New BioShock Content, BioShock 2 Rumors
Take Two notes that there's new downloadable content on the Xbox Live service for 2K Boston/Australia's BioShock. The ability to turn off the vita-chambers, as well as new plasmids and a brand-new achievement, will be included in the free update. The update will also fix the 'widescreen issue' that caused some consternation just after the title's release. There are also some rumours going around about the future of the series, in the form of a post to the Rock, Paper, Shotgun blog. That post is in turn based on comments from games industry rumor-blog Surfer Girl Reviews Star Wars. "A good chunk of the BioShock team did not want to work with Ken [Levine] ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X. A good chunk of the other senior 2K Boston people who were sick of Ken but didn't move to San Francisco ended up scattering to other AAA developers instead. In Quincy, they're essentially rebuilding a team from almost scratch again."
The Steam version also has these updates, along with the retail PC version, I imagine.
Rob
Considering how genuinely good Bioshock was I'll actually be looking forward to a sequel. I just have to ask, who's this Ken fellow, and why doesn't the Bioshock team ever want to work with him again? Seems to me like that would be a much more interesting story than 'Hey a new game is coming out'
I have nothing compelling to say
All the content plus the widescreen issue fixed... I'm proud of them. This is admirable. I'll have to pop the game back in just to check it out. When I'm done with Mass Effect, Assassin's Creed, and Fire Emblem...
This sig isn't original enough, it's time to come up with something witty...
The more interesting bit to me is the project X they mention is apparently another X-com remake. So let me be the first to say, please Cthulhu don't let them fubar it!
I think that patch would have been an excellent time to redo the crafting system and make it interesting. The existing system is pretty halfassed. Adding a mode that penalizes you for using the Vita chambers (make them cost money!) would have been a nice touch too.
As far as the actual improvements are concerned, the Sonic Boom will probably end up being one of those Novelty plasmids (Bees, Cyclone Trap, Security System Override) that end up being situational at best. The EVE reducer could go a long way towards letting players focus more on Plasmids than weapons though. The extra damage vs. anything hackable is pointless and even counterproductive since you usually don't want to destroy those things, you want to hack them. Cheaper stuff at the Vending Machines is ok, but I'm betting it's not a huge difference. It might be worthwhile in the early game, but later on when you're rolling in dough and full up on ammo anyway it'll probably get deslotted (I wonder when you get it?).
I read the internet for the articles.
Well, assuming that you wanted to play the game in the first place, it'll affect you as soon as Wine gets its DX9 support caught up - they've already gotten around SecuRom issues.
;)
Any day now.
(rot13) rpbzbab@tznvy.pbz
why are gentoo users always so annoying?
How about the Vita chambers are spread farther apart (or cut in half)? or how about a limited # of respawns... something like 10 total. How about each time you respawn your enemies respawn and are back to full health? Something like that. I understand some people just want to "experience the game" and aren't interested in it being too difficult, but given how easy "hard mode" was I expect "Easy" to actually bring up a DVD like menu where you just hit "Play" and the character just goes through the game with no further input from you.
Now is the perfect time to go back through on hard and play it using only plasmids and a wrench. :)
br
I keep telling myself I'm not the desperate type.
because they do nothing with their computer but use gentoo. an end unto itself and not just an os to run real things.
The update will also fix the 'widescreen issue' that caused some consternation just after the title's release.
:)
What? The official word from 2K was that the aspect ratio was "as designed" and there was no problem to fix. What an odd backpedal to come now after all that screaming and yelling (and banning and post deleting) on the forums. I recall people were pissed, but 2K said the FOV in widescreen was as-intended, and they just chose to add "extra" vertical FOV in non-widescreen mode instead of the opposite (and typical) option of extending the horizontal FOV in widescreen vs. non.
It doesn't really matter to me though since I get no sound after the intro in the demo (even after every "fix" known to the 2K forums and google) so I guess I saved myself $50 -- I was looking forward to this game though. Maybe by the time that issues is fixed it'll be cheaper
everything in moderation
Hmmmm, guess we'll never know
You mean like a patch? Wow, you're telling me that developers sometimes release fixes and/or add small features to their games after release and that they can be obtained for free? That is awesome! I hope all companies see this interesting new business model, as I think it could really catch on!
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
As has been stated ad nauseum, Gentoo is for ricers. link
If this was suppost to fix widescreen I still want to know why I'm forced to play in widescreen even after getting this update on my Xbox360? I'm using the VGA cable connected to a fullscreen LCD and using a fullscreen resolution of 1024x768 but the game is still in widescreen leaving me with big black bars on the top and bottem.... Why did they only fix the FOV for the whiny brats but not fix this. A wider FOV but still being stuck with letter boxing is going to make everything look even smaller since my LCD is only 20" and letter boxing reduces the viewable area down to about the size of a 17-18" widescreen which don't even exist because they're stupidly small. I've actually noticed this with a lot of games but Bioshock is one of the few games that its so noticeable that its annoying and detracts from the gameplay.
It sounds like personal politics of the the star trek cast.