Games Industry Things We Should Leave Behind in '07
MTV's Multiplayer blog has a list of nine videogame concepts we should be 'leaving behind', left to rot in the now-passed year of 2007. From the countdown clocks to Halo 3, their snarky list leaves no stone unturned: "The Phrase 'Next-Gen' - Ladies and gentlemen, 'next-gen' is now. Everyone from PR firms to development studios are still using this phrase. Please, I beg of you, stop using "next-gen" until the PS4, Xbox 4000, and the Nintendo Super Wii are slated for release. Those consoles will officially be 'next-gen.' The PS3, Wii, and 360 are the current generation of games. Now is the time to accept it."
Please?
Nintendo couldn't keep up with demand for the Wii... and it was like that for more than 9 months! Take a look at this article from Wired, but still there are few answers as to why it was so bad for so long. I'd like to vote for better supply chain management in 2008.
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Educational microcontroller kits for the digital generation.
Top two on my list: MTV (and SpikeTV, and VH1, and every other "entertainment only" network), and the idea that they have intelligible to say about the gaming industry.
You forgot to put "kidnaps babies" and "slashes your tires while you sleep" under the bullshit you listed for Xbox 360.
I like basketball!!1!
If you'd take your fanboy goggles off for even a minute you'd see that all 3 consoles bring something new to the table. Massive disc storage, downloadable games / content, note-perfect online capabilities, achievements, motion sensing controls, wireless everything, user chosen music, and hardware so advanced that it enables gameplay in ways that were previously limited by technology (i.e. massive streaming worlds, online coop throughout the entire game, complex physics).
Being pedantic about next-gen versus current-gen is indeed ridiculous. Assigning the title arbitrarily is even worse.
I think one of the major barriers to the video-game industries quest for mass media acceptance is the stuck-in-the-1980s tendency to portray women as sexual objects with boys-club-only lack of shame.
Please stop putting cheap ass wifi chips (which only support WEP) in consumer electronics. I really shouldn't have to leave my network open to all comers to use your shit.
The US is - uh, a bit puritan. Any and all references to sex must be excised, since what's a kid's game in everywhere that's not the US becomes porno in the US.
Then there's the whole "not English" thing, where the game must be translated into elementary-level English to allow the majority of US readers to understand what's going on.
2. It Costs A Lot More Than You Think
Placing boxes in stores costs a lot. Producing the box and doing marketing (even if it is only to the store) is required if you plan on having the boxes in stores.
Online-only releases can help with this, though, so hopefully we'll see more of that.
What you're really asking is for consoles to get over region-coding, and I'm all for that. But don't expect to see weird and quirky games in stores, it's just not cost-effective.
I don't see what's wrong with buying video games at 7-11. It's just a vendor providing merchandise in a new context.
Seek and ye shall find.
PS3 and XBox 360 do "add something new to the board." They add some really spectacular graphics for one thing. Now don't get me wrong. I'm not saying better graphics is revolutionary or ground breaking but it does add something do the previous generation of consoles. The increased processing power also adds the ability to create larger worlds, more interesting AI, and more accurate physics. I can't speak for PS3's online capabilities, but the way XBox live is integrated with the 360 is actually pretty damn cool and definately has a "next-gen" feeling to it. Example: I can be playing Eternal Sonata (single player) on my 360 and I can see if my friend from Houston starts playing Halo3 with my other friend in NY. I didn't have to do anything besides signing in to my xbl account. Being able to download High-Def TV shows and movies to watch on the XBox 360 is a new and sweet thing too. I don't recall having these capabilities with any previous-gen systems.
While I think the Wii is probably great fun for everyone, what has it added that the PS3, 360 haven't? A new controller scheme (that's not actually that new)?
Don't be an ass. All the new consoles add something new to the table that previous iterations didn't. If you one like one console over the other, good for you, that doesn't mean that the others "don't add anything to the table."
Abaddon: An Xbox 360 Indie game
Game Delays are some times better then pushed out carp that is not ready and feels like it is still in Beta.
If it means pushing people to work 80+ hours a week that just leads to buggy code then delay it so the game works and let QA / beta have time and alot of differnt systems to test on.
Paleotechnologist and connoisseur of pretty shiny things.
This is the only one which actually has a point, so I thought I'd give it a nod before moving on to the real offenders. Though even here, good luck getting marketers to quit using meaningless buzzwords.
Actually, IMHO your summary here is slightly inexact. What he demands is that they stop hyping and advertising Halo 3, and start hyping again when they release Halo 4. He has nothing against the version number, and his expecting a Halo 4 kinda doesn't imply that he sees the fight as finished. He's just tired of hearing about Halo 3.
Well, sadly
A) that's just capitalism in action. If MS thinks they can still sell Halo 3, how's that different from still advertising last year's model of car, or last year's CD of some band?
B) that advertising pays for some other things he's getting cheaper or for free. E.g., since the site name seems to imply having something to do with MTV, I'd like to see how MTV would survive without massive advertising. All those music videos are, effectively, advertising for whichever band the recording companies manufactured this year.
WTF? It's not like it even costs much to release a ROM for an emulator. But more importantly, what's _his_ problem there? It's not like anyone forces him to play or buy those anyway. Plus, being that they're ancient games, he should be able to find tons of reviews and whatnot.
Plus, here's the fun part: not everyone has the same tastes. What's crap for him and he doesn't want re-released, could be someone else's nostalgia moment. Even something like "Donkey Kong Jr. Math," well, why not? Some mom or dad might think that that's useful for their 6 year old.
Now this is truly brain dead. Those delays don't happen as some premeditated marketing ploy, they happen because people are bad at guessing the future. The fact is, even if you could know exactly how much code you'll need to write (you don't), and exactly how long it would take to _write_ it, you can't guess what bugs you'll have to fix. Therefore, nor how much time you'll spend fixing those.
Then there are the inevitable design changes. Some things it's easier to just see how it looks in the game, before you decide how you'll do it. Some things sound good in theory, but you'll find out that they suck when you sic the playtesters on it. Etc.
Sure, there are ways to make things more maintainable and reduce the surprises, but even that isn't 100% bullet proof. And good luck with getting the game industry to follow best practices anyway. Especially when:
A) you have the publisher telling you that it _has_ to be ready within X months and Y dollars, you just don't have the time or budget for UML diagrams and funky frameworks, and
B) you have to push the edge in terms of graphics and whatnot (because screenshots sell), but still have a finite budget of CPU cycles and GPU gigatexels/second, and you know everyone will moan if the frame rate is even 1 less FPS than in another similar game. So, you know, you end up doing evil hacks just to meet those constraints.
Seriously, short of hideously overestimating (which the publisher will reject from the start) or being able to see in the future, it just won't happen.
A polar bear is a cartesian bear after a coordinate transform.
Some of the latest stuff for PS2 is quite impressive--not because of of the raw power of the system, but because developers got so good at wringing every last bit of performance out of the platform. Okami as we know it would have never been written for PS3, but the limitations of the PS2 hardware forced Capcom/Clover to do something different, and I, for one, am glad they chose to be different. A PS3-centric version probably wouldn't have been nearly as distinctive.
Horsepower leads to laziness, not just with games, but with software in general. Any time that industry experts proclaim that "it is time to move on" like the author of this article suggests, I get a bit queasy. A jump in raw computing ability though it may be, it's also usually a setback in game playability and quality. "It's time to move on" to me says "It's too hard to work within these old constraints."
"osake no hou ga, biiru yori ii" to omotteiru.
Back in the day, you didn't feel too stupid saying "Super Nintendo" or "Super NES" or "ess-ness" because, well, you were probably about 10 and everyone else (all the kids) had to say it in some silly-sounding way, too. You'd have the occasional eye-rolling when someone said their shibboleth differently (for instance, I grew up around Super NES kids, and the ess-ness and--god forbid!--ess-en-ee-ess kids were laughed at), but that was how things went. "Super Nintendo" was long and dorky-sounding, and so were most of the alternatives, but I'll be damned if people didn't stick by THIER saying as the coolest of them all.
The Wii, though, can't really be abbreviated. There's little ambiguity about it being just "Wii", so everyone who wants to go buy one will probably be calling it the "Super Wii" no matter how silly they think it sounds. There's probably something to be said about the unambiguous, unifying name of the Wii standing in stark contrast to the pride-wars waged over the Super NES, and about how it reflects the gregarious character of the console.
Ah, of course, there's always the age-old "mom exception": people out of the loop did and probably will forever call the newest Nintendo console "that new Nintendo."
Sness.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."