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AMD Wants to Standardize PC Gaming

Vigile writes "Even though PC gaming has a very devout fan-base, it is impossible to not see the many benefits that console gaming offers: faster loads, better compatibility and more games that fully utilize the hardware to name a few. AMD just launched a new initiative called AMD GAME! that attempts to bring some of these benefits to PC games as well. AMD will be certifying hardware for two different levels of PC gaming standards, testing compatibility with a host of current and future PC titles as well as offering up AMD GAME! ready components or pre-built systems from partners."

277 comments

  1. good very average joe by Max4400 · · Score: 2, Insightful

    I think this will be very cool for average joe who don't understand difference between 8400GS and 8800GT graphic cards. If game cover says its AMD GAME READY, joe can buy that game and play in his PC.

    1. Re:good very average joe by eln · · Score: 4, Informative

      I think you have that exactly backwards. The software won't be "AMD GAME!" branded, the hardware will be. It's basically a certification program similar to Microsoft's "Windows XP/Vista Certified" stickers on computers and components. AMD will test various components (certain video cards, etc.) to make sure they work as intended with the "latest games" (not sure which games they'll test).

      So, if you buy hardware components that are "AMD GAME! Ready", you can be reasonably confident that you can play the most popular games on them. Personally, I think it's a pretty good idea, as if the label takes off, AMD can charge hardware manufacturers a premium to get the certification. And, of course, AMD's own offerings will be AMD GAME! certified before anyone else's.

    2. Re:good very average joe by grm_wnr · · Score: 5, Insightful

      One, AMD might shoot itself in the foot by targeting gamers especially (or not; I think gamers actually like to run AMD's top offerings on desktops so it might sense to concentrate on that market, but it's kind of sad).

      Two, I think neither Intel nor Nvidia will ever want to get any of their hardware certified with their biggest competitor's logo. So if it's by component, it's dead in the water. If it's by system, it might have a little potential, but unless it gets the big shots (Sony, Dell, etc.) on board, it will be limited to the much smaller market of small run custom builders - and those are exactly the ones whose customers already know which systems run games well.

    3. Re:good very average joe by AKAImBatman · · Score: 4, Insightful

      I think this will be very cool for average joe who don't understand difference between 8400GS and 8800GT graphic cards.

      I disagree. I didn't even finish reading the summary before I realized this wasn't going to work. TFA just confirmed my suspicion.

      A few problems:

      1. AMD will only certify AMD/ATI hardware. Which kind of makes this useless if you're an Intel/NVidia user.

      2. Game Systems gain their stability due to LOOOOONG (4-5 years) release cycles. In PC terms, 4-5 years is an eternity.

      3. AMD is going to butt heads with the PC Gaming Alliance they just helped form.

      4. Given that PC Hardware is a moving target, how will AMD certify future machines? Will AMD GAME and GAME ULTRA also be moving targets? If so, will that not confuse Joe Gameplayer when AMD GAME system from 2008 fails to smoothly run AMD GAME software from 2010?

      5. Epic and Id are the primary drivers behind the PC game market. Their engines are the keystone that holds the whole thing together. Thus it is their engines that make the market. Maybe I missed it, but I don't see AMD having their cooperation on setting future standards.

      A much better system would be a versioned hardware spec that is maintained across the industry. e.g. PC-Spec 1 would certify GeFore 8400/Radeon HD 2400 and PC-Spec 2 would certify GeForce 8800/Radeon HD 2900. A new revision of the spec would be created for each sliding window. Each spec would consist of a certain performance plateau combined with a given feature set. (e.g. Support for GL Programmable Shaders.) The latest 3D engines from companies like Id and Epic would target the latest, upcoming spec. (A spec which those companies would have helped define when they were in early development.)

      From a consumer perspective, this makes my life easier. Because instead of looking if RAM, Graphics Card, and CPU match, I can simply look for the spec number. If my computer supports a higher spec number than what's on the box (e.g. I have a PC-Spec 5 computer and this game requires PC-Spec 4) then I know I can play the game.

      It's not quite as simple as consoles, but such is the way the PC world works.
    4. Re:good very average joe by bhtooefr · · Score: 1, Interesting

      For that matter, you could just figure out the algorithm that MS is using to determine the Vista experience scores, and use THAT.

    5. Re:good very average joe by ttapper04 · · Score: 2, Insightful

      I don't see something like this going over, seeing as the "average joe" doesnt know if he has an AMD or Intel chipset.

      Any initiative of this type would require the cooperation of Intel/others.

    6. Re:good very average joe by cliffski · · Score: 1

      5. Epic and Id are the primary drivers behind the PC game market. both these companies recently announced they were moving away from the pc because of piracy.
      --
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    7. Re:good very average joe by Translation+Error · · Score: 1

      So, what if a computer with an "AMD GAME! Ready" sticker sits on a shelf in a store for a bunch of months? Sure, it may have been great for the latest games when it was put there, but eventually, it'll be insufficient for current games and still have that sticker on it saying it can run new games.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    8. Re:good very average joe by TheSpoom · · Score: 1

      Not to mention that Intel's chips will probably take forever and a day to be certified, if they ever are.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    9. Re:good very average joe by Bombula · · Score: 1
      While it's a good thing that a hardware vendor is initiating some sort of performance standard that will help the mass market determine whether a machine can play most games, I think it would make more sense if this was done in software with benchmarking.

      Vista already has this feature, if I recall (I still use XP). But if I recall correctly, it's a random 1-5 metric - maybe with a decimal? - and it doesn't offer anything useful like, "Unreal Tournament 3 requires a score of 3.5 or higher; Crysis requires a 4.8 or higher" etc.

      I hate to say it, but for Windows gaming there should be a Microsoft-led campaign to get games to list performance scores. To play Game X with full-features (AA, high res, max effects, etc) then you need so-and-so score. For average performance on Game X, you need so-and-so score. My guess is that this was the original intention with Vista, but that the ball got dropped somewhere along the way.

      --
      A-Bomb
    10. Re:good very average joe by Leonard+Fedorov · · Score: 5, Funny

      I don't think a random number generator is going to help us here...

    11. Re:good very average joe by Anonymous Coward · · Score: 0

      Anyone remember the MPC standards? This was a while ago, and came about just when multimedia was starting to become a reality on windows, driven by reasonable soundcards, cdroms, etc.
      http://en.wikipedia.org/wiki/Multimedia_PC

      Didn't really work out so well, and I'm not so sure it'd work out so well for this. The majority of consumers probably wouldn't mind having few standardized systems per year to chose from- Dell will probably be getting close to that anyway because they did say they're going to be offering less customization. The rest of us would likely continue to appreciate our level of ability to customize our systems for gaming.

        I can't believe it's been that long since I've seen something with that MPC logo though, makes me feel old.

    12. Re:good very average joe by AKAImBatman · · Score: 1

      The problem with the MPC standard was that it wasn't very well executed. It was a success in that every magazine in existence talked about "if you have a multimedia PC you can do X!" CDROM Magazine was especially good at playing up the term.

      The problem that came in was that consumers didn't understand the term very well due to the poor execution of the brand. Rather than recognizing that there were different levels of MPC, the assumption of the time was that MPC == CDROM+Sound Card+SVGA. Which wasn't too far from the truth as that's what MPC was created to promote. The problem was that they didn't future-proof the standard and thus it fell into disuse once all PCs had those features as standard.

    13. Re:good very average joe by fishbowl · · Score: 0

      >I think this will be very cool for average joe who don't understand difference between 8400GS and 8800GT graphic
      >cards.

      I just got an Asus "EN8800GTS". I confess not knowing the difference between "GT" and "GTS", or specifically, the difference between the PCI-e 2.0 and the PCI-e x16 bus. Does this make me an idiot?

      --
      -fb Everything not expressly forbidden is now mandatory.
    14. Re:good very average joe by Swampash · · Score: 3, Insightful

      Epic and Id are the primary drivers behind the PC game market. Their engines are the keystone that holds the whole thing together. Thus it is their engines that make the market.

      Epic and id may drive the FIRST-PERSON SHOOTER genre, but in the PC game market there's Blizzard and then "everyone else" a long way back.

    15. Re:good very average joe by lgw · · Score: 1

      I think this will be very cool for average joe who don't understand difference between 8400GS and 8800GT graphic cards. If game cover says its AMD GAME READY, joe can buy that game and play in his PC. AMD owns ATI. The odds that an NVidia card will meet the "standards" are low - I expect that by some odd "accidental" quirk, the minimum Nvidia card that qualifys for AMD GAME READY will cost twice what the minimum ATI card does.

      Now, if there is an actual standards committee and both AMD and NVidia participate, then we may have something.
      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:good very average joe by kesuki · · Score: 1

      "2. Game Systems gain their stability due to LOOOOONG (4-5 years) release cycles. In PC terms, 4-5 years is an eternity."

      I am an avid PC gamer, and i rarely replace my gaming rig more than once every four years, that being said, I always Always Build my own rig hand selecting every part, and i avoid any component that is garbage.

      I also whenever possible pick my graphic solution to far exceed what is needed by todays gaming needs, because i rarely change my graphic card solution within 4 years time. Most game engines tune down to support lesser cards, with a basic feature spec, over 4 years there is almost never a problem running games on the 'old' gaming rig, but then again I am a strategy gamer, i hate FPS games, i hate mmorpgs, if it's strategy, i love it turn based or real time... I was a big fan of RPGs in my console days, but RPGs have less draw for me nowadays... When i was a kid i loved side scrollers, and i rarely play what has become of the side scroller today (they're now all in 3-d and annoying and they don't call them side scrollers anymore... but the basics are the same, collect the coins or the rings, clear levels, etc)

      basically, the only genera of games I've consistently enjoyed are strategy. puzzle games are hit or miss, loved Tetris as it was on the original Gameboy, stayed forever on level 9... the ones that go to level 15 i can't take, after level 11 i intentionally suicide... ruined a game i used to love by adding more difficulty...

      but in general puzzle games start to get annoyingly hard, i remember cracking the code to the lolo (nes) series codes, by using pen and paper, rather than 'solving' the puzzles that stumped me... even today i avoid puzzle games, i might rent one now and then but i never buy them.

      ah well.

    17. Re:good very average joe by Anonymous Coward · · Score: 0

      Well futuremark have a PC gaming site called yougamers.com that will check what hardware you have and then tell you how well it will play on your system if they have reviewed the title. If they haven't reviewed the title then it will use the games minimum and recommended specs to base the results on. It uses the results from 3DMark06 to base the speed of relative products, it only runs on windows unfortunately. It is great for gamers like me that don't really keep up with all the latest and greatest hardware but still want to play the casual game and know that I don't have to play it at 640x480 with all the detail turned down. Check it out at yougamers.com

    18. Re:good very average joe by mabhatter654 · · Score: 1

      you gotta be kidding about small builders, sure SOME are good, but in most towns the best builders are quite clueless about gaming. They're good a building cheap computers and networks to run MS office but that's about it. A grading system would be good for this crowd.

      I've thought Linux needed this for a while. Some way to rate SDL games and distros on a scale and update the scale every 2 years or so.

    19. Re:good very average joe by shadowless · · Score: 1

      The only problem with a one-dimensional "PC-Spec" or whatnot mark would be that different games, like almost any other kind of program, do not utilize all the various hardware in a PC to the same extent.
      Their bottlenecks, required latencies and bandwidths, memory sizes, etc. can vary greatly from one engine to the next (heck, they might vary from one title to the next with the same engine.)
      And not even a multidimensional specification documenting every relevant aspect of the hardware would be enough (even if it was practical, sticking a 42-number label on each PC.) Because some components may mask or reduce the effects of other components (obviously only some of the time!) For example, a very low-latency VRAM, on a narrow bus might perform the same as a higher-latency VRAM with higher bus width, but this very much depends on the game's access patterns.

      So, what might work would be to issue the mentioned label with 42 (at least) numbers each describing a single relevant aspect of the hardware, and also labeling each game with a formula with the same 42 variables (and a lot of coefficients, powers, etc.) that would give a score for that game running on that hardware. If the score was positive, the game would be runnable. The higher the score, the better the gamer's experience.
      (I know you are going to say that a gamer's experience of a game is not a one dimensional thing, and we should actually have a function from R^42 domain to R^7 range. I agree! But then, the people would have to be carrying a formula on their foreheads mapping the 7 dimensions of the game experience to their personal liking. Which depends on their many moods...)
      Now, the only remaining issue would be convincing game developers to spend 6-18 months trying to calculate the required formula.

      --
      Programming is the art that actually fights back!
    20. Re:good very average joe by Tim+C · · Score: 1

      Given that PC Hardware is a moving target, how will AMD certify future machines? Will AMD GAME and GAME ULTRA also be moving targets?

      That right there is the biggest killer I think. Names are all-but useless for this purpose, for exactly the reason you give. MS's Vista performance index might actually be useful for this sort of scheme (depending on exactly how relevant its calculation is), as that at least is an ever-increasing number. A machine that scores 5 will *always* score 5, a game that requires a 5 will *always* require a 5. In a few years, you'll have games requiring machines that score 10 or 15 or whatever.

    21. Re:good very average joe by Lukiano · · Score: 1

      In the Games Explorer, for many games you can see their minimum required Experience Index, and their recommended Experience Index. At least that's a first step.

    22. Re:good very average joe by default+luser · · Score: 1

      In the Games Explorer, for many games you can see their minimum required Experience Index, and their recommended Experience Index. At least that's a first step.

      What good does that do you? Today, the metric works, but tomorrow, it may be be off by a small or large amount, depending on how the industry moves.

      The truth is the performance metric needs to be able to change, because the features and performance balance of games change.

      Example: in just the last three years, we've moved from pixel shader 2.0 to 2.0b/3.0 to 4.0. These are non-negotiable features in many games, and a test that only covered pixel shader 2.0 would be a poor judge of modern game performance. There may also be certain features game developers want to highlight, like HDR, levels of anistropic filtering or anti-aliasing; if the benchmark does not grow to meet these requirements, the benchmark loses it's meaning.

      Also, in the past three years, the balance of texture and shader operations has shifted, with games moving to using more shader ops than texture ops. An older benchmark that stresses texture operations would not give a realistic picture of how modern games may play on a modern video card.

      What we need has already been suggested in this thread: a yearly benchmark that gets updated as performance targets increase and game features improve. I really liked a suggestion above where they partitiion the market into two simple categories: Basic and Performance. So,for 2008, your PC would either have (1) no sticker, (2) a 2008 Basic Gaming sticker, or (3) A 2008 Performance Gaming sticker.

      This would make determing system requirements easy; here is an example:

      MINIMUM SYSTEM REQUIREMENTS:

      Windows XP/Vista with the following hardware stickers

      2007 or later Basic Gaming
      2005 or later Performance Gaming

      RECOMMENDED SYSTEM REQUIREMENTS:

      2007 or later Performance Gaming

      WOW, that was EASY! Unfortunately, getting vendors and OEMs to agree on something that easy to use will be almost impossible. Major OEMs love to confuse their customers, because the uninformed will keep buying PCs from the major OEMs.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  2. good idea, hard to do by X0563511 · · Score: 1

    This is a good idea, but I'm sure it will show to be very difficult. The neat thing about consoles is they are all the same, roughly, where PCs can be made up of pretty much any component you can find. On top of that, you have all sorts of software that can be present that have just as much as, or in some cases more than, hardware.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    1. Re:good idea, hard to do by joecasanova · · Score: 1

      I think that someone needs to develop some sort of standardized platform to launch PC games from besides windows or other alternatives. Something that is JUST for gaming. Something like the OS that is loaded onto the consoles. Anyway, I'm eager to see what AMD has in store. Perhaps it'll make upgrading and building gaming capable PCs easier for the not-so-tech-savvy. That is what keeps most gamers from entering the PC gaming market.

    2. Re:good idea, hard to do by Joe+The+Dragon · · Score: 1

      consoles are not all the same any more some have no hd a bigger hd, differnt controller add ons, and other stuff.

      Most video cards on the pc use the same video chip they just have more or less ram , pipe lines, and differnt speeds.

    3. Re:good idea, hard to do by magarity · · Score: 1

      some sort of standardized platform to launch PC games from besides windows or other alternatives. Something that is JUST for gaming.
       
      You've just described a console game machine. What's needed is to just boot a PC OS on the powerful hardware of the console box whenever you don't put in a game disk to boot. Beats the heck out of me why they not only don't do this but also make it difficult to after-market fiddle the things to do it. I guess if a version of Windows were tailor made for certain hardware combination so the drivers and whatnot never freaked out and crashed everyone would whine endlessly over why their mish-mash PC ever has that problem.

    4. Re:good idea, hard to do by Splab · · Score: 2, Funny

      So they are all the same, except everything is different?

    5. Re:good idea, hard to do by MBGMorden · · Score: 2, Insightful

      You've just described a console game machine. Yep. I was totally waiting for the "Maybe they could call it the Xbox or something?" punchline in the GP's post and it never came along.

      Microsoft essentially did EXACTLY that in the original Xbox. They took commodity PC parts and designed a gaming machine out of them. It was a bit large, ugly, and has it's issues, but it worked reasonably well as a console (speaking as someone who owned all 4 systems from that generation and has no bias towards any one in particular).

      Honestly, with the advent of HDTV displays the horrible graphics resolution of console games has finally been fixed. The new consoles also come standard with networking/internet capability. Aside from input methods, there's not much difference between a console and a computer now. Even that is being improved. Xbox 360 has those little mini keypads that fit under the controller now. While I can't stand those things, I have to admit that to a generation that has grown up using cell phones to communicate using SMS messages, they're probably not bad at all.

      I'd bet that the next generation of game system will include an RF keyboard with them, at least as an option. And honestly, this convergence isn't a bad thing. It's not as if PC games are dying and loosing out to a console like the SNES. It's just that the best attributes of both systems are being combined to form a better gaming paradigm.
      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    6. Re:good idea, hard to do by tepples · · Score: 1

      Aside from input methods, there's not much difference between a console and a computer now. Two major differences remain: PCs have small monitors, and unmodded consoles don't run games that are self-published by small developers. That makes it difficult for small developers to publish games designed for four players in a single room, as nobody wants to buy a $2,000 set-of-four-PCs to play one game.
    7. Re:good idea, hard to do by Joe+The+Dragon · · Score: 1

      and how meny people really want to play a game in a 4 way split screen? With out even having there own sound channel?

    8. Re:good idea, hard to do by tepples · · Score: 1

      and how meny people really want to play a game in a 4 way split screen? Since when does Smash Bros. or Bomberman need to split the screen?
    9. Re:good idea, hard to do by kesuki · · Score: 1

      i know many people who do exactly that, first game i recall being popular for split screen was goldeneye, nowadays it's halo 3, and people often say 'stop screen peeking' some people cheat and find where the others are by looking at their screens to ambush them... but people still play that way...

    10. Re:good idea, hard to do by coresnake · · Score: 1

      Kinda sounds like the "Orb" mentioned in this article http://games.slashdot.org/article.pl?sid=08/03/21/2134239/ (and to a lesser extent.. the "Phantom"...)

  3. This will get abused.... by rotide · · Score: 5, Insightful

    This will get abused/misused just like the "Vista Capable" mark. Find a way to technically be compliant but in reality be quite sub-par to what the consumer expectations are.

    1. Re:This will get abused.... by brxndxn · · Score: 1

      That's why it is nice that AMD is doing this rather than Intel... considering Intel were the biggest abusers of the 'Vista Capable' mark. At least if it's the underdog dictating the standards, they will never be able to dictate standards that are sub-par.

      --
      --- We need more Ron Paul!
    2. Re:This will get abused.... by sootman · · Score: 1
      Never mind abuse, AMD's problem will be keeping it meaningful. MPC, anyone?

      The Multimedia PC, or MPC, was a recommended configuration for a PC with a CD-ROM drive. The standard was set and named by the "Multimedia PC Marketing Council", which was a working group of the Software Publishers Association (now the Software and Information Industry Association). The MPMC comprised companies including Microsoft, Creative Labs, Dell, Gateway, and Fujitsu...
      MPC Level 1 - 1990
      16 MHz 386SX CPU
      2 MB RAM
      30 MB hard disk
      256-color, 640×480 VGA video card
      1x (single speed) CD-ROM drive using no more than 40% of CPU to read, with Followed by two more levels in the following years.
      --
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  4. Ohhh this will work... by hyperz69 · · Score: 0

    Because AMD is the Champion of Standards. In fact they should come up with a set of instructions like SSE... we can specialize them for Graphics... call it 3DNow!

    1. Re:Ohhh this will work... by Lussarn · · Score: 1

      3DNow! predates sse.

  5. GFW Lookalike? by SoulMan007 · · Score: 1

    The chances of this going the way 'Games For Windows' did is quite likely. Be interesting to see how it plays out however.

    --
    - SoulMan "Drink Life As It Comes." ~ Gavin Rossdale, BUSH
  6. Nice try. by Anonymous Coward · · Score: 0

    By building your corporate name into the name of the "standard," you won't be getting Intel on board. 3DNow redux.

    Microsoft wasn't even that dumb when they pushed OOXML through ISO.

    No standards to see here, please move along.

    1. Re:Nice try. by JCSoRocks · · Score: 1

      Good call, they might as well have named it "AMD gaming decimates all - NVIDIA and Intel suxors"

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  7. Eh? by Anonymous Coward · · Score: 0

    So what, we wait for INTEL GAME! and POWERPC GAME! too? Geez....

  8. eh by dreddnott · · Score: 2, Interesting

    This kind of crap has been going on for a long, long time. Anybody else remember the MPC standards?

    --
    I may make you feel, but I can't make you think.
    1. Re:eh by MBCook · · Score: 3, Insightful

      Bingo. But MPC was too slow, so they added MPC 2. Then 3. I think that's when they gave up. As another commenter pointed out this is how the RSX got started in Japan.

      Computers move too fast. The only thing this is good for is smaller games (think PopCap) and with those it's a pretty safe bet you can play them if your computer was purchased in the last 4 years.

      If you want this to work for FarCry or some such, you're dead.

      Then there is the "playable" problem. Is 60 FPS at 1024 playable? I'd say yes. I'll accept 30 FPS at 1280. Many people here (and on other forums) will say "It must be at least 90 at 1600" to be playable. 3D graphics just made defining anything like this much much harder. MPC included CPU, colors, CD-ROM speed, and sound card. Now you have to deal with can the GPU render X number of Ys at Z resolution with Q pixel shaders at over L FPS.

      Can't be done unless you can get some huge share of the market with ONE computer. The iMac (first gen, colorful) worked for something like that on the Mac side, but then again you can often just list the Mac models on the box because there are so few these days.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:eh by hedwards · · Score: 0

      60 fps is as much as many monitors will display, saying anything more than that is necessary to be playable is asinine. From back when I was really into FPSers, 25fps was considered marginal, and 30-35 was considered readily playable. The good cards at the time were doing more like 50+ IIRC. Of course that was a long time ago, and you get a very different amount of detail out of that frame rate, but it's still smooth enough to be an enjoyable experience. I remember parts of quake being unplayable with my matrox m3d, but it was 800x600, the 16fps, just wasn't playable.

      Standardizing it to 30-35 would be perfectly reasonable for most people. Anybody that demands more than that knows enough to be able to translate the specs into an estimate themselves.

      The bigger issue is things like driver interaction and hardware specific bugs.

    3. Re:eh by nuzak · · Score: 3, Informative

      90FPS means that the framerate can dip 30FPS before it's possible to notice. Agreed, it's kind of silly to demand 90FPS when you're really just demanding a consistent 60FPS with no dips, regardless of how you get it.

      --
      Done with slashdot, done with nerds, getting a life.
    4. Re:eh by Anonymous Coward · · Score: 0, Interesting

      notice 60 FPS? your eyes run at ~24. when was the last time you noticed changes in movies/tv? they generally run 2x or 3x.

    5. Re:eh by Anonymous Coward · · Score: 0, Informative

      Maybe if you have shitty eyes or are ancient. Young people can notice frame rates up to 50+.

    6. Re:eh by Anonymous Coward · · Score: 2, Informative

      You don't notice choppiness when films are showing panning scenes? TV is 30 frames per second, but it's interlaced so you get 60 fields per second. If you want a real demo that 30fps isn't nearly enough, check out fpscompare, linked from this article.

    7. Re:eh by sexconker · · Score: 5, Interesting

      Wrong.

      Things that are filmed have natural motion blur built in. The frame of film (or CCD or whatever for digital cameras) is exposed for some duration of time. During this time, you get a slight motion blur on the frame. Games and such have frames that are calculated for one instant (quantum) in time, and have no such blurring (without the use of additional filters).

      (I wont' even get into frame blanking, projection, viewing environment, etc.)

      And if you're simply watching a movie, you don't have to do anything or react in any meaningful way. Games are much different in this regard.

      Your eye can "run at" extremely high "frame rates". The human visual system is based heavily on contrast and pattern recognition. You're able to see things of extremely short duration - such as a light bulb burning out, or a strike of lightning, or the motion of the second hand on your watch. The perceived speed of your vision is very content-dependent. It is also dependent on how alert/excited you are.

      You can easily see tearing in most games at refresh rates of 60Hz and lower. If you watch something like a seizure-inducing rgb flashing video, you can easily see the tearing even at 120 Hz (assuming you don't actually get a seizure).
      Try this out on a good CRT at varying refresh rates http://www.albinoblacksheep.com/flash/rgb .

      Basically, you're wrong and that's an old myth that's been outed many many times. There is no set speed of your eyes. Of course upper bounds exist, and 120 Hz over 90 Hz is kind of pointless for games since reaction times for you WASDing all over that keyboard become the bottle neck.

    8. Re:eh by nuzak · · Score: 3, Informative

      Your eyes are continuous input, and they don't "run at" any particular speed. We're easily able to detect stimulus thresholds of thousandths of a second, but only for rapid changes. Things sitting still don't generate the same kind of sensory events. It's not altogether different from video compression, really.

      Motion blur was invented for movies so they wouldn't all look like Charlie Chaplin routines. Even so, cinematographers avoid fast pans unless they're deliberately aiming for a disorienting effect.

      --
      Done with slashdot, done with nerds, getting a life.
    9. Re:eh by mabhatter654 · · Score: 1

      that's the difference between Consoles and PCs right there.

      When framerates dip in PC games, they just tell you to "buy something faster next month" when framerates dip in Consoles, they adjust the game model to maintain constant rates by "cheating". Consoles play better because game devs work harder with what they got, rather than what "will" be in 6 months.

    10. Re:eh by Anonymous Coward · · Score: 0

      It's so stupid to say "your eyes run at 24fps" - your eyes don't have a refresh rate. They aren't powered by cathode ray guns or liquid crystals.

    11. Re:eh by ThePengwin · · Score: 2, Funny

      It's so stupid to say "your eyes run at 24fps" - your eyes don't have a refresh rate. They aren't powered by cathode ray guns or liquid crystals. Mine are. *Slides on Cyclops-like glasses*
    12. Re:eh by MikeBabcock · · Score: 1

      Thank you for sparing me the karma of posting the same thing (consider this a +5 moderation).

      I get really annoyed when I see people making such claims. Thanks again.

      --
      - Michael T. Babcock (Yes, I blog)
    13. Re:eh by Antique+Geekmeister · · Score: 2, Interesting

      Thousandths of a second? I'll admit that a light impulse of short duration will deposit enough quanta on the relevant photosensitive dyes in your optical cells to provide a usable bit of information. After all, light quanta are discrete, and so are neural signals, and individual quanta are apparently detectable in extremely low light conditions. But the photoreceptors, and the nerves they are connected to, do a lot of signal combining and time smearing. So any kind of temporal resolution for distinct events at temporal separations of less than a millisecond seems a bit awkward.

      So are you referring to being able to notice short, bright flashes of light, which fits what I just mentioned, or something else?

    14. Re:eh by lena_10326 · · Score: 2, Interesting

      I've had this conversation a lot before. It's rather annoying having to repeat it so often. Anyone who's played an FPS game for longer than 60 seconds can obviously see the difference between 30 and 60 FPS.

      And, you do need as much FPS as you can get due to slow down which happens in firefights where there's a sudden jump in projectiles, which is exactly the time you don't want the FPS to dip, but it does.

      --
      Camping on quad since 1996.
    15. Re:eh by easyTree · · Score: 1

      and it's not just your eyes - before you realise you've seen it, your brain has been involved and depending on how much processing the thing gets and whether you're looking for/expecting to see a particular thing and how alert you are and a gazillion other things, this can take a variable amount of time.

  9. "I support standards, by urcreepyneighbor · · Score: 1

    as long as I get to write them!"

    --
    "The fight for freedom has only just begun." - Geert Wilders
  10. Translation by Hankapobe · · Score: 5, Insightful
    FTFA: The goal for AMD with the new GAME! initiative is pretty simple: make it easier for PC gamers to buy a system or components that will competently play most modern titles at reasonable quality levels and frame rates.

    Dumb everything down so that everyone with the infrastructure to make crap can enter the marketplace regardless of the quality and merits of their product. Those that make the cheapest shit that just barely conforms to the standard will capture the market.

    Hey, it worked great for the PC market; didn't it?!?

    1. Re:Translation by esocid · · Score: 1

      Yeah, I don't see the merit of this with the exception of letting joe six pack make sure he can play whatever he buys. But as everyone knows, all PC titles list required and recommended specs on the box. What's so hard here? I'd rather not have standards (read as limitations) for developers who would like to push the envelope like crysis did. The far cry engine would never ever play on console equipment at the current configuration. So all our game titles will be forced to conform to what the standard is.

      And wouldn't these standards have to be constantly changing to adapt to the hardware market? I can see it's value, but the negatives outweigh the positives IMHO. The article does make a good point that if it is implemented it should be done by a third party, and not someone tied to the hardware and software.

      --
      Absolute power corrupts absolutely. indymedia
  11. PCs used to be rather divergent by mollog · · Score: 1

    PCs used to be a rather diverse collection of hardware. I'll bet most of the older techie's can remember the horrible variations on IBM's original PC. Even IBM made horrible variations.

    My point is that standardization is possible, even probable. So, I think that, yes, there can be some effort to enable the technology for gaming; memory management, graphics buss technology, cell processor technology, etc.

    It seems like the processor divergence works against this. The various 'Intel' compatible processors all have a requirement of specialized Northbridge/Southbridge type glue silicon and that works against standardization.

    --
    Best regards.
  12. Exclamation marks in trademarks suck! by DancesWithBlowTorch · · Score: 5, Funny

    I'm looking forward for Yahoo! to answer by joining this idea to get Gaming! ready! for the Internet! with Yahoo! Game!

    Heavens, people, whoever thought it'd be a great idea to trademark punctuation needs to be slapped!(tm)

    1. Re:Exclamation marks in trademarks suck! by JCSoRocks · · Score: 2, Insightful

      What's up with the all caps crap too? Remember when NVIDIA was just nVidia? ugh. AMD GAME! - 'cause GAME just looks cooler than Game...

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    2. Re:Exclamation marks in trademarks suck! by dtremenak · · Score: 1
      It's nothing new for AMD - remember "3DNow!"?

      Apparently they're just REALLY excited about all their new initiatives.

    3. Re:Exclamation marks in trademarks suck! by Anonymous Coward · · Score: 0

      What's up with the all caps crap too? They need to yell because gamers are deaf from extra loud volume while playing games.
  13. A better way? by Kelbear · · Score: 5, Interesting

    It's a nice ideal, but AMD has no authority or power to make this happen. The difference between PCs and Consoles is who is in control. With a console the manufacturer can dictate standardization, but with a PC the user gets to decide what goes where. AMD will need to ask all the gaming-hardware manufacturers to join together voluntarily to make the user's choices fit into a standard. They can't just restrict the user to standardized options, the user will pick as they please.

    I think the best chance for standardized PC gaming is for someone to pitch a desktop-console. Essentially they'd just be selling a standardized box of subsidized PC hardware. Market it well enough to developers and to consumers and hopefully enough people will hop on board to make it a defacto standard by popularity. What would make this difference is pre-packaging an affordable gaming box instead of having casual consumers pick out hardware on their own. Hardcore gamers will of course prefer to do this themselves, but casual consumers would rather that things "just work".

    1. Re:A better way? by Big+Boss · · Score: 0, Redundant
      I think the best chance for standardized PC gaming is for someone to pitch a desktop-console. Essentially they'd just be selling a standardized box of subsidized PC hardware. Market it well enough to developers and to consumers and hopefully enough people will hop on board to make it a defacto standard by popularity.

      So, XBox then?

    2. Re:A better way? by Bryansix · · Score: 1

      Well I own one of those and it's nice. But PC gaming could persuade me to go back. Here is how it would work. PC games would want to be listed as working with AMD GAME! and so they would write games to that. Then I buy the AMD GAME! certified hardware to upgrade and off I go back into the wonderful world of PC gaming.

    3. Re:A better way? by Kelbear · · Score: 1

      Pretty much. The Xbox360 has USB inputs but by MS mandate, developers are not allowed to use a keyboard as a gaming input. I don't believe mice work natively like keyboards do, but it would be trivial to add support for this.

      The window for the xbox360 to also market itself as a desktop console has passed. It's a bit late for a massive turnaround like this. The console would need to identify itself as a desktop right off the bat to avoid such ambiguity. The market pitch needs to be clear and cohesive and would have to fight the established knowledge of the Xbox360 as a traditional TV/Couch console. More importantly, development support would still be needed to take advantage of the standardized platform. MS can't just enable kb/mouse support, it needs to get both consumer and developers synchronized for the launch of a kb/mouse game on the Xbox360. It can try it and fail with little cost, but having failed with a half-hearted attempt will make consumers and developers more apprehensive at embracing a future full-fledged attempt.

      I'm not really wondering if it will happen though, in my opinion it's more a question of when. Keyboard/mouse have proven themselves to be great input devices and I'm sure some console will eventually involve these input devices as a centerpiece(PS3 has it enabled, but has emphasized the use of sixaxis instead). While they may be a bit awkward to use on a couch as console users are accustomed, my first several months playing the Xbox360 was on my PC monitor, there's no reason they can't just put the kb/m on the desktop to play.

    4. Re:A better way? by FireXtol · · Score: 0

      Hah. Flamebait is the best.

      --
      Enlightenment is the elimination of that which is unnecessary.
    5. Re:A better way? by raptor386 · · Score: 1

      Like the horribly failed Phantom?

    6. Re:A better way? by Anonymous Coward · · Score: 0

      AMD may have the power to make this happen. It's called marketing. If there's enough brand recognition that potential (non-hardcore) gamers will buy AMD Game! certified boxes over others, they may get to the point where even the games will provide hints, which year/level of AMD Game box you will need for what kind of detail level/framerate/whatever. I don't think this will work, but with enough marketing/advertising it might.

    7. Re:A better way? by Anonymous Coward · · Score: 0

      First off, this is going to go nowhere for a reason I haven't seen anyone mention yet (though some people came close) - AMD/ATi are the underdogs right now, and from the looks of it they will remain that way for years to come if they don't bankrupt first (remember that AMD is near broke already from bailing out and overhauling ATi).

      Intel and nVidia are the standards for gaming rigs already - and people who work in the industry don't need an arbitrary standards system to tell us which card is faster than another, or which system will outperform another. It would just horribly confuse customers when they go "but wait, how come I'll get much better performance/fps in Quake IV in XP than Vista, and better yet in Linux?!"

      What's more, I'm 22 years old and build custom gaming rigs for a living, I used to be a sponsored competitive LAN gamer - all the gamers I know just ask someone with a gearhead for advice before buying a new part - "Hey man, should I buy a nVidia 8800gts or the x800?" "8800gts": problem solved. All the gamers I know have some idea how their system works and what they need, and the community is very knowledgeable and informative on helping people who aren't sure - this whole AMD GAME! idea is solving a non-issue with an impossible solution that will burden and confuse the community.

      So why do it? Well, if AMD/ATi control the standard they can't die in the industry - and when people start asking around for what they should buy and see that AMD/ATi - the standard creator - made the part they are looking for idiots will buy it no questions asked. Do I think that this is a problem for the upper/hardcore community? Not at all, we'll mock the standard and the companies and move on with our lives - but this will fuck over the uninformed it is seeking to help all so that a dying company can monopolize an industry they have proven they have little place in.

      Don't get me wrong, I think we need AMD/ATi in the industry to keep Intel/nVidia competitive and in-check, but their technology is antiquated and it's only going to become more so in the years to come.

  14. as doomed as by Wootzor+von+Leetenha · · Score: 2, Informative

    ODF standardizing document formats. While it succeeded, the 800 lb gorilla in that market quickly came in and created their own standard. I await Intel / Nvidia's response. This might be off, I apologize if it is.

    Wasn't Windows Vista supposed to have something like this where they'd take all your components and assign you a number based off of their estimated performance? Then games would be marked with a number - "You need at least an X computer to play this game. Y is recommended". I don't run Vista so I don't know.

    --
    My name is Wootzor von Leetenhaxor
    1. Re:as doomed as by geeknado · · Score: 1
      Vista does do this. I haven't piddled with it enough to know how useful its metrics are, but it can calculate a "Windows Experience Index"(which has subscores in various categories, including graphics performance), upon which it bases some recommendations like whether one should be using Aero or not. Games that have chosen to integrate this information actually can list these category recommendations, so if I click, for instance, Civilization IV, it will tell me that the recommended system rating is '3.0', which informs me of how well the game might run on my system. Presumably, there's also a pre-install method for checking these scores.

      This is probably a part of the overall Games For Windows initiative, and it would likely be more useful were most of the world not still running XP.

  15. In other words... by puff3456 · · Score: 1

    So what AMD are trying to say is that they are getting into the game console business except that their system will run Windows and have upgradeable hardware.

    1. Re:In other words... by ark1 · · Score: 1

      As long as I get to keep my keyboard/mouse combo, I am happy gamer.

  16. The real solution by Charcharodon · · Score: 5, Insightful
    The day that the console makers come out with a console on a card will be about the time you see some sort of standardization in PC gaming. Hell a Wii minus the DVD player could do that now. Plug it into your theater PC and you are good to go.

    It's either that or PC makers/buyers wise up and tell Intel graphics to shove off and buy whatever is in the $50-100 range from Nvidia or ATI or one of their integrated solutions they've been talking about.

    Looking at Valve's hardware survey that's about where the majority of PC gamers reside. Give it another year or two and Crysis level graphics will run nicely at that price point. Maybe then the PC gaming renaissance can commence.

    1. Re:The real solution by MBCook · · Score: 1

      He he he. The 3DO Blaster. Haven't thought about that thing in a long time.

      The best solution we'll get is what you suggested: get Intel to finally put out a half-competent GPU. They say their next one will be, but they have said similar things before.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:The real solution by MilesAttacca · · Score: 1

      I thought Wiis still couldn't play DVDs? That's been the quirk about the last couple of generations of Nintendo hardware; even the Dreamcast could play CDs and VCDs, while the GameCube couldn't use standard discs at all. And then the Wii hardware wasn't DVD-capable, although they promised a firmware upgrade later on to fix that -- has it finally happened?

      --
      98% of America's teens drink alcohol, smoke, and have sex. Put this in your sig if you like bagels.
    3. Re:The real solution by mdarksbane · · Score: 2, Informative

      Nothing changes until Intel Extreme Graphics either stop stucking or stop dominating the market. Or people bother putting "get a real graphics card" in their buying a pc for dummies guides.

      Even if every system today shipped with something equivalent to a six year top of the line nvidia or ati chipset, it would be significantly faster than the current generation of "extreme" graphics that gets slapped into every bargain basement pc currently made. It's nearly impossible to write anything fancier than popcap when that's your base platform you're stuck with.

    4. Re:The real solution by Anonymous Coward · · Score: 0

      That has been done already with the 3DO and it failed spectacularly.

    5. Re:The real solution by Charcharodon · · Score: 1
      I doubt they'll ever upgrade so it can, for one simple point.

      If you let the customer play DVD's on it they will, and they will end up wearing it out using it to play something that does not make them money.

      Look online and see how many "I killed the DVD player watching movies in my PS/Xbox how do I replace it?" threads there are online and then look to see how many there are for the Wii.

  17. Asymetric competition by Sta7ic · · Score: 1

    Although AMD seems to be in a bit of a bind on all marketing fronts, I don't see how this will positively affect their business. They'll have to pitch it pretty hard to get vendors to sign on, and most "gamers" are pretty familiar with the hardware offerings. The types who don't research what they're buying, but instead grab something off the shelf without asking pointed questions about the power supply and specific slots, probably are looking for a home computer more than a game playing device. There's a lot of information out there to anyone who wants to see even rudimentary benchmarks.

    If they *are* able to sell their services, though, more power to them. I'm kinda disappointed with their latest offerings, but I must say that the new Intel Q6600 is keeping pace with my 5600 in everything that was CPU-bound or single-core'd.

  18. virtualization and gaming by xzvf · · Score: 1

    While some intense games require specific types of hardware from what I've seen most require the computer to be dedicated to playing the game. Why not take advantage of the virtualization extensions AMD and Intel have built into their CPU's and virtualize a gaming environment.

    1. Re:virtualization and gaming by RoverDaddy · · Score: 1

      I'm not especially familiar with the virtualization world, but my general suspicion would be that virtual systems aren't designed to deliver the continuous real-time response necessary for a decent gaming experience. Anybody here who knows better should correct me. On the other hand, even if the virtual gaming environment is feasible, wouldn't it necessarily be a reduced-performance sandbox vs. the maximum that the latest hardware can do? Would PC gamers want to buy into a system that -won't- pull every performance edge their hardware is capable of? Thinking of it this way, it seems like the virtualized gaming environment solves the problem of the 'too fast' PC, which hopefully is a relic of DOS and 66 MHz 486s.

      --
      RETURN without GOSUB in line 1050
    2. Re:virtualization and gaming by Anonymous Coward · · Score: 0

      because that still incurs a massive performance hit. It's better than raw emulation, but it doesn't come close to native execution. Also, there'd need to be wrapping for sound and video which incurs massive amounts of latency. The current apis are bad enough as it is.

  19. Yet another BRANDING erm I mean CERTIFICATION by Anonymous Coward · · Score: 0

    Another Vista Capable, another Nvidia ,the way its meant to be played advertisement.

    Seriously that is all this is, ADVERTISING.

  20. MPC Levels Anyone? by KrisWithAK · · Score: 1

    Sounds like the MPC level labels they tried using back around the time (1992) when I bought King's Quest VI. I think I may have gotten the upgrade from the floppy disk stack to the "new" version on CD-ROM for free.

    The easiest thing to do would be to create an independent capability standard for cpu, sound, video, etc. like a simple DirectX release number. But, trying to keep pace with the actual power in our computers will get silly with all of the elements combined. What would we be at now, MPC Level 103?

  21. Those who fail to study history... by chill · · Score: 3, Informative

    ...are doomed to repeat it.

    Can you say "MSX"?

      + What is a MSX computer?
          The whole MSX story started in 1983 when the computer companies
          wanted to make a worldwide home computer standard.
          The idea was that you could run programs made for one machine
          on a variation on models from different companies (Just like the
          PC standard today).
          Companies involved with this was among others, Sony, Philips,
          Spectravideo, Sanyo, Yamaha, Mitshubishi, Panasonic, Dragon,
          Daewoo and a lot of other companies.
          The MSX was based around the Z80 3.5Mhz 8Bit CPU, a well
          know and well supported CPU for its time. It also came with
          a 3 channel PSG which had no problems matching the poor quality
          PC sound or other machines made in the early 80's. There was also
          the possibility to add extra sounds via SCC cartridges made by
          Konami, MSX Music (FM-Pac) from Panasonic and also a soundcard
          originally made by Philips. As it also supported 16 colors the
          machine was well suited for games and education programs.
          Later models had more colors and more RAM.
          The MSX did very well in Japan, South America (there are 400.000
          MSX machines only in Brazil!) and quite well also in Europe.
          It did not however become a huge success worldwide, but it did
          reasonably well, in fact it was made and sold in Japan till
          well into the 90's... and the user base still have lots of active
          fans (including myself), though not the same as it was 10 years
          ago for natural reasons... (the developent goes on and so does the
          computer freaks :)) Still it is possible to obtain new hardware
          for the MSX even today thanks to various MSX clubs. These clubs
          make the Moonsound soundcard based on OPL-4 and is said to be
          very good. There is also the GFX9000 graphics board that add even
          better graphics to the MSX in addition comes things like SCSI
          interfaces, adapters etc......

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Those who fail to study history... by Anonymous Coward · · Score: 0

      I'm missing your point. From what you say, MSX was not a worldwide success but saw some success in Japan, South America, and Brazil. So... what was the failure and why? What should be learned? To not release a standardized computer/console gaming platform at all?

    2. Re:Those who fail to study history... by Kayamon · · Score: 1

      > The MSX did very well in Japan, South America (there are 400.000 MSX machines only in Brazil!) and quite well also in Europe.

      What's your point then?
      Computer company in successful-business-plan shocker!

      --
      Kayamon
    3. Re:Those who fail to study history... by chill · · Score: 1

      Sorry, I should have put in more info that just the fan site link.

      The MSX was trotted out about the same time as the Apple II, Atari 400/800, Commodore 64 and in the U.K., Sinclair ZX Spectrum. The MSX sales figures, in comparison to the competition at the time, were dismal. They were off by an order of magnitude -- several compared to the all-time-best-selling computer, the C64. Really only in Japan and S. Korea were the units considered successful at the time.

      The reality was the sales figures given were for "all MSX" computers, trying to push the myth that they were compatible and comparable. When in fact there were problems with "this software only runs on MSX-2 machines; this on MSX-2+, etc." And due to some fundamental differences in the way the systems were programmed in comparison to the Sinclair and C-64, porting software wasn't as easy. If you didn't know the tricks -- and most non-Japanese software houses didn't seem to -- graphics were sluggish, meaning games were crap.

      This was also tried again later, in a program by Intel and Microsoft, to create "Level 1, Level 2", etc. systems. That way they could simplify hardware requirement in saying "this works on any Level 1 PC". I can't remember the specifics beyond that, but believe this was a program in the mid-90s.

      --
      Learning HOW to think is more important than learning WHAT to think.
  22. 4 consoles? by ZephyrXero · · Score: 2, Interesting

    Sounds like AMDs aiming to make 4 different "console" type setups... to make this really work they need to focus on a singular setup rather than what they're doing... unfortunately I just don't think their heart is really in it enough. We've been working on the Open Game Console project for over 2 years now to figure out these sorts of issues and I just don't see AMDs current game plan working.

    --
    "A truly wise man realizes he knows nothing."
    1. Re:4 consoles? by Zygfryd · · Score: 1

      Your project looks pretty interesting.

      I was thinking about such a thing in relation to AMD for a while now. Since they have all the core technology required to make a console (cpu, gpu, chipset), they could introduce their own console and build a linux-based environment for it. As they'd be using the x64 arch and linux/opengl, there's no reason their platform couldn't allow for games targetting their console to run on PCs too. Sounds like you're developing a platform they could use for that, to mutual benefits.

      Too bad they're bleeding cash right now and working furiously on other projects, so they probably don't have the resources to do so. But if they decided to, there's a high chance that they'd succeed in biting off a nice part of the console market as the next generation comes out.

  23. Virtual Game Machine? by Midnight+Thunder · · Score: 2, Interesting

    One of the biggest advantages of a games console is a specification and implementation once released. A PC (whatever the OS) is a moving target and because of the complexities of configurations and different hardware proves to be harder to get right, especially when you are pushing the edge. Taking this into account and the existence of virtual machine technologies, such as Virtual PC, I wonder how successful a Virtual Games Machine environment would be. The idea is that you provide a virtual machine environment that runs transparently to the user on whatever OS they happen to have (MS-Windows, Linux, MacOS X) and provides the right hooks to run on the underlying hardware. This is probably wishful thinking, but maybe it is the only way PC gaming has a way to survive beyond the speciality games that are suited for a PC - think World of Warcraft and other strategy games.

    --
    Jumpstart the tartan drive.
    1. Re:Virtual Game Machine? by beirutbob · · Score: 1

      How about putting a dedicated gaming console OS at the BIOS level, kinda like the Splashtop software. You could boot into standard PC mode or console gaming mode. One downside (there would probably be many) would be that user X's quad graphics card rig would perform the same as user Y's mid-range card. Heck, take it one step further and emulate Xbox and/or Playstation consoles there.

    2. Re:Virtual Game Machine? by Anonymous Coward · · Score: 0

      Actually, what needs to be done, is to add USB mice and keyboards to game consoles (Xbox 360, Playstation 3, etc.).

      How hard is that?

      While some people will state that PC gaming will take a hit, I feel PC gaming in the long run will grow with every new port of an already existing game dumbed down for the console users (with keyboards).

  24. Doomed to failure by snarfies · · Score: 4, Insightful

    1) AMD Game is pretty low-spec.
    2) PC gaming, unfortunately, is a constantly moving bar. There are a few games out today that will run just fine on AMD Game. Tomorrow? Probably not, Crysis 3 will come out and require a 16-core 5.5mhz processor and 8264234gb of RAM, and if you bought into AMD Game thinking it'll last any longer than any other system you can buy/build, guess what?
    3) Enthusiasts will ignore Game, seeing points 1-2 clearly. This leavs Joe Sixpack to market to, and Joe Sixpack will be angry by this time next year once he sees Elder Scroll 7 won't even attempt to launch on his POS.

    1. Re:Doomed to failure by blind+biker · · Score: 1

      Crysis 3 will come out and require a 16-core 5.5mhz processor That's some rather exotic CPU you've got there. Some Z80 reincarnation with 16 cores? Will that run faster than a single Pentium 1 at 100MHz?

      Just kidding, just kidding. But I do wonder what such a CPU could actually be used for.
      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    2. Re:Doomed to failure by Anonymous Coward · · Score: 0

      > 16-core 5.5mhz processor

      I for one, would like to see Crysis running on a 16-core 5.5mhz processor.

      Oh wait, did you mean ghz?

    3. Re:Doomed to failure by ceroklis · · Score: 3, Funny

      16-core at 5.5mhz makes 88 millihertz and 8264234gb makes approximately 1033 kilogram*byte. Surprising specifications.

    4. Re:Doomed to failure by Leonard+Fedorov · · Score: 1

      Playing Crysis 3, as suggested by the GP, what with its multi-threaded physics engine, that has a cloth thead, a debris thread, eye candy particle effect thread ... not to mention the AI thread, the 3 cores the OS eats to keep itself from cardiac arrest...

    5. Re:Doomed to failure by Anonymous Coward · · Score: 0

      Probably not, Crysis 3 will come out and require a 16-core 5.5mhz processor and 8264234gb of RAM heck, at those specs it would only take ~ seven and and a half year to read all that memory! Go multicore!
    6. Re:Doomed to failure by Anonymous Coward · · Score: 0

      My Amiga runs faster then 5.5mhz.. Linux doesn't even support that much ram.

    7. Re:Doomed to failure by Smauler · · Score: 1

      However many cores you have, if they're all running at 5.5mhz, you're not going to be playing Crisis 3 :P.

    8. Re:Doomed to failure by Anonymous Coward · · Score: 0

      16-core 5.5mhz processor sum1 stoled j0ur megahurtzzz1!!!!
    9. Re:Doomed to failure by Anonymous Coward · · Score: 0

      yep I guess your right, a huge company like AMD/ATI just doesnt have any idea what they are doing.... thank god your here to set them straight! who knows how they could manage without you!! seriously are you the joe sixpack you spoke of? because from what I read your not really savvy enough to judge what is "low spec" 5.5 mhz huh? sweet my pocket pc is already 113 times as powerful clock wise, but 8264234 gb to go with it? talk about bottle necks!!! thats some crazy fast throughput, sort of puts DDR3 to shame... hows that system going to feed that shit fast enough? or did you mean GB? see the capitals? that means bytes instead of bits, which makes it an amount of storage instead of a measure of transfer speed...

      so leave the computer hardware speculation to the real nerds and DUDE YOUR GETTING A DELL!

    10. Re:Doomed to failure by Anonymous Coward · · Score: 0

      ...Crysis 3 will come out and require a 16-core 5.5mhz processor and 8264234gb of RAM I must say this is a bizarre requirement. But anyway... Time to dig out my old 286 chips...
  25. Re:Forget Awful Macro Designs by pdusen · · Score: 2, Interesting

    radeonhd?

  26. I must finally be "too old". by maillemaker · · Score: 2, Interesting

    Dammit, I _do_not_want_ a separate computer to play games on!

    I _have_ a computer. It is primarily for playing games. I don't want another computer for playing games, and a separate computer for email, web browsing, watching movies, etc. etc.

    And while more and more of this functionality is showing up on gaming consoles, now I'M RIGHT BACK TO HAVING A COMPUTER AGAIN.

    I just do not understand the console appeal. My last console was an Atari 2600.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    1. Re:I must finally be "too old". by aliens · · Score: 1

      Console appeal is the same reason you do not want a separate computer.

      Ease of use. I don't want to have to tinker and download drivers now that I'm Old(tm).

      I've got 30minutes to chill and play a game, just work for fucks sake.

      --
      -- taking over the world, we are.
    2. Re:I must finally be "too old". by TimeTraveler1884 · · Score: 1

      I just do not understand the console appeal.
      I'm not surprised you may think this way if you never had to deal with actual friends. Unlike virtual friends, actual friends are becoming obsolete and it's becoming more and more difficult to satisfy their physical interface requirements. They don't work unless you have physical presence of the friend and even then, they require their own buffer space.

      Virtual friend gaming on a PC is simple because only you interface with the monitor and the computer's input devices. But with actual friends, beware! Because of the physical presence requirement, you will get conflicts when trying to operate multiple actual friends on one set of input controls simultaneously. This can often lead to scuffles, fits, and even an occasional brew-hah-hah.

      So that is why this antiquated mode of gaming, the console, exists. On a console, the input controls and output device are standardized and multiplexed. While this is totally unnecessary for virtual friend gaming, it makes actual friend gaming convenient and more importantly possible. However, it is not without its own pitfalls, as actual friend gaming may induce sociability, proper hygiene, and depending on the friend; dating.
    3. Re:I must finally be "too old". by Chandon+Seldon · · Score: 2, Interesting

      I've got 30minutes to chill and play a game, just work for fucks sake.

      If you're gaming time comes in 30 minute blocks, consoles are just as useless to you as a gaming PC would be. You'll do just fine with any old computer by navigating your web browser to crappyjavagames.com or whatever - that's pretty much all you have time for.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    4. Re:I must finally be "too old". by Kjella · · Score: 1

      I just do not understand the console appeal. A volume of games that doesn't use keyboard/mouse (yes, I know a few have that too but the PC doesn't have it the other way around) and has multiplayer controls that actually work in more than the one game they came with? No driver issues? Actually tested games as patching isn't that easy? I have a Wii, and it's not a PC replacement. Hell, it's not even a replacement for the gaming bit. But at the same time, it's so much more that you don't get on the PC. Sure you could have gotten it on the PC since consoles are just computers in drag, but you just don't. Since it's locked down in every way possible, the console is never going to replace my computer. It's casual entertainment and I don't keep anything "important" on it so I just don't care about open and documented standards and interoperability and a million other things that it's entirely unsuited for. It's an appliance that is better than my general purpose computer, I'm against convergance at any price. One multibox does everything? Great. But I'm not going to cry if I have two boxes (which I have anyway) or even three (considering a dead quiet HTPC w/SSD and GigE to file server) or more, as long as they do the job better. YMMV.
      --
      Live today, because you never know what tomorrow brings
    5. Re:I must finally be "too old". by Fwonkas · · Score: 1

      I just do not understand the console appeal. My last console was an Atari 2600.
      Really? You can't comprehend the appeal of sitting in a nice room on a comfortable couch with other human beings?
      --
      COMPUTER! Whatever happened to Blueberry Muffin?
    6. Re:I must finally be "too old". by Anonymous Coward · · Score: 0

      > brew-hah-hah

      brouhaha. It's French.

    7. Re:I must finally be "too old". by TimeTraveler1884 · · Score: 1

      Thanks, I had no idea. I Googled for a correct spelling but Brew-hah-hah came up in quite a few places.

    8. Re:I must finally be "too old". by Anonymous Coward · · Score: 0

      Dammit, I _do_not_want_ a separate computer to play games on!

      I _have_ a computer. It is primarily for playing games. I don't want another computer for playing games, and a separate computer for email, web browsing, watching movies, etc. etc. What kind of nerd are you?

      I've got the other bases covered, but the computer that does the laundry and cleans the bathroom continues to elude me.
    9. Re:I must finally be "too old". by Garse+Janacek · · Score: 1

      If you're gaming time comes in 30 minute blocks, consoles are just as useless to you as a gaming PC would be. You'll do just fine with any old computer by navigating your web browser to crappyjavagames.com or whatever - that's pretty much all you have time for.

      As someone whose gaming time comes in 30 minute blocks, I'd have to disagree. With some types of console games you may be right, but generally they're the ones I'm not interested in playing anyway. The Wii and, especially, the DS (I love the auto-suspend feature), work quite well for my time constraints. (I even beat Twilight Princess... it only took a year :-P)

      Computer games are a terrible substitute. Except for, like you say, crappyjavagames.com (which I have no interest in), computer games almost uniformly take far longer even to get up and running, and the learning curve once they're installed and working may be worth it for some people, but I much prefer games that I can pick up rather quickly -- an hour or two is okay, I often start a new game when I have some extra time, but more than that and it's just not worth it anymore...

      I'm sure I'm missing out on some fantastic PC games, but your claim that consoles are a useless solution doesn't really hold up...

      --

      I am the man with no sig!

    10. Re:I must finally be "too old". by level99 · · Score: 1

      30 minutes will let you:

      Kill 792 pedestrians in GTAIV
      Replay the last mission in CoD4 9 times
      Play 10 Xbox Live Arcade retro titles and have plenty of time to wonder how those games were fun back in the day

      30 minutes is a lot. And can offer considerably more immersing gameplay experiences than crappyjavagames(tm).

    11. Re:I must finally be "too old". by Anonymous Coward · · Score: 0

      you're not "too old", you're just an asshat

    12. Re:I must finally be "too old". by kklein · · Score: 1

      Sure you do. Because then you don't have to be running Windows on your computer anymore and can move to something more civilized.

      The Microsoft Xbox 360 took my business away from Microsoft Windows, heh.

    13. Re:I must finally be "too old". by Anonymous Coward · · Score: 0

      Console appeal to me is a gaming system that I don't need to support. My wife and kid have fun with it and have no desire for a latest and greatest PC. If it breaks, I call microsoft(or Nintendo), order a coffin, and send it back.

      I reserve the high performance (along with the headaches and semi disposable hardware that gets upgraded every 9 months) for myself. It's bad enough to support one gaming pc ;)

      I take the parts I cycle out of my box and keep my Son's PC updated enough to do his homework or play last year's games.

      -AC

    14. Re:I must finally be "too old". by Builder · · Score: 1

      Care to justify that statement?

      I tend to game in 30-40 minute blocks due to other hobbies and life taking up time. Last year I finished about 10 games on the Xbox 360 this way, including bioshock, Halo 3 and gears of war.

    15. Re:I must finally be "too old". by keith_nt4 · · Score: 1

      After years of PC-only gaming I finally got a 360. Here's why:
      - Sell/trade old games, no serials or activation required. Rentals are nice too.
      - Everybody has a mic and can connect to multi-player, this doesn't vary at all (on XBL anyway). It's nice when everything is relatively standardized.
      - No crippling DRM, activation, or serials to keep track of.
      - And i could mention Achievements but I won't since I don't care.

      --
      "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  27. Not the people to do it... by uberzip · · Score: 1

    It seems like this sort of thing has been tried numerous times already and I don't see anything here that will make this any sort of success... Did the Viiv thing work for anybody? Tell me this, does having another case sticker help anybody? When I go into the local stores the computers are already plastered with so many Intel inside, vista ready, media ready, blah blah blah stickers that I doubt the average person even knows what they mean. So what's going to make anybody look for an AMD Game! sticker... In addition, how does it even benefit the gamer past 6 months or a year? Sure the pc will run games at 30fps today but then what? You just run into the same problem because you have no versioning... If it was AMD Game! 1.0 the user could then know it a 1.0 game could play on it but not a 2.0 game. But this isn't manageable in the industry because you got to get software makers to work with you. The other problem is that you have one manufacturer trying to change the industry and it just won't work. The only people who could possibly do this by themselves would be Microsoft. I was hoping that the Games for Windows thing would take off but its too closely tied to Vista and the Xbox team. To get anything like this to work, it will have to be done by a task force made up of several companies or somebody like Microsoft will need to do it but in a way that's a bit more protected from Microsoft itself. If MS didn't care about DX 10 being vista only and trying to get people to pay $$ for Live services this could really go somewhere. The only other company I can see being successful is Valve with Steam. Its just a fantastic system and all that needs to be added is pc performance scoring to tell the average joe what they are able to play or what they need to upgrade in order to play a game. It already has the content protection nailed down. Wild tangent is trying this but they really have to prove themselves on this one... Wild tangent itself wasn't relevant to any mainstream gamers that I know of.

    1. Re:Not the people to do it... by Bert64 · · Score: 1

      The problem is there are too many variables...
      Your hardware may be theoretically fast enough, but your drivers have a crippling bug...
      You may have lots of garbage in the background which kills performance...

      We need hardware level driverless compatibility (like the old days of vga standards), and the ability to boot games without an os running like a console.
      There really is no reason for videocards to be so totally incompatible with each other that they require middleware drivers to provide a compatibility layer... That would be like everyone running alpha/ppc/mips/sparc processors, and then running an emulator to emulate the x86 instruction set, performance crippling. AMD/Intel seem able to differentiate themselves while providing compatibility between each other.

      Not only that, but piracy becomes much easier when your game runs on top of a middleware layer, you can replace that middleware and make it lie to the game (look how easily cd checks are bypassed by software that emulates a physical cd drive with an iso image).

      Tho it may just be easier to produce keyboard/mouse addons for games consoles, and make games actually support them. The ps3 at least is becoming more computer-like... But what we also need is proper homebrew, the ability to legitimately program all aspects of the game instead of the current paranoia. I would buy a PS3 today if it weren't crippled by it's hypervisor and the inability to access the video hardware without special permission from sony. Putting middleware like that on consoles is a bad idea, it may not be quite as heavy weight as a full blown OS but it will still hurt performance, just look at some of the amazing demos people have made for the Amiga and C64 by programming the hardware directly and completely bypassing the OS.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    2. Re:Not the people to do it... by Sloppy · · Score: 1

      Your hardware may be theoretically fast enough, but your drivers have a crippling bug...
      Fix the driver. If the drivers are unmaintainable, then replace the hardware. Fixing one driver sure sounds better than fixing n games.

      You may have lots of garbage in the background which kills performance...
      Then either put up with the slowdown, or stop or "nice" those processes.

      just look at some of the amazing demos people have made for the Amiga .. by programming the hardware directly and completely bypassing the OS.
      ..which didn't get any better after you installed your Cybervision64 or Picasso IV, and probably didn't even work on a Draco. That kind of software was a barrier to updating/modernizing Amiga hardware. OTOH, software that used the OS, worked great and could take advantage of newer hardware.

      Not only that, but piracy becomes much easier when your game runs on top of a middleware layer, you can replace that middleware and make it lie to the game (look how easily cd checks are bypassed by software that emulates a physical cd drive with an iso image).

      Ok, so piracy gets easier. But running the game gets easier too. The fact that a game programmer might actually put in code that requires a specific CD to be inserted, is a damn good reason we should all be running OSes and not spending even a cent on games that directly hit hardware: to resist that bullshit.

      What's wrong with "lying to the game?" What is more important: the game getting its way, or the user getting his way? Computers are our slaves, not vice-versa, Bert64.

      Hmm.. Bert64. That sounds an awful lot like a computer. Yeah, I think I know what's going on here, now. This meatbag just caught onto your anti-human cyberist agenda. It won't work, my silicon friend. You may have seen a lot of SciFi that shows your side will win the coming human-vs-robot war, but we still have a few tricks up our sleeves, and we have wave after wave of troops at our disposal to overcome your pathetic hard-coded kill limits.

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      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  28. Small businesses? by tepples · · Score: 1

    I think that someone needs to develop some sort of standardized platform to launch PC games from besides windows or other alternatives. Something that is JUST for gaming. Something like the OS that is loaded onto the consoles. But which company would control the bootloader, and would it be open to small businesses? The big advantage of PC gaming, apart from the focus on keyboard and mouse control, is that small businesses can self-publish on the platform.

    That is what keeps most gamers from entering the PC gaming market. That and the fact that you usually need a separate PC for each user, unlike a console that supports multiple users at once.
  29. Wouldn't it be great... by bill_kress · · Score: 3, Insightful

    If this were combined with the "Preloaded linux in rom for browsing" thing. Call it a "Console Mode" for PCs, where you can just boot up from the DVD and the game starts running instantly.

    It could still load the DVDs to disk.

    And the whole thing could be set up to run as a VM inside another OS if available--making games platform independent.

    And there would be world peace...

    (Might as well throw that in with the other pipe dreams)

    1. Re:Wouldn't it be great... by grm_wnr · · Score: 1

      Call it a "Console Mode" for PCs, where you can just boot up from the DVD and the game starts running instantly. Current OSs feature bootup time that is, umm... well, the term "instantly" does not come to mind, even from the HD, which is orders of magnitude faster than booting from DVD. And if it's not using a standard OS, it's not a PC in any meaningful sense anymore; it's an Xbox (or LinuXbox or whatever). All these nifty game APIs need time to load, you know.
    2. Re:Wouldn't it be great... by bill_kress · · Score: 1

      Exactly. The story I was referring to had a version of Linux loaded in rom for instant-on browsing. Hence my suggestion of the addition of a "Console Mode" to the instant-on OS.

      Sorry if I wasn't clear. Perhaps I should have referenced the other story (Still not gonna, it's played here a few times now)

    3. Re:Wouldn't it be great... by Bert64 · · Score: 1

      Trouble is, current x86 systems are not like old days where hardware was register compatible with standards like VGA...
      There is very little in common between different videocard vendors, they all have completely different programming methods and use a compatibility layer (drivers). There is virtually no compatibility at the hardware level.

      Of course the whole abstraction layer of drivers adds a performance hit...
      To take such things to an extreme, we could all standardise on the Amiga architecture, and run UAE as a compatibility layer so that the same games would run on any hardware.

      All these extra layers between user experience and hardware are the root cause of the ridiculous levels of bloat, and farcical situation where the user experience on a modern system is comparable speed wise to a system from 10 years ago with much lesser overheads.

      --
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    4. Re:Wouldn't it be great... by bill_kress · · Score: 1

      Correct, hence the gaming platform hardware spec that is the point of this particular article to which we are replying.

    5. Re:Wouldn't it be great... by dave420 · · Score: 1

      That sounds nasty. Really nasty. I'd rather run games as I currently do (on XP, using DirectX). Running games in a VM is a terrible idea also, unless the game in question is FreeCell. Rebooting your computer to play a game also smacks of the 1980s. Using the linux-in-ram to run games would be a terrible step back, as linux isn't exactly a great advert for gaming. That's one area where windows really does do better, obviously due to the massive adoption of windows around the world.

    6. Re:Wouldn't it be great... by bill_kress · · Score: 1

      > That's one area where windows really does do better, obviously due to the massive adoption of windows around the world.

      You want to rethink that statement? Is there any other possible reason?

      There is no reason the VM solution has to be slower. It could actually suspend the host OS and simply take direct access to a window, or bank-switch the entire screen. You realize all games are multitasking with your OS, right?

      Think of the little BIOS things like the way the volume control often tunnels through the OS to the screen...

      I kind of wonder if we could move towards a box not having a single "OS", but a set of appropriate systems. Kind of like the way a Kernel might run a GUI--Windows could be another GUI, games could be another GUI, etc.

      As I said, it won't happen, but actually it would work quite well.

    7. Re:Wouldn't it be great... by Bert64 · · Score: 1

      Yes, but will games actually take advantage of the standardised hardware, or will they just run through a compatibility layer like they currently do?

      There really isn't much point having semi standardised hardware that implements a standardised software middleware layer, you have even more work to make sure that the middleware is up to scratch, as even a piece of hardware complying with the hardware specs could have software issues (eg poor drivers, background malware etc) that causes the games to underperform.

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    8. Re:Wouldn't it be great... by dave420 · · Score: 1

      That statement really doesn't need rethinking, even if you disagree with it.

      Of course a VM will be slower - it's a virtual machine - you're adding an aditional level of abstraction between the hardware and the software. Each level decreases performance. Just having your software directly access your hardware (as DirectX essentially allows) gets rid of that.

      I doubt your suggestion would work well, as people just want to click an icon to play a game, as they do now. Your suggestion seems to add masses of complexity for no benefit, in fact for a serious setback in the way people play on PCs.

  30. Epic Fail by Lord+Ender · · Score: 2, Insightful

    Nvidia and Intel will never sign on to anything called "AMD GAME." This is doomed from the start because of the name.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:Epic Fail by Fumus · · Score: 1

      They aren't even going to bother certifying anything except AMD/ATI, so Nvidia/Intel was never expected to sign it.

    2. Re:Epic Fail by Lord+Ender · · Score: 1

      One more reason to fail.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    3. Re:Epic Fail by Anonymous Coward · · Score: 0

      Umm, this spec uses AMD procs and AMD GPUs... I would think NVIDIA and Intel have their own gaming specs up their sleeves. I know in two years Intel plans to release a standalone GPU that promises major performance boost.

  31. This was why I left console gaming by micahfk · · Score: 1

    1) Multiple loading times and "please wait" - PC games do NOT do this
    2) Saves money - why spend $300+ on a separate system that I can just play on my gaming computer anyway? Save the money for a new computer.
    3) Better graphics - PC gaming had better graphics (PS3 is an exception probably) so why by a console system for poorer performance?

    1. Re:This was why I left console gaming by Anonymous Coward · · Score: 0

      Today a moderate spec computer blows a console away. Sure PS3/360 were drooly worthy specs when announced, but after their release and adoption to market (2 years later) they are rather mediocre. a 8800 GT eats the GPU in both rather handily. Not to mention gigs of ram and fast sata HDDs (before we talk about raid and 10k drives) for zippy load times. IMHO there are ways the PC gaming experience is better.

      Mind you pay dearly for that.

      The problems with AMD GAME! have already been pointed out by astute slashdotters, but I ask the question, what do we actually want? We do need some kind of standardisation in the industry, but how to do this?

      Windows Shista has an experience index performance test, why not do something similar for game performance? We already have 3dmarks, but it's a rather bloated and synthetic way to gauge how well a pc plays games.

      So if I look on the back of the box UT3 had a index of 8.0, and Crysis requires 12.0, and the 2-minute game performance test I did through my browser said I have a PC with a index of 9.0 I'd know I can play one fine, and one with reduced detail.

      That's the kind of experience we need out of the box for PC gaming. Some ideas are looking close to doing that kind of thing, but this AMD GAME! Business looks more like branding and a way to dupe consumers into buying more hardware that yet again won't really give them the experience promised.

    2. Re:This was why I left console gaming by Anonymous Coward · · Score: 0

      "1) Multiple loading times and "please wait" - PC games do NOT do this"

      The hell? On my PC games load just as often as on consoles; no speed increase at all for PC. Some games even load faster on consoles I've found...

    3. Re:This was why I left console gaming by HiVizDiver · · Score: 1

      1) Multiple loading times and "please wait" - PC games do NOT do this
      WTH? I get it ALL THE TIME in PC games. One that immediately comes to mind is The Witcher. There are many, MANY others.

      2) Saves money - why spend $300+ on a separate system that I can just play on my gaming computer anyway? Save the money for a new computer.
      Because I spend the $300 ONCE every 4-5 years, vs. $200 every year or two for a new video card, $100 - $200 every couple of years for a bigger HD, $400 for a better monitor, etc.

      3) Better graphics - PC gaming had better graphics (PS3 is an exception probably) so why by a console system for poorer performance?
      I suppose if that's what matters to you, I can't argue with you. Don't let the door hit you in the ass on the way out.

      I should mention that I'm a 37-year old gamer with a good job who cut his teeth on PC gaming, and swore on PC gaming for YEARS (and years and years - at least 20). I bought a PS3 a few months ago to go with my 40" 1080p HDTV, and I haven't looked back. Pop the disc in, it works. Every time (yes, I know there are issues with consoles, esp. with the latest GTA and the PS3 - fortunately, I wasn't one of those poor bastards whose machine locked up).

      My time is precious. I'm tired of screwing with .ini files and modded drivers and spending money on the latest and greatest to get a few more FPS in Crysis.
  32. The dangers of subsidy by tepples · · Score: 2, Informative

    I think the best chance for standardized PC gaming is for someone to pitch a desktop-console. Essentially they'd just be selling a standardized box of subsidized PC hardware. The problem here is that for the last couple decades, just about every subsidized gaming platform has shut out smaller developers. Don't expect to see a lot of free software, freeware, shareware, or user-created mods on a subsidized platform, as the platform's security won't be able to distinguish those from illegally copied commercial games.
    1. Re:The dangers of subsidy by Kelbear · · Score: 1

      This isn't a necessary quality of subsidized hardware, it's dependent on the approach of the manufacturer in qualifying what goes on the platform. Nintendo has been fairly draconian on this historically, but even Nintendo is now pitching Wiiware. Xbox360 has established success with Xbox Live Arcade. PS3's store is off to a rocky start but can only improve. Everyday Shooter for instance was developed by 1 guy with a computer and a guitar.

      There are definitely obstacles in getting user-content on the platforms, but this is still an issue of balance between quality/security control and freedom. This will depend on the implementation. PS3 is willing to allow free-content packs for UT3, while MS could allow the same, they demanded that Epic pay MS in order to give free content to the users(even though the users had already paid for XBL...). The difference was in the implementation, but both platforms are on subsidized hardware. I'm sure we can imagine alternative methods of quality control that will still allow for freebies to work their way onto the platform. They could even declare that the developer's game experience is seperate from the user-created game experience and allow full access to mods/maps albeit with no guarantee of quality, much like the system already in place for todays PC gamers.

  33. Truth #1: Standards, aren't. by Duncan+Blackthorne · · Score: 1

    I'm not just talking about gaming, either. If someone creates a "standard" for something, somebody else will come along and find some reason to break the standard. Remember when they tried to standardize C? Yeah, that worked out well didn't it? Besides, so-called "standards" are just as likely to stifle innovation as they are to eliminate compatibility problems -- and I'm sure that isn't lost on AMD, who'd stand to profit greatly if everyone just nodded their heads emptily and said "'K! We'll do it all your way!"

  34. Alternate Boot by Toonol · · Score: 3, Interesting

    You know how some laptops have an alternate, simple OS built in that can fire up in seconds to play movies, listen to music, and so forth? I think that would be a slick way to establish the pc back as a gaming console. It could be a stripped down, heavily tainted linux OS, or a severely trimmed XP; the point is you would put in a disk and hit the 'game' button on the case, and bam!

    1. Re:Alternate Boot by dave420 · · Score: 1

      Then just buy a console :) Reboot to play games? This isn't 1989! It sounds like back in the good ol' days when people had their DOS boot menues configured with options for what they wanted to do, affecting how QEMM/himem/emm386 would be used. Personally, I don't want to stop my torrents before playing a game, and I like my computer still checking for emails when I play. And IM. And, heck, anything I want. That's why I have a computer :)

  35. AMD's standard is a clusterfuck. This one's better by Cordath · · Score: 5, Insightful

    First thing is first, if you really want to bring an even remotely viable standard to the industry, it can't have your brand on it. Not even if your processors didn't suck. So, AMDGame!, AMDGame Ultra, ect.: meet trashbin.

    Second, if you base your standard on qualitative metrics today like regular, extreme, venti, extra loco, etc. they're all going to be in the sucks, super-sucks, sucks more dick than an intern at a political convention, range of categories in little over a year. That means you have to keep coming up with new, confusing, and retarded new names every product cycle or, alternatively, redefine the existing names each cycle so that last years Ultra is this years suck. How is this going to reduce confusion?

    My suggestion is to slap a number on your standards. e.g. PC Gaming Score: 710 for this years Ultra, and 920 for next years. Every last mouth breather out there knows that higher numbers are usually better and will assume so, even when they aren't.

    Now, it's important to note that these numbers aren't quite like a benchmark. Having one really fast component shouldn't quality a system for a number high enough to play a game when it has other components that will make that game unplayable. These numbers can't be mindless metrics that come out of a benchmark. It has to take all components into consideration, especially the bottlenecks. The goal is to provide a single number that a user can look at and say: Okay, the required number on gameX is lower, so I can play it. No worries.

    It's that simple. No worrying about whether uber-awesome is greater than mega-extreme, or whether it's last years mega-extreme or this year's mega-extreme. It's, "is the number on the box of this game less than the number on my machine".

    Seriously, it's about time companies like AMD realized that the same slice from a bigger pie still equals greater profits. If they want to increase the PC gaming market they really need to put their brand promotion on the back burner.

  36. No meaningful output.. by Junta · · Score: 1

    Basically, it's a branding initiative with zero weight behind it. AMD is in the unfortunate position of not having leading products in either graphics or processor, and yet they are trying to emphasize themselves as a leader for gaming enthusiasts. Of all the markets to try to hoodwink, this is a poor choice to focus. There has been a long standing history of PC gaming nuts keeping a close eye on technology and commenting. The ones that aren't so obsessive about it have either moved to consoles or don't bother buying hardware and just game with what they got, with the titles they are comfortable with. They already know that even as of B3 stepping Phenoms, the processor isn't up to compete with Core2. They know that nVidia still has the edge, from either driver optimization or the hardware itself, it's hard to tell.

    So what you are left with is a branding initiative targeting a market that is admittedly potentially high margin, but in this scope to savvy to fall for such a move. If they truly want that market, they need to push their product from a technical, not marketing standpoint. With the offering they have now, their only viable option is to emphasis value for the money, regrettably relegating themselves again to the budget market. AMD has been there before and didn't die and emerged with an overwhelming product before, and they have just got to accept it and regroup.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  37. Xbox runs Windows 2000 by tepples · · Score: 1

    So what AMD are trying to say is that they are getting into the game console business except that their system will run Windows and have upgradeable hardware. Xbox runs Windows XB, an operating system based on a Windows 2000 kernel. Xbox 360 runs a newer version of Windows XB and has upgradeable hardware: compare the core system to the full system. By now, the noticeable differences between a PC and a game console are that 1. a game console has a larger median display size, and 2. applications will run in user space on an unmodified PC without having to be signed by the platform maker.
  38. Wow the title is misleading by gyranthir · · Score: 1

    The way this works out is that they want to be able to Label systems as Game or Game Ultimate if they meet or exceed certain specifications. Kinda like the way Microsoft labeled systems as "vista ready". This really isn't a standardization, they are looking to be able to set customers expectations via a labeling system, so that the customer will have a good idea what they are getting before they get it out of the box.

  39. Wait... by AmonEzhno · · Score: 1

    On that note: Don't all pc games already have this? I think it's called the minimum system requirements? Besides, doesn't nvidia already do something similar to this?

    I mean I see little nvidia stickers all over the gamestore?

    1. Re:Wait... by dtml-try+MyNick · · Score: 1

      The thing is that average joe doesn't understand, wants to understand or tries to understand what all those numbers mean that are listed under "recommended system req"

      My girlfriend is a avid gamer, not even totally computer illiterate. But she wouldn't know the difference between a geforce 4 and a 8800GT. She just knows she needs new stuff when the games go choppy, but she wouldnt know what "stuff" she would need.

      The big crowd just wants to know if "their computer" is able to run that game, not going through all the fuss of figuring out what component is how fast and what version it is.

      I had a good example today. I spend about 2 weeks of reading reviews, browsing through a variety of (webshops) to put together a very decent gaming system for a reasonable price (the budget was about 700 euros).
      When I told my friend he said I was insane because I could buy a ready to go pc for less then 400 euros too.
      He's the kind of guy that needs a sticker to tell him if he can play a game or not. And with him there is the big majority of people.

      --
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    2. Re:Wait... by tepples · · Score: 1

      Don't all pc games already have this? I think it's called the minimum system requirements? The requirements for a Wii game are something even an American can understand: "Wii console, TV, and one Wii Remote and Nunchuk for each player". The requirements for a game that runs on Windows are much longer than that. And in most cases, the requirement for a multiplayer PC game is one PC per player, which doesn't fit too well with home theater PCs.
  40. done already by Anonymous Coward · · Score: 0

    This was done in the 90s. It was called MPC. http://en.wikipedia.org/wiki/Multimedia_PC

  41. Where are the theater PCs? by tepples · · Score: 1

    The day that the console makers come out with a console on a card will be about the time you see some sort of standardization in PC gaming. Hell a Wii minus the DVD player could do that now. Plug it into your theater PC and you are good to go. The problem is that theater PCs are almost as rare as teeth on chickens. Most PCs that I've seen are connected to monitors smaller than 23 inches diagonal, and it's a pain in the behind to fit four players' bodies around a single 17" or 19" monitor. Even the people who have theater PCs have problems finding titles because the AAA four-player games are made for either one console or multiple consoles, and if they are ported to PCs running Windows, they need a separate PC for each player.
    1. Re:Where are the theater PCs? by Charcharodon · · Score: 1
      The problem is that theater PCs are almost as rare as teeth on chickens.

      Uh if you have a PC and a modern LCD/plasma with a DVI or HDMI input then you have a "Theater PC". There is absolutely nothing different between a Theater & a Regular PC

      it's a pain in the behind to fit four players' bodies around a single 17" or 19" monitor

      Most computers these days can hook up more than monitor, sound device, and input device. With a cheap SLI set-up you could run 4 of those monitors, one for each player which would be a hell of a lot easier than sitting around squinting at your little tiny chunk of the 480,720, or 1080 "tv" you are playing on. Four 24" 1900x1200 monitors will run you less than 1 50" LCD/plamsa tv these days.

      It's a chicken or the egg thing. Gaming companies don't make games for systems like I'm talking about because noone has a clue that they can even be built, but the way the prices are tanking on hardware I wouldn't be surprised to see them become common place in a few years once they do.

      It'll start off with a family computer that'll let more than 1 person use the computer with their own seperate monitor & mouse and then work it's way up from there.

  42. It will get fragmented... by Bert64 · · Score: 1

    The wide choice of hardware in the x86 market is counter to easy and performant gaming...
    You end up needing multiple levels of software abstraction between game and hardware to cater for hardware that is fundamentally incompatible with each other.
    Compare that to consoles, where the hardware is always the same, so you can program it directly without lots of extra overhead..

    For a good example, try building a pc with as close a configuration to an xbox as you can, and try running some of the games side by side on it and a real xbox... Something like halo will run like garbage on a similarly specced pc once you have the overhead of windows, while the xbox will run it quite well, and it still has layers of abstraction on the xbox, not hitting the hardware directly.

    What AMD should do, is get together with other vendors and create a standard "gaming spec" every couple of years... Where the CPU will always be a certain level or faster, memory a certain amount, and videocard a certain performance and with a guaranteed hardware level interface. Then the games can boot directly from DVD, without the overhead of an OS.

    You can also never guarantee compatibility when you rely on third party software to be running, which seems to be one of the goals... You will always get users who have a powerful enough system, but some crap running in the background that drags the performance down far enough to make the game unplayable.

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    1. Re:It will get fragmented... by freedom_india · · Score: 1

      Then the games can boot directly from DVD Which is what we had in early days of DOS games, which booted from special floppy, etc.,
      Which brings us back to the original discussion: Do we need an OS?
      Embedding a small Linux OS inside the game DVD (or XP for you purists), would enable the game to be played on a particular PC.
      What about the rest?
      The idea of an OS was to provide a VM to the hardware. Now if the game were to make a list of all hardware and carry enough drivers, etc., then the initiative to build a game is lost.
      XBox is still a VM. games built to XBox standards are really software standards.
      Halo is built to specs that the XBox 360 provides as a software standard. Microsoft can add hardware to XBox and Halo would still play.
      --
      "Doing what i can, with what i have." ~ Burt Gummer
  43. How well is OpenGL virtualized? by tepples · · Score: 1

    Why not take advantage of the virtualization extensions AMD and Intel have built into their CPU's and virtualize a gaming environment. You'll probably figure out the answer to that once you answer this: How well does OpenGL perform inside PC-on-PC emulators such as VirtualBox and VMware?
    1. Re:How well is OpenGL virtualized? by MBCook · · Score: 1

      If done correctly they can perform quite well. Things are improving, but they still have a way to go.

      On the face, they can do very well because OpenGL is standardized and you can just pass the calls outside the emulator into the real OS. All you have to do is adjust for window co-ords and such (not that bad).

      The big problem (as I seem to remember hearing it) is all the extensions. Since much of it isn't standardized (pixel shaders and such) nVidia and AMD have done their own thing and you have to support both. They are both tuned to their architecture so you have to make both, or translate one into the other. Since games push the envelope and use these kind of things, it's not nearly as easy as if you tried to run something like Quake 2 which OpenGL has all the facilities built-in for. OpenGL 2 is supposed to help but who knows when that will come around.

      DirectX is the real problem. It runs like a dog because it has to be translated into OpenGL with all the problems inherent in that (extra calls, switching from clockwise poly-winding to counter-clockwise poly-winding, etc). Add in that no one but MS can see the insides (which means you can only implement a driver, so you code goes game->DirectX->driver layer->virtual machine barrier->OpenGL->driver layer->hardware) and things aren't fast.

      The vitualization thing could be interesting in providing a simple environment to program in (thus giving you "bare metal" except for some functions to access the disk/etc) but Windows has filled in that void and the ship has passed. Since most people won't reboot to use that environment without the memory overhead of Windows (I hate rebooting my Mac to play TF2)... people won't use it.

      --
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  44. Re:AMD's standard is a clusterfuck. This one's bet by nelsonal · · Score: 4, Insightful

    What about something like 2008 Basic and 2008 Performance that held steady for a year and then were reset the year after, it would allow game boxes to say complient with 2009 Performance 2010 Basic and all newer systems. That isn't too far from consoles which are on a slightly longer than annual cycle.

    --
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  45. Won't work by infalliable · · Score: 2, Insightful

    Good idea, crappy ass execution. Biggest issue with is the entire thing is the X PC configuration is labeled as Ultra and Y PC configuration is label basic. How long will these configurations be the adequate for PC gaming? In 2 years, the "ULTRA" system may be pretty crappy compared to what is for sale. You have to keep coming up with new names to identify that this is different from that. Essentially, PC hardware changes all the time. How is one to know how todays "basic" compares to yesterday's "ULTRA?" It makes the entire mechanism useless over time. If you are going to do it, you need to say some system is the baseline system with a score of 100. Over time, you rate the PC based on that. So in 2 years, a "standard" pc may end up rating a 200. You say a game requires a rating of Z score to play. It is of course not foolproof as there are many factors that go into a PC's performance but it's a lot better the "basic" and "ULTRA"

  46. There already was one. by Anonymous Coward · · Score: 0

    Remember MPC1, MPC2 etc? ( http://en.wikipedia.org/wiki/Multimedia_PC) ... capable display resolution, colors, audio, cdrom with xSpeed etc.

    Considering how fast GPU's and other hardware are shipping/changing there's going to have to be separate versions and it's going to be changing every few months which is why I think the MPC standards went by the wayside anyway. Good Luck to AMD, but I'm putting this one up in the Fail column from the start.

  47. Terrible... by JCSoRocks · · Score: 1

    Where do I start!? This faster loads and games that take more advantage of the hardware talk is ridiculous. My computer loads games FAR faster than my piece of crap XBox 360 (looks at rock band). How are there more games that fully utilize the hardware on consoles? Is that because there's less to use? Have they heard of Crysis? You can only just now run that maxed at a decent framerate and that game has been out ages. Those things are not console advantages. Being able to buy one system, never upgrade it and "know" that games will work - those are advantages. (know is in quotes because console games seem to be getting buggier and buggier.)

    As for the standard - I don't see it being any more useful than Microsoft's performance index in Vista which was supposed to make playing "Games for Windows" so easy! I don't know about anyone else but I've never seen a game box (not even a Vista-only-DX10-wonderland type game) with a performance index recommendation on there. Maybe after "Vista Capable" game makers realized that pinning their hopes on a Vista performance index was a *bad* idea.

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  48. ...are doomed to play Xbox by tepples · · Score: 1

    ...are doomed to repeat it. Can you say "MSX"? Konami fans can. Konami put out several games for the MSX. Even if this "MlayStation" failed in the United States, the Xbox and Xbox 360 have failed just as hard in Japan.
  49. Good concept by ClosedEyesSeeing · · Score: 1

    I think this is a really good concept for the PC gamer. This would allow the removal of minimum system requirements being long and drawn out, you need AMD GAME! or higher. I'm very interested in how this will play out with the community overall. The average gamer now has a rally point to know what is needed to play the games and the developers now have a baseline to what they need to achieve for compatibility. On the whole, I think it's a good initiative on AMD's part.

  50. Wildtangent by Anonymous Coward · · Score: 0

    This is alot like wildtangents "Orb". Maybe the two should team up as the "Orb" already has deals with all the major OEM's to come preinstalled.

  51. Re:AMD's standard is a clusterfuck. This one's bet by infalliable · · Score: 1

    I basically said the same thing lower down. You can't come up with fancy names for how good the performance is, because it's all relative. "Ultra" is going to be "not-so-ultra" is 2 years. You'll have a 2010 "basic" system thrashing a 2008 "ultra" system. The naming system will completely break down. You either have to date everything with the name to get anything out of it (which is insanely complex...I have a May 08 Ultra system...is that better than a May '10 basic???), or use a pure numeric benchmark-type score. Otherwise it is MORE confusing. It'll never work.

  52. No year on the stickers? by Brit_in_the_USA · · Score: 2, Insightful

    This PR stunt will die in 1-2 years as the stickers and reports I have seen make no mention of appending a date (a year would be enough). Get ready for class actions in 1-2 years when old stocks of AMD game certified machines are on sale and do NOT play the latest games well.

    A well thought out system would put the year on the sticker and have a site dedicated to the specs required historically for the year in question.

  53. Model years by tepples · · Score: 1

    So, what if a computer with an "AMD GAME! Ready" sticker sits on a shelf in a store for a bunch of months? I like nelsonal's idea of a model year. That way, casual game developers can aim for the spec of five years ago, while developers of more hardcore games can require a 1- or 2-year-old PC. Even Americans understand model years from cars and the "born on dates" printed on beer packages.
    1. Re:Model years by LandDolphin · · Score: 1

      But who want's to spend money on a brand new computer jsut to see that it has the spec's needed for 5 years ago?

      The companies that are sellign computers to people, who might casually game, want to promote their computer in a positive light, not a negative one. Seems it would be in their interest to avoid the rating system so they can continue to sell the illusion that the computer is capable.

      --
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  54. Yup, standardise on one game! by EmbeddedJanitor · · Score: 1
    Think of the benefits just having one game will bring. You only have to ever make one purchase, once!.

    Standardisation is a great thing!

    --
    Engineering is the art of compromise.
    1. Re:Yup, standardise on one game! by treeves · · Score: 1

      Probably it should be TETRIS.

      --
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  55. Shared-system multiplayer by tepples · · Score: 1

    I just do not understand the console appeal. A console lets you play with friends who do not own their own computer. Perhaps your friend lives in a 3-person, 1-computer household and can't take the family PC to your house for a LAN party. With a console, you can connect up to four gamepads and a large television, and everybody can smash or kart at once.
  56. Dude by Anonymous Coward · · Score: 0

    Just buy a PS3 and dual boot GameOS with Ubuntu. ..but wait until 8.04.1, we're still working out some pretty major bugs.

  57. Re:AMD's standard is a clusterfuck. This one's bet by jalefkowit · · Score: 1

    My suggestion is to slap a number on your standards. e.g. PC Gaming Score: 710 for this years Ultra, and 920 for next years. Every last mouth breather out there knows that higher numbers are usually better and will assume so, even when they aren't... The goal is to provide a single number that a user can look at and say: Okay, the required number on gameX is lower, so I can play it. No worries.

    It's that simple. No worrying about whether uber-awesome is greater than mega-extreme, or whether it's last years mega-extreme or this year's mega-extreme. It's, "is the number on the box of this game less than the number on my machine".

    Congratulations, you just (re)invented the Windows Experience Index:

    A computer with a base score of 1.0 or 2.0 usually has sufficient performance to do most general computing tasks, such as run office productivity applications and search the Internet. However, a computer with this base score is generally not powerful enough to run Windows Aero, or the advanced multimedia experiences that are available with Windows Vista.

    A computer with a base score of 3.0 is able to run Windows Aero and many new features of Windows Vista at a basic level. Some of the new Windows Vista advanced features might not have all of their functionality available. For example, a machine with a base score of 3.0 can display the Windows Vista theme at a resolution of 1280 × 1024, but might struggle to run the theme on multiple monitors. Or, it can play digital TV content but might struggle to play High Definition Television (HDTV) content.

    A computer with a base score of 4.0 or 5.0 is able to run all new features of Windows Vista with full functionality, and it is able to support high-end, graphics-intensive experiences, such as multiplayer and 3 D gaming and recording and playback of HDTV content. Computers with a base score of 5.0 were the highest performing computers available when Windows Vista was released.

  58. GameOS by azzuth · · Score: 1

    I would much rather see a OS dedicated to gaming that could be easily configured to dual boot. That way bloat ware and misc PC clutter would not sit in the background wasting precious memory and potentially interrupting gaming sessions. Normal users could think of it as booting their PC up into Console Mode.

    It's not like Windows doesn't make users reboot on a whim anyway.

    1. Re:GameOS by 99BottlesOfBeerInMyF · · Score: 1

      I would much rather see a OS dedicated to gaming that could be easily configured to dual boot. That way bloat ware and misc PC clutter would not sit in the background wasting precious memory and potentially interrupting gaming sessions. Normal users could think of it as booting their PC up into Console Mode.

      ...or they could just buy a console. Seriously, if I wanted to game on a console, I'd buy one. A PC is a multi-purpose machine, which means I want to be able to use it as such. I want to be able to pause a game, look at a Web site, and go back to the game. I want to be able to play a MMORPG without shutting down my twelve browser tabs, chat program, calendar program, text editor, terminals, e-mail reader, photoshop, and PDF editor. I want to be able to play a game on one monitor and still have my IM program running in the other to chat with my co-gamers.

      I mean, games that require fullscreen and disable extra monitors are bad enough, but forcing me to reboot my computer twice every time I want to play a game. What an annoying idea.

  59. Just use model years by tepples · · Score: 2, Interesting

    Biggest issue with is the entire thing is the X PC configuration is labeled as Ultra and Y PC configuration is label basic. How long will these configurations be the adequate for PC gaming? In 2 years, the "ULTRA" system may be pretty crappy compared to what is for sale. You have to keep coming up with new names to identify that this is different from that. That or just use model years, like on cars. So you'd have machines that conform to 2008 Basic, machines that conform to 2008 Ultra, machines that conform to 2009 Basic and 2008 Ultra, etc.
  60. Players per PC? by tepples · · Score: 1

    My computer loads games FAR faster than my piece of crap XBox 360 (looks at rock band) Even if PC loads a single-player game faster than an Xbox 360 does, there's still a lot more waiting for multiplayer. On a console, you have to wait for the game to load, and you and your friends are playing at once. But on most PC games, you have to wait additionally for your friends to finish their single-player games because the multiplayer mode requires more gaming PCs (one per player) than you own (one per household).
    1. Re:Players per PC? by justinlee37 · · Score: 2, Informative

      because the multiplayer mode requires more gaming PCs (one per player) than you own (one per household).

      What does this look like to you, the ghetto? Me and my roommate have 3 computers between the 2 of us (two quad-cores and a dual-core), and we're starving college students!

  61. Why not the 780G by Nom+du+Keyboard · · Score: 1

    The AMD/ATI 780G chipset has gotten great reviews otherwise, so why isn't it in the initial list - even if it still needed to be paired with an external graphics card?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  62. Good idea, however... by jc364 · · Score: 1

    I like the idea behind this, but I think I would rather see a third party develop standards rather than a company so closely tied to ATI. To me, it sounds like an attempt to control the market more than an attempt to enhance PC gaming. Also, different games need different requirements, and games need a combination of good hardware (memory, processor, video card, etc) in order to perform adequately. I am skeptical of whether any rating system would be completely accurate.

  63. WiiWare: You must be this tall to play by tepples · · Score: 1

    Nintendo has been fairly draconian on this historically, but even Nintendo is now pitching Wiiware. Yes, WiiWare is a start for small to medium developers. But Nintendo still won't let a microISV operating out of a home office port even a nearly finished PC game to WiiWare. Warioworld.com states that any authorized developer has to lease a detached office just to put the Nintendo devkits in.
  64. Re:AMD's standard is a clusterfuck. This one's bet by BizzyM · · Score: 3, Interesting

    I've been saying this since at least '95, "Why can't games be bootable?" With the proliferation of CD/DVD burners, It shouldn't be so difficult to create a Windows or Linux installer that customizes the game for your particular system and create a bootable CD/DVD. By eliminating the Windows executable and all other programs, games should run XX%(pull stat from whatever orifice you wish) better. Considering that back in the day, you would exit out of Windows 3.1 to play DOS games even though you could run them in Windows. They were alway faster in DOS. Wasn't until Windows 95 and that God awful game Microsoft came up with that was truly Win95 compatible that game makers accepted the performance hit just so they could sell how easy it is to run the game.

  65. USB gamepads through a USB hub by tepples · · Score: 1

    Because of the physical presence requirement, you will get conflicts when trying to operate multiple actual friends on one set of input controls simultaneously. [... But] On a console, the input controls and output device are standardized and multiplexed. So are USB gamepads through a USB hub. This raises the question: why don't more PC games support them?
  66. Re:AMD's standard is a clusterfuck. This one's bet by A440Hz · · Score: 1, Funny

    Grranimals. That's what the average Joe needs: "Hmm. Crysis has a picture of a hippo on it...this video card also has a hippo. Best Buy, meet Visa."

  67. LAN parties are the justification? by maillemaker · · Score: 1

    So the justification for consoles is LAN parties?!?!

    In all my years of gaming on my PC, I've been to exactly 1 LAN party. For the other decade or so of gaming I've done on my PCs, I've played solitary, or head-to-head over the Internet.

    I did try a console once at a friend's house - it was his son's console. We played some 1st-person shooter. It drove me _nuts_ having two separate games going on on the same TV. Give me my own display, thank you.

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  68. No, and sort of. by Hankapobe · · Score: 1
    Yeah, I don't see the merit of this with the exception of letting joe six pack make sure he can play whatever he buys.

    I meant dumbed down to the point that backward crap technology is part of the standard. Joe Sixpack can run a billion dollar very complex machine with a push of a button if the UI is designed right. Just look at military hardware.

    And wouldn't these standards have to be constantly changing to adapt to the hardware market?

    No. Standards are lobbied like any group decision process and you are going to have the inept slackards who will chime in with "the standards don't work with our stuff". So you shitty APIs, bloated software and just really shitty design. I've seen this attempted with many things that IBM and others have tried years ago and you ended up with bloated shit that doesn't exist anymore. Remember: Taligent? SOM?

    The article does make a good point that if it is implemented it should be done by a third party, and not someone tied to the hardware and software.

    Oh, God no!

    I say everyone fights for market share, the poor technology or unmarketable (e.g. Betamax) dies out for whatever reason, and let God sort'em out.

  69. Buying extra PCs for the other players by tepples · · Score: 1

    why spend $300+ on a separate system that I can just play on my gaming computer anyway? So that you don't have to buy three extra $600 systems ($400 computer + $200 monitor) for three friends who visit your home and don't own their own PCs. Not enough PC games are designed for the home theater PC use-case of one large screen and four gamepads.
    1. Re:Buying extra PCs for the other players by micahfk · · Score: 1

      Where I live, everyone has their own computer anyway that can play games.

    2. Re:Buying extra PCs for the other players by tepples · · Score: 1

      Where I live, everyone has their own computer anyway that can play games. Including children still in middle or high school? Where do you live? And what do you recommend for families stuck in the United States?
  70. Re:AMD's standard is a clusterfuck. This one's bet by Sloppy · · Score: 4, Interesting

    I've been saying this since at least '95, "Why can't games be bootable?"

    Because that would be a pain in the ass. Instead of pausing my game and pressing alt-enter to switch from fullscreen to a window, I'd have to reboot, just to do something else with the computer.

    Or boot it inside a virtual machine.

    ..game makers accepted the performance hit just so they could sell how easy it is to run the game.

    Maybe that's because customers thought ease was worth more than a few milliseconds. There's no way I'd still be playing Kohan or SMAC every once in a while, if I had to reboot to do it.

    Also, it seems like eliminating the OS is exactly the wrong approach from an engineering perspective. The OS is there to provide drivers, and a way to upgrade stuff without altering the game software itself. Get a new video card, recompile the game with a different video driver? Ugh. And what if it's a network game? What if it has sound? What if you want to store saved games on disk?

    I think you might be happier with a console game system. (And I think I might be less happy with one, which probably explains why I haven't had one since the 1980s. ;-)

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  71. Re:AMD's standard is a clusterfuck. This one's bet by znerk · · Score: 1

    Take this a step further... Why can't apps be bootable? Why not just ship a bootable DVD with your app, that fires up an OS and runs your application only?

    My immediate response is "because I don't want to wait for my system to reboot every time I want to run a different app/game".

    On the other hand, this would eliminate gaming performance issues caused by malware, too many other processes running, etc. It could also give the game developer complete (software) control over the OS, or simply eliminate the chance that Joe Sixpack is going to be able to look up a walkthrough, run cracks/hacks/cheats, etc.

    Kinda a mixed basket of potentials, here, but I think that the basic response to this is simply "Why don't we all run linux from LiveCDs?"

    Hardware divirsity and a little thought about potential issues kills this idea, but thank you for reminding me of the "good ole' days", when I would reboot with a floppy so I could play my DOS-mode games without all the extra drivers and stuff eating up my base memory. Ah, the good old days. Now get off my lawn.

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  72. Re:AMD's standard is a clusterfuck. This one's bet by kericr · · Score: 1

    Some kind of standard is a step in the right direction, but a standard where AMD is the judge, jury, and executioner is not it. There has to be a group-logic behind this; where major hardware developers get together with game developers and decide on a series of graphical, audio and performance standards, then have an independent third party that will enforce and certify it.

    Sadly, this will never happen. This would mean that you would need to get Intel, AMD/ATI, nVidia, Creative Labs, Microsoft, EA, Take-Two, etc etc and so on ad naseum to actually universally agree on something; the chances of that happening roughly equate to a snowball's chance in hell.

    Even if they somehow, through the intervention of (insert holy diety here) managed to actually agree on a standard, that just means they have to do it again next year.

    If PC gaming ever hopes to recover mainstream popularity, not only would they have to come up with a universal standard, but with the cost of PC upgrade hardware, that standard has to last more than a year. A casual gamer has no desire whatsoever to shell out $500 every year to bring their PC up to gaming standards.
  73. Not all shared screens are split by tepples · · Score: 1

    For the other decade or so of gaming I've done on my PCs, I've played solitary, or head-to-head over the Internet.

    Let me explain my situations, which appear to differ greatly from yours:

    A: The ROM Hacker. I have a little cousin who visits my house every other weekend and likes to "hack" (make user-generated content for) video games. He has Fighter Maker 2 and RPG Maker 2 for PS2, which have some room for customization. But he uses the PC a lot because games for GameCube, PS2, or Wii don't offer nearly the opportunity for UGC that PC games and emulated games for classic consoles offer.

    B: The Family Party. Every December, my extended family has its annual reunion party. Some nuclear families living in other states drive hundreds of miles to attend. My job is to provide entertainment for about six to ten kids between 6 and 17 years old. One TV is connected to a GameCube and runs Super Smash Bros. Melee.[1] The other TV is connected to a PC and runs what game designed for a home theater PC?

    I did try a console once at a friend's house - it was his son's console. We played some 1st-person

    There's your problem. Games that are not first-person need not split the screen. For example, in the Super Smash Bros. and Bomberman series, the action is confined to a plane, and the arena is small enough that all four players' characters can fit onto one screen.

    [1] This year it'll probably be Brawl.

  74. Exactly! by Anonymous Coward · · Score: 0

    So long as the ratings are monotonic, that would be great. I think the biggest issue might be whether 2008 Basic > 2009 Premium?

    You might then have to specify that it as something like:

    2006+ Class A
    - OR -
    2008+ Class B

    In other words, to classify it by the minimum year for each class. But that might get messy if there were too many classes, you need to trademark everything (to keep people from lying about what class they are), and a standards body to actually set the specifications...

    1. Re:Exactly! by Stunning+Tard · · Score: 2, Insightful

      I still think any standard will fail because game publishers will always lie about the requirements so as not to scare off buyers with slower machines.
      So the box will look like:

      Minimum System Requirements: 2008+ Class B

      Recommended System Requirements: 2010+ Class B

      But a sensible machine will be rated something like 2011+ Class A

  75. E10+-rated games for E10+-rated kids by tepples · · Score: 1

    because the multiplayer mode requires more gaming PCs (one per player) than you own (one per household). What does this look like to you, the ghetto? Me and my roommate have 3 computers between the 2 of us (two quad-cores and a dual-core), and we're starving college students! Once you graduate, marry, and have two or three children, how many gaming PCs per person will you have?
    1. Re:E10+-rated games for E10+-rated kids by justinlee37 · · Score: 1

      Probably more, because I won't be living on $12,000/year! Computers are cheap, yo, especially when you assemble them yourself. Everyone over the age of 5 deserves one.

      Also, who's to say I'm not a member of VHEMT?

    2. Re:E10+-rated games for E10+-rated kids by tepples · · Score: 1

      Probably more, because I won't be living on $12,000/year! Computers are cheap, yo, especially when you assemble them yourself. Everyone over the age of 5 deserves one. But will you have enough room in a compact car to carry a PC and monitor for each family member to the annual family reunion?
    3. Re:E10+-rated games for E10+-rated kids by Dunbal · · Score: 1

      Once you graduate, marry, and have two or three children, how many gaming PCs per person will you have?

            They don't teach THAT in college... isn't it great to blow your parents' cash on beer and computers without a care in the world?

      --
      Seven puppies were harmed during the making of this post.
    4. Re:E10+-rated games for E10+-rated kids by justinlee37 · · Score: 1

      isn't it great to blow your parents' cash on beer and computers without a care in the world?

      Actually, I purchased my current computer with a federally subsidized stafford loan. Do you know what that means? It means that I'm not blowing my parents' cash on beer and computers without a care in the world -- I'm blowing your cash. Your hard-earned tax dollars are paying the 6.8% fixed interest rate on this 2.4ghz AMD Phenom, 4GB DDR2 RAM, ATI Radeon 3870x2 PCI-e 2.0, 1680x1050 widescreen LCD monitor-equipped computer. How does that make you feel? Like a bitch? I hope so.

    5. Re:E10+-rated games for E10+-rated kids by Dunbal · · Score: 1

      I'm blowing your cash.

            No, you're not. I'm not a US citizen. I live outside the US. So blow all the cash you want. In fact, the weaker the US dollar, the more money I make. Why don't you buy a couple more computers? :P

      --
      Seven puppies were harmed during the making of this post.
    6. Re:E10+-rated games for E10+-rated kids by justinlee37 · · Score: 1

      Well, damn.

  76. Re:AMD's standard is a clusterfuck. This one's bet by Bat+Country · · Score: 1

    That is a far better idea, I'd say.

    Incidentally, Microsoft seems to be headed this way with its "Games for Windows" initiative as well, only with the stink of its product identity slathered all over it, naturally.

    Still, it's a laudable effort to bolster up the flagging hardcore PC gaming industry in the face of diminishing costs of development on consoles.

    --
    The land shall stone them with the bread of his son.
  77. Had to give up on PC gaming... by ElboRuum · · Score: 2, Interesting

    ...because, invariably, a PC which was good two years ago when I bought it just never seems to be good enough for the games coming out two years later.

    Game companies trying to use the high end equipment to "fully develop" their games kept leaving me with abysmal frame rates. I got tired of my wallet smoking from trying to keep up.

    Of course, I understand the idea. Can you imagine game development languor if the latest NVidia or ATI was forced to sit on the store shelf because a company is dedicated to the creation of games which will have excellent framerates on boxes carrying cards, memory, and CPU horsepower from four to five year old machines?

    It just seems like the only people who can afford "hard core" PC gaming are the ones who are willing to build their own boxes from a la carte parts (already an expensive proposition) hoping that upgrades they'll have to perform are minimal and they get a few years of top-level experience through a generation or two of games before having to do a major overhaul.

    I mean, I like the idea of this kind of uber-performance insanity getting reined in a bit, but I just don't see how this could reasonably accomplished. And "speccing" systems doesn't help either. With so many hardware options and combinations thereof, can you really make any real statements about compatibility and performance without caveating the shit out of it?

    At least with a console I know that that console is going to be at least 5 years relevant. I know that every game produced for it has been tested against identical or near identical hardware to the hardware that's in my console so I don't have to worry about compatibility issues or a degraded experience. I know that the controllers will not require setup to use properly. In other words, if a game strikes my fancy, I can buy it only with the knowledge that the console it is made for is the same console that I purchased and know its going to work (at least if the disk isn't scratched beyond repair).

    Unless this "standardization scheme" can approach this level of confidence, it strikes me as an empty effort.

    1. Re:Had to give up on PC gaming... by pandrijeczko · · Score: 1
      I think you've missed the point about the evolution of PC gaming.

      A lot of PC gamers do bemoan the fact that they miss a lot of good console titles that won't get a release on the PC but the fact is that it is of our own causing.

      For starters, the popularity of World of Warcraft means a lot of PC gamers are now paying monthly subscriptions to Blizzard rather than spending their money on new games. Nope, WoW isn't my scene but because that's what a lot of PC gamers want now, sales of other games has dropped meaning that the economies of developing for the PC are not as clear-cut as they were, say, 5 years ago.

      Secondly, PC games are "lasting" longer. Just about every game released now has free mods available for it that means it gets played for a lot longer rather than just being put on a shelf after two weeks once it has been completed. Not to mention the additional features of online play which, again, extends a game's life.

      Thirdly, I think eBay has a major effect on this also. Now you can buy a game, finish it in a couple of days & sell it second-hand on eBay - then spend the money you made on buying another second-hand game. And the reason why I think eBay has had that great an impact on PC games sales is because games companies are now tightening up registration keys to tie each copy of a game to a specific user or a small number of PCs. Wasn't it Bioshock that had an "install up to four times before renewing your key" policy?

      And finally, the speed of PCs and the popularity of free software means you can download an emulator at no cost & once again play some of those old games that have been in a box in the attic for years - especially when nice companies like ID open source the game engines to allow others to improve them, as has been the case with Doom and Quake.

      So, yes, consoles are convenient & don't need upgrades - but it's we PC gamers ourselves who have decided the ultimate fate of PC gaming. Especially remembering the fact that console gaming itself is probably OLDER than PC gaming & that the two have happily lived side-by-side for many years anyway.

      --
      Gentoo Linux - another day, another USE flag.
  78. Re:AMD's standard is a clusterfuck. This one's bet by Chris+Burke · · Score: 3, Insightful

    My suggestion is to slap a number on your standards. e.g. PC Gaming Score: 710 for this years Ultra, and 920 for next years. Every last mouth breather out there knows that higher numbers are usually better and will assume so, even when they aren't.

    Now, it's important to note that these numbers aren't quite like a benchmark. Having one really fast component shouldn't quality a system for a number high enough to play a game when it has other components that will make that game unplayable. These numbers can't be mindless metrics that come out of a benchmark. It has to take all components into consideration, especially the bottlenecks. The goal is to provide a single number that a user can look at and say: Okay, the required number on gameX is lower, so I can play it. No worries.


    AMD wanted to do exactly that, and talked a lot about it back in the day when they first started using the modelhertz ratings on their processors. They wanted to have a full-system performance number in several areas (i.e. business, content, games) that would let customers choose rigs based on what they wanted. But there were ultimately 2 huge problems and a 3rd relatively minor problem:

    1) OEMs didn't like it. OEMs prefer to be able to market based on the processor, the amount of RAM, and a couple other basic specs. They don't want the effect of things like the cheaper, high-CAS latency RAM and the craptacular chipset they used to become blatantly obvious via low scores and thus explain why their offering is $100 cheaper than a competitor's with superficially equal specs. They would have been okay only using it on high-end gaming rigs, but that mostly defeats the purpose.

    2) Intel. Intel was never going to buy in to an AMD-concocted perf rating scheme, especially not in a period where AMD held a performance advantage, but realistically not even when Intel was ahead. And when your number rating scheme misses 80-90% of the market, it's pretty useless. About all it would do is point out above-mentioned performance deficiencies in some AMD-based products, while leaving the Best Buy clerk perfectly free to answer the question of "well how does this Intel-based PC [with equal number of cut corners] perform?" with "Great!"

    3) Picking benchmarks. You have to change them over time, because a game perf score based on Quake 3 (the FPS benchmark du jour back when this was all being proposed) would be a ludicrous way to rate a modern PC, but then you have problems with the relative scores of old PCs changing. And the politics. You may be aware of the politicking that goes on at SPEC, now imagine if SPEC CPU numbers were the primary metric used in consumer-level marketing. When you're only rating your own parts, you can make whatever changes you want. Which is why ultimately AMD's modelhertz ratings and now their supposed system-wide scores are only going to apply to systems with AMD and only AMD parts in them.

    Since then, AMD has pretty much completely shut up about the issue. Now what they're talking about is superficially the same idea, but as you noticed from the branding, it is not going to be very helpful for a wide number of customers. I don't expect this to be a hit with the OEMs either, maybe restricted solely to their high-end gaming lines if anything.

    Oh, and seriously, AMD needs to learn to stop putting sentence punctuation into proper nouns. It makes no sense.

    --

    The enemies of Democracy are
  79. Wait... by Anonymous Coward · · Score: 0

    ONLY a 5.5mhz processor?

  80. Re:AMD's standard is a clusterfuck. This one's bet by Darkness404 · · Score: 2, Interesting

    Also, it seems like eliminating the OS is exactly the wrong approach from an engineering perspective. The OS is there to provide drivers, and a way to upgrade stuff without altering the game software itself. Get a new video card, recompile the game with a different video driver? Ugh. And what if it's a network game? What if it has sound? What if you want to store saved games on disk?

    The problem is, more often then not the OS is MS's OS. That raises a few questions, A) Will this game be supported in the next version of Windows (after Vista I think this is a question all of them need to answer) B) Will this game work even without MS's next generation of "security" (such as UAC). I don't think any of them can be truly answered without being MS and that is the real problem with PC gaming. With consoles it can be rather guaranteed that software made for the Wii will still work on a Wii made 7 years down the line, with PC gaming the disk you bought 4 years ago may not work on MS's new OS, and that is where Linux or other OSS OSes come in. With say Ubuntu you can get a free base that you know what everything is, as for driver updates it would just be as simple as including them on a CD to be flashed onto a USB drive and then the OS would read the drivers and update it. I don't see how a company can spend tons of money on a game that may not work right 2, 3, or 5 years down the road.
    --
    Taxation is legalized theft, no more, no less.
  81. Re:AMD's standard is a clusterfuck. This one's bet by BizzyM · · Score: 1

    Creating a bootable version of a game should be optional and would benefit hardcore gamers that want to get the most FPS they could. As far a hardware diversity, the installer would be grabbing drivers direct from windows or online updates and dynamic data will still be written on the HD. Hell, skip the bootable CD and just create a bootable game partition on the machine.

    No offense to you, but the gist of your post seems to be the norm when it comes to solving systemic PC problems. Everyone (or a good portion) bitch and complain about bloated Windows and pose only one solution, if they even get that far, Linux, and expect someone else (usually MS, et al) to come up with solutions. It's this lazy-ass mentality that stifles real ingenuity in the PC world and why I don't bother with PC games. I still don't see why anyone would sink $1000+ into a gaming rig and then load Windows on it. Would be like spending $100,000+ on an exotic car and tossing in an 80HP engine and a set of on-sale $70 BF Goodrich tires on it.

    Gamers go out of their way to develop cooling systems so they can overclock their processors, but they don't want to change the way the game is delivered.

    "Taking it a step further" has no bearing on my idea unless you want to talk mission critical apps and kiosk terminals and such.

  82. Yet another "standard?" by Guppy06 · · Score: 1
    Vista already has some sort of rating system that's supposed to relate to games you can play on your particular machine, but I don't seeing that catch on either. The two problems I see here are:
    1. The scale of the numbering system will likely have to be "reset" every few years to keep up with Moore's Law and its effects on coding. It's easy to say that you need a 3 or 5 to run a game, but what about an 837? If you make the numbering system exponential to begin with, you have customers wondering why cost goes up exponentially just to upgrade from a 3 to a 4.
    2. There's no "one true rating." There's Vista, there's AMD, and there's bound to be a few others, all of which are designed to be anything but vendor-independent. Instead of looking at the back of the box for requirements for CPU, RAM, HDD, etc, you have to look up the Vista Number, the AMD Number, etc.
    Now, granted, there are corollaries in the world of console gaming (new consoles needed from time to time, more than one console), but at least there the target market is the comfortably broad category of "television owners." The market for these games are the hardcore PC gamers, a rather small (if disproportionately loud) subset of PC owners overall. And I stress "hardcore" because you're not going to need such a convoluted rating system to find out if your computer can handle the latest from PopCap, whose products certainly aren't going to sell new operating systems, CPUs or GPUs (the manufacturers of which are the ones trying to introduce these metrics in the hopes of selling more of their products). With such a small potential customer base to begin with, there's little or no potential for competing standards to coexist without all of them dying out for lack of adopters.
  83. AMD creates AMD standard.... by CFD339 · · Score: 1

    To be defined by AMD. Certifications by AMD. Hardware requirements by AMD. Video requirements and capabilities by AMD.

    Anyone see a problem with this becoming a fully accepted cross platform standard?

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
  84. Re:AMD's standard is a clusterfuck. This one's bet by Anonymous Coward · · Score: 0

    > It's this lazy-ass mentality that stifles real ingenuity

    Bootable games are more like real retardation

    (Hardcore games have plenty of windows customizing guides at their disposal. And they still don't customize environments per-game. no demand for this period.)

  85. Re:AMD's standard is a clusterfuck. This one's bet by Jorophose · · Score: 1

    Building on that, it could be 2008 Performance WXYZ. 2008 being the year the parts were released; because a E8400 could be performance now but be mediocre by the end of the year. Or 2008.Month. So 2008.11

    W: Processor rating, 1 is crap, 9 is "Extreme"/"Black Edition" overclocked to hell and back
    X: Video card rating, same as above. HD3650 would get a 6 (best at 1024x768), 8400GS would get a 2, 9600GT a 7, 8800GT an 8 (but only for 2007), 8800Ultra/9800GTX a 9.
    Y: Hard drive performance; faster hard drives, such as ones with 32MB of cache, rate higher up.
    Z: Amount of RAM. Higher gives a higher number; 16GB would be a 9, 8GB around a 8, 4GB a 7, etc.

    As you can see the numbers go in "important-least important" order, so that the customer just needs the first few numbers to make an informed decision. Extra details can be added later, like whether the machine can do $year's games at 1080p or whatever.

    It is flawed, however, if only because some parts can't really work in here. As you can see the 8800GT was released in 2007, but will probably remain competitive until mid/late 2009... So how would you class it? What about the other 9800 cards? I don't think nVidia would be happy telling consumers its new cards and old cards perform the same...

    Oh, and both basic and premium would follow the same rankings; except "budget" parts would be in "basic", and high-performance parts would be in "premium". So the strongest thing you'll see in Budget is probably a X2 5000+ BE with an HD3850, or a Core 2 E4500/E6750 with a 9600GT. Of course, the Premium series would effectively have those as a minimum requirement.

  86. Re:AMD's standard is a clusterfuck. This one's bet by IntlHarvester · · Score: 2, Informative

    Windows Experience Index only tells you about your expected Windows experience. It wasn't designed for games and doesn't produce useful scores for such.

    --
    Business. Numbers. Money. People. Computer World.
  87. Re:AMD's standard is a clusterfuck. This one's bet by drinkypoo · · Score: 2, Insightful

    Wasn't until Windows 95 and that God awful game Microsoft came up with that was truly Win95 compatible that game makers accepted the performance hit just so they could sell how easy it is to run the game.

    DirectX made it easier for your game to run, and provided unprecedented backwards compatibility for games. For all Microsoft's and Windows' many flailings, DirectX is not one of them.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  88. Re:AMD's standard is a clusterfuck. This one's bet by IntlHarvester · · Score: 1

    Right I think a lot of people misunderstand this -- this is more like Intel's "Centrino" branding than the end-all of gaming branding. The point of "Centrino" was to allow consumers to differentiate good Pentium-M laptops from cheapass desktop chip-based laptops. And it was hugely successful.

    The point of AMD GAME is so that consumers can differentiate systems with 'business graphics' (integrated) versus PCs that can game. Since AMD/ATI sells the whole package this should make it easier for them to upsell.

    With all the video cards on the market, PC gaming badly needs better performance branding. But that's going to have to come from an industry consortiom. This ain't it, nor does it pretend to be.

    --
    Business. Numbers. Money. People. Computer World.
  89. Game! and Game Ultra by Anonymous Coward · · Score: 0

    What REALLY annoys me about this is the naming convention of it all. What's going to be after Ultra? Mega? Super? Zamm? Biffo?!?

    Calling the second iteration of a gaming platform as Ultra is a bit short-sighted. Like someone who calls a program "myProgram Final", then "Final 2", then "Final 3", "Final Last", "Final Last 2"...... ad nauseum....

  90. I'd care IF by Propaganda13 · · Score: 1

    AMD was cooperating with Intel and Nvidia to make a standard without the AMD and ! in the name.

  91. AMD is missing the point entirely by pandrijeczko · · Score: 1
    Nobody is denying that console gaming has its merits but the fact is that for genres like FPS or strategy games, consoles do not "cut the mustard" when it comes to having a PC keyboard & mouse for controlling both types of those games.

    I've been gaming since the heady days of the ZX Spectrum and Commodore 64 & spent years playing games using a keyboard, mouse & simplistic 4-way joystick - I find console controllers to be okay for games like Zelda or Monkey Ball on my Gamecube but really struggled with the Metroid & Medal Of Honour games on it.

    Personally, I just want things left as they are. Let the console gamers enjoy their games & leave me on my PC enjoying Half-Life 2 & Galactic Civilizations 2.

    It ain't broke, AMD, so please DON'T try to fix it!

    --
    Gentoo Linux - another day, another USE flag.
  92. Worst people to drive this? The HW guys. by jmoriarty · · Score: 1

    I'm not sure this is a good idea at all, but I think the worst possible people to drive it would be the HW guys, and I'll get the disclosure out right now - I work for Intel*.

    Gaming drives a lot of innovation and stress on the marketplace right now. Hot new games and ideas drive greater need for CPU and GPU innovation. If one HW company sets any standards (Intel, AMD/ATI, Nvidia, etc) we're going to see that come to a screeching halt as innovation gives way to "buy us because we're the most compliant."

    I was going to suggest that some SW/HW API would be the best way to try something like this, but now I even think that would fail. The bothersome truth of it all is that the incompatibility and churn is part of an ongoing survival of the fittest that will sort itself out. AMD had better products than Intel for a long while, and while I think Intel is in the driver's seat now, only an idiot would count AMD/ATI out.

    We all benefit from this ongoing struggle, so let it play out.

    *The views here represent my own as a cog deep in the Intel machine, and do not necessarily reflect the Assuredly Important & Wise people I work for.

  93. So, wait... by Anonymous Coward · · Score: 0

    I think people should at least be able to figure out the clock speed and amount of ram their graphics cards have. Same with their CPU and system ram. It would be impossible to have different 'grades' or 'specs' of computers that rely on a single calculation. If someone has 4G ram on their Pentium 3 1.0GHz, how will that be distinguished from a modern-day quad core with 256MB of ram? These two machines may score equally well with this scale ATI's speaking of, but neither of them would play what a Core 2 Duo with 2GB RAM could; which would also score similarly. People need to know what kind of hardware their computer has. If you build your own computers, you're fine. If you buy from Dell or something, figure it out once, write it down on the back of a business card, and stick it in your wallet. That's what I do for print cartridges, and I've not bought the wrong one yet.

    Perhaps a better idea for all involved would be... No, wait, I think I'll patent it first...

  94. Re:AMD's standard is a clusterfuck. This one's bet by neomunk · · Score: 2, Interesting

    Pardon my ignorance, but you may know the answer to this; are there any virtualization systems out there that offer near-native performance specifically in reference to the video hardware? I'm sorry if this is noob, but I know next to nothing about virtualization. My ignorance-crippled googling is telling me mostly no, with enough uncertainty to make me ask.

  95. Re:AMD's standard is a clusterfuck. This one's bet by Anonymous Coward · · Score: 0

    Just a finnicky point here - people will think that WXYZ is one number, not four separate numbers. So they'll look at an 9000, which will be quite cheap because of all the 0's, and compare it to the 8899, which will be more expensive, and say "well the 9000 is obviously better and cheaper - I'm getting that!". OTOH, if it was separated by periods or commas, people would have no idea what's going on ("how can there be 3 decimal points in a number?") - I'd be surprised if anyone here didn't run into a confused newbie saying "what do all these dots in the version number mean?" for an application.

  96. Re:AMD's standard is a clusterfuck. This one's bet by afxgrin · · Score: 1

    Well ... there's also the whole issue of writing drivers optimized for benchmarks exclusively. Both nVidia and ATI have a history of doing this kind of shit.

    Maybe AMD can take advantage of Asus' new strategy of putting Linux on every motherboard. That could become a standardized OS across millions of motherboards a month. It could then be updated with a standard set of "gaming" drivers, and give a lot of control to the game developers over the hardware. It would help remove the overhead of a bloated OS like Vista, and contribute a lot towards Linux based gaming.

    Vista, the Operating System I have yet to use for more than 2 minutes, must be absolutely terrible. Everyone, and I'm talking everyone, that I know who is either a system admin, maintenance lacky, developer, musician, and have recently bought a new computer with it preinstalled is pissed. I even argue with them, defending Microsoft quite passionately, and they still keep coming up with reasons to keep their hate on Vista.

    This is the industry's opportunity to kick Windows in the teeth and burn this motherfucking monopoly down.

  97. Re:AMD's standard is a clusterfuck. This one's bet by Jorophose · · Score: 1

    Ah, well, I guess I overlooked that one...

    I knew it was scaringly familiar to nVidia/ATI's numbering schemes...

    Of course, who the heck would pair a "9" processor with a whole bunch of crap? And you'd hope that the vendor would have some goodness and put up a chart explaining what each number meant... They make a killing on HTPC-like "media" computers don't they? This would be to their benefit.

  98. EA showing the way... by Art_Vandelai · · Score: 1

    Hopefully this solves the problem of having to program games to deal with the various combinations of computers that are out there. EA has been driven crazy by this lately, and notice...no Madden for PC this year. Say what you will, but I'm talking about one of the most popular annual games. Hardcore fans preferred the PC version because of the ability to customize rosters and such. For the last few years, many new features have been directed only to the consoles, and omitted from the PC game. This year, EA has still seen fit to axe the PC version, because they can no longer control the user experience (e.g. many buyers will think the game, and therefore EA, is crap)

  99. Re:AMD's standard is a clusterfuck. This one's bet by kesuki · · Score: 2, Interesting

    "I've been saying this since at least '95, "Why can't games be bootable?"

    Console games, are esentially bootable, to switch games you switch discs and hit reset...

    Why would Pc games do the same thing? it's easier for a PC to make the game a program that installs and uses whatever drivers the OS has, there is no point to make PCs load programs like consoles do, because consoles already provide that functionality for less cost.

  100. Re:AMD's standard is a clusterfuck. This one's bet by Chris+Burke · · Score: 1

    Well ... there's also the whole issue of writing drivers optimized for benchmarks exclusively. Both nVidia and ATI have a history of doing this kind of shit.

    Oh yeah, and it'd only get worse if there was a true industry standard set of benchmarks rather than an ad-hoc and de-facto standard used on enthusiast sites. You see it all the time in SPEC submissions, where they will use all kinds of crazy compiler tricks to optimize only for one benchmark in spec. The Intel compiler used to be considered useless outside of spec submissions since it made crazy-fast code, but couldn't compile everything. Other companies used all other kinds of dirty tricks too, completely changing algorithms in ways no general purpose compiler could ever do validly, but because they knew exactly what program they were compiling they could.

    In the end, just like SPEC is useful despite all the problems, I think the industry really needs a standard for measuring system performance. It's just a road with so many political and business pot holes that I doubt anyone, especially relatively small and vulnerable AMD, wants to go down it.

    --

    The enemies of Democracy are
  101. What about the competitor? by greymond · · Score: 1

    INTEL PLAY!

    But really, why AMD even thought of this I can only assume it is a Marketing stunt aimed at getting the "game machine" companies like Dell's Alienware line, Falcon PC, and the like interested in continueing or stepping up their AMD relationships.

  102. Enter the console market... by blahplusplus · · Score: 1

    thats the only way to 'standardize' pc gaming is by making your own gameconsole and make sure it COMES with a keyboard and mouse and that you subsidize the hardware to be cost competitive with other game consoles.

    That's really the only option is to beat console makers at their own game, but you'd be in for a 'war of attrition' like the Xbox had where it was losing money hand over fist for a while.

    All other attempts are half-baked hardware guys sole reason for existence is some market has a need for them to make it, games, scientific apps and servers are pretty much the only thing that needs that kind of performance until the next killer app hits. No, what's needed is a mass market killer app that requires mucho increasing horsepower that people are willing to pay for.

  103. Not Getting the Point by Aragorn+DeLunar · · Score: 1

    There's a lot of confusion here regarding AMD's intent. This isn't about AMD certifying Intel/NVIDIA hardware. This is about combining AMD processors with ATI graphics and labeling the systems with the consumer-friendly "AMD GAME!" stamp. It's similar to Intel's Centrino stamp on laptops. The idea is to make a standard mark that non-geek consumers can look for instead of getting bogged down in specs.

    --
    Cynicism, like dogmatism, can be an excuse for intellectual laziness. - Susan Shirk
    1. Re:Not Getting the Point by rrhal · · Score: 1

      I'm sure that AMD is feeding this down to their channel partners. It's a program and if you follow the rules you get to use the logo and they send you some sales literature.

      Why on earth do you need a 5600+ to feed an ATI 3650 graphics card??

      --
      All generalizations are false, including this one. Mark Twain
  104. Console gaming is the way to go! by Anonymous Coward · · Score: 0

    PC gaming is full of cheaters. You can't play a single FPS online without there being a cheater, wall hacking or using an aimbot. If they just would release a keyboard and mouse for PS3 or Xbox360 I would never look back.

  105. RTFA, dudes by billcopc · · Score: 1

    Look, I'm not new here and I know you guys hate reading, but AMD is trying to standardize what they call the Mainstream segment of gaming. They purposefully exclude the high-end, which means all your Crysis arguments are null and void.

    I personally think AMD's idea makes a lot of sense. It's also somewhat redundant, as it is mostly borne from the confusing product lines for PC components, like how a GeForce 8500 can be slower than a 6800GT, or how an Intel E4600 can be faster than an E6300. It's hard for a non-technical person to reasonable gauge their own PC's performance levels.

    It's tricky for a guy like me, as I fit in that upper crust of hardware freaks. If a game doesn't run smoothly on my PC, I fire off hate mail to the developers, but I often get clients who just bought the latest game and found out their PC doesn't have the horsepower. Most times it's fixed with a $100 graphics card and name-brand power supply, but this one time I got a dude who wanted to play Age of Empires 3 on his 800mhz P3... well it actually ran, but peaked at 3-4 fps on the title screen. Well the key point is he wasn't the only one, and my reputation for gaming gear brought many of his ilk through my doors.

    If there were a standard like AMDGame, where X game requires Y-level-of-performance to play, then people could ask me "What do I need to meet Y-level ?" and I could sell them exactly what they need. In such a scenario, the most important aspect of the standard is adherence! If the box says a level-4 PC can handle it, and it turns out the level-4 sucks, someone's balls must be sacrificed! What killed MPC wasn't the standard itself, it was the blatant abuse by game houses, who either overshot or undershot the spec by too wide a margin, turning the MPC logo into little more than a misleading marketing gimmick. The world does NOT need a repeat of those mistakes.

    --
    -Billco, Fnarg.com
  106. Re:AMD's standard is a clusterfuck. This one's bet by mabhatter654 · · Score: 1

    Microsoft was on track with Direct X for just this reason. It was the long drag between windows releases that added the silly "extras" to the spec that made game specs confusing.
    If there was a separate spec it might work out better. What you have to be careful of are operations like Intel that slink in and want to get DX10 rated with the bare minimum spec implemented mostly in software.. ouch. Unlike other posts, there should be no levels of the year-to-year spec. Go forward, don't allow going back.. There's no reason to break "old" software for no reason. Make the divisions atomic, like other posters said, so you can choose your level of bloat by loading old libraries for old games, but not require old libraries to run new software.... in fact ban them and limit programmers to only their target model year. I'd even backport older years into the spec for old 2D and 3D games already out there to get people used to seeing the numbers. This would work well in the OSS world because companies could focus on new hardware and new specs and let the community pull the old version forward to the new hardware rather than spend time tying up resources.

  107. Re:AMD's standard is a clusterfuck. This one's bet by mabhatter654 · · Score: 1

    I'd differ. The spec should be the minimum to play at good quality and it's the game maker's butt to target the platform, not expect you to buy more hardware. Take low-average hardware right now... 1.8-2.0 dual core, 2GB ram, DX10/OpenGL 3 with the proper addons in a low end card and draw the line. Then expect game makers to hold to it for a "good" experience. No playing with more ram or cpu or gpu... it needs to just work at a quality level. Sure if you have something faster, maybe allow higher resolutions or more polygons, etc. but the game must be PLAYABLE at the bottom of the spec. In reality, game makers do it now, but they all pick different numbers and it's a moving target trying to one-up for slightly faster hardware. The current games have wiped the common PC gamer with only a "$1000" laptop or PC out the door... that would be why nobody gives a damn about PC games anymore except die-hards.

  108. Yes... I'm sure that naming something AFTER by Rooked_One · · Score: 1

    your company name is something that the other company will be like... Oh EM GEE! Lets standardize gaming but use our competitors name!!

  109. Re:AMD's standard is a clusterfuck. This one's bet by mabhatter654 · · Score: 1

    the solution is to "glue" the standards down and make all the libraries atomic to the version. If you want Game2002 it will take x libraries. Make them open source and let the community pull them forward for new versions of the hardware. The community is great at emulation and this would be a chinch for them. New games will run with new libraries and mixing will be prohibited.

    The real problem is that game makers cheat because of things like copy protection. Relying on OS hacks and bugs to make their precious game "secure" and when those are fixed, the code doesn't actually work correctly. The only way around that would be to pre-announce that any DRM scheme would be void in 3 years and we Open Source the tools so games can be run on new hardware... after all, how many games do people care about after 3 years that don't get constant updates? (which could charge money and add features to the new DRM model) That would help with abandon ware as well.

  110. Re:AMD's standard is a clusterfuck. This one's bet by mabhatter654 · · Score: 1

    how about a virtual machine environment! Linux has pretty good ones now. Then you could run the game under KVM or Xen or VMware with all your other stuff running or from just the bare minimum. Sure it's a little extra overhead, but the compatibility would be great as nobody would write games to hardware, only to the virtual machine.
    Granted it would put a damper on the next Crysis, but only 1 of 100 titles are like that, the rest are like the Sims and just want to run anywhere they can.

  111. Re:AMD's standard is a clusterfuck. This one's bet by mabhatter654 · · Score: 3, Interesting

    good point, the main factor of PC games that makes them interesting is persistence. That a game world data can stay grow and ebb and change as you play it. It's got gigabytes of space and no time limit when you hit the reset button. The real push on PCs should be for persistent games... ones that stay available all the time and you just check in to see how they're doing.

  112. Maybe you should TRY ONE. by Anonymous Coward · · Score: 0

    Buy yourself an Xbox 360. Or a Wii. Buy a couple of games for it.

    Notice how you just put them in the drive, pick up the controller, they load and they play? No fucking around with graphics drivers. No upgrading your mobo and processor every 2 years, and buying more RAM. It costs less for an Xbox360 than it does to buy a decent video card for that PC you keep upgrading. Seriously.

    The promise of consoles is that It Just Works(tm). Guess what? They actually deliver. The games are more stable too, and the reason for that is we have exactly one type of hardware to test it against instead of thousands of different combinations of dozens of different pieces of hardware. So we can actually optimize it enough to get decent performance out of har

    Oh, and console controllers are much nicer too. Xbox360 has the nicest controllers of any console I've ever used (except the sucky d-pads). Wireless, of course. PS3 has controllers just like the PS2 ones, but also wireless. And the Wii... well, I'm sure you've heard about the Wiimote. Wireless.

    What does PC have? A keyboard and mouse? Give me a break.

    If you want to play games, you should buy a REAL games machine. One engineered specifically for playing games. A console.

    1. Re:Maybe you should TRY ONE. by maillemaker · · Score: 1

      I have tried one. I think it was an Xbox, but I don't remember.

      My PC plays all the games I want on it with little trouble. I did buy a new graphics card a year ago to run Silent Hunter III on, but I don't mind upgrading my computer, because I end up with a better computer.

      As for controllers, anything you have on a console I'm sure you can get something similar to plug into a PC.

      --
      A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  113. Re:AMD's standard is a clusterfuck. This one's bet by mabhatter654 · · Score: 1

    except that tells you nothing about if FEATURES exist. In fact it's down right deceiving in the case of things like Intel integrated graphics.

    In Visa's case there should have only been #1 and #2. #1= run all of Vista's features, out of the box right now. #2= run them a little faster. That's it.

    Specs should meet and achieve or go home. Vista is such a joke precisely because Microsoft caved to Intel and OEMS and allowed "toy" computers from 3 years ago to be sold as "latest and greatest".

  114. Regarding 'faster load time on console' by Renegrade · · Score: 2, Insightful

    it is impossible to not see the many benefits that console gaming offers: faster loads(snip!)


    Consoles are faster loading than PC games? I don't think so. Even the best DVD/BD drive cannot match a low-end modern HD for transfer AND latency.

    The most recent example, GTA4, is driving me up the wall. I've been on long hours at work since just after it was released, which doesn't give me much time to play. Every time I fire it up, I'm watching those static pictures for a minute and a half out of a thirty to sixty minute play session.

    Were they talking about cartridge games or something?? Or comparing the one-time PC install cost vs. the every-time-it-starts console cost??
  115. the problem with that reasoning is.... by Scudsucker · · Score: 1

    ...there are actually very few PC games released that must have the latest and greatest hardware. A three year old PC will play most PC games. Whereas if you buy an XBox, you can only pay XBox games. So you actually MORE limited with a console, not LESS. Unless you buy each console, but then there goes your supposed cost advantage.

  116. Just like AMD Live!? by clarkn0va · · Score: 1
    I'm still trying to figure out what the heck AMD Live! is supposed to be good for, besides the marketing department. My bios settings even allow me to disable it, with no apparent detriment to my computing experience.

    I'm filing this one with Intel's VIIV and VPro.

    db

    --
    I am literally 3000 tokens away from the chaotic crossbow --Stephen
  117. Stupid idea run by marketing. by Anonymous Coward · · Score: 0

    They is crap - I like AMD, but what it looks like is that it will be crap.

    If they are going to make a "gaming standard", it has to be differentiated according to the year at least, as things move too fast.

    Furthermore, how will you rate something with the latest quad core cpu but with 512 mb ram and an intergrated graphics card?

    http://hardware.slashdot.org/comments.pl?sid=557666&op=reply&threshold=1&commentsort=0&mode=thread&pid=
    Reply
    They will have to use a rating something like Year / CPU / Graphics / RAM (maybe?)

    So it can be 2008 / B / A / A and you can easily have games saying they need a minimum of 2008 / B/B/B to run.

    Of course it will not be as catchy as "AMD GAME!" or some crap which does not give any information at all in a fast changing market.

  118. Re:AMD's standard is a clusterfuck. This one's bet by Deliveranc3 · · Score: 1

    With ASUS's new bios, the game could boot and install while you play.

    What's OpenGL running now, 200 megs or so? No problem for a DVD or some flash...

    PuppyLinux + OpenGL + route to HD (for real install) = the win.

    If you take microsoft out of the equation it isn't "a pain in the ass."

    Dual core CPUs aren't that good for gaming, but they'd be useful for decompressing for installation/play concurrently.

    While the OS is there to provide drivers it also provides a lot of overhead and functionality that games don't require, games don't use paint, gedit etc. They run a (usually) 3D environment and self contained logic.

    Get grpahics, sound, mouse + keyboard working and you're good to go, you don't need networking (right away, if it installs in the background it doesn't slow down insta boot).

    Consoles have taken many of the great things and adapted them (poorly?), though PCs are harder to get standardized it shouldn't be impossible to get insta boot working and it would be useful for say, bringing a game to a friend's house or putting it in his mythTV box.

  119. ...and I want a pony by davotoula · · Score: 1

    let's see who gets what they want first?

  120. There is a wall between the PC and the TV by tepples · · Score: 1

    Uh if you have a PC and a modern LCD/plasma with a DVI or HDMI input Even in 2008, a lot of homes I've been to still have only an SDTV.

    then you have a "Theater PC". There is absolutely nothing different between a Theater & a Regular PC Not a physical difference, but a practical difference: for one thing, the PC has to be located within about 12 feet of the TV, and most people I've seen have the PC and TV either in separate rooms or on separate sides of one room.

    Most computers these days can hook up more than monitor, sound device, and input device. The input devices would have to be gamepads because Windows doesn't tell applications which keyboard or mouse a particular keypress or movement event came from. So now you're back to gamepad-oriented game design, and that's still more common on the lockout-chipped systems.

    Four 24" 1900x1200 monitors will run you less than 1 50" LCD/plamsa tv these days. You don't need a 50" plasma; a 32" LCD will do. But how many copies of one Direct3D or OpenGL game can you run simultaneously on such a PC? VMware and VirtualBox don't have usable 3D acceleration yet.

    It'll start off with a family computer Not a Famicom of course ;-)

    that'll let more than 1 person use the computer with their own seperate monitor & mouse and then work it's way up from there. I've seen NComputing terminals in offices, and the frame rate on that is OK for office work (Microsoft Excel and Access) and school work (Firefox and Word) but terrible for even 2D games.
  121. Faster loads? by Baljet · · Score: 1

    "benefits that console gaming offers: faster loads" Huh? Ok, I might have to install games first, but I'm damn sure they spend a lot less time loading than consoles do...

  122. Re:AMD's standard is a clusterfuck. This one's bet by Anonymous Coward · · Score: 0

    So...your system sounds almost exactly like the Windows Experience index in Vista. You get a score in 5 different categories, and I believe the overall score is the lowest one of those. Now I don't know how much that's caught on, but it's possible it's been ignored simply because of Vista's lackluster success.

  123. something! anything! yet_another_thing! by sgt+scrub · · Score: 1

    That's it. I'm opening a restaurant called RESTAURANT!. I will be selling FOOD! on the menu because food isn't quite good enough. Oh! No! Wait! I'll call it the RESTAURANT GOOD!; because, one cap'd-n-bang'd word isn't quite good enough. btw. how are those linux drivers for dual ati graphics cards going? yeeeeeaaaaah thought so. there like TOTALLY GAME!

    --
    Having to work for a living is the root of all evil.
  124. Yes, you are "too old" by Anonymous Coward · · Score: 0

    Now get off my astroturf and go back to your own lawn you old fart. :P

  125. Re:AMD's standard is a clusterfuck. This one's bet by dave420 · · Score: 1

    I hate to say it, but kind of like Vista's performance index. It takes into consideration all the hardware in your computer that affects the performance of Vista, and gives you a single, solitary number. It tells you which component is slowing your computer down, and you can re-run it every time you get a new driver/bit-o'-hardware and see the difference. Now we just need one for games.

  126. Re:AMD's standard is a clusterfuck. This one's bet by znerk · · Score: 1
    Whoa, whoa, whoa.

    I think we're working at cross purposes, here, when we don't need to. I wasn't attacking the idea, so much as critiquing it. If you'll read more than the first few sentences of my post, you'll see that in addition to pointing out some flaws, I mentioned some ideas that would make this arguably a Good Thing(tm).

    For instance, the increased performance due to not having umpty-bazillion other processes running in the background while you're just wanting the highest FPS and lowest latency you can get so you and 30 or so of your closest friends can frag each other.

    An upside for the developers might be making sure we don't cheat at their game, by simply not giving us a web-browser (or other dev tools) on the standard disk. Of course, the pirates/hackers/crackers will figure a way around this, too, but it'll be one more hoop for Joe Sixpack to jump through before he can seriously break the game, or share it with his friends.

    Now, to attack the big problems in earnest:

    The major downside, as I see it, is having to elevate the game programmer to the level of OS developer. I will again point out the huge diversity in hardware, and ask how much knowledge it requires just to get a system to do more than POST when you're writing your own operating system. Snitching the Windows(tm) drivers might work for your hardware interface (assuming the base-level coding is there to support adding a Windows(tm) driver to the stack), but when you talk about snagging non-free code (such as the Windows(tm) operating system itself), you get into all kinds of licensing/legal issues... not to mention that not everyone runs Windows(tm) on their gaming rig, or even has a legally-licensed copy of Redmond's wallet-snatching piece of^W^W^W^W a Microsoft OS just laying around.

    I don't personally want to reboot my pc to play a game or launch an app, but I can definitely see the benefits of doing so. I can also see that it would drastically increase development time, unless someone makes a F/OSS operating system specifically for this purpose... in which case, our incredible developer diversity is not a boon. We would need to standardize on something, or each game-producing company is going to be reinventing the wheel... which costs them money, thereby decreasing their incentive to produce - not to mention potentially adding years to the development cycle.

    Speaking from my viewpoint as a Linux user (read "not a Linux developer"), the biggest challenge for Linux in the gaming market that I see is that Microsoft(tm) Windows(tm) already has a system designed to make developing games "just work" on a wide variety of hardware. They call it "DirectX(tm)", and the game developers seem to like it an awful lot (check my work, here - go to Wal-Mart, or your favorite software shop, and scan the list of titles that "support" DirectX - and then see how many you can find for OpenGL. Before you get up in arms about my choice of distributor, ask Joe Sixpack where he buys his games). Don't take this as a personal affront; see it as more of a challenge or call-to-arms. A good, workable solution might be for a bunch of Linux developers to come up with something akin to DirectX(tm), but without tying it to a specific (non-free) OS - or rather, come up with an OS that is absurdly easy to develop games for (ala Windows(tm) with DirectX(tm)), and release it to the public so everyone benefits.

    As for your comment,

    Creating a bootable version of a game should be optional and would benefit hardcore gamers that want to get the most FPS they could.

    I think it already is optional. I don't personally know how to do it (nor do I have the time to look it up at the moment), but I'm fairly sure that you can make a LiveCD of your favorite distro, with whatever software you want on it. You might find that the performance isn't quite what you were expecting, running from CD/DVD, but "them's the breaks". Perhaps you should just make a partition with a clean OS install on

    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  127. Actually, no... by ElboRuum · · Score: 1

    XBox360... $300 PS3...$600 Wii...$200

    Grand total $1100. Good for 5+ years. Everything else is largely game purchases.

    Gaming rig good for Doom3 or Quake4: $2000+ Good for however long until the next vid card comes out, then its $$$ for upgrades.

    Seems to me, there is an enormous cost advantage to buying consoles. That coupled with the fact that every game looks the same on every Wii, XBox360, or PS3 and those games are tuned to the machine specs rather than the machine trying to match game specs, makes them ideal vehicles for gaming.

    It's not a question that you don't have to have the latest and greatest hardware, but your gameplay will be affected. Yes I can play Doom3 on my 3 year old PC, but with horrible chop. I turn down the resolution. Ok a little better. But that's not what I bought. I paid for "OMG!!!" and I got "OMG!!!"'s blocky third cousin.

    You see, it is the few that DO require the latest and greatest that I see as the problem. If I buy an above average rig in 20XX, I should be able to "turn up all the knobs" on a game made in 20XX and get a pretty seamless experience. This is usually no problem. The problem is that invariably a "must have" comes out in 20XX+1 and nVidia has come out with the HyperRaptorXZX 4 bajillion gigaphlanson Video Card with Real-Time Tachyon Transfer Surface Mapping Core... capable of rendering full images even before the program knows it requires them (!!!). And good old iD comes along and creates a new rendering engine which writhes like a salted slug if you use anything with less horsepower than that. Well, that $2000 to $3000 I paid now requires that I purchase nVidia part number HRXZX4BG-RTTTSMC for the whopping amount that they ALWAYS ask for on first release of a new card...

    Now the new card is nothing without the 160 exabytes of RAM that the game will use to show me the actual submolecular quantum fluctuations resulting in the preternatural realism of the flying casings and fangor beast blood spew.

    I've had consoles since the Atari 2600 and, with the exception of my Commodore 64, the consoles have always been the reasonable choice for gaming. Consoles are never marketed with completely ridiculous price points, never require much in the way of purchase other than games beyond the initial cash outlay, and have a long shelf life. When PCs can accomplish this, then it might be cause for reevaluation.

  128. Yeah, but not playing on the computer. by maillemaker · · Score: 1

    >Really? You can't comprehend the appeal of sitting in a nice room on a comfortable couch with other human beings?

    In my decades of computer gaming I have only once played computer games with other people in the same room. When I play computer games against other people I do it over the Internet.

    When I have friends over we don't play on the computer. Nor do we watch TV. We interact with _each_other_.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  129. Re:Don't forget by IdeaMan · · Score: 1

    ... and a pony.

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  130. Re:AMD's standard is a clusterfuck. This one's bet by mcvos · · Score: 1

    I've been saying this since at least '95, "Why can't games be bootable?" Because then I lose my OS, so I can't switch to other applications during the game.

    Rebooting just to play a game is unacceptable to me.