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Bioshock's Launch Aftershocks

It should come as no surprise that the level of hype BioShock reached in the last month has had some aftereffects. The game itself is really good; few are disputing that. There were, however, some problems. Next Gen has a few words with Ken Levine on BioShock's troubled launch looking at the broken Big Daddies, the allegations of a rootkit, and the 'widescreen issue'. There are other issues still floating around, of course: despite rumours Levine has now confirmed there will be no PS3 version of the game, and one problem may just be starting as big media finds out about the Little Sisters. 'The Boston Patriot-Ledger ... argues that BioShock is "testing the limits of the ultraviolent gaming genre with a strategy that enables players to kill characters resembling young girls." Despite the shock-inducing lead, the article goes on to give a more or less accurate description of BioShock's choice between saving and harvesting the creepy Little Sisters ... The conclusion tries to draw a link between BioShock's violence to a stabbing death allegedly inspired by Grand Theft Auto, but the connection is pretty weak.' To close on a good note check out 1up's profile of Levine's career, or download the BioShock score ... which is beautiful.

20 of 267 comments (clear)

  1. Well Don't That Beat All. by Petersko · · Score: 4, Interesting

    "And finally, I want to personally congratulate Racer_S from the Widescreen Gaming Forums, and his awesome user patch to expand the widescreen FOV in BioShock. I'm currently tracking him down via email, but hopefully, he'll accept my gratitude, and maybe an Nvidia 8800 to boot."

    Now that is a terrific attitude. 2K Games went up 10 notches on my Classy Scale.

    1. Re:Well Don't That Beat All. by heinousjay · · Score: 5, Informative

      Except it's not a rootkit. Jeez, you people are really demonstrating the power of misinformation.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    2. Re:Well Don't That Beat All. by heinousjay · · Score: 4, Insightful

      Is it used to compromise the system? No. It's used as copy protection. Obviously, you want to attach emotionally charged terms to make it seem worse than it is.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    3. Re:Well Don't That Beat All. by Shagg · · Score: 4, Insightful

      It still doesn't change the fact SecuROM is a rootkit. You keep using that word. I do not think it means what you think it means.
      --Inigo Montoya
      --
      Unix is user friendly, it's just selective about who its friends are.
    4. Re:Well Don't That Beat All. by Opportunist · · Score: 4, Insightful

      The world is so unfair, and so superficial. A guy who fixes a visual glitch gets a graphics card as a gift, a guy who removes the crippling effects and the bogus registry entries would certainly get jail time. :(

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Well Don't That Beat All. by MaineCoon · · Score: 4, Informative

      Except, it doesn't even do that. It's a pretty obvious service, that you can stop, set to Manual start, or even disable, and it is removed on uninstall. (Yes, the service itself is removed even if the registry keys got left behind).

      The ONLY reason it has been referred to as a 'rootkit' is because SecuROM used a NUL character in their registry key, which the MS-provided Rootkit scanner flags as suspicious. By the way, it also flags some keys for MS software as 'suspicious' on a clean install, so how is that for reliable?

      Stop perpetuating misinformation that you have heard second hand from unreliable sources. You look like an alarmist for doing it.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  2. Morality Shock by Devir · · Score: 5, Interesting

    THe game is brave enough to touch on many issues others are simply too scared to face.

    Harvest or "Save" the Little sisters. The guy helping you out says you should kill them to harvest all the "Adam" you can get, this lets you essentially level up faster. Or you can Save them as their creator would like and get some huge reward later on. She has gained some morality after turning little girls into monsters.

    The theme is that you are in a fallen paradise city. The residents have gone insane and most are trying to kill you. You're forced to make moral choices on surviving, or dying. The city itself has fallen in disrepair and most residents will most likely die in a few years anyway.

    I've not noticed anything "considerably" broken with BIg daddies. I just see them as spawning and searching out the sisters. If you already got all the sisters in the level, then the big daddies just go on looking. It adds texture.

    The other moral issues in the game are gene modifications. Most denizens are mod junkies and have become twisted because of it. They were all once normal humans who took a little too much drugs. Some of the doctors in the city have gone a step further by doing horrible surgeries on people disfiguring them and killing their nurses in the process. It adds to the flavor of the story in which you are stuck in a Hell and are trying to find a way out.

    As far as "preservation of life" vs killing them goes. As far as the main character knows, they cant be "cured". They're trying to kill him, so he's gotta eliminate them first. The morality here is perhaps death is the better alternative. Either that or live life being disfigured and insane.

    Bioshock has gone through some serious blood and sweat in it's creation. I give them huge artistic credit as well as taking us to a level of morality so few are brave enough to go. There are many things that should be spoken about, but are not.

    1. Re:Morality Shock by sammy+baby · · Score: 4, Interesting

      I've not noticed anything "considerably" broken with BIg daddies. I just see them as spawning and searching out the sisters. If you already got all the sisters in the level, then the big daddies just go on looking. It adds texture.


      After I'd "rescued" all the Little Sisters from a level, I tried following around a Big Daddy just to see what would happen. It approached one of the crawlspaces, banged on it thunderously, then seemed almost to sigh when no Sister emerged from it to shepherd. I actually felt bad for it. Maybe there's some other spawning/AI problem, but I haven't noticed it.

      As far as "preservation of life" vs killing them goes. As far as the main character knows, they cant be "cured". They're trying to kill him, so he's gotta eliminate them first. The morality here is perhaps death is the better alternative. Either that or live life being disfigured and insane.


      Yeah - I don't recall anyone making an issue of it when Max Payne featured a character gunning down "Valkyrie" crazed addicts. And nobody particularly weeps for the zombies in Day of the Dead.
    2. Re:Morality Shock by Rycross · · Score: 4, Informative

      There was more to the game than that. Rapture was, in essense, an experiment in unfettered capitalism and self-interest. As the game goes on, you get to see how that influenced Rapture.

      Also, I blasted through killing everyone, and later found out that I missed some items that I could have gained if I hadn't been so quick on the trigger finger.

      Theres more to it than that, but it involves certain plot points, and I wouldn't want to ruin it for anyone. Your post makes it seem like you're still relatively early in the game, so I hope you enjoy it.

      As far as the Big Daddy issue, that had to do with the figurines that came with the collectors edition, nothing in-game.

      I have to say that the game was excellent. I'm already tempted to replay it.

  3. Put it all to the side by SilentChris · · Score: 4, Interesting

    I used to write for GameSpot. When we came across a game like this, we reviewers would tend to "lean" the score higher. Don't misunderstand me -- it's a fantastic game. My point is those rating points you see on reviews translate into sales which become big dollars, and we WANT games like this to financially successful. Games like BioShock keep the industry alive. So we would give them a little help.

    The gaming community needs to "lean" BioShock higher. We need to stop focusing on the (lack of) a rootkit. We need to stop complaining about the install limitations (in all honesty, who is installing this game on more than 5 machines anyway)? In particular, we need to really fight against those focusing on the "child killing" aspect. (Which, to be frank, is completely disturbing in-game and meant to make the player feel awful).

    We need to focus on the art of the game, and try to forget all the tangential stuff. Yes, I know, it's hard for Slashdot folks. "Rawr rawr DRM... rawr rawr install limitations... rawr rawr never going to support this company again." Just put that to the side if you can. We NEED to support games like this. otherwise it's back to horrific Madden clones and movie-licensed drek.

    1. Re:Put it all to the side by berashith · · Score: 4, Interesting

      I don't understand why I should buy this game if I absolutely disagree with the conduct of the distributor. I have many games that I really like ( starcraft , etc) that i continually install on new machines, or mabe delete for a time and then put back when I feel like another round. If this game is that good, maybe I will want to play it again in several years. If the distributors insist on treating me as a potential criminal for the rights to view their content, then they can fail if I have anything to say about it. The price is too high for me, so I will continue playing Madden clones or reading books, or playing instruments, or riding skateboards and bikes. I have other things I can do, and not being willing to tolerate conduct that offends me is my option. If this concept gains steam with enough people, it is not the people's fault that the industry suffers. It is the industry's fault for treating their customers as theives.

    2. Re:Put it all to the side by eddy · · Score: 5, Interesting

      > We NEED to support games like this.

      I'll support them when they support me (=us gamers). Tit for tat. I have already cooperated first, and that didn't remove the silly copy-prevention mechanisms (and please don't say the word 'publishers', I'm not an idiot). I'm all out of cooperation.

      See you in the bargain bin.

      --
      Belief is the currency of delusion.
    3. Re:Put it all to the side by Xian97 · · Score: 4, Interesting

      We need to stop complaining about the install limitations (in all honesty, who is installing this game on more than 5 machines anyway)?
      The problem is that it might not be 5 machines. I installed it the other day under my profile, answering yes when it asked if I wanted to install it for all users. I activated it and played with no problems. When my 19 year old son went to play it under his profile it wanted to be activated again. So it's asking for 2 activations on the same PC. There are 3 more user accounts on that PC too, though I doubt if my wife will be interested in playing it.

      That makes we wonder, is it a per user profile or per machine activation? Why ask to install for every user on the PC and not activate it for all users? I called 2K Support and they didn't have the answer either. I can't be the only one running multiple user profiles on the same PC. Also, both of our accounts have admin privileges so it shouldn't be a permissions issue.
    4. Re:Put it all to the side by Kamots · · Score: 4, Insightful

      For me the securom installation crap is a deal-breaker.

      Without that I would have bought it following the first round of post-release reviews. I just finished putting together a new gaming system, and would love to have this game.

      However, I'm not going to put up with this crap. There's other games, they might not be quite as spiffy or have the same storyline, but they're still fun. I'll play those instead.

      I'm not interested in shelling out my cash for a game that could well turn into a paperweight (and a poor one at that) somewhere down the line when the activation server goes away. Or when I've installed for the Nth + 1 time, or whatever. When I buy a game, I want to know that that game will continue to work. I *still* periodically install MOO2 and play it... and I've had that CD for 10 years now. If MOO2 was protected like this game is I would have had to have quit playing it years and years ago.

      As for 5 installs... I've installed Oblivion around 4 times in the past month. I'll be installing it at least once or twice more in the next week or two. Why? Because I'm going through that many OS installs dealing with intermittent issues arising from hardware conflicts in my new build. (and MS is slower than hell shipping Vista) If I'd gotten BioShock, I'd be looking at around a month of intermittent gameplay, then viola, no more activations.... yay! Now I get to play phone tag!

      Screw that.

      When they provide me a product that doesn't self-destruct, I'll provide them with my cash in return.

    5. Re:Put it all to the side by MooseMuffin · · Score: 4, Informative
      This whole post is ignorant of the actual situation.

      I'm not interested in shelling out my cash for a game that could well turn into a paperweight (and a poor one at that) somewhere down the line when the activation server goes away. They have already said that this is strictly for early in the game's life cycle when its most at risk of being pirated. At some point in the future, the whole procedure will go away.

      Or when I've installed for the Nth + 1 time, or whatever. You have 5 installs. You use one when you install, you get it back when you do an uninstall. Inconvenience? Yes. A bit insulting? Yes. But it doesn't actually prevent you from installing it each of the 50 times you wipe your OS. Criticisms of copy protection as a matter of principle are entirely valid, but your specific gripes are simply not true.
    6. Re:Put it all to the side by Devir · · Score: 4, Interesting

      Doom left me feeling Despair. They tried to be so horrible and grotesque that it just wasn't scary or controversial. There was little believability in the game. It was just a shooter showing off an amazing game engine.

      Quake 4 came out a little later and I bought it, but played it a few months later. It was far better than Doom in many ways. You felt the horrors of these aliens capturing people and converting them to mindless soldiers through painful methods. Still not horrifying or engaging of a story.

      Vampire the Masquerade was older than Doom and Quake, yet the scenes and imagery struck me a lot harder. The one scene with the blood king or whoever you had to fight in that pit of blood and severed bodies. You could almost smell it. The imagery was used strategically and not overkill as it was in Doom. It left you in the game wondering what else you'll see, and not wanting to go on, but having to so you can stop the images.

      Bioshock brings you forward into a new light. The story is very real. It's engaging and drawing, you want to go on. You want to turn each corner to see what is out there and what you'll find. THe journals are interesting and I listen to them. THe dead bodies you may find are tastefully done to not overkill. They serve some emotional purpose. Like the couple who died in each others arms. I just stopped there to look at them, and threir journal crying over the disfigurment the doc did to their daughter. It was troubling and disturbing. You WANTED to find who did it and set him on fire. If anything, ujst to give their spirits rest.

      People who dont want to play this game because of copy protection I can understand. If it were a mediocre game I'd fully understand. X3 had a wretched copy protection scheme and was an "ok' game. Easily skipped and wont be missed. Bioshock is not so easily ignored.

      In the end of it all. I'm probably 45% done playing Bioshock and I'm still very much engaged in it's story. When I need a break, I play Persona 3, which is also hard to pass up.

      I've played countless games in my life. Bioshock will be added to the "always remember" category.

  4. Re:No bioshock for me by Decado · · Score: 5, Informative

    There is no rootkit you idiot, just some fool who didn't know how to use some rootkit detection utilities and mistook a single registry entry for a rootkit.

    --

    Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

  5. Double standard, much? by argStyopa · · Score: 4, Insightful

    Oooh - a videogame that (due to its interactivity) forces you to make uncomfortable moral choices that might teach you something about yourself? That's bad?

    I mean, it's not like there have ever been great movies that make you uncomfortable, right?
    Lolita?
    Solaris?
    Satyricon?
    The Cook, the Thief, his Wife, her Lover?
    Trainspotting?
    Requiem for a Dream?
    American History X?
    Hotel Rwanda?

    Yeah, certainly none of those are anything but sordid entertainment - no actual value to any of them.

    --
    -Styopa
  6. damn by JustNiz · · Score: 4, Insightful

    I already bought it, then found out it did all this stuff. I wouldn't have bought the game in the first place had I have known.
    There should be a law that says the game's outer packaging has to carry a big label if they do this sort of stuff.

  7. Re:No bioshock for me by Rycross · · Score: 5, Informative

    Its worse than that. When the guy who detected it was corrected in his comments, he stated that he would get better hits if he called it a rootkit and then went on to say that he'd let the readers decide if it was really a rootkit.

    The whole OMG ROOTKIT thing was nothing more than a publicity stuff. Yes its DRM, and yes it sucks, but its not a rootkit. And you don't get it if you buy it off of Steam either.

    Sadly, I've noticed that Slashdot is very VERY bad about spreading disinformation and hyperbole. It'd be nice if the stories could be substantiated and checked for accuracy, especially considering the number of people who take anything posted on Slashdot as The One and Only Truth.