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The Wiimote As Yoda Intended - A Lightsaber

An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

25 of 268 comments (clear)

  1. let me be the first by cyphercell · · Score: 5, Funny

    to welcome our wiimote toting sith overlords.

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    1. Re:let me be the first by kevin.fowler · · Score: 5, Funny

      Don't welcome them...

      It's a trap!

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    2. Re:let me be the first by dyslexicbunny · · Score: 5, Funny

      I for one welcome our lightsaber-dueling-related injury treating emergency room doctor overlords.

    3. Re:let me be the first by jimicus · · Score: 4, Funny

      Nobody is going to believe you were playing Star Wars naked when you sat on the wiimote, so don't even bother pretending.

    4. Re:let me be the first by monkeyboythom · · Score: 4, Funny

      You have the ring, and I see your Wii is as big as mine. Let's see how well you handle it.

    5. Re:let me be the first by thegnu · · Score: 4, Funny

      Nobody is going to believe you were playing Star Wars naked when you sat on the wiimote, so don't even bother pretending.

      DOCTOR: So I am to understand that you were swinging the lightsaber around wildly while playing by yourself?
      PATIENT: Yes!
      DOCTOR: And you fell on your wiimote?
      PATIENT: Yes!
      DOCTOR: Wait a second...isn't there only lightsaber swinging in Duel mode?
      NURSE: Busted!
      RECEPTIONIST: There's someone here to see the patient...
      MARIO: ITSA ME! MARIO! Yousa gotta no play witta da wiimote lika dat! Issa no goota for ayou digestion offa da lasagna! Shigeru'sa be amadd awitta us!
      SHIGERU MIYAMOTO: No famry fun! No buttmote! You shame Nintendo pray!
      (etc)

      (sorry, I got off-track there)
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  2. Avast! by ackthpt · · Score: 5, Funny

    players will finally get to use the Wiimote for its intended purpose -- as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

    Arrr! I be thinking it be more fun to have an actual lightsabre, be it plastic I don't be carin', with the Wii controller attached some way, so ye be hackin' and slashin' (and no small bit o' swashbucklin'!) to the dulcet tones of sommon bellowin' 'Hey, you could poke an eye out with that thing!'

    We be needing cutlasses and some fing piratin' adventures, too. oX|P-)

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  3. Waggle? by nutznboltz2003 · · Score: 5, Insightful

    So will the rest of the game rely on poorly coded waggle controls to get by? I like the concept, but this has got to be hard to code, and if it is not handled correctly, we are only going to end up with another crappy Star Wars game. Instead of giving us Wii owners bad ports with waggle controls added, I think LucasArts has two options. 1) Make sure the controls work, and work well. 2) Stop the bad ports, and give us updated versions of classic LucasArts games, like Monkey Island, Maniac Mansion, and others.

  4. Finally by loafing_oaf · · Score: 4, Interesting

    This is a great move, but it still treats the Wii as an afterthought, with a unique multiplayer module tacked on to the core game. I'll still be pining for a real lightsaber game.

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  5. How about 2 sabers? by DoofusOfDeath · · Score: 3, Interesting

    Both the nunchucks and the normal Wii remote have a motion sensor.

    Sure, using the nunchuck to use the Force is a cool idea, but being able to play as Darth Maul has its attraction as well.

  6. force feedback by redcaboodle · · Score: 5, Insightful

    How do you get force feedback on those things?
    You'll never know if you hit something. I'm a sword fencer (2 kg bastard sword) and the experience is much more tactile then visual. Even if you consider that light sabres are much lighter than a real sword and don't have bars to protect your hand I doubt if fencing with a light sabre wii control will live up tu the experience of real fencing - even if it's just for show.

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    1. Re:force feedback by eln · · Score: 5, Insightful

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

      Having said that, they could provide some sort of little vibration plus a sound coming from the Wiimote's speaker to simulate impact. Even in a simple game like Wii Sports, the baseball game provides some feedback (a noise coming from the Wiimote itself) to simulate when the bat makes contact with the ball, and that actually is enough to make it feel at least somewhat real if you're absorbed in the game. It really is amazing how much more "real" it feels when the sound from the strike is actually coming from the implement in your hand rather than from the speaker on your TV.

      I think they can make this work. The Wiimote has surprising heft for something of its size, and that plus the speaker and the vibrations make it feel far more realistic than you might expect by looking at it.

    2. Re:force feedback by Luyseyal · · Score: 4, Insightful

      > How do you get force feedback on those things?

      Uhhhh by using the built-in functionality of the Wiimote? That said, yes, it's just a vibration, but that vibration can tell you to stop wasting energy swinging through, etc.

      -l

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    3. Re:force feedback by Luyseyal · · Score: 4, Insightful

      Of course, lightsabers stop when they contact each other...

      -l

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    4. Re:force feedback by nuzak · · Score: 4, Insightful

      > It goes through everything like butter!

      Except another lightsaber, matie. Arr!

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    5. Re:force feedback by CheeseTroll · · Score: 5, Funny

      How do you get force feedback on those things?

      You feel the force through The Force, young padawan!

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    6. Re:force feedback by jollyreaper · · Score: 5, Interesting

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different. There's also zero weight in the blade. If we did have such things as lightsabers, I think experienced fencers would have a lot of unlearning to do in order to get a feel for them. With no blade weight, a lightsaber would move faster than your fastest lightest swords, rapiers would be pokey in comparison. Additionally, the lightsaber is exceptional for stabbing and slashing whereas real life swords tend to have to pick one or the other as a compromise. The lack of a crossguard should also be a huge problem since I can't imagine there would be much friction with two blades sliding against each other, one would think that a downward strike could slide down a lightsaber right into the defender's hands.

      I thought the "dropping the lightsaber through the floor" gag on Robot Chicken was hysterical because I had that same debate with other kids in elementary school.

      But back to the topic at hand, I can't imagine trying to do lightsaber combat in a video game with anything other than a motion-sensitive controller like the Wii has. I've never encountered any sort of video game swordfighting system that properly simulated what it would be like to realistically cross swords. My only question is how they're going to simulate the footwork. You're not just standing in one spot beating at the other guy with a lightsaber, you would be moving around and trying not to get boxed in.
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    7. Re:force feedback by e4g4 · · Score: 3, Informative

      In order for a stabbing motion to be truly effective in a combat situation, it has to be either very fast and unexpected, or easily redirected to slip by an opponents parry. The heavier the blade, the more difficult it is to change the direction of the point, and the easier it is to defend against a thrust. You can stab with almost any sword, but the heavier the sword is, the less useful the thrust becomes as a primary attack - with a rapier, the thrust can be very difficult to avoid (because in the process of the thrust, one can do devious feints and changes in direction), whereas with weapons with heavy, broad blades, slashing is far more effective as a means to put one's opponent in a position where they won't be able to avoid the slower, more direct thrust that the heavier blade makes.

      The problem is that you really can't strike a balance (even the sword you describe, and assuming we're talking about period materials) because any blade that can withstand repeated lateral blows will be too heavy to achieve the speed necessary for an effective thrusting attack.

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  7. Lightsabre dueling by aapold · · Score: 4, Funny

    The logistics of lightsabers always intrigued me... some possibilities:

    - How fast can they turn off and back on? By timing it right you could bypass a parry but turning it off...

    - Lightsabre trap... to stop others from using it, make it look like the other end is the business end.

    - While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless..

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    1. Re:Lightsabre dueling by MyLongNickName · · Score: 5, Funny

      You realize it was just a movie, right?

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  8. Obligatory by hellfire · · Score: 5, Funny

    "I have something here for you. Your father wanted you to have this when you were old enough, but your uncle wouldn't allow it. He feared you might follow old Obi-Wan on some damn fool idealistic computer adventure like your father did. It's your father's WiiMote. This is the weapon of a Wii Knight. Not as clumsy or as random as a Joystick, but an elegant weapon for a more civilized age. For over a thousand generations, the Wii Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the PS3."

    --

    "All great wisdom is contained in .signature files"

  9. Tacked on by Telvin_3d · · Score: 3, Informative

    So, what they are actually saying is that they are adding a tacked on, last minute, third party mode. Then they are going to point to it and say "see we gave everyone what they were yelling for" and when no one is happy with it LucasArts is going to be all smug and start talking about how it shows the Wii was not a viable platform to start with. It is no secret that LucasArts hasn't been a big fan of the Wii because of the less powerful graphics. This is more of a slap in the face than a real attempt to port it to the Wii.

  10. As a Swordsman... by SwordsmanLuke · · Score: 5, Insightful

    I wonder how they've approached making this work. Physics of swordplay aside, sword fighting is not easy. (Hint, *real* swordfighting doesn't look like the movies, and you can't pick it up in a couple afternoons swinging sticks at your friends.) If their simulation of sword movements is true to how each player is swinging their Wiimote, I think people may get frustrated very quickly by the fact that they're going to suck. On the other hand, if the controls are simplified to allow a preset handful of attacks, I wonder how much depth they can provide to the game.

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  11. Re:Wait a second... by MobileTatsu-NJG · · Score: 4, Funny

    "I always thought of the wiimote as REALLY intended for something way more sexually explicit..."

    You'd better disable the rumble feature before you chip your teeth!

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    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  12. Re:But how do you handle it? by UbuntuDupe · · Score: 3, Insightful

    First, a minor quibble: I wasn't disappointed with Red Steel. While it didn't do what I feel was promised, the swordfighting was overall pretty cool because of how you could block. It was almost instinctive, so it allowed for better reaction times.

    As for what the Wii's capable of: they really have a lot of room to innovate here that unfortunately hasn't been explored:

    -It could largely solve the 1-1 motion matching problem by having the Wii detect vertical tilt as it normally does (w/ accelerometer) and horizontal motion with the pointer. If your Wiimote loses sight of the sensor bar, it can just bring your saber back in at the next place it does detect it. There is quite a wide detection angle to begin with.

    -When sabers collide, make either the player push himself back (as represented by his onscreen view), or the opponent bounce backward, or some of both, so that your living-room Wiimote position, despite having "gone through" where the opponent's saber should be, is still consistent with what he sees on the screen.