Larrabee Team Is Focused On Rasterization
Vigile writes "Tom Forsyth, a well respected developer inside Intel's Larrabee project, has spoken to dispel rumors that the Larrabee architecture is ignoring rasterization, and in fact claims that the new GPU will perform very well with current DirectX and OpenGL titles. The recent debate between rasterization and ray tracing in the world of PC games has really been culminating around the pending arrival of Intel's discrete Larrabee GPU technology. Game industry luminaries like John Carmack, Tim Sweeney and Cevat Yerli have chimed in on the discussion saying that ray tracing being accepted as the primary rendering method for games is unlikely in the next five years."
Who did what with the who now?
Intel has been saying with each and every iteration of graphics hardware that it's created that it would be 'competetive'. None have been except at the very, very low end. I like Intel's CPU's quite a bit, but I have heard the boy who cried wolf too many times from them with regards to GPU's to take them very seriously at this point.
Creating a GPU that won't run existing games well (or at all) never made sense. Some people fantasized about forcing gamers to buy a rasterization GPU and a separate raytracing GPU, but those are probably the same fools who bought PPUs and Killer NICs.
This information was based from someone inside a mailbox.
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Tom Forsyth is a lesser-known name in graphics but, having read his blog and exchanging emails with him on a couple occasions, I assure you all that he really knows his stuff. He's been a graphics programmer on early game consoles, software engines, video codecs, and other modern things. The man knows 3D and has mapped it to some low-end and odd-ball hardware. I'm sure he's gotten his head around Larrabee quite nicely.
Lock the Target
Or one 3D game. Go ahead, just try to play Halo on a budget PC. Most say they're good for 2D games only. That's because an âoeintegrated Intel graphicsâ chip steals power from the CPU and siphons off memory from system-level RAM. You'd have to buy an extra card to get the graphics performance of Mac mini, and some cheaper PCs don't even have an open slot to let you add one. - Apple Inc., Mac Mini G4 Graphics
In any case, what I'd really like is yesterday's technology with today's manufacturing capabilities. Imagine an old Radeon or GeForce GPU built at 45nm or lower. Would that result in a 5-10 watts GPU that could still beat whatever intel is making?
Seriously, I don't know why they don't just open source the interface and let it be compatible with crossfire and hybrid technologies from Nvidia and ATI. This would make far more logical sense than going to war with them. Plus, users would no longer need to plug into the video card for video. They could just plug into the motherboard interface and add more video cards.
The whole damn debate is just a bunch of old men whining. Raytracing is obviously a superior rendering method, the question is simply when it will become fast enough. The dinosaurs don't want to let go of their precious scan conversion -- and who can blame them given the massive amount of work put into those algorithms over the last decades -- but the time of scan conversion is coming to an end.
It isn't as though they are only going to sell to true believers or anything. Just wait until it comes out, then evaluate it. At this point I don't really have an opinion one way or the other. Intel certainly has the know how and the fabrication tech to make a good GPU, but they also have the ability to miss the boat. I'll simply wait until it is real silicon that I can purchase before I concern myself with it. It'll either be competitive or it won't, we won't know until it is out and real tests are done.
can it uses it's own ram? the new amd chipset can. Also will it be able to work with a add in video card?
It's just a bunch of noise rasterbation.
I miss being able to fry my morning egg on my CPU heatsink. Now I have to go all the way downstairs and use the damn stove.
Off-topic. but will Intel provide drivers under a free license for their new GPU, similar to what they are doing now with their integrated GPUs?
Was it a week or two weeks ago that intel's Larabee was going to replace nvidia and ati's raster graphics with ray tracing?
Stick Men
I read that as resterilization. Thought it seemed a little too meta.
has anybody stoped to think that they might be trying to go after a different market. Laptop gaming just isnt a very big market (if you geeky enough to play games, your probably not far off building your own desktops for about 1/3 of the price of a laptop). The main use of graphics cards on laptops is for graphics design and the sort. Sure there are people that want to play games on their laptop, but few people will spend $3000 to get a laptop capable of playing the latest games, when a desktop will cost them $1000 and they can keep playing the latest games for about $200/300 a year! On the other hand a design company will happily keep throwing money at laptops which they can use to show customers simulations in high detail.
I can easily image that if Intel designed a really good card for image design, and it was in the consumer price range, a certain fruit based company would love to use it, now selling parts to them, thats where the money is.
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The problem is that now thanks to Vista and its Aero, powerful 3D acceleration starts to matter not only to
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
All it is is changing pixels. After all, it's still a 2D screen that displays as a bitmap. Sometimes a step backwards is valuable too.
Don't be apathetic. Procrastinate!
I've heard that Tom Forsyth, Mike Abrash and Mike Sartain at RAD Game Tools are doing the 3D driver for Larrabee, so maybe this will be the first good Intel driver...
Yes, I love how there are absolutely rock solid, open drivers for just about every Intel card ever made (of any kind) on Linux.
Can anyone at Intel confirm that this will be the case with the new drivers? Or will ATI beat them to it? Because more than anything else, this is what will determine my next video card purchase: Rock solid open source drivers that have all the features of the Windows drivers.
Don't thank God, thank a doctor!
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This sounds real to me. Intel CEO Paul Otellini could have said that.
But it must be translated from corporate-speak. It doesn't necessarily mean anything, except that he wants to tell you something you want to hear. The translation is: "We want gamers to like us." You already knew that.
I don't intend this to indicate anything about whether I think Intel is serious this time about making competitive GPUs. I'm just commenting on the fact that CEOs often don't believe that what they say must be true. They often just say what they think will make you like them. And it doesn't matter anyway, since they are gods, and make millions even if the company fails.
Quote from the Wikipedia link: "In 2006, he oversaw the largest round of layoffs in Intel history when 10,500 (or 10% of the corporate workforce) employees were laid-off. Job cuts in manufacturing, product design, and other redundancies, were made in an effort to save $3 billion/year in cost by 2008. Of the 10,500 jobs, 1,000 layoffs were at the management level."
Last Intel offerings (X3100 that is in all laptops here) are actually (finally) definatelly faster...
Yes, it's still nothing spectacular, but as long as I can play (with tweaked settings of course) Orange Box titles, Hellgate: London, Sins of Solar Empire and Mythos, I'm happy.
One that hath name thou can not otter
I've worked with Crytek and have had correspondence (mostly throughly electronic media) with all of the above mentioned People at various times. Of these people, Tom Forsyth is the one who's opinion who has most value in practice. He's not in the spot-light like the others, but he has worked on both sides of the hardware/software company divide and delivered some fantastic presentations in his time.
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Startopia is still one of my favorite games. Thanks again Tom.
Read the article - Larrabee is designed for general purpose programmability.
If your motherboard has Larrabee you could use it for the physics calculation while your add-in GPU does the graphics.
This makes a whole lot more sense than trying to get a single GPU to do both tasks.
No sig today...