First Real Gameplay Video of New Prince of Persia Game
An anonymous reader writes "After all the screenshot leaks and poor screenshot videos, here's finally the first official game play video of Prince of Persia:Next Generation. It was released at E3 just some hours ago. Wow, I just love their new artistic direction, this game will be a killer!"
Wow, I just love their new artistic direction, this game will be a killer!"
What's with the sarcasm in the summary? Oh... he was being serious.
For those who don't have Media player plugin - http://www.youtube.com/watch?v=8CNLM7XPCCU
I agree that the visuals look very strange, not to mention the strange cartoonish style on the main characters.
What bothered me even more was how far off they've gone from the dark atmosphere. And who the hell chose that song for the trailer?
Anyway, I was expecting the prince to talk in the trailer and reveal some of the plot instead of some silly centaur fights.
Full Tilt
Honestly. I loved that game because it was so unique. It had such a light-hearted feel to the action and made the prince a very likeable character. The second two had the boring "dark tormented hero" theme I've seen a thousand times.
Whether or not I buy this game will entire depend on the reviews of the story. If it's a unique feel I'm back in, otherwise, just another action/platformer IMO.
*Game designer thinks*
A prince! Of... persia!
some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.
Mod parent troll, blind, or a Philistine. I think the complex cell-shading effect is absolutely delicious.
It's got 'outlines, ffs.' FFS indeed.
If it's gameplay, count me out. If it's a trailer, it's a truly pitiful trailer, that really doesn't deserve a link, let alone a front-page one.
Yeah well, I thought it looked cool.
Do you live in New York or something?
The website linked is www.gametrailers.com...
I loled
I, for one, am very stoked about the game after seeing this trailer and am really looking forward to it. The gameplay has already been done three times, so they only need to show what's new since the last game. The way that the supporting female is able to do platforming alongside the hero is a very welcome change from previous games. I applaud the development team for having the courage to follow their own artistic vision - a rarity for most big-budget games these days.
"People are easily amused by quotes." - Some guy with a cool-sounding name.
Prince of Persiacraft.
Ubisoft should show respect for the game and release it on Macs as well. The platform which popularized the game should get in on the PoP 2008 action.
I like the visual style. Looking at what I guess must be a gameplay video my concern is that it feels very reminiscent of the last few Prince of Persia games.
First, I didn't like the artificial environments. The developers seem eager to depict a realistic world, but then force platforming into it. So the end result is game that is constantly reminding me I'm playing a game and completely ruining any suspension of disbelief. Either go for pure platforming and more convincing realism.
Even worse than that, however, was the timed events. They may make for dramatic camera angles, but they're frustrating and are an impediment to more fluid and entertaining gameplay. Timed events should have ended with Space Ace and Dragon's Lair.
I didn't like the goofy, generic tormented hero theme from the previous games appealing. From a visual standpoint this game seems to have potential, but unfortunately, it's looking to me like it's going to be more of the same with updated graphics.
Secondly, if it IS gameplay, it's going to be the worst game in the world to control. The camera zooms about absolutely everywhere, in silly places, with little or no thought of what it's looking at or why it's chosen that angle (which suggests a bad camera director of a trailer than a game THAT poor at picking an angle).
My guess is they meant "in-engine" as opposed to actual gameplay.
some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.
I'm not a huge fan of cel shading myself, but I'd still say it looks pretty good. Sure, it's a different direction from the previous games, but this has been a series that re-invents itself.
If it's a trailer, it's a truly pitiful trailer, that really doesn't deserve a link, let alone a front-page one.
I would say it does a pretty good job of presenting the game's graphic potential, hints at some 2 player or somehow 1 player combined (i.e. controlling 2 characters or working with AI) gameplay, and displays that there will be fighting and platforming. I got all of that from the trailer -- I'm not sure what more you'd get in a minute.
Did anyone else think "Prince of Ico"? Climbing a desolate tower, dragging a princess of some sort around, beating black snot out of monsters...
I liked the whole "throw your woman at the monster" attack.
More women should be willing to become deadly projectiles, IMO.
Anyone else think that the music sounds like Sigur Ros?
- David Stein
Computer over. Virus = very yes.
Secondly, if it IS gameplay, it's going to be the worst game in the world to control. The camera zooms about absolutely everywhere, in silly places, with little or no thought of what it's looking at or why it's chosen that angle (which suggests a bad camera director of a trailer than a game THAT poor at picking an angle).
Try playing one of the previous Prince of Persia games. You will find the zippy camera plays to it's strengths, and the controls are tight and effective. Then you will understand.
Third, some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.
Beauty is in the eye of the beholder. There are many who like this artistic style, but you obviously are not one of them. Don't buy this game then.
Fourth, there is nothing of actual GAMEPLAY here, such as what you're doing, how you fight, how you see where to go next. NOTHING. It's some 3D models in an empty arena doing lots of jumping about to random locations.
This trailer was designed to show previous Prince of Persia fans the differences from the previous games. The only fault I find with it is that is was not designed for the uninitiated. Much of Prince of Persia has been in the platforming aspect of it. Impossible climbs, death-defying jumps and acrobatic maneuvers are part of the norm in this series, and part of what sets it apart from other action-adventures games.
Shame on them for making a trailer based on it's strengths and differences, rather then one showing how it's just like any other game.
the music in the trailer was Icelandic band Sigur Ros, off their album Takk ("Thank You"), I thought it was really interesting that they used a song that was written only to convey emotion without using words that many are familiar with, while completely eschewing the standard heavy-handed voice over. Maybe it's their way of saying that they really are trying to do things differently, and let the gameplay and visuals speak for themselves. In any event, I have to think that if they pull this off, it could be a unique and hopefully incredible gaming experience. And no, I'm not on their payroll, I just like art and had fun with Sands of Time and the last one.
This is not a game play video. Doesn't really matter if you like the style or not, the camera angles alone clearly reveal that this is NOT how you see the game while you play it.
In case you wonder how a game play video looks like, try play the Diablo 3 video. Now that's a game play video, where you can clearly see they have an actual engine.
In this Prince of Persia video the thing might as well have been done in any 3D modeling software, which unfortunately then means you cannot trust the visual quality to match the final game, and you can also not tell on the video at all if this game will have any proper game play or not.
Typical modern game industry video - totally useless. :(
I'm sick of all the brown-and-grey monstrosities in the games market these days, and it's about time something with some colour in it came out. I think it looks beautiful, and somehow more real than the gritty brown reality we're fed all too often. It doesn't try to look realistic but the art style still leaves it... believable. I probably didn't articulate that thought too well, but I'm sure someone will know what I meant...
Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
I think the old skool Atari games that Gametrailers was evoking with their intro looked like more fun to me.
I guess I really don't buy the games as art thing. Occasionally a game really grabs me (I'm having fun with Oblivion right now) but I don't have the time to spend playing 40+ hours games regularly. Hell I don't get enough time to complete a lot of 15-20+ hour games.
I like my DS and pack some ROMs on my laptop. I guess that's why I also continue to subscribe to WoW. When I have some idle time I can get in there and feel I accomplished something.
No sig for you!!
Pff, it looks like crap to me. I'm all for interesting new art styles, but this just doesn't fit the game. And it's overdone.
Cel-shading is hardly avant-garde these days, anyway.
HOHO,it look so crazy!pobobo is so crazy
I am now very excited about this game, I think the new look is extremely successful and will hopefully lead some other developers to think outside the box in terms of art style. After so many hyper realistic Unreal3 games this generation, its very exciting to see someone else taking a chance with todays power.
Ohh spiteful one tell me who to smote and he shall be smolten!
\. decides to do an article on the new Prince of Persia?
Come on! Where's the article on Wii Music or Wii Sports Resort?
How long are the cut scenes going to be? ;^D
It's not cel shading, it's illustrative, as stated in the second video from that link. Cel shading creates an outline then uses a single color for the base (usually per-polygon) and the shades it (shadows) with a couple more colors. What you see in this technique is a lot of outlines and highly contrasting lines similar to what you see with cel shading, but if you look at the shadows they are obviously not cel shaded (suggesting traditional art and real lighting). There does appear to detail loss during fast movement (colors reduction - probably some sort of color mapping).