Bioshock's Launch Aftershocks
It should come as no surprise that the level of hype BioShock reached in the last month has had some aftereffects. The game itself is really good; few are disputing that. There were, however, some problems. Next Gen has a few words with Ken Levine on BioShock's troubled launch looking at the broken Big Daddies, the allegations of a rootkit, and the 'widescreen issue'. There are other issues still floating around, of course: despite rumours Levine has now confirmed there will be no PS3 version of the game, and one problem may just be starting as big media finds out about the Little Sisters. 'The Boston Patriot-Ledger ... argues that BioShock is "testing the limits of the ultraviolent gaming genre with a strategy that enables players to kill characters resembling young girls." Despite the shock-inducing lead, the article goes on to give a more or less accurate description of BioShock's choice between saving and harvesting the creepy Little Sisters ... The conclusion tries to draw a link between BioShock's violence to a stabbing death allegedly inspired by Grand Theft Auto, but the connection is pretty weak.' To close on a good note check out 1up's profile of Levine's career, or download the BioShock score ... which is beautiful.
"And finally, I want to personally congratulate Racer_S from the Widescreen Gaming Forums, and his awesome user patch to expand the widescreen FOV in BioShock. I'm currently tracking him down via email, but hopefully, he'll accept my gratitude, and maybe an Nvidia 8800 to boot."
Now that is a terrific attitude. 2K Games went up 10 notches on my Classy Scale.
THe game is brave enough to touch on many issues others are simply too scared to face.
Harvest or "Save" the Little sisters. The guy helping you out says you should kill them to harvest all the "Adam" you can get, this lets you essentially level up faster. Or you can Save them as their creator would like and get some huge reward later on. She has gained some morality after turning little girls into monsters.
The theme is that you are in a fallen paradise city. The residents have gone insane and most are trying to kill you. You're forced to make moral choices on surviving, or dying. The city itself has fallen in disrepair and most residents will most likely die in a few years anyway.
I've not noticed anything "considerably" broken with BIg daddies. I just see them as spawning and searching out the sisters. If you already got all the sisters in the level, then the big daddies just go on looking. It adds texture.
The other moral issues in the game are gene modifications. Most denizens are mod junkies and have become twisted because of it. They were all once normal humans who took a little too much drugs. Some of the doctors in the city have gone a step further by doing horrible surgeries on people disfiguring them and killing their nurses in the process. It adds to the flavor of the story in which you are stuck in a Hell and are trying to find a way out.
As far as "preservation of life" vs killing them goes. As far as the main character knows, they cant be "cured". They're trying to kill him, so he's gotta eliminate them first. The morality here is perhaps death is the better alternative. Either that or live life being disfigured and insane.
Bioshock has gone through some serious blood and sweat in it's creation. I give them huge artistic credit as well as taking us to a level of morality so few are brave enough to go. There are many things that should be spoken about, but are not.
I used to write for GameSpot. When we came across a game like this, we reviewers would tend to "lean" the score higher. Don't misunderstand me -- it's a fantastic game. My point is those rating points you see on reviews translate into sales which become big dollars, and we WANT games like this to financially successful. Games like BioShock keep the industry alive. So we would give them a little help.
The gaming community needs to "lean" BioShock higher. We need to stop focusing on the (lack of) a rootkit. We need to stop complaining about the install limitations (in all honesty, who is installing this game on more than 5 machines anyway)? In particular, we need to really fight against those focusing on the "child killing" aspect. (Which, to be frank, is completely disturbing in-game and meant to make the player feel awful).
We need to focus on the art of the game, and try to forget all the tangential stuff. Yes, I know, it's hard for Slashdot folks. "Rawr rawr DRM... rawr rawr install limitations... rawr rawr never going to support this company again." Just put that to the side if you can. We NEED to support games like this. otherwise it's back to horrific Madden clones and movie-licensed drek.
There is no rootkit you idiot, just some fool who didn't know how to use some rootkit detection utilities and mistook a single registry entry for a rootkit.
Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece
Oooh - a videogame that (due to its interactivity) forces you to make uncomfortable moral choices that might teach you something about yourself? That's bad?
I mean, it's not like there have ever been great movies that make you uncomfortable, right?
Lolita?
Solaris?
Satyricon?
The Cook, the Thief, his Wife, her Lover?
Trainspotting?
Requiem for a Dream?
American History X?
Hotel Rwanda?
Yeah, certainly none of those are anything but sordid entertainment - no actual value to any of them.
-Styopa
I already bought it, then found out it did all this stuff. I wouldn't have bought the game in the first place had I have known.
There should be a law that says the game's outer packaging has to carry a big label if they do this sort of stuff.
Its worse than that. When the guy who detected it was corrected in his comments, he stated that he would get better hits if he called it a rootkit and then went on to say that he'd let the readers decide if it was really a rootkit.
The whole OMG ROOTKIT thing was nothing more than a publicity stuff. Yes its DRM, and yes it sucks, but its not a rootkit. And you don't get it if you buy it off of Steam either.
Sadly, I've noticed that Slashdot is very VERY bad about spreading disinformation and hyperbole. It'd be nice if the stories could be substantiated and checked for accuracy, especially considering the number of people who take anything posted on Slashdot as The One and Only Truth.