D&D's Story Manager Answers Your Questions on Camera
Chris Perkins, story manager for the upcoming Fourth Edition of Dungeons and Dragons, took some time out this past weekend at the D&D Experience event to talk back to us. He answered the concerns of five readers who had commented on their responses to our earlier questions from January. With a large amount of information about Fourth Edition now out in the open and the NDA for playtesters lowered, there's been a floodgate of new concerns over the latest change to this tabletop icon. You might also be interested in the other videos from Gamer Radio Zero filmed at the D&D Experience event, which covers everything from DMG design to D&D Insider pricing. Chris's responses can be seen in the YouTube videos included below. Thanks both to Mr. Perkins and Michael Lescault for making this interaction possible.
Mongoose Disciple asks "Is there any concern that you've eliminated the most tactically interesting/complex characters from the game?"
Anonymous Coward asks "halivar asked what influence computer games might have had on the design of 4th ed, but what about computer games that are going to use the D&D rule set having an influence on the design of 4th ed? None of the games based on 3/3.5ed appealed to me because of the over-complexity of the rules, I preferred the older titles such as Baldur's Gate that used 2nd ed. That's obviously a personal opinion, but I know it's not an uncommon one. So, were there any design choices made based on the fact that computer games will also use the system?"
skinfaxi asks "Does WotC think all players and DMs are male?"
BobMcD asks "I'm looking at the back of that specific Tiefling Wizard's sheet, and it seems to me that conversion is going right out the window. This 1st level character seems pretty beefy to me, in terms of sheer spell face-meltage. Does 'At-Will' really mean 'as much as you want, just so long as it is your turn'?"
bugnuts asks "How does the Open Gaming License affect WotC's view on computer programs? Does Wizards consider the actual rules, the type of map, the genre, the number of d20's, etc to be their IP?"
Anonymous Coward asks "halivar asked what influence computer games might have had on the design of 4th ed, but what about computer games that are going to use the D&D rule set having an influence on the design of 4th ed? None of the games based on 3/3.5ed appealed to me because of the over-complexity of the rules, I preferred the older titles such as Baldur's Gate that used 2nd ed. That's obviously a personal opinion, but I know it's not an uncommon one. So, were there any design choices made based on the fact that computer games will also use the system?"
skinfaxi asks "Does WotC think all players and DMs are male?"
BobMcD asks "I'm looking at the back of that specific Tiefling Wizard's sheet, and it seems to me that conversion is going right out the window. This 1st level character seems pretty beefy to me, in terms of sheer spell face-meltage. Does 'At-Will' really mean 'as much as you want, just so long as it is your turn'?"
bugnuts asks "How does the Open Gaming License affect WotC's view on computer programs? Does Wizards consider the actual rules, the type of map, the genre, the number of d20's, etc to be their IP?"
Honestly, if I want to see video, I'll fire up some porn. Would it have been too much to ask to get some transcripts and/or replies in the standard, text only format that I expect from every single other post on Slashdot, or would all that typing be too much of a hassle?
-- I wanna decide who lives and who dies - Crow T. Robot, MST3K
It's geeky and all to film the interview, but this is a website not a television. Let me read the answers, mkay?
I keep casting +5 Funny, but it's not working.
Hey, Zonk, did it occur to you that some of us are at work, and thus don't have time to watch a bunch of YouTube clips? It's a lot easier to skim a text interview while waiting for the compiler than it is to sit and watch the guy talk slower than I can read.
I write sci-fi for metalheads
I don't think that word means what you think it does.
Transcripts would be appreciated. I read about an order of magnitude faster than people talk, so it drives me up the fucking wall to click on a link to find videos. Bah. No time, no time.
No one seems to have mentioned this but the creator of D&D died today:
http://news.bbc.co.uk/1/hi/entertainment/7278927.stm
Kinda stinks that this comes on the same day of the Gary Gygax's death. http://news.bbc.co.uk/2/hi/entertainment/7278927.stm
Summary:
My original question above: "Is there any concern that you've eliminated the most tactically interesting/complex characters from the game?" Meaning, none of the classes we've seen to this point for 4E are on the strategy/forethought/complexity level of any of the "prepared" casters in 1-3E.
The response, paraphrased: We realize that all of the characters in the new base game are middle of the road complexity-wise, none of them as complex as 3E wizard and none of them as simple as 3E fighter. Later material will introduce some more complex choices.
Assuming this is true, I'm happy with this response and for the first time I'm actually hopeful about 4E. I know a ton of people (mostly current or former convention-circuit gamers) who strongly prefer the more complex characters (even when they're not necessarily more powerful), and I have hope that they won't be alienated from the game. When you're looking at playing the same character for literally thousands of hours of play, a character that isn't going to be doing the same 5 things in 99% of combats becomes a lot more appealing than it otherwise might.
I'm sure I won't ever play again the way I did during my 'con' years, but I'm at least interested in giving the 4E rules a shot now.
Yeah, mostly they were good. Except the one 'Does WOTC think all players are male?". I mean seriously, all the source books are written with the default pronoun as 'she'. It's pretty rare these days to find gaming groups without at least one female in it. Been to a con lately? Yeah, people like to point out that the stereotypical male gamer geek is still in abundance, but in every con I have gone to as of late I've seen more and more women going and playing. I mean hell, is someone still living in 1980 asking this question?
Am I the only person that thinks he tap-danced a bit on the OGL question?
Vs Verbosity. But luckily, he was wearying his +3 Armor of Monotonous Speaking.
Give a man a fire and he'll be warm for a day. But light a man on fire and he'll be warm for the rest of his life.
First of all, no, I did not watch the damn videos of Perkins spewing marketer-speak. If I wanted to see video I would go to YouTube, not Slashdot.
Second, the elephant in the room is the Open Gaming License, or "Game System License" as it will be called for 4E. Basically, Wizards of the Coast is dropping open gaming in all but name. Some details are here; highlights are:
Translation: we are not going to release the actual rules under a free license.
Translation: we are moving from free-as-in-speech to free-as-in beer because we think it's in the best interest of our brand.
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
Facts are in the subject line.
As a long term player of the game- it seems to me that what they are calling Dnd4.0 is basically a new product cashing in on the D&D name.
It may be a good game, it may be a bad game, it is most certainly another attempt to mine your wallet without adding as much value as the money it will take out.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
...they're going to insert a dedication to Gary Gygax on the front page of every volume of 4th edition.
-- http://frobnosticate.com
shorter: "I've decided that WotC should give their stuff out on my terms, and also I've decided that he won't tell me exactly what I want to hear, so I've constructed a convenient straw man to attack, unsullied by actual knowledge of their position."
...why did you kill E. Gary Gygax?
So, with the passing of Gygax and these recent posts about AD&D, I'm interested in getting back into the D&D world... but this time with my kids, instead of playing as a kid. When I was heavy into D&D, well... it was called D&D and then there was AD&D, which I guess is now called 1st edition D&D, right? Anyway, my fond memories of the game were of a simple-to-grasp set of rules that just sort of nudged your imagination into a certain direction, but was open-ended enough so the DM could be the "decider" on anything outside of those rules. So, it was more about imagination, story telling, and role-playing than futzing with rules. My sense of the later editions, from casual browsing, is that the newer rules are a lot more dense - which isn't bad, but it seems like it moves it out of the league of younger players. For those in the know, will the 4th edition set of D&D have an introductory set of rules for younger players? Sort of a Wii-like version of D&D 4th edition? Ideally, I want to introduce my kids to a basic set of rules and then ramp it up as they get older. Thanks!
It took months of griping on their forums for them to start posting text summaries to the quickie video responses they put on their own website. It's annoying as hell for the reasons you and others above listed.
Did that sound like an advertisement?
OSRIC is an OGL compilation of OD&D ("Old" D&D) rules, put together in a much more easily comprehensible format than the original books. It's sort of like an SRD for 1st Edition. If you miss 1st Ed., you may want to give it a try with your kids.
Some of us have jobs to do
What I know of 4th edition is that it simplifies a lot vs. 3E, at least.
(Although that being said, the introduction of spontaneous casters in 3E makes those kinds of classes much more accessible to new players than in previous editions.)
Even 3/3.5E, though (which I think I can fairly say is the most tactically complex version of D&D so far) really can play pretty simply for normal players. A friend of mine DMs a regular game where I guarantee you that at nearly every session (with a few exceptions where one of his more knowledgeable friends have sat in), he is the only person at the table who knows jack about the rules.
If you want to try to force the troll you're fighting back ten feet to knock him into a pit, there aren't very good rules for that in 1st edition, and the DM is making something up on the spot. In 3rd edition, there are good rules for that. The question in your case is, from the perspective of your kids, when one of them tries to do that to a troll, does it really matter whether:
A) You're playing 1st edition, and you the DM are making up the rule,
B) You're playing 3rd edition (or whatever), and you the DM know the rule and just tell the player what they need to roll or
C) You're playing 3rd edition (or whatever), and there is a rule but you don't know it, so you make it up on the fly as you would in 1E?
I'd think no. Playing whatever is probably fine.
I'm sorry it has come to this, but I think we all need to make video replies and link them.
I'll start when I get home
The Kruger Dunning explains most post on
Basically, he needs to tap dance like this because the response to 4ed has been overwhelmingly negative (Mike Mearls estimated it as a 50% negative response when they introduced the idea), as opposed to 3.5, which was seen in a much more positive light. Apparently, when people play it, they like it, but nothing changes the fact that they're killing off 3.5 (what feels like) 2 years too early, and half the books they've been introducing over the last two years has been blatant test runs for 4ed - all sorts of alternate systems for doing combat (Bo9S) and Magic (ToM, MoI).
They're also killing every extant RPGA campaign (which is a big mistake, IMO, since LG came out before LC died, allowing players to bridge over).
But the only thing that actually kind of pisses me off is the snarky comments the developers have posted online (and in the 4ed Preview books) that people have been wrongly predicting the development of 4ed for years now. Of course, they started work on it 3 years ago...
They never did. The current 3e/3.5e SRD is quite far from "Free" in many regards, and the d20 System License is full-blown branding, with controls in place that let WotC retroactively change terms (this lost one company some serious money when their printed product was suddenly in violation of an update).
On top of that, it sounds like the license is reforming to such a degree that it doesn't actually grant you anything you aren't already entitled to ... citing my question from the last round (which was submitted late and never saw moderation):
This interpretation suggests that everything offered by the 4e "Game System License" is already permitted by law.
(Remember when Wizards of the Coast was a fledgling company, before Magic: The Gathering? They made greeting cards and a few unsanctioned D&D add-ons. TSR's (lack of) licensing did not permit this.)
Use my userscript to add story images to Slashdot. There's no going back.
Hey /.
I really never want 5 Flash YouTube instances loaded in my browser when I click "Read X More Bytes"
Maybe you could have titled the link "WARNING: VIEW 5 VIDEOS ON ONE PAGE"
be TSR to seem hi[p and relevent.
Granted they are trying to adapt to the changing gamer market, but they are trying to do so AND serve a corporate master stuck in the 20th century.
these [people get it:
http://www.peginc.com/Games/SavageWorlds/main.htm
10 bucks for the rule book, 10 freaking bucks.
The system allows the players to feel like hero's out of the gate. It's simple.I am a hard core DnD (Method 1, baby!) but this game system rocks.
On the plus side, I hope to see a bunch of nice mini's released for the collectible game there trying to turn DnD into.
The Kruger Dunning explains most post on
Of course they are, and that's fine. the open system was very painful for a lot of shops. It made for really bland gaming and creativity. Glad to see it go.
If you are going to create an open system, you make a generic system, and on to that. You don't create a complex system, that's been honed to a specific style of play that just sticks bit's on it willy nilly and expect it to work.
The system should be the fulcrum, rules for the game are the weights. the more you can adjust the fulcrum, the easier it is to find an equilibrium the group is happy with.
The Kruger Dunning explains most post on
Slashdot is a news site about technology for nerds. It is sad to see when they slightly stray from the norm, everyone freaks out. Yeah, it is a good idea to have a text transcript. But I thought this was a site full of people who like the cutting edge...the early adopters...the intelligent. But oh no! Streaming video is presented in front of you and this site becomes a bunch of old curmudgeon, get off my lawn types. I can't see this stuff at work either, but if I am truly interested, I will go watch it at home. It's a games article after all...your next meeting won't rely on the fact that you watched these videos. Just wish people would lighten up on here instead of threatening to move to Canada when something changes slightly.
Support a great indie game: http://www.abaddon360.com
I notice that you've attacked my so-called "ignorance" without actually pointing out any error or oversight on my part. So what exactly is your basis for that accusation? Or do you just enjoy insulting people without bothering to back it up?
There are those who complain the OGL was not really open, but I believe that it was, indeed, open with regard to game mechanics. The less-than-free clauses related to "product identity" did not prevent people from making derivative games with the SRD rules as a starting point. Malhovoc Press, for example, did exactly that.
The new plan WotC has announced is that the SRD will not contain the full rules of the game. So I reiterate, the 3.5 SRD was free-as-in-speech and WotC's announced plan is that the 4.0 rules will be free-as-in-beer.
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
You began your post by saying that you did not watch the video, which detailed at least partially WotC's position, and then went on to characterize it. You then went on (in tenor) to suggest that WotC has some sort of obligation (or at least that it would be objectively good) to make OGL "free as in speech." The former is false, even if the 3.5 version of the OGL was. The latter is your opinion, on a matter that (I will hazard a guess) is really irrelevant to the vast majority of consumers in the market.
And to clarify, I was not insulting you. I was highlighting the logical fallacies of your argument (argued to a pre-conceived conclusion, ignored readily available evidence, etc). If you feel insulted, I would say that had more to do with your position than anything I had to say about it.
I don't see why you read into my comments a delusion that WotC has any obligation to do anything. To be clear, I agree with you -- they don't have to offer any license of any kind to anyone.
I disagree with you there. The licensing terms WotC offers to publishers have a considerable impact on what products those publishers decide to print: whether they adopt 4E rules, continue making 3.5-SRD based products, or "fork" away from D&D entirely and go back to making independent game systems.
To be clear, my position is that the new licensing terms are less favorable to third-party publishers than the OGL 1.0 was, and that is bad news for anyone who wants to see 4E-compatible products from third parties (because fewer publishers will accept the license terms). How many people want to see 4E-compatible products depends mostly on whether 4E is any good, and that's another subject.
I said up-front I ignored the video but I linked to, and quoted, text sources. The video was really answering a different question, anyway (about how the OGL relates specifically to computer games). So I think one can have an informed opinion on the matter without watching the video. If the video directly contradicts what I've said, I fully expect to see comments to that effect in this thread.
As to arguing to a pre-conceived conclusion, I don't follow what you're criticizing there. How can one argue anything effectively without having made up one's own mind?
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
This might be the most insightful (or worst) set of answers from a interviewee that I've ever (not) seen! :)
"As to arguing to a pre-conceived conclusion, I don't follow what you're criticizing there. How can one argue anything effectively without having made up one's own mind?"
A more clear statement is "ignoring evidence to bolster a pre-conceived conclusion." Like it or not, that's really what you did.
When can I create my Night Elf Mohawk?
And how come there are no Frostsabers?
-- Tigger warning: This post may contain tiggers! --
Since my Technomancer Press citation got moderated to 5 and its parent didn't, here's what is important to note: The only redeeming bit about the OGL for 3e (and 3.5e) was that it allowed cut-and-paste actions, somewhat like a Free Software license, though certainly not "Free" or "Open" as we know it in the software industry (see Open Gaming and d20 System on WikiPedia). The new OGL takes this away, as sited at the top of this thread:
(An aside: I'm not a fan of authors responding to (or re-posting) their own posts, but this is an important distinction. ... which hurts my life-long dream of working there, but there's no IT/software jobs in the Seattle area to fall-back to anyway (oww, my foot...). )
I'm sure I'm also not earning any brownie points at WotC by these posts, either
Use my userscript to add story images to Slashdot. There's no going back.
Many of the RPGA campaigns were killing themselves off before the 4E announcement, or were effectively dead already.
The LC->LG `bridge' was a horrible, awful, terrible experience for basically everyone involved. Almost everyone involved agrees (I believe) that while they tried to do something good, they actually did something bad. Serious effort should be made to avoid another ``LC after LG'' situation.
Basically, they're killing off LG. I'm not really happy about it, but LG has had trouble with the far-more-minor conversions it has suffered in the past, and (having played both), a 3.5->4E conversion would be basically impossible. They don't have the support necessary to run LG and a new campaign at the same time, so they could either start a new LG or a new something else. They chose to start a new something else.
I'm not totally happy about it (I was very involved in LG, and prefer both Greyhawk and Eberron to Forgotten Realms), but I find it to be a pretty obvious choice, rather than a big mistake.
It's true. Even the BBC has the story. He was sixty-nine, had a history of heart problems and missed his saving throw vs. death. RIP
Actually, no. Not that I feel the need to justify myself to you -- especially since you've made no substantive criticism of my position (intentionally misconstruing my words counts as "ad hominem," not "substantive"). I just don't feel like giving you the last word until you actually say something.
After I got home, I did play the video, and Perkins didn't even seem to understand the question that was posed, let alone address the topic of how WotC has changed is changing its licensing terms. He sounded like an idiot.
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
I'd recommend Castles & Crusades, a sort of stripped down version of the d20 SRD into something resembling first or second edition. Nicely streamlined with a unified rules mechanic. Gary Gygax was developing his old Castle Greyhawk dungeons into the 'Castle Zagyg' productline for C&C. Even though he's passed on, he'd written heaps of notes for it and the first boxed set should come out sometime this year. I've had great success teaching C&C to casual gamers who easily get bogged down by too many rules, but there's also enough substance there to occupy other gamer types, too.
Relevant discussion on EN World: Possible [4e] Rules Patent?
GameDev.net has a campaign to fight the IP claims of Hasbro (Wizards of the Coast is a subsidiary of Hasbro): Why the Hasbro Lawsuit Should Terrify Game Developers And what we can do about it
I'm toying with the idea of a free implementation of 4e to be released in wiki form under a multi-license scheme of CC-SA/FDL/GPL that might also include a fourth license option of OGL so long as it also includes all three other licenses. I will request advice from Technomancer Press, Tom Buscaglia, and some more legally savvy friends before forging ahead on that venture.
Use my userscript to add story images to Slashdot. There's no going back.
Over time we all memorized most of the important stuff, but I figure if it wasn't important enough to stick in anyone's memory, it can't matter that much anyway.
There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
Another thing I had about "magic materials" is that it never explained what they were
This was done on purpose in 3E. And if it does change in 4E, my guess is it will go in the direction that you don't need magic materials at all anymore.
It's all part of stream lining the Magic system.
In 1E and 2E, spells listed what exactly what material component that you needed for spells. Which just added to the book-keeping of playing a spell caster.
Nothing worse then memorizing 3 fireballs for the day, and then when you go to cast the 3rd one against the final encounter of the day to realize, you'd used up all of your bat shit. (And yes bat shit and sulfer were the material components for fireball).
But don't worry, the rest of the party will have no problem stopping the adventure, so that you can go find a cave, and look for bat droppings...
Sorry if im a day late, but I have been researching this very question myself (I'd love to use roleplaying as a tool to bond with my kids)
This is a good tool to look at:
http://www.technomancer-press.com/store/index.php?main_page=product_info&products_id=9
No sig for the moment.
For the sake of completeness, current state of knowledge (basing on news provided by www.enworld.org) is that GSL (4E counterpart of 3E's OGL) will be closer to d20 license, and that GSL document will be an index of items from core books made available through license.
Also, GSL is likely to be prohibitive toward 3rd party products of the following types:
- new rule systems supplementing/replacing core rules,
- software game aids.
In other words, say goodbyes to 4E PcGen and 4E Mutants and Masterminds.
Regards,
Ruemere
Bat shit and sulfur are two pretty important components of gunpowder, too.
Funny how that worked out... you're casting an explosive spell and using explosive components. Most of the old "material components" are still explained in spell flavor text, btw.
Still, there's something to be said for it. Archers have to carry ammunition. Why wouldn't wizards need to keep their material components up to date?