LucasArts, BioWare Announce Partnership
Given the swirling rumours of a KOTOR MMOG, it should come as no surprise that BioWare and Lucasarts have announced they're teaming up for a project. They don't give any really concrete details, other than to say it is 'a ground-breaking interactive entertainment product'. They've also "launched a cobranded Web site, www.LucasArtsBioWare.com. 'Through our previous collaborations, we know that BioWare has an impressive ability to blend gripping stories with technological advancements, and we believe that our upcoming product will deliver an experience that will span the traditional boundaries of video game entertainment,' LucasArts president Jim Ward said in a statement. "
Maybe they'll actually put out a complete game this time.
There is a war going on for your mind.
Maybe with Bioware writing the code instead of Sony Online we can get a good Star Wars MMOG.
I smoked pot once. But I DID NOT inhale. Will you hire me?
A dead company and a company that beats dead horses for living...
What could possibly go wrong?
How will they handle things like allowing players to be force users, or KOTOR's signature "Good and Evil" system? Assuming this is a KOTOR MMO, of course.
Gamertag: WyleType
You know, when they made good adventure games.
Now they just make star wars games.
http://www.penny-arcade.com/comic/2007/10/24
...lol) and then the "everybody is a Jedi" thing happened and I was out the door...
I played SWG why back when it was released (first mmog experience) - and it didn't seem bad at first, but then Sony seemed to randomly change things for no good reason ("game balance"
Lucus arts has some nifty tech/ILM good artists etc... Bioware makes solid games in every aspect! Hopefully they can reign in their lucas arts partners and get them with the program. Personaly... I never liked KOTOR or the other lucas arts games near as much as the original baulders gate etc...
Seriously Lucasarts. How long do we need to wait before you put out another X-Wing title? It's been eight years sinse the last one. Where's the love?
I wish that all the good CRPGs weren't moving to console bastardizations and MMO models.
Some of my favorite games ever are CRPGs... Morrowind, Fallout 1 & 2, Vampire: The Masquerade and Bloodlines, Darklands (old school as hell, but one of the best games ever; we need a remake with a less-clunky interface. I'd pay new-game prices for it), Planescape: Torment, etc.
My wife's a much bigger RPGer than I am, and any trip to the PC game section of a store will draw complaints from her about how every RPG with an interesting-looking box turns out to be yet another damned MMO on closer inspection.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
1. Buy domain www.biowarelucasarts.com
2. ????
3. Profit!!!
for the next non-groundbreaking game. Guess it will be Duke Nuken Forever.
FYI, LucasArts wanted Bioware to work on KOTOR2. Bioware did not want to make games using other companies' intellectual property (which has obviously changed since then), so LucasArts went to Obsidian. LucasArts shares a considerable portion of the blame for KOTOR2 being the half-finished joke that it was, as they chose an awful developer when Bioware bailed on them. However, Bioware isn't exactly blameless.
Clearly, Lucasarts realized the immense success they got from Yoda Stories and decided a MMO version was necessary to continue its lasting legacy in Star Wars gaming history.
Bioware did not want to do KotR2. They passed it off to Obsidian (aka Black Isle). Lucas Arts went ballistic and took a hatchet to the end of the game cause it was far to "dark" and went against lore
You know, when they made good star wars games.
Now they just make bad star wars games.
Offcourse, if you are really old, you remember Lucasfilm Games as a flightsim company. Kids these days and their new fangled adventures. You want adventures, you go to Sierra.
Another company that went down the crapper.
Actually I have no idea if it was adventures or flightsim that came first.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Look at happened to poor Oblivion when it dared to charge people for a small upgrade, why they were nothing more then common fraudsters.
Meanwhile a small company called Blizzard is raking in several times what that horse armour costs EACH month PLUS they charge 5-6 times for an upgrade. Oh okay so their upgrade is a lot bigger, but people been paying them a monthly fee for years and they still want more AND get it?
Companies got to be asking themselves why they spend years on a product that if it is a big hit might make them a small fortune once while they can also spend that time making an MMO and if it is a hit make more money then they can dream off.
On the other hand, will this be an MMO? With Star Wars Galaxies still running and it still having a lousy rep and neither company having any experience (except lucasrts with destroying one) with MMO's?
We shall see. But MMO's are here to stay, because Blizzard has shown you can get some serious money from them.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I don't want to hear it until they start developing a new Monkey Island. Like the first two, not the crap that came after it.
Hell, even re-release the first two on Xbox Live Arcade and I'll be happy. LeChuck's revenge was my favorite.
Since BioWare cashed out to EA, I assume you mean "I have faith that a good developer like _EA_ can come up with a balanced system"
I like MMO's and I liked SWG. For a while and then something happened. Through various design choices AND player actions the game got ruined.
To explain I have to tell you how SWG worked. Like most MMO's you picked a race, sex and apperance, and a class. HOWEVER that last choice had little meaning as you could pick up all the classes with just little bit of money at the start. Unlike the rigid class structures of the Everquest clones (Ultima Online is a seperate beast) in SWG your character could advance in any skill set if he/she used it. If you wanted to advance in pistol class, you had to buy the skill class of pistoleer, and then just use pistols to kill something.
The precise arrangement was a little complex but it allowed you to combine several skill sets together to make your character. Want to be a robot building sharpshooter? A medic with a big sword? A bounty hunter with passion for cooking? A jedi... ah well we will get to that. But more or less, you could.
You had the base skill set of ranged combat (pistol, carbine, rifle (and something I forgot)), melee (unarmed, sword etc) (It has been a while cut me some slack) and support skills like medic, crafter and scout.
The idea was that you would pick those skills that most suited your style of play. For a short time in the games history it worked. A lot of players had a bit of scouting skill to help with gathering resources, some had some medic skills to help with healing even if their main intrest was combat. While others took on the role of pure fighters, secure in knowing that others in their party could heal them in exchange for taking the brunt in a fight.
It more or less worked, skills sets were varied and most were of real use.
What you have to remember was that SWG had far less of the rigid level system that other games have. If you wanted too, and could afford the modest fee you could go straight to fighting rancors, sure you would be eaten, but you could.
SWG did NOT have the quest system, instead you got generic missions of the level of your party and went out to kill spawns. While it sounds less intresting then quests, it helped with one thing. Finding a group, I never had a problem. Granted this was because EVERYBODY hunter naff's but at least you didn't spend an hour LFG. NOR because of the mixed skill sets did you have to beg for a healer to join you.
Once in a while, a group would form to hunt rancors. There were no uber elites back then, just ordinary playrs with varied skills sets seeking fame and glory. A rancor group was a time to prepare, to get your best medicine from stall, repair that armour and get all your equipment checked out.
Once ready, you left, to arrive on a dark world where EVERYTHING could kick your ass. The only way to survive was in a group and to use ALL the skills you had. The best time I had in game was doing deep into rancor valley with a small group, taking shelter among friendly animals (who if a rancor came near would attack, yes my friend MMO critters who have fights amongst themselves) and hunting. Camping out, a small lighted area under a night sky while the trader tried to find some resources so the medic could make some more stimms.
Ah yes, SWG was FUN. It was adventuring.
And then, the doc buffs. SWG had some unusual systems and one was that armour reduced your recovery rates to the point where you wouldn't heal or even were simply unable to wear the armour. To counter that, there were buffs in the forms of food, but the doc buff was introduced to allow the heaviest armour to be actually used. And sony miscalculated. Because resources were dynamic in their quality, the quality if the doc buff depended on the materials players combined. THe results were far more powerfull then intended, with a decent quality doc buff, costing 20k you could walk up to a rancor nest, tap it and just area attack away, spawning rancors until the nest was destoryed and you were surrounded by half a dozen dead beasts. Who needs a jedi now?
The doc buff
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Cool! Tycho's dream comes true!
It's not a lie. It's the truth with lossy compression.
just tie fighter with updated gfx and engine please.. pretty please... dont have to change the story line or anything
maybe extra dream of supporting assignalbe axis so i can use all of them on my joystick...
please give us at least an updated rerelease
*begs*
Well, think of it this way:
1. Blizzard also wasn't known as a MMO company, heck nor as a real RPG company either, before WoW. What people wanted Blizzard to announce at the time was Starcraft 2 or maybe Diablo 3. People were actually massively disappointed when Blizzard announced a MMO. (For an admittedly extreme reaction, see the VG Cats strip where Aeris mugs the Blizzard guy that announced they'll make a MMO. I'm sure a few people fancied doing that.) It sounded like something they'll surely botch, and a waste of manpower which could have been better used for something they were good at.
Needless to say, it currently has about 20 times more players than Everquest at its peak, and EQ2 peaked even lower.
2. Actually, WoW is very much playable as a single player RPG too. It does have about twice as many quests for either faction than is needed to get a player to level 70, it has more story and actually better texts than, say, Morrowind, and has more content than 10 Oblivions or so. It's certaily not _the_ best single-player RPG, but it's better than a lot of stuff we were perfectly content with, and even with the monthly fees still it's more content/buck than most.
In fact, that's my main problem with it: over time it's become increasingly difficult to find a real group for anything else than an endgame raid. Oh, you'll find a level 70 guildmate who'll be happy to run your latest alt through the Deadmines. Or even a perfect stranger if you ask nicely. (God knows I too have ran perfect stranger newbies through a ton of low level instances just because they were polite and well behaved and said "please".) But that kind of group does nothing to me. I want to feel like I actually contributed something to that group, and not like, say, may support-character priest was twiddling his undead thumbs while a level 70 mage was nuking the NPCs in wholesale.
Anyway, it _is_ used as, basically, a semi-single-player game by the majority of the population. They group when they really have to, then bugger off back to playing single-player as soon as it becomes possible. (Let's just say that even 90% of the people who were swearing that the massive level-60 MC raids are the meat of the game, went back to soloing 60 to 70 as soon as the portal to the Hellfire Peninsula opened.) The average WoW player _is_ playing a single player game with some multi-user chat channels built-in. Sorta the same as Unreal Tournament included an IRC client, except this time it's available right during the game.
So basically, even if you're a SP player, don't discount it yet just because it's MMO. A MMO can also be a good single-player game, and I wouldn't be surprised if Bioware gets that part even better done than Blizzard. In fact, if anyone can dethrone Blizzard in that one aspect, Bioware is probably the safest bet.
3. Well, allow some of us SW nerds our moment of hope, will you? Some of us awaited the launch of SWG like it's the second coming of Obi Wan. Some people kissed their wives, said goodbye to their friends, and expected to never be seen again in RL once a SW MMO opens.
And, frankly, it only appealed to a minority in the first place and disappointed everyone else. Yes, the (old-style) SWG fans will point out that it had its advantages over other MMOs at the time, such as allowing more customized characters. And I'll concede that. It had some damn good idea. But the rest sucked more ass than the vaccuum toilets on the space shuttle. It was a SW game launched without spaceships _or_ jedi, for a start. And on the ground it was a baren sandbox that made some of us look back on even the old UO more favourably. It was a DIKU with graphics and a lot of computer-generated terrain. _Empty_ computer-generated terrain, where Raph Koster expected players to just create content by role-playing with each other... without even being given much tools or props for that. Add the constant bugs and heavy-handed dev/support team, and it wasn't much fun except for a minority of the most hardcore SW fans.
A
A polar bear is a cartesian bear after a coordinate transform.
If Lucas puts out a new X-Wing what we'll really get is a Prequels infested version of it.
The Prequels are like a prison bunkmate, and they'll be staying around a raping your Star Wars memories for a long long time. There will be no F'ing way to ignore those, and Lucas will make damn sure of that.
X-Wing 2008 will be Pod Racing Extreme.
You'll have to deal with whatever proto-X-Wings Obi & Aanakin used in the prequels. You'll fit droids and clones not the Empire.
It will be all anal raping all the time.
Yeah, I loved X-Wing & Tie fighter.
How do you think I feel about the Prequels and Lucas now?
The very flexible boxes system was good, but it provided BIG TIME exploitation due to template stacking.
people just got all possible bonus points for something and then created uber templates. like fencer templates that got stuff from pistoleer, fencer, teras kasi to form +120 dodge, and become unbeatable. at one time, the same toon had won an online pvp tournament of 160 people, FIVE TIMES over, WITHOUT being hit JUST ONCE. then they tried to nerf the stackers, but, what difference would it make - they just changed their template trees and got uber again.
the pre cu, pre nge state of the game, ie the initial state alienated MANY sw fans. imagine, you are going into a sw game, but EVERYONE is walking with rancors or grauls or panthers behind them, the game looks like a zoo. then, suddenly it goes away with patch, this time you see that bare hands outdo blaster wielders, totally making it a medieval setting instead of star wars.
many quit at that time.
Read radical news here
Not to be a geek, but what?
In other news, Jedi can just fight Jedi. Yeah, you aren't so unique. OK. this mostly fails.
I think there is a need for hybridization here. Same for GTA style games. You don't want a MMOG GTA game beacuse it would be chaotic. Why not have servers of ten players and 1000 NPCs actually rendered in combat areas, though in a way where there is a still massive amount of people in the economy and in social areas.
2. ????
3. Profit!!! Might the ???? be "Get the domain SWIPO'd" and the "profit" be for EA and Lucasarts?
In Lord of the Rings Online the Lore-master and Captain classes both heal at expense of their own morale (health). So you can still seriously deplete yourselve, most combat moves of the lore-master cost morale as well, so even if you are not attacked in a battle you still end up damaged.
The HAM system was different but could have worked, I just think that you were never meant to wear the heavy armour in the way that it ended up. Perhaps it was supposed to hamsting you and have you in constant need of a medic because the Star Wars universe is not one of heavy armour. None of the heroes wear it. Only the baddies and they die like flies.
The HAM system did make it that if you were hurt, you were less effective (because you couldn't afford to keep spamming the heavy hitters moves), this is far more realistic then 99% of games were you can be at a sliver of your stats and fight as if you were fresh.
What I think was fatally wrong was not any specific design in itself, but rather the handling of it. HAM meant you could not just wear heavy armour without a medic to then heal you (it was possible to shift your stats enough to wear it). Heavy armour was supposed to be rare. Then SOE decided against this original design and instead of reworking it completely released a kludge of a fix that broke the whole design.
But not all blame lies with SOE. How many Terra Kasi did you know that fought in heavy armour. That exploited the armour bugs with some parts not being needed? Why couldn't players simply play the game as it was, before the doc buff I never had need of heavy armour. You just made sure to fight in a decent group and stayed alive that way.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
There's a TIE Fighter Total Conversion that uses the XWA engine. I don't know how good it is, still working on XWA ...
SWG immediately failed my "Star Wars Geek" criteria when one of the starting classes was medic, something that not *one* of the main characters was within any of the movies. It did not have mainstays of the West End game archetypes like noble.
Then it failed the 'fun combat' system, when the tutorial failed by having the 'combat NPC' have to kill himself, as you couldn't.
Then it utterly failed by having my beginning character run out into the wilderness and thrown my body in front of womprat to be killed easily.
If they had reskinned the animations and attacks with "bow" and "Sword" it would have been a crappy fantasy MMO too.
No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)