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D&D Co-Creator Gary Gygax Has Passed Away

Mearlus writes "In the recent past co-creator of Dungeons and Dragons Gary Gygax has worked with Troll Lord Games, a small tabletop RPG publisher. Their forums have up a post noting that Mr. Gygax has apparently passed away. Gygax was known, along with Dave Arneson, as the Father of Roleplaying." Saddened reactions from well-known designers have already begun to appear online. Consider this is an in-memoriam Ask Slashdot question: How has D&D (and tabletop roleplaying) touched/improved your life? Update: 03/04 23:16 GMT by Z : With more time, official announcements have had time to appear. Many sites are featuring posts on Gygax's impact on gaming, including touching entries on Salon and CNet.

98 of 512 comments (clear)

  1. This sucks. by LordZardoz · · Score: 2, Interesting

    Its too bad, since his influence goes well beyond D&D. The impact on videogames is very far reaching too.

    END COMMUNICATION

    1. Re:This sucks. by Erwos · · Score: 2, Insightful

      I'd argue otherwise to the videogames, honestly.

      Gygax's biggest impact, setting-wise, was Greyhawk. How many video games are based off Greyhawk? None, as far as I know.

      He left before AD&D 2E, and AD&D 1E was horrifically broken as a rules system. The gold box games succeeded in spite of the system, not because of it.

      The reason that the SSI / Bioware / Black Isle games succeeded was not because of the D&D rules, but because of good writing, good settings, and good programming. The D&D connection is mostly peripheral. Witness Fallout's success even after divorcing itself from GURPS for an example of why this is true.

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:This sucks. by ackthpt · · Score: 5, Funny

      Part of my childhood just failed its save vs death.

      Thank you Mr. Gygax, for your role in many enjoyable hours of leisure.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:This sucks. by corky842 · · Score: 2, Informative

      How many video games are based off Greyhawk? None, as far as I know.
      One, actually.
    4. Re:This sucks. by Thangodin · · Score: 4, Insightful

      It wasn't the rule system itself that was important, but the very idea of a role playing game. D&D was the first attempt to come up with a war game system that could be applied to general storytelling with players each playing a single character. All the other RPG systems were derived from this core idea, and a lot of the fantasy and nearly all fantasy computer games can trace their influence, directly or indirectly, to this first RPG.

      Of course, once someone had created one RPG, it was fairly easy to come up with others and improve upon it. It seemed so obvious... once someone else had thought of it.

      Oddly enough, during the 70's a lot of former flower children tried to come up with games where players actually played together rather than against each other. They abhorred D&D for its violent content--and yet, it fit exactly the dynamics they were looking for, and RPGs are the only kind of non-competitive game that survived the decade.

    5. Re:This sucks. by BakaHoushi · · Score: 2

      But... surely he should have been traveling alongside a high-level cleric.

      Does somebody in here know Raise Dead?!

    6. Re:This sucks. by ma1wrbu5tr · · Score: 4, Interesting

      I grew up in an orphanage. Playing D&D (frowned upon by the staff and houseparents) was my only escape from farm and school work during those years. It not only helped to enrich my imagination, it gave me the first real life use for the math I was learning in school. And eventually led to my love for computers (since I just had to play this "rogue" game everyone was talking about). For that, I thank the folks over at TSR and Mr. Gygax. Gary, you truly enriched my life then, and your damage system lives on in the RPGs I play today. You will be missed. Though, I'm sure you're rolling a d20 somewhere in the afterlife, even as I write this.

      --
      Why can't we go back to using jumpers to configure slot adapter cards? Why? I say!
    7. Re:This sucks. by h4rm0ny · · Score: 4, Insightful


      I played D&D as a child and am better for it. It fostered a love of storytelling and is solely responsible for my love of probability theory. If everyone wasn't so busy in their lives at the moment, I'd quite happily still run a game as an adult.

      Mr. Gygax, thank you for creating something so great.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    8. Re:This sucks. by Moryath · · Score: 2, Insightful

      He left before AD&D 2E - actually, was forced out after his ex-wife got controlling interest in TSR and decided as a "fuck you" to mess with the company.

      The gold box games succeeded in spite of the system - oddly, I find 1st/2nd/AD&D easier to use (not to mention cross-compatible) than the 3.0/3.5 rules-lawyer nonsense.

      At least he went before WotC completely pissed all over his design by releasing the crap known as 4E. There's nothing left of D&D in that system, just a bunch of WoW kludge.

    9. Re:This sucks. by HTH+NE1 · · Score: 4, Interesting

      I propose a 21 Cast-Magic-Missile-into-the-Darkness salute.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    10. Re:This sucks. by lgw · · Score: 4, Funny

      He left before AD&D 2E - actually, was forced out after his ex-wife got controlling interest in TSR and decided as a "fuck you" to mess with the company. The fact that he was fighting a lawsuit from the man who *actually* wrote D&D was a factor as well. Regardless, he was influential through the early games that he ran, and the viral spread of the game as the people he gamed with started their own games and so on, until there was a market you could publish a book for.

      The early versions of D&D, perhaps through 2E but certainly the earlier stuff, had a distinct charm. The combat system was certainly crappy, but is was so simple and flexible that you could do what you wanted to with it easily. World War II squad vs company of orcs and trolls? Give me 20 minutes to throw it together and we'll start.

      At least he went before WotC completely pissed all over his design by releasing the crap known as 4E. There's nothing left of D&D in that system, just a bunch of WoW kludge. Wonder if he dropped any good loot?
      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:This sucks. by labrats5 · · Score: 4, Interesting

      How has D&D changed my life? If it wasn't for D&D I WOULDN'T EVEN BE ALIVE! Proud son of two nerds who met at the table top. I can't understate what D&D means to my family and I. Some families play monopoly, or watch TV. We play D&D. I will never forget some of my dad's best characters, like the alcoholic Druid, or the Wizard who really just wanted to be a chef, or the Barbarian who was so stupid he thought he was a bard and kept trying to give stat boosts with his warcry. Rest in peace Gary. I will never stop playing D&D, and the world will never forget what you accomplished.

    12. Re:This sucks. by lundqvist · · Score: 4, Interesting

      The best tribute I can think of is that some people get a country mounring for them, a few get the world ... for Gary the flags will be lowered in worlds without number ...

    13. Re:This sucks. by orielbean · · Score: 2, Funny

      Is this how Iran is going to shut down the Internet?

    14. Re:This sucks. by LaskoVortex · · Score: 5, Funny

      I would argue that Mendel has had no impact on molecular genetics.. His model system was horribly simplified and, for the traits he studied, wasn't even perfectly accurate.

      Mendel stopped doing genetics before epistasis and population genetics were even conceived of, much less understood.

      Genetics succeeded after him not because of his influence in understanding heredity, but despite it. We all know that nonhomologous recombination plays an important role in the genotype of certain offspring and that random mutations can cause drastically new traits. (I'm ignoring the fact that such traits can result in selective advantage).

      The reason genetics has succeeded as a field is because molecular geneticists have worked out a lot of the mechanisms of gene segregation on the molecular level. Mendelian inheritance has mostly played a peripheral role in this.

      --
      -1 offtopic = you admit you don't understand the sarcasm = you wasted your mod point

      --
      Just callin' it like I see it.
    15. Re:This sucks. by lemur666 · · Score: 2, Funny

      Truly a shame. His game had a profound impact on me during my formative years.

      Observes 1d4 + 1 minutes of silence then loots his body.

      --
      Corollary to Hanlon's razor: Any significantly advanced stupidity is indistinguishable from malice.
    16. Re:This sucks. by Kyojin · · Score: 2, Funny

      Rolling in his grave?

  2. FIST SPORT! by ringbarer · · Score: 3, Funny

    What loot did he drop?

    --
    "Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
  3. Casting by WormholeFiend · · Score: 4, Funny

    Spell of Silence on all the trolls!

    RIP, Gary.

    1. Re:Casting by cayenne8 · · Score: 3, Funny
      What...no saving throw?

      :-(

      Well, I guess we all have to go meet the 'Dungeon Master' in the sky at some point....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  4. How has it improved my life? by StevenMaurer · · Score: 5, Funny

    It kept me from ever being in danger of becoming an unprepared teen father.

    1. Re:How has it improved my life? by moderatorrater · · Score: 4, Funny

      Oh, um, yeah, me too. It was totally D&D that kept me from getting the girls. ;)

    2. Re:How has it improved my life? by Mad+Ivan · · Score: 3
      moderatorrater said -

      Oh, um, yeah, me too. It was totally D&D that kept me from getting the girls. ;)
      Well, actually, it got me the girl - indirectly. The people I played D&D with introduced me to a larger circle of friends, one of whom was the young woman who, 20 years ago, became my wife. (She still is!)

      Gary Gygax, Hail and Farewell!

      --
      "You may be right, I may be crazy, But it just may be a lunatic you're looking for" - Billy Joel
  5. Quick. by RandoX · · Score: 5, Funny

    Get the cleric.

    1. Re:Quick. by rucs_hack · · Score: 4, Funny

      oh you are so going to hell for that one....

    2. Re:Quick. by Anonymous Coward · · Score: 5, Funny

      oh you are so going to hell for that one....

      Which plane?

    3. Re:Quick. by T.E.D. · · Score: 4, Funny

      Get the cleric.


      That would permanently lower his constitution by one. I don't think Gary would want to live that way.
    4. Re:Quick. by Ioldanach · · Score: 3, Funny
      Are you sure? Start with Speak with Dead and ask!

      Unfortunately, I think his death qualifies as Death From Old Age and Raise Dead, Resurrection, and True Resurrection specifically exclude that.

    5. Re:Quick. by El+Gigante+de+Justic · · Score: 4, Funny

      I believe you could still reincarnate him, but he might come back as a kobold if you do that.

    6. Re:Quick. by Actually,+I+do+RTFA · · Score: 5, Funny

      Never fear, he was an American!

      Starting in 1952, the Bureau of Health Statistics which is part of the CDC, decided that you couldn't just die of old age, you had to have a reason, like you fell on your knitting needles, got hit by a bread truck, or something like that. I think they listed 130 official reasons for death.

      Since he died after 1952 and was American, he died of some cause other than old age. Hence, Raise Dead, Resurrection, and True Resurrection all work.

      Good thing I've been maxing out Rules Lawyering since I was a level 1 rollplayer.

      --
      Your ad here. Ask me how!
    7. Re:Quick. by Culture20 · · Score: 2, Insightful
      Effective rules lawyering only works when the DM is willing to play along. Our DM may not be willing, but it doesn't hurt to argue your case.

      Nevertheless, I bow to superior rule-lore.

    8. Re:Quick. by pintpusher · · Score: 2, Insightful

      Retribution for rules lawyering is stealthy, discrete and usually served cold... rules lawyering was good way to have all sorts of things go subtly wrong.

      --
      man, I feel like mold.
  6. Thank you Gary by BWJones · · Score: 4, Interesting

    How has D&D (and tabletop roleplaying) touched/improved your life?

    It's almost cliched now but as a Dungeon Master in my early teen years, Gary Gygax's work helped to refine creativity, learning, communication, strategy and logic in a way that few other tools or experiences (including school) were able to accomplish. The rule sets were were a revolution to me at the time that helped inspire an understanding of how to engineer environments, social interactions and most of all communicate in conventional and unconventional fashions. All of these tools have certainly helped in my personal and academic lives.

    I will forever be grateful to Gary Gygax and the team at TSR.

    --
    Visit Jonesblog and say hello.
  7. Best game ever by moderatorrater · · Score: 3, Insightful

    D&D isn't actually my system of choice, but roleplaying games in general were about the only time that my friends and I could get together. It was a way for us to force ourselves to hang out, and I've made several friends that I expect to keep in touch with for many years to come. I've always made up worlds that I play in, so for me D&D was a way to externalize those worlds and allow other people to affect them with me. It also appeals to many nerds' tendency to break down and quantify the world around them.

    As a side note, my sister-in-law that's currently in college was struggling with depression and a lack of friends until she started doing RPGs. Now she's got as many friends as she could wish for :D

    1. Re:Best game ever by shrubsky · · Score: 2, Funny

      "As a side note, my sister-in-law that's currently in college was struggling with depression and a lack of friends until she started doing RPGs. Now she's got as many friends as she could wish for"

      She used a ninth level spell just to get some friends?

      --
      I have suffered from being misunderstood, but I would have suffered a hell of a lot more if I had been understood.
    2. Re:Best game ever by hey! · · Score: 3, Insightful

      Not to diminish the situation your sister-in-law was in ... but that seems to be the opposite effect RPGs had on my life in high-school. I seem to remember D&D being an impediment to making friends -- but, that was the 80s and D&D was at the height of its dorkiness. :-P


      Count yourself fortunate then. You wouldn't have liked those people anyway. Too worried about their status to have fun.

      In any case you are right about the importance of the D&D system. Everybody changes rules they don't like, there are so many that are awkward or illogical or just plain inadequate. But the problem with improving rules it that it's hard to stop. In some ways, D&D's technical faults were an advantage. Making better and better systems eventually leads down a path away from role playing and back to its direct ancestor: war gaming.

      It's not that war gaming isn't fun, it's just something different. It's not that you can't make a better role playing system than D&D, but you can't make it too much better without moving falling victim to the siren call of simulation.

      Ever see a toddler running around the house pretending he can fly? In his mind he can fly. It's as close to really flying like a bird that a human being will come, even if jet powered bat suits go on the market. Adults, even young adults, are locked out of that experience. It is beneath their dignity to play.

      D&D, with it s dice and tables, its miniatures and reference books, with all its war gaming inherited paraphernalia, is just a fig leaf, and not a very large one, over childhood games like Cops and Robbers, Cowboys and Indians. People who are particularly insecure about maintaining adult gravitas immediately recognize the risk it poses to their facade of maturity or coolness.

      Well, too bad for them. You can have fun and be cool, you can be cool and have fun, but only one of those things can paramount. It's like choosing a major in college; some people can double major, but most will have to choose to major in one and minor in another. Which one would you rather miss the advanced courses in?

      Everybody feels like a geek inside; so many people live in dread that they will be found out. The great thing about being a grown up geek is that once you get over everybody saying it's uncool, you realize how much more simple, comfortable and fun to let those things that most people are apparently ashamed of show for all the world to see; things like playfulness, imagination and fantasy.

      In that way many people's lives have been made immeasurably richer by Gary Gygax's work.
      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  8. Friends by The+Aethereal · · Score: 4, Insightful

    How has D&D (and tabletop roleplaying) touched/improved your life? I made some great friends in college that I probably would not have met were it not for D&D (or role playing in general).
    1. Re:Friends by Penguinisto · · Score: 4, Interesting
      Same here, but in the military. Dunno about the other branches, but the USAF was packed to the rafters with D&D geeks, my former self among them.

      I remember playing a round of D&D once in the cargo bay of a C-141, on the way to a TDY exercise... beat the hell out of playing the same card games over and over again, and you're right - it led to meeting a lot of great people overall.

      /P

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    2. Re:Friends by ShOOf · · Score: 4, Interesting


      There were alot of us D&D geeks in the Navy too, used to play on the aircraft carrier while out on a cruise. Everyday after that 12 hr shift you head down to the forward galley and there were at least 2 games going on, sometimes more. You didn't even have to really be a part of the campaign you could just sit down, roll up a char and play for a couple hours. Played with alot of great people, we even had some officers who played.

      Gary will be missed, he gave us geeks hidden down in the basement hours and hours of enjoyment.

    3. Re:Friends by wraith808 · · Score: 2, Interesting

      Indeed. I remember being at college, my first time away from home, very intimidated because everyone seemed so much more ready for college than I. I walked into the commons and in the midst of all of the cool people, some soon-to-be dear friends were playing AD&D unaffected by the stares and questions they received as people walked by. Gygax's own eulogy of himself from an interview: "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." Vaya Con Dios.

  9. Will be missed by wembley+fraggle · · Score: 5, Insightful

    A better question would be what aspect of my life hasn't been influenced by Gygax. Safe travels, Gary.

    1. Re:Will be missed by Brazilian+Geek · · Score: 2, Insightful

      Thank you...

      Better words have yet to be spoken.

      --
      All browsers' default homepage should read: Don't Panic...
  10. Me too, if it wasn't for AD&D by georgeha · · Score: 4, Funny

    I'd have been a debt-ridden teen father driving a 13 year old Japanese subcompact. Now I'm a debt-ridden middle aged father driving a 13 year old Japanese subcompact.

    1. Re:Me too, if it wasn't for AD&D by Stoick · · Score: 5, Funny

      That's much better than being a debt-ridden subcompact father riding a 13 year old Japanese teen. Trust me.

  11. Don't Forget His Writing by TheMiddleRoad · · Score: 3, Informative

    He wrote wonderful pulp fantasy that my students enjoy to this day.

  12. Helped me get through 13 years old by dotancohen · · Score: 3, Insightful

    When I was 13 I spent one summer, er, not at home. I only got through it by visiting a 'friend' and his buddies and playing D&D every day. 7 days a week. All summer. That's how I ate. That's where I showered. D&D didn't make me friends with those kids, but it made us close and support one another. Well, it helped them support me.

    --
    It is dangerous to be right when the government is wrong.
  13. I don't get it by youngdev · · Score: 2

    Can some one please explain the fascination with D&D to me? I have been around the block with RPGs (specifically D2) but I never played D&D. Isn't it a card game? Why does being geeky seemingly go hand in hand with a fascination with D&D?

    1. Re:I don't get it by Maxo-Texas · · Score: 4, Informative

      A good D&D game combines sitting around talking with friends about movies, school, your life with
      * puzzle solving
      * ensemble acting
      * lots of calculating
      * making moral choices that give you practice for real life
      * or just reveling in being bad since it doesn't really count
      * painting
      * collecting
      * drawing
      * writing stories
      * telling jokes
      * a lot of laughter-- sometimes so hard you can't breath.

      Even a bad game has most of these-- but often drops the acting part. The worst are where the referee seems themselves competing with the players instead of entertaining them since they can always win by adding more foes or an unsolvable puzzle.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    2. Re:I don't get it by closetpsycho · · Score: 4, Informative

      For the uninitiated, I will attempt an explanation of D&D. You and a number of your friends all get together, one of you comes up with an idea for a story, and everybody else plays a character in that story. The actions of the characters in the story are moderated by the person who is telling it (the dungeon master), the choices of the friends acting in it, and the whims of random chance(dice rolls). The reason geeks are so fascinated by it, is it's a chance to hang out with friends, it's a way to be creative and tell a story, it's a chance to let your imagination go wild. In theory, it's interactive story telling with dice rolls. In practice, it's an opportunity for a bunch of friends to get together, and have some fun while exercising their imaginations just a bit. If you've never tried it, I suggest you go to a local hobby shop, and find out if they host any games. You might like it, you might not. But it is the only way to truly understand what D&D is.

    3. Re:I don't get it by esper · · Score: 3, Insightful

      No, youngdev, you haven't, assuming that the "D2" you're referring to is Diablo 2. Computer RPGs reflect the experience of in-person RPGs about as well as cybersex reflects the experience of in-person sex, if even that well.

      Take your CRPG, but replace the computer's role as a mediator of what you can do and what the results are and replace it with an actual, living, breathing human who is able to assess any action you can imagine and (with the aid of the game's rules) determine what results. At the broad physical level, there's no asinine "there's a completely immovable knee-high table here that you must walk around" simply because the game engine doesn't have support for it - if you can't jump over, stand on, flip over, carry away, take a bite out of, etc. the table, there's a specific reason for it and you have a decent chance of determining that reason.

      Much more importantly, though, it means that you can take on the persona of your character and interact with the other characters in the world - both PCs and NPCs - through that persona. You can set your own goals instead of or in addition to those presented to you. You can even negotiate the terms of the goals presented to you or their rewards instead of just walking up to the guy with punctuation floating above his head, click to talk, click a few canned responses, click "accept quest", kill 20 monsters, collect gold, repeat. (Admittedly, that's WoW. I haven't played D2, so I don't know whether it uses the floating punctuation or not.)

      You can also change the (game) world in tabletop RPGs. Things don't respawn as soon as you turn your back (unless, as in the table example, there's an actual in-game reason). If there's a dragon threatening the city and you slay it, it stays dead instead of just waiting for the next person to accept that quest so you can go farm it. If you ignore it, then that city is going to be toast and your characters will be held at least partially accountable for their decision not to even try to save it unless they make sure that nobody knows it was their fault.

      These last two combine to open up possibilities for actual stories to develop in the course of the game rather than just a series of "deliver item", "kill X monsters", and "clean out dungeon" contracts. With a good gaming group, you can get stories comparable to, and even more intricate than, the plot of a good novel or movie.

      It's a whole different world.

    4. Re:I don't get it by Culture20 · · Score: 2, Funny
      Dungeons & Dragons: Satan's Game

      ..Can I have a mountain dew?

  14. Rest in Peace by The-Bus · · Score: 4, Funny

    "Gary Gygax has passed away? I'm--"
    * rolls dice *

    "very sad to hear that!"

    (With apologies to the writers of Futurama).

    --

    Small potatoes make the steak look bigger.

    1. Re:Rest in Peace by ajs · · Score: 3, Funny

      "Gary Gygax has passed away? I'm--"
      * rolls dice *

      "very sad to hear that!"

      (With apologies to the writers of Futurama). I don't think they mind.

      From the episode:

      Gary Gygax: Hello Fry. It's a (rolls dice) pleasure to meet you.
      Gary Gygax: Here, take my +1 mace. RIP E.G.G.

  15. Sad day... by painandgreed · · Score: 3, Funny

    ...if only I had a 1000 GP gem.

  16. yes. bad taste. by RyuuzakiTetsuya · · Score: 2, Funny

    Man failed his save roll.

    RIP

    --
    Non impediti ratione cogitationus.
  17. Since I believe premarital sex is wrong by unassimilatible · · Score: 3, Funny

    I'd like to thank Gary and D&D for ensuring my virtue in grade school.

    --
    Slashdot "libertarians": Small government for me, big government for those I disagree with. -1, I disagree with you
  18. It was... by Jabbrwokk · · Score: 5, Funny

    [rolls dice] a pleasure to know him.

  19. RIP Gary by Weaselmancer · · Score: 4, Insightful

    You gave me a lot of my favorite childhood memories.

    Thanks Gary. We'll miss you.

    --
    Weaselmancer
    rediculous.
  20. Missed by all his friends and admiers by IAmAMacOSXAddict · · Score: 4, Informative

    I'm currently on the play test team with Jeff T. in Gary's current works (Castle Zagyg). Gary was was the Progenitor of all modern gaming. Imagine a world that did not have D&D. Computer games would not have developed in the way they have, they would be 3d versions of Chess etc. Gary's work, and the work of the people that have followed have entertained us for decades, and through Gary's work we will be entertained for decades and centuries more... Bob H.

    --
    MacOSX, because making *NIX better is a lot better than waiting for Micro$loth to fix Windows
  21. Farewell Gary, glad I met you. by binaryspiral · · Score: 5, Interesting

    I had the opportunity to talk with Gary at a GenCon (when it was still hosted in Milwaukee) back in the 90's. I was a teen and full of questions having played rpgs for many of my years growing up.

    He was friendly, and a fun guy to talk to. I was actually quite amazed at how interested he was at talking to my friends and I about the game and actually was very interested in what we thought of the 2nd Generation of D&D.

    I only had the chance to meet him once, but I was glad I had the opportunity.

    Farewell, Gary. Thanks for the great games and entertainment.

    1. Re:Farewell Gary, glad I met you. by KnoxKnight27 · · Score: 3, Informative

      I also had the opportunity to meet Gary this past year at Gen Con Indy 2007. And actually I was lucky enough to interview him:https://owa.bestbuy.com/exchweb/bin/redir.asp?URL=http://www.youtube.com/watch?v=x5Jvnm9ahJM (I'm the bald one). Gary was by far the coolest person that I have ever met. Today is a sad day for all kinds of gaming. Gary you will be missed.

    2. Re:Farewell Gary, glad I met you. by KnoxKnight27 · · Score: 4, Informative

      Sorry that URL should have been http://www.youtube.com/watch?v=x5Jvnm9ahJM

  22. Where would we be without Mr. Gygax? by Push+Latency · · Score: 2, Insightful

    He will be sorely missed. R.I.P. Gary.

  23. RIP Gary, thank you so much by Brazilian+Geek · · Score: 2, Insightful

    Thank you so, so, so much.

    D&D helped me through my timid teens, made me friends, made me love reading (introduced me to Tolkien) and led me to Rogue, Hack and Nethack - which, in a way, helped me fall in love with computers.

    I'll be sure to break out my old, old, old D&D books and read them over for old time's sake.

    Thanks Gary and rest in peace.

    --
    All browsers' default homepage should read: Don't Panic...
  24. Neverwinter Nights by PIPBoy3000 · · Score: 4, Interesting

    While I wasn't a big D&D fan, I loved the idea and always enjoyed tinkering and making up stories. When Bioware put out Neverwinter Nights, I started my own campaign, which was received quite well. When Neverwinter Nights 2 came along, I started yet another and don't plan on stopping.

    At one level, it's simply a hobby that combines a lot of skills I enjoy practicing. The scripting language is C-like, which probably helped me get over a long habit of programming in Basic-like languages. Modding is also something I can share with my kids, as my son enjoys tinkering around with the toolset and putting together simple modules.

    On another level, I'm in awe of the people who have played my modules and how I've touched their lives. I remember getting an e-mail from a woman who was dying of cancer and how a particular moment in my game made her husband laugh for the first time in a long while. I got another letter from a young man in the Israeli army, talking about how my games were a bright moment in an otherwise terrifying life.

    I think Dungeons and Dragons has ended up being something larger than it was originally envisioned. My kids make up these elaborate "playing pretend" stories. D&D has turned this instinct for adventure into something adults can do without too many funny looks. We all need to play the hero and live a life bigger than ourselves. Gary helped give that to us, and for that I am most grateful.

  25. Same, plus: by Mongoose+Disciple · · Score: 3, Interesting

    I met the woman who would later be (and still is, to be clear) my wife through my gaming friends.

    Other friends of mine have changed careers and gotten much better jobs through friends they met gaming.

    Clearly D&D is a gift to the world that's touched a lot of lives, and not just those of parents'-basement-dwelling pasty teenagers.

  26. Pouring... by dbc23 · · Score: 5, Funny

    Pouring out a 40 of mountain dew for my dead homie.

  27. As silly as it might seem by sjvn · · Score: 3, Interesting

    I might not have been become a computer journalism without his influence. Some of the first stories I ever published were 'tech analysis' D&D stories. You wouldn't believe how much a volume a D&D fireball actually takes up in an enclosed area. Well, not until you've been fried by one anyway, or the fine art of bouncing lighting bolts off obstacles.

    Beyond that, I can't begin to count the number of hours I spend enjoying first D&D in 1975 and then all the other RPGs that followed it.

    Good-bye Gary.

    Steven

  28. D&D is IRL software by graveyhead · · Score: 4, Interesting

    I've made a similar post once before, but it seems appropriate now.

    D&D was my entire reason for becoming interested in programming computers. In the early 80's what I realized is that D&D is the "software" of games. Modules expand the original game in new ways that nobody thought of before. They expand the core system in new and interesting ways.

    Sure, software was already doing this on computers at the time, but it really helped my brain make that leap at a young age - software is extraordinarily powerful.

    It also seemed to foster a healthy (or unhealthy of you believe Jack Thompson ;) love of video games and computer graphics.

    Thank you Mr. Gygax. You will be missed.

    --
    std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
  29. Not just YASD by 192939495969798999 · · Score: 2, Funny

    It says he died of health problems, but we all know his passing was the result of the most classic of roleplaying deaths, the Nethack death "touching the edge of the universe". That's a death worthy of the father of roleplaying... thanks for helping me and friends through our early teens, GG!

    --
    stuff |
  30. Funeral Details? by Skevin · · Score: 4, Funny

    Nevermind the cleric. Which funeral home?

    Seriously, does anyone have funeral details yet? I somewhat envision the geek version of Mother Theresa, when she died, only with about a third as many people attending...

    However, I expect twice as many people demanding that the Pope canonizes "Saint Gary", the Patron Saint of Natural Twenties, Preserver of Virginities; may your troubled heart find shelter in His mother's basement.

    S.

    --
    "Twice half-assed makes an ass whole." --Solomon K. Chang
    1. Re:Funeral Details? by Black+Art · · Score: 4, Funny

      "Saint Gary", the Patron Saint of Natural Twenties, Preserver of Virginities

      I find it ironic that the man credited for preventing so much sex had six kids himself.

      --
      "Trademarks are the heraldry of the new feudalism."
  31. First chat with the Almighty by EricTheGreen · · Score: 5, Funny

    "Mr. Gygax, care to explain why I wasn't included in Deities and Demigods?"

  32. Appareantly he got a glimps by geekoid · · Score: 3, Funny

    of 4th edition.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Appareantly he got a glimps by sckeener · · Score: 4, Informative

      of 4th edition.

      Nah, he just wanted to go out on His Day. Today is DM's Day!

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  33. saved my life by chelanfarsight · · Score: 2, Interesting

    despite all that the news and religious right were spouting in the 80s when i was a kid, dnd actually saved my life. i was a chronically depressed, suicidal adolescent with no social contacts outside my immediate family. dnd let me open up imagination and share it with likeminded people. taught me invaluable reference skills, story telling, group management, but most importantly it insisted that i interact with others and in doing so provided me with the slow crawl back to reality. i dont know that gary would have understood the seriousness of all that, but what that group created was an invaluable part of my life. goodbye e. gary gygax and thank you.

  34. Gary Gygax was a god. by Khopesh · · Score: 4, Interesting

    Really: Ernest Gary Gygax was a god. He turned the wargaming world on its head when he created a fantasy-based game, and did it again with the little supplement in the back that dealt with more individual encounters. His legacy was this new attention to detail, a whole genre, richly inspired by Tolkien's similar work, and spawning universes of imagination to touch generations. ... for this reason, I'd say he was a creation god, having created the world of role-playing games, significantly influencing the Fantasy genre itself, and even brining polyhedral dice to a more mainstream world. Gods don't die; Gygax will live on as only the most significant fathers of ideas do.

    D&D has been a part of me since 1986 or so. I've been actively playing and even designing rules for most of that time, even if I had no idea of what I was doing. How did D&D improve my life? It gave me a gateway to my imagination, allowing me to express myself in creative ways that would otherwise have been developed far less aptly. It increased my vocabulary ("what does 'proficiency' mean?), and in triggering my interest in Tolkien, it caused me to learn much of linguistics, etymology, and language, not to mention the reading of fantasy novels including RA Salvatore's Drizzt books. Its limitless possibilities make me laugh at MUDs and MMORPGs for their simplicity ... I can't play CRPGs or the like thanks to having discovered the real thing.

    Thanks, Gary. From your days guiding the RPG movement, to your voice-overs on the D&D television show, to your return to the core team with WotC, you had a great run. We always wanted more, but that's only because you always provided so much. You will be missed, and never forgotten. So long and thanks for all the books.

    PS: Anybody thinking of DMing or writing about a game or fantasy world (even outside the context of D&D) should take a look at his book Master of the Game, which is sadly out of print.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
    1. Re:Gary Gygax was a god. by geekoid · · Score: 2, Insightful

      "Really: Ernest Gary Gygax was a god. "

      please. He created a game that allowed people to play individual pieces in a war game. It became an influential game that created an industry, but he was hardly perfect.

      His comment about women being good for gaming because they bring food and tidy up says much.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  35. Re:Well by kitsunewarlock · · Score: 2, Interesting

    To continue my eulogy...I've been posting this on the all the forums I frequent. Oh, and the official DnD site is changed...

    Today Gary Gygax, co-creator of Dungeons and Dragons and one of the main promoters of the RPG industry leading it to its current place as a tabletop, online and video-game staple, has died.

    His legacy will live on for eternity...that man touched and helped more lives than any other game developer of the last 40 years (probably yourself included, whether you know it or not).

    Kinda weird it'd happen on 3-4, given the current transfer of DnD from 3rd to 4th edition too...

    His innovations to gaming are so countless and great that today we see them as such staples that we probably couldn't imagine a current "gaming industry" without his advances. His promotion of Gen-Con and many other conventions to spread the name of DnD helped create modern video games as we knew it by spreading tabletop gaming to colleges that would later develop games like Zorc...which would later go to influence such known franchises as Zelda, Final Fantasy, etc...

    Dungeons and Dragons (and Chainmail...long story there) were the first character based roleplaying games of all time (there were some games like...well improvised acting and reinnassiance fair things, but nothing with rules, dice, etc...). Dungeons and Dragons set a fantasy standard that continues to influence RPGs to this day. In fact, if you've ever played a fantasy based RPG, odds are its like that because of Gygax (who adapted Chainmail into Dungeons and Dragons). Gygax can be creditted with inventing the slime monster from things like Ragnorok and Dragon Warrior (he created the first "ooze" monsters in gaming: the gelatenious cube and deadly pudding!). The basic "team" system (The warrior, the caster and the healer) is his design. Although influenced from hundreds of fantasy novels, things like collecting magic items, potions, spells-per-day, a spellcasting system limiting the number of spells a wizard can cast *at all*, hit-points, armor, strength stats, dexterity stats, constituion stats, charisma stats, intelligence stats and wisdom stats on a character can all be attributed to his legacy (even if he didn't directly create them, someone on his epic team did, and he was basically the head of his team and best promoter of the game).

    Fireball? His. Magic misisle. You bet your ass. Feats are from Dungeons and Dragons, although not a gygaxian creation. *Classes* are derived from RTS-style tabletop war games and first appeared in Chainmail and Dungeons and Dragons. Although in 1.0 you could only choose between non-human races OR classes (so no elf-thieves until 2.0).

    Anyways Gygax, to you I pour out the remaining contents of my Health Pot and tip my +2 cap of intellect. May more great developers forever learn from your innovation and may we meet someday in the afterlife. I'll bring my dice if you have a campaign ready by then.

    --
    Ginga no Rekshiya Mata Each page.
  36. Re:Thank You Gary! by DirkGently · · Score: 2, Funny

    ...crazy elfish-looking demon from...

    That's a githyanki. Didn't even have to look it up. ;-)

    D&D, specifically first edition rules, were a huge part of my childhood, too. I remember my first introduction. Being six or seven, my cousin had me take over for him while he was up from the table. Killed his shiny new cavalier (Unearthed Arcana had just come out) with a 1/1.

    Wow. Until just now, I had almost forgotten. Some 10 years later, I set fire to his '90-ish Cavalier. It was a completely freak electrical fire in the dash, but it was me, just the same. :-D

    Anyway, Gary started an avalanche and I'm glad I got caught up in it.

    --

    I keep trying to pick fights, but I can't shake this Excellent karma.

  37. I feel sorry for the cemetary... by gmcraff · · Score: 2, Funny

    They're going to wonder at the legions of people in various modes of dress, from lawyers to pimply-faced geeks to Vin Diesel, that will stop by and pour out a tube of dice on his grave.

    And then they'll realize they have to have someone go out and clear up the piles before they can mow. A lawnmower hitting Gygax's grave will cause a 30' radius spray of polyhedrons, doing from 1d6 to 3d6 damage depending on the horsepower of the mower.

  38. Re:DnD has not improved the life of anyone I know. by mark-t · · Score: 2, Insightful

    but its mostly a trap for the mind, and an escape from the real world, just like video games, drugs, and alcahol.
    An escape, I would agree with... but calling it a trap, I would not. D&D is essentially just a grown-up version of the imagination-using games that children play when they are young... cops and robbers, good guys and bad guys, make-believe... or what have you. Never underestimate the importance of simple relaxation and play.
  39. My remembrance by HikingStick · · Score: 3, Interesting

    I will always remember Mr. Gygax as the man who, while villified by many, was responsible for introducing me to a world of unlimited imaginations where grand adventures took form. The doorway of imagination he opened through his game allowed me to dream bigger dreams and to imagine entire worlds within my own mind. More than any English teacher, Mr. Gygax, albeit indirectly, moved me to write stories of epic scale. Without Dungeons & Dragons, neither would I have known so many great friends.

    Now he has passed from the game we call life. I don't think Mr. Gygax failed his last saving throw, but rather that the Great DM determined that it was time for his character to be retired. He will be missed.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  40. Seeing things from a different perspective by sscroggins · · Score: 2, Interesting

    As most people that game and grew up in the `80's D&D was my first RPG so, even though I moved away from it to other games, I still get nostalgic thinking about "the good old days".
    I don't remember the site, but several years ago some people were ripping Gygax because, apparently, it was the popular thing to do. I posted, saying that just because you don't like the product that the guy was currently involved with was no reason to slam him personally or to take away from the contribution that he'd made to a hobby that so many of us share. He read it and got back to me, basically saying that it was good to know that there are still some decent people out there. He seemed like a pretty nice guy from the few e-mails that we sent back and forth.
    I work for a pretty huge company now, and I need to communicate with people of diverse backgrounds at all levels of the organization. My gaming experience has helped me do that effectively. Learning to look at things from someone else's perspective is an invaluable skill. Gaming also taught me that not every situation calls for a leader, but sometimes it's definitely helpful.

  41. Also thank Dave Arneson by LordZardoz · · Score: 2, Informative

    Dave Arneson (that other guy who invented D&D with Gary) actually invented the HP concept as it was used in D&D.

    END COMMUNICATION

  42. Re:DnD has not improved the life of anyone I know. by Mongoose+Disciple · · Score: 3, Insightful

    Really, in these respects, it's little different from any other hobby or distraction.

    I know dozens upon dozens of healthy, well-adjusted adults who, shockingly, have good jobs, function normally in society, have regular consentual sex with other people, and game.

    People who "piss away" their future playing D&D aren't doing it because D&D is just that addictive or compelling. They're doing it because they're so unhappy with the real life they're avoiding. What you're seeing is the symptom, not the problem.

  43. A poem by kitsunewarlock · · Score: 2, Interesting

    Thank you Mr. Gygax for all you've done,
    From Forgotten Realms to Grayhawk, and even Darksun.
    Thank you for hit-points, ability scores and class.
    Thank you for oozes and drow (who frequently kick my ass).

    You've inspired so much, from Sephiroth to Warcraft,
    and yet you were still designing more even when you left.
    Yet very few can Knowledge (gaming) your name (a pox upon their fumble!),
    A man who's inspired and made multiple industries, and yet so humble.

    Who forged the greatest gaming convention to last until this day.
    Who gave us such joy with his games t'was like dancing with fey.
    Who brought together so many friends who grieve for you this morn.
    Who made such diabolical adventures I'm suprised you don't have more scorn. (:3)

    Who inadvertently birthed and slayed more dragons than any other man,
    or at least the dragon slayers who adventure across the land.
    Of course now our adventures will miss you and your gray bearded face.
    And all some may have as a momento is a feather token or +2 mace.

    And while your up in the plane of epic designers of great fame,
    I beseech you to prepare yourself and later meet me for a game.
    I probably won't get to play with your group (the trinity and Wilde to name a few),
    I hope you'll visit me in regular heaven (I'll bring the pizza and the dew).

    --
    Ginga no Rekshiya Mata Each page.
  44. They go back to HG Wells... by MsGeek · · Score: 4, Interesting

    ...and his Little Wars: A game for boys from twelve years of age to 150, and for that more intelligent sort of girl who likes boy's games and books. (Dig the not-so-veiled sexism of that title!) Yes, his rule set for gaming has passed into the Public Domain, so you can use them for free if you want to.

    Little Wars was initially released in 1913. A 2004 printed edition of the work comes with a foreword...by Gary Gygax.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  45. Actual News For Nerds by CranberryKing · · Score: 2

    Just have to point this out. Considering the volume of non-nerd related news here these days (consumer electronics, business news, &c.), this piece belongs on slashdot.

  46. Re:DnD has not improved the life of anyone I know. by MightyMartian · · Score: 2, Insightful

    I also agree that the 80's crap is very similar to what is going on now with the violent video games craze... All I am trying to say, is that this game has not improved anyone's life that I know. It is not a self help regimen, nor is it a magic wand to make your problems go away. It is a pause, and if a pause helps you take better action, good. If it lets things fester and grow worse, bad. In either case, it is not action.


    I don't think anybody said it was. But there are a sufficient number of people out there who say that it has helped, at least in learning how to focus creativity, that I think you're off base. Because it may not have helped you doesn't mean it hasn't helped anyone. You clearly have negative experiences, but it's a mistake to lay the blame on a game.
    --
    The world's burning. Moped Jesus spotted on I50. Details at 11.
  47. You are out of your mind. by Molochi · · Score: 4, Insightful

    I strongly doubt we would have World of Warcraft, or indeed most video games we enjoy today if there had never been a D&D. And I also strongly doubt the commercial success of TSR would have reached national (let alone world wide) recognition without Gary Gygax. The idea of a persistent character that gains experience and becomes more powerful the longer you play it was contrary to the wargames that evolved into D&D. D&D rules spawned ideas for hundreds of other table top RPGs, perhaps because its rules were "broken" but also because the concept was revolutionary and gave would be game designers an industry to design in.

    I never particularly cared for D&D or WOW, but I would not try to conceal its enormous influence of Gary or TSR.

    --
    "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
  48. Not willing to play along by Valdrax · · Score: 2, Funny

    Everyone knows God is a killer DM. No one makes it out of *his* modules alive at the end.
    Puts Gygax himself to shame.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Not willing to play along by Culture20 · · Score: 3, Funny

      No one makes it out of *his* modules alive at the end.
      Except when he play a module himself and casts Resurrection... ;-)
    2. Re:Not willing to play along by Anonymous Coward · · Score: 3, Funny

      Yeah, the bastard is always giving his son special favors. That's why I stopped playing in his game. At least in Cthulhu's game, I know that everybody is going to get eaten.

  49. how did it change me... by nuclear_zealot · · Score: 2

    My vocabulary. I know exactly when and where I first read the words 'Dexterity' and 'Constitution'. For that matter, 'Wand of Orcus' and 'Prestidigitator', but I digress.

  50. Mod Parent Awesome! by Count+Fenring · · Score: 2, Funny

    What, good sir/madam, is the offering required to begin worship of your august self, and the fiery blade of sarcasm you so righteously wield.

  51. Re:DnD has not improved the life of anyone I know. by Anonymous Coward · · Score: 2, Informative

    Anectodal evidence is not what I used in the case. I used personal experience. The difference is huge.

    Not to the rest of us, by definition.

  52. A old friend to be sorely missed by Tom+Christiansen · · Score: 2, Interesting

    [ I know it's late, but trying to write even a half-decent eulogy and
    restrospective of a person like Gary Gygax this takes a bit of time
    to think about. Mea culpa. ]

    To the rest of the world world, Gary Gygax was the guy who created D&D
    (Dungeons and Dragons) back in Lake Geneva, WI, and who started the company
    there called TSR Hobbies, which produced it.

    To me, though, Gary was just my neighbor down the ways a bit along Center
    Street. I lived down the street and around the corner from from him,
    *worked* for him at TSR for about 4 years, played games with him, on and
    off the job. Hung out with his son Ernie and pal Skip (Ralph) Williams a
    good bit in high school, since the other kids of my own age I found--um,
    boring and slow. I'd sub for Skip on his paper route at times, and once
    Ernie dragged Skip into D&D, I wasn't far behind, even thought I was like
    five years younger than they were.

    Gary was from my folks' generation--actually a little older even. Gary was
    smoething of a nobody for the longest time, our semi-employed town cobbler,
    whose flame-haired wife, Mary, a fervent Jehovah's Witness, was the mother
    of their 6 children (2m+4f) who lived in the only sesquistoried house I'd
    ever been in. His dad was a violinist down in the Chicago Symphony, but
    Gary never got the hang of the instrument.

    I also seem to recall Gary may only gotten a college degree later in life,
    if then, but even so, it was something like a BA-English and may have been
    of the honorary or over-the-net or mail-in variety, Gary initially being
    one of those bored-with-school drop-out sorts. People around town really
    didn't think much of him--*UNTIL* he became rich.

    But before then, the talk of the town wasn't very good about him. "All
    those kids, and all you did was shoe repair with maybe a little insurance
    on the side? And your wife has nothing better to do than to be knocking on
    our doors passing out Watchtower pamphlets? What kind of a way to raise a
    family is that?" You know how critical some small-town people can be of
    others, especially when they just don't know the people their bad-mouthing.

    But I did, and I never thought that. It was especially fun to go over to
    Gary's house, not just because of his jokes and stories, not to mention the
    virtual library books and comics he had littered about everywhere, but also
    because that extra half-story was kidsville, since only we kids could get
    around standing up straight in it and the adults were crippled. I always
    enjoyed Gary's first wife, Mary, even if she did have funny pamphlets.

    I got into D&D just after Don Kaye died, which would be in 1975. I
    remember stopping off at 542 Sage Street with Skip (Ralph) Williams to get
    some D&D books or supplements from Don's widow. This was just across from
    the street from Eastview, the grade school I'd only just then completed the
    6th grade at, and barely half a block from my home.

    Later when Gary and Brian Blume moved the business to the corner house a
    couple blocks to the north, called the "Dungeon Hobby Shop" then. The
    downstairs was retail, the upstairs games-design. I helped out in the
    store and in shipping and mailing. By the time I was old enough to be
    hirable, TSR had moved down to the choicest of spots in town: the old
    hotel property at corner of Broad and Main, which at that time was Lake
    Geneva's only stop-light. We didn't even have 5k inhabitants at the
    time. There were well under 2 dozen employees when I first went on the
    payroll; I think my employee number, if you counted extant employees was
    13, or 19 if you didn't.

    I'd work in the retail hobby shop under Ernie, or upstairs in mailing, or
    eventually in the GenCon (Geneva Convention) department itself under Joe
    Orlowski (R.I.P.) and Skip Williams. GenCon started out in Lake Geneva