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Matrix-Like VR Coming in the Near Future?

Anonymongoose writes "A researcher at Brookhaven National Lab reckons it could be just a few years before computers can pass through the uncanny valley. The article refers to this as a 'Graphics Turing Test': 'a computer can be considered intelligent if it can create an artificial world capable of fooling a person into believing it is the real thing.' Michael McGuigan has been performing some interesting experiments using Brookhaven's Blue Gene/L supercomputer and has shown that it can produce realistic lighting effects in real time. McGuigan's original research paper (pdf) is available online."

249 comments

  1. VR.5 by GenP · · Score: 3, Funny

    But how are we going to fit a full VR.8 onto an 8" floppy?

    1. Re:VR.5 by BigJClark · · Score: 1


      more than one 8" floppy, duh

      :)

      --

      Hi, I Boris. Hear fix bear, yes?
  2. I for one... by -Tango21- · · Score: 0

    ...welcome our new Matix overlords.

    1. Re:I for one... by tfogarty · · Score: 1

      ...welcome our new Mat_r_ix overlords.

    2. Re:I for one... by New_Age_Reform_Act · · Score: 0

      Are we just a bunch of electrons in reality?

      We are built by atoms..

      I did mention in past posts that we are like a computer.

      Here is something for you to think about.

      If every bit of our thought is just electronic activities...then....what is controlling our brain?

      What is it that has a fixed pattern...say...our personality?

      What is it that is changeable...like experience...?

      What is it that has feeling?

      If we are controlled by a program, this program is now housed by a zillions of cells.

      This is a big program....and the program keeps its pattern daily.

      You do not wake up and become another person, right? So something in your brain is keeping your pattern and memory.

      If we are just electronic activities, then everything is random. If that is true, then we should wake up every day a different person.

      Do you think a big program like that is random?...A coincidence?...An act of nature?

      This program is you. Without this program, there is no difference between you and the guy next door.

      Now feel youself. You are more than electronic activities.

      When you understand what I say, you are connected with yourself.

      You know your existance. You are no longer depended on faith. You now know.

      Knowing and connecting back to yourself, recognize your existance, and feel the infinity within yourself, are all necessary part of the process to true ...enlightenment.

      --
      "The New Age. The New Beginning."
    3. Re:I for one... by somersault · · Score: 2, Funny

      I think I speak for everyone here when I say: you need to get laid. You need to get laid more than *I* need to get laid. Go get laid!

      --
      which is totally what she said
    4. Re:I for one... by Anonymous Coward · · Score: 0

      And he needs to get laid A LOT!

      So dude, you must hella need to get laid! :O

    5. Re:I for one... by Impy+the+Impiuos+Imp · · Score: 1

      WTF do you guys think he wants this realistic VR world so damned much?!?!?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  3. Yawn by sexconker · · Score: 5, Insightful

    Future Tech Prediction Checklist:

    "Researchers" did or said something: x
    "A few years" before the tech is out: x
    Promises to change the way we think of computers: x
    Shitty PDF "research paper" that was probably written by a half drunk college kid: x

    1. Re:Yawn by Anonymous Coward · · Score: 0

      "Uncanny Valley" - it's the "Perfect Storm" catchphrase of 2007!

    2. Re:Yawn by Pennidren · · Score: 5, Funny

      *Ahem* I was completely dunk.

    3. Re:Yawn by Anonymous Coward · · Score: 0

      I have to agree somewhat with this one - a 9 page paper which isn't very well laid out, and doesn't seem to provide much information doesn't excite me as much as it does Zonk. Also, if the BlueGene struggles to render a simple raytrace in realtime, we're going to need to see some improvements before it's VR.

    4. Re:Yawn by PlatyPaul · · Score: 4, Funny

      Do you believe that my being wittier or more sarcastic has anything to do with my sobriety in this place? You think that's beer you're drinking now?

      </morpheus>

      --
      Misery loves company. Online misery loves unsuspecting random strangers.
    5. Re:Yawn by Pennidren · · Score: 0, Offtopic

      Did you know that urine is sterile? You can drink it.

      </durden>

      The key word there being can ...

    6. Re:Yawn by Maelwryth · · Score: 1

      Besides, that isn't artificial intelligence. That's virtual reality.

      --
      I reserve the write to mangle english.
    7. Re:Yawn by sexconker · · Score: 1

      The keyword there being you .

    8. Re:Yawn by KDR_11k · · Score: 1

      Also it's garbage. The uncanny valley comes from one aspect of the image being human-like but others not, e.g. a perfectly human 3d model but with a lighting system that makes it look like concrete and animations that are on par with animatronics. The theory was put forth by a robotics researcher and robots had very primitive movements at the time despite maybe having very humanlike appearances. Of course it's going to creep people out if you show them something that looks like a human when still but moves like animatronics. Games don't have the mechanical limitations of robots and a movement can have any "force" in it. Motion capture gets pretty damn close to real movements, enough to give it the appearance of being alive that the uncanny valley bots lacked.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Yeah, but is there anything worth watching? by KingSkippus · · Score: 3, Interesting

    I had a couple of hundred television channels, and canceled my satellite service because there was never anything worth watching on.

    Having a realistic world doesn't impress me. I'm holding off to see what they do with it before getting excited.

    1. Re:Yeah, but is there anything worth watching? by Gat0r30y · · Score: 1
      Porn...

      I'm holding off to see what they do with it before getting excited. you will be excited.
      With this in the "near" future (whatever the hell that means) we gotta be getting closer to a holodeck type deal, which reminds me:
      Kif: The Holosheds broke again and all the characters became real! Cpt. Branigan: Last time this happened i got slapped with 4 paternity suits.
      Bender: Oh No, Evil Lincoln, were doomed!

      Well, if anyone needs me I'll be in the holoshed
      --
      Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
    2. Re:Yeah, but is there anything worth watching? by Simon+Simian · · Score: 5, Funny

      Maybe in the new virtual worlds there'll be something good on TV.

      I think I'd be impressed by a realistic virtual world. This one isn't convincing. There's a dead pixel in Iowa.

    3. Re:Yeah, but is there anything worth watching? by ShieldW0lf · · Score: 1

      Maybe in the new virtual worlds there'll be something good on TV.

      The more you exclude because it isn't using gee-whiz special effects, the less likely you are to find anything good. Only rich assholes who don't respect you can afford gee-whiz special effects, and they'd rather your entertainments be trite and superficial.

      --
      -1 Uncomfortable Truth
    4. Re:Yeah, but is there anything worth watching? by SanityInAnarchy · · Score: 1

      Well, aside from wasting time on YouTube...

      Try something like WoW. It may not be exactly good, but it's certainly addictive.

      Or try something like Second Life.

      Of course, making it photorealistic is not "Matrix-Like VR", that requires a better interface. Nor should photorealism be regarded as a sign of any kind of "intelligence", and comparing it to a Turing test is absurd.

      --
      Don't thank God, thank a doctor!
    5. Re:Yeah, but is there anything worth watching? by WCLPeter · · Score: 1

      Maybe in the new virtual worlds there'll be something good on TV. I doubt it. Instead I can practically guarantee you will get to see people having sex with Unicorns, and photo-realistic flying penises.
    6. Re:Yeah, but is there anything worth watching? by PlatyPaul · · Score: 1

      Aha! It's you!

      --
      Misery loves company. Online misery loves unsuspecting random strangers.
    7. Re:Yeah, but is there anything worth watching? by Yahweh+Doesn't+Exist · · Score: 1

      why absurd? It's the exact same principle of artificial being indistinguishable from natural. Just because one concerns intelligence doesn't mean the other one does.

    8. Re:Yeah, but is there anything worth watching? by adrianwn · · Score: 0, Redundant

      Maybe in the new virtual worlds there'll be something good on TV.

      Probably Reality TV. Oh wait - something good. Never mind...
    9. Re:Yeah, but is there anything worth watching? by dedalus2000 · · Score: 1

      Love that the holoshed simulation was written in "Four million lines of Basic!".

      --
      My keyboads not woking popely.
    10. Re:Yeah, but is there anything worth watching? by wilec · · Score: 1

      "There's a dead pixel in Iowa."

      Most of the southern, western and mid western US states have a lot of dead pixels, Kansas for instance is eat up with them. I am not sure it is display problem though, I suspect it is a memory or cpu problem that simply shows up as dead pixels.

      wabi-sabi
      matthew

  5. No, thanks... by Stormwatch · · Score: 3, Funny

    ...I prefer 2D games.

    1. Re:No, thanks... by Chris+Burke · · Score: 1

      Neo in the 2D Matrix: "I know Kung-Fu!"

      --

      The enemies of Democracy are
    2. Re:No, thanks... by Taulin · · Score: 1

      Then just close one eye.

  6. photorealistic != realistic by glyph42 · · Score: 3, Insightful

    If you can't build a large hadron supercollider in the game and get new insights into particle physics, in real time, then it fails the test. This is NOT near future.

    --
    Music speeds up when you yawn, but does not change pitch.
    1. Re:photorealistic != realistic by Traxxas · · Score: 2, Interesting

      How can you gain new insights when you can't tell what is going to happen in the real world. You have to completely understand the model before simulating it.

    2. Re:photorealistic != realistic by Mr_Tulip · · Score: 5, Insightful

      You fudge it with a nonsensical but repeatable and predicatable algorithm, like quantum theory

    3. Re:photorealistic != realistic by Anonymous Coward · · Score: 1, Insightful

      Oh come on, let's be honest with ourselves shall we?

      As far as the real world is concerned, Newtonian physics does just fine. Even for simulation of a 45nm computer, we don't need the physics that LHC provides us insights with. It's like hitting an ant with a sledge hammer.

    4. Re:photorealistic != realistic by hamster_nz · · Score: 1
      Yes, and if you have lots of interactions in a small space, you could just make the local time run slower.

      Oh, and if it just gets too hard to simulate it, you just make it not available to the rest of the simulation , and only model the important global properties of that area.

    5. Re:photorealistic != realistic by erlehmann · · Score: 1
      Remindes me of this book by localroger:

      The Metamorphosis of Prime Intellect is a 1994 novel by Roger Williams. It deals with the ramifications of a super powerful computer that can alter reality after a technological singularity.

      Read it at http://www.kuro5hin.org/prime-intellect/ .
    6. Re:photorealistic != realistic by Anonymous Coward · · Score: 0

      >It's like hitting an ant with a sledge hammer.
      Okay, now i KNOW you have done this.

    7. Re:photorealistic != realistic by corgan517 · · Score: 5, Insightful

      I wonder though... particle physics aside, if you were born into the model a la The Matrix, would it matter if it was photorealistic? I have 20/20 vision, but I've heard that people with bad eyes don't really realize how much detail they're missing till they get glasses. If the Matrix had the graphic levels of DOOM or Quake 1, but you never saw what real life looked like, would you buy it?

    8. Re:photorealistic != realistic by grumbel · · Score: 2, Interesting

      The joy of a virtual world is that it can take shortcuts, so it doesn't have to simulate every particle in the gaming world, it just has to create the results you see on your virtual computer screen.

    9. Re:photorealistic != realistic by emjay88 · · Score: 5, Insightful

      I'd mod you up if I had the points.

      Perspective is a very powerful thing. If you know nothing else, it's near impossible to even wonder about how it could be better.
      For example, remember when the N64 was new and GoldenEye was the best game ever? I back to GoldenEye every now and then and I wonder how I could ever understand the writing or make out the other players from the background. I've just gotten used to "better" graphics.

      Can you imagine a colour that we haven't discovered?

      That said, I wouldn't volunteer my children or myself.

      --
      1178161 is prime...
    10. Re:photorealistic != realistic by evwah · · Score: 1

      of course we can't do that in the game. the second we do it here, we're all dead anyway

    11. Re:photorealistic != realistic by AlanWay · · Score: 1

      It's not realistic until the Virtual IRS can tax your Actual A$$.

      Oh, wait, we have to pay for *indows when we buy a PC?

    12. Re:photorealistic != realistic by IndustrialComplex · · Score: 1

      A color we haven't discovered?

      There was a student in my dorm who was blind from birth. He responded to a question about how he felt about what he was 'missing'. He said he didn't miss it at all, since he never had a concept of 'sight'.

      For an interesting brainteaser (or philosophical question)

      "How do you explain color to a blind man?"

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    13. Re:photorealistic != realistic by BiggerIsBetter · · Score: 1

      Can you imagine a colour that we haven't discovered? Maybe, if a tetrachromatic person tells me about it.
      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    14. Re:photorealistic != realistic by Frozen+Void · · Score: 2, Insightful

      I played few MMORPG with horrible pixelizations and i think eye adapts to anything that resembles 3-d.

    15. Re:photorealistic != realistic by kavedaa · · Score: 1

      The opposite direction of this argument is this: how much are WE missing?

    16. Re:photorealistic != realistic by IndieKid · · Score: 1

      Kind of like a modern version of the Allegory of the cave as discussed by Plato in The Republic.

    17. Re:photorealistic != realistic by The_reformant · · Score: 1

      Can you imagine a colour that we haven't discovered?
      Like blurple?
      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    18. Re:photorealistic != realistic by m50d · · Score: 1

      I'm working on an RTS with some friends. We frequently argue over whether we should use GR or not. (Of course if we use GR we'll make sure to have things that take advantage of it).

      --
      I am trolling
    19. Re:photorealistic != realistic by Yvan256 · · Score: 1

      Hum... Fudge.... aaaaaaaaaaarrrrrrrrgggllllllll [/Homer]

    20. Re:photorealistic != realistic by Cunk · · Score: 1

      Never mind particle physics. How will this researcher's "VR" system react when I pick up the teapot and hurl it against the wall?

      --

      I am the inventor of the hilarious refrigerator alarm.
  7. Gimme a P... by Anonymous Coward · · Score: 5, Funny

    Gimme an 'O', gimme an 'R', and gimme an 'N'!

    It won't have to fool me into believing it's the real thing; I WANT to believe. I'm quite willing to ignore some gaping holes in any VR representation (but not others, nudge & wink).

    (In fact my "Top Ten" List would contain more than a couple of anime characters)

    1. Re:Gimme a P... by Gideon+Fubar · · Score: 1

      yeah, good luck with that tactile feedback thing.

      Turns out visuals != experience, and that's probably a really good thing..

      --
      http://www.xkcd.com/354/
    2. Re:Gimme a P... by SanityInAnarchy · · Score: 1

      Right, and aside from tactile feedback, the visuals are just about there. Or, if you're into Anime, they're aready here.

      That, and the tactile feedback still wouldn't be the real thing. It's supposed to be about human contact.

      --
      Don't thank God, thank a doctor!
    3. Re:Gimme a P... by Anonymous Coward · · Score: 0

      Share this "Top Ten" List with us?

    4. Re:Gimme a P... by BarneyL · · Score: 1

      Is this the first time in /. history that a link to goatse might be relevant to the topic discussed?

    5. Re:Gimme a P... by Anonymous Coward · · Score: 0

      "some gaping holes" are harder to ignore than others...

  8. This is assinine. by Ayanami+Rei · · Score: 4, Insightful

    Sure, using a Blue Gene/L you can run a radiosity simulation on top of raytracing in approximately real time. Big freaking whoop!

    But will we have the model and shading tools, not to mention the physics engines and such to simulate a realistic environment in 5 years? 10? 20? Curiously the article fails to investigate this.

    Instead they have a nicely shaded clump of colored balls. Maybe they'll do a teapot next!!!

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:This is assinine. by j1m+5n0w · · Score: 4, Informative

      Maybe they'll do a teapot next!!!
      You obviously haven't visited the tachyon home page. (Tachyon was the renderer used.)
    2. Re:This is assinine. by Anonymous Coward · · Score: 0

      Why are people always trying to reinvent the fucking wheel? That raytracer looks like shit. It is about the same quality that POV-Ray was at 20 years ago.

      Our modern realtime GAMES look better than that shit.

    3. Re:This is assinine. by Anonymous Coward · · Score: 0

      I think that was the point.

  9. This isn't the Matrix... by Chmcginn · · Score: 4, Insightful
    This is the Elder Scrolls VI (or maybe VII.) Being able to make a truly photo-realistic real-time rendered image is impressive, true... and it's not that big a step to make it in stereo vision, one for each eye.

    But having a direct neural interface, that can mimic all five senses at once, is another thing altogether.

    (Not to mention being able to do it for hundreds of thousands of people, some of whom might be spaced out all over the world, with no appreciable lag... Oh, and having many separate strong AIs all running on the same hardware...)

    --
    Have you been touched by his noodly appendage?
    1. Re:This isn't the Matrix... by boiert · · Score: 2, Insightful

      Maybe they use some sort of distributed processing, like, when you're drunk they're actually using your brains ad-hoc to do calculations, (we're also asleep 8 hrs a day)

    2. Re:This isn't the Matrix... by Chmcginn · · Score: 2, Interesting

      Actually using human brains to do the processing would probably be a bigger feat than just fitting more gates on an IC.

      --
      Have you been touched by his noodly appendage?
    3. Re:This isn't the Matrix... by Plazmid · · Score: 0, Redundant

      Well, that idea has a problem, brains don't do calculations very well when drunk. That's the reason , you see drunks stumbling around, because their brain is miscalculating balance. Not to mention the fact that brains are better at pattern recognition than math.

    4. Re:This isn't the Matrix... by Idiomatick · · Score: 1

      I'm pretty sure you would go insane and die if you gave your brain over to distributed processing instead of sleeping. It would be like working at double speed when you should be asleep. Ignoring all the other obvious problems with that. Though we could use brain tissue from animals... Though i do like the idea of being able to give up the ability to speak and stand while on my computer to give it a turbo boost (using those sections of the brain for processing). That said its not remotely feasible.

    5. Re:This isn't the Matrix... by SanityInAnarchy · · Score: 1

      Or just dumb people down a bit, or use "idle" brainpower, explaining the feeling of a "splinter in your mind."

      Which would also make the "hacking" believable, even that it's something that's all in your head, that it's effectively like lucid dreaming -- the machines' mistake for using untrusted nodes for their distributed computer -- although it doesn't explain why they'd make quite such a trivial mistake; I'd expect machines to be able to code flawlessly secure virtualization in a brain between human consciousness and whatever the machine needs.

      It'd also explain how an Agent can "take over" a human.

      However, that doesn't explain the lack of lag. I'm too lazy to run the calculations, but if you had two people at opposite ends of the globe, what's the minimum latency you can have? That might be prohibitive.

      It also doesn't explain the motivation. Blatant disregard for conservation of energy just about kills that movie for me...

      And it doesn't explain why it's impossible to unplug at any time, or why Smith was the first actual worm (or why humans couldn't develop a counter-worm)...

      --
      Don't thank God, thank a doctor!
    6. Re:This isn't the Matrix... by Anonymous Coward · · Score: 0

      But having a direct neural interface, that can mimic all five senses at once, is another thing altogether. How do you know that you don't have more than five senses, and only five of them are being mimicked right now?
    7. Re:This isn't the Matrix... by Chmcginn · · Score: 1

      How do you know that you don't have more than five senses, and only five of them are being mimicked right now?

      We don't know. But like intelligent falling, it's a theory I'm not going to seriously consider unless I see evidence that the current theory (we're actually in the world we see, not brains in a jar) is incorrect.

      And, no, 'evidence' collected by persons under the influence of psychoactive medication doesn't count.

      --
      Have you been touched by his noodly appendage?
    8. Re:This isn't the Matrix... by The_reformant · · Score: 1

      Oh, and having many separate strong AIs all running on the same hardware...)
      I don't see how being able to enumerate derivable facts from a predetermined set of axioms in a logical calculus provides the gameplaying benefit you appear to be aiming for.
      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    9. Re:This isn't the Matrix... by Taint+Bearer · · Score: 0

      However, that doesn't explain the lack of lag. I'm too lazy to run the calculations, but if you had two people at opposite ends of the globe, what's the minimum latency you can have? That might be prohibitive. Lag could be explained by the fact that most people don't interact in real time with many other people at once, especially those in other countries.

      Also, who's to say that the program itself doesn't slow peoples perception of time, I mean the protagonists seemed to be able to slow it down from their point of view.
      --
      For every expert there is an equal and opposite expert. Arthur C. Clarke (1917 - 2008)
    10. Re:This isn't the Matrix... by Arccot · · Score: 2, Insightful

      But having a direct neural interface, that can mimic all five senses at once, is another thing altogether. Outside of a direct neural interface:

      Sound: Well, sound is already "good enough." A good pair of headphones with positional audio can pretty much be dead on, and sound can definitely be rendered in real time.

      Sight: A stereoscopic headset has too low refresh, generally, but that will come pretty quickly. We already have good enough rendering to look almost photo realistic in real time.

      Taste: We can already stimulate/simulate salty, sweet, savory, etc with electrical impulses to the tongue. Not exactly pleasant to wear an interface like that. I'm not too concerned with taste, though.

      Smell: Not yet, but it looks possible. I don't really care about this one coming before Touch.

      Touch: This is the big one. There are so many different feelings. Hot, cold, wet, pain, pressure, and wind all feel different. I can't see how we can get fine grained touch without stimulation of the nervous system. It's sad there's not more research advanced in this area, because this is the one everyone wants.
    11. Re:This isn't the Matrix... by twistedsymphony · · Score: 1

      Not to mention being able to do it for hundreds of thousands of people, some of whom might be spaced out all over the world, with no appreciable lag... Oh, and having many separate strong AIs all running on the same hardware...
      You forgot to mention the part about powering this system by harvesting the energy from humans.

      That would be the greatest feat of all IMO.
    12. Re:This isn't the Matrix... by TobyRush · · Score: 1

      Don't forget proprioception... this would be easier with a huge machine (i.e. a centrifuge or something) but if we're avoiding direct neural interfaces then this is going to be thing that prevents iPod-sized devices (or, more likely, body-suit sized, to account for Touch)...

      --
      Sam! If you will let me be,
      I will try them.
      You will see.
    13. Re:This isn't the Matrix... by toddbert · · Score: 1

      As for the lag, that reminds me of a book I read, I believe it's called Permutation City. In the book people's minds were "copied" to large computers that would give them the illusion of reality. The trick was that the more you paid for your little slice of "reality" the more cycles you got on the computer. So, if you were rich you got pretty much real-time simulated reality, if you went low-budget your minute could equal an hour in real-time. Very interesting when they wanted to interact with the living.

      --
      "When half of your head is metal, having a few screws loose takes on a greater meaning". - Jack
    14. Re:This isn't the Matrix... by mdwh2 · · Score: 1

      There are other senses, most notably sense of balance, without which it can lead to motion sickness.

      I think a big issue is not input, but output - for it to be Matrix-like, it needs to know every movement of your body, not to mention the problems when your movement doesn't match up with the external reality (e.g., what happens if you walk into a wall on the outside world, or how do you simulate walking up stairs that aren't there, or jumping off a cliff?). I can't see how it can be done without a neural interface.

  10. What the heck... by Seakip18 · · Score: 0, Offtopic

    What the heck are they going to be rendering? I mean, i keep hearing how it'll be ultra-realistic...but will people suddenly start rendering things like never before? Excuse me for my incompetence though.

    Off topic rant..
    Ok. So, this new discussion system is kinda half-cocked. I wanna revert it to the good ol' html click boxes. Where the heck is the option under my preferences?

    --
    import system.cool.Sig;
    1. Re:What the heck... by junner518 · · Score: 1

      realistic rendering by technology unfortunately will never manifest completely. There are just too many variables, making only photorealism possible . Maybe in 100 years we will have our first realistic images rendered by computers. Some models are too perfect, and some are less than perfect.

      and you can "disable" the new discussion system by unchecking the checkbox at the bottom of the blurb.

    2. Re:What the heck... by HTH+NE1 · · Score: 1

      What the heck are they going to be rendering? Ender's game, of course.

      Once you can make simulations look like reality, you can then pass off reality as a simulation and get fast grade-schooler reflexes behind your remotely operated guns. And not only do you not have to pay them for their service, they'll pay you instead for access to your "game".

      (Feigning paranoia is fun!)
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    3. Re:What the heck... by Seakip18 · · Score: 1

      Meh. It isn't D2. They replaced the discussion buttons and added a frame to chats. The "test the experimental" isn't checked either.

      --
      import system.cool.Sig;
  11. So... by dfm3 · · Score: 1

    Blue Gene/L possesses 18 racks, each with 2000 standard PC processors that work in parallel to provide a huge amount of processing power â" it has a speed of 103 teraflops, or 103 trillion "floating point operations" per second. By way of comparison, a calculator uses about 10 floating operations per second....

    He found that conventional ray-tracing software could run 822 times faster on the Blue Gene/L than on a standard computer.... This allowed it to convincingly mimic natural lighting in real time.


    So, does this mean in a few years they'll have a computer that can actually run Crysis with a decent FPS?

  12. You take the red pill.... by syousef · · Score: 1

    ....you believe everything you read. You take the blue pill, you're skeptical of such far fetched allegations (and you get a hardon that lasts and lasts).

    --
    These posts express my own personal views, not those of my employer
    1. Re:You take the red pill.... by SanityInAnarchy · · Score: 1

      Well, the "blue pill" was "believe whatever you want to believe", which sounds a bit like people who believe this.

      Or you say no to drugs...

      --
      Don't thank God, thank a doctor!
  13. dx11 by TheSpengo · · Score: 1

    Well supposedly vista sp2 will include support for directx 11 which they claim will support raytracing. I don't know how powerful graphics cards will be by then, but to be honest that seems like kind of a long shot to me.

    --
    Weaksauce as they say...
    1. Re:dx11 by 4D6963 · · Score: 1

      Well supposedly vista sp2 will include support for directx 11 which they claim will support raytracing.

      Do you by any chance recall on which precise day of the year you heard these news?

      --
      You just got troll'd!
    2. Re:dx11 by TheSpengo · · Score: 1

      Forgot my source: http://www.techarp.com/showarticle.aspx?artno=526&pgno=1 also #winsupport on efnet. Not sure how reliable it is, but haven't heard any info to the contrary, which is why I said "supposedly." :)

      --
      Weaksauce as they say...
    3. Re:dx11 by 4D6963 · · Score: 1

      Surely you can't be serious. In case you are, you're a hell of a gullible mother fucker! I mean, look at the date it was posted or even the last page...

      --
      You just got troll'd!
    4. Re:dx11 by TheSpengo · · Score: 1

      I didn't say I believed it, I said I thought it was a long shot implying I don't believe it. I just thought I'd throw it out there since people were talking about it on IRC earlier today.

      --
      Weaksauce as they say...
    5. Re:dx11 by ichigo+2.0 · · Score: 1

      This is why I hate april fools, many of the almost plausible "jokes" become persistent myths.

    6. Re:dx11 by BOFHelsinki · · Score: 0

      In case it is still discussed somewhere... aside from the overall joke theme, it has some glaring factual errors about rendering methods. For example, the part on raytracing claims that raytracing is scalable while rasterization is not. This is just silly. It is simple and easy to parallelize rasterization (like how Nvidia's G80 introduced 128 shader processors and 24 pixel pipelines, and now they are talking quad-card SLI which seems to be efficiency limited only by interconnect bandwidth) while it actually takes a lot of work to write an efficiently scaling raytracer -- there are lots of gotchas about how to bundle up rays with regard to data dependencies, how to handle internode communication. I'm no expert myself but most papers on scalable raytracers seem to discuss these challenges a lot; you don't just fire off a a thousandfold amount of rays and get a thousandfold framerate increase, you've got to design it very thoughtfully.

    7. Re:dx11 by Ant+P. · · Score: 1

      Doesn't seem that hard to me... one ray per pixel, just do 1000 pixels at once. Unless by "data dependencies" you mean simulating actual photons bouncing around...

  14. "Matrix-Like" ... sounds like a kid posted by ObiWonKanblomi · · Score: 2, Interesting

    I have a lot of karma to burn* so why the fuck not...

    The poster sounds like a pup to use the phrase "Matrix-Like". Back when the Wachowski brothers were in high school, Gibson had already formulated the term "cyberspace" in Burning Chrome, which was a "Matrix-Like" VR before there was even a Matrix. Give credit where credit is due!

    * I find people who post something along the lines of "I have a lot of karma to burn" before posting a rant end up getting modded plus points. Let's see what happens!

    1. Re:"Matrix-Like" ... sounds like a kid posted by QMalcolm · · Score: 4, Insightful

      Cyberspace is a dead idea anyways. Aside from "the goggles problem" (no one likes to wear geeky equipment), we're already in the /real/ cyberspace. William Gibson has suggested things along these lines.

      The barrier between physical and digital is getting smaller all the time. If you go to a party, you can take a picture with your phone and it'll be on facebook in seconds. Cyberspace isn't going to be an "other" place, it's being grafted onto reality.

    2. Re:"Matrix-Like" ... sounds like a kid posted by gbjbaanb · · Score: 1

      Crefit where credit is due indeed - although 'cyberspace' was coined as a term in one of gibson's books (I thought it was Neuromancer, but I may well be wrong there), they were all strongly influenced by John Shirley's short story "Wolves of the Plateau" (you can buy it in the anthology Heatseeker).

    3. Re:"Matrix-Like" ... sounds like a kid posted by vimh42 · · Score: 1

      The Matrix reference was definitely lame. I would have preferred some sort of reference to the holodeck from Start Trek: The Next Generation.

    4. Re:"Matrix-Like" ... sounds like a kid posted by Anonymous Coward · · Score: 0

      Ever think just maybe "Matrix-like" is something that 'MOST' people would be able to relate with? The Matrix is still semi-current and it's a big name so using it allows people to understand what the Author means.

    5. Re:"Matrix-Like" ... sounds like a kid posted by Anonymous Coward · · Score: 0

      TFA's author should sniff the http referer of visitors. If from slashdot, replace 'matrix' with 'neuromancer'. That way most of the population will be able to understand, while making slashdot geeks happy at the same time.

    6. Re:"Matrix-Like" ... sounds like a kid posted by SanityInAnarchy · · Score: 1

      Yeah, that bothered me too, but "cyberspace" bothers me just as much.

      Call it what it is: photorealistic graphics. And just graphics -- no tactile feedback, no direct neural interface, and no convincing AIs -- barely passable physics -- and it says nothing of the actual structure behind it.

      That, and Gibson's cyberspace, at least in Neuromancer, wasn't even trying to be photorealistic. It was more like an acid trip, or like Tron without the humanoids -- it would have either had basic geometry, or it'd be using your brain's own imagination.

      That said, The Matrix was the first place I saw it go the other way -- where the humans are trapped inside the VR, with no knowledge that it isn't real, and they must break out and fight back. It may have been done before, but that was the first place I saw it -- and it brings in the much more powerful philosophical questions of "Are we living in The Matrix right now? Or is this real? What is real?..."

      Gibson's Cyberspace, on the other hand, was just the next step in UIs and communications -- it was never meant to be realistic, let alone to fool people into thinking it was real.

      But yes, "Matrix-like" is retarded.

      --
      Don't thank God, thank a doctor!
    7. Re:"Matrix-Like" ... sounds like a kid posted by Eth1csGrad1ent · · Score: 1

      Yeah... gimme the holodeck or the metaverse any day.

    8. Re:"Matrix-Like" ... sounds like a kid posted by Omestes · · Score: 1

      I'd say Descartes has prior art on the idea. More recently (and ignoring Gibson) Philip K. Dick.

      As a philosophy buff the first Matrix had me, then they killed it with the latter two and their cave-raves and messianic imagery.

      I got sick of Matrix analogies about the time my old college started forcing 101 kids to watch the Matrix on top of the section on Descartes, and I walked into a book store and saw "The Philosophy of the Matrix" book. Yes, it raises valid (and arguably historic) philosophical issue, but it is not the be-all-end-all, its more a cursory teaser that becomes moronic later on.

      Look ma, Neo is Jesus! Lord...

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    9. Re:"Matrix-Like" ... sounds like a kid posted by religious+freak · · Score: 1

      They tend to get modded up, unless you mention you're going to get modded up... then I'd guess your odds decrease and actually swing to getting modded down.

      BUT, you've got a "fuck the establishment" type post, which is always good for karma whoring (and can anyone honestly say they haven't done it?), so you'll probably stay at a 5.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    10. Re:"Matrix-Like" ... sounds like a kid posted by Yetihehe · · Score: 1

      But if you then say you are using some unwritten rules to manipulate mods, those rules do exact opposite. People don't like to be manipulated and try to overcome those manipulations. Those not intelligent enough just negate the rules (those intelligent see through them and just do what they want/should).

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    11. Re:"Matrix-Like" ... sounds like a kid posted by AP31R0N · · Score: 1

      Phone calls happen in cyberspace, as do chats and fora. Not sure it's as dead as you think. The 3D visual representation of the internet as a video game... yes, that's prolly dead. But that isn't what cyberspace means.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    12. Re:"Matrix-Like" ... sounds like a kid posted by BOFHelsinki · · Score: 0

      Didn't William Gibson actually introduce the term "Matrix" as well? (Or was it Bruce Sterling?)

    13. Re:"Matrix-Like" ... sounds like a kid posted by vertinox · · Score: 1

      Aside from "the goggles problem" (no one likes to wear geeky equipment), we're already in the /real/ cyberspace. William Gibson has suggested things along these lines.

      I think the biggest problem with VR goggles is that they weigh 20 pounds, wires going everywhere, and give you a headache after an hours use. If they were the size of sunglasses, wireless, and usable for hours on end without eyestrain then a good deal more people would be interested in VR.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  15. non-sense by Anonymous Coward · · Score: 0

    'a computer can be considered intelligent if it can create an artificial world capable of fooling a person into believing it is the real thing.'

    That's true if the user has no senses other than vision. It might look real, but the user will know it isn't , so the "Turing" test will be redundant, right?
      Has there been any significant progress on other sensory technologies to compliment this?

  16. I can't wait by Canosoup · · Score: 1

    I can't wait till they get porn on it!

    --
    Hey! Look a Distraction!
  17. Ray Tracing! by Anonymous Coward · · Score: 0

    Super Computer + Ray Tracing = . . .!!!

  18. Future of Video Games by jfroot · · Score: 5, Interesting

    This is something that has always made me wonder. When computer graphics reach the point where you cannot readily tell if the image you are seeing is real or synthetic, how will this affect video game violence?

    Can you imaging Grant Theft Auto X with full realistic imaging? How would that affect someone when they go beat a whore to death with a baseball bat and the mind cannot as easily dismiss the disturbing imagery as virtual.

    1. Re:Future of Video Games by kshade · · Score: 3, Insightful

      Probably won't happen. Just because you can make beating up a whore with a baseball bat 100% realistic doesn't mean you have to.

    2. Re:Future of Video Games by geekoid · · Score: 1

      I think you need to ask a broader question.

      Will a realistic world make it difficult to know the difference between real and fake? a kind of cyber-psychosis, if you will.

      Violence would just be one part in it.
      OTOH, I think people will enjoy games that may look real but clearly aren't. Either the period will be dated. i.e. recreating old event, or creating event's with technology we don't have.

      Complelte realism won't really be popular on the mainstream. DO you really want to deal with the sound, smoke and kick of a real gun for more then 5 minutes? I mean your quake game would suck.

      Of course the whole premise may be flawed in that you can't 'know' the difference on other aspects. Maybe it would slow the sales of games with violence. Sure, it's funny to see the computer model go flipping through the air, but I would never want to have the actual experience and feeling of driving into someone.... again.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Future of Video Games by Valdier · · Score: 1

      It will be a relief for the times when you can't get out to beat a whore to death in real life?

    4. Re:Future of Video Games by Simon+Simian · · Score: 1

      Unless a large man armed with a baseball bat "requested" you to produce such a simulation.

    5. Re:Future of Video Games by hamster_nz · · Score: 1
      This has already happened with popular media like TV. I think the answer has to be yes. Watching a rape or murder has got to warp people.

      You can't say "advertising works", and then say showing graphic violence has no effect.

      And I don't understand American TV's hang-up about showing nudity. Why do people watch graphic violence without getting upset, but you can't show a nipple.

      Why are 'naked dead bodies' allowed to be shown in crime based TV shows, but not live ones? What's with that, eh?

    6. Re:Future of Video Games by Remillard · · Score: 1

      Unless a large man armed with a baseball bat "requested" you to produce such a simulation.


      Or one that involved beating up a simulation coder with a baseball bat.
    7. Re:Future of Video Games by Klaus_1250 · · Score: 1

      But if it sells, why not?

      Personally, I'm not waiting for that kind of realism, but on the other hand, I sometimes question the way violence in games is censored. In GTA: San Andres you can shop/shoot off someones head, yet the head disappears and the blood is doesn't look realistic at all (as with most of the violence in GTA). IMHO that can backfire as well, as it can make people indifferent and careless to violence. Compare that to real violence which has an strong emotional to even physical sickening effect on people. If a beheading in GTA was as real as in the Real World, I'd probably wouldn't do it.

      --
      It only takes one man to change the Wisdom of the Crowd to Tyranny of the Masses.
    8. Re:Future of Video Games by kshade · · Score: 1

      Dude, it's a game. There's simply no need for that degree of realism for it to be, you know, fun.

    9. Re:Future of Video Games by grahamd0 · · Score: 1

      I think morality issues will probably depend more on AI than on graphics.

      I was about to suggest that it will change game design, probably making games more dramatic and thought-provoking, like the interactive-novel style of games that Star Trek crew members played in the holodeck, but I got to thinking that would really require passably intelligent and emotional AI characters.

      No matter how realistic a GTA X whore looks, you're not going to feel a lot of empathy for her if she just follows a path down the block, day and night, repeating a handful of phrases and behaviors when you interact with her.

    10. Re:Future of Video Games by lordvalrole · · Score: 1

      This is an extremely good question. I work for a major gaming publisher as a level builder, and I ask this question a lot. I mean if people are getting upset at the GTA hot coffee mod, then just wait 10-15 years from now. After playing Crysis on a high end machine with everything turned all the way up, we are damn close in being photorealistic. For those who haven't yet played Condemned 2, pick it up. Now imagine that game 10 years from now. It is going to be epic.

      Environmental building and lighting are pretty close in being real (lots of haxoring to get things right), now we have to get characters and physics up to speed. Mostly characters though, as soon as I see a character on screen and their mouth is moving, it kills the realism.

      Another thing we need is AA. Up until about a year ago we really couldn't do much AA in games because our videocards just couldn't handle it. Right now the 360 is the choice platform for developers and that machine can't do AA very well or at all.

      I figure it will take 2 more console generations to really get in the realm of photorealism. Working in the game industry is weird because every few years you change the way you make games. It is always constantly changing in every project (new engines, new software, new limits, etc). It requires a lot brain power to get games to where they are at right now (at least AAA titles). One day though, we can put headsets on and get off like John Spartan and Lt. Lenina Huxley (Demolition man).

    11. Re:Future of Video Games by Anonymous Coward · · Score: 0

      I must have missed that episode of the Real World.

      It would have been sweet to see Darwin win one on that show. If I recall correctly one idiot did get his tongue bit off once though.

    12. Re:Future of Video Games by Molochi · · Score: 1

      "Complelte realism won't really be popular on the mainstream. DO you really want to deal with the sound, smoke and kick of a real gun for more then 5 minutes? I mean your quake game would suck."

      Most modern military small arms are quite tame (for the person firing them). While i would think it prudent to limit game noise to level that were of minimal damage to the human eardrum, I fear that most gamers choose already to crank the volume to "uncomfortable levels". Realistic smoke would be less than what would occur on the other side of the VR interface, so that's not an issue. Weapon recoil on most military assault rifles is pretty light. Meanwhile, forcing the idiot who insists on taking a Barret Light 50 every round, to deal with its mass and recoil (and trigger flinch) would be amusement enough to allow it to ignore any armor you could wear and tear off body parts for artistic effect.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    13. Re:Future of Video Games by DougWebb · · Score: 1

      Complelte realism won't really be popular on the mainstream.

      I would love to play a game where my character sits in front of a virtual computer and types for 12 hours a day.

    14. Re:Future of Video Games by Anonymous Coward · · Score: 0

      That's a very good point, I remember when I first played Prince of Persia, despite the crappy graphics, the way the little guy moved - an early example of rotoscoped motion capture, I suppose - was so realistic it really made me feel sorry for him when I jumped him off a ledge into a bunch of spikes.

      But by far the worst thing to happen in that game was when he ran through the snapping metal trapdoors in later levels, and if you timed it badly he'd get caught between them with a sickening *crud* (i.e crack + thud) that sounded like a giant meat cleaver chopping a lamb shoulder... or .. hell.. sounded like a metal door chopping someone in half.

      Even though I was looking at what amounted to a badly drawn comic, that sound haunted me for years.

    15. Re:Future of Video Games by 4D6963 · · Score: 1

      how will this affect video game violence?

      It will make it look like interactive action movie violence, which will be obviously more spectacular and vibrant than it is now (just wait for GTA IV, from the reviews so far it seems it's a leap forward in that very direction). But on the other hand, is it such a big deal? What shocks you the most, a guy stopping a bullet with his bare forehead in Heat or your average episode of Happy Tree Friends?

      --
      You just got troll'd!
    16. Re:Future of Video Games by Omestes · · Score: 1

      The Sims 3?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    17. Re:Future of Video Games by LS · · Score: 1

      If it's possible, it will happen. Video games are like film - they are a medium for artist expression. While most films don't display extreme graphic violence, there are the occasional ones that do.

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    18. Re:Future of Video Games by Dun+Malg · · Score: 1

      Weapon recoil on most military assault rifles is pretty light. Indeed, our first introduction to the M-16 in the Army was our drill sergeant demonstrating its lack of significant recoil by firing it with the butt against his forehead, his chin, and finally his crotch!

      Meanwhile, forcing the idiot who insists on taking a Barret Light 50 every round, to deal with its mass and recoil (and trigger flinch) would be amusement enough to allow it to ignore any armor you could wear and tear off body parts for artistic effect. That'd be hilarious. I'd be satisfied seeing realistic recoil to the degree one finds with the M-249.
      --
      If a job's not worth doing, it's not worth doing right.
    19. Re:Future of Video Games by Dun+Malg · · Score: 1

      No matter how realistic a GTA X whore looks, you're not going to feel a lot of empathy for her if she just follows a path down the block, day and night, repeating a handful of phrases and behaviors when you interact with her. I reckon it'd feel about as real as beating up a robot or a mannequin.

      "hey sailor....$20" (walk walk walk) "hey sailor"

      Even with a list of 50, 100, even 500 canned phrases, it won't be long before you see repeats and your mind will instantly categorize it as "robot". It's gonna take more than realistic VR to get there. We're gonna need to pass the Turing test.
      --
      If a job's not worth doing, it's not worth doing right.
    20. Re:Future of Video Games by Anonymous Coward · · Score: 0

      Just because you can ... doesn't mean you have to
      Nor this means that you don't have to.
    21. Re:Future of Video Games by kshade · · Score: 1

      My comment referred to the GTA series which always has been somewhat comic-like.

    22. Re:Future of Video Games by Kjella · · Score: 1

      Well, there's already movies that look very real (when they stick to reality themselves...) and even though it's an avatar instead of a film character it's not me. Now, if you can put this in a full-immersion VR environment where I'm actually beating with a nat that gives real feedback (not a WiiBat), then maybe.

      --
      Live today, because you never know what tomorrow brings
    23. Re:Future of Video Games by hesiod · · Score: 1

      > Even with a list of 50, 100, even 500 canned phrases, it won't be long before you see repeats and your mind will instantly categorize it as "robot".

      Ever heard wandering vendors at a sporting event? They say the same thing over, and over, and over... And no one (usually) thinks they are a robot.

      "Beer here..." "dogs and nachos, dogs and nachos..."

    24. Re:Future of Video Games by GameboyRMH · · Score: 1

      I agree - if the game was photorealistic it would be as disturbing as real life. The fact that it has cartoonish graphics, cartoonish gameplay, and mostly cartoonish characters is what makes it funny and enjoyable.

      On the other hand, games might aim to be less fun and more challenging. For example, Tom Clancy's Ghost Recon has very real characters, very realistic gameplay and fairly realistic graphics - they're certainly not cartoonish. I wasn't having a jolly ol' time but I enjoyed the sense of accomplishment of finishing a mission. I don't think that's a really good comparison to a GTA series game though, as in Ghost Recon it's made very clear that you are a good guy and the enemies are very clearly bad guys.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    25. Re:Future of Video Games by grahamd0 · · Score: 1

      But your interaction with that entity (in RL) is never more complicated than buying beer, nachos or hot dogs. Maybe you get change back.

      If you were to find a sample of ballpark vendors and, one at a time, pay them and then begin to pummel them mercilessly to get your money back, I bet you'd begin to see startling range of emotional responses and behaviors.

    26. Re:Future of Video Games by mdwh2 · · Score: 1

      I think the answer has to be yes. Watching a rape or murder has got to warp people. You can't say "advertising works", and then say showing graphic violence has no effect.

      You can, when people are using a different meaning of "works" in each case. Advertising informing me about a product and making me think "Hmm, maybe I'll buy that", versus "Oh, I think I'll go out and rape someone". If watching something could influence us that strongly, it would be like suggesting that an advert would compel me to go and steal the product.

      As you say, it's already happened with popular media like TV, and it hasn't cause an explosion in people going out and murdering people.

      I agree it's inconsistent that nipples are demonised more than violence. Though I suspect many of those who want nipples to be censored would be in favour of censoring fictional depictions of violence too.

  19. Appearances aren't everything by Anonymous Coward · · Score: 0

    Physical properties of the materials in the simulated environment would drastically fall short of reality I would imagine. Simulating a realistic appearing universe seems trivial when you try to make the same universe look realistic when digging through sand, or cupping your "hands" to hold some water. How could you possibly say you have a realistic environment when it falls apart the moment you try to interact with the fluid dynamics of the system? I'm sure it is possible to make it convincing with the appropriate hardware, however I doubt that current (and relatively near future) systems would be able to at once handle the computationally intense task of a lifelike appearance as well as handling the smallest physical properties of objects dynamically interacting with each other.

    Take the Crysis engine for example. Although we have the facets of gravity and collision detection seeming lifelike, the impacts of your interaction on the environment are limited by your means of interface: i.e. keyboard and mouse as well as the pre-defined scale of your interaction: i.e. you can't interact with the sand or water directly.

    All I mean is it seems a recursively controlled depth of interaction control system on top of a material property and interaction control system that could reproduce realistic environments in a way that would pass this sort of "Turing test" would be computationally infeasible without allowing for loss of generality.

    My two cents...

  20. didn't DOOM already do this? by What+is+a+number · · Score: 5, Funny

    When I played DOOM, I found myself trying to look around the corner of the inside of the computer screen.

    It was immersive enough to fool me...

    ---
    I type this every time.

    1. Re:didn't DOOM already do this? by PachmanP · · Score: 1

      When I played DOOM, I found myself trying to look around the corner of the inside of the computer screen.

      It was immersive enough to fool me... Funny. I had the same kind of problem with Zork. I still need to sleep with a nightlight!
      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    2. Re:didn't DOOM already do this? by dank+zappingly · · Score: 1

      I still remember a friend of mine getting sick from playing descent. I hope they vomit-proof these things.

  21. "Not there yet," When have I heard that before? by objekt · · Score: 2, Informative

    Oh yeah, it was back in the early 90s. Yup, way back then.

    --
    -- Boycott Shell
  22. The virtual world was the least impressive thing by geekoid · · Score: 2, Interesting

    about the matrix. I want to learn how to master kung-fu in a day, and fly a helicopter in a few seconds.
    That's real power. Imagine if everybody could know every thing. that means everyone would push new boundaries and the wheel wouldn't ahve to keep getting invented.

    The second kick ass thing was the ships.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  23. Just a few more years by taustin · · Score: 4, Funny

    A researcher at Brookhaven National Lab reckons it could be just a few years before computers can pass through the uncanny valley.

    We can use it for the heads-up display for our flying cars (just a few years away) powered by practical fusion (just a few years away) while travling to the clinic for our immortality tratements (just a few years away).

    Thank god all the best things humanity will ever invent are going to be practical at the same time (just a few years away).

    1. Re:Just a few more years by agent_no.82 · · Score: 1

      On a more serious note; the ITER project building the hot fusion reactor in Cadrache, France, expects to see the beginning of commercial fusion power in the year 2040, if everything goes according to plan. That's a date that sounds real without being depressing.

    2. Re:Just a few more years by master_p · · Score: 1

      We can use it for the heads-up display for our flying cars (just a few years away) powered by practical fusion (just a few years away) while traveling to the clinic for our immortality tratements (just a few years away)
      ...using an automated AI flying system (just a few years away), spending our time on the car playing Duke Nukem Forever (just a few years away)...
    3. Re:Just a few more years by Anonymous Coward · · Score: 0

      My death is just a few years away you insensitive clod!

  24. How about another shot at that headset VR?! by Sark666 · · Score: 4, Interesting

    I remember when I first heard of VR around 1989-90. I'm talking about the big headset with two screens one for each eye drawing a slightly different angle, with it also having head tracking and then draw the screens appropriately.

    I thought, what an amazing idea! This seemed like the closest thing you could have to a holodeck (kind of like a holodeck in reverse). Anyway, some games came out in the arcades. One company in particular was virtuality. They had this game called Dactyl Nightmare that I tried a couple of times. It was like a fps where you and a friend were pitted in an arena against each other with a gun. There was also this pterodactyl flying around that would randomly try and grab one of you. Anyway, neat simple idea to showcase VR. Problem was, it was certainly not ready for prime time.

    The screens were extremely low res. I mean it seemed lower than 320x240 per screen. But what really ruined the immersion factor was the frame rate. It felt like it was in the teens at best. Most of the time it felt like a slideshow.
    Anyway, they had a couple other games at the time, and they were pretty much the same experience.

    I still think it's a great idea, just way ahead of it's time. The problem was they were trying to do 3d (on two screens no less) in a 2d world. At that time, I think virtua racing/fighter just hit the scene. Almost all games were 2d still, and most certainly with the consoles/home computers.

    I checked their wiki entry just now and there was a sequel to dactyl nightmare which came out about 3 years later that ran on a 486, so I could just imagine what the first ran on.

    Anyway, the idea seemed to flop, but I always thought it was an idea ahead of it's time. Certainly we could do two screens at say 640 480 at 60 fps. It's been 16-17 years since I tried this and thought by now the idea would resurface.

    1. Re:How about another shot at that headset VR?! by Sark666 · · Score: 1

      just to add, some company now owns virtuality and still sells their equipment (for a pretty penny). They have some videos showcasing the games. Certainly we can do better than this?

      http://www.arcadianvr.com/images/Video/Video_Page.htm

    2. Re:How about another shot at that headset VR?! by Anonymous Coward · · Score: 0

      This was run on an amiga. I think an A2000

    3. Re:How about another shot at that headset VR?! by Anonymous Coward · · Score: 0

      I imagine they ran on Amiga 3000 computers. Subtle hints include the boot up console and the Amiga 3000 keyboards nearby. :-)

    4. Re:How about another shot at that headset VR?! by trawg · · Score: 1

      Not 100% what you're after, but I got to check out Vuzix video eyeware at GDC this year. I think they say their gaming glasses are the equivalent of a 50" screen at 9 feet or something (I don't recall the numbers very well because I'm on the metric system and my brain turns out when people use those ye olde terms).

      I tried the glasses in two games - Call of Duty 4 and Flight Simulator X. Both have pretty impressive magic 3d technology where everything gets a nice 3d style.

      The glasses for FSX also supported head movements - so I could (for eg) turn my head around and see the tail of my plane, and look up and down around the plane. The movement stuff was pretty quick and responsive.

      Visually it was good, not great. I don't know if its good enough for me to shell out money for it. My main issues:

      - the image had a bit of flicker that was distracting

      - the colours seemed a little washed out - might've just been settings

      - the image _seemed_ really small. This was an interesting one - when I put on the glasses, I thought "shit, that's a tiny screen" - but when I thought about it and imagined projecting the same size screen onto a wall in front of me, its actually a pretty big size. I think it just looks smaller because the glasses don't completely cover your eyes - so I could see a heap of stuff in my peripheral vision which I think might've affected it.

      - didn't wear them long enough to be sure, but I'm wondering about the comfort level, both physical (ie, wearing big bulky plastic things on your face) and issues with staring at screens 2cm from your eyeballs maybe causing headaches or something.

      Overall though, it was certainly cool enough to make me keep an eye on these devices. I suspect in a few versions they'll be pretty damn impressive.

    5. Re:How about another shot at that headset VR?! by MrSteveSD · · Score: 1

      We have the computer power for pretty good VR right now. Imagine walking around Bioshock with a stereoscopic human FOV headset. It would look pretty amazing. The problem is we don't have the visual hardware. We should do by now, but we don't. I find this really annoying since I've been waiting for it since the early 90s. We need HMDs that are affordable and give a full human Field of View (or as close as possible). At the moment the available HMDs cost thousands and only give you tunnel vision.

      The games will have to change a little bit though. For example, you really need to have separate head and hand movement. I don't propose that games are written so you have to have your hand in the air all the time. It might feel more realistic, like you are really holding a gun, but your arm will get tired very quickly. I think most of the fun of VR will be looking around and feeling that you are really there. Shooting can still be done with a mouse.

      I am hoping that mobile video will spur the development of better HMDs. This year sees the release of the Indicube which is a portable video player that uses video glasses instead of a screen. The glasses have 800x600 resolution with an FOV equivalent to about a 17 inch monitor on your desk. Not great, but a step in the right direction and it might stir things up a bit.

    6. Re:How about another shot at that headset VR?! by Anonymous Coward · · Score: 0

      I've played that monstrosity. The headset was VERY heavy and it was easy to get wrapped up in the cords, especially if you turned in one direction too often. Control was horrible - I remember being near the edge of one of the platforms and having to turn around very carefully - I must have looked like a real baboon to anyone watching on the "outside". I also remember standing right in front of my friend and aiming the gun right at him and missing - aiming was too choppy...

      However, having said all of that, when I looked down at my virtual hand and saw something other than my real hand, I knew they were onto something here. Even this shitty, low-res choppy game fooled me in some rather significant ways. It still sort of gives me the creeps when I think about it. I really felt like I was "inside" this thing. My memory of it differs from any other video game memory. Yes, Doom was immersive for ex in its own way - I remember trying to look around corners, ducking my head and even seeing the corridors when my eyes were closed as I fell asleep for a while. Very cool, but yet different from Dactyl Nightmare. Eventually, this real VR has got to be the way to go...

    7. Re:How about another shot at that headset VR?! by Anonymous Coward · · Score: 0

      The hardware was an Amiga 3000 with a Vivid 24 graphics card. With up to 16MB of display RAM, 8MB program RAM and 512kB of SRAM per 3D co-pro (Up to 4 co-pros), it was a 160 MFLOPS, 100'000 shaded polys/s beast of a board. You probably played on a single co-pro version.
      An N64 could piss all over that thing but that was 1992, so not too shabby.

    8. Re:How about another shot at that headset VR?! by bencoder · · Score: 0

      This seemed like the closest thing you could have to a holodeck (kind of like a holodeck in reverse). I think we've got closer to a real holodeck since then. I really recommend trying out a CAVE or alternative competing immersive environment(such as the Trimension ReaCTor), if you get the chance. Its a room you enter where all the walls are back-projected onto either with dual projectors(polarised with polarised glasses) or with alternating scenes(using shutter glasses). So its a full immersion 3D environment you can walk around in and interact with(with the right equipment)
    9. Re:How about another shot at that headset VR?! by Anonymous Coward · · Score: 0

      The original Dactyl Nightmare game ran on some form of Amiga hardware.

    10. Re:How about another shot at that headset VR?! by m0ns00n · · Score: 1

      By now we should have at least 1280x1024 in 100fps on high end computers. VR should be truly amazing by now. Wonder why it disappeared. It would bring a whole new depth to games if you held the gun with your mouse and could move your head and perspective freely.

      Many games sync the "pointer" with where you are looking. But if you could still have mouse control while looking around (around the corner, ducking etc) it would really bring a new level of immersion to games.

  25. oh puhleeeez... by Ralph+Spoilsport · · Score: 4, Funny
    Sure. when I am CONVINCED some girl is sucking me off, I am supposed to beleive it? And pray tell, how will I know that it's "me" getting "sucked off"? And what about Goedel?

    The whole Matrix simulacrum spiel is such a load of shite I find it utterly bizarre that people are still entertaining it.

    I'm *sure* that the computer will fool some people into thinking what it makes is real, because THOSE PEOPLE ARE STUPID. It's not that the machines will become intelligent, it's that we're bending the curve on what we think is intelligence to something really stupid - we'll just lower the bar, or collectively enter our idiocracy and think "Hey - fooled me!"

    "Gee Johnny, why don't you stop drooling on yourself for a minute and tell me: is the machine intelligent?"

    "Id da macheen telligent? Duhh YEAH Boss! Id be willy telligent! Can I have cookie now?"

    RS

    --
    Shoes for Industry. Shoes for the Dead.
    1. Re:oh puhleeeez... by Creepy+Crawler · · Score: 1

      Then, what say you about the allegory of the cave put forth by Plato? The Matrix is just a movie describing what was put forth 2500 years ago, but with a sci-fi bent.

      Can we expect those who grew up with the darkness to ever be accustomed to light of truth?

      --
    2. Re:oh puhleeeez... by Anonymous Coward · · Score: 0

      Please, like the retard above has ever heard of the Plato cave discussion. No way.

    3. Re:oh puhleeeez... by agent_no.82 · · Score: 1

      Simple, if the simulation tells people that reality is a hallucination created by their subconscious mind and its "reality" appears to be just as real, people won't know which is which. The only way they could objectively "prove" which one is real is to die.

    4. Re:oh puhleeeez... by Ralph+Spoilsport · · Score: 1
      Hi! first: Plato's allegory of the cave was an allegory.

      Platoâ(TM)s point: the general terms of our language are not 'names' of the physical objects that we can see. They are actually names of things that we cannot see, things that we can only grasp with the mind.

      In my view, Plato has it backwards. The "reality" is not the people behind the prisoners holding up objects in front of the fire. The reality is there are no puppet masters, nor are there shadows. There is only this reality which is immediate and constantly changing. With science we learn some things about it, and these are human activities that invent products of the human mind.

      I would recommend the works of the neuroscientists Ramachandran and Dehaene, as well as the physicist Barbour. Barbour is especially interesting as he advocates that the universe we see is a product of what he calls "Platonia", which is a hyperdimensional static space/time/matter construct which the universe sits in. Because we don't have access to Platonia, we don't have access to all time / space / matter.

      but, back to moy point - I don't think machines will be judge intelligent because they are intelligent. I think we're going to re-define intelligence as something that machines can have. There's a very big difference.

      cheers!

      RS

      --
      Shoes for Industry. Shoes for the Dead.
    5. Re:oh puhleeeez... by Anonymous Coward · · Score: 0

      I think your skewing how the matrix idea functions. The connection is directly inserted into your brain, hacking your neural networks and the input/output of electrical signals your brain uses. a VR that is interacting with TWO input devices (as this model is) aka your eye and your brain is much harder to fool than if it was a direct connection with your brain. Obviously people will know the VR from RL in that style but if you skip our biological peripherals (so to speak) the theory is you could trick the brain to a much higher degree.

      You sound like those people who say things like "the tv wont last because no one wants to sit and look at a box".

  26. already have it by the+brown+guy · · Score: 1

    Some black guy gave me a choice between three pills, a red pill, a blue pill, and a yellow pill he called acid that let me go inside the computer. It was trippy

    --
    Orbis terrarum est non altus satis
    1. Re:already have it by SlashWombat · · Score: 1

      Thats sort of like the old Disney classic ... TRON.

      However, looks like most of the Nerds on /. want a remake ... To be called PRON.

  27. I have already got one. by Frigid+Monkey · · Score: 1

    My computer generated diffusely-reflecting sphere sitting on a diffusely-reflecting surface looks exactly the same as my diffusely-reflecting sphere sitting on a diffusely-reflecting surface.

    --
    "It's all just meme meme around here"
  28. VR is an RV !!! Recreational Vehicle into Freedom by posys · · Score: 1
    Seriously folks, with Robots and Computer doing all REAL work for us, and "good enough" VR, all personalities can be accommodated, all desires, all megalomanias etc, WITH NO VICTIMS.

    Can you taste it ?

    see more here, and GET SERIOUS about advocating for a ROBOTIC WAGELESS ECONOMY in the next 10 years, with the VR RV to smooth out desires...

    VR is the new RV

    --
    The Future is already here, just unevenly distributed... THE ROBOTIC WAGELESS ECONOMY NOW! http://RoboEco.com/slash
  29. Ummm... by glwtta · · Score: 2, Insightful

    Realistic lighting effects ... immersive virtual reality.

    Does anyone else feel like maybe there's a step or two missing there?

    --
    sic transit gloria mundi
    1. Re:Ummm... by CrazeeCracker · · Score: 1

      Nope. They can do it all thanks to the new DX11 raytracing support!

      P.S. I have it on good authority that Duke Nukem Forever will make extensive use of this revolutionary new feature.

      --
      Of course I didn't RTFA.
    2. Re:Ummm... by NoobixCube · · Score: 1

      First, we steal the underwear, then, ???, and then, Profit!

      --
      Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  30. blah by Sloppy · · Score: 4, Funny

    I'd rather have Tron-like VR. Screw your stylish coats and sunglasses, I want a lightcycle and gridbugs.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  31. Fast Computers aren't enough for realistic images by forkazoo · · Score: 4, Insightful

    If we just need a few years of development to get truly photo-realistic images in real time, then why can't why make those realistic images right now in less than real-time? I mean, sure Hollywood visual effects are great, but they are never perfect. And, that's with a zillion artists working day and night to make frames that often take many hours to render when all is said and done. And, when it comes to people, they aren't even great. Crossing the uncanny valley isn't about FLOPS. It's about creating the content to throw those FLOPS at. It's going to take a long, long time before you have the algorithms in place that can simulate, animate, and render a realistic person. Not that it won't happen. It probably will. I just think we may wind up with hardwrae to run those algorithms before we wind up with those algorithms. So, just pointing at hardware advances and shouting is probably a bit misleading.

  32. Finally, progress! by Bemopolis · · Score: 3, Funny

    And it will be ready just in time for Duke Nukem Forever.

    Bemopolis

    --
    "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
  33. "Graphics Turing Test"? Lame definition by merreborn · · Score: 1

    a computer can be considered intelligent if it can create an artificial world capable of fooling a person into believing it is the real thing.
    If the only aspect of the simulation you consider is "graphics", then I'm pretty sure just about anything capable of video playback qualifies as "intelligent" by this definition.

    If the requirement is that the interaction with other "humans" in the simulation be realistic, then you've got two components: simulation of human behavior/interaction/conversation, and graphics. And graphics is comparatively trivial, so really, you can ignore that part of the formula.

    What are you left with? A regular old Turing test.

    Additionally, reality is really, really high res. And let's not forget that the relationship between required processing power and resolution/poly count is non-linear. So even while graphics are the easy part of this over-hyped "Turing test IN 3D!!11"... 3D truly indistinguishable from reality is still a long way off.

    You'll know when it comes. Pixar's films will stop looking like cartoons.
  34. The Obvious Question.... by EdIII · · Score: 1

    Will everything taste like chicken there?

  35. Dude it PWNS!!!111!!1 by memorycardfull · · Score: 1

    This story reads like a kid bragging about his new video card.

    1. Re:Dude it PWNS!!!111!!1 by memorycardfull · · Score: 1

      The one he doesn't have yet, I should add.

  36. Re:The virtual world was the least impressive thin by Simon+Simian · · Score: 1

    New punctuation update "~" (no quotes) at the end of a line to indicate sarcasm.

    That's a fantastic idea.(!)

  37. We don't even have decent VR with todays graphics! by MrSteveSD · · Score: 1

    The graphics in today's games are already pretty damn good. Yet, even with the great graphics we have today, there is no immersive VR available. After 20 years of waiting I still can't go into a shop and buy a VR headset that covers my entire field of view with decent resolution. The best you can buy is something with the field of view of a postage stamp stuck to your glasses.

    At the moment all of these great games are still stuck behind a little screen. By now we should really be inside the games. When I am in front of a tall building in a game, I should be able to tilt my head to look up and see how high it is. There doesn't seem to be any drive to bring good VR into the market, yet I'm sure it would sell well. People would love the idea of really feeling like they are inside the game, looking around.

  38. Sexy Blacky Girls by Anonymous Coward · · Score: 0

    Go Blackwhitek iss .. c om where many are chatting this online, also i met hundreds of cute black and white ladies...

  39. normal before graphic by Anonymous Coward · · Score: 0

    Doesn't it need to pass the normal Turing Test before? A realistic environment is cool, but if it's filled with NPCs whose only lines are "There are many guards in the castle", I'll get bored soon.

  40. Matrix-Like VR.. by Anonymous Coward · · Score: 0

    was just added to the feature list of Duke Nukem Forever

  41. Re:VR is an RV !!! Recreational Vehicle into Freed by LingNoi · · Score: 1

    I get your point but I doubt it'd happen. These are the days when society arrests 17 year olds for having normal sexual relations and they both get charged as being sex offenders.

    Virtual worlds are defiantly going to be restricted in the future to what you can and can't do. In fact that am I talking about, they are today. Games like GTA are getting a bad rep for their evil situations.

  42. Re:"Graphics Turing Test"? Lame definition by LingNoi · · Score: 1

    I disagree, although communication with other people in a 3d environment would be a must if the technology was ever going to go anywhere, I think anyone would be convinced by a room full of interact-able static objects.

  43. This isn't the Matrix, its Duke Nukem Forever by Plazmid · · Score: 1

    No, this is not the Elder Scrolls, its obviously Duke Nukem Forever. I mean they've been working on it for ten years now. Guess what else takes 10 years, FDA clinical trials. Duke Nukem Forever obviously comes with a direct brain neural interface. The game hasn't come out yet because the FDA hasn't approved the surgery to implant the interface.

  44. Re:The virtual world was the least impressive thin by droopycom · · Score: 1

    You'll only knows how Kung Fu and how to fly the Helicopter in the Matrix. In the real world, you will still be only a regular dude. When they learn kung fu, they basically just donwload a hack or enter the appropriate cheat code.

  45. Here they come.. by SageMusings · · Score: 1

    The big virtual penis avatars of Snow Crash.

    --
    -- Posted from my parent's basement
  46. huh? by l00sr · · Score: 1

    They make computers that look like people now?

  47. Ray Tracing!!! by Anonymous Coward · · Score: 0

    Wow! Ray Tracing!!! With one virtual photon per pixel!! That's like 10e-100th of what we see every time we look at something. Reality is just around the corner, I can feel it!

    Come back to me when someone's figured out real-time radiosity...

    http://fantasylab.com/
    http://www.geomerics.com/

    crap....

    Waiter! Red pill, please!

  48. And once again the usual BS by gweihir · · Score: 1

    Simulating physical rwality (without intelligent beings in it) does not require intelligence. It does require extreme attentioan to detail, is computationally very demanding, but has no connection whatsoever to the turing test.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  49. Matrix-like by Idiomatick · · Score: 2, Funny

    So the it will be as realistic as a 2d i*j array? I don't get it.

  50. Re:We don't even have decent VR with todays graphi by Idiomatick · · Score: 1

    Field of view is not the problem. It is that it doesn't recognize where your head is. If the screen reacted to you moving your head around it would be better. If you had full field of view goggles that didn't react to the position of your head it would feel crappy and awkward. And if it didn't react perfectly to what reality would do it will make you sick as a dog. For some reason this is reminding me about irreducible complexity... Anyways i'm going to take a guess that position sensing earbuds/headphones need come out first.

  51. I want... by Kaki+Nix+Sain · · Score: 1

    I want a bit that floats around and answers my questions.

    --

    (C) Kaki Sain, 2011. By reading this, you have illegally copied my property to your brain.

  52. The pundits will still probably be wrong. by Anonymous Coward · · Score: 0

    The good news is, it won't be happening in 20 to 30 years, unless something completely astonishing happens. Look at games today - they're a far cry from 8 bit NES games, graphically - but they're fake. They're so, obviously, absolutely, positively *fake*.

    Even when we get to the point of photorealistic graphics (and no - we're not there yet. Maybe with still images, but nothing else...) - there's yet another problem. It's still going to be fake. Look at water. I've yet to see realistic water in a game. Now add in wind. How much computational power is going to be needed to get individual leaves on a tree blowing exactly how they should? Shadows. Lighting. No, we're very, very far from having 'OMG TEH MATRIX!' ...But when we do get there, yes. There's going to be a whole new field of psychobullshit and undoubtedly, a great deal of drugs to deal with it advertised on TV. ;) And I'd expect a lot of laws. I'd really expect some mandated feature for games that pointedly, without question, make it clear that you *are* in a game when you're bashing that prostitute's skull in. And like today, for 99.9% of the population, that's all there'll be to it. The vast majority will be able to distinguish between a game and the real world. And like today, there'll be a very small minority who can't separate the two.

    BTW, screw the Matrix, I'm waiting for my cyberbrain. Mmm, virtual immortality. And hot cyborg chicks. And thermoptic camouflage. And child-like, talking AI in the form of blue spidery tanks.

  53. I still play by markov_chain · · Score: 2, Funny

    *text* games, you insensitive clod!

    --
    Tsunami -- You can't bring a good wave down!
    1. Re:I still play by PlatyPaul · · Score: 2, Funny

      > get life
      You see no life here.

      --
      Misery loves company. Online misery loves unsuspecting random strangers.
  54. Re:The virtual world was the least impressive thin by 4D6963 · · Score: 1

    I want to learn how to master kung-fu in a day, and fly a helicopter in a few seconds. That's real power.

    That's nothing. Now if you could learn how to be a ninja in a day, that's what I'd call REAL Ultimate Power!!!!!!!!!!!!!!!!!!

    --
    You just got troll'd!
  55. It's not unique to videogames. by SanityInAnarchy · · Score: 1

    Yes, games are interactive, and there's that...

    But the photorealism has been there in movies and TV for some time now.

    If it's going to affect people, the damage is already (being) done.

    Oh, and keep in mind... you don't have to beat the whores to death with baseball bats. That's the interesting thing about GTA. It's a tradition that goes back to Ultima -- let the players do whatever they want, even if some of these things might be downright horrible. It's a test of their morality (or lack thereof), and they still have the chance to do the "right thing".

    --
    Don't thank God, thank a doctor!
    1. Re:It's not unique to videogames. by hesiod · · Score: 1

      > It's a test of their morality (or lack thereof), and they still have the chance to do the "right thing".

      When I play "Grand Theft: Auto" or "Hitman" I don't get the feeling that the game creators are trying to see if I choose a moral path... Quite the opposite, in fact.

    2. Re:It's not unique to videogames. by mdwh2 · · Score: 1

      It's a tradition that goes back to Ultima -- let the players do whatever they want, even if some of these things might be downright horrible. It's a test of their morality (or lack thereof), and they still have the chance to do the "right thing".

      This is a good point. I mean, a game where you go out and violent murder prostitutes with very realistic graphics and reactions would likely be banned (at least here in the UK, where they still control what adults are allowed to see). But in the future, games are more likely to be much more open in terms of gameplay. Killing people might not be part of the game at all - but if you pick up a baseball bat and beat someone with it, the game engine will faithfully simulate and show you the results...

      Maybe this will be a good thing in that it will make it less likely for games to be censored. But I fear what draconian new ways that pro-censorship people will think up in order to control what people do in computer games (especially in online games - it wouldn't surprise me to see people pushing for a law to criminalise virtual fictional actions done in computer games).

  56. Re:The virtual world was the least impressive thin by SanityInAnarchy · · Score: 1

    Oh no, they learned kung fu, and they kept that in the real world.

    What you don't get to take to the real world is your virtual muscles (which can be as toned as you want), and the ability to do things that are physically impossible. But that's no reason the knowledge would suddenly go away.

    --
    Don't thank God, thank a doctor!
  57. Why are my tax dollars paying for this? by Animats · · Score: 0, Troll

    Why is Brookhaven National Labs working on this? That's a tax-funded national lab. If they have people and resources to compete with Hollywood, they need a budget cut.

  58. Re:Fast Computers aren't enough for realistic imag by Eth1csGrad1ent · · Score: 5, Interesting

    It's going to take a long, long time before you have the algorithms in place that can simulate, animate, and render a realistic person. Animate? Yes... that is still a ways off, though even The Matrix had some pretty convincing versions of Neo.

    But as for still frames and modelling, we're getting there:

    Sexy Girl - http://forums.cgsociety.org/showthread.php?f=121&t=532817
    Tattoo Guy - http://forums.cgsociety.org/showthread.php?f=121&t=550192
    The Artist - http://forums.cgsociety.org/showthread.php?f=121&t=472843

    As for realtime photorealistic animation though, we're a long, long way from there. Lighting is one hurdle, the bigger hurdle is content. Models, textures, rigs... forget rendering, all of this takes a lot of time to BUILD for a photoreal environment.

    Its one thing to come up with a realistic model and scene for a photo-realistic still frame. Its another, to rig all of those models so that they can interact with each other in a pre-determined way. Its something altogether entirely different to do this in real time without predetermined paths and choreographed actions, and modelling all viewable elements based upon the degree of movement that a user has within the space.

    This is very much highlighted in the differences between high-poly count models (for detailed stills) and low-poly models (used for 3D games). The "art" for immersive environments like simulated 3D gaming (fps, racing sims etc) is to come up with a convincing representation of a real world object with the lowest poly count possible.

    Currently the difference between these polycounts is massive.
  59. Or has it happened already? by mkcmkc · · Score: 1

    Alternative theory: This has happened already and you are experiencing it now...

    --
    "Not an actor, but he plays one on TV."
  60. Overblown headlines by Fifth+Earth · · Score: 1

    "Matrix-like"? Doesn't that kind of imply a totally transparent full-body haptic control system on top of totally realistic real-time 3d graphics? Maybe the latter is possible with today's fastest supercomputers, but somehow I doubt the former is.

  61. Re:"Graphics Turing Test"? Lame definition by Iamthecheese · · Score: 0

    Actually, this will permit the first real turing test. The testee must properly emulate all forms of human discourse from body language to an IQ test to (simulated) driving in heavy traffic and deciding who to flip off.

    Now that we can make sufficiently realistic worlds for AI algorithms to interact in, we can start using sped-up genetic algorythms to develope strong AI!

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
  62. As with any virtual world... by Mr.+Altaco · · Score: 1

    As someone who has dabbled in making a game or two, I can say for sure that a good virtual reality will never come to light until completely procedurally generated content comes into play. The sheer volume of content required even for an incredibly linear game such as Half-life 2 is huge, with nearly every object in the game being reused multiple times. In a virtual environment that could easily be mistaken for the real world, every single item that a person could imagine would have to be created on the spot. Virtual reality will only work if we have everyone in the world working all the time to create content for it, because that's what takes the real time in creating something.

  63. Re:VR is an RV !!! Recreational Vehicle into Freed by NoobixCube · · Score: 1

    Oh dear... Imagine the fallout from a fully immersive VR GTA... Jack Thompsons of the future (or perhaps Cyborg Thompson, since I think he'll go to the grave kicking and screaming, like all Christians who've actually read their Bible should) will be calling it a "murder simulator", and to lend credence to the claims, the US Government will make America's Army VR (no playing as Terrorists, so Counter-Strike 7 will still outsell it), and recruit through it. On the other hand, we can put Cyborg Thompson into one of these things, and he need never trouble society again. A tailor made simulation where he always wins, and becomes the Pope should suit him. That, or a sim where he finds out he's really the second coming of Jesus.

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  64. Re:Fast Computers aren't enough for realistic imag by NoobixCube · · Score: 1

    The visual effects usually don't look so great next to real images. Although the movie Beowulf wasn't all great all the time (actually a lot of it was sub-par, I think), there were scenes when it seemed close enough. Kind of like when you see The Lion King on stage, it quickly becomes a non-issue that everything is a puppet, and the puppeteers are clearly visible. I think if people want to be fooled, they will allow themselves to be fooled. If you go to watch a movie with a preconceived idea that you'll hate it, then you will most often hate it (unless it's a triumph of modern cinema). To people with an open mind about the technology, who will give into it when they want to be in a simulation, it won't matter that it's not quite real. And in the event it is good enough to trick people, they'll have a reverse-placebo effect if they know it's a simulation. They'll see flaws that aren't really there.

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  65. The really funny thing is... by ignavus · · Score: 2, Informative

    The really funny thing is watching all you people talk about this as if it is the future.

    You have no way of knowing whether you are in a convincing artificial reality right now.

    In fact, Hegel - back in the 1830s - already taught that all "reality" is virtual. It is *essentially* appearance. It is all a show, folks. It is meaningless to discuss "real reality versus artifical reality", because there is no absolute distinction between them. They are just "more real" and "less real" in relation to each other.

    We philosophers knew all about the problems of virutal reality and knowledge of the world back in the 1600s and 1700s and 1800s - long before computers were invented.

    Computers just help the people with no imagination to get the problem a few centuries late.

    There. Was that trollish enough?

    --
    I am anarch of all I survey.
    1. Re:The really funny thing is... by religious+freak · · Score: 1

      A few centuries? Hegal? I think you're off by a few thousand years...

      Socrates/Plato beat them to it...
      http://en.wikipedia.org/wiki/Image:Allegoryofthecave.png

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    2. Re:The really funny thing is... by Woy · · Score: 2, Funny

      A bit weak troll for these waters because most people here can think of painful ways to offer you an "absolute distinction" between real reality and the others.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    3. Re:The really funny thing is... by grumbel · · Score: 1

      While an interesting philosophical question, it kind of misses the point here. It doesn't matter if what we call reality is really 'real' or just looks that way, the point is simply that our self created artificial worlds (video games) don't even come close to what we call reality and thus distinguishing a video game from reality is trivial.

    4. Re:The really funny thing is... by echocola · · Score: 0

      The difference is, we will have absolute control over this new artificial reality.

  66. Re:"Graphics Turing Test"? Lame definition by Omestes · · Score: 1

    I really suspect that Strong AI is a myth, and a pipe dream, and that the Turing test is somewhat a hoax. I am rather fond of Searle's Chinese Room thought experiment, on this count. The appearance of intelligence does not necessarily mean intelligence. The turing test just proves that a machine can fool some people, but P.T. Barnum learned this long ago.

    Off topic, but in regards to you sig...

    While the viewing of child porn might be somewhat like thoughtcrime, the main problem is the CREATION of child porn, which is a real crime, and rather nasty to its victims. People consuming child porn are participating in this REAL crime by creating the demand. Thus people consuming child porn share at least some of the blame over the exploitation of children that the creators are guilty of.

    If there is no market, there is no product. This, I guess, is the reasoning, outside of the natural abhorrence regular people have at the whole topic. Personally, even if it borders on thoughtcrime, I support cracking down on BOTH the consumers and creators of child porn. Sometimes this goes to far, but the cause is still just.

    As for the terrorism bit, you probably are half right. I think that the government does half of it because we WANT them too, or at least they think we want them too. Also there is a prevalent thought in Washington that we the people are too dumb to look out for our own interests. At times I agree.

    Sometimes it has been used for power, fear has, but most the time I'm guessing its misguided "ends justify the means" reasoning (sexified by calling it realpolitik). Also a large bit of social dynamics come in, a lot of people would lose jobs and power if we were safe, and thus unconsciously they try to keep up safe, but not TOO safe. This probably isn't intentional. Viva la Foucault.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  67. Nope by Anonymous Coward · · Score: 0

    Nope

  68. Re:"Graphics Turing Test"? Lame definition by Iamthecheese · · Score: 0

    A myth? A pipe dream?? Your brain, sir(and I know you are a man because of the venue), is turing complete, emlatable by any other turing complete processor. I'll see your Searle and raise you a Dijkstra. I don't care whether it "really understands" any more than I care which part of my brain "understands" what I am typing right now, or even if I "understand" what I am typing now. If I act like I understand than I am fully as human as you, and so is our Turing Complete computer. While I agree that the current Loebner prize is no more than a test of the gullability of the typical person, Strong AI is possible. On other topics: Sure! There is no bank robbing! No such thing at all! We know this because all the publishers of those steamy bank robbing flicks were all put into prison. My point here is not that bank robbing is more or less evil than molesting a child, but that committing a crime and recording the commission are two different things. If child porn weren't illegal, the evil people who make it would be caught a hundred times faster! And for a quick jaunt back to the topic: VR child porn can be created without harming a child. Furthermore, it may be (I think it is the case) that those who buy the disgusting stuff would strongly prefer the ethical variety. Legalization would also free the archives so that previously created material could be consumed instead of anything new. Many of us pirate movies, and that creates no incentive for the maker to make more... I submit that information itself should never be illegal. too dumb?? I need the government to protect me? You're off the deep end there...

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
  69. Re:"Graphics Turing Test"? Lame definition by Iamthecheese · · Score: 0

    A myth? A pipe dream?? I'll see your Searle and raise you a Dijkstra. I don't care whether the machine can "really" think any more than I case, in this context, whether I can think. If I act like a person then you are ethically obligated to treat me like a person. One may as well call any person a mere product of his genes and upbringing, and make a slave of him because he only acts human! So ask yourself, when a machine can object to being turned off, how is that different from you objecting to your own death?

    Information should never be illegal. If it were legal to own child porn, the creators could be caught a hundred times faster! Furthermore, consumption, without payment, creates no value to the creator. Ever pirate a movie? Copy an MP3? You do realize that the artists didn't get a penny when you did that... I also submit that VR child porn would be much cheaper and easier to produce, and that many consumers would strongly prefer the ethical kind.

    I, for one, would strongly prefer to lose the utility of a few more terrorist incidents than the utility lost by the millions of needless searches, the loss of rights, the minimum wage workers on power trips, and the overly-powerful politicians. If I spend 20 seconds per day thinking about how to drive safer, I'll make myself a hundred times safer than spending the same time worrying about OMG the terrorists.

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
  70. Good luck with that by BlueParrot · · Score: 1

    1)Find a bathtub or similar container
    2)Place a number of random objects into the container
    3)Fill container with soapy water to half-cower the objects in question
    4)start stirring the water.

    Even if you manage to render that realistically your supercomputer is going to completely choke trying to work out 3D fluid dynamics with surface tension in real time. For extra fun you can throw in some hydrocarbons with a melting point in the vicinity of room temperature, thus forcing the simulation to take into consideration temperature dependent viscosity as well. If you want to really push it you add a pigment that goes transparent above a given temperature and then focus a strong lamp at one end of the container, thus causing the rendering algorithm to have take into consideration how the liquid's color will change with a non-fixed temperature. The temperature variations are of course dependent upon how light scatters in the rather complicated system. In addition, since the heating of the fluid will depend upon how light interacts with the system, the physics of the fluid now depends on the rendering, and the rendering obviously depends on the physics. So all in all you have a system composed of two fluids with different thermal and electromagnetic properties, different densities and viscosity. The density, temperature, color and electromagnetic properties of the fluids vary with time and position and depend on one another as well as on how light propagates through the entire system.

    In summary, good fucking luck.

    1. Re:Good luck with that by sammy+baby · · Score: 1

      Even if you manage to render that realistically your supercomputer is going to completely choke trying to work out 3D fluid dynamics with surface tension in real time.


      That's something that comes up fairly commonly in arguments against the possibility of "true vr". "How could you simulate walking on a beach? Every grain of sand you touch, pushing against every grain of sand it's touching... et cetera." Therefore, VR is "computationally intractable", to use the technical term.

      The thing is that the simulation doesn't have to be definitive, or accurately model the behavior of every particle in the system. All it has to do is fool you. That's still a hard problem, but it's easy to lose sight of the fact that perfect physics simulations aren't really the point.
  71. Um, raytracing isn't "photo realistic"... by Joce640k · · Score: 2, Informative

    Not even close.

    It works for plasticky scenes with lots of mirrors and refractive glass balls but not much else.

    --
    No sig today...
    1. Re:Um, raytracing isn't "photo realistic"... by Chmcginn · · Score: 1
      True, but it's going to be required if you want true photo-realism at some point.

      Which I guess means that it's about 20% of being able to mimic 20% of human senses.

      --
      Have you been touched by his noodly appendage?
    2. Re:Um, raytracing isn't "photo realistic"... by Impy+the+Impiuos+Imp · · Score: 1

      > is to marry that photorealism with software that can render images in
      > real-time - defined as a refresh rate of 30 frames per second.

      Ummmmm, my own experience is you need at least 60-70 fps to achieve the smoothness necessary to seem truly realistic.

      The old Quake game showed this. Moving to the "Open GL-capable" cards (3dfx, PowerVR) gave a significant improvement in scene imagery, but the old software renderer generated super-fast frame rates on newer (for the time) machines that, while very blocky, were also like looking through a window rather than looking at a picture. A blocky world, but very smooth.

      I know there's this "30 fps is enuf, that's all your eye can see the differences" meme floating around, but that's not counting the flickers at the edge of awareness, which, for me anyway, doesn't disappear until 60-70 fps.

      And in any case, modern cards that can do better than that with, say, World of Warcraft, also suffer from the dynamic loading issues, where you start to move and more distant stuff starts being loaded into the card, causing a brief slowdown in framerates. This also busts the high fps realism.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:Um, raytracing isn't "photo realistic"... by BOFHelsinki · · Score: 0

      I know there's this "30 fps is enuf, that's all your eye can see the differences" meme floating around, but that's not counting the flickers at the edge of awareness, which, for me anyway, doesn't disappear until 60-70 fps.

      There is a simpler explanation. A film camera has a shutter time: every frame it captures is slightly blended over time. If you pause a video, the still image you see is often surprisingly blurry. Whereas computer graphics images are always prefectly sharp, like zero-time shutter shots. (Unless you use temporal anti-aliasing -- blending successive frames together before display -- but current video cards don't offer this; Silicon Graphics had a model with a hardware accumulation buffer for TAA, and Voodoo 5's "T-buffer" could be used for it too; by the way, it might have been good when flat panels were still severely framerate limited.) This sharpness is why you need about 60 fps for the illusion of smooth continuous movement.

  72. Tasty wheat by Namarrgon · · Score: 1

    So how many petaflops will be needed before tasty wheat tastes like anything other than chicken?

    --
    Why would anyone engrave "Elbereth"?
  73. tachyon by j1m+5n0w · · Score: 1

    Why are people always trying to reinvent the fucking wheel?

    Because raytracers are useful, and there aren't that many free raytracers with good performance, a reasonably complete set of features and support for distributing the workload across hundreds of processors.

    That raytracer looks like shit. It is about the same quality that POV-Ray was at 20 years ago.

    That's because they didn't use antialiasing for that teapot render. They do support anti-aliasing, according to the documentation.

    Besides, the SPD teapot scene isn't supposed to look awesome, it's supposed to show that your rendering algorithm is functioning properly.

    Povray is great, but it isn't particularly fast, and it until the current beta releases they haven't even supported multi-core parallelism in the standard distribution, much less MPI.

    Also, tachyon is, according to the changelog, at least 13 years old. Not as old as povray perhaps, but not incredibly modern either.

    If you want to see pretty renderings, check out pbrt. If you want to see performance, download a demo of arauna. Both are considerably more modern. If you just want to complain about terrible renderings and pointless projects, then you should check out my ray tracer.

  74. Eyes Wide Shut II by CranberryKing · · Score: 1

    great. They can save $ when they CG the bodies in front of the shagging.

    http://www.skybooksusa.com/books/wgordon.htm

    Believe it.

  75. The Bible has views on issues? by Chmcginn · · Score: 1

    Just because homosexuality isn't mentioned in the Gospels does not mean it isn't anywhere in the Bible nor does it change the Bible's view on the issue.
    Now, if you said God's view on the issue, it would be arguable. Or Jesus', the apostles, Saul/Paul, or any other figure. But the Bible is a book, and a book with many authors. A book may present a point of view, but it doesn't have one itself.

    As far as the second two quotes - well, hence the comment about pork. I still don't understand why anyone claiming to be a Christian pulls anything out of Leviticus - if you want to quote it, then follow all of it.

    Oh, is that a nylon/cotton blend you're wearing?

    As far as Paul went - as much as I hate using wikipedia, this is the only site I can find that discusses the issue with the translation from Greek - namely, why didn't Paul use the common Greek word for homosexual. (Not even mentioning Paul's sometimes self-contradictory views on other subjects, from circumsion to marriage & Gentiles following Levitical law.)(Caveat : the last Christian church I attended only accepted parts of the New Testament as inarguable - the Gospels & Acts, specifically. Everything else was up for debate.)

    --
    Have you been touched by his noodly appendage?
  76. Just no by Yvanhoe · · Score: 1

    The article refers to this as a 'Graphics Turing Test': 'a computer can be considered intelligent if it can create an artificial world capable of fooling a person into believing it is the real thing. That's just nonsense. Photorealism => AI ? How so ?
    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    1. Re:Just no by AceJohnny · · Score: 1

      It goes like this:
      1) Photorealism
      2) ???
      3) AI!
      4) Profit!!!

      --
      Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
  77. Re:The virtual world was the least impressive thin by gr8dude · · Score: 1

    Hmm, this is pretty interesting; I never thought about the way things worked there - did they just "patch" the software (so that the function returns TRUE, or whatever the environment expects it to return) or did they actually learn those abilities?

    At the same time, you say that the knowledge stays, therefore they can do kung fu in reality, but can they? A lot of knowledge relies on hardware features (ex: moving fast enough). What happens when a matrician wants to do an uber-kick in reality, but realizes they don't have the horse-power for it? "Feature not supported by hardware" is shown on the screen?

  78. Re:The virtual world was the least impressive thin by ThomsonsPier · · Score: 1
    Though the physical attributes wouldn't pass through to the real world, simply having the knowledge required to train the nervous system would be a huge boon to building them.

    Anyone can learn to throw a punch or kick; these skills are fairly simple. The tricky part of a fighting art is learning when to use them, how to create openings, how to place yourself in a strong position relative to your opponent's weakness.

    The human body can be built up remarkably quickly through simple repetition of movement with enough focus. There are more efficient ways, but all that should be required to acquire the physical strength to perform kung fu is knowledge of kung fu.

    What happens when a matrician wants to do an uber-kick in reality, but realizes they don't have the horse-power for it? They'd pull something.
  79. War of the Worlds? by martyb · · Score: 2, Insightful

    I'm not so concerned about the technical issues as I am of the social issues.

    I'm reminded of the problems that arose when "The War of the Worlds" was broadcast on the radio and some people thought it was real. That was audio. Then, IIRC, there was a scene in "The Moon is a Harsh Mistress" where the moon colony made up a video of a leader announcing something, but it wasn't real (sorry about the lack of details - I read it a LONG time ago - I'm sure someone here can elaborate/clarify).

    Yes, there are still some technological hurdles to overcome in both hardware and software, but at some point I believe it will be possible to generate a scene that is, for all intents, indistinguishable from reality. Then what?

    • * Imagine a video of a government leader caught in a "compromising position". It doesn't have to be ultra-high resolution, either. Just good enough for youtube.
    • * Imagine a video that purports to be from a security camera that shows you breaking into a facility and wreaking havoc. And you were never there. How do you defend yourself?
    • * Imagine the difficulties in a court of law when all audio, photo, and video evidence is suspect.
    • * Imagine a group that is in power (be it government, industry, or whatever), what they'd be willing to do to stay (grow) in power, and what they could do with this.

    The geek in me can't wait for the day for us to have this power. The human in me fears for the day it comes.

    1. Re:War of the Worlds? by a1ok · · Score: 1

      * Imagine a video that purports to be from a security camera that shows you breaking into a facility and wreaking havoc. And you were never there. How do you defend yourself?

      Make up another video from a security camera, showing you (watching a movie | visiting a park | window shopping in a mall ... ) as an alibi :)
    2. Re:War of the Worlds? by mdwh2 · · Score: 1

      Presumably when that technology exists, it will be reasonable doubt that such videos could be fake. So the remaining issue is "Imagine the difficulties in a court of law when all audio, photo, and video evidence is suspect."

      This is an issue, but we are already experiencing it, in that images at least can be faked reasonably well (I'm sure plenty of people have done joke images of political leaders in dodgy situations, but hardly anyone thinks it's real, and so it doesn't cause a scandal).

  80. but when will it sparkle? by Anonymous Coward · · Score: 0

    BUT WHEN WILL IT SPARKLE??

  81. Re:We don't even have decent VR with todays graphi by grumbel · · Score: 1

    Massmarket VR helmets had head tracking over decade ago, it just happened that they haven't sold all that well and got lost and forgotten in computer game history. Today you can buy TrackIR, doesn't have the VR googles, but does all the head tracking for gaming on a normal monitor.

  82. Yeah right. by Evil+Pete · · Score: 1

    God this annoys me. You know even the most sophisticated simulation comes nowhere near matching the physical world. If people are not familiar with the physical world cos they spend to much fucking time online and not seeing what actually happens then they will be easily fooled. But if you take the time to actually look at the seemingly mundane then you will see things that are never simulated. Because they are subtle but surprising.

    I was going to mention some examples but that would be playing into the hands of the simulators. And yeah I've spent plenty of time online, even a sucker for WoW, but it aint the real world.

    Don't be fooled fellow /.ers see the real world first.

    --
    Bitter and proud of it.
    1. Re:Yeah right. by Ralph+Spoilsport · · Score: 1
      Exactly. Which is why I responded the way I did.

      It will only seem "real" when our notion of reality is so degraded or derailed that what some machine farts out convinces us. As someone earlier noted, this discussion goes back to Hegel and earlier, but in point of fact, the discussions of Hegel and Locke and Hume and Plato etc. are light years more sophisticated than the bumbling nonsense of "The Matrix" and the techno-weenies who revel in their helplessness.

      They need to go out and get some fresh air. It's spring time. Spring is sprung, the grass is riz...

      best,

      RS

      --
      Shoes for Industry. Shoes for the Dead.
  83. > 'Graphics Turing Test': 'a computer can be considered intelligent if it
    > can create an artificial world capable of fooling a person into believing
    > it is the real thing.'

    "Ahhh, you almost had me fooled! But I am a Slashdotter, and know that no chick who looks like Natalie Portman and Jessica Alba's love child would ever want to haul me into a bar bathroom and give me a hummer!"

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  84. Re:Fast Computers aren't enough for realistic imag by SparkleMotion88 · · Score: 1

    So I was looking at the last picture on that site and I decided it wasn't realistic because the man's face didn't contain enough blemishes. Then I realized that when you see a close-up photograph of a person in a magazine, the picture is modified to remove blemishes. People have gotten used to looking at modified photographs of people and accepting that they are real. So maybe fooling people isn't so hard because our notion of "real" has been distorted anyway. All you have to do to make something look "realistic" is to make it look like the modified, idealized, and simplified notion of reality that we have all been conditioned to believe.

  85. Headset VR is still going strong. by Anonymous Coward · · Score: 0

    Head mounted displays (HMDs) I should know. I work for VR company in Santa Barbara. Modern VR looks a bit like Half-Life 2:
    http://www.worldviz.com/solutions/methodist.html

  86. Why isn't this being done with current FPS games? by skelman · · Score: 1

    How hard would it be to hook up some TV goggles to an FPS where each eye is its own display, slightly off-center of each other and see if this can partially fool someone? Just being inside any 3D environment, regardless of the detail level at this point "could" be convincing, couldn't it?

    Doesn't this part need to be worked out before the photo-realistic part of it needs to be? If I knew the world I was in was fake that's fine, but being inside of it could be very cool I would think. I mean, drop me in any of the latest FPS games with those graphics and if the "head turning" interface, treadmill in all directions (or something like that), frames/sec, and sound worked correctly, it would be a good start.

  87. Re:The virtual world was the least impressive thin by SanityInAnarchy · · Score: 1

    I never thought about the way things worked there - did they just "patch" the software (so that the function returns TRUE, or whatever the environment expects it to return) or did they actually learn those abilities?

    It's actually much simpler than that... and I thought this was obvious to everyone.

    Go back and watch the original movie. Neo lies down, jacks in. Tank picks up a disc, inserts it into the ship's computer, and pushes a button. Neo's eyes flutter for a bit, as computer/data sounds are made.

    They are downloading the knowledge and experience into his brain. (I'm fairly sure the word "downloading" did appear on screen at this point, too.) Chances are, these are memories of actual training, possibly some wiring of his own chemistry... Think of it as installing software, not "hacking".

    Then, after he's spent 12 hours straight downloading stuff into his brain: "I know Kung Fu." "Show me." At which point, he enters an actual training simulation with Morpheus. He already knows kung fu at this point -- Morpheus is teaching him to push beyond the boundaries of the artificial world. This is the "hacking".

    These skills don't carry over to the real world, obviously, because the real world is real, and can't be manipulated that way -- at least in the first movie, when things made sense. However, things like flying a helicopter would, if there were any helicopters remaining in the real world -- anyone can learn this skill.

    What is learning? It's copying information into your brain, and integrating it with the information you already know. Skills can be seen as software -- and if you see the brain as a computer, then learning facts is just downloading files, and learning a skill is just installing software. Yes, there's a physical component, too -- his muscles in the real world won't be able to do everything he learned just because he learned them -- but building muscle is much easier than training to become a world-class martial artist. (To abuse the metaphor, your body is just the "hardware" that it runs on.)

    --
    Don't thank God, thank a doctor!
  88. Oh no! by Geminii · · Score: 1

    We're just a few years away from being MatRix-rolled...

  89. A note... by theazureshadow · · Score: 1

    The article seems to be using the term "Graphics Turing Test" to mean a test similar in design to the Turing-test, not another test for artificial intelligence. Neither it nor the paper mention artificial intelligence except in defining the Turing-test itself.

    Supposing the article did mean "Graphics Turing Test" in terms of AI, it's a ridiculous idea. Physics simulation has nothing to do with intelligence. The only intelligence involved would be in dictating the actions of human (and possibly animal) elements in a way that convinced a third-party observer. And if an AI were capable of passing that, it would be capable of passing the traditional text-only test. It wouldn't mean anything more than the original, in terms of "intelligence".

  90. Music speed up when you yawn? by reallyjoel · · Score: 1

    Please, tell me more!

  91. Re:The virtual world was the least impressive thin by droopycom · · Score: 1

    Except that the skills learned are PURELY at the brain level: interface your brain with the matrix, which is a big piece of software, then flight a piece of helicopter software.

    Basically, this is a video game, except that instead of having a finger/gamepad interface, the brain interface with the Matrix through the ships computer.
    So instead of grabbing a gamepad and pressing buttons, you jack something in your skull and send brainwaves over.

    Its not because I can control an helicopter with a GamePad that I can they flight an helicopter. You could argue however than it is because the gamepad doesnt simulate the real helicopter interface. That is true, and indeed there are flight simulators used to train real pilots, but even in that case, you cant fly the real thing after some practice with the real thing. You might argue that this is because the simulator is an imperfect representation of the real thing, and I would agree.

    But now the question is, is flying the helicopter in the Matrix a correct representation of the real world?
    The Matrix is designed precisely to be a perfect representation of the real world, so that the brain cannot actually make the distinction between the real world and the Matrix, so if normal people where to learn something in the Matrix simulation, in the same way they would learn in real world, I have no doubt they would remember it when out. This is supported by the fact that Neo still knows how to walk and talk when he is outside. (And I assume here that he learn walk and talk as part of the simulation, interacting with his parents, this is howver an assumption).

    But when the "fly the helicopter" program is downloaded or when loads of guns are "created" one can argue that it is not the same learning process as the real world and not the same control mechanism.

    This is obvious when you think that a lot of the things the people who are "aware" of the matrix do are not possible in the real world. For example some of the kung-fu moves they use are not remotely realistic, the speed they move is impossible. And i'm not even talking about stopping bullets.

    The Matrix is a Software Simulation that a few can control with their brainwaves. I dont see any indication in the movies that the humans actually developed a way to alter their brain to learn new things. They have a way to alter the matrix using their brain, and it is definitely dangerous as some interaction with the matrix could basically "overload" your own brain and kill you.

    If the human had invented a way to jack up their brain, they would certainly use it to gain a physical advantage in the real world.