Interview With an EVE Pirate
Within any game, especially massive games, there is usually a well established culture. This of course ultimately leads to some sort of counterculture (usually a la griefer). CCP's EVE has been able to give life to a counterculture that isn't completely destructive and makes for a very rich gameplay experience. Massively recently had a chance to sit down with one of EVE's leading criminals to discuss life as an outlaw. "One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, Veto Corp has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere."
I don't speak for all of Eve players, but I've certainly never heard of them.
Just doin his part to keep EVE Online free of Global Warming.
If you can read this, I forgot to post anonymously.
this is why I love eve
the developers don't try to shelter their users
they openly designed it so there could be things like this.
eve is a real mmo the way it should be done
Eve is very unique in that there is only one universe. In Warcraft, if you develop a bad name, you can change servers, even change your name. If Eve, you have to make the best (or worst) of whatever lifestyle you choose to follow. As a Lawful Good resident, Eve quickly became a little terrifying since the only way I could expand my experience of the game was to move into less-friendly territory, something I was slightly reluctant to do with a Navy Raven with the best equipment. I suppose I (and others like me) could hop into a clone and take a cheap ship anywhere we wanted and experience that universe, but it just seemed too much like starting over. As more and more people grow into the position I was, we'll probably see an ever growing ratio of pirates to lawful citizens. At that point it will be very interesting to see what direction the game takes. It will probably be a Mad Max world at that point.
I think a lot of this has to do with the price of death.
When you die, you loose your ship and that can hurt a lot. This causes players to think more before they act. It offeres a bit of suspense when one gets into a battle. No other game has this, and if the death system was not the way it was then EVE would crumble.
If you die and get your ship back for free, what's the point?
The greatest revenge in life is massive success.
He's infringing copyri... oh, I see.
Very well, carry on.
If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
Buy cheap ship, gather in groups.
Wait/look for ship you can take down fast to wander by.
Destroy ship, maybe pod the pilot.
Repeat.
Encounter force larger/better then your own.
Return to Station, go afk and watch a movie while they spend hours 'camping' you. You have a good time, and make people spend tedious hours watching your avatar in station.
"...whenever any Form of Government becomes destructive...it is the Right of the People to alter or to abolish it..."
http://www.eve-pirate.com/uploads/LearningCurve.jpg
Yah? Does he pay CCP each month? If so, he's a soddin' carebear. Real pirates steal their accounts as well as their l00t.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Most pirates in EVE, including VETO, are not generally regarded as very good players. They spend most of their time in systems with "low" security status rather than systems with "zero" security status. This amounts to the same as PVPing in the beginner zones of other MMOs, as the game prohibits fighting in "high" security systems. Low security systems still provides some automated defenses for a player that does not initiate combat, tends to have NPC stations (a place in which a player can dock up to hide or repair) and does not allow some of the more advanced ships to operate. These guys are roughly equal to mid-to-high-level horde players that hang out in Redridge.
Every time Eve comes up in discussion I think about checking it out. I get the sense that it is really geared toward people who have lots of time to play it and it isn't very friendly toward casual players. What do you guys think? Is there any point in playing it if I only have 5-10 hours a week to devote to it?
CONCORD is the npc police force of EVE, and each empire has their own Navy, but they only patrol in 0.5 or higher (Empire) space. All pilots have a security status ranging from 10.0 to -10.0, which increases for destroying pirate npcs, and decreases from destroying player ships, and decreases even more if you "pod" them. If your security status is below -5.0, you are kill on sight by all police forces in Empire space. And CONCORD has near limitless resources with a fast response time. Then there is the addition of bounties that can be placed on pilots which, for some of the more notorious pirates, reach into the tens, or even hundreds, of billions of ISK, adding incentive for player bounty hunters to track them down and kill them.
Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
It was my understanding that in EVE there really was no law
Eve players have "Security Status". This number is used by the game to enforce certain rules; players with low Security Status cannot enter systems with high security rating, for instance. Players with very low Security Status are not avenged by NPC security forces when they are attacked. Low Security Status is also indicated visually to all players, and bounties may be placed on the head of a player below a certain Security Status. Security Status is altered by certain acts of aggression.
Keep in mind that an Eve player may obtain as low a Security Status as he wishes and still play the game just fine. It's a choice, with consequences. The life of a dedicated "pirate" quite distinct from the common Eve player, yet there is a large, healthy population of them.
That the PvP was full-on and unrestricted
That is overly simplistic. The majority of space in Eve, called 0.0 ("zero zero"), is unrestricted PvP, except for political implications among players, which are not trivial in themselves. The rest is "empire" space where graduated levels of Security are enforced. Exceptions in "empire" also exist in the form of "kill rights", war declarations, faction warfare, criminal status, etc.
Eve is half a decade old now. It is complex. Very few generalizations hold.
Lurking at the bottom of the gravity well, getting old
If anyone is interested about the psychological aspects of competion-based games, I suggest to grab a copy of No Contest By Alfie Kohn:
Google Preview
Makes a interesting case about the underlying stimulus for competition-type personalities. I often found interesting that PvP servers and games attract a specific type of personality, that book makes me feel better about myself in comparison to them (for the humor-impaired that was a joke related to the book).
Your corporation is at war with another corporation. You may then blast each other to bits any time any place.
You join a Faction (one of the 4 races). Then you may kill any member of an opposing faction any time any place. Not all factions hate each other.
Space is divied up in 0.0 to 1.0.
0.5-1.0 is patrolled by NPC's who will come and murder you if you attack another player. This takes time though. Suicide ganking is using throw away ships/pilots to kill a fat target before the authorities can kill you. Then you use a second alt comes in a picks up the loot from your targets wreckage.
0.1-0.4 Gate and station guns will attack you if you attack another player, but NPC ships will not respond to aggression, so pretty much its full-on anywhere not near a gate or station, but some ships are tough enough that can tank those guns so those areas are not safe either.
0.0 space. There is no law but what you make. Death comes swiftly here with big pointy teeth. This is the region where the big ships and big corps roam. Anyone may attack anyone else at anytime.
Lastly when you attack enough players your personal sec status drops. It goes down some when you attack another player, it goes down more if you blow up his ship, and it goes down alot if you murder him (blow up his escape pod). Once it's below -.5 you can be attacked by anyone, anywhere, anytime and the hi-sec space NPC's will be gunning for you as well..
There are other ways to be able to legally attack or kill other players. Stealing give you a 15 minute window to blow up the theif's ship. Murdering another player give that player 30 days to hunt your ass down and kill you.
Essentially no place is 100% safe, though most places are not 100% lethal either. There are ways of mitigating the risk, but even so the risk is always there.
This is what keeps Eve interesting.
Pirates never fight on even terms (they always hide when out gunned)
Not at all true. We get in all kinds of fights that are even, lopsided, traps, whatever. You get a couple fleets slugging it out, and them you get stomped. No problem, you know now you can bait their big stuff out, so you plan ahead and then get your payback (and not necessarily with a larger fleet; more often than not, good planning and little quick thinking is more important than sheer numbers.
Another example would be faction warfare PvP. There's gangs of all sizes flying around. You have 12, they have 21? Well, what sizes are we talking about? Hmmm, we have two more cruisers than them, yeah, might work, if we can take that ship first, then that one, then either of those two. Good tactics and a good fleet commander making good decisions easily doubles the size of your fleet.
I think you were fell victim to one too many can flips and finally got pissed enough about all that veld you were losing that you quit -- without a full picture of what the entire game has to offer. You use the phrase "mind numbingly boring". What is mining if not that? Where's the excitement in watching a mining laser fire off again and again and again...
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
How is what Veto Corp does different from what other corps do? Okay, so they don't claim large tracts of space for themselves (which might be the biggest form of piracy there is in EVE), but any corp will gladly kill you if you look at them the wrong way.
And what's illegal about arms trade in Eve? Is there anything at all that's illegal there? Okay, attacking people in 1.0 space gets you in trouble with the cops, but other than that, anything goes, right?
I guess the two distinguishing features of Veto Corps as far as I can tell are:
1: Mobility.
2: I suppose they're less diplomatic about what they're doing.