Violent Games As Great Teachers
Gamepolitics and the site Physorg have an in-depth look at a study (pdf) done on the educational nature of violent games. While the implications of the study reinforce the old 'games lead to violent kids' saw, the authors of the research stress that they're more interested in talking up the benefits of games in education. "When considered in the light of what is known to be the "best practices" of education, violent video games appear to be exemplary teachers of aggression ... It should therefore be no surprise that video games are excellent teachers, both of educational content and of violent content... The fact that learning occurs regardless of whether the effects are intentional or unintentional is irrelevant, and should make us more thoughtful about designing games and choosing games for children and adolescents to play."
Further comment seems superfluous.
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Shoot zombies and learn to type words like "Macabre" and "Fleshrotten" to raise your Word Per Minute! For some reason i also just thought about those Number Muncher and Letter Muncher games. Eating letters and words may not be quite as violent, but it was still fun stuff :)
I've killed many a simulated human being in my video game days. That teaches me about warfare and violence. However, I don't think linking teaching how to do violence to 'aggression' makes any sense. Why would playing fun war games make me angry?
What makes me want to hurl the tv out the window is throwing an interception in Madden '08. I've never had that feeling when playing Day of Defeat though, even when I get bazooka'd, which is pretty embarrassing. Perhaps when the server drops my connection though.
So video games may increase interest and understanding of violence and war, but if someone's having a good time, I don't think it is promoting 'aggression'. The anger is probably already there with or without video games. Unless it's Madden and the damn wide receivers won't fight for the ball.
"I only speak the truth"
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If violent games lead to violent kids, then why has there been no upswing of violence in that demographic since the advent of violent games? Violence has actually declined and while that has nothing (provable) to do with video games, it sure as hell puts paid to any notion that violent games create more violent kids. Kids were more violent 20 years ago.
This is the huge problem with sociology. Put 1200 kids through a test where they're reporting their own answers, and then make blanket assertions about the world. If the world doesn't agree, must be a fluke, right? Their numbers, if real, would have to be reflected in actual numbers...The percentages are statistically very significant.
Goes without saying that they got the results that supported their initial hypothesis.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
My son is in 3rd grade and plays violent video games almost constantly. He's struggling in math and reading, but he's killing at an 8th grade level!
Yes, I might learn how to clear a room in an fps, or how to manage my various spells in a fantasy RPG or how to drive fast in a driving sim but that doesn't mean that I will then somehow be a more violent person. Also, the same games that teach violent skills may also teach problem solving skills. The Tomb Raider and Half Life series of games both teach problem solving/puzzles.
Jonny: "Teacher, what happens when you shoot a hooker in the face?"
Teacher: "Jonny, didn't you do your homework? You get to take the money that you just gave her back!"
In the study, they attempt to examine confounding variables (which they call "controlling"), but they don't take the most basic step of running a controlled experiment. There is no control group!
The proper way to run this experiment is to have two groups of children, have one group play violent video games during a specified time for several months, and have another group of kids of the same age and from the same distribution who are engaging in another activity for the same duration of time. Then one can compare the differences in the violent behavior between the two groups! This would actually provide a meaningful result which properly controls for the effects of both natural changes in the children and the children's reactions to being experimental subjects.
Don't read too much into this study, and wait for someone to do it properly.
According to this rational hangman is a pretty fucked up game.
Chicken fried butter sticks? Do
I've been playing violent video games since I was a little kid and I'm probably one of the most non violent people you will ever meet AND I WILL VIOLENTLY DISEMBOWEL ANYONE WHO CLAIMS OTHERWISE!!
Well, it has never been successfully tested.
Yeah, the violent games generally have more to offer than just violence and blood. Hitman comes to mind; it is a big puzzle game that so happens to have fighting and blood. The games that are plain blood and violence are the ones that really aren't fun...
enough said.
If I ever get trapped in an underground bunker, I'll know to cut the crap and head straight into the vents. Only after I've grabbed my crowbar of course!
And don't even get me started on my ladder climbing education...
Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
I play violent video games all the time.
I played Oregon Trail.
I learned that Dysentery is a bad thing and can kill me and wreck my trip.
I played Doom.
I learned that you can modify things you buy to make them more fun, like Barney. I learned how to use my computer to modify the aliens into Barneys, and now I use computers every day in my job.
I played Warcraft.
I learned that the key to winning games is not how hard you fight, but how great of control you have over your resources. This is true in games, war, politics, and business.
I played Grand Theft Auto.
I learned that if I steal cars, cops will come. If I shoot at them, they will get mad and I will eventually die to a tank.
I played Socom.
I learned that if I was in the Army, I'd die. I learned that a lot.
I think games reinforce the reality of this world, and individuals that do not let it impact their academic/professional lives benefit greatly from them.
"So video games may increase interest and understanding of violence and war, but if someone's having a good time, I don't think it is promoting 'aggression'. The anger is probably already there with or without video games."
The flip side Mr insightful about your position is that if games have no influence in a negative sense? Then they can't have a positive effect either. All those slashstories about storytelling and are games this or that are out the window because all games can be are neutral artifacts.
It's true. I've been playing violent games all my life and last week someone stole my parking space, so I went bezerk and got to my trunk and took out my shotgun, 50 round of shotgun shells, my M16 with 20 clips, my rocket launcher and 50 rockets, my chainsaw, 50 handgrenades and my kevlar vest. Well, to cut things short, my doctor said the hernia in my back will probably heal within a few months...