Why Did Touch Take 4 Decades to Catch On?
theodp writes "You probably saw media coverage of Bill Gates showing off touch-screen technology to his CEO play group last week. With the introduction of the iPhone and iPod Touch, touch (and multi-touch) technology — which folks like Ray Ozzie enjoyed as undergrads way back in the early '70s — has finally gone mainstream. The only question is: Why did it take four decades for its overnight success? Some suggest the expiration of significant patents filed during '70s and '80s may have had something to do with it — anything else?"
I think that the same reason why touchscreen technology never caught on until recently is the same reason why motion controllers like the Wiimote never caught on until the Wii, because the previous of both concepts where crap and didn't offer anything over a mouse, keyboard and joystick. Actually, what it really comes down to is that if a form of control doesn't give anything over the defacto form, then its pointless. How many stupid microphones and control devices have been released in the past 30 years that were no better than just pressing the button on a joystick. If it doesn't really understand that I'm saying "Fire!" instead of just blowing into it, then its pointless. It also has a lot to do with the interface being standard to the system. When its an addon, it just doesn't get as much attention.
This is for the same reason that command pipes/stdin/stdout will always be more useful in unix-like OSes than they will in Windows. Because they essentially come with the system and 90% of the programs are setup to use them. Same as why REXX was so much more successful on the Amiga than it will be on any other OS. If the Wiimote had been an option item, then the software wouldn't have been there and the Wii would have probably been a flop.
Touchscreens are visual interfaces, keyboards/-pads are haptic interfaces. For most devices, keys make more sense because they're always in the same place and the touch feedback makes it possible to use them without looking. I do not want a touchscreen remote control, for example. Touchscreens only make sense for complicated or multi-function devices and those haven't been portable very long.
Most technologies take a while to become mainstream. NAND flash was invented in 1988 and took almost 20 years to become mainstream. Linux was started in 1991?? and is almost mainstream.
Engineering is the art of compromise.
I don't think it was just a matter of patents expiring, it was most likely because the technology was finally ready for it. In the past most touchscreen-equipped systems I've seen seemed to be pretty weak in every area except the touchscreen, these days the machines equipped with touchscreens are powerful enough to actually take advantage of the touchscreen capabilities.
That said, I'm still waiting for a tablet mac with multitouch tech and a built-in wacom tablet (like the Cintiq) so that I can use my hands to drag stuff around on my desktop and the stylus for actually drawing stuff.
/Mikael
Greylisting is to SMTP as NAT is to IPv4
Comment removed based on user account deletion
YouTube Link (1.9+m views) (2003)
http://www.youtube.com/watch?v=zp-y3ZNaCqs
TED Talk
http://www.ted.com/index.php/talks/view/id/65
while Jeff didnt invent multitouch, he certainly brought it to the attention of a lot of people with a good demo and a few teaser apps (maps) to show what could be done
MS, Apple and chums have a lot to thank him for as far as raising public awareness of different UI and OS possibilities, using a mouse/qwerty keyboard should not be a fundamental of interacting with computers
touch is junk and nothing out there that people buy uses it. MULTI-TOUCH caught on. multi touch was invented by two professors at the university of delaware, who founded a company that made the greatest keyboard of all time, the touchstream lp. jobs saw the inherent promise of multi-touch and bought the company and all its ip, in the process making everyone sign nondisclosure agreements and burying the company. the price of the greatest keyboard ever made, no longer available due to job's actions, has rocketed to over $1000 on ebay and keeps going up.
a lot of you are reading this and thinking of non multi touch products that are getting some sales; however they use the fundamental tech that makes multi touch work. multi touch was about figuring out the shape and pressure of the fingers being applied, in addition to distinguishing multiple fingers. this eliminates the "palm brush" problem that plagued early touch pads.
http://www.extremetech.com/article2/0,2845,1039254,00.asp
http://fingerfans.dreamhosters.com/forum/viewtopic.php?p=842
it took a long time for people to figure out what happened; in the end one of the delaware professors listed his profession as 'apple engineer' on a public political contribution and the mystery of the jobs touchstream "nuclear option" was solved.
the reason it's caught on "just now" is that it's actually brand new technology. hopefully someone someday will undo that damage that apple has done to the multitouch industry by buring it under NDA's and patents. in the meantime, they have usurped microsoft for title of tech company most damaging to progress. let's see how long they can hold the crown.
I remember how exciting the touch screens seemed in the late 80s, but when using them reality set in - you quickly fatigue holding your arm up to touch a screen.
Plus, with any user interface people need a certain confidence in correspondence between what they do and what happens. When you push a button, you KNOW it got pressed. If you push a joystick left, you KNOW you're going left. That 'payoff' is like a contract between you and the machine that goes favorably. But if pressing the screen where you believe you need to press may or may not do what you want, that contract gets shaky. Especially since there's no click or motion to reinforce what you're doing. This, by the way, is why I think 'free space' VR controllers never caught on...at least until the WII.
Still, software can create cues to take the place of physicality and have 'grease' to avoid common miscues. Plus, having the screen be horizontal reduces the fatigue.
But in the end, as archaic as the keyboard seems compared to touch and speech, it really is an incredibly expressive and low-energy-requirement device.
Does it hurt to hear them lying? Was this the only world you had?
Lightpens never caught on, a shame really as I like the idea.
Problem is back then the screen technology was poor, low res and curved.
Touch isn't very useful when you have room for a mouse and/or keyboard. Big and bulky desktops don't have much use for touch (except when used in place of a mouse, but that has been going on for a long time).
The reason touch has become so popular lately is because it has only been recently that powerful chips have become small enough and that power (batteries) have become light enough that we can find use for this stuff right in our pockets--where a mouse/keyboard just isn't practical. (Unless you believe in thumb keyboards, but those are very cumbersome IMO.)
The greasy 70's and sweaty 80's rendered touch screens intolerable after any sort of use. Now, people are much less greasy and sweaty.
I swear no one had AC in the 80's.
--- We need more Ron Paul!
...the gorilla arm?
Seriously, touch-screen CRTs were an extraordinary pain in the ass. Aside from the gee-whiz factor, they were useless as input devices.
There's no failure quite as dissatisfying as a complete and total solution to the wrong problem.
I personally don't think it is as easy to use. You don't get the feed back you when you use a input device like a keyboard. You can't "feel" where the keys are. You need to stare at the screen to use the technology. On simple and small devices like phones it makes more sense because you have to cram so much into so little. For everyday workstations it does not makes sense. Look at the touch screen / motion sensitive input media wall type devices. Would you really want to stand around waving your hands all day long to manipulate your device? Some people should to get some exercise, but I think an 8 hour work day a waving your hands around would be tiring.
You have to wave your arms around - which is very tiring (much more so than a couple of finger movements for a mouse). that means you can't keep it up for more than a couple of minutes. If you don't beleive me, just try holding your arm aoutstretched for any length of time.
Second, it takes up an enormouse amount of space. Your fingers don't have the dots-per-inch resolution of a mouse, so the interface area has to be bigger and therefore more expensive.
On a purely practical point, you also cover up the object you're addressing. Unless you have transparent fingers, you can't see all the detail of whatever's underneath. A basic and unresolvable design flaw.
Finally, there's the goo factor. Imagine all the smears, stains and gunge that will accumulate on the touch surface - both from your hands and everyone else who uses it. Apart from the obvious hygiene issues, the surface will get dirty. We know how annoying the occasional fingerprint is on a screen - now think what it'll be like when the screen is covered in grease and other smudges.
In summary, it never caught on. The only people who advocate it are those who've watched Minority Report a few too many times. It's not cool, it's not futuristic and hopefully is doomed to the junkheap of techno-history along with punch-cards and robo-vacuum cleaners.
politicians are like babies' nappies: they should both be changed regularly and for the same reasons
Honestly, would you pick your nose after rubbing your finger in someone else's pee?
Who needs touch screens to insert text in a command line? (70's and 80's way)
Unless the UI is appealing and useful, they don't add any value, that's why they are becoming popular now.
Math is beautiful... e^(pi*i)+1=0
Your question cannot be answered because it depends on incorrect assumptions.
Touch didn't "just catch on." It's been around forever and has been evolving steadily and is being used in more and more places. You're postulating that because the iPhone uses touch and Bill Gates did a demo that now, May 2008, it has "arrived"? Touch isn't just now "catching on," it's simply becoming more and more common as technology improves. The regular iPod has had a touch-sensitive wheel ever since the 2nd generation. Laptops have had trackpads for ages. PDAs have had touch-sensitive screens since, well, as long as they've been around. I've seen touchscreen kiosks and ordering screens (Arby's used to have them) The only thing I can say is that as touch technology improves in the same way that all technology improves--becoming cheaper and smaller, in addition to better--it's being offered in more devices where small and cheap matters--i.e., portables.
I had a touchscreen 17" CRT at home almost ten years ago, and while it was really neat--there's something really satisfying about actually pressing a link with your finger to 'click' on it--it was a pain (literally) to use for any extended amount of time. Touch works best when your arms can be at rest, which means your hands won't move much, which means a small device. Now, who wants to poke on a tiny screen on their desk, when they could instead use a mouse and keyboard to manipulate objects on a 20" screen? No one. So, where does that leave us? Where is touch useful? Ding ding ding! In tiny devices that are already in your hand. Or, to put it another way, it's not so much that touch is just now "catching on," it's that we're finally finding things that it's really good for. Like I said, a touchscreen is not a good replacement for a regular old mouse.
Multitouch is a nice new addition to touch technology, but you know what? I hardly ever use it on my iPhone. I rarely zoom in or out. I click and drag a lot, and double-tap to zoom in and out, but this is nothing that couldn't have been done on a mid-90s Palm.
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
You could ask the same question about CD technology, plasma TV, the computer. Alot of technology we have today was developed 20/30/40 years ago, the problem is that that its not profitable or easy to manufacture, develop, and sell these technologies.
This applies to the touch screen table tops and such. We had this technology for a while but its just now were the price to sell the product and the price to produce for the product is in reach of both huge corporations and smaller companies.
For the past thirty years most fast food stores were using the stander hierarchy register machine, green display, you pressed a keypad that added an item and it was top to bottom, very difficult to go back to the top of the list to modify a mistake. Now you go to Mcdonalds, they have touch screen displays, they display the image of the food(Big Mac), you press the items they want or do not want(lettuce, ketchup,mustard), and there is the order and if you need to correct a mistake you can easily click an item and fix the mistake.
Could they have had these type of registers earlier? Yeah, but they weren't cost effective till about 2000 when I believe they started to slowly replace the older registers with these registers.
The point is, the technology is there, its just a matter of making it cheap enough and affordable for companies and people to develop it and buy it.
The day I have a table the size of my kitchen table that can support six people playing an RTS, all through touch screens, none of that voice crap that ive seen on youtube, and were yelling off commands and tactics to each other against six other people in another room, will be the day I crap my pants.
I think the reason you haven't seen touch catch on before now is because of how horrendous it is. Tactile feedback isn't just a side effect of current interface methods, it's an important aspect to input. Even ignoring problems with touch that may be solved as the technology matures (dirt/grease, unintentional gestures, dirtying up a display that doubles as the input device, losing finger position), touch simply doesn't feel like interaction.
As far as actual devices go, having sold both touch and classical variants on appliances, I can say that the more often someone uses a touch interface, the less inclined they are to continue using it. When someone's favorite model transitions to a 'touch' type interface, they can't return it for what they had been using fast enough. It's the hot new thing that nobody likes to use, but everyone thinks is real pretty.
Even Star Trek, the hands-down Sci-Fi 'King of Touch' acknowledged the technology's limitations. To quote Tom Paris: "I am tired of tapping panels. For once, I want controls that let me actually feel the ship I'm piloting."
What the heck is a 'sig'?
A finger is a rather clumsy interface device compared to the pinpoint precision offered by a mouse. And when the OS and all of the software on that platform is designed for a keyboard and a mouse, then change becomes hard.
Read Apple's user interface guidelines for developing applications and web applications for the iPhone. Touch screen interfaces truly require (to overuse the phrase once again) a new interface paradigm.
Multitouch trackpads, on the other hand, simply overlay gestures on top of existing mechanisms. A two-finger tap is a "right click". A two-finger scrolling gesture translates easily into "scroll wheel" input. All events which existing systems and software understand.
A "pinch", however, is a new type of input that has no translation. As such, software has to be reprogramed to understand that type of event, and then perform the appropriate behavior.
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
In order for touch, and multi-touch to be successful requires a large amount of UI bandwidth for feedback and interaction, it needs to be nearly seamless to work well.
Prior to current days, hardware just made better user interactions. A keyboard or a mouse do a lot of complicated things to feel right to the user, and yet output a simple qualified input to the computer system.
Today all of that complexity and even more is being placed into the UI at the expense of other activities, which until relatively recently was mostly CPU bound.
The last was the elegant creation of the idea to fire up everyone else. In this case the Iphone.
But just like the advancements in keyboards, mouse, trackpads, and game controllers we have only seen the beginning.
My hope is that this will also catch on with the tablet form factor, where somebody will wake up and realize the best place for the menu on a tablet is probably not the upper right hand corner, where a righty will obscure the screen. And that it probably deserves to exist or the right hand side for most items, and even look a lot more like the office ribbon, than the standard menu bar.
This is cool though, we are on the cusp of the next wave of UI. That that comes after the current mouse oriented menu and panel methods. It will be cool!
Linux is mainstream in servers; but definitely not on the desktop.
The one piece of tech that really makes touch possible is flatscreen LCD technology with scratch-proof surfaces and rapid response. That's important. But what's even more important is designing products for touch, not just slapping it on.
Take the iPhone. When you use it, you're not just using your fingers - you're also using the hand holding the item, keeping it in place and even moving it a little to assist in accuracy. Physically it is better suited to touch than a laptop, which up until recently were thick and heavy. Also, laptops generally have a mandatory keyboard getting in the way. Worse, the keyboard/mouse combo is more convenient for the GUI OS in place. The iPhone on the other hand completely reinvented the GUI to support touch. Other new technologies like the touch table are doing much the same thing, albeit in different ways.
---If you can't trust a nerd, who can you trust?
Now you know why. this lower caps random characters are here merely to get around /.'s lame lameness filter that doesn't understand i used all the caps above to look like yelling because that is what anybody would be doing with a high priced bleeding edge touch screen and an umfriend with greasy kfc. what fools these admin mortals be.
Link.
It depends on what you mean by "caught on". Touch screens have been used in kiosk systems and ATMs for decades. They've been in PDAs for many years. The only place they haven't caught on is in the PC and I see no indication that this is changing. "Surface" is not being sold.
Touch didn't catch on for personal monitors because it is inferior as an input device to a mouse. It works for kiosks or ATMs because people don't use them for long periods and are in a better posture for touch screens and because they are obviously much sturdier than mice. They've been used for PDAs for decades, so the "iPod Touch" is hardly an instance of "catching on". The original Palm had a touch screen as did the Newton. (Though ones designed for a stylus.)
The cake is a pie
i recall seeing touch screens as the "next big thing" all over the place in the '84 Knoxville World's Fair, full 12x10 screens and all, yet my first touch device was a palm in 2002.
Now, the one place they made it HUGE was in restaurants, where hardly a place lacks one (half dozen) now. context is key - a place to enter orders without looking for a keyboard, a place to manage table occupancy, integrated with the credit card system to avoid an extra piece of hardware that could break - the new systems had it all and have had it for over ten years now.
"But remember, most lynch mobs aren't this nice." (H.Simpson)
-- Joe
I worked at Carroll Touch for a while on Touch screen drivers for their IR and Guided wave products. Before that in 1990-1992 I worked at Laser Plot and worked on adding touch screen for their Ship Navigation Systems.
The problem that many applications ran into is that people have fat fingers. A mouse is much more precise than a finger. Many people who looked at Touch technology just treated it like a mouse, which makes for a had interface. When people get exposed to a mouse/keyboard interface converted into touch, they repulsed by touch and never look back.
If you design an interface from the start to be touch based, you can get a very nice interface.
Fight Spammers!
There are some applications where they provide the most functional user interface; Apple uses them to great advantage on their iPhone and iPod Touch. It allows rich user interaction on a pocket sized device; no room there for a keyboard or fancy set of buttons. They're not so useful on something like a laptop; there's a keyboard that's much more useful - and the software to make any kind of use of a laptop touch screen is yet to be developed.
Something tells me that history will repeat itself again. Someone will create a workable touch screen interface for general purpose computers, then a major software company will "borrow" the idea and popularize it. The innovators won't get a dime - or any recognition - but the technology will finally break through to the general public.
If you use a touch screen for an hour your arm falls off. Human arms are not muscled to hover. Mice won out because you can lay your arm on the desk and push the mouse around with minimal muscle power. Minority Report looked great but if you had to do wave your arms around all day long you'd die of cramps overnight.
...it's so bad.