What Makes Something "Better Than Free"?
Stanislav_J writes "In a very thought-provoking essay entitled 'Better Than Free' Kevin Kelly, Senior Maverick at Wired, probes the question of how thoughts, ideas and words that are so constantly, easily, and casually copied can still have economic value. 'If reproductions of our best efforts are free,' he asks, 'how can we keep going? To put it simply, how does one make money selling free copies?' He enumerates and explains eight qualities that can, indeed, make something financially viable — 'better than free.' A very timely article in light of the constant discussion of RIAA/piracy/copyright issues."
nuff said
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
Do people actually make imitation Grateful Dead live tapes? Some bar band (or Phish?!?) and claim it's the Dead? The mind boggles.
All of the points make sense but he doesn't address that, while he is describing value, it many cases it is valued much less measured in dollars (OK, Euros) than previous, say 20th century, media value. Sure you'll pay for the immediate delivery, I do with iTunes, but I almost never buy the whole album/disk/collection. Personalization is fine in the future but where is the great employment engine in the here and now? While media is worth a lot less money, real estate, food and energy will only continue to rise. Can 21st century media provide anywhere near the level of employment that 20 century media did? That sure is a lot of adsense.
Physics is like sex: sure, it may give some practical results, but that's not why we do it.
Something that is not only free but comes with a complementary reach-around.
A price. That cannot be avoided (ie piracy kills the value of objects and ideas).
... a 10-year old one that does this goes for ... $500 ?)
Wait you probably think I'm joking, but I'm not. How do people think about value ? Well simple, they think in terms of opportunity costs. All other value estimates are derivatives of this basic principle. That it generates jealousy for example, is a good thing. In 1905 a car that went 40 km/h was an object that had no equal in value. In 2005 a car that goes 120 is worth basically nothing (what
The article makes some quite useful observations in terms of categorizing present trends and is a worthwhile read for that purpose, I think.
But I'm uncomfortable with its "conclusions", if it can even be said to have any. (It seems to indulge a sense throughout of "this is ok, things are good, we just need to embrace them".) From the article:
If I reworded this as:
it would sound a lot less benign.
He makes some casual references to the need for trust and the willingness of people buying to give money to creators. But he overlooks the fact that it's in the best (financial) interest of the people who are the conduit to do as much as possible to obstruct the ability to do this.
The industry thrives (for now) on talk of riches that can be achieved in this new world order if people just contribute freely and hope the money comes somehow, but the obvious truth is that that works better for the people who get the money than for the people who don't, and when you're touting that there's no correlation between where the money goes and where the credit is due, that's not sounding too good to me.
Just look at how long it took the TV writers to get what was obviously due them, and they were very organized. Now imagine how much difficulty a group of uncoordinated netizens is going to have getting the same, since when any number of them boycott their "jobs" putting out free content, there are gonig to be any number of others rushing in to fill the gap for free, causing the content deliverers to say "gee, why should we pay them at all?"
Kent M Pitman
Philosopher, Technologist, Writer
In a free-market world with supply and demand determining costs, it makes sense that digital information that is in infinite supply will cost nothing. The things that are listed in TFA are things that can not be distributed infinitely and thus help guide artists and software providers toward adding valuable content that customers will pay for. Maybe sometime soon we will see less lawsuits and more content.
Yes, yes, this is exactly what I wanted, the whole article immediately available here, instead of having to click on the link!
How much do I owe you? Where do I pay?
How about...getting paid? Power of attorney? A complementary winning lotto ticket? I can go on all night and I'll be here all week, folks.
Ginga no Rekshiya Mata Each page.
Information increases its value if it is connected to other information. Many inventions happen when separate, wellknown concepts were put together for the first time. No, I am not talking about "business method performed on the Internet", because this connection is very simple. Putting two things together of which one is all the rage is easy.
But in a cloud of possible dots finding the right ones and connect them actually creates value, and if the number of possible dots increases, the value of the single dot may be negligible, but the combination of the right ones gets more and more value. The process thus is twofold: Make every dot as connectible as possible, and find a way to spot valuable connections. Construction kits for children like LEGO show how you do it for the single dot. Every piece of LEGO can connect to every other piece (ok, sometimes with the help of a third piece, but the overall structure itself remains the same).
I hear often complain that open source software is "not innovative", and then it points out that it wasn't able to invent a single new type of building block for software. That complaint got it all wrong. LEGO also didn't invent a single new connector since the introduction of LEGO Tecnic. And when was the last time a new type of brick was invented? Often the invention of a new type of dot means that you can't connect it to anything. So the invention itself is completely worthless until you invent a way to actually connect it to something.
Many a commercial software has its value because of its combination of wellknown "dots". Photoshop is the standard because it combines Hundreds of wellknown algorithms in a unique way. SAP R/3 even is completely "open source" in a way meaning that everyone with developer rights on a SAP R/3 system can look into the complete source code of every subroutine and function block, and change it at will. But SAP R/3 draws its value from the fact that it implements so many different business concepts and business logics. Every single of it is well known, but only with a system like R/3 you get them bundled together.
And even Microsoft seldom was innovative, but it was always a good integrator. Microsoft software is not valuable because it implements things not found somewhere else. Microsoft's business was to present enough connected dots, so everyone could find something to use.
Ok, to summarize for those too lazy to read the whole article: his point is that since its getting so easy to copy things (digital and in some cases physical), the actual products will become super abundant and therefore worthless (free). Instead of paying for the products, people will pay for other things.
Immediacy - You pay to get it right away, becomes free later. Nonsense. A free copy can be made available as soon as a non-free copy, even sooner - see movies "released" on bit torrent before they show up in theaters.
Personalization - You pay to get it specially personalized the way you want it. Doesn't apply to a vast majority of products. His examples: book ending tailored to your preferences, aspirin tailored to your DNA are both ridiculous.
Interpretation - You pay for help with using the product. Again, applies to only a small minority of the products. Support for complex software is one, but how many other examples can you think of?
Authenticity -- You pay to ensure that the album is really performed by the band (his example). I don't even know what he means by that. Is there a big problem with people downloading a song by, say, Metallica, only to realize that it was actually performed by some other band? I don't think so.
Accessibility -- You pay somebody else to store your digital possessions and serve them to you on demand? Again, there may be a small value in that for certain things (backups etc) but I prefer to keep my music/movie/book etc collections on my own keychain, thank you very much.
Embodiment -- I guess what he means by this is that you may want to pay to have a fancy copy in some cases. For example, the book is free but you pay for a pretty old-fashioned hardcover binding or whatever.
Patronage -- You pay out of goodness of your heart because you want the musician/artist/author to make some money. Yeah right.
Findability -- You pay for a service that helps you find stuff that you want. Those are free now, but in the future they will become for pay, according to him.
I'm sorry, but if thats the best people can come up with as the "new" economy, we are screwed.
Negative moral value of force outweighs the positive value of good intentions.
His article was posted two weeks ago on boingboing and discussed quite a bit. I have to admit to being one of the detractors of his idea (which I think reduces artists and creators to beggars trying to eek out a living). I also think he talks too much in generalities, and that makes his ideas seem more persuasive. The minute you think about specific things (how does his ideas apply to X), his ideas often don't apply at all, or reduces the income from digital creations to pennies on the dollar.
http://www.boingboing.net/2008/02/02/kevin-kelly-better-t.html
Did I fall into a wormhole on my way to work, this subject is *old*
Results 1 - 10 of about 12,800 for "competing with free".
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
Like the recording industry has been doing for the artists for a hundred years or so?
Music has always been free, in the sense that you can sing any song you remember. What the recording industry has been doing is to bring to the people better executions of those songs to people who enjoy music but do not have the necessary talent to bring that music to life. There *is* real value in that, because otherwise people would have never paid for it.
However, where the whole music industry went wrong was in not realizing their method for bringing music for the people had become obsolete. They insist on selling high-priced horse-drawn carriages in an era of cheap automobiles.
Paintings are hard to copy, and many were commissioned. Very few artists got rich.
There were no stereo systems, music had to be played live. Musicians could eek out a meager living but very few composers got rich (many could gain food/lodging with wealthy patrons but not much actual cash).
"history shows us that artists can do just fine without copyright."
I'm not sure that many artists have done well historically. The question is whether or not copyright makes much difference.
I say it does - but mostly in the sense that it means that the CDs in the shops are official CDs and the films you see in the cinema are provided by the official distributer. Without copyright you can bet they'd all be cheap duplicates of the original CD/film and nobody involved in producing the original work would make any money.
No sig today...
If you were able to satisfy that same need with, say Microsoft Windows Vista, then yes.
Parent post is full of it.
Mit der Dummheit kämpfen Götter selbst vergebens
In "Immediacy" part he was giving example how "immediacy" is a value for consumer of entertainment and that is why entertainment industry is selling immediacy. Example he gives for software is quite different. Software industry needs us to have access to earlier versions so we could help the industry to fix the bugs. Seems quite opposite things to me. Early software indeed goes for free or lesser value, and early entertainment goes for higher value (even earlier free screenings for narrow groups of critics and target audience excluded).
I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
I've been thinking about this sort of thing recently, and here are a few of my ideas (wrt music).
What the music industry should have done is this:
Create a decent online store and classify the music as either popular (the Brtineys, Metallicas etc), historical (the Creams, Johnny Cashes etc), or up-and-coming (the Modest Mouses, Jason Webleys etc) where they DON'T sell the biggest hits, they give them away, when you purchase a different track from the same artist, as well as a track from any band classified 'up-and=coming'. Personally, I think $1 a track is quite a bit too much, but whatever, they'd have to discover the actual price point. Regardless, basically three tunes for the price of two.
If even a small percentage of those who buy then go and buy further tracks from the u&c bands, it would be promoting new and less homogenized music, as well as making the smaller bands more profitable for the labels.
For big acts (U2, the Stones, that sort of thing), I'd also offer some meatspace uber-boxset, with absolutely EVERYTHING they've done. These half-asses boxsets that are actually offered nowadays don't appeal to me at all. DVDs of all their studio work, a few DVDs of all known live recordings, a DVD of demos, DVDs of all known video, a book about the band, a book of all known tour and show posters, etc... Basically, I mean EVERYTHING. Number the boxsets and sell the first ten for a ridiculous price (maybe a couple thousand), and the next hundred for maybe twice the general price. Anybody else can get it for $200 or whatever... I know there are several bands that I would have happily payed that amount, and judging by the twenty to thirty million people who entered the lottery to see Zeppelin for $300 (IIRC), there are bound to be plenty of others like me.
Then, instead of the current rush ticket buying system for concerts we have now, I'd open the sales to those who bought the boxset first, followed by those who have bought tracks from the online store, followed by the general public. As well, bases on the areas the boxsets have sold well in, I'd do another concert, for $500 per couple, limited to 300 or 400 people. Personally, I wouldn't have paid $100 to see Zeppelin with 20,000 other people, but I would have paid quite a bit more than $500 to see them with only 400 people. Let everyone at the show meet the band. Considering what deranged, out-of-touch twats so many of these celebrities have become, it would be doing them a favour.
Anyhow, that's my 2c. An industry which is providing something people want has clearly fscked up when they have become as hated as the IRS.
'If reproductions of our best efforts are free,' he asks, 'how can we keep going?
Easy: Abolish money.
Duh!
So "free" doesn't really exist at all
To be better than free, an item has to pay you back for it's upkeep, care / feeding / maintenance and the time you spend using it, exploring it's potential and possibly the disposal costs if or when you toss it out.
In short to be better than free, it must make you a profit.
I've recently spend several days exploring a "free" CMS package for building websites. So far my time-cost has been well over $1000. In my view this package is certainly not free and may even be more costly than one I purchased for $500, but got my website built and operational in a day.
Free as in no-cost is a myth. In my mind "free" simply means disposable, with very few regrets.
politicians are like babies' nappies: they should both be changed regularly and for the same reasons
Home Taping is Killing Music
(or to quote the Dead Kennedys on In God We Trust)
"Home taping is killing big business profits. We left this side blank so you can help."
Welcome to Costco, I love you.
The Eagles had a 700,000-album debut week selling only at wal-mart. AC/DC's "Back in Black" recently hit 22 million copies sold over its lifetime. Piracy exists but it has not stopped good music from selling, it just stopped the labels' cash cow of generating money from crap releases by slapping some cute kid's picture on the front of the disc.
stuff |
One thing which irritates me about official channels of getting things is that it is often much more trouble than getting a bittorrent. There are things I would pay for, because I want more to be made, but it's too much hassle. The obvious examples of this is DRM and "Use need the CD/DVD in the drive" for games, but it effects other levels too.
A recent extreme case of this is the BBC's new iPlayer. This is free (and I'm in the UK, so it works), and I use windows so it works fine, yet I'm STILL using a standard bittorrent site to get programs, because the interface is so goddamn slow and awful.
Let me sign up once, then make it easy for me to search for, and download what I want with the minimal of fuss.
Combination - fun iPhone puzzling
You are a threat to national security. Without a carrot on a stick, people around the world are simply going to "keep it to themselves" to the point of self-imploding. WE NEED TO SHUT DOWN THE INTERNET NOW!!
Welcome to Costco, I love you.
... That so many people equate successful ideas with monetary value. How is religion successful? Were there people going around asking individuals to buy into the Renaissance? We, as a society, focus altogether too much on how to make a quick buck off of something that we ignore the fact that some ideas are just damn good. A good idea sells itself. Bad ideas have to be marketed to the idiots. And we should be asking, is money the point or are we making it INTO the point?
The economics haven't changed here, it's just that we're allowing the commercial value of the artwork itself drop to practically zero instead of propping it up with some scarcity. The artwork is distributable for free, and any company may publish it, tailor it, provide help for it. There's plenty of room for competition, so inflated prices (for example, to cover for and incentivise production costs) would not be tolerated. It's the same economics, it's just now that everything between the covers of your book is now commercial dirt. Suddenly artists/publishers are now no longer in the business of selling art to the public, but in making flashy versions of existing artworks (since that's where the money comes from), and artist question the necessity of actually bringing their own works to the table.
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
The next time someone whines "How can we make money if we give away XYZ for free?" ask them how we can give away recipes for free without starving.
/. forum, it's more preaching to the choir.
Good article, btw, but I think here in the
FLR
vertinox, of course I agree with your assessment.
I have been using for a year now a "commission" model to make a living off of my music. Besides the more "traditional" methods of earning money as a musician and composer, I create one-of-a-kind works on commission. After an interview and rather extensive set of conversations, I create from 20-50 minutes of music and then give the work completely to the patron, no rights reserved. They could copy it and sell it if they want, but I never will. They could even put their own name on it if they want, but I warn them it will probably decrease its value (unless their name is Bono). So far, nobody has taken that route, though.
Oh, I also charge for this work on a sliding scale, based upon income and political orientation (I require proof of income, too). The prices have ranged from the cost of an evening out for two at the movies to 5 figures. It's sort of like the way the fine artists have always worked, and when I figure in my time and expenses, my price-per-hour is about the same as a low to mid-level painter or sculptor (but I'm just getting started).
As you say, if copyright went away tomorrow, there would still me music, books, even movies. Also, there will still be artists making a living at it, and in new and interesting ways. Creative people are supposed to be innovators, so why shouldn't that extend to the ways they monetize their efforts?
Ultimately, the price is less important than the value, to me. As long as I can continue to do what I love, what I have to do, I'm happy.
You are welcome on my lawn.
People not disabling the auto-run deserve to be hacked.
People enabling the auto-run by default on their OS deserve to be jailed.
One thing that struck me about the list of eight things is that very, very few people are going to get rich off them, while they will allow a very large number of people to make a good living.
The way to get rich is to sell a product, a single thing that you make (or at least design) once, and sell in very large quantities. If you do it right, you can take a certain amount of work you do, and use it to get money out of a whole lot of people. This is what the RIAA and MPAA are trying to do with songs and movies: sell the exact same thing millions of times.
The other way to make money is to provide a service. I make my living writing software for a company. They get my services, I get a continuing income that, while it pays for a nice lifestyle, isn't going to make me rich. (My current company does much the same thing: instead of selling the software, it supports the company in supplying a service very efficiently.) I do something specifically for the company, and they pay me.
The eight listed qualities of "better than free" are mostly services. They provide something personalized, or services that can't be sold indefinitely, or things that are of limited if positive value. That's extremely threatening to institutions like Microsoft or Disney, that have made oodles of money out of artificial scarcity.
It may well be that it will be much easier to make a good living in twenty or thirty years, but much harder to become rich. That doesn't sound bad to me, but there's going to be a whole lot of resistance by people with lots of money between now and then.
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
and the interesting thing is that the author seems to be aware of that fact. (But maybe not of how it impacts his current thesis.)
Anyway, yeah, 20th century media provided an awful lot of nominal employment, but the jury is still out on how much value they provided. Kind of like Microsoft provided an awful lot of software, but the jury is now reporting on how much real work that software actually did/does. You can sell snake oil for a while, but eventually you find that you have polluted your own market.
But the thing is, when you can get a copy of any manufactured good you want dirt cheap, what good is money? Money is our proxy for value. If nothing has value, how can any proxy function? So, people who believe that value is generated by rarity will look for things that are rare, and this guy found several things that are rare even when everything tangible is copiable.
He kind of alludes to the fact that these eight things have been the actual source of value all along. But he seems to ignore that they all point back the way we have come -- back away from WalMart, back away from centralization. And when you step back away from centralization, you realize, we don't need need any big provider of employment.
All we needed was communication, and the people we were entrusting our communication (not the telephone company, although they did sometimes try) have, for the most part, held our communication for ransom.
We don't need big farming, either. (Nothing sucks the nutrition out of a crop faster than mass producing it.) We can actually produce sufficient food if we produce it locally, in most places. If we can keep unrestrained communication networks, we can produce our own food in the morning, be doctors, scientists, artisans, technicians, teachers, etc., in the afternoon, and philosophers in the evenings. Kind of like what Marx said, but not with the revolutions he assumed were necessary. (Not sure which way is bloodier, but that's a rant for another day.)
And we no longer need the proxy. If my neighbor gets sick, I and some other neighbors go answer his need without insurance money, just because we know that, when he's well, he will be making desks and cabinets and such in his afternoons. If I need a certain kind of desk, I go visit that neighbor (after he's well) and we draw out some plans, and he helps me work out the parts I don't know how to do.
When we can communicate about real value (because no one is holding things for ransom anymore), we no longer need the proxy. And we know longer need others to employee us or be employed by us.
I'm a musician, and I've come to terms with the fact that from now on, music is free. I support other musicians by purchasing LPs and CDs and the occasional MP3 of other artists I like, but for the majority of our audience (the public), our music is free.
How do we, as musicians, make money on our works? By doing the same thing that any underground band has known for a long long time: merch. The money is in the t-shirt, the lighter, the sticker, the wallet, etc. People want that.
That, and vinyl will never die. It is definitely a niche. But for one of my bands, we sell a 7" EP and you get a free MP3 download version of it as well. For one price you get the high quality, inconvenient vinyl and the low quality, convenient MP3. Not a bad model, IMO...
I've bought a few MP3 albums off Bleep before they were available in a physical format, but damn it, I wish for my $10 for the MP3 album, I'd get a $10 coupon to buy the LP or CD...
Shouldn't You expect more from your DJ?
"...the bootleggers can still sell knock off copies to every one else"
Why let them?
Record stores and cinemas are the one place where copyright law makes sense and is enforceable.
No sig today...
A beowulf cluster of free things (or should I say, Imagine a beowulf cluster of free things).
A comment on some opinions above, first:
I did an engineering degree at one of the top schools and I got a high mark, a first as it happens. I had to work very hard for 4 years to get that, and I had to pay to do it as well.
You know what sucks? People don't keep paying me since I'm a great engineer. I have to actually work to get people to keep paying me. How is this different from being an artist? I had to work very hard for years, and PAY, just to get to the position where I'm recognised. Now I can do things that the majority of other people can not. Maybe you don't think I'm creative enough and only really creativeness should be rewarded in this way. If this is the case, look around at some of the modern engineering wonders of the world. They're as much art as science (and fine examples of both). But people don't keep paying the engineers for the use of those works.
Now substitute any other high-end training/degree/education for the engineering degree I claimed above. Art is great, just like engineering. But it's not special.
Finally, I have nothing against people being stupidly successful and making vast amounts of money. What I mind is people whinging and trying to change laws so that they can make more money at my expense.
Work for a living, damn it.
And that's kind of what the article says: you will have to accept that copies are simply not scarse. No amount of wishful thinking will change that. You will now (as always) have to make money by providing things which are scarse. Like service, customization, support, trustworthiness, and so on.
SJW n. One who posts facts.
I think you're being a little hard on the IRS.
Yes it is easy to copy things. Money is made from scarcity. It's the scarse things people will pay for, in general.
Bull. It's a bloody pain in the neck downloading stuff. You have to find it, it takes a while and you might get a crappy encoding and have to start over. It's much less effort for me to simply pick up a dvd in the local supermarket when I buy dinner. No waiting, guaranteed quality (except for Sony's copy protection) and I get it NOW, as in wihin 0.5 hours I'll be watching it with dinner. I have the ready money to pay for the convinience, so I do. Even when I'm in no hurry, it's a mixture of `patronage' and `immediacy' which causes me to buy stuff rather than download it.
I'm not `holier than thou' either, but I value my own time. When factors aggreagte differently, I'll download stuff (well stream it from youtube--see findability).
On quite a few OSS projects, you can pay the developers for features. I have paid.
In other aspects it does work. Furniture is mass produced so cheaply than an individual can not compete with the likes of IKEA, for instance. Skilled woodworkers can make money by customization. IKEA won't make you high-quality fitted bookshelves for instance. And this service includes charging for some free stuff. For instance the skilled woodworker will also know where to go to find those high quality woods which match your taste. You could do that searching `for free', but most people don't since it's easier to pay.
I use RHEL at work, not Whitebox. I'm guessing that isn't free. RedHat are still in business, so my experience is not unique.
Art auctions would seem to contradict you point. People are willing to pay (IMO) far too much for authenticity.
I don't pay for that. However, many people seem to pay over the odds to get email on a cell phone, so the idea is not far-fetched.
I own a number of classic books, available free since copyright long since expired. Yet I have paper copies of them. In the case of my really favourite books, I have hardcover copies. Maybe I
SJW n. One who posts facts.
Free as in beer isn't always worth it. Think, white elephant.
Two examples from own life: I "won" a "free" grandfather clock by participating in some intrusive survey and buying discount coupons which I never used. Since I was in college and living on campus the grandfather clock had negative value and I never bothered to collect it.
The second was the time I was bored enough to drive out into the desert and listen to one of those shared time share thingies. That night they were selling shares of timeshares in San Luis Obispo (my home town) and my "free" gift for attending was a couple nights stay in a hotel in downtown San Francisco (where my brother lived at the time).
"Free" stuff often isn't worth it.
(And the obligatory, yes, I was young and very stupid).
Consider for a moment digital books, movies and games. The only value of such things is the copy. If you can't charge for a copy then very few people will create these things as an individual. These leaves just two options: 1) people can create digital works as a service to a media company or 2) people can create digital works as a hobby and give them away freely. There is no 3) where people create digital works and sell them themselves. And in case 1) the company won't be selling us the digital work as a product, they either charge us for a password or they won't be selling it digitally at all.
The very essence of the Free Rider problem.
It's also why donation systems, support your favorite artist drives, and other such alternative "models" don't scale. There are too many parasites, or too many people who simply assume that someone else is picking up the slack. And people also become annoyed when they're perceptually being nagged to "give". Or, as you say, they no longer want to be the "sucker".
But don't worry, because of people like you there's an entire army of people out there dedicated to making things as difficult and risky as you can possible imagine.
Enjoy the ride.
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
As opposed to buying non-free software, spending time installing it and trying it out, and if you don't like it, spend more time removing it?
I've spend several years exploring a non-free operating system. So far my time-cost has been well over $100,000 in dealing with viruses and trojans and random reboots. In my view this operating system is certainly more costly than one I downloaded for free, but got my computer system operational in an hour (with no further issues with viruses).
There's an investment in time regardless of whether something is free or non-free. Just because you pay for something doesn't necessarily mean it will be anymore useful or better than the free item.
Like the author of the article, and some other people in this thread, you miss the point. I agree that all of those things exist and they do add some value, but, in my opinion, nowhere near enough to replace paying for the actual products. Take a combined annual revenue of music, movie, software and publishing industries. Many, many billions of dollars, right. Now imagine all those products are available for free and simple download. You are saying that more than a tiny fraction of that revenue (and those jobs) can be replaced by these added services? Most of these services exist now and they don't make that much money by comparison to product sales.
Negative moral value of force outweighs the positive value of good intentions.
you do know that the VAST majority of software is custom work, right?
SJW n. One who posts facts.
I never downloaded music until I realized I had been paying a levy for CDR's for years, totaling hundreds of dollars paid--for backing up data and recording original tracks. I felt like a chump.
Now I download anything I want that's on a major label and available, since I'm paying for it anyway. I always buy CD's direct from the artist if I can, in solidarity. Support the artists, and screw greedy middlemen with their faulty business model. The levy distribution system is as broken as a typical recording contract.
Disclaimer: I'm in Canada. Many canadians, being poisoned by USian media, are confused about this, and don't know about Section 8 of the Copyright Act.
Damn those pesky terrorists
This is not to say that this will hold for every author--public service broadcasters can't be expected to employ every content creator--but DA is a fine example of exactly how you can make money by giving stuff away for free.
Where exactly was the 'free' in this? The BBC is gov't run, funded by taxes. Maybe not a direct radio license in this case, but it collects money from people, hired a guy to write something, then gave the original people something back in return: the work it commissioned and paid for with the money it collected from the original population. I'm not sure I see anything 'free' here.
creation science book
Yet it's funny how the software that everyone wants to pirate is not this custom work. Must be a reason for that...
Coming soon - pyrogyra
Lately IP proponents have been focusing heavily on the economic side of the issue. More accuratly they are trying to confuse two distinct terms. Market value and Real value.
Market value is what an item sells for on the market. It is heavily affected by supply & demand and is always lower than the real value. Real value is the usefulness an item has to a specific person. Note, that while the real value remains constant as supply increases, the Sum(Real Value) for all items on the market doesn't increase linearly simply because not all people value the item the same, and those that value it most will get hold of it first.
It is very difficult if not impossible to calculate the real value for most items, and for most economic systems this is a big problem when you want to measure the prosperity of the population.
So why are IP proponents so intent on confusing the different between market value and real value. It is simple. The monopoly on copyright does a single thing. It increases the scarcity of the copyrighted item, making the market value higher, which allows the holder of the copyright to earn more money. In contrast, with no copyright, scarcity is removed and when there is no scarcity on an item, the market value will approach zero. Just look at air. It has quite a high real value. Without it you would die. It is however next to impossible to find anyone willing to pay for common air.
There are of course other ways to increase market value even without a copyright which is often mentioned by those who are against copyright. That however in my opinion is secondary to the real issue of market value vs real value. Copyright may increase the total number of works produced, but it has a hefty price as it also simultaneously decreases the total number of copies of those works that gets produced. It may have been acceptable a couple of hundred years ago, when there weren't so many works of art produced, but today the price of that exchange is simply not worth it.
SomeONE who is free is better than something that is free.
This has long been my difficulty with the name "free software": the subject of the license tends to be software. But the point is the freedom, not of the software, but of the user.
Not free as in beer, but free as in YOU.
to be an analogy for music?
cause, man, does it not work.
Our music is manufactured in Chinese industrial factories? Huh?
What are you clamoring about?
Mever nind the typos.
I don't get your point. Custom software is all but useless to anyone except the customer. That's why there is and there will continue to be a very large amount of money spent on it. I wonder why thieves never steasl fitted bookshelves. Must be a reason for that...
SJW n. One who posts facts.
I don't get your point. Custom software is all but useless to anyone except the customer. That's why there is and there will continue to be a very large amount of money spent on it. I wonder why thieves never steasl fitted bookshelves. Must be a reason for that...
My point is this: pointing at custom works and saying "hey, look, the industry will be fine - most of this stuff is custom! It's only the stuff that isn't custom which will suffer" is a pretty lousy idea. Most people rely more on the non-custom stuff.
Have you ever considered the possibility that mass-market sales is a good thing? It allows someone like me, or you, to get out of the rat-race and start producing stuff that we want to, instead of working on billing software for a business.
Coming soon - pyrogyra
"So, the solution isn't to become a pauper. Its to figure out how to make money despite the bootleggers."
Comparable to how people have to "figure out" how to run a web site in the face of pshing. Seems it would be better for a society as a whole to reduce those forces that lead to the creation of people who engage in pshing. But apparently that sounds too much like solving the problem rather than treating the symptoms in an never ending cycle.
The illusion of free is always free. Now the consequences however...
"One could argue that if one could not make money off of art then only those really interested creating art "for the sake of art" would be doing so. If copyrights went away tomorrow, there would still be musicians playing on the street corner, photographers taking pictures, painters making paintings, and writers writer stories. Now granted there will be a lot less of them, but people still desire to create work for the reward in itself rather than a monetary return. That may be a good thing or bad things depending on how you view it but I think aesthetics will enjoy the fact corporations are no longer actively creating art and the average joe will probaly not like it because no one is making art he likes anymore."
There's a flaw in the above because it's based upon an unsaid assumption. The one who creates will automatically share. Artists remember create foremost for themselves as audiance. If they share it's because they want to. Not because society has any expectation* that they will share.
*And expectation is all it can ever be.
"Personally, I think the ideal solution was how things were back in the middle ages."
He who the gods damn, they first reward. Careful pining for what you don't understand.
The interesting thing I note every time the "back in the day" argument comes up is the quiet desperation behind it. The plea that the status quo doesn't end. What other time in history has their been such an abundance of both "art" and "entertainment"? And a lot of it free for the picking. And it could all come to an end if those who create decide to not create what we desire. And why would they do that? Simple really. Despite all the technology we develop and will develop, the people of "back in the day" are little different than the people of "this day" or "the coming day". Abusing those who create regardless of what form or degree it takes will garner a reaction now, little different than "then", or "soon to be". Keep that in mind next time you lust for a past were people supposedly enjoyed the kind of circumstances you would gift them with, but the present will not allow.
your weak argument turned into name-calling! HA!
If that is the system that benefits society as whole (Mozart vs Arctic Monkeys? Give me Mozart any day).
Some artists may struggle, society as a whole would win with the dissemination of arts and knowledge.
IANAL but write like a drunk one.
10000 people , 10 bucks each, that is 100000 bucks. That would pay a damn good writer or composer a very good salary for a year.
This idiocy that nowadays only rich people could afford art is complete nonsense.
IANAL but write like a drunk one.
I think there is something to the author's opinion about people being willing to pay for non-traditional qualities online - for instance, immediacy in delivery seemed like a good example. But in most media markets, distribution windows are closing anyway - there is an inundation of information so its all about the initial release - after opening weekend, BO for a movie falls 50 percent, same with DVD sales and music - album sales taper off quickly too. I dont think its just about there being digital copies for free online. Its also about there being a lot of competition for increasingly limited attention spans. And there IS a problem when Michael Moore's "Sicko" is available online two weeks before it hits the theaters. But the film still did well. My point is, if you want to incentivize there being a higher-quality market and products, there needs to be SOME before-the-fact guarantee for people - whether they be investors or artists - to sink time and energy into aggregating the skill and talent needed - whether its software or a movie. So the answer isnt just getting people to donate a la radiohead - there needs to be some fundamental restructuring - whether its profit-sharing between ISPs or software distrib platforms and content providers, for instance, on an "all you can" eat subscription model or advertising or some combination of models, to avoid detrimental reliance and loss of creative incentive. I think the reality is that even though a lot of great work product comes from the edges, and the peer production is rife with possibility, on whole, there will be a demand for higher quality content and products and services. and i think people wil be willing to pay for it, if its priced in a way that makes sense - also i do agree personalizetion and interactivity are important and commodifiable features for the future, though i haven't seen them monetized in a really compelling way yet