Bank Run in Second Life
Jamie found an interesting bit about a bank run in Second Life. The recent ban on gambling combined with a $12k theft from the 2L stock market has caused people to try to get their money back. The article mentions that this could supposedly affect 8.5M players even tho most estimates of actual hard core players in the system are in the 5 to low 6 figure range.
I'd be alright if I could get a decent exchange rate for all these Simolions...
What is this "2L" thing? It's not Second Life, because the whole friggin' world abbreviates that to "SL" and nobody is pedantic enough to come up with a totally new abbreviation when a perfectly good one already exists. So what does it mean?
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Ginko is a resident run bank, which has nothing really special about it. You can it on their own a href="https://ginkofinancial.com/">website: They only claim to have 18,875 accounts, quite a few of which probably were created as a test. Nowhere near the 8.5 million claimed.
:-)
Ginko's problem was their insane interest rates, which IIRC varied somewhere between 100% and 30% per year. I think it was 70% for a quite long time. People accused it of being a Ponzi scheme, which given that enormous interest sounds likely. That's why I never put a cent in it
If this sort of thing affects your finances in any major way, you're a moron for "investing" your money in a game. Just because Linden Labs decided to publish an exchange rate for their dollars and real dollars doesn't mean their dollars are a good investment vehicle. Their economy is completely unregulated, and their "banks" are run by anonymous people in foreign countries well outside the reach of US laws (the guy they interviewed is in Brazil, for example).
You might as well call playing the slots in Vegas a retirement plan, it's probably less risky.
The article is lighter on details than it should be for an article that spans two pages, but it looks to me like someone set up yet another "bank", promising high returns (and actually delivering for awhile), that was actually just a pyramid scheme. Once the pyramid gets big enough the creator always grabs the money and runs, and people cry and write articles about it.
Really people, there is no reason to invest in these "banks" in SecondLife (or any other game). Your money is safe in your own account. It's not like it's any safer in one of these "banks", in fact the opposite is true since you're forced to trust a random guy on the internet who has absolutely no laws or regulations backing him up.
The ban on gambling shouldn't have made too much difference. Everybody knows that every form of gambling in SL was fixed anyway. I don't know anybody who actually used them.
I read the internet for the articles.
Video Games are designed to be fun and typically fantasy based. People will give away money to the makers of video games for hours of enjoyment.
The reality is that anyone who lost money on this is getting what they paid for.
The dangers of knowledge trigger emotional distress in human beings.
Every time you use "tho" in place of the actual word "though," God kills a kitten.
So we have to read articles about news in a fake world?
You're thinking of this place all wrong. As if I had the money back in a safe. The money's not here. Your money's in Joe's imaginary house...right next to yours. And in the imaginary Kennedy house, and Mrs. Macklin's imaginary house, and a hundred other imaginary houses. Why, you're lending them the money to build, and then, they're going to pay it back to you as best they can. Now what are you going to do? Foreclose on them?...Now wait...now listen...now listen to me. I beg of you not to do this thing. If Potter gets hold of this Virtual Building and Loan there'll never be another decent imaginary house built in this imaginary town. He's already got charge of the imaginary bank. He's got the imaginary bus line. He's got the imaginary department stores. And now he's after us. Why? Well, it's very simple. Because we're cutting in on his business, that's why. And because he wants to keep you living in his imaginary slums and paying the kind of rent he decides. Joe, you lived in one of his imaginary houses, didn't you? Well, have you forgotten? Have you forgotten what he charged you for that imaginary broken-down shack? Here, Ed. You know, you remember last year when things weren't going so well, and you couldn't make your payments. You didn't lose your imaginary house, did you? Do you think Potter would have let you keep it? Can't you understand what's happening here? Don't you see what's happening? Potter isn't selling. Potter's buying! And why? Because we're panicky and he's not. That's why. He's picking up some bargains. Now, we can get through this thing all right. We've got to stick together, though. We've got to have faith in each other.
Never play chicken with a passive aggressive.
You're thinking of this place all wrong. As if I had the money back in a safe. The money's not here. Your money's in Joe's S & M fetish dungeon...right next to yours. And in the Kennedy's warehouse of flying penises, and Mrs. Macklin's Fur-suit emporium, and a hundred others. Why, you're lending them the money to build, and then, they're going to pay it back to you as best they can. Now what are you going to do? Foreclose on them?
The whole concept of virtual money that is traded in a virtual environment was a "bank-run" waiting to happen.
Linden-dollars (or whatever they're called) are backed by the full faith and credit of Linden Labs. Which is a lot less comforting to the average person than being backed by the U.S. government. Once Linden starts to lose credibility (and how was money "stolen" from the stock market) all those Lindenbacks are going to be worth the bits they're printed on.
I'm shocked, absolutely shocked to find gambling going on here.
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I knew this was coming.
In the past couple of weeks I heard of at least three people who had trouble getting money out of Ginko.
Word gets around quickly in these cases; as soon as people found out Ginko isn't paying out withdrawls they lose confidence and want their money back, just as would happen with a real bank.
Thankfully I have no money in Ginko. No way in hell I was ever going to trust them.
at least we're finally seeing some believable estimates as to the number of active second life users. 5 to 6.
That's a bit disingenuous - I challenge to post a link to a picture of "value." The very notion of value is virtual, since the universe certainly doesn't care whether there's gold in them thar hills.
And don't fall into the trap of thinking that gold is somehow magical in its ability to have value. Gold is only valuable because people say it is, just like the US dollar. The only difference is that the scarcity of gold is based on physics and the relative difficulty of building a supercollider, while the scarcity of US dollars is based on the desire of the US to have a functioning economy.
If you don't believe me, think about how you'd value the following if modern civilization were to collapse - potable water, food, matches, ammunition, tobacco, liquor, coffee, paper, gold. Now imagine everyone else thinking the same thing (because civilization has collapsed).
Reality has a conservative bias: it conserves mass, energy, momentum...
Could be "Girl builds computer in online game while online boyfriend watches. Look, he has screen shots."
It allows the government the ability to pay for anything it likes which leads to the inevitable increases in power of the political elite, the banks and the largest multinational corporations which service government interests.
It requires an exponentially increasing economy and debt burden just to maintain the status quo and make interest payments. This has a devastating effect on the environment and human being's work/life balance.
Those are just off the top of my head. There are more disadvantages.
The currency shapes our society.
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These "banks" and other "economic institutions" are given more legitimacy than they deserve, and their impact is grossly over-stated.
Before casinos were banned the daily SL economy was about US $2 Million per day. That's the total amount of all transactions between residents that Linded Labs (who run Second Life) knows about. It's currently running about US $1.4 Million. That's a big hit, but the difference was people putting money into slot machines. The banning has hurt some people running unregulated gambling scripts, and benefitted the idiots that were feeding them. A wash, AFAIC.
The Ginko thing also only affects a scammer and his victims, and is only US $0.75 Million. Less than a day's economic activity. Those people payed into a ponzi scheme, and like the gamblers, they had no reason to expect a return. Some might say that whatever the "banker" invested in will suffer, but until proven otherwise, his "investments" are probably real-world. That money is already gone from the economy, and it's not an economy-crashing amount even if some of it actually is invested in SL.
The real danger is to the land barons, who continue to buy up all the virtual land The Labs has to offer; much of it up for sale as casinos also sell off their land. Them, and Linden Lab itself, who stand to lose tier payments on land people can't afford to hold. But if a hypothetical sell-off is short-lived and is absorbed by new members and other residents suddenly able to buy cheap land, LL stands to gain as they get to re-sell land that is abandoned; land they already sold once and will get to sell again. The most likely scenario is that land re-sale prices (prices residents pay each other, not The Labs) will go down some, and The Labs will be unaffected. It is probable, in fact, that they want land prices to go down so people will buy more of it. They make much more money on monthly land payments than they do selling land (i.e. server space) to land barons.
"this could supposedly affect 8.5M players even tho most estimates of actual hard core players in the system are in the 5 to low 6 figure range"
Oh give it the fuck up already. It was just 2 weeks ago we covered this. Second Life does not have 8.5M active subscribers. It does not have 5-6M active subscribers. IT DOESN'T HAVE HALF THAT.
Second Life has 20-30,000 active subscribers, THAT IS ALL.
I'm so goddamn sick of this media blitz on Slashdot by Second Life's lame fanbois. You're damn right this is inflammatory, because I and a good number of the rest of the readers here are sick and tired of seeing these folks abuse Slashdot with their little fake media drama, as often as several times a week, to benefit the bottom line of Linden Labs.
At least give us someway to filter these stories out. People who want to stay abreast of the latest little events in this insignificant virtual "meeting place" can read the fan sites instead; I'm sure they do.
Yes, but liquor can always get you drunk. That's why it's at the top of my list.
Badass Resumes
Thanks a lot buddy!!
Now that I think about it, I'm pretty sure everything I just said is completely wrong.
Me lost me cookie at the disco.