The Making of Thief
The excellent Rock, Paper, Shotgun plays host to a behind-the-scenes piece into how Thief: Deadly Shadows was made. The interview, between Kieron Gillen and designer Jordan Thomas, features some very memorable quotes, and touches on the rough road that Looking Glass studios had to travel in order to get the game out the door. Thomas is also not shy about the success of the game from a design perspective, if not in other regards: "If you want to look at a good example - and the Ubi guys will admit this freely - the Splinter Cell series owes a lot to Looking Glass and Ion Storm games ... That's a great example of what you can do if you take that same sort of design philosophy, at its core, and apply it to a much better positioned franchise with a more mass-market core fantasy."
You wanna come with?
:)
Yeah, off-topic, but still the most memorable part of that game
Thief 3 was good, but Thief 2 was better. If they make another game in the series I hope they drop some of the overly simplistic console elements and return to the older interface.
...Developer Richard Garriott has announced the release of his new game: Ultima II.
C'mon, this game is what, four years old? Someone out there is a sadonecroequinophiliac.
Rock is dead. Long live scissors and paper!
When someone not interesting in FPS games is around and I have a machine up, I fire up Thief and let them wander around a bit. It's still a great way to introduce someone to the concept of creating a sense of place within a game. Darkness, large screen and powerful box helps deliver a good immersion. The fan missions are interesting, but after the 3rd in the series, the setting becomes a bit tiresome.
http://www.thieveryut.com/ Runs great in wine. Total Conversion for Original Unreal Tournament, Give it a go if you haven't already. Thief multiplayer using UT = awesome.
OSGGFG - Open Source Gamers Guide to Free Games
This game is one of the best PC games of its kind that was ever released. Splinter Cell, which is awesome in its own right, doesn't come close to the atmosphere and environment of the Thief series, especially Thief 2. And I defy anyone who loves these games to play the Sanitarium level of Thief 3 and not be freaked out. I wish that a Thief 4 would be in the works. :( Until then, I guess Assassin's Creed is the closest successor, although it's not quite the same thing.
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Oh, speaking of Thief 2, I highly recommend the T2X: Shadows of the Metal Age fan-made expansion pack. It's the best Thief mod out there in my opinion. YMMV, of course.
Praise, Karras!
The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
Ruined by its co-development for the Xbox (just like Deus Ex 2). Even on a system that doubles or triples its recommended specs it runs like trash and has a terrible UI and gameplay. I've tried playing it several times and with fan patches and everything it still sucks. Garret the master thief of the series moves with all the grace of a 400lb drunken linebacker in Thief III. Theif II is an amazing game; certainly the pinnacle of the series. I wish it had gotten a good sequel it deserved. Thief the original was a good game marred by the fact that too much of your time was spent in caves dodging lizards and zombies and other absurdities. I tried playing one of the fan expansions for Theif II but it would randomly lock up on me every few minutes :(
I think that any/all of the Thief games would be great on the Wii. Picking locks, knocking people out, aiming the bow, everything would be just great... I can dream.
Killed by the X-Box: Thief, Deus Ex, Shen Mue Funny how one idiotic console can kill three of the best game series ever made in one strike. Even worse, series like Turok still exist :-(
Btw. Splinter Cell never will reach the quality of thief, the production value, the athmosphere, the settings, they were close to perfect.