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The Wiimote As Yoda Intended - A Lightsaber

An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

53 of 268 comments (clear)

  1. let me be the first by cyphercell · · Score: 5, Funny

    to welcome our wiimote toting sith overlords.

    --
    Under the influence of Post-Cyberpunk Gonzo Journalism
    1. Re:let me be the first by kevin.fowler · · Score: 5, Funny

      Don't welcome them...

      It's a trap!

      --
      Bury me in mashed potatoes.
    2. Re:let me be the first by dyslexicbunny · · Score: 5, Funny

      I for one welcome our lightsaber-dueling-related injury treating emergency room doctor overlords.

    3. Re:let me be the first by jimicus · · Score: 4, Funny

      Nobody is going to believe you were playing Star Wars naked when you sat on the wiimote, so don't even bother pretending.

    4. Re:let me be the first by monkeyboythom · · Score: 4, Funny

      You have the ring, and I see your Wii is as big as mine. Let's see how well you handle it.

    5. Re:let me be the first by thegnu · · Score: 4, Funny

      Nobody is going to believe you were playing Star Wars naked when you sat on the wiimote, so don't even bother pretending.

      DOCTOR: So I am to understand that you were swinging the lightsaber around wildly while playing by yourself?
      PATIENT: Yes!
      DOCTOR: And you fell on your wiimote?
      PATIENT: Yes!
      DOCTOR: Wait a second...isn't there only lightsaber swinging in Duel mode?
      NURSE: Busted!
      RECEPTIONIST: There's someone here to see the patient...
      MARIO: ITSA ME! MARIO! Yousa gotta no play witta da wiimote lika dat! Issa no goota for ayou digestion offa da lasagna! Shigeru'sa be amadd awitta us!
      SHIGERU MIYAMOTO: No famry fun! No buttmote! You shame Nintendo pray!
      (etc)

      (sorry, I got off-track there)
      --
      Please stop stalking me, bro.
  2. Avast! by ackthpt · · Score: 5, Funny

    players will finally get to use the Wiimote for its intended purpose -- as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

    Arrr! I be thinking it be more fun to have an actual lightsabre, be it plastic I don't be carin', with the Wii controller attached some way, so ye be hackin' and slashin' (and no small bit o' swashbucklin'!) to the dulcet tones of sommon bellowin' 'Hey, you could poke an eye out with that thing!'

    We be needing cutlasses and some fing piratin' adventures, too. oX|P-)

    --

    A feeling of having made the same mistake before: Deja Foobar
  3. remember sony, It's not the size of your swartz by BlueshiftVFX · · Score: 2, Funny

    It's not the size of your swartz but what you can do with it!

  4. Waggle? by nutznboltz2003 · · Score: 5, Insightful

    So will the rest of the game rely on poorly coded waggle controls to get by? I like the concept, but this has got to be hard to code, and if it is not handled correctly, we are only going to end up with another crappy Star Wars game. Instead of giving us Wii owners bad ports with waggle controls added, I think LucasArts has two options. 1) Make sure the controls work, and work well. 2) Stop the bad ports, and give us updated versions of classic LucasArts games, like Monkey Island, Maniac Mansion, and others.

  5. Finally by loafing_oaf · · Score: 4, Interesting

    This is a great move, but it still treats the Wii as an afterthought, with a unique multiplayer module tacked on to the core game. I'll still be pining for a real lightsaber game.

    --
    Always someone has power over you. The thing to consider is this: Is the power good, or bad?
  6. How about 2 sabers? by DoofusOfDeath · · Score: 3, Interesting

    Both the nunchucks and the normal Wii remote have a motion sensor.

    Sure, using the nunchuck to use the Force is a cool idea, but being able to play as Darth Maul has its attraction as well.

    1. Re:How about 2 sabers? by Jesterboy · · Score: 2, Funny

      I felt a great disturbance in the Force, as if millions of TVs cried out in terror and were suddenly silenced.

    2. Re:How about 2 sabers? by Rolgar · · Score: 2, Funny

      I'd think 10s of millions would love to see JarJar the Jedi wield Lightsaber Chucks.

  7. Idea for the Wii controller by Penguinisto · · Score: 2, Interesting
    ...lightsabers aside, it gives me an idea:

    How long before something similar could be put to use on a PC, for 3D/CG manipulation?

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
    1. Re:Idea for the Wii controller by ATravelingGeek · · Score: 2, Informative

      There's also an app called WiiSaber for OS X which lets you swing the WiiMote around and makes lightsaber noises.

  8. The very definition of... by WiglyWorm · · Score: 2, Funny

    A killer ap? I think so.

  9. force feedback by redcaboodle · · Score: 5, Insightful

    How do you get force feedback on those things?
    You'll never know if you hit something. I'm a sword fencer (2 kg bastard sword) and the experience is much more tactile then visual. Even if you consider that light sabres are much lighter than a real sword and don't have bars to protect your hand I doubt if fencing with a light sabre wii control will live up tu the experience of real fencing - even if it's just for show.

    --
    -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    1. Re:force feedback by eln · · Score: 5, Insightful

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

      Having said that, they could provide some sort of little vibration plus a sound coming from the Wiimote's speaker to simulate impact. Even in a simple game like Wii Sports, the baseball game provides some feedback (a noise coming from the Wiimote itself) to simulate when the bat makes contact with the ball, and that actually is enough to make it feel at least somewhat real if you're absorbed in the game. It really is amazing how much more "real" it feels when the sound from the strike is actually coming from the implement in your hand rather than from the speaker on your TV.

      I think they can make this work. The Wiimote has surprising heft for something of its size, and that plus the speaker and the vibrations make it feel far more realistic than you might expect by looking at it.

    2. Re:force feedback by Luyseyal · · Score: 4, Insightful

      > How do you get force feedback on those things?

      Uhhhh by using the built-in functionality of the Wiimote? That said, yes, it's just a vibration, but that vibration can tell you to stop wasting energy swinging through, etc.

      -l

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    3. Re:force feedback by ackthpt · · Score: 2, Funny

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

      Arr! I be proposin' an electrical jolt whenever ye be hittin' the other curs sabre. Avast, games should be educational -- ye should be taught a lesson about fightin' with glow sticks that can kill!

      aye laddie, aye laddie, where's me eye laddie? - John Byner

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:force feedback by Luyseyal · · Score: 4, Insightful

      Of course, lightsabers stop when they contact each other...

      -l

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    5. Re:force feedback by rachit · · Score: 2, Insightful

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. The way you say this, it sounds like its from personal experience...

      Besides the GP poster was likely talking about feedback when your opponent parries with his lightsaber. Its unlikely that he was referring to the tactile feedback of when his sword slices through people. If he was, it wouldn't be wise to argue with him.
    6. Re:force feedback by nuzak · · Score: 4, Insightful

      > It goes through everything like butter!

      Except another lightsaber, matie. Arr!

      --
      Done with slashdot, done with nerds, getting a life.
    7. Re:force feedback by Eponymous+Bastard · · Score: 2, Informative

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. But I don't think anyone is asking to feel cutting through somebody's neck. This isn't Postal 3 we're talking about.

      You want to feel when your sword hits the other, when your opponent pushes against you, when you have to block because you were blocked and can feel your opponent moving his sword to counter. With a wiimote the light saber will go through anyway and you have to just watch the screen to know. In any case getting a hit on the body will probably count as a point right away, instead of having to actually slice through the body.

      In Wii boxing you have a bit of this, as you don't feel the difference between a block and a miss. Granted it's not as important there, but it would be necessary in a fencing simulator. Also Wii boxing is much slower than a prequel-style light saber battle, so it's ok to wait until people hear the swoosh of the miss.

      Then again, the wiimote's motion sensor only has 3 degrees of freedom so they aren't up to the task of a real fencing simulator anyway. You can only calculate roll/inclination when the wiimote is stable, and don't have a great read on the direction you start moving afterwards.

      Chances are this will play like a one-handed wii boxing (very few preset moves) crossed with a twilight princess combat engine (can move around and swing your light saber in one of the preset moves), plus a wii-baseball-like pointing of the light saber while you hold it up. The wiimote will probably help immersion but it's not like you'll have to spend a month mastering your fencing reflexes.
    8. Re:force feedback by CheeseTroll · · Score: 5, Funny

      How do you get force feedback on those things?

      You feel the force through The Force, young padawan!

      --
      A post a day keeps productivity at bay.
    9. Re:force feedback by jollyreaper · · Score: 5, Interesting

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different. There's also zero weight in the blade. If we did have such things as lightsabers, I think experienced fencers would have a lot of unlearning to do in order to get a feel for them. With no blade weight, a lightsaber would move faster than your fastest lightest swords, rapiers would be pokey in comparison. Additionally, the lightsaber is exceptional for stabbing and slashing whereas real life swords tend to have to pick one or the other as a compromise. The lack of a crossguard should also be a huge problem since I can't imagine there would be much friction with two blades sliding against each other, one would think that a downward strike could slide down a lightsaber right into the defender's hands.

      I thought the "dropping the lightsaber through the floor" gag on Robot Chicken was hysterical because I had that same debate with other kids in elementary school.

      But back to the topic at hand, I can't imagine trying to do lightsaber combat in a video game with anything other than a motion-sensitive controller like the Wii has. I've never encountered any sort of video game swordfighting system that properly simulated what it would be like to realistically cross swords. My only question is how they're going to simulate the footwork. You're not just standing in one spot beating at the other guy with a lightsaber, you would be moving around and trying not to get boxed in.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    10. Re:force feedback by e4g4 · · Score: 3, Informative

      In order for a stabbing motion to be truly effective in a combat situation, it has to be either very fast and unexpected, or easily redirected to slip by an opponents parry. The heavier the blade, the more difficult it is to change the direction of the point, and the easier it is to defend against a thrust. You can stab with almost any sword, but the heavier the sword is, the less useful the thrust becomes as a primary attack - with a rapier, the thrust can be very difficult to avoid (because in the process of the thrust, one can do devious feints and changes in direction), whereas with weapons with heavy, broad blades, slashing is far more effective as a means to put one's opponent in a position where they won't be able to avoid the slower, more direct thrust that the heavier blade makes.

      The problem is that you really can't strike a balance (even the sword you describe, and assuming we're talking about period materials) because any blade that can withstand repeated lateral blows will be too heavy to achieve the speed necessary for an effective thrusting attack.

      --
      The secret to creativity is knowing how to hide your sources. - Albert Einstein
  10. But how do you handle it? by Rooked_One · · Score: 2, Insightful

    Ok... ignore that... Seriously - how will it handle? Any Wii owner will tell you they were very disapointed with Red Steel, so is the light saber action only going to have 3 or so programmed swings or is it going to be 100% interactive?

    That is what will make this "cool".

    1. Re:But how do you handle it? by UbuntuDupe · · Score: 3, Insightful

      First, a minor quibble: I wasn't disappointed with Red Steel. While it didn't do what I feel was promised, the swordfighting was overall pretty cool because of how you could block. It was almost instinctive, so it allowed for better reaction times.

      As for what the Wii's capable of: they really have a lot of room to innovate here that unfortunately hasn't been explored:

      -It could largely solve the 1-1 motion matching problem by having the Wii detect vertical tilt as it normally does (w/ accelerometer) and horizontal motion with the pointer. If your Wiimote loses sight of the sensor bar, it can just bring your saber back in at the next place it does detect it. There is quite a wide detection angle to begin with.

      -When sabers collide, make either the player push himself back (as represented by his onscreen view), or the opponent bounce backward, or some of both, so that your living-room Wiimote position, despite having "gone through" where the opponent's saber should be, is still consistent with what he sees on the screen.

    2. Re:But how do you handle it? by edwdig · · Score: 2, Informative

      Check out WarioWare on the Wii. One of the bosses is a sword fight. You're mainly parrying with an attack at the end, but it follows your motion really well.

  11. Lightsabre dueling by aapold · · Score: 4, Funny

    The logistics of lightsabers always intrigued me... some possibilities:

    - How fast can they turn off and back on? By timing it right you could bypass a parry but turning it off...

    - Lightsabre trap... to stop others from using it, make it look like the other end is the business end.

    - While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless..

    --
    "Waste not one watt!" - CZ
    1. Re:Lightsabre dueling by MyLongNickName · · Score: 5, Funny

      You realize it was just a movie, right?

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:Lightsabre dueling by jollyreaper · · Score: 2, Funny

      - While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless.. geek: Oh wait wait! How about this! You know how Shredder has those blades all over and they're like sharper than katanas? How about this: he's got lightsaber emitters instead! He fires them up and he's a walking wall of death!

      observer: You do realize that your uber-cool jedi ninja now looks like a walking Las Vegas neon sign?

      geek: No, but think of the possibilities!

      observer: Yeah. If he altered the color of the different blades he could pass for Rainbow Brite's dad.

      geek: *stiffles sob* You asshole...
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:Lightsabre dueling by meringuoid · · Score: 2, Funny
      If I was a Jedi, I'd have about two dozen, and they'd all surround me in some kind of deadly sphere of force-controlled prescient deflection dance.

      Darth Traya, is that you?

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Lightsabre dueling by mcvos · · Score: 2, Funny

      Can you imagine a pair of light-sabre nunchuku?

      That's an excellent trap! Just persuade the other guy to use it, and he'll dismember himself without any further help from you.

  12. Obligatory by hellfire · · Score: 5, Funny

    "I have something here for you. Your father wanted you to have this when you were old enough, but your uncle wouldn't allow it. He feared you might follow old Obi-Wan on some damn fool idealistic computer adventure like your father did. It's your father's WiiMote. This is the weapon of a Wii Knight. Not as clumsy or as random as a Joystick, but an elegant weapon for a more civilized age. For over a thousand generations, the Wii Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the PS3."

    --

    "All great wisdom is contained in .signature files"

    1. Re:Obligatory by jollyreaper · · Score: 2, Funny

      "I have something here for you. Your father wanted you to have this when you were old enough, but your uncle wouldn't allow it. He feared you might follow old Obi-Wan on some damn fool idealistic computer adventure like your father did. It's your father's WiiMote. This is the weapon of a Wii Knight. Not as clumsy or as random as a Joystick, but an elegant weapon for a more civilized age. For over a thousand generations, the Wii Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the PS3." Awesome. So now I get to be on of the Knights Who Play Wii. Bring me a shrubbery, bitch!
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  13. Tacked on by Telvin_3d · · Score: 3, Informative

    So, what they are actually saying is that they are adding a tacked on, last minute, third party mode. Then they are going to point to it and say "see we gave everyone what they were yelling for" and when no one is happy with it LucasArts is going to be all smug and start talking about how it shows the Wii was not a viable platform to start with. It is no secret that LucasArts hasn't been a big fan of the Wii because of the less powerful graphics. This is more of a slap in the face than a real attempt to port it to the Wii.

    1. Re:Tacked on by bigstrat2003 · · Score: 2, Insightful

      Have you ever, ever heard of "Take what you can get"? I don't give a damn if it is tacked on, this feature has the potential to be truly amazing. If you blast a cool feature into oblivion because it's "tacked-on", don't blame LucasArts for not putting the work into developing a more fleshed-out version, blame yourself for causing them to think there's no interest.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  14. As a Swordsman... by SwordsmanLuke · · Score: 5, Insightful

    I wonder how they've approached making this work. Physics of swordplay aside, sword fighting is not easy. (Hint, *real* swordfighting doesn't look like the movies, and you can't pick it up in a couple afternoons swinging sticks at your friends.) If their simulation of sword movements is true to how each player is swinging their Wiimote, I think people may get frustrated very quickly by the fact that they're going to suck. On the other hand, if the controls are simplified to allow a preset handful of attacks, I wonder how much depth they can provide to the game.

    --
    Any plan which depends on a fundamental change in human behavior is doomed from the start.
  15. Re:Wait a second... by MobileTatsu-NJG · · Score: 4, Funny

    "I always thought of the wiimote as REALLY intended for something way more sexually explicit..."

    You'd better disable the rumble feature before you chip your teeth!

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  16. Freedom of (light saber) motion by anno1602 · · Score: 2, Funny

    or is it going to be 100% interactive?
    If, as I hope it to be, it is 100% interactive, will you be able to kill your own character by tilting the wiimote towards you?

  17. Uncomfortably Close by Applekid · · Score: 2, Insightful

    Anyone else slightly disturbed how how closely the copy in TFS follows the write up at Kotaku?

    I mean, it links to Next-Gen which is fine, but if your summary lifts more than 50% of the phrases word-for-word, maybe you should be linking that, too.

    --
    More Twoson than Cupertino
  18. I always thought a wiffle ball bat worked fine... by xxxJonBoyxxx · · Score: 2, Funny

    I always thought a wiffle ball bat worked fine for a light saber. Then again, I was about 8 the last time Star Wars seemed interesting.

  19. Fencing is one potential sword-fighting model by bevoblake · · Score: 2, Funny

    Fencing has a set of standard moves that could be modeled on the wiimote. These include the foil and epee forms that involve stabbing motions as well as the sabre form which involves cutting motions. The combination of these forms would provide a rich set of moves that would have some basis in real sword-fighting. On the downside, I have yet to figure out how to summon force lightning while fencing.

  20. Obligatory meme by bioglaze · · Score: 2, Funny

    In soviet Mordor, Han used the wiimote first.

    --
    Who is John Galt?
  21. Oblig youtube by BlueParrot · · Score: 2, Interesting
  22. Re:The Force is NOT With Wii. by squiggleslash · · Score: 2, Informative

    It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom. You can't map the game lightsaber position to the position of the wiimote as you are holding it.

    Not sure if this is a joke or not, but yes, the Wiimote is tracked in 3D space. The Wiimote uses the sensor-bar (a bar containing multiple infrared beacons that you place on top of, or underneath, the TV) to determine its approximate location, and sends this information back using Bluetooth to the Wii. The only issue with this is you have to point the Wiimote towards the bar (and clear line of sight must be maintained between the Wiimote and the bar.)

    I remember being fairly impressed by an early video of the Wii which, uncharacteristically given its more recent family friendly publicity, included a shot of a gamer holding a sword to a victim's throat. As the Wiimote was moved, so was the sword.

    It's an extremely impressive device. Oh, and if you can get a sensor bar (third party models exist), there are drivers to get Wiimotes working on PCs, albeit experimentally at the moment. In the medium term I can see PC games being released that support them.

    --
    You are not alone. This is not normal. None of this is normal.
  23. Re:Johnny Mnemonic by meringuoid · · Score: 2, Interesting
    If you read the actual William Gibson short story, (and forget about the crappy movie) you'll know that it wasn't a "laser rope" it was a monomolecular filament, which makes a whole lot more sense than the movie rendition.

    Larry Niven's protagonists sometimes make use of a similar weapon - a monofilament wire wrapped in a stasis field to hold it rigid. In other words, a lightsaber with marginally more plausible physics :-)

    --
    Real Daleks don't climb stairs - they level the building.
  24. Re:fun times by meringuoid · · Score: 2, Funny
    Wondering if Wii supports 4 remotes? I'm sure this isn't built into the functionality of the game, but hey it can't stop me from "dueling myself".

    General Grievous, is that you?

    --
    Real Daleks don't climb stairs - they level the building.
  25. Re:The Force is NOT With Wii. by Anonymous Coward · · Score: 2, Insightful
    Correct me if I'm wrong, but isn't the wiimote essentially just a thumb rocker that you activate by swinging?

    Okay. You're wrong.

    It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom. You can't map the game lightsaber position to the position of the wiimote as you are holding it.

    No, it's exactly like that.

  26. Re:Wait a second... by Anonymous Coward · · Score: 2, Funny
  27. Not just multiplayer by diqrtvpe · · Score: 2, Informative
    TFA has a correction up: it's not just going to be for multiplayer.

    The original story said the "sword-swinging" segments were only available during a "duel mode," however this is incorrect, as lightsaber action will be playable throughout the game.