PS3's Lair Playable Via Remote On PSP
Next Generation has confirmed with Sony a rumor working its way through fan boards: Lair is playable via remote on the PSP. That is, you can load up the game on your PlayStation 3, and then actually play it on the PSP's small-but-beautiful screen. This is functionality that Sony has been hinting at since the PS3 was announced, but up until now remote play has been restricted to music and movies stored on the console. Kotaku notes in their writeup that you need to play through the tutorial first on the console proper if you want to do this. The PSP doesn't have the buttons the game uses to brake.
Now it can be terrible on -two- systems!
Now maybe they could do this with a game that's worth playing.
Rob
The biggest complaint so far in the reviews is the awful control scheme. Maybe playing it through the PSP's interface will fix that. Certainly worth watching, in any case.
Since this is likely to be read by a lot of Sony fans, what games would you say are worth playing at this point? I have no interest in Motorstorm, so skip that one. I keep having an urge to buy a PS3, I just haven't found anything I want to play yet and some honest opinions would be appreciated.
Slashdot - where whining about luck is the new way to make the world you want.
Why would anyone want to play a PS3 game via the use of a PSP as a remote as opposed to just playing it on the PS3? Is there some added functionality here that I'm missing, or is this just geeks at Sony wasting effort?
Holy shit does Lair kick ass.
Got my copy on Friday and am about halfway through - playing tons of the Warhawk online.
My god does the game look amazing on a big 1080p set. I've never seen anything like this before. The scale and amount of stuff going on is staggering.
The controls are very cool. Tilt left and right and your dragon turns that way. You have a range fire attack with one button, and an up close attack button where you go head to head with other dragons.
You can dash forward with a snap of the wrist or a 180 turn with a snap upwards. Nice additions to the normal flying controls. The 180 is great if you are getting attacked from behind, do a flip around and take out who is attacking you and then flip right back around.
There are sections where you move the controller to dodge something in a boss battle or shake the controller to damage or rip something appart. Very cool.
The soundtrack is absolutely amazing. It's easily big budget movie quality.
What is really cool about the game is it is designed to play missions over and over again getting better at them. And even just flying around looking at the amazing world.
The only negatives I'd say so far are the voice acting isn't up to the level of a game like Heavenly Sword and the various cuts to story elements can be a bit jarring.
A friend tried out the PSP remote play yesterday and says there it plays great but you obviously can't do all of the cool motion gestures, but just flying around is very cool.
I get the feeling that there are people who really fear this game. I suppose the fact that the PS3 can run a game that looks this good at 1080p and shows what a real next gen game's disc requirements are(25 gigs for Lair) make people feel their console is inferior and need to lash out.
Well thank goodness! It sure isn't playable with the PS3 on it's own!
Too realistic... that's an interesting take on it. I guess most people prefer a less realistic take on dragon flying.
Forcing people to use tilt and gestures for flying with no alternate conventional control scheme was a TERRIBLE IDEA.
Let's see-- "Forcing people to use *two joysticks* (one under each thumb) and two sets of crazy buttons, with *extra buttons under each index finger* is just insane!"
The point is, the gameplay was built around the sixaxis controller. That's one of the things Sure, you could fly around, but you couldn't do much else. The shear variety of attack sequences available would be prohibitive. It'd be a button-mashing nightmare.
The control scheme for flying is intuitive, easy-to-use, and makes for amazing gameplay.
But, if you want a different controller scheme, you can always use your PSP.
Microsoft is to software what Budweiser is to beer.
Wow, so you're telling me that I can buy this awesome console with state of the art graphics, processing power which outputs video in true high definition resolution with amazing texture mapping, and then play the games on a PSP with a 480 x 272 on a 6" screen, with a system that is almost as powerful as the PS2? Thats amazing!
Do not anger the Karma Whores, for they don't bathe often, and might decide to come visit you in person. -Ryan Amos
Translation: It's a very nice control scheme, it just doesn't suit the purposes of the game.
Sounds like they made a great 747 flight simulator, but replaced the model of the plane with a dragon. AFAIK, 747s don't have the best handling for, say, picking up cows off a bridge.
"But if you made a game where the controls reacted too much like an actual steering wheel, people would bash them as unresponsive or inclined to overrespond, because they expect a simplified interface." I believe what you are looking for is called Gran Turismo. And it's good.
Penny Arcade. Next you'll be saying Bill Gates personally drew the comic, huh?
Better be careful, it probably violates the EULA if you attempt to load it on a different platform... you know, like trying to rip your DVD to AVI?