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Broken Sword Legend Speaks

JamesO writes to tell us that VideoGamer.com recently had a chance to sit down and talk to Charles Cecil, managing director of Revolution Software and father of Beneath a Steel Sky and the Broken Sword series. "when the opportunity to interview the gaming legend presented itself at the launch of Raise the Game, a £450,000 campaign which aims to drive growth and innovation in the UK games industry, we jumped head first at the chance. Read on for news on the next Broken Sword, the possibility of a movie and the state of UK games development. Brace yourself, he pulls no punches ..."

39 comments

  1. umm by nomadic · · Score: 0, Redundant

    Legend? Maybe in the UK, but neither Broken Sword nor Beneath a Steel Sky made that big a splash in the US.

    1. Re:umm by eddy · · Score: 2

      Using that metric, neither are the C64 and the Amiga?

      I think I just nailed you with that one sir.

      As for the games, the first two were great! The rest seems to have sucked though. I played the demo of the third was almost bored to tears, and completely ignored the fourth due to that.

      --
      Belief is the currency of delusion.
    2. Re:umm by nomadic · · Score: 1

      Using that metric, neither are the C64 and the Amiga?

      Huh? The C64 was big in the US, the Amiga significantly less so.

    3. Re:umm by Chibi+Merrow · · Score: 1

      If anything, you made his point.

      Though the C64 was a relatively big deal in the US.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    4. Re:umm by FreeRadicalX · · Score: 1

      What! I was a proud Amiga user in both California and New York until mine finally croaked in '99, you insensitive clod!

    5. Re:umm by electricbern · · Score: 3, Funny

      Using that metric, neither are the C64 and the Amiga?

      That's because the US does not use metric.

      --
      alias possession='chmod 666 satan && ls /dev > il && tail daemon.log'
    6. Re:umm by eddy · · Score: 1

      I'll have to take your word for it. Possibly we have somewhat different ideas of what something being a legend means.

      --
      Belief is the currency of delusion.
    7. Re:umm by christ,+jesus+H · · Score: 1

      Using that metric, neither are the C64 and the Amiga?

      That's because the US does not use metric.

      Hey, my car gets two rods to the hogs head and thats the way I likes it!

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    8. Re:umm by timster · · Score: 1

      Just TWO rods to the hogshead? Gas mileage sure isn't what it was in the days of Grandpa Simpson, who claimed 40.

      --
      I have seen the future, and it is inconvenient.
    9. Re:umm by dwye · · Score: 1

      > > Using that metric, neither are the C64 and the Amiga?
      >
      > That's because the US does not use metric.

      Yes we do. We just haven't made it illegal to use English measurements, unlike England.

    10. Re:umm by Creepy · · Score: 1

      I calculated 40 rods per hogshead at 0.00198 miles per gallon (something like 10.5 feet per gallon) at one point - 2 rods per hogshead is a bit worse ;)

    11. Re:umm by christ,+jesus+H · · Score: 1

      I just cant fit 40 rods in my wallet!

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
  2. Re:First? by Jellybob · · Score: 1, Funny

    It ain't so...

  3. Re:First? by dmbasso · · Score: 1

    Good boy! Now roll over and play dead...

    --
    `echo $[0x853204FA81]|tr 0-9 ionbsdeaml`@gmail.com
  4. Before you call them legendary by elrous0 · · Score: 2, Interesting

    Can anyone explain what these games even ARE? Am I the only one who has never even heard of them?

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Before you call them legendary by Anonymous Coward · · Score: 1, Insightful

      Wikipedia is your friend. Congratulations, you just had your horizons broadened.

    2. Re:Before you call them legendary by Anonymous Coward · · Score: 1, Funny

      Can anyone explain what these games even ARE?

      Brits assume anything that's popular in the UK is popular everywhere.

      Americans assume the same thing, but they're usually right.

    3. Re:Before you call them legendary by Anonymous Coward · · Score: 3, Funny

      Brits assume anything that's popular in the UK is popular everywhere.

      No. We just recognise that nowhere else matters.

    4. Re:Before you call them legendary by Syrente · · Score: 4, Informative

      It was a critically aclaimed Point-and-Click adventure - one of the last before the genre croaked its terrible dying curse. Y'know the one, it's the reason Halo is popular.

      In all fairness you should try playing it... if you liked the Monkey Island series then you'll like Broken Sword. The main character is also a proper American, too. The clever kind. We Brits don't feel the need to portray every American as dumb at every possible opportunity, you know. (insert suspicious eye movement here)

    5. Re:Before you call them legendary by Jason+Earl · · Score: 2, Informative

      apt-get install beneath-a-steel-sky

    6. Re:Before you call them legendary by Anonymous Coward · · Score: 0

      obg.
      http://www.penny-arcade.com/comic/2006/10/25/

    7. Re:Before you call them legendary by gullevek · · Score: 1

      Americans assume the same thing, but they're usually right.

      Americans thing they are right with things being popular everywhere else, but they wrong about that.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    8. Re:Before you call them legendary by Lost+Engineer · · Score: 1

      Does that actually work? I'm not on Linux right now.

    9. Re:Before you call them legendary by servognome · · Score: 2, Insightful

      Americans thing they are right with things being popular everywhere else, but they wrong about that.

      Then why is Coca-Cola the 2nd most recognized word in the world, a McDonald's found in over 100 countries, and Baywatch got viewed by 1.1 Billion people a week.... didn't say it was the good stuff that was popular everywhere else.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    10. Re:Before you call them legendary by Jason+Earl · · Score: 1

      It does on my Debian stable box. There's actually a couple of scummvm games that are available in Debian (and Ubuntu). Besides "Beneath a Steel Sky" there's also "Flight of the Amazon Queen." I liked "Beneath a Steel Sky" better, but they were both fun.

      What I really want is to figure out how to play my old copy of "Sam and Max Hit the Road."

      Good times.

    11. Re:Before you call them legendary by tao · · Score: 2, Informative

      scummvm has had support for Sam'n'Max for ages. Easiest way to play it is to copy all the files onto your computer and point scummvm at them (start scummvm, select "Add game...", point it at the directory where the samnmax.000 file is located (if I'm not all mistaken, all the files you really need are samnmax.000, samnmax.001, samnmax.c26, and monster.sou). Good luck!

    12. Re:Before you call them legendary by gullevek · · Score: 1

      You fought wars over that :)

      Plus who wouldn't want to see some bouncy big titts, have a big mac in your hand swallow the whole shit down with some coke.

      Makes sure the whole world will be as fat as America.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    13. Re:Before you call them legendary by servognome · · Score: 1

      Hey that's the American Dream, turn boobs into cash :D

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  5. The Mutt's Nuts by retchdog · · Score: 1

    At this point, wouldn't a Broken Sword movie most assuredly end up as just a ripoff of The DaVinci Code?

    Now, Beneath a Steel Sky, here we're talking - much like the game itself we would have not a ripoff but an extended homage to great moments in science fiction and sci-fi!

    "Who would you like me to weld?"

    "You can't go around using your welder on human beings!"

    "Says who?"

    "Asimov's Law of Robotics."

    "Oh, Foster, that's just some stuff someone made up!"

    --
    "They were pure niggers." – Noam Chomsky
    1. Re:The Mutt's Nuts by ElaborateCalculator · · Score: 1

      At this point, wouldn't a Broken Sword movie most assuredly end up as just a ripoff of The DaVinci Code?

      Maybe, but I think the Gabriel Knight games (particularly the third, Blood Of The Sacred Blood Of the Damned) would be closer to the subject matter of the DaVinci Code, what with the bloodline of Christ, etc.

      I always preferred the Gabriel Knight games to Broken Sword, but maybe that's just because I played them first. Beneath a Steel Sky rocks though, if only because it plays fine on my crappy work computer, and my boss sits where she can't see my screen :)

      --
      --darren
  6. Beneath a Steel Sky is Free by BarneyL · · Score: 4, Informative

    For those who have never played it Beneath a Steel Sky runs on just about anything through ScummVM.
    Even better it is now freeware and you can legally download it from the same site for nothing. Go get it.

    1. Re:Beneath a Steel Sky is Free by kovach · · Score: 1, Informative

      Broken Sword 1 & 2 work on ScummVM too. They are not free yet though, but I bet you can buy them both for under 10 bucks. Played them both, they are quite fun and don't look too shabby either.

  7. Pouring millions into game development? by MiceHead · · Score: 3, Insightful
    Charles Cecil: I think [games are] too expensive. And, while I'll be very unpopular for saying that because the industry is based on it, I think there's going to be seismic shifts. People will only pay for the landmark releases and the hundred million pounds or dollars, you can only afford a few. You look on IMDB and you look at films, I was looking at a film, I'm a BAFTA judge, that costs $50 million to produce and earned hundreds of thousands of dollars. It didn't even hit a million dollars at the Box Office. Now film can do that. How it can do that I just do not understand. How can you knowingly produce a film that costs $50 million, earn less than a million dollars at Box Office and then do the same thing again and again?

    I'm going to jump onto the bandwagon and agree that this isn't tenable, and it's because we're ridiculously inefficient about content generation. A Gamasutra article from 2001 posits the following imaginary visual arts breakdown for a project with a budget of $1.1m:
    .

    ART AND GAME DESIGN (24 months)
    Producer 10000 x 24 = 240000
    Deisgner 3000 x 24 = 96000
    3D Artist 3500 x 24 = 84000
    Level Designer 3500 x 24 = 84000
    Animator 1500 x 24 = 36000
    2D Artist 1500 x 24 = 36000

    That's over half the game's development budget to create textures, models, and levels, most of which the player will see only once. As it is, the industry's hits subsidize the misses. I think we'll be forced to look for ways to make individual artists more powerful in the next 5 years.

    1. Re:Pouring millions into game development? by m8nkey · · Score: 1

      MiceHead:

      That's over half the game's development budget to create textures, models, and levels, most of which the player will see only once.

      Nonsense, a games assets are typically broken down into a variety of themes and used extensively throughout an entire game. Sure you have unique features here and there but they certainly are not the majority. I've been playing around with a game engine myself for the last 12 months. I've created over 200mb of custom textures and models (uncompressed) for a single environment and it isn't even complete. Unique and original assets (textures, character and environment models etc) are essential and the most time consuming aspect of game development. These guys certainly deserve their cut of the profit, if not more. Note: I can't format paragraphs for some reason.

    2. Re:Pouring millions into game development? by MiceHead · · Score: 1

      I agree. But I'd also like to make individual artists more powerful (I'm reluctant to use the term "productive"), and hope this mitigates the costs of creating assets that the player only sees once.

  8. The first 2 games were best by Haoie · · Score: 1

    For those that don't know what they are it was The Shadow of the Templars [which was about the Knights of the Templar] and The Smoking Mirror [about the Mayan culture].

    --
    If each mistake being made is a new one, then progress is being made.
  9. Re:First? by dougisfunny · · Score: 3, Funny

    NO CARRIER

    --
    This is not the funny you're looking for.