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iPhone SDK May Be 1-3 Weeks Late

tuxeater123 writes "According to a blog posting at BusinessWeek.com, the iPhone SDK could be pushed back by another 1-3 weeks. Unfortunately, the evidence provided, such as the media announcements that are usually made before most Apple releases, suggests that this may indeed be true. Apple usually sticks to their announced deadlines, however they have been known to break them occasionally."

157 comments

  1. Apple just wants by EEPROMS · · Score: 2, Interesting

    to make sure no one can create an alternative version of iTunes with it.

    1. Re:Apple just wants by Tony+Hoyle · · Score: 1

      They already can easily enough.. accessng the media directory is easy and doesn't even require any kind of jailbreak - and apple haven't made any effort to stop people doing it.

      The hard bit isn't itunes, it's the rest of the application.

    2. Re:Apple just wants by Tony+Hoyle · · Score: 1

      Dammit.. that should have read:

      The hard bit isn't the iphone, it's the rest of the application.

    3. Re:Apple just wants by Meski · · Score: 1

      Apple doesn't care. It isn't a cute toy that Jobs can hold up at his next Apple conference.

  2. That's terrible! by Anonymous Coward · · Score: 5, Funny

    I'm devastated by this. It makes my entire life valueless. How could a company like Apple even think about delaying a software release by almost a month. Oh, woe, woe is me. etc etc etc

  3. Most pointless statement ever? by psp · · Score: 5, Funny

    Apple usually sticks to their announced deadlines, however they have been known to break them occasionally.

    Slashdot article summaries usually are shock full of valuable comment, however they have been known to be totally pointless.
    1. Re:Most pointless statement ever? by JamesRose · · Score: 1

      It's just some funny fanboyism parody, don't read too much into.

    2. Re:Most pointless statement ever? by saleenS281 · · Score: 0

      Not totally pointless at all. This was to set the stage. The author clearly wanted to remind you just how wonderful and "of the people" Apple. On the other hand, if this were Microsoft, who has about the same track record as Apple (but don't tell the fanbois!), they'd have let you know "Microsoft is late again. Someone should sue them, they're clearly trying to screw all the small-time developer houses who were anxiously awaiting an official SDK. Anti-trust, anti-trust!"

    3. Re:Most pointless statement ever? by laird · · Score: 2, Insightful

      " if this were Microsoft, who has about the same track record as Apple (but don't tell the fanbois!), they'd have let you know "Microsoft is late again. Someone should sue them, they're clearly trying to screw all the small-time developer houses who were anxiously awaiting an official SDK. Anti-trust, anti-trust!""

      Actually, and speaking as a developer for both Windows and Mac (http://www.pando.com, check it out!), ever since Mac OS X came out Apple has a very good track record for hitting deadlines. Releases sometimes get stuck in QA for a few extra weeks (e.g. Apple TV's latest release, and rumor has it iPhone SDK will be a few weeks late), and they did slip 10.5 by a few months, but I don't recall any massive, multi-year development failures, or repeated slipping, in quite a while. Fairly often there are rumored release dates, which Apple doesn't hit, but Apple itself is pretty cautious about announcing future release dates. Also, when compared to Microsoft, Apple's development model is for frequent, smaller releases, which by definition are lower risk than Microsoft's less frequent, larger releases.

      The last time Apple seriously missed a deadline that I can think of was the whole Taligent/Pink debacle.

  4. 1-3 weeks late? by WK2 · · Score: 1

    1-3 weeks late? So, I guess it is going to come out last year?

    --
    Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
    1. Re:1-3 weeks late? by Tony+Hoyle · · Score: 4, Informative

      It was originally announced for February. Remember that we weren't going to get a proper SDK... Steve Jobs announced the web SDK and said that everyone would be using that from now on (what, over GPRS? Get real steve). It was only when they realized that (a) nobody gave a shit about web apps, and (b) millions of users were running native apps anyway, and apple wasn't getting a cut, that he announced the SDK.

    2. Re:1-3 weeks late? by Fahrvergnuugen · · Score: 5, Insightful

      So you're insinuating that Apple withheld releasing a proper SDK when the iPhone launched because they purposefully wanted to stunt the platform?

      Did it ever cross your mind that maybe the API for mobile OSX 1.0 might have been last priority behind everything else that had to be done to get a 1.0 product out the door? Talk to any iPhone app developer and they will tell you the same thing - iPhone 1.0 looks pretty darn good on the surface, but under the hood its quite ragged as the developers were obviously under pressure to meet a deadline.

      --
      Kiteboarding Gear Mention slashdot and get 10% off!
    3. Re:1-3 weeks late? by Space+cowboy · · Score: 4, Informative

      Right, because the iPhone has suffered terribly from the lack of 3rd-party applications. Sales are in single digits, and frankly owning one is an embarrassment. Not.

      I'm an iPhone app developer. The API is actually pretty nice "under the surface". UIKit is a lean-and-mean version of Cocoa, and behaves just like it in most respects. Being able to write Leopard-style ObjC on a device that goes in your pocket is frankly awesome. Unless you have *specific* examples of this "ragged" nature, I'm just gonna call bullshit on your entire comment, and leave it at that.

      Now a proper SDK will be a step forward, no doubt, but that's because we'll get things like named-constants rather than use 0x02 to specify values. Classdump, which is how the API was recovered, can only give you the method signatures and names. We'll also get the official C compiler, not one that works 98% of the time, real debugging, and perhaps even a simulator built into XCode, so you don't have to deploy to a target device in order to test the code. Oh yeah, and I'd expect to see some documentation too...

      Lacking any of these things doesn't point to it being "ragged" architecturally, every single point is a consequence of the hacks that were required to get *any* development going on the iPhone. Apple don't have that problem...

      Simon.

      --
      Physicists get Hadrons!
    4. Re:1-3 weeks late? by Anonymous Coward · · Score: 0

      Working hard on those Leopard patches.

    5. Re:1-3 weeks late? by Fahrvergnuugen · · Score: 3, Interesting

      "Unless you have *specific* examples of this "ragged" nature, I'm just gonna call bullshit on your entire comment, and leave it at that."

      How about the fact that everything (on 1.0) runs as root?

      --
      Kiteboarding Gear Mention slashdot and get 10% off!
    6. Re:1-3 weeks late? by yabos · · Score: 1

      I've heard the same thing but nothing first hand. That was with the 1.0 version too, not any newer version. I think the 1.0 was pretty raw but has gotten a lot better since then.

  5. Interesting by wamerocity · · Score: 4, Interesting

    My big problem with this is that EVERY program for the iPhone has to come from iTunes, which means it will most likely be sold. I doubt Apple is going to host any freeware programs that people write out of the goodness of their hearts. I've actually been very surprised by the quality and ingenuity of some of the programs written for jailbroken iPhones, and I know that these programs will only increase in quality once real tools are released, but I just wonder how hindered it will be because of the inability of people to "just install" programs on it that they like.

    --
    "Thank you for using Stop-n-Drop, America's favorite suicide booth since 2008"
    1. Re:Interesting by wootest · · Score: 5, Insightful

      It's interesting that everyone takes for granted that "getting from iTunes and then syncing it over" will be the only way to get apps. It's likely to be one of the ways, but Apple has revealed nothing. It's all speculation so far.

      I doubt Apple is going to host any freeware programs that people write out of the goodness of their hearts.

      They already host downloadable Dashboard widgets and provide links to all sorts of software on their site and host the world's biggest podcast directory at no fee for anyone, producers or users. I don't see how helping to host applications that could solve every non-hardware related aspect ("3G!") of their product would be *bad* for them, even if some of those applications were free.

      I expect to see some way that Apple will help people sell their apps if they do end up with some sort of iTunes app store, but one approach doesn't rule out the other, especially since it likely won't be that easy to get access to their payment/transaction system.

    2. Re:Interesting by __aapdpi4193 · · Score: 3, Insightful

      Right, I guess the free podcasts which Apple hosts on iTunes are being sold... oh, wait... I guess not. By the way, Apple (Steve Jobs) has already alluded that apps through iTunes will be available for various rates, including Zero/Free.

    3. Re:Interesting by vlad30 · · Score: 2, Insightful

      I don't think that will be the only option. Just thinking about potential programs I could write for some companies but would never see use in another company and a few the company would demand be kept in-house. iTunes store would kill this however needing to use iTunes would not be a problem

      --
      Your'e all thinking it, I just said it for you
    4. Re:Interesting by Tony+Hoyle · · Score: 3, Insightful

      There's already a means to get ipod applications in itunes, and has been for some time - it'll just be extended to the iphone/itouch. The ipod touch 'option pack' ($20 to do the equivalent of set a registry entry), was the dry run of the delivery method.

      From that we know that applications will be signed.. which means some kind of approval method, and its associated cost. No great surprise there - all mobile platforms have something like it. Whereas you *could* distribute an approved app for free you'd be paying apple for the privilege.

      Presumably users will be able to sign their own apps limited to one phone with the SDK (development would be a bit hard without it.. simulators still aren't real hardware and nobody in their right mind would release an app that hadn't had real world testng), which means if you want to distribute 'free' apps then there's the extra step of getting end users to sign it themselves.

      It comes down to the SDK - if that's free then distributing free software will continue with the extra step of signing those apps yourself. If it costs money it'll kill free distribution because there won't be enough users who will pay money simply to get free stuff.. they'll pay the fees to itunes instead.

    5. Re:Interesting by Anonymous Coward · · Score: 2, Informative

      I doubt Apple is going to host any freeware programs that people write out of the goodness of their hearts.

      I don't see why they wouldn't. iTunes already has free content such as podcasts, and Apple hosts a lot of free software at their OS X download site.

      http://www.apple.com/downloads/
    6. Re:Interesting by Zann · · Score: 1

      Maybe there's a market for both iTunes software delivery system and jailbreak-style apps (like application depositories etc.) . They can co-exist together.

      I hope.

      --
      Feeling a bit scared? Afraid? That's just death lurking around.
    7. Re:Interesting by wootest · · Score: 5, Insightful

      Signed applications means that the applications have a cryptographic signature attached to them with *any* trust root, not that they have to be attached to any specific trust root. There's a leap from "applications have to be signed" to "applications have to be signed by Apple" or the more likely "applications have to be signed by an authority whose certificate is trusted by Apple". But let's say that happens: unless all development happens inside a simulator in software (and good luck testing multi-touch then), I definitely think that there'll be a way to run "untrusted" apps, and this way will be exploited to run free apps. I think Apple knows this.

      The iPod touch update was curious - the apps were already in the new firmware, and the update just "unlocked" them. (The update weighs in at 9 KB.) Since people won't get to download new firmware every time they get an app, this doesn't confirm much, although I agree that it was probably a dry run of some component in the whole scheme, most likely signing.

    8. Re:Interesting by yabos · · Score: 1

      Says who? Did you use your time machine to go in to the future or what? Just because that's the theory doesn't mean it's true.

    9. Re:Interesting by Mr.+Punch · · Score: 0, Redundant

      That's a really good point. I hope that you're right about that.

    10. Re:Interesting by Anonymous Coward · · Score: 1, Funny

      I agree fully with wamerocity. In the total absence of any facts, I prefer to speculate wildly that Apple will do the worst possible thing, darn them.

      I would also like to add an incisive, pointed automobile analogy to this. It's as if Apple gave us a Ferrari and demanded that we take it apart, piece by piece and ship each part to ourselves by Fedex. Then put a Yugo engine in it. Or whatever. Apple bad.

    11. Re:Interesting by Joe+The+Dragon · · Score: 1

      The iPod touch was based on the iphone so that update may of just turned on apps that where on the iphone but not turned on yet on the touch.

    12. Re:Interesting by elistan · · Score: 1

      All of the music on my iPhone was loaded via iTunes - but only a little of it was actually purchased there. Apple doesn't need to host any freeware - you'll simply download it from the developer directly, import it into iTunes (a simple drag-and-drop process), and sync it over to the iPhone.

    13. Re:Interesting by SoupIsGoodFood_42 · · Score: 1

      My big problem with this is that EVERY program for the iPhone has to come from iTunes, which means it will most likely be sold.

      And what exactly is your basis for thinking that? Podcasts are free and done through iTunes. Do you have an inside source or something?

    14. Re:Interesting by balbeir · · Score: 1

      Well that's where these multitouch features on the macbook air and the new macbook pros (if the rumors are true)
      will come in handy. Another reason to delay the SDK

    15. Re:Interesting by Tom · · Score: 2, Insightful

      My big problem with this is that EVERY program for the iPhone has to come from iTunes, which means it will most likely be sold. I doubt Apple is going to host any freeware programs that people write out of the goodness of their hearts. There's a lot of free podcasts on iTunes. Why do you assume it would be different for iPhone apps?
      --
      Assorted stuff I do sometimes: Lemuria.org
    16. Re:Interesting by tlhIngan · · Score: 1

      The iPod touch update was curious - the apps were already in the new firmware, and the update just "unlocked" them. (The update weighs in at 9 KB.) Since people won't get to download new firmware every time they get an app, this doesn't confirm much, although I agree that it was probably a dry run of some component in the whole scheme, most likely signing.


      Could be another SOX thing.

      After all, if they added applications ("features") to the iPod Touch in the new update, then they couldn't have accounted for all the iPod Touch revenues in the last quarter(s). They'd have to restate their earnings since this update effectively makes the iPod Touch "more complete". Sort of like the $2 802.11n enabler.

      It's stupid, but I guess everyone's so afraid (or Apple Legal is) of violating securities law. Especially how Apple was one of the high profile cases. The only thing that saved them was the fact that it's hard to claim negative losses from the backdating options screwing over investors.
    17. Re:Interesting by wootest · · Score: 1

      I could perhaps imagine that people would get a Mac mini to develop iPhone applications, but it sounds absurd that Apple would have people who already own Macs buy new multitouch-equipped laptops. (And you can't even see the screen, obviously, on the trackpad.)

    18. Re:Interesting by wootest · · Score: 1

      Yes, accounting reasons is probably why they did it, although not *really* because then they would have charged just a few bucks like with the N enabler.

      If the update is to be seen as a dry run, I still think it's curious since most of this process is not at all how applications will be delivered with the SDK. (I know as little as anyone, but I have a very hard time imagining new firmwares for delivering third party software.) And my takeaway from this is that the update was not a dry run, or a dry run of a specific component still applicable.

    19. Re:Interesting by balbeir · · Score: 1

      No, of course it won't be a requirement but I can easily imagine that the "iphone simulator" will work a lot better on macbooks with multitouch trackpads. At least you could test the gestures the same way they work on the iphone. I'm observing Apple's pattern of thinking and they always put these carrots in front of their customers to upgrade to newer hardware.

  6. Pointless? by Serious+Lemur · · Score: 3, Interesting

    What kind of /. user would buy a locked-down phone anyway?

    1. Re:Pointless? by Jackie_Chan_Fan · · Score: 2, Insightful

      Me. Its a great phone

    2. Re:Pointless? by cduffy · · Score: 2, Insightful

      One sick of phones having nearly-useless web browsers, when the only phone with a useful one is locked.

      Sometimes pragmatism wins.

    3. Re:Pointless? by mdwh2 · · Score: 5, Informative

      One sick of phones having nearly-useless web browsers, when the only phone with a useful one is locked.

      Any cheap old phone can run Opera Mini. I too was annoyed by the poor quality of my phone's built in browser, but now I never have any trouble. It even has features like server-side downscaling of image sizes, thus reducing download times (and costs) - so even if your phone does have a decent browser, it's worth a look.

    4. Re:Pointless? by cduffy · · Score: 1

      Without the (comparatively) large, high-res screen and multitouch interface, I'm skeptical -- it's not the rendering quality but the clunky scroll wheel interface that soured me on the Blackberry's browser (though granted, the rendering quality didn't help any either, and that aspect could have been fixed by using Opera Mobile). The interface is critical to quick page navigation, and the screen is critical to actually getting enough text in there at once for readability.

    5. Re:Pointless? by mdwh2 · · Score: 1

      Correction to my previous post - apparently that's "any old phone except the iphone", since OperaMini requires Java...

    6. Re:Pointless? by mdwh2 · · Score: 1

      Without the (comparatively) large, high-res screen and multitouch interface, I'm skeptical

      Well that's a separate issue - if things like that are important, I believe there are other phones out there that can do that (well okay, not sure off-hand about multitouch interface). But you shouldn't have to limit yourself purely to the quality of the built in web browser, is what I mean.

      (And to be honest, I'm sceptical anyway - people I've known with other smartphones seem to have no trouble doing ordinary web browsing, it's only the dirt cheap phones that have rubbish built in browsers.)

      But I find OperaMini does work very well even on small screens - it does a good job of organising the webpage so it fits properly, and with a reasonable amount of clearly readable text.

    7. Re:Pointless? by cduffy · · Score: 2, Insightful

      Let me back up a bit here.

      Do you think the Nintendo Wii has a decent web browser?

      I find it unbearably frustrating to use -- and that's Opera running with a much bigger screen at a higher resolution with a much higher-bandwidth input device than what your average phone provides. So call me a snob when it comes to my web browsers -- but the iPhone's browser doesn't make me want to throw the device at a wall, and in that regard it's the first decent mobile web browser I've touched.

      Look -- Opera Mobile may be good enough for you. It's probably good enough for most people. If their Wii port is any indication, I'm pretty darned sure I'd hate it. I'm not trying to argue that everyone should have an iPhone -- just that some subset of those who do may well have made that purchase for a reason other than wanting to look trendy.

      Re the large-high-res-screen thing -- I've seen other mobile devices with comparable or better screens; some of Nokia's internet tablets are great in that respect (and while I haven't used them long enough to compare the browser to Mobile Safari, the screens are fantastic). However, those devices don't double as phones except over VoIP (when appropriate connectivity is available), and I can't justify purchasing a Nokia tablet and a separate cell phone, complete with separate plans for each.

    8. Re:Pointless? by cduffy · · Score: 1

      Given the priorities I outlined (re mobile device selection), Java support is a non sequitur. I don't doubt that it's legitimately important to other people, but I never once installed a Java app on my Blackberry in over two years and personally couldn't care less.

    9. Re:Pointless? by Fanboys_Suck_Dick · · Score: 1

      I don't like Opera Mini because the HTML rendering is done on Opera servers before it is transmitted to your phone as a picture file. What this means is that when Opera servers are overloaded your pages load slowly. If you combine this with an absolutely shit OS like Windows Mobile 5 or 6 with its omnipresent task bar and menu bar eating away at your already small (compared to the iPhone) screen real estate then you really feel the suck. Opera Mini on a Windows Mobile OS really sucks.

    10. Re:Pointless? by mdwh2 · · Score: 1

      Good for you - but just like all the other basic features that the iphone seems to lack (MMS etc), the point is that even if I use them rarely, I still expect them to be there for the one time I need it. I don't want to go "Oh, I can't do that, because I got an iphone".

      I might make compromises for a cheap phone, but not for one that's way more expensive! I just don't get it.

    11. Re:Pointless? by mdwh2 · · Score: 1

      I've never seen a Wii so I don't know. All I know is that Opera Mini (not Mobile, which I've not tried) is great on my phone. Do you have any specific examples of how the iphone's browser is worth paying out the couple of hundred pounds extra for?

    12. Re:Pointless? by mdwh2 · · Score: 1

      What this means is that when Opera servers are overloaded your pages load slowly.

      I suppose the question is whether any lag due to Opera servers is greater than the saving from reducing the amount you have to download ... I don't know if any tests have been done comparing it to normal browsers.

    13. Re:Pointless? by cduffy · · Score: 1

      Why would I want to send a photo by MMS (and have to have a MMS-supporting plan or pay my service provider per-message) when I can send it in its original format and size as an email attachment for free?

      Sure, some functionality I don't care about is gone, but what's actually there is better.

    14. Re:Pointless? by mdwh2 · · Score: 1

      Why would I want to send a photo by MMS (and have to have a MMS-supporting plan or pay my service provider per-message) when I can send it in its original format and size as an email attachment for free?

      Because the person I'm sending it to doesn't have a computer/Internet connection chained to his ankle, but he does have his phone on him?

      but what's actually there is better.

      I'd rather have the choice of both.

      (Can the iphone at least receive MMS at least? Or does it not even do that?)

    15. Re:Pointless? by cduffy · · Score: 1

      Because the person I'm sending it to doesn't have a computer/Internet connection chained to his ankle, but he does have his phone on him?
      [snotty_iphone_owner]...and his phone can't receive photos as email attachments? What a POS.[/snotty_iphone_owner]

      Can the iphone at least receive MMS[...]?
      Damned if I know. Damned if I care. Never received or sent a single MMS message since I bought my first cell phone in '99 or so.

      Remember, I'm talking about the phone that's best for me, not the phone that's best for you.
    16. Re:Pointless? by cduffy · · Score: 1

      Find a friend with an iPhone. Borrow it for a few hours. I could talk about Apple's aesthetics-centric font rendering, the general enjoyability of the multitouch interface, or the quality of the layout engine... but really, it's the illusive "user experience" that makes it.

      I don't doubt that Opera Mini is great on your phone -- but I also don't doubt that you're seeing it through the lens of your own expectations.

    17. Re:Pointless? by mdwh2 · · Score: 1

      I could talk about Apple's aesthetics-centric font rendering, the general enjoyability of the multitouch interface, or the quality of the layout engine... but really, it's the illusive "user experience" that makes it.

      I see - just like any other time people try to promote Apple, they can never explain it. I'll add trying out an iphone to my list (though I don't know anyone who has one at all), along with all the other phones out there.

      Have you tried Opera Mini on a phone, btw? (Not Opera Mobile on a Wii.)

      I also don't doubt that you're seeing it through the lens of your own expectations.

      Well I'm not the one going on about "illusive "user experience""...

    18. Re:Pointless? by mdwh2 · · Score: 1

      [snotty_iphone_owner]...and his phone can't receive photos as email attachments? What a POS.[/snotty_iphone_owner]

      Well this is the thing isn't it - a phone is a device for communication. Even if I do have a smartphone and would much rather use email, my options are limited if I am then restricted only to sending images to other smartphones.

      Damned if I know. Damned if I care. Never received or sent a single MMS message since I bought my first cell phone in '99 or so.

      I've rarely used it, but I expect more features if I'm paying out hundreds, not less. When I do use it, I don't want to go "Oh sorry I can't - I'm an iphone user".

    19. Re:Pointless? by cduffy · · Score: 1

      So we've got different priorities. I don't want a massive collection of features I'll never use; I want the features I do use, done right.

  7. Good News. Bad News. by Anonymous Coward · · Score: 0, Flamebait

    The Bad News is the delay, obviously.

    The Good News is no one but the tiny Apple fanatic crowd cares. With Apple being forced to slash their quarterly shipments of iPhones from 2 million down to 1 million the question of whether Apple has another iPod or Apple TV on their hands has been answered.

    1. Re:Good News. Bad News. by Anonymous Coward · · Score: 3, Insightful

      Yeah, when one, single model from one, single manufacturer outsells ALL Windows Mobile smartphones from ALL manufacuturers for two quarters, that sure is a failure.

    2. Re:Good News. Bad News. by Anonymous Coward · · Score: 0, Insightful

      Nice strawman arguement. The Windows Mobile Smartphone market was already in the millions, with most people would would have bought one already having done so. You fail at logic, but you certainly are a very good fanboi.

    3. Re:Good News. Bad News. by Lars+T. · · Score: 1

      Nokia will be pleased: Interview in LeFigaro

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    4. Re:Good News. Bad News. by MrLizardo · · Score: 1

      Nice try. Engadget says, "What's an iPhone? 14.3m Windows Mobile phones sold in the past six months alone," but you can read it for yourself:
      Engadget: http://www.engadget.com/2008/02/11/whats-an-iphone-14-3m-windows-mobile-phones-sold-in-the-past-s/
      Source article: http://www.pocket-lint.co.uk/news/news.phtml/12780/13804/microsoft-windows-mobile-phone-sales.phtml

      --
      ^I'm with stupid.^
    5. Re:Good News. Bad News. by dreamchaser · · Score: 0

      Yes, but how many people *already* had Windows based Smartphones? I'd say just about everyone who wanted one had already bought one. Symbian is still leading the pack with regards to mobile OS market share, followed by Windows Mobile then the iPhone version of OS X.

      The iPhone is also targeted to an entirely different market segment. Windows Mobile devices are generally used by business people. The iPhone isn't; it's main market are early adopters, Apple fans, and people who like to be seen with a status symbol.

      I'll personally never buy a touchscreen only phone from *anyone*, regardless of it's OS or other features. I like being able to use my phone with one hand and to actually feel the keys I'm pressing. I've gotten to where I can type on my Smartphone without even looking at it. So, I don't care if it's Garmin, Apple, Nokia, or whomever; a touch screen only interface is a non starter for a LOT of people.

    6. Re:Good News. Bad News. by Anonymous Coward · · Score: 0

      Windows Mobile is just a weak clone of the iPhone. another MS copycat of n Apple bug free product

    7. Re:Good News. Bad News. by Anonymous Coward · · Score: 0

      Are you saying in the last 2 quarters iPhone sold more units than windows mobile?

      http://www.engadget.com/2008/02/11/whats-an-iphone-14-3m-windows-mobile-phones-sold-in-the-past-s/

    8. Re:Good News. Bad News. by Anonymous Coward · · Score: 0

      You might want to look up "strawman" and "argument" (one for definition and the other for spelling).

      Who cares if the Windows Mobile market was already in the millions? They've had four years and literally dozens of devices to get it done. One phone, less than one year, and four million units? Find me another smartphone that has sold that quickly, and tell me it was a failure.

    9. Re:Good News. Bad News. by MacDork · · Score: 1

      Yeah, when one, single model from one, single manufacturer outsells ALL Windows Mobile smartphones from ALL manufacuturers for two quarters, that sure is a failure.

      Yeah, and Mac minis outsell ALL FreeBSD computers from ALL manufacturers for two quarters... Wow that's a real achievement! What next? Will iPhone surpass the two tin cans connected by waxed string market too? Call me when Nokia's not handing Apple their ass on unit sales with a smartphone model that costs twice as much as an iPhone.

    10. Re:Good News. Bad News. by Anonymous Coward · · Score: 0

      Q: What's your future aircraft will there be on the iPhone?
      A: wtf?!

    11. Re:Good News. Bad News. by Lars+T. · · Score: 1

      Welcome to Google's translation oddities. "Appareil" = "apparatus", "appliance", "device" - "plane" = "avion", "appareil". Thus "plane" = "appareil" = "plane" - always.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  8. Developers, developers, developers by Ilan+Volow · · Score: 4, Interesting

    One of the most frustrating parts of being a mac and Apple platform developer has always been being the veil of secrecy around API's, and for anyone who's used to the mac development lifestyle, the iPhone SDK isn't an exception. Personally, I can't understand it; keeping customers in the dark may be smart marketing, but keeping developers for your platform in the dark is suicide.

    Thousands of developers are already writing code for Google's Android platform because Google released the API early, even before they released a device. By the time Apple releases their SDK, Google will already be ahead of them in the numbers of developers experienced with their API. I wish Apple could understand the enormous competitive disadvantage they are putting themselves in.

    --
    Ergonomica Auctorita Illico!
    1. Re:Developers, developers, developers by kuzb · · Score: 1, Troll

      Pro tip: You don't have to write software for the Mac. There are tons of other platforms.

      --
      BeauHD. Worst editor since kdawson.
    2. Re:Developers, developers, developers by gilesjuk · · Score: 1

      True, but is the Android hardware any good? having numerous devices running one platform is a poor approach if you want the hardware and software to integrate well. Phones have a limited interface and the easier you can make the interface to use the better.

    3. Re:Developers, developers, developers by walter_f · · Score: 1

      Apple still is a proprietary software company. Google isn't (and never has been).

      The comparison between the upcoming iPhone SDK and Google's Android (which is a platform, to begin with) makes it also clear what the main perspectives of closed-style vs. open-style developer relationships (imho, a special kind of business models) are for the foreseeable future.

      An SDK
      - that is restricted in many ways,
      - that interested developers will possibly have to apply for (not the big sw honchos, of course),
      - by means of which one will write apps that will have to make it (or not) to a single POS (by being certified, maybe even a paid certification),

      such an SDK will certainly not attract too many developers in the long run.

      Referring to small developers: Where in Apple's realm is the equivalent to Google's "Summer of Code"?

    4. Re:Developers, developers, developers by yabos · · Score: 1

      You've heard of ADC Select developer account right? You know you get pre release versions of the OS right? And a free final version when it's released right? And with your advanced beta copies you get all the access to the new APIs months before the software comes out right?

    5. Re:Developers, developers, developers by Ilan+Volow · · Score: 1

      Actually, I'm a select developer member.

      And even with the money I paid to get access to the Leopard pre-release API, I was still banned from asking fellow developers on mailing lists questions about any parts of the pre-release API in question. People on the cocoa-dev list who might have a question about some finer point of NSDictionaryController would routinely get a "Beware of Leopard" nastygram from the moderators. This is the archetypical example of "keeping developers in the dark" I'm talking about.

      Contrast this will this Google, who actually provides placed for developers to ask each other questions about their pre-release phone API http://code.google.com/android/groups.html

      I want Apple to be the dominant player in the smart phone market, as all the other players have shown through their miserable phone user experiences that they do not deserve marketshare. The problem is that Apple really is not acting in it's own best interest, and Google is.

      --
      Ergonomica Auctorita Illico!
    6. Re:Developers, developers, developers by Rick+Genter · · Score: 1

      Apple still is a proprietary software company. Google isn't (and never has been).


      Oh, that's good. So from where do I download the sources to Google Desktop?

      --
      Don't underestimate the power of The Source
    7. Re:Developers, developers, developers by jbella · · Score: 1

      By the time Android releases their phone, millions of iPhones will already be in the hands of customers. I wish Google could understand the enormous competitive disadvantage they are putting themselves in.

      Seriously, my bet is that the majority of the people who buy the iPhone will never install a third party app. We in the tech community are always making the mistake of assuming that the general market is anything like our little world that we've built for ourselves. The truth is, now more than ever, Apple is a very consumer focused company. When I walk into my local coffee shop, I see a gaggle of soccer moms with iPhones there. I'm sure this is the market Apple is prioritizing over the people who typically post on slashdot.

    8. Re:Developers, developers, developers by connorbd · · Score: 1

      How true this is. The real problem here is that when Palm made their first splash on the scene, they actively encouraged developers of all stripes and created a cult brand. Apple is not doing the same thing -- it's the same Steveishness (a tradition John Sculley carried on) that left the Mac a gaming backwater in the mid-80s, a situation it never really recovered from despite game developers chomping at the bit to get at PowerPC hardware.

      Put it this way -- I know Palm's best days are behind them, but my next MP3 player will almost certainly be a Palm Tungsten. The iPhone/iPod Touch isn't all hat and no cattle, but given how restrictive Apple is being with the platform it may as well be.

    9. Re:Developers, developers, developers by Tom · · Score: 2, Insightful

      As someone who has bought a ton of 3rd party apps for OS X, for all I care you and your kind can rot. Let me explain before you hit me in the face:

      Writing code for a pre-release, beta or pushed-out-too-early API is just one of the things that shows immature coding practices. When the API changes, you'll do what? Refactor? No, you won't, you will patch it up, put in a hack here and a workaround there.

      I much prefer the mature code written by mature people that I've come to experience on OS X. Yes, Apple is less kind to developers than MS is. The result is that MS has more developers. The result also is that every immature fuckup who can't write 10 lines without a bug and can't stand being told that he sucks, writes software for windos, not OS X.

      The software quality of most of the shareware released for OS X tops a good part of the "enterprise software" that I know for windos. I don't think that's a coincidence.

      So please, if you want to write software for an API that was released too early, instead of one that has been refined, worked over, and matured, by all means by my guest and please do it to something different, not my iPhone.

      --
      Assorted stuff I do sometimes: Lemuria.org
    10. Re:Developers, developers, developers by metamatic · · Score: 1

      One of the most frustrating parts of being a mac and Apple platform developer has always been being the veil of secrecy around API's, and for anyone who's used to the mac development lifestyle, the iPhone SDK isn't an exception.

      It's sad that crap like this, which is just plain wrong, can get moderated up to +5.

      Apple has always been very open with their APIs. Just go to developer.apple.com and look. You don't even have to register to get the documentation.

      Want the entire QuickTime file format specification? It's there, though you might find it easier to use the open API. Want to sync data with .Mac and your iPod? Sync Services, an open API. Want to interface to iChat for video conferencing? No problem. Want to build new virtual instruments for GarageBand? Free SDK, open API. Want to build a Finder plugin so people can use Quick Look on your app's files? It's documented. Spotlight plugin to index your files? Sure. Query Spotlight from your application? No problem. And that's just the Apple-specific APIs, without going into the POSIX, Unix world.

      It was the same with the classic Mac OS too, though in those pre-Internet pre-GCC days you had to buy a series of books called "Inside Macintosh", and the developer tools were a few hundred dollars.

      No, the iPhone is a major departure for Apple. It's the first time they have attempted to lock down who can develop software for one of their devices. If they had sold the iPhone unlocked, I'd likely have bought one, but I have no interest in intentionally crippled phones where someone else decides what I'm allowed to run.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  9. I would LOVE their disadvantage by SmallFurryCreature · · Score: 4, Insightful

    They managed to break records with a phone that lacked many features people have come to accept as standard, with a horrible choice of plans/carriers at a premium price.

    Nobody at all seemed to care about the lack of 3rd party apps on it when they handed over their cash for the device. They broke into the cellphone market with just 1 product in record time and you say they got the disadvantage?

    Android may do even better BUT it will do in a totally different way. First off there will be NO google phone. Android is closer to Symbian or even MS Mobile OS (whatever they renamed it to this month) then the iPhone. With the iPhone you bought a Apple product, with Android you will buy a phone from any number of phone makers that just happens to run a software suit in which Google had a hand in the development.

    Their most likely won't be a google branded phone and none of the others have enough status to sell a phone just because their logo is on it.

    Android and the iPhone are completly different products and Apple doesn't need to worry about the same things Google has too. I might buy an Android phone for its openess, but I think absolutly nobody bought an iPhone for any similar concerns. It would be like saying that Ferrari needs to publish the specs for their new car early so 3rd parties can develop roof racks and child seats for it early. Sorry, Ferrari and the people who buy them could care less about that.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:I would LOVE their disadvantage by Brian+Gordon · · Score: 1

      More like releasing a Ferrari with no ABS, no traction control, no airbags, and no.. hm, windshield wipers? Sure people can drive it around and show it off, which is what you bought it for, but engineers aren't going to pounce on one with measuring tape and voltmeters to try to figure out how to add new features- features that have long been standard in competing models. Anyone making something interesting isn't going to care about how shiny the body is, the only people who care about that nonsense are the people who aren't going to care about interesting features.

    2. Re:I would LOVE their disadvantage by vijayiyer · · Score: 2, Insightful

      Do you realize there are people value simplicity? That means no ABS, traction control, airbags, etc because that's all feature bloat leading to heavier, more "disconnected" cars - it's the driver-road interface that matters. Real drivers don't care about such things and would in fact rather drive the car than let the computer do it.

    3. Re:I would LOVE their disadvantage by fermion · · Score: 1
      The last first. In that they likely had to go with a single carrier to meet profit goals, ATT is a good choice. Verizons tends to have the mindset that they are too good for the average customer, which works for them, but would have meant that many who wanted an iPhone would not have been able to sign up.

      As far as the features go, this is how apple has always operated. Early computers did not have a parallel port. New computers only have a few USB ports. No Apple has a built in card reader. No Apple has a fingerprint reader. The Macbook Air does not have a firewire port. Apple tends to concentrate a feature set that most users can live with rather than a feature set that looks good on the spec sheet.

      People try to compare Apple to a high performance car company just because the computer tends to be a somewhat more expensive. The performance is flawed. The Apple computers are as accessible as the average car. What more apt comparison is that the average computer manufacturer is like Hyundai, putting a 375 HP engine into a POS car. No reason not to, people who don't know any better will buy it, but when I am going that fast I would much prefer to be fully reinforced cabin developed by a company with experienced in these things. Likewise, I would like the components of my computer well matched as reliable. It does not have to be god awful expensive, like a Mercedes, but it can't be build with whatever has happened to fallen off the truck.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  10. I think that's his point by Sycraft-fu · · Score: 2, Insightful

    Is that there are other platforms, indeed there are much larger platforms, and Apple is putting themselves at a competitive disadvantage by being all locked down with their APIs.

    In the case of mobile smart phones, Windows Mobile and Symbian are the major competitors (and both are much larger in terms of market share). Windows Mobile uses Microsoft's standard development tools, and has no special restrictions on software, there's lots of free stuff you can get your hands on. I don't know as much about Symbian, but a simple web search shows plenty of freeware, an IDE for Eclipse developed by Nokia (one of the owners of Symbian, and major users of the OS) and so on.

    1. Re:I think that's his point by ThePengwin · · Score: 3, Insightful

      Also, Most smartphones have Java, which is quite uniform across devices. It only seems to be used for games, but there is great potential for it.

      I think it would be smart for apple to include Java into the iphone, it would give it a pretty level playing field with other devices.

    2. Re:I think that's his point by Anonymous Coward · · Score: 0

      If Windows Mobile was so shit hot, how exactly, then, has the iPhone leapfrogged WM-based devices in sales?

    3. Re:I think that's his point by mdwh2 · · Score: 1

      Wait - the iphone doesn't do Java?

      Sorry to be questioning, I'm genuinely curious for confirmation here - does the iphone really miss out on this basic feature, or am I misunderstanding?

    4. Re:I think that's his point by lmpeters · · Score: 1

      The iPhone doesn't support Java. I was just as surprised to hear that as you--I thought Java would be the perfect way for Apple to get third-party developers onboard with the iPhone as quickly as possible.

  11. This is good... by HumanEmulator · · Score: 3, Funny

    I'll be able to get real work done for an extra 1-3 weeks before I starting hacking my phone.

    1. Re:This is good... by maiasturn · · Score: 1

      Looking forward to getting my hands on the iPhone SDK - does anyone know if the public will be able to get hold of this? - maybe I can get it via work if you need some corporate connection to get hold of it. I want to try making a virtual trackwheel, as I thought that was the perfect reduction on the iPod interface

  12. JavaME by krischik · · Score: 2

    Even that I am not a Java fanboy I moved mobile development over to JavaME and I think it is the only way to go. The (Smart)phone market moves so quickly - you don't know what platform you need next and with JavaME at least porting to a new platform won't be a pain in the arse.

    Martin

    1. Re:JavaME by Anonymous Coward · · Score: 0

      The only problem with J2ME is that it sucks cock for networking, file management and media. And anything needing any resources.

    2. Re:JavaME by dreamchaser · · Score: 1

      Eh, you obviously haven't used JavaME at all, or maybe just not recently. It's not perfect but it works quite well and it makes it fairly easy to target code to multiple mobile platforms.

  13. Eh, you mean like a classic car? by SmallFurryCreature · · Score: 2, Insightful

    Do you have any idea exactly what a classic Ferrari goes for, a car with no ABS, no traction control, no airbags, no radio etc etc etc? Yes it probably does have windshield wipers, I give you that.

    In fact for these kind of car nuts the LACK of these features is the attraction.

    different markets, why do people find that so hard to accept? Android and the iPhone are designed for different customers.

    Do you really think that anybody at Ferrari or any of their customers CARE that you can't go into the local carshop and buy decals for it?

    The iPhone simply didn't launch like that, it was shiny, it was Apple and that is why it sold so well. You might as well talk about how hard to upgrade the Apple Mini is. Sorry, nobody buys it to upgrade it.

    In the meantime we got two products that have NOTHING in common (iPhone is a phone, android a platform) of which one sold millions and the other sold NOTHING yet. Lets wait a bit and see what happens when the first Android phone actually arrives shall we? Then we can make any kind of judgement on what will be the biggest success, but remember, specialist car makers making cars that do not offer any of the 3rd party extra's and ease of use of bigger makers are still around making a profit.

    Not everything has to be same grey goo aimed at the largest market share. If Android outsells the iPhone a hundred to one, Apple still had a huge success.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Eh, you mean like a classic car? by Brian+Gordon · · Score: 1

      Whoa whoa, consumers have already proven themselves a terrible judge of a platform- buying millions of crazy-expensive shiny iPhones and not caring about extensibility or restrictive DRM. Judge a platform based on its merits, not based on how much money the public pours into the designer's pockets to look cutting-edge.

    2. Re:Eh, you mean like a classic car? by Thrashing+Rage · · Score: 1

      Bah i say, i waiting for Android to run on an Iphone then you'll have something.

    3. Re:Eh, you mean like a classic car? by swb · · Score: 1

      Do you have any idea exactly what a classic Ferrari goes for, a car with no ABS, no traction control, no airbags, no radio etc etc etc? Yes it probably does have windshield wipers, I give you that.

      In fact for these kind of car nuts the LACK of these features is the attraction.


      No, the attraction is that there were only hundreds and in some rare cases maybe single-digit thousands built. Scarcity, not simplicity.

    4. Re:Eh, you mean like a classic car? by cduffy · · Score: 2

      What DRM? Sure, the iPhone will play content "protected" by Apple's DRM, but it certainly doesn't require it. The only thing that bugs me is that it doesn't play vorbis, and the interface for adding/removing content is locked down unless it's jailbroken.

      And it has plenty of merits -- namely, a WebKit-based browser with a multitouch interface, and a multitouch-centric Google Maps interface. Those two features do it for me -- I've been waiting for years for a phone-based web browser that doesn't suck (and as far as I'm concerned, Mobile Safari delivers), and the mapping interface is good enough (and the cell-tower-based location finding is accurate enough) that I no longer have a car-based GPS unit on my wishlist, which makes up for the cost of the phone quite nicely. The only other thing I care about is being able to write my own apps for it, and I'll have that in three weeks.

      People who make a different decision from you may not be completely wrong; they may just have different priorities. I love my iPhone -- but before I switched from my Blackberry 8700, I had the data plan turned off after deciding that the web browser sucked too much to be worth my money and that I had no interest in push-based email delivery. (Why'd I buy a Blackberry, then? Battery life, Bluetooth 2.0 support, and lack of a camera were my priorities at the time). If you wouldn't make the same decision with your Blackberry, we obviously have different values on which we're basing our judgement re phones -- so it's understandable that different conclusions can be reached.

    5. Re:Eh, you mean like a classic car? by Brian+Gordon · · Score: 1

      You are aware that iphone location is only accurate to within several blocks right? That's essentially useless for road navigation..

    6. Re:Eh, you mean like a classic car? by cduffy · · Score: 1

      Of course I'm aware of its level of accuracy -- I used it for getting around Dallas on a business trip last week. It's more than good enough.

    7. Re:Eh, you mean like a classic car? by cduffy · · Score: 1

      Let me follow up here, and explain why a little inaccuracy is acceptable:

      When reading a map, I don't turn off my brain.

      So -- if I have a set of directions starting from a slightly inaccurate starting point, I look at my environment, I look at the map, I figure out where I'm really at, determine how the given directions need to be modified, and get to driving. It's not as good as the real thing, sure -- but it works well enough to stop me from needing a dedicated GPS unit, and that's good enough. If it saves me that $400, "essentially useless" it ain't.

    8. Re:Eh, you mean like a classic car? by vespazzari · · Score: 1

      Not to mention the ability to quickly search for things near your location. Such as, I dont know exactly the address of where i am and dont really want to find it out, but I would like to find the nearest gas station/theater/ER to me right now. It has come in really handy for me on occasion.

      --
      "Alcohol, cause of, and solution to, all of life's problems" -Homer Simpson
    9. Re:Eh, you mean like a classic car? by Anonymous Coward · · Score: 0

      You are aware that iphone location is only accurate to within several blocks right? That's essentially useless for road navigation..
      Depending on your location it can be even worse than that. I tried using this in downtown Cincinnati OH last week. The best it could do was narrow my location down to somewhere in downtown Cincinnati or Covington KY, which is located across the Ohio River. In other words it told me that I was somewhere in an area about the size of a zip code. Great. Google Maps could already do that.
    10. Re:Eh, you mean like a classic car? by macshome · · Score: 1

      It can be much better though too. In downtown San Francisco I've had it pretty much nail the corner I'm standing on. At home in NC though it tends to give me the general area of my house.

      It seems that when it can combine the Cell and WiFi scan results that accuracy picks up greatly. WIthout WiFi you only get the wider approximations of location.

      As a previous poster pointed out though, it tends to give a close enough approximation that you can use it.

    11. Re:Eh, you mean like a classic car? by Graymalkin · · Score: 2, Informative

      From a young age I've never really had much trouble reading a map. Apparently this is a rare and magical gift.

      I don't understand the fetish for turn-by-turn GPS directions. I guess it's because I can read maps and have a sense of direction. Last night I looked up my friend's address on my iPhone. I used the map to figure out where to get off the freeway and what side streets I needed to use to get there. The Google Maps location finder is pretty accurate in the cities I've tried it in and at least let me know where I am. Since I don't need to give those coordinates to a cruise missile I'm fine with knowing an approximation.

      --
      I'm a loner Dottie, a Rebel.
  14. you don't understand by nguy · · Score: 0

    With installable applications, Microsoft or Amazon or eMusic or whoever can create a player for the iPhone and iPod that connects to their store, completely circumventing Apple iTunes and the iTunes store.

    You can bet that that's what Apple wants to prevent; that's why they want to control what applications do and do not go on the iPhone. All this bullshit about "security" is just a smokescreen.

    1. Re:you don't understand by __aapdpi4193 · · Score: 1

      Better make sure your tinfoil hat is comfortable.

  15. closed platforms suck but... by stokessd · · Score: 2, Insightful

    I don't like the hardware I own to be controlled by some other entity like any good slashdotter, but the cell phone market is a little different than traditional computers. I'm watching Android very closely, and I hope it lives up to the hype. But needing a phone NOW and looking at the smart-phone landscape (s well as the plain old phone landscape), the iPhone is so insanely better to use than anything else out there that it is a no brainer. I've tried mobile web on co-worker's phones, and it's a joke compared to mobile safari. So putting my idealism aside I got the phone that actually made my life better. And after 6 cell phones, it's the first one that doesn't piss me off.

    The one thing that I think Android needs (from looking at the video demos) is the whole pinch zoom feature. I suspect that will be tough to get legitimately. It makes the iPhone usable with such a small screen. And after using an iPhone and watching the android videos it seems lie a glaring omission.

    Frankly as a small time developer of largely worthless code, I wouldn't have a problem tossing apple a few dollars to host my application.

    Sheldon

    1. Re:closed platforms suck but... by ibbey · · Score: 1

      The iPhone is a (mostly) great phone, but a pretty mediocre PDA. It's calendar is particularly weak. It also lacks some pretty common features such as voice dialing (more important than usual with the iPhone since it lacks a real keyboard-- it's dangerous to dial an iPhone while driving), voice notes, and a few other things that are slipping my mind right now. It's also pretty weak for email, though it might have gotten better in the last upgrade or two. I use the Gmail iPhone interface (http://m.gmail.com) which fixes most of the internal clients shortcomings. If you need a Smartphone for any of these features, I'd recommend looking at a Blackberry. If you can get by with these weaknesses (or you're willing to gamble that they will be fixed once the SDK is available) than the iPhone is great.

  16. GPL incompatible? by argent · · Score: 1, Insightful

    If you can't install self-signed apps on your own phone, then wouldn't that make it GPL-incompatible regardless of what Apple charges free-as-in-beer developers?

    1. Re:GPL incompatible? by 644bd346996 · · Score: 1

      Make what "GPL-incompatible"? That's a term that is usually only applicable to software licenses, and you didn't seem to mention any others.

      It's usually pretty hard to set up an operating system such that running a GPL application on top of it is a violation of the GPL, but that seems to be what you're concerned about. Care to elaborate about how that might work?

    2. Re:GPL incompatible? by argent · · Score: 1
      I'm talking about the Tivoization of applications on the iPhone, and the anti-Tivoization changes in the GPL3. If you can't install a binary on your iPhone if it's not signed by Apple, then having the source code doesn't do you any good... which is one of the things that motivated the GPL3 in the first place. The GPL3 restricts the distribution of GPL3 code

      So the question is, what restrictions on self-signing code or on installation of unsigned code are in the iPhone SDK and the iPhone operating system. Those restrictions will determine if you can distribute an application for the iPhone that is a derivative of code under the GPL3.

      In particular, I'm thinking of this:

      "Installation Information" for a User Product means any methods,
      procedures, authorization keys, or other information required to install
      and execute modified versions of a covered work in that User Product from
      a modified version of its Corresponding Source. The information must
      suffice to ensure that the continued functioning of the modified object
      code is in no case prevented or interfered with solely because
      modification has been made.

          If you convey an object code work under this section in, or with, or
      specifically for use in, a User Product, and the conveying occurs as
      part of a transaction in which the right of possession and use of the
      User Product is transferred to the recipient in perpetuity or for a
      fixed term (regardless of how the transaction is characterized), the
      Corresponding Source conveyed under this section must be accompanied
      by the Installation Information. But this requirement does not apply
      if neither you nor any third party retains the ability to install
      modified object code on the User Product (for example, the work has
      been installed in ROM).
    3. Re:GPL incompatible? by poopdeville · · Score: 1

      Uh, make the device GPLv3 incompatible. Did you forget about v3's ramifications for manufactured goods? A manufacturer may not use GPLv3 code in any machine in which restricts the user's right to modify and execute that code.

      --
      After all, I am strangely colored.
    4. Re:GPL incompatible? by The+One+and+Only · · Score: 1

      There will still be a mechanism with the SDK to sign code (for testing, obviously), so the only problem would be elements of the SDK not being GNU (as the compiler is still GCC).

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    5. Re:GPL incompatible? by 644bd346996 · · Score: 1

      Since when did the iPhone include GPL software? For that matter, when has GPL software ever been a critical component of a runtime system shipped by Apple? The operating system is a mix of proprietary and BSD code, and only some of the server applications and development tools they ship are under the GPL. Obviously, software in those two categories will never be shipped on the iPhone, so I don't see how the GPLv3 could possibly affect what Apple can do with the iPhone.

    6. Re:GPL incompatible? by argent · · Score: 1

      There will still be a mechanism with the SDK to sign code (for testing, obviously)

      I am not sure requiring the recipient to acquire their own key meets the letter of the GPL3.

      the only problem would be elements of the SDK not being GNU (as the compiler is still GCC).

      Oh, that at least wouldn't be an issue, because those are components of the iPhone operating system, and there is an explicit cutout in the GPL for that.

  17. Is the SDK itself going to be free or cheap? by John+Jorsett · · Score: 1

    Just wondering. I'd like to write a personal app, but I'm not willing to pay big bucks for the SDK just for that purpose.

  18. No Big Deal by stwf · · Score: 1

    I think the Dashboard model is going to be followed here with the iPhone. Just like FrontRow brought on AppleTV, iPhone's been derived from Dashboard.

    Downloadable from inside the device from anywhere, initiated via web page if desired, but with signed high quality apps available from Apple for a price.

    I doubt Apple will want to get involved with signing free or near free apps from random developers. Seems like a lot of work with some failure inevitable.

    Does anyone else think the 'SDK' is just going to be a build option in DashCode?

  19. Security by daviddennis · · Score: 2, Interesting

    The security question is not a red herring. I have witnesses a phone virus and the results are not pretty.

    A good friend of mine lives in the Philippines, where expensive cellphones are status symbols. In 1996, when I was paying her a visit, she had the latest, fanciest Nokia. It got a virus, and the virus started sending hundreds of X-rated advertising MMS messages to everyone she knew. It was both embarrassing and expensive, since the phone companies over there charge for each individual message.

    Fortunately, I was with her at the time and was able to fix the problem with f-secure's anti-virus software for the phone, but the result was a $300 phone bill the phone company refused to write off. My friend is in the upper middle class in the Philipines, and that means a $1,000 monthly income. The phone bill devastated her.

    So don't ignore the cellphone virus threat. It can cost real people real money and genuine embarassment thanks to the annoyance and subject matter of those messages. Fortunately for her, most of her friends didn't have the fancy cellphones needed to receive those messages (and catch the virus) but it was still no fun at all explaining them to people.

    So don't understate the virus threat. Steve definitely doesn't want stuff like that happening to his beloved iPhone, and as a happy iPhone owner, I can't blame him one bit.

    D

    1. Re:Security by gleffler · · Score: 2, Informative

      Right, because every other platform that lets you run your own applications has been subject to malware that has actually existed in the wild, right?

      Oh, what? They haven't?

      Sorry to say, but this story smells apocryphal, given that you explicitly mention she had a "high-end" Nokia, which would be running S60. No S60 "viruses" ever existed that sent MMS messages. If you can find one and identify it, I'd be interested in seeing it. The only S60 viruses that have ever been shown to exist in the wild propagated over bluetooth and did nothing but propagate.

      The "Security" issue IS a red herring. The iPhone has been wide open to anyone who runs 3rd party software on it for nearly a year now, and yet there is NO iPhone malware. If the concern is over security, then implement a granular permissions system like S60, where you can decide what each app can do at install time, but keep in mind that no phone virus that causes monetary harm has ever been proven to exist, for any mobile platform.

      The security handwaving is a bullshit reason for Apple to make damn sure they control exactly what you run on the phone. No VOIP, no SSH clients, nothing that will use too much data, nothing that might bite into a revenue stream Apple wants to create. They can couch it in terms of "it's for the security of the network!," yet somehow, every other network and every other device can run whatever apps you want on it and there's no problem.

    2. Re:Security by Anonymous Coward · · Score: 0

      Yeahh... The fanciest Nokia in 1996 was the 8110 (the banana). Pretty sure it doesn't run viruses. Definitely doesn't send MMS.

    3. Re:Security by daviddennis · · Score: 3, Insightful

      It was a Nokia 6600. Interesting phone. As I remember the hardware was very attractive but the UI was confusing. I remember it taking more time to figure out where the web browser was in the thing than to actually download and eradicate the virus.

      Here's your proof that this virus exists:

      http://www.f-secure.com/v-descs/commwarrior.shtml

      You are clearly wrong that no phone virus causing monetary harm has ever existed. MMS messages cost money to send. This virus sent hundreds of them. I will admit I only have her word that the virus caused her a $300 phone bill. But I believe MMS messages cost about two Philippine pesos (at the time $ 0.20) to send. When she discovered the problem, her phone was continuously sluggish and so I have no problem thinking she might have sent a thousand or so messages, so close to $300 in MMS.

      I am not an expert about virus propagation, but I suspect you need millions of users for it to be financially worthwhile to write a virus. Nokia/Symbian does have that critical mass. I do not believe there are enough jailbroken iPhones to be a sufficiently fertile market for a virus, but if you could do it on all iPhones it might be. Furthermore, if you jailbreak you iPhone, you and not Apple are responsible for your acts. So you could get a virus on your phone but Apple would not be liable in any way.

      Curiously enough, the iPhone's third party software development is done through a model surprisingly similar to what we expect Apple to do. Installer.app is a centralized repository for iPhone software. I would certainly assume that if someone added a virus to installer.app's list of software it would be rapidly removed and the developer blacklisted. Most people are relying on installer.app instead of searching the Internet for software.

      While the existing mechanism is probably very safe, I think Apple is right in being concerned about viruses,especially as adding software to the iPhone spreads from what is probably a community of a few hundred thouand at most to a community of millions.

      Hope that was of interest.

      D

    4. Re:Security by daviddennis · · Score: 1

      No wonder I got modded down!

      A slip of the finger.

      The described incident occureed in 2006.

      Sorry about that.

      D

  20. Payment for one is not payment for all by SuperKendall · · Score: 2, Informative

    From that we know that applications will be signed.. which means some kind of approval method, and its associated cost.

    My guess is that you'll probably be required to be a paid ADC member (~$500) to warrant delivery of apps via iTunes.

    That says nothing however, about how much you have to charge for applications...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  21. How is that insightful? That would preclude devel by SuperKendall · · Score: 1

    If you can't install self-signed apps on your own phone, then wouldn't that make it GPL-incompatible regardless of what Apple charges free-as-in-beer developers?

    That doesn't make any sense. You are claiming that developers would not be able to test apps on a real phone (thier own) before release. No way is that going to be the case.

    If people can download and compile apps they sign in development mode to run on their own phone, that does not in any way preclude the GPL. Heck, even if what you said was true - it still doesn't preclude the GPL, since you could always release code that people could examine and modify and change. It just would limit who could practically distribute binaries. One could imagine for example a developer working on some code the sell, but also releasing it as GPL and accepting patches that they include back into the release version.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  22. So true by SuperKendall · · Score: 1

    Although I like Apple products I was personally always hoping for a really good Palm phone as I had loved my Palm Pilot ages ago. I really wanted a smartphone but I hated all of them until the iPhone...

    Like you said, it's the first cell phone (even outside of smartphones) that doesn't piss me off. And there's a lot of practical value in that, no matter how nice they may look.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  23. You don't know much about web dev I guess by SuperKendall · · Score: 2, Insightful

    Steve Jobs announced the web SDK and said that everyone would be using that from now on (what, over GPRS? Get real steve).

    You. and everyone else that says that web development over GPRS (EDGE) ignores the whole point of what makes javascript based web dev so powerful - it greatly reduces traffic by only loading new data, not refreshing the whole page.

    Web dev over GPRS is MORE practical that straight HTML as it makes everything go faster and use less bandwidth.

    There are many things that are better to do as native apps but you would be surprised at the number of very good web based ones there are.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:You don't know much about web dev I guess by gleffler · · Score: 2, Informative

      The initial page load required to load your fancy-dance web 3.5 JavaScript AJAX all-singing all-dancing magic app over EDGE is the problem, not the concept of incremental updates with AJAX.

      Without AJAX the apps would basically be useless, now they're just merely ridiculously slow, especially if you haven't recently been using data. The time spent waiting for Safari to load, then for EDGE to activate, then the hostname to resolve, then the page to load, is all not insignificant, especially when compared to just waiting for the app to load delay with a native app.

      Using AJAX is wonderful, but it doesn't fix the fact that EDGE sucks and that web "apps" are a pathetic excuse for not delivering on real applications.

    2. Re:You don't know much about web dev I guess by SuperKendall · · Score: 1

      Since I have an iPhone, and use web apps on both EDGE and WiFi, I have a good sense for what works and what doesn't. And as much as the technical aspects of what must occur in an AJAX app over EDGE is correct, the reality is that all those steps are not at all unusably slow and many web apps actually feel pretty snappy.

      True web apps are not the same as real applications but neither was the idea as pointless as you would seem to imply. I use EDGE all the time for many web uses, both AJAX and non, and it works fine. When the 3G iphone comes out I have no plans to upgrade. Web apps were indeed a good stopgap until the API could be worked out.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:You don't know much about web dev I guess by kiddailey · · Score: 2, Interesting

      Yes, there are a great number of interesting and impressive web based apps, but I agree with "get real" in regards to them. Web apps on the iPhone (and mobile phones in general) ALL SUCK for a few important reasons:

      Lack of signal breaks the web application.
      Whether because of poor coverage, network trouble or signal interference, loosing access to apps on a device in your hand because of network issues SUCKS. For example, I tried to use a shopping-list web application, but discovered it was useless because I couldn't pull up the app while inside any large box-stores.

      Web applications vanish without notice.
      Web developers can be fickle and your favorite app vanishing from the web SUCKS. I've gone to bookmarked apps I use regularly a number of times and found only an annoying search-engine gateway page remaining.

      The web browser interface gets in the way.
      Accidentally hitting the history back or reload buttons and loosing progress in a web app SUCKS. The auto-rotation of the screen and consequent dimension change, can also hamper app usage and worse, break the app.

      I love my iPhone and I love surfing the internet on it, but I prefer my native apps over their web-based equivalents any day. And for what it's worth, a native app really only has to send data back and forth over the network, not the interface as well, so I'd argue that they are even more efficient in terms of bandwidth than web versions.

    4. Re:You don't know much about web dev I guess by gleffler · · Score: 1

      I definitely agree they were a good stopgap but would have been pretty miffed if they had left them as the only development option. I love my native apps and couldn't imagine replacing them all with web pages.

    5. Re:You don't know much about web dev I guess by __aapdpi4193 · · Score: 1

      I guess you don't actually have, or use, an iPhone. Your entire argument seems to spell that out.

    6. Re:You don't know much about web dev I guess by SuperKendall · · Score: 1

      I love my iPhone and I love surfing the internet on it, but I prefer my native apps over their web-based equivalents any day. And for what it's worth, a native app really only has to send data back and forth over the network, not the interface as well, so I'd argue that they are even more efficient in terms of bandwidth than web versions.

      I agree with all the points you made about web apps, but this last point really is not much better for web apps than native - both can choose to receive only pertinent data, so native apps are at an equivalent level.

      The "web browser interface getting in the way" is the largest problem I have found.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    7. Re:You don't know much about web dev I guess by kiddailey · · Score: 1

      "I agree with all the points you made about web apps, but this last point really is not much better for web apps than native - both can choose to receive only pertinent data, so native apps are at an equivalent level."
      I don't know ... :)

      Safari on the iPhone has persistent browser buttons on the bottom of the screen that don't exist in native apps. It also has an address bar that comes and goes. And lastly, the auto-rotation on phone tilt.

      Those are the things I was specifically referring to, and (as far as I am aware) are outside the control of the web app, so you can't ignore them programmatically.
  24. Nicer try by SuperKendall · · Score: 1

    Nice try. Engadget says, "What's an iPhone? 14.3m Windows Mobile phones sold in the past six months alone," but you can read it for yourself:

    Ahh... you did notice those were worldwide figures, right? We're talking about the US (for now).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Nicer try by DavidShor · · Score: 1
      There was a significant amount of iphones smuggled into other countries. From what I've read, that might have been the fate of a third of the iphones sold.

      So it's more of an Apple to Apple comparison then you think.

  25. Your strawman just caught fire by SuperKendall · · Score: 1

    The Windows Mobile Smartphone market was already in the millions, with most people would would have bought one already having done so

    I'd sure hate to buy into a market that was only in a few millions and seemingly unable to expand from there (you're the one claiming they can't sell new ones). That's a sure sign of weakness, and probably eventual failure (see: Palm).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  26. Misleading comment by Space+cowboy · · Score: 1

    So, that's not a veil of secrecy around APIs, that's a veil of secrecy around *unreleased* APIs. There's a world of difference. Until I read your second comment, I was thinking "what's that guy smoking ?" Apple give away the complete "professional version" of their developer kit, they publish documentation on all their APIs on the net, and frankly they seem a lot more open to developers than Microsoft are, to pluck an example out of the air.

    But what *you* mean is that they don't want their thunder stolen before a major release. Well, duh. Apple get a huge PR circus for free precisely because they don't pre-release information, and that's quite literally priceless (sometimes). You can't pay for advertising like they get, and I can see them not wanting to rock that boat.

    Now, in the grand scheme of things, NSDictionaryController isn't going to rock the world, and I can empathise with your frustration; however, there may be APIs at some point that probably would have given too much of the game away - APIs into Spotlight (before spotlight was announced), or Time Machine (before TM was announced), or the Core Animation framework for example. If you're Apple, do you go through every API function/method and decide whether it gives too much of the game away ? Or do you issue a blanket statement covering all new API functions/methods ? The latter is obviously the better course legally, and practically too I would imagine.

    As for the argument that other companies do this, well other companies have less to lose. Apple aren't doing this to spite developers, or because they haven't considered the downsides. They've looked at it, decided that what they have to lose outweighs what they have to gain, and chosen their course of action - just like *every* company does. A few billion in sales and PR is a hard benefit to overlook, and IMHO a fair chunk of that comes from the very clever and precise manipulation of the media. Apple wouldn't be the Apple of today, if they were just another no-surprises, we-all-know-what's-coming tech company. Design is important in Apple's markets, but it doesn't translate directly to sales, and Apple are doing very well in making that translation at the moment.

    Besides, it seems to me that Apple at least *try* to release-it-right rather than release-it-now. I'd like to keep a company with that attitude around a while longer, I don't think it's very common any more.

    Simon

    --
    Physicists get Hadrons!
  27. Never Had a Signing Problem by meehawl · · Score: 1

    applications will be signed.. which means some kind of approval method, and its associated cost. No great surprise there - all mobile platforms have something like it

    My phone (Spring Mogul AKA HTC Titan/Hermes) is a Windows CE device. I've yet to find a single native application that I can't install on the device because of some problem signing it. In fact, it's only with the Java sub-system that I run into these kind of issues.

    --

    Da Blog
    1. Re:Never Had a Signing Problem by Tacvek · · Score: 1

      applications will be signed.. which means some kind of approval method, and its associated cost. No great surprise there - all mobile platforms have something like it

      My phone (Spring Mogul AKA HTC Titan/Hermes) is a Windows CE device. I've yet to find a single native application that I can't install on the device because of some problem signing it. In fact, it's only with the Java sub-system that I run into these kind of issues. Same is true of my HTC Apachee (aka. PPC-6700). By default IIRC, on my particular carrier's firmware there was some sort of warning when installing unsigned apps, but disabling it was entirely possible, and not terribly difficult. My experience with a Palm-pased phone indicated no aplication-signing system. On the other hand, my understanding is that a few phone platforms may require signing, but I have no experience with this, and may be wrong.
      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  28. Consumer Preference by iluvcapra · · Score: 1

    Is a pretty big merit in and of itself. It's important not to construct a whole value system around openness without considering that; software is a tool, not some form of moral action.

    iPhones aren't vert extensible, it is true, but consumers don't seem to mind. I think the lesson of the iPhone in this regard is that Java on cellphones isn't really a platform for development as much as it is a way for the cellphone manufacturers to offload their own work on other developers. Want a good web browser or stock ticker or weather widget for your cellphone? When the market asked for these things Nokia and Sony and Moto etc. stuck a JVM into their phones and said "Not our problem!" Apple went to the trouble of making high-quality apps/tools and putting them in the box with the phone, and people seem to prefer having the complete widget instead of having the "choice" to go out and download crap. Having to think about what vendors and software I wanna run on my cellphone, just for me personally, and I wager for a lot of consumers, is sortof a choice overload.

    Which is not to say I won't appreciate the SDK when it comes out (I've been missing my old Palm timecode calculator), I just don't think cellphones sell on the virtues of their "platform" as much as sell on their "out-of-box experience." And Apple provides the best out-of-box experience, hands down.

    --
    Don't blame me, I voted for Baltar.
  29. Oranges are still orange by SuperKendall · · Score: 1

    A few hundred thousand (possibly as high as a fifth, not a third) may have gone Into one mostly country (China) not the many other countries that buy devices and do not have to hack them to use them.

    The oranges are still quite juicy and sweet.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  30. Root is *GOOD* by MacDork · · Score: 4, Interesting

    How about the fact that everything (on 1.0) runs as root?

    Being unable to run as root is where problems occur for developers. Behold the market for Nokia S60 v3 smartphone software. Half of the most popular apps are written by Nokia, because everyone else is busy jumping through flaming hoops to get their apps signed. The process is so damned bureaucratic, innovation freezes, developers loose interest in frustration, and Nokia ends up developing most of what little appears on the platform. Worse yet, the stated goal of providing security through signing is obvious bullshit when signed spyware starts popping up. It's all about Nokia controlling who gets signed and who gets to compete.

    You're root comment is a user security issue and has NOTHING to do with the availability of an SDK. If iPhone is unable to run at different user levels it is NOT Mac OS X, because user levels are a fundamental property of any *nix OS.

    Macintosh computers aren't riddled with viruses and security breaches, what makes you think Macintosh phones would be any different? If Apple's SDK "solution" is to sign apps instead of fixing their obviously broke ass permission system, then their SDK will be useless anyway just like their other iPhone "SDK." If Apple can't provide a hand held platform as open to developers as their desktop systems, then they will join the long list of companies that failed to revolutionize the mobile market.

    Right now they're blowing it, just like they blew it with the Macintosh two decades ago. I wouldn't be so upset about it if I wasn't such a huge fan of the company.

  31. Is the iPhone Too Good? by nuthinbutspam · · Score: 1

    ObviousEvil argues that the iPhone is already too good. While the SDK will only make the iPhone v1 even more attractive, will it undermine the future sales of iPhone v2?

  32. I was talking data transfer only though by SuperKendall · · Score: 1

    I agree about the browser UI elements being problematic.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  33. Sounds like a one way street by PrescriptionWarning · · Score: 1

    It almost seems like what you're saying is the API is open because you can write software that integrates with their services.

    But what if you want to modify their services, change iTunes or Front Row or Quicktime itself. I'm not sure how right I am about this, but it seems to me like they want you interacting with their apps, but they don't want you to be able to directly change their apps. Peek only, no touching. Thats not open.

    1. Re:Sounds like a one way street by metamatic · · Score: 1

      Well, they're not "open" in the open source sense of the term. But they're as open as closed-source software gets.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  34. Mod Me Down Some More, Fanbois by dreamchaser · · Score: 1

    I love it when they prove that moderation on Slashdot is way skewed towards Apple. Go fanbois!