Broken Sword Legend Speaks
JamesO writes to tell us that VideoGamer.com recently had a chance to sit down and talk to Charles Cecil, managing director of Revolution Software and father of Beneath a Steel Sky and the Broken Sword series. "when the opportunity to interview the gaming legend presented itself at the launch of Raise the Game, a £450,000 campaign which aims to drive growth and innovation in the UK games industry, we jumped head first at the chance. Read on for news on the next Broken Sword, the possibility of a movie and the state of UK games development. Brace yourself, he pulls no punches ..."
It ain't so...
Using that metric, neither are the C64 and the Amiga?
I think I just nailed you with that one sir.
As for the games, the first two were great! The rest seems to have sucked though. I played the demo of the third was almost bored to tears, and completely ignored the fourth due to that.
Belief is the currency of delusion.
Good boy! Now roll over and play dead...
`echo $[0x853204FA81]|tr 0-9 ionbsdeaml`@gmail.com
Using that metric, neither are the C64 and the Amiga?
Huh? The C64 was big in the US, the Amiga significantly less so.
If anything, you made his point.
Though the C64 was a relatively big deal in the US.
Maxim: People cannot follow directions.
Increases in truth directly with the length of time spent explaining them
What! I was a proud Amiga user in both California and New York until mine finally croaked in '99, you insensitive clod!
Using that metric, neither are the C64 and the Amiga?
That's because the US does not use metric.
alias possession='chmod 666 satan && ls
I'll have to take your word for it. Possibly we have somewhat different ideas of what something being a legend means.
Belief is the currency of delusion.
Can anyone explain what these games even ARE? Am I the only one who has never even heard of them?
SJW: Someone who has run out of real oppression, and has to fake it.
At this point, wouldn't a Broken Sword movie most assuredly end up as just a ripoff of The DaVinci Code?
Now, Beneath a Steel Sky, here we're talking - much like the game itself we would have not a ripoff but an extended homage to great moments in science fiction and sci-fi!
"Who would you like me to weld?"
"You can't go around using your welder on human beings!"
"Says who?"
"Asimov's Law of Robotics."
"Oh, Foster, that's just some stuff someone made up!"
"They were pure niggers." – Noam Chomsky
Using that metric, neither are the C64 and the Amiga?
That's because the US does not use metric.
Hey, my car gets two rods to the hogs head and thats the way I likes it!
Ohh spiteful one tell me who to smote and he shall be smolten!
For those who have never played it Beneath a Steel Sky runs on just about anything through ScummVM.
Even better it is now freeware and you can legally download it from the same site for nothing. Go get it.
Just TWO rods to the hogshead? Gas mileage sure isn't what it was in the days of Grandpa Simpson, who claimed 40.
I have seen the future, and it is inconvenient.
I'm going to jump onto the bandwagon and agree that this isn't tenable, and it's because we're ridiculously inefficient about content generation. A Gamasutra article from 2001 posits the following imaginary visual arts breakdown for a project with a budget of $1.1m:
ART AND GAME DESIGN (24 months)
Producer 10000 x 24 = 240000
Deisgner 3000 x 24 = 96000
3D Artist 3500 x 24 = 84000
Level Designer 3500 x 24 = 84000
Animator 1500 x 24 = 36000
2D Artist 1500 x 24 = 36000
That's over half the game's development budget to create textures, models, and levels, most of which the player will see only once. As it is, the industry's hits subsidize the misses. I think we'll be forced to look for ways to make individual artists more powerful in the next 5 years.
We're indie. We're working on our 14th game.
For those that don't know what they are it was The Shadow of the Templars [which was about the Knights of the Templar] and The Smoking Mirror [about the Mayan culture].
If each mistake being made is a new one, then progress is being made.
NO CARRIER
This is not the funny you're looking for.
> > Using that metric, neither are the C64 and the Amiga?
>
> That's because the US does not use metric.
Yes we do. We just haven't made it illegal to use English measurements, unlike England.
I calculated 40 rods per hogshead at 0.00198 miles per gallon (something like 10.5 feet per gallon) at one point - 2 rods per hogshead is a bit worse ;)
I just cant fit 40 rods in my wallet!
Ohh spiteful one tell me who to smote and he shall be smolten!