Wizards don't "learn" spells, they copy new ones into their spellbooks. I think you need to re-read the chapter on magic.
In 3E, Wizards get 2 free spells to copy into their spellbooks each time they level up. But any others they come across from a scroll or someone else's spellbook must be "learned" by studying them and making a check to see if they understood it. If they fail the check, they can't copy the spell.
In fact, the text in the SRD (here) clearly uses the word "learn" for this process of wizards studying spells in order to copy them. So, I'm not sure that its quite appropriate to go advising others to "re-read the chapter on magic".
At least everyone will already know how to deal with them if they go bonkers. All you need to do is have your bodyguard T-101 freeze them with liquid nitrogen, shatter them, and then drop them into a vat of molten steel. What could be easier?
What would be the point in rigging the popular vote when it is irrelevant. The delegate vote is all that matters. Is there some value to the popular vote like more campaign dollars?
Shadowrun came more or less pre-packaged with a setting. Or at least, the rules were used with only one setting - the Shadowrun/Earthdawn world - as opposed to Dungeons & Dragons which was a set of rules that could be and was used across multiple (though similar) settings such as Greyhawk, the Forgotten Realms, and Dragonlance.
Although as a pen-and-paper gamer, I must disagree that an RPG needs to come pre-packaged with a story. For pen-and-paper gamers, part of the enjoyment is coming up with the story and watching it unfold and even perhaps diverge from what you had intended. Heck, even the setting is optional. A lot of role-playing gamers I know like to create their own settings.
So I would say that a ruleset does indeed constitute a full RPG. If you mean computer RPG, then its a completely different issue of course.
I just got back from Japan, and this attachment makes perfect sense there. Everyone travels by train, sometimes commuting 30 min to an hour. I saw a lot of Nintendo DS's being played on the trains by bored travellers, as well as a lot of people texting and watching video on their cell phones. A lot of cell phones I saw there actually have screens that rotate sideways to widescreen displays (the new phones there are huge) and have TV antennae built in for people to watch TV while they are travelling.
It sort of makes sense that someone would tap into that for the DS crowd. Although, as someone else pointed out, it is a small screen. Their cell phone display would probably be larger.
Word is that Aykroyd desperately wants to do another film but Murray refuses to even consider it after the disaster that was Ghostbusters 2. Perhaps if the game is a runaway success, that might change his mind.
Dying is nearly impossible in Star Wars Saga Edition. It might just be an artifact of playing Star Wars, but essentially all PCs are given 6 or so 'extra lives' per level. If they die, they just mark off an extra life, and stay at 0 hp. You also can't die unless you take more than your damage threshold in damage in a single hit. So you can theoretically be tossed (at 0 hit points) into a pit of ravenous wolves, and if you have a high damage threshold, still be there the next morning, since they can't kill you.
I once spent three rounds in a row coup de gracing a PC for 50 points of damage (he old had 30hp total!) and he didn't die, since he had extra lives (they're called force points) he just kept marking through.
I'm waaaay late to the party on this thread, but I thought I'd post anyway just in case Shaka gets replies emailed to him.
I just wanted to point out that what you say about the Saga rules and death is not quite right. Coup de grace does not care about damage thresholds. It simply kills the person. So an unconscious body against a pack of wolves is dead meat.
The rules aren't quite clear on the second point, but you could certainly rule that the coup de grace is no longer lowering the target's hit points to 0 if the target is already at 0. Since the rules state that the target must have been lowered to 0 hit points by the attack to qualify for spending a life-saving force point, the coup de grace no longer qualifies and they simply die. That seems the most logical interpretation to me.
Or it could be that maybe this story is not new, but I like the time travel theory. Time hopping deLoreans here we come!
In fact, the text in the SRD (here) clearly uses the word "learn" for this process of wizards studying spells in order to copy them. So, I'm not sure that its quite appropriate to go advising others to "re-read the chapter on magic".
At least everyone will already know how to deal with them if they go bonkers. All you need to do is have your bodyguard T-101 freeze them with liquid nitrogen, shatter them, and then drop them into a vat of molten steel. What could be easier?
What would be the point in rigging the popular vote when it is irrelevant. The delegate vote is all that matters. Is there some value to the popular vote like more campaign dollars?
Although as a pen-and-paper gamer, I must disagree that an RPG needs to come pre-packaged with a story. For pen-and-paper gamers, part of the enjoyment is coming up with the story and watching it unfold and even perhaps diverge from what you had intended. Heck, even the setting is optional. A lot of role-playing gamers I know like to create their own settings.
So I would say that a ruleset does indeed constitute a full RPG. If you mean computer RPG, then its a completely different issue of course.
I just got back from Japan, and this attachment makes perfect sense there. Everyone travels by train, sometimes commuting 30 min to an hour. I saw a lot of Nintendo DS's being played on the trains by bored travellers, as well as a lot of people texting and watching video on their cell phones. A lot of cell phones I saw there actually have screens that rotate sideways to widescreen displays (the new phones there are huge) and have TV antennae built in for people to watch TV while they are travelling. It sort of makes sense that someone would tap into that for the DS crowd. Although, as someone else pointed out, it is a small screen. Their cell phone display would probably be larger.
Word is that Aykroyd desperately wants to do another film but Murray refuses to even consider it after the disaster that was Ghostbusters 2. Perhaps if the game is a runaway success, that might change his mind.
I'm waaaay late to the party on this thread, but I thought I'd post anyway just in case Shaka gets replies emailed to him.I once spent three rounds in a row coup de gracing a PC for 50 points of damage (he old had 30hp total!) and he didn't die, since he had extra lives (they're called force points) he just kept marking through.
I just wanted to point out that what you say about the Saga rules and death is not quite right. Coup de grace does not care about damage thresholds. It simply kills the person. So an unconscious body against a pack of wolves is dead meat.
The rules aren't quite clear on the second point, but you could certainly rule that the coup de grace is no longer lowering the target's hit points to 0 if the target is already at 0. Since the rules state that the target must have been lowered to 0 hit points by the attack to qualify for spending a life-saving force point, the coup de grace no longer qualifies and they simply die. That seems the most logical interpretation to me.