Jobs Says Flash Video Not Suitable for iPhone
Lev13than writes "Apple Inc. CEO Steve Jobs said the iPhone won't be using Adobe Systems' Inc.'s popular Flash media player any time soon, saying the technology doesn't meet his company's performance standards for video. Jobs said the version of Flash formatted to personal computers is too slow on the iPhone while the mobile version of the media player is "is not capable of being used with the web." The comments come a day before Apple is set to introduce the company's plan for iPhone SDK, the software developers kit which will allow third-party developers to create applications that can work in conjunction with the popular handheld device."
the iPhone isn't powerful enough to run flash properly. Too bad.
Frankly, flash / shockwave totally sucks on OS X. Its a CPU hog which affects battery, when I run any flash CPU spikes to 100%.
It's not to say its Apple's fault, but I think Adobe is at fault and I think their position won't change in any time soon.
I get jerking on even fully buffered flash video in both WindowsXP and Linux using Adobe's Flash plugin. The same machines played media via the divx plugin without issue (at much better quality)
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
That's a euphemism for "if we let Flash on the iPhone, we (Apple) don't completely control the video and content delivery on the iPhone anymore".
That's also the real reason Jobs has been so slow on the iPhone SDK: the last thing they want is other companies creating audio and video delivery apps for Apple's iPods and iPhones.
...which has Flash 9 fully implemented.
It works, and you can watch video with it, and with OS2008 it isn't half bad. But Flash is either on or off, and some abuses of flash can really slow down your web experience (e.g., try loading page full of flash video ads).
So, yes, you can get Flash on a mobile device (the n800 has an Arm9 @400 MHz, while the iPhone's processor runs at 620), but not a 100% reliable effort-free flash. Also, considering the iPhone's screen resolution, Flash would really suck on it.
It's amazing that Steve Jobs criticized flash's performance on PC's when quicktime has long had the slowest decoding on PC's for any format it can play. I think he may be threatened that flash is going to become the defacto player for h.264 on the web.
A lot of people will construe this as simply Apple trying to control media on the Iphone which although it does make sense that people would think this way, it's definitely not true.
Flash is optimized for windows. It has no where near the right optimization to run on OSX at full speed. Further compounding the issue is that the CPU must do all the decoding work where on a proper player the decoding could partially be offloaded to a GPU (in a full PC), or optimized CPU with support for certain optimized instruction sets.
IIRC, the iPhone plays Youtube videos converted to H264 using a native client, not Flash video.
Lets face it, Flash is used for four things:
Video: Flash video is becoming the dominant video delivery mechanism for the web, its only competition is Quicktime. Perhaps flash video does take large amounts of processing power to decode (the Wii certainly doesn't do a very good job), but I suspect that Apple doesn't care too much if people find a reason not to serve video content in flash rather than quicktime.
Ads and sneaky cookie storage: Flash ads are annoying, and rather worryingly Flash programs can store rather large amounts of data in a sort of large cookie on your computer. This is often used to identify a user even if they have disabled cookies. Good riddance.
Games: it is a shame that flash games will never work on the iPhone, but this is somewhat understandable. The iPhone does not have keyboard and the pointing device works in a very different way to a mouse. Most games would not work well without recoding them for the iPhone and battery life would be bad since the screen would be continually updating.
Apps: well actually there are only a handful of sites I know of the actually use flash for something that couldn't be done in HTML. Mobile Safari is actually one of the more capable browsers out there, even compared to desktop browsers.
Additionally, while I don't doubt there are technical reasons for the decision, Adobe and Apple have always had a love/hate relationship - there may be political reasons why Apple wants to shut Flash out.
sheep.horse - does not contain information on sheep or horses.
Flash is a huge, huge CPU hog for playing videos. It is also not the only way to play flash videos.
I have done comparative performance tests.
In one corner: Youtube's flash-based player
In the other corner: Windows Media Player + Gabest's FLV Splitter + FFDSHOW.
When playing the same flash video, Flash took 40% CPU usage, and Windows Media Player took 5% CPU usage.
This just shows that Flash Player is extremely inefficient. Its performance gets much worse when showing a video in full screen.
I'm not trying to defend Steve or even Apple. Bill and Microsoft have to share some of the blame, and I'm pulling out the stops and sending Real, Inc straight to hell. The short answer is the video wars are tiring, and consumers are simply tired of playing. No, I mean it.
... lets see here ... more than a decade? Can that be right? You bet it can.
...
... market share is more than just market share)?
Real is pure evil proto-spyware. Quicktime and Windows Media have fought it out for
So, the default Lowest-Common-Denominator format is Flash.
This-Is-Not-News.
It works, period. Quality? Not really there, actually. No, don't flame me. It's is truly a LCD format, a decade after video-on-the-desktop became a reality for both software and hardware. You could watch a decent quality 240x320 video in 1995. That, ultimately, is a very sad thing to say out loud, because this is 2008.
Flash is really not that great. Quality is frankly pathetic. I think that's what Steve was getting at.
But
You can view it on pretty much every computer today. Flash 1; QuickTime/WMV/Real 0.
It's widely supported on the web itself; every browser plays it when the page embeds it. Flash 1; Quicktime/WMV/Real 0.
It's not so great quality wise, but content providers WANT acceptable-but-not-one-pixel-more quality. Flash 1; Quicktime/WMV/Real 0.
What Steve, who you have to admit has this thing about quality, dislikes about Flash is the cheezy quality of the videos. I don't blame him nor can I say he is wrong. They are most certainly slow to load, CPU intensive, choppy/blocky/blurry things. But they work.
Steve wants video that looks good and works. I can't say he's wrong. Flash is weak in that area more than others.
So, let's put it into perspective here. Everyone talks about Blue-Ray vs DVD-HD but the real format war is still ongoing, and arguably less worth fighting over.
Can't we agree on a web video standard, where the codecs are built into every OS, consume reasonable resources, has some measure of copy protection ** and are viewable on everyone's OS, including the fringe OS's like Linux (which would not be a fringe if someone was selling it
I have my favorites. Don't get me wrong here. But, the video wars are too long with no winner in sight. I agree that Flash is not the ideal format, it's not even as good as at least 2 out of the three alternatives. But, Adobe has a vested interest in getting rich off of every OS out there, by controlling the creation of content, not the rest of the stuff. Apple, MIcrosoft and Real all had that goal in mind back in the early 90's; they've forgotten what they're fighting for now.
** Cheezy Quality = the modern day copy protection. Don't dismiss the value of it to content providers; they don't.
How on earth did this get modded insightful? I mean, sure, your '$600 toy' isn't as powerful as a laptop, but it does have a faster CPU than any PDA on the market!
As for not suitable for use on the web, I suspect that's SJ's polite version of "it's shite".
Flash video (flv) is a container around codecs, like AVI, OGG, and even MPEG is. The codec typically used in Flash is by On2, I believe. I guess Jobs is complaining about Adobe's mobile implementation of the decoder.
However, Adobe recently added support for H.264 in Flash. H.264 is more widespread and there are hardware-accelerated implementations for it in the mobile field. Youtube has started supporting that codec as well (add &fmt=6 at the end of video URL to try, if that video has been converted)
Hell, I worked on a mobile chip which includes MPEG4 and H264 encode/decode acceleration, which has been included in a recently announced Nokia smartphone, and I can confirm that On2 aren't accelerated (and Microsoft's VC1, used in DVB-H, is only partly accelerated), and thus have to run on the ARM core, at the expense of higher power consumption.
Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
Q: Why is starting a comment in the Subject: line irritating?
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
...ie, your $600 toy has the CPU power of a TI-85. Enjoy playing text-mode Tetris on it, though... The iPhone is one of (if not the most) powerful smart phones on the market in terms of processing power. Or do you know of a smart phone that does support full Flash (not Flash Lite)? Extra points if the battery life is longer than ten minutes. Okay, that one doesn't even make sense. Unless it in some way requires use of the cellular-telephony-specific hardware in an iPhone, it will work "with the web", on a PC (or Mac, as the case dictates). He's referring to Flash Lite, which is typically used to provide a UI layer for mobile devices. It doesn't even support the most recent version of Actionscript (which has been out for almost two years). The mere idea of navigating any modern Flash website with Flash Lite makes me cringe - which is what he meant by "not capable of being used with the web." Once again, Master Steve turns the screws, and the fans will cry out, "Thank you sir, may I have another?" I do a fair amount of Flash development, and even I don't like the idea of Flash on my iPod Touch. If not having Flash on a mobile device is wrong, baby, I don't wanna be right.Could twist "The iPhone is too slow for Flash" into "Flash is too slow for the iPhone".
What does that even mean? Flash wont play at 60 fps or something and that's the speed of video Jobs wants? I know what he means but in trying to dress it as a problem with Flash it stops making sense. It'd have been more correct to say something like "Flash is too resource intensive for the iPhone" but I guess if you put it in a form that makes sense it still makes the iPhone's hardware sound bad.
Whilst I do realise Flash is quite a resource hog, it's also become a rather important part of the web and if the iPhone can't handle it then it can't handle a large portion of the web.
Don't get me wrong, I'm not keen on Flash and wouldn't use it for general web development, but for streaming video, due to YouTube and the likes it's fast become a fairly standard way of displaying video, whilst I'd like to see Flash removed from the web long term, I think it's foolish to not support it short term as that currently only harms consumers. Develop a better alternative (Not Quicktime thanks, it's far, far worse) and support it alongside Flash and phase Flash out in favour of that alternative over time.
The lack of Flash could be a pretty good thing as Mobile Safari grows in usage, and web developers begin taking it into account. We could begin seeing real movie websites again, instead of annoying Flash sites; and Flash ads overall will decline so that advertisers lose out on potential clicks from iPhone and iPod users.
He who lights his taper at mine, receives light without darkening me.
Has anyone seen Flash's Actionscript lately? AS3 is a respectable programming language (Flame away :P). Considering that Jobs never wanted an iPhone API at all, if he lets Flash on the iPhone, he'll be opening the door to a rival API that he has little control over.
Okay, that one doesn't even make sense. Unless it in some way requires use of the cellular-telephony-specific hardware in an iPhone, it will work "with the web", on a PC (or Mac, as the case dictates). I think he's alluding to the fact that the mobile version of flash just doesn't do the same things as the desktop version. I don't know the details, but there are significant gaps in functionality. There was a fairly recent version of flash which was more useful, on S60 at least, but, again, I don't know the technical details.
Here's something for you to read. Maybe it sheds some light on it.
Max.
at telling me I need a new version of it.
Requiring me to reboot my iMac to install that new version.
I think they make the windowms machines in my house reboot out of sympathy.
I have to agree with what you put forth. Compared to other players I have always found quicktime to be a dog, especially when embedded in a browsers
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Flash is Adobe's brand of "SWF", which is a documented format. SWF isn't open, but it's been reverse engineered enough that other SW can generate, edit and play it. "Flash Video" is the FLV file format, has also been reverse engineered.
Will GNASH, the FOSS SWF player that can also play FLV, run on an iPhone? GNASH isn't as crippled as Adobe's Flash player, offering higher framerates on lower grade HW. GNASH has also been ported to run on more HW than Adobe's Flash player has. For GNASH to play FLV, it needs ffmpeg or GStreamer to run - is there a port or equivalent for iPhone?
And if not, who will take the plunge to port this FOSS to iPhone, and make Steve Jobs for once look less than visionary?
--
make install -not war
I am in Instructional Designer and churn out a billion flash-based products a year, some of them even targeted for cell phones. Amazing how Adobe has the insight to include preset sizes and compression schemes to fit a number of different cell phones out there -- the iPhone conspicuously not one of them.
For the record, I just got rid of my (non iphone) smartphone to buy a cellphone that was primarily a cell phone. I don't own any apple computers, or even an ipod. I'm not an apple fanboy. That said:
:)
Working for a large company in the software industry, it's refreshing to see someone actually opt out of having another bullet point on their feature list to keep the integrity of their product. Having flash perform badly on their phones may bump up their sales by 20% in the quarter when the youtube fanatics hear about it, but it'll hurt them not too long after when they realize that the feature they bought it for works poorly. I know that my company would have much better quality products if we thought beyond the next quarter or two's marketing plan.
And to the people who rib apple for having created a device that won't run flash... Let's look at the minimum system requirements for the current version of Linux flash:
Modern processor (800MHz or faster) 512MB of RAM, 128MB of graphics memory
with a *recommended*
Intel Pentium 4 2.33GHz processor (or equivalent) 128MB of RAM 64MB of VRAM
Almost a gigahertz processor and half a gig of ram? This would have bumped everything but the bleeding edge off the map 10 years ago on processor speed and ram alone, and 128MB of graphics memory? Forget about it... and the recommended stats (which for some reason are lower than the minimum system requirements in RAM and VRAM... http://www.adobe.com/products/flashplayer/productinfo/systemreqs/ maybe the low processor speed requires more mem?) on processor speed exclude many desktops sitting in homes today.
This is a CELL PHONE people!
Maybe on a half-technical cell phone review site i'd expected the reactionary "I can't believe they don't support flash" attitude as if they were just being lazy about it, but on a website where supposedly technical people understand the actual limitations that they run into with this stuff, come on.