Slashdot Mirror


Meet Korea's Gaming Rockstars

PC Gamer has up a short piece looking at some of the big names in Korean gaming. The piece describes an event, and discusses the training regimen these console contestants go through. "I visited the A-team house, which is in a residential street in northern Seoul. Fourteen pro gamers live here, together with their team coach. It's half frat house, half sweatshop. Upstairs are the dorms. The team's top two players, Ma Jae Yoon (handle sAviOr) and Seo Ji Hoon (handle XellOs) share a room that's not much bigger than two single beds. The others are crammed into bunks in two other rooms. Ma, aged 21, is currently South Korea's number one Starcraft player and, according to Sean Oh, a millionaire. You wouldn't be able to glean this from looking at his bedroom."

64 comments

  1. Just Doing Their Time by Slider451 · · Score: 4, Funny

    1. Serve on a fishing ship, in the military or... as a professional gamer.
    2. Endure austere conditions, long hours, harsh discipline.
    3. There is no step 3
    4. Profit!

    --
    Nostalgia isn't what it used to be.
    1. Re:Just Doing Their Time by Rebelgecko · · Score: 1

      1. Serve on a fishing ship, in the military or... as a professional gamer.

      Actual, in Korea you can be both in the military and a professional gamer. The previous link contains some pictures of the event they held to commemorate the creation of the South Korean Air Force Starcraft team. I believe the Navy also has a Starcraft team.
      --
      CATS/Diebold '08- All your vote are belong to us!
  2. Wow by Diginosis · · Score: 0

    Now I have an idea why their RPG's are such grindfests... These guys are HARDCORE!

  3. Millionare eh? by the+computer+guy+nex · · Score: 2, Informative

    http://coinmill.com/KRW_USD.html#KRW=1000000

    Looks like a Millionare in Korea can barely afford a PS3.

    1. Re:Millionare eh? by Goldberg's+Pants · · Score: 3, Interesting

      according to Sean Oh, a millionaire. You wouldn't be able to glean this from looking at his bedroom."

      Most millionaires aren't flashy bastards though. I once had a boss who was a multi-millonaire. He looked like a hobo. In fact the only thing that gave away how rich he was was if you were allowed into his attic where he collected and framed $50 bills. Seriously, he collects and frames them. He has THOUSANDS of them.

    2. Re:Millionare eh? by everphilski · · Score: 3, Insightful

      You can make lots of money, but unless you are saving it, its hard to become a millionaire. For those of us who are just regular joes with 9-5 jobs, it isn't impossible to be a millionaire, you just need to lower your cost of living. It's kind of surprising how some former sports stars that were making millions a year have lost their money due to bad management and just spending it, where someone even just making 5 figures can still anticipate being worth several million before retirement.

    3. Re:Millionare eh? by alienw · · Score: 1

      I think people generally talk about dollars when they say "millionaire", even in foreign countries. Even then, the guy apparently makes something like $200k/year and doesn't spend any of it since he's too busy playing starcraft. Really sounds like a shitty way to go. You can make more money than that driving a truck if you are willing to devote your entire waking hours to work, and I think it would be far more fun than playing starcraft for 13 hours a day for a few years.

    4. Re:Millionare eh? by Anonymous Coward · · Score: 0

      I hate your ex-boss. A LOT.

    5. Re:Millionare eh? by Dogtanian · · Score: 2, Insightful

      I think people generally talk about dollars when they say "millionaire", even in foreign countries. Not in Britain, they don't. We'd generally assume that a British "millionaire" had a million pounds.
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    6. Re:Millionare eh? by Anonymous Coward · · Score: 1, Informative

      it's an american article, a millionaire doesn't mean he has a million korean won you retard

    7. Re:Millionare eh? by ZombieWomble · · Score: 1

      I think that people who are talking to western media sources generally talk about dollars (or Euros or pounds or comparable currencies - not much of a difference, as having just one million in assets rarely matches the perceived idea of "millionaires" in modern society). However, I would be surprised if people in India, China, Korea and the like translate everything into a foreign currency when they're speaking to one another about someone's wealth.

    8. Re:Millionare eh? by Anonymous Coward · · Score: 1, Funny

      You think driving a truck for 13 hours every day would be more fun than playing StarCraft for an equivalent time?

      Now look what you've done. Blizzard is in tears. I hope you're happy.

    9. Re:Millionare eh? by rhyder128k · · Score: 1

      I shouldn't really be talking about it, but what the hell. A company has just emailed me with a scheme that should see me making $20,000 dollars A WEEK pretty soon. I KNEW that this internet connection was going to pay off.

      --
      Michael Reed, freelance tech writer.
    10. Re:Millionare eh? by Some_Llama · · Score: 1

      1. make cheap photocopies of 50$ bills
      2. swap with real ones in attic
      3. burn down attic
      $. go to jai.. i mean profit!

    11. Re:Millionare eh? by Goldberg's+Pants · · Score: 1

      Yeah. He was a complete cheapskate. In fact given the land he owned etc... On paper, he may very well have been a billionaire. He'd wear threadbare pants, old shoes, a coat that looked like it lived through World War 2 etc...

      He was a nice enough guy, but you would have him pegged as a farm worker at best if you met him. Not the richest guy for a hundred miles in any direction.

      Sad thing is, he had absolutely no family. Nobody to leave everything too. (I fully expect he would try to take it with him to be quite honest.) Meaning all those lovely bills will wind up either with the government, or in the pockets of some dishonest house clearance folk.

      Ah well.

    12. Re:Millionare eh? by ipooptoomuch · · Score: 1

      HEY I played Starcraft for 16 hours a day all summer once. It was the greatest summer ever. I bet he can appropriate 5000 dollars a month to new computer equipment and a t3 connection. I wouldn't mind living in a space that is the size of 2 beds if I had a brand new top of the line computer every month. If I got cramped I would just go outside for awhile...

    13. Re:Millionare eh? by corky842 · · Score: 1

      It's Starcraft. Why would he need a new computer?

    14. Re:Millionare eh? by Antony.Muss · · Score: 1
      ElkY played Starcraft successfully in Korea, and then switched to poker. He said:

      "I could practice 12 hours a day, but if I lost the game, the value would be zero. However, in poker every hour has some benefit, so after 12 hours of poker, if I've played well, then I can say, hey I just made 3k today. For my level of performance, poker was the smarter choice."
    15. Re:Millionare eh? by Goldberg's+Pants · · Score: 1

      Shit! Wish I'd thought of that when I worked for him!

  4. hmm by nomadic · · Score: 1

    Can someone explain to me the appeal of watching other people play video games? I just don't get it.

    1. Re:hmm by godscent · · Score: 3, Insightful

      I expect that it is the same as watching other people play sports. I don't get it either, but it seems to be fairly popular.

    2. Re:hmm by Duffy13 · · Score: 1

      I admit I could not watch a whole match depending on length and interest, but usually they do some impressive things that are cool to see. Highlight reels is where it's at. Just think of it like some other sport you can't watch. For example I love hockey, can watch football, but I am almost physically pained to sit through a baseball game.

      --
      "Now you know, and knowing is half the battle!"
    3. Re:hmm by Anonymous Coward · · Score: 0

      The appeal of watching other people play video games is exactly the same as the appeal of watching other people play sports. You can go outside and play football with some friends, or you can play Madden or WoW or something. You can also watch professionals play football. Some games (video or real) just aren't as fun to watch or play in. It all depends on the audience. The other difference is that it takes less cost of equipment and less physical exertion to play a video game, and a lot easier to find the required number of players (CPU or Human) than it would for physical sports.

    4. Re:hmm by Red+Samurai · · Score: 1

      Do you understand the appeal of watching other people play sports? It's the same concept.

    5. Re:hmm by nomadic · · Score: 0, Offtopic

      Do you understand the appeal of watching other people play sports?

      Not really.

    6. Re:hmm by Criterion · · Score: 1

      Well then, let us at least hope that you understand that there is appeal to other people, and that just because you don't understand the appeal does not mean it does not exist.

      I, on the other hand, completely understand the appeal. I play with friends quite often, and quite enjoy watching them play while I take breaks. I do also tune in to tv channels that air computer gaming events. I cannot tolerate sports however, I do understand it's appeal to others, it's just not for me.

      --
      We have enough youth, how about a fountain of SMART?
    7. Re:hmm by Bazar · · Score: 1

      Well i personally enjoy it if its a game that i know and understand, and enjoy playing.

      I'm very competitive, and watching professionals, i can glean some insight into advanced tactics and gameplay. Which results in me playing better and thus winning more. (Its also fun to laugh at their screw-ups)

      Its fun to watch two people/teams go head to head, just like in sports.

      And finally, watching someone else play can give you a lot of fun of actually playing the game, but without actually doing any of that annoying thinking that is often involved. Or have you never watched someone else play a game over their shoulder?

      --
      To avoid criticism; Say nothing, Do nothing, Be nothing.
    8. Re:hmm by Anonymous Coward · · Score: 0

      I expect that it is the same as watching other people play sports. I don't get it either, but it seems to be fairly popular.


      Well, sports are grounded by the laws of reality, so an athlete's skill and ability can be appreciated without understanding the rules of the game.

      Games, however, are completely abstract. How are you supposed to be impressed by someone's prowess if you have no idea what the limitations of the game are?

    9. Re:hmm by Trent+Hawkins · · Score: 1

      Games, however, are completely abstract. How are you supposed to be impressed by someone's prowess if you have no idea what the limitations of the game are?

      Completely abstract? Last time I checked you can't fire five uzies at the same time in Halo.

      Game have rules too, and in many ways better then sports because the rules are absolute laws. In that way you can have a truly level playing field.

  5. Howlin' Mad by Dogtanian · · Score: 4, Funny

    I visited the A-team house, which is in a residential street in northern Seoul. Are those guys *still* on the run from the U.S. government? I'd have thought getting B.A. Barracus onto a plane for South Korea would be a major PITA... and you just blew their cover again!
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Howlin' Mad by revlayle · · Score: 1

      BA: "MMMmmrrr. BA ain't getting on no plane!"
      Face: "BA.... Have some milk"
      BA: "Mmmm, I like milk. Milk good for the body. MMMM" *chugs milk*
      *thud*
      Hannibal: "Ok, Murdock and Face, load him on the place, we'll be in Venezuela in 8 hours..."

    2. Re:Howlin' Mad by 45mm · · Score: 1

      "You ain't git'in me on no plane you crazy foo" I think they drugged B.A. more than once to get him to fly ... my question is how'd they carry him? Hannibal was strong but not enough to do it alone, Face was too busy with the ladies, and I think B.A. would have kicked Murdoch's ass just for touching him. Cheers for the A-Team memories!

    3. Re:Howlin' Mad by JW.Axelsen.Sr. · · Score: 1

      they used pure pity to move him, that's why he has so much of it for so many people.

  6. Back in 98-99 I was one of the top 5 gamers in SC by CrazyJim1 · · Score: 3, Insightful

    I got invitationals from South Korea, but I just thought it was spam. I'm kicking myself now. But at least Starcraft 2 will come out soon. SK has lots of gaming centers and this used to make for refined strategy over creative strategy. And one thing that Starcraft has is psychology. If you know exactly what your opponent is going to do, they have no chance. I think SC2 will have more advanced players from the get go than SC 1 did because SC1 was one of the first competitive online games with a ladder system. I was able to kick ass in Wacraft 3 as #1 1v1,2v2 and 3v3. So I think I'll be able to do well in SC2.

    The only reason I quit Starcraft was because of the map hack. People stopped playing on Battlenet, but I had no where else to train so I was screwed. I hope they punish map hackers in Starcraft 2. There are a lot of ways to do it. One way would be a report map hacker button: and when someone gets to the top 10 of reported maphackers, people at Blizzard could review a replay. Another way is to open up a ton(1,000,000) of memory addresses that allow map vision, and none are legit. If someone changes one of these values, they'll be reported to Blizzard and their CDkey banned. Anyway there are lots of ways of doing it. I look forward to Starcraft 2 as being my game of choice.

  7. Re:Back in 98-99 I was one of the top 5 gamers in by Sparr0 · · Score: 1

    Or maybe the game could just be secure and not allow map hacking at all?

  8. Hurry and meet them... by riskeetee · · Score: 5, Funny

    Before they die of exhaustion from a marathon gaming session!

  9. For those of us that love Korean girls by antifoidulus · · Score: 1

    keep playing video games 24/7 guys! More for me!

    1. Re:For those of us that love Korean girls by the+dark+hero · · Score: 1

      Right-o! What's the point in being a "rockstar" if there's no sex involved? I love video games, but not as much as i love women. Even if i could make thousands while gaming i would refuse to make it a chore. Gaming is a passion, not a burden.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    2. Re:For those of us that love Korean girls by jma05 · · Score: 3, Funny

      Unfortunately for you, video game playing geeks are actually cool there.

      "They shriek and cheer when the two teams walk on stage. In South Korea, pro gaming has attained the status of rock and roll."

    3. Re:For those of us that love Korean girls by Anonymous Coward · · Score: 0

      ??? All you need is money.

  10. Starcraft by Ka+D'Argo · · Score: 2, Interesting

    I've always enjoyed watching the Korean players go head to head in competitive Starcraft, cause they are the best at it. Nothing is quite as insane as seeing Slayer_Boxer go absolutely apeshit on someone with a few dropships and siege tanks. Some of the tactics and strategies they implore are so far from anything anyone else probably thought of in an RTS. It really makes for entertaining viewing. Some games obviously don't, I think really it comes down to more fast paced RTS games and obviously FPS games that make for great virtual spectator sports.

    --
    Aw Frell this
  11. Security through obscurity is the best you can do by Anonymous Coward · · Score: 0

    But it's never enough.

    A million map data sites? All having to be stored and updated? No, I don't think so. The data is relatively small ... but not that small. Also even if there are quite a few after a bit of debugging it wouldn't be too hard to find and identify the real one either. Even if you don't compromise the map data you can always just compromise the network data ...

    Data on a non trusted machine is not secure data, no matter how much you want it to be.

  12. Re:Security through obscurity is the best you can by Anonymous Coward · · Score: 0

    Data are not singular, no matter how much you want it to be. ;)

  13. Re:Back in 98-99 I was one of the top 5 gamers in by king-manic · · Score: 2, Informative

    Or maybe the game could just be secure and not allow map hacking at all?

    Go server side for everything and have the installed game be nothing more than a dumb client?

    Map hacking occurs because the enemy player position exists within ram. By removing a fog layer or dummying enemy position graphics on top of the fog. The onyl way to truly avoid this is to prevent your opponents position from being distributed until they come into view. But the problem is network latency, limited server side resources, etc.. keep it from being very practical. The best you can do is a shifting array of ram checksums, obsfucation, banning, and statistics. Unless you make the entire load server side. Which is possible these days and network latency isn't as much of a concern but it's not an easy problem to solve.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  14. Re:Back in 98-99 I was one of the top 5 gamers in by Sparr0 · · Score: 3, Interesting

    "limited server side resources" is crap. GOOD crap, in the sense that battle.net is free and Blizzard hasn't had to spend more than pocket change to keep SC and Diablo running all these years, but crap from the POV of cheating. Apply the FPS server model, dedicate a beefy machine to every 30-60 players, and you can do all sorts of wondrous things. The client doesnt have to be dumb, it just shouldnt be sent things it doesnt need to know. As to latency, for the game to be competitive you need minimal lag anyways, and how far is a unit going to move in 1/10th of a second? Sure, you have to send a *LITTLE* more data than the client needs, such as positions of units and projectiles that are [lag time]*[movement speed] distance into the fog, and that would be visible to a map hacker, but it would be orders of magnitude less trouble than now. EverQuest had to solve the same problem when people were sniffing the data stream to find NPC positions miles away, they just stopped sending that data, problem solved.

  15. Re:Back in 98-99 I was one of the top 5 gamers in by p0tat03 · · Score: 1

    There is a problem with the FPS client-server model: if your server dies you're screwed. Let's face it, Starcraft and other RTSes do not need an environment with as low latency as, say, Counter-Strike. At the same time, CS is only fun with a fair number of players, necessitating dedicated servers, while Starcraft has more potential for quick pick-up games between random people.

    Which is to say... Nobody wants to connect to a dedicated server for a quick dirty RTS match, and if the hosting player quits (all too common in RTSes) nobody gets to finish the game. The beauty of the original Starcraft was that a player could drop and the rest could keep playing as if nothing happened.

  16. Re:Back in 98-99 I was one of the top 5 gamers in by CrazyJim1 · · Score: 1

    I think they could upgrade their dropped code too. If a player drops, he should be given the opportunity to rejoin the game. This is critical to top ranked 2v2s at the beginning of the game when your partner drops and you just conceed the loss because your partner messages you from the chat room,"I got dropped(duh), I'm bored, lets get another game, your odds of winning are extremely low anyway so quit"

  17. Re:Security through obscurity is the best you can by CrazyJim1 · · Score: 1

    A million booleans that if you toggle them the map hack is engaged, and your CDKEY is marked for bannage. Sure, you don't need a mil, 100k would do the trick too. The key is there are a lot of anti-hack tricks you can pull when you know the tools the hackers are going to try first. The interesting thing is that Blizzard doesn't have to ban it immediately. They could let the hack distribute so all the hackers get to a saturation point, then Blizzard bans them all at once.

  18. backwards by penguinbroker · · Score: 4, Funny

    ftfa..

    Korea's #1 Starcraft Player: I would like to have a good car and a fancy girlfriend.


    um.... isn't it supposed to be the other way around?

    1. Re:backwards by Anonymous Coward · · Score: 0

      I doubt he said that in English.

    2. Re:backwards by sqrt(2) · · Score: 1

      You know all Asian languages are fictional right? They spout jibberish when the round eyes are near to keep us confused. When they're alone they all speak English.

      Did you really think people talked like that?

      --
      If you build it, nerds will come. Soylentnews.org
    3. Re:backwards by Chris+Mattern · · Score: 1

      ftfa..

      Korea's #1 Starcraft Player: I would like to have a good car and a fancy girlfriend.

      um.... isn't it supposed to be the other way around?


      A good car and a fancy girlfriend should want Korea's #1 Starcraft player?

      CHris Mattern
  19. Meet Korea's Gaming Rockstars... by spocksbrain · · Score: 1

    ...well, at least the ones who haven't dropped dead from 72 hour gaming marathons...

  20. Re:Back in 98-99 I was one of the top 5 gamers in by Anonymous Coward · · Score: 0

    The South Koreans won't be playing SC 2. They'll be sticking with SC 1. The reason is simple: they're the only folks around who still play the game, so they can run around claiming they're "the best" at something. When SC 2 comes out they'll have *competition*, and that's something that any self-respecting South Korean hates - because Koreans tend to get creamed when they have to actually compete, whether it be in something important like business or innocuous like video games.

    Mark my words: when SC 2 hits the market the Koreans will stick with SC 1 precisely because they'll be terrified of being shown up as being second-rate and second-best. They'll make up a dozen excuses for not switching to SC 2, and field another dozen complaints about how "grand conspiracy X" is seeking to "repress" the mighty-yet-obviously-racially-superior Korean people from video-game greatness, but it'll all boil down to the same pansy-assed fear that they'll get their asses kicked when real competition wanders on to the scene. And for a people who think themselves innately superior to everyone else on the planet, getting their nuts handed to them on a plate doesn't jive with the 'Korea-uber-alles' worldview.

  21. Re:Back in 98-99 I was one of the top 5 gamers in by Anonymous Coward · · Score: 0

    Sir, I know this may sound strange, but you seem to have a skyscraper on your shoulder.

  22. Re:Back in 98-99 I was one of the top 5 gamers in by SanityInAnarchy · · Score: 1

    There is a problem with the FPS client-server model: if your server dies you're screwed.

    Yeah. And?

    It's a fact of life. If your ISP dies, you're screwed. If your network card dies, you're screwed. If the batteries in your wireless keyboard die, you're screwed.

    Nobody wants to connect to a dedicated server for a quick dirty RTS match

    Not a big deal. Halo manages to create quick pick-up games with the simple model of, if at least one of the players is visible from the Internet, they get to be the server. Downside is that player can cheat, and no one else can -- but without the one server, everyone can cheat anyway.

    The beauty of the original Starcraft was that a player could drop and the rest could keep playing as if nothing happened.

    The beauty of a single server, dedicated or not, is that you only need one Internet-facing computer. The original Starcraft is pretty useless behind a NAT without some port-forwarding tricks, but everyone had to do that, not just one "server" player.

    Oh, by the way -- try Natural Selection. It uses the FPS model, because it is an FPS -- but it's also an RTS. (Or, if you don't have Half-Life, try Tremulous.) It's not Starcraft, but it's an example of the direction this might go to support a more centrallized model.

    --
    Don't thank God, thank a doctor!
  23. Re:Security through obscurity is the best you can by Grakun · · Score: 1

    A million booleans that if you toggle them the map hack is engaged, and your CDKEY is marked for bannage. Sure, you don't need a mil, 100k would do the trick too. The key is there are a lot of anti-hack tricks you can pull when you know the tools the hackers are going to try first. The interesting thing is that Blizzard doesn't have to ban it immediately. They could let the hack distribute so all the hackers get to a saturation point, then Blizzard bans them all at once. Why have a boolean value that can be toggle to enable a maphack in the first place? If there are 1,000,000 fake ones and 1 real one, the computer has to have some way to know which one is the real one. Load it up in a debugger, and trace it back to the real value. If they randomly change, there will have to be another value somewhere indicating which one is the real one. Or you could also look for the one that isn't checked in the loop that scans through all of the fake ones. Or you could simply inject code that prevents it from changing. All that would do is waste memory and processing time, while everyone who wants to cheat will simply download a hack that works regardless. Even if you had a fullproof way to prevent your code from manipulation, someone could write a program that sniffs the network traffic from the game and draws up a map with enemy units and run it on a separate machine. If your code looks for NICs in PASV mode, then you could use a read-only cable. The key here is that if you don't want someone else to have certain information, then you shouldn't give it to them. So, if someone is clear across the map where they can't see you, don't send them your location. Game security obviously requires more server side resources, and network resources, but at least you have far less destructive cheats. You have to find the middle ground between security, cost, and convenience.
  24. Re:Back in 98-99 I was one of the top 5 gamers in by p0tat03 · · Score: 1

    Yeah. And?

    And it leaves Blizzard two choices:

    - Host all games on dedicated blizzard servers, including all the 2v8 comp stomps out there. This results in far more security and reduced cheating, but can you imagine the cost?
    - Allow one player to be the host, which introduces host cheating issues, but assuming the host is reliable it drastically reduces the odds of a client cheating. But, if the serving player leaves, the whole game goes kaput (and in RTSes, players tend to leave a lot)
    - Do peer to peer networking (a la the original SC), which introduces vast cheating issues to be overcome, but games will continue regardless of player joins and leaves.

  25. Re:Back in 98-99 I was one of the top 5 gamers in by Anonymous Coward · · Score: 0

    I'm a white guy living in Korea. I get to hear about the 'racially-superior' Korean people every fucking day of my life. Along with, of course, why Japan should be nuked off the face of the planet, and how all 'Africans' (meaning anyone with dark skin) are just dangerous animals in human form that need to be exterminated.

    Hitler would've loved this place, if he could've gotten past the slanted eyes.

  26. Re:Back in 98-99 I was one of the top 5 gamers in by ihavnoid · · Score: 1

    Yes, "limited server side resources" is a problem. If you apply the FPS server model, you aren't dealing with 30-60 objects : you are dealing with 300-600 objects. A typical 1-to-1 starcraft game tends to go all the way up to 300+ objects, and if you are thinking of 3-on-3 or something close to that, you are screwed. Now, multiply the 300 objects by the number of battle.net players. Suddenly, Blizzard needs to assign one machine per game (that is, approximately six players) and still cannot be sure if they can manage to do it. Plus, the players won't even be possible to play without insane amount of bandwidth and network stability.

    What's worse, is that the reason the FPS/MMORPG server model works for 30-60 players is that the server doesn't need to distribute all the players' movements to all players. Only a small number of players (around a dozen) will be sufficient. However, RTS games tend to have a large number of objects within vision. Thus, the client side needs to track the movement of about 200 objects even when the total objects on the game is around 300.

    I suspect the method that Starcraft (and I believe, Warcraft 3, too) uses is by transmitting every player's mouse and keyboard behavior to each other. Each player runs its own world with the same input. As long as the game is completely deterministic (with all random number generators seeded with the same number), they have the same behavior. If there is any inconsistiency, it's either software bug (which sometimes did happen on corner cases), or some kind of hack, and the player gets disconnected. Since it's unlikely to have a player generate more than ten operations per second, the network overhead is low.

    One possible anti-hack solution is to cross-check critical data of the game, for example, once every five seconds. These critical data can be anything - unit position, amount of resources, fog-of-war, etc. If any player disagree, the game is automatically canceled and the replay file (which consists of all players' key/mouse movement) is submitted to Blizzard for further analysis whether its a bug or a hack. Combined with other memory-checking or whatsoever blah blah solution, strict banning policies, and some FUD, I guess it will be enough to scare away most people.

    Remember even the maphack people are playing for fun, not for profit. If playing for profit, you shouldn't be playing on the net anyway.

  27. Third choice: by SanityInAnarchy · · Score: 1

    Allow one player to host, and allow it to fail over to another player. Use a central server only to track the state of who's in the game, who's the server, etc.

    Problem solved, and it helps a bit with the cheating.

    If it took me all of thirty seconds to come up with that, why didn't Blizzard just do it that way, instead of making it hell for anyone behind a NAT? And this will only become more of a problem in the future; I have seen ISPs throw all their clients behind one massive NAT gateway, rather than, say, going to IPv6.

    --
    Don't thank God, thank a doctor!
  28. Millionaires become millionaires by being cheap. by LKM · · Score: 1

    If you think about it, it makes sense that millionaires are usually cheap bastards. Unless you are a cheap bastard, you usually won't become a millionaire. All of the people I know who have tons of money retained their money not by clever investments or lottery winnings or something, but simply by not spending it for years and years.