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Blizzard Beefs up World of Warcraft's Recruit-a-Friend

It appears that Blizzard has beefed up their World of Warcraft recruit-a-friend program rather substantially. There have been rumors that this was coming for a while now, but the details are still a little surprising. Benefits include triple experience, being able to summon your friend from anywhere in the world, free levels, free gametime, and even a free mount if your friend signs up for a two-month subscription. All of these are subject to several quid pro quos, but it looks like Blizzard is really trying to ramp up their player base for the expansion.

165 comments

  1. Multi-boxing by CogDissident · · Score: 5, Interesting

    You know, honestly, I wanted to multi-box WoW (ie: play as two or more characters at once). And this is just the thing I needed to actually have an incentive to start doing so.

    1. Re:Multi-boxing by VoyagerRadio · · Score: 1

      Dang, I could probably barely handle one av at a time. So what's your main motivation for multi-boxing? (And don't answer simply, "for fun" "more to play with". What makes multi-boxing fun?)

      --
      Harold
    2. Re:Multi-boxing by k_187 · · Score: 0

      Moar phat lewts, that'd be my guess.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:Multi-boxing by bugnuts · · Score: 5, Informative

      What makes multi-boxing fun?

      Characters were designed to solo reasonably well, even healing classes. But in a group, you can often gain xp slightly more than twice as fast. With the group bonus, that means it'll be break-even at a minimum, so that encourages grouping.

      However, when all the characters in the group are your own, you get ALL the xp. And with triple xp, plus the ability to actually PROMOTE your buddy an entire level, it's just a race to 70... it might be faster to multi-box outside of a party just to promote that last level or two.

      The record to 60 was around 22 hours, and 26(?) hours from 60 to 70 (using an exploit where people would leave an instance to grant the remaing people full xp for mobs that were almost dead). I easily see people hitting 70 (with two characters at a time) in under 24 hours.

    4. Re:Multi-boxing by SBacks · · Score: 1

      The exploit you refer to requires 2 people coordinating efforts to level up a 3rd person.

      I fail to see how dual-boxing would give you any advantage over 3 people all on their own comps working together.

    5. Re:Multi-boxing by CogDissident · · Score: 4, Informative

      Three fire mages, all heavy-specced into fire. Pyroblast kills any enemy, the moment they're pulled. Take 4 and a priest, and just macro all 4 of the mages to a few keys, with the priest being directly controlled, and you've got a hard to beat army.

      Also, 5 shaman with all their totems out can kill anyone if they work together. It won't win high-end tournaments (because you're not "quite" as good as 5 highly skilled people) but having 5 characters that work perfectly in sync, and are built to complement eachother, are hard to beat.

    6. Re:Multi-boxing by ivan256 · · Score: 1

      So, if they haven't boosted the XP from 60-70 at all (Triple XP stops at 60), and it took 26 (I find that very hard to believe, 72 seems like it would be tough to break) hours to go from 60-70, how will you hit 70 from 1 in 24 hours again?

    7. Re:Multi-boxing by aikouka · · Score: 2, Interesting

      I enjoy playing more than one character at a time in WoW. I don't do same class setups and I control everything manually, so it's a bit different than you've seen in those quad-boxing elemental shaman videos. It's also all done on the same PC with dual monitors. I have three high-level pairs right now... enhancement shaman + fire mage, protection paladin + affliction warlock and arms warrior + holy priest.

      The idea of the shaman+mage combo is that they're two DPS trying to kill the mob as fast as possible, but what makes it nice is that enhancement shamans tend to have lulls in their DPS as they're very bursty with Windfury and crits. The mage helps make up for these bursts by simply throwing a couple spells into the mix. It's rarely anything more than maybe a scorch or two and if necessary, fire blast. Usually the shaman is good enough to get the mob down very far in the first few seconds.

      The priest+warrior was started because of how much I disliked leveling my warrior to 60 in the early days of WoW. It's honestly not very fast unless I fight more than one thing at a time (go go sweeping strikes!) in which this combo simply can last quite a long time. So essentially, if I want to maximize time on this combo, I need to literally be fighting 4+ mobs at a time. Also, a priest helps negate one factor that hurts a warrior... the time between fights (which affects your left over rage).

      The paladin+warlock was more or less setup to assist both characters. One could easily use a Voidwalker as a warlock or simply chain-fear a mob until it dies, but at times, this can be more mana intensive and the voidwalker isn't necessarily the best at holding aggro and is limited against multiple mobs. The Paladin is more like a second pet for my Warlock... an enhanced Void Walker in a sense. The real benefit is for my Paladin as the warlock definitely provides DPS which is what the protadin lacks.

      Only negative aspect I can say about this is sometimes you simply don't learn everything about your class. Sometimes it's figuring out how to beat a difficult situation that shows the possible amazing abilities that your class has that may not be exactly obvious.

    8. Re:Multi-boxing by ukyoCE · · Score: 2, Informative

      Just FYI, they ARE boosting leveling speed from 60-70 when the expansion comes out.

    9. Re:Multi-boxing by Anonymous Coward · · Score: 1, Interesting

      And at the end of the day it requires atleast a decent amount of knowledge and experience to pull off this build.
      I mean it's like having a group of all mages or clerics in Final Fantasy I, you vary your tactics if you want to survive.
      Personally I think WoW is like most modern games in that you create your own experience. Multi-boxing takes a solo experience (while grouping creates a grouped mentality, you are still primarily concerned with only one character) and turns it into squad based experience. While multi-boxing you are completely concerned with every character, as if anyone dies then you have failed to some extent.
      I will agree that some things become alot easier with this method, but then collection quests take forever.

      On a side not to shoot myself in the foot, I played with a trial account with the refer bonus and managed to hit level 9 before I reached the second major quest hub in Durotar without having done any collect x parts quests.
      That said, I know the quests and most classes very well as I've been playing for a number of years now. (first char was a Huntard who knew how to control aggro and what strafing was)

    10. Re:Multi-boxing by Danny+Rathjens · · Score: 3, Interesting

      I played WoW for a few months in 2005 on the Magtheridon PvP server. A guy on the horde side there had 5 accounts and , just as you suggest, all mages and a priest. The interesting thing was that he used a single keyboard and had all 5 computers with a wireless keyboard receiver so that when he typed a key to move or cast a spell they all did it. There was a lot of uproar about it at the time that he was exploiting or cheating, but he made an easy target if you manage to get his characters unsynched from each other enough then it was 5 easy pvp kills for my rogue. :D

    11. Re:Multi-boxing by RzUpAnmsCwrds · · Score: 3, Interesting

      These teams are NOT hard to beat. We beat one on my under-geared, 1400 rated screw-around 5v5 team.

      Line of sight is absolutely essential in arenas. Anyone who is decent understands how exploit it, and it's extremely easy to do with macroed teams.

      All it takes is a well-timed psychic scream and all of the macros go out the window. Macros stop working when you get out of follow range.

  2. First hit is free... by Taibhsear · · Score: 4, Funny

    Second one is gonna cost ya.

    Come on, all the cool kids are doing it...

    1. Re:First hit is free... by Cornflake917 · · Score: 5, Funny

      No! Friends don't let friends do WoW.

    2. Re:First hit is free... by Poltras · · Score: 1, Insightful

      Indeed. EvE sucks. Play Everquest (the first one).

    3. Re:First hit is free... by Cornflake917 · · Score: 3, Interesting

      Tried EvE. It just got old after awhile because I had to use it more and more just to get high. Also, since their product was more complicated to use, EvE-fiends were pretty elitist and thought they were special and more intelligent than WoW-whores. I just had to quit.

      So yeah, maybe it's good to hook a friend up with EvE. They are more likely to get out of the MMO scene before their addiction destroys their lives.

    4. Re:First hit is free... by Joe+the+Lesser · · Score: 1, Redundant

      Everquest sucks. Play WoW!

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    5. Re:First hit is free... by Anonymous Coward · · Score: 0

      EQ sucks. Play Ultima Online (but first get a time machine that will take you back eight years or so).

    6. Re:First hit is free... by AuMatar · · Score: 1

      Forget all of those. WAR is coming.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:First hit is free... by ukyoCE · · Score: 1

      WOW is very addictive. It's also very fun, but the farther you get into the game, the more of the experience is targeted at wasting your time and keeping you in-game. There are quite a few things in there that are total pointless time-sinks.

      So while I'm playing (quit once, but started back up) I don't really recommend people start it, especially if you know you're the type to get addicted. Last time I quit, it was because I realized I was spending every night in Raids ignoring my wife.

      This time around I've had to make a conscious effort to avoid in-game 'commitments', and have done an OK job at keeping it casual. The game *helps* in this by running out of things to do at lvl 70 if you don't join a guild and do weekly Raids :)

    8. Re:First hit is free... by Anonymous Coward · · Score: 0

      Last time I quit, it was because I realized I was spending every night in Raids ignoring my wife.

      Don't worry. She was being...taken care of.

    9. Re:First hit is free... by d_i_r_t_y · · Score: 1

      WAR will be nothing compared to Darkfall.

    10. Re:First hit is free... by AuMatar · · Score: 1

      WAR has a release date- next month. I've played the beta. Darkfall doesn't exist. Its a Dawn style hoax that I though everyone had wised onto by now. Hell, their first website was a 1:1 ripoff of the Shadowbane website.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:First hit is free... by brkello · · Score: 1

      Actually, you are the one who got me to play Eve. Your own poor brother. How could you have done that to me? I am surprised we still talk.

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:First hit is free... by Cornflake917 · · Score: 1

      I was trying to ween you off your WoW addiction! Can't you see!?

    13. Re:First hit is free... by Hoi+Polloi · · Score: 1

      There are quite a few things in there that are total pointless time-sinks.

      Blizzard likes to refer to that as reputation scales, thank you very much.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    14. Re:First hit is free... by d_i_r_t_y · · Score: 1

      Maybe you should check out the 6 videos, > 600 screenshots, and > 250 A4 pages of developer journals that have been released, not to mention a signed publisher and a 2008 release date. It's obvious to any reasonable person that the game is very real.

      As for WAR, they just axed a huge chunk of their game after horrid beta reviews and successive release date pushbacks. that's aside from the fact that WAR is another generic WOW-style copycat game with outdated graphics and un-innovative gameplay.

    15. Re:First hit is free... by AuMatar · · Score: 1

      Dawn had all those things too. As for WAR- I have a beta. They dropped 2 unfinished classes on each side, but its till easily the best MMO I've ever played- a list that includes EQ, FFXI, Shadowbane, DAoC, and WoW.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  3. Wishing... by AioKits · · Score: 5, Funny

    I just quit WoW like a month or so back. This almost makes me wish I had friends. Now I play the game of life! It sucks. Leveling is a huge grind, I'm sure there's a lot of people twinking out there, and don't get me started on the lewt and gear... One friggen blue short sleeved button up shirt I can buy at any store in the world, and it dropped off some dude I managed to down in a bar fight. He conned orange, so it was risky, and all I got was a damned blue shirt.

    Least the mounts aren't so bad.

    --
    "Quote me as saying I was mis-quoted." -Groucho Marx
    1. Re:Wishing... by Bieeanda · · Score: 1

      Unless they changed the qualification process recently, you'd have to have been gone another two months, and not have been successfully invited back in the past. They hide that last bit in the finer print, and don't explain it anywhere on the error page that non-eligible reinvite attempts throw.

    2. Re:Wishing... by nawcom · · Score: 1

      The one "mount" WoW is obviously missing, the opposite sex! (or same sex, whichever way you go) Though once you've gotten your elite mount for your level 70 character, vagina (or asshole) will never be enough to satisfy your need for leveling with people you'll never actually meet in real life.

      *nawcom has only taken his character to level 58, then quit. Why? there were some events that "orally" distracted me for the moment; and it was more of a wake-up call than anything, that the real world is much much better than WoW.*

    3. Re:Wishing... by steveo777 · · Score: 1

      So what you're saying is that some one would have had to re-invite him first, waited two months, and then got him to re sign up? Sounds like a lot of hoo-ha for a mount... wait. I remember that grind for cash and what not. That sucked! Not that I'd rejoin the Alliance or the Horde again, it's been almost a year and I don't really miss it.

      I may pick it up again next summer when I move away from my family. The only reason I joined was to hang out with my brother over Ventrillo, who lived 800 miles away.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Wishing... by Alsee · · Score: 1

      I'm sure there's a lot of people twinking out there

      If Parish Hilton were twinked out any harder she'd pop.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    5. Re:Wishing... by Digital+Vomit · · Score: 1

      I just quit WoW like a month or so back. This almost makes me wish I had friends. Now I play the game of life! It sucks. Leveling is a huge grind, I'm sure there's a lot of people twinking out there, and don't get me started on the lewt and gear... One friggen blue short sleeved button up shirt I can buy at any store in the world, and it dropped off some dude I managed to down in a bar fight. He conned orange, so it was risky, and all I got was a damned blue shirt.

      Least the mounts aren't so bad.

      The worst part is that you never can tell if that sexy night elf is really a woman or not until it's too late.

      Too horribly, horribly late

      /cry

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    6. Re:Wishing... by Anonymous Coward · · Score: 0

      One friggen blue short sleeved button up shirt I can buy at any store in the world, and it dropped off some dude I managed to down in a bar fight.

      I must be officially old now. A week ago, I would have thought this was funny. Now, the first time I read it, it made me feel sick to my stomach. It's weird feeling how the other half lives.

    7. Re:Wishing... by Mastadex · · Score: 1

      Yeah but wait until you get Wife Aggro. Feign Death, Invisibility, Vanish, etc do nothing against it. You're boned, my friend.

      --
      A morning without coffee is like something without something else.
  4. Uh...Oops. by StarReaver · · Score: 1

    And I JUST had my brother sign up for WoW last Thursday...Should've waited a week.

  5. Um... by Zekasu · · Score: 2, Insightful

    I'm sorry, but is this really that big of a piece of news?

    A few of the features mentioned in the article, like the free game time, have been there for quite some time already.

    1. Re:Um... by KevinKnSC · · Score: 1

      ScuttleMonkey is the new Zonk.

    2. Re:Um... by Achoi77 · · Score: 3, Insightful

      What's interesting is that this was announced around the same time EA Mythic announces their Warhammer Online launch. Also, reports of their open beta progrem is set to begin August 15.

      I think what's going on here is that Acti-lizzard is trying to cork up any potential bleeding that they see in the coming months by grabbing as many remaining players that haven't started an MMO as they can before there is an exodus to Warhammer Online. With the November-December holiday shopping time-frame approaching, they want to make sure they not only retain the top spot, but also have the other MMOs buried to obscurity.

    3. Re:Um... by ukyoCE · · Score: 2, Interesting

      It's pretty big news depending on how you look at it. Some feel that this is Blizzard giving a big middle finger to their loyal players who have been recruiting friends for 4 years, by now giving only newbies a 3X leveling bonus.

      Others have pointed out that the result of this is Blizzard making players PAY to level faster. For instance I've got friends who already play WOW, but we can't play together because they're on another server, and on the opposite faction (so can't server transfer).

      If they want to reroll and play with me, Blizzard is now making them choose between:

      A) Playing on the same account, with normal (slow) leveling speed.

      B) Buy a second copy of the game for $30, plus another $15 a month, to be able to level 3 times as fast.

      Considering the amount of time it takes to level, B is a really attractive offer, especially if you have a limited amount of time on your hands.

    4. Re:Um... by brkello · · Score: 1

      I think you are being fairly optimistic about how many players WAR will draw. A lot of MMOs have come and gone and WoW's numbers have still gone up. I don't think they even care about WAR. I think they figured this was a good way to get even more people...though I think it will cause a lot of people to dual box rather than add that many more legitimately new subscribers.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Um... by Achoi77 · · Score: 1

      while I don't believe myself that WAR will not be reaching the kind of numbers that WoW has achieved, to say that they don't even care about WAR would mean to me as a business that their marketing team is extremely lazy and short-sighted. Which they are not.

      After all, a lot of Warcraft's thematic elements were initially inspired from Warhammer (likewise Starcraft to 40k), so if anyone was to actually take notice, it would definately be the original members of Blizzard, like Metzen and Pardo who now hold executive positions in Blizzard Entertainment.

      And especially since Mythic Entertainment is backed up by EA (who has had higher revenue over the past year than Activision and Blizzard COMBINED), there is serious potential that WAR will be causing some trouble in WoW-space. No, to not even care about Warhammer Online is suicide. Don't think for a minute that Blizzard is not even batting an eyelash at an upstart MMO that is backed by a publisher largely considered the Microsoft of the video game industry.

      If anyone has the potential to cause WOW some trouble, it's WAR. They have the IP, the money, and the marketing muscle.

    6. Re:Um... by brkello · · Score: 1

      I think EA being involved just guarantees its doom.

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:Um... by erroneous · · Score: 1

      Or in the expansion they could just roll a Death Knight, on your faction, on your server, and start at level 55.

      --
      erroneous: look me up in a dictionary
    8. Re:Um... by Cornflake917 · · Score: 1

      If anyone has the potential to cause WOW some trouble, it's WAR. They have the IP, the money, and the marketing muscle.

      ...Kind of like Star Wars Galaxies.

  6. What WoW really needs... by Enderandrew · · Score: 2, Funny

    ...is a butt-load more players. They're hurting. Please help WoW out. Recruit the one friend you know who hasn't played this game yet.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:What WoW really needs... by obergfellja · · Score: 0

      basically those who have played are getting tired of the same game over and over. I have achieved all my Roll Playing that I wanted and as of the 15th of this month, I will be exiting the game. I know they are adding many many features, but these features are bogging down the game and imho a little much for some gamers. But if you look at it, you will be able to RP your own style and experience it the way you want. Kinda like life.

    2. Re:What WoW really needs... by Billly+Gates · · Score: 1

      I hear ya.

      I am trying to switch to horde as my alliance players are already 70 and pvp sucks now for alliance with the little kids playing with them.

      I am hoping it will be more exciting to see new things on the other faction but I am just doing it to kill time until Wrath of the lich king. I was disapointed when I found out that Blizzard only raised the cap to 80. People will go to 80 and now what? They should have made it to 100 and made Northrend as big as the Eastern Kingdoms.

      I dunno as I do not know how big Northrend is but I am guessing its only as big as the outlands which took me a month to see it all.

      I think a new rp game based on Starcraft is needed. Something new and different

  7. Oh come on! by ThisIsAnonymous · · Score: 3, Funny

    Haven't enough noobs died in this senseless war...Why can't there be peace between the Orcs and Humans? Someone needs to establish a UN in Azeroth. That should help.

    1. Re:Oh come on! by LanMan04 · · Score: 2, Funny

      Won't you help the poor orphans of Stormwind?

      --
      With the first link, the chain is forged.
    2. Re:Oh come on! by obergfellja · · Score: 0

      someone needs to shut those lil' snot nose brats up. Might as well be the opposing teams

    3. Re:Oh come on! by loafula · · Score: 1

      Check your history books. The UN was disbanded in February of this year. They are now known as The Mystic Angels of Death (at least in Nazjatar)

      --
      FOXTROT UNIFORM CHARLIE KILO
    4. Re:Oh come on! by Captain+Segfault · · Score: 1

      If it weren't for the moneyed special interests such as the stormpike guard bribing adventurers to participate in their petty land grabs, there probably would be peace between the orcs and the humans.

    5. Re:Oh come on! by servognome · · Score: 1

      Screw the orphans of Stormwind... what about the Gnomish refugee problems in Ironforge.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  8. Hmmmm by inviolet · · Score: 1

    This means that the zebra, which is one of the prizes for doing this, will become an anti-status symbol, because it will signal that its rider has levelled using triple-experience.

    This also means that WoW is behaving more like real life. In real life, time is money, and so we permit moneyed people to spend their money in order to save time. WoW has so far resisted such an arrangement, because non-moneyed people screech so loud when it happens... but now that is changing.

    It's not direct yet; you can't yet spend $x to start out at level y... but this refer-a-friend thing is a giant leap in that direction (ala triple experience).

    --
    FATMOUSE + YOU = FATMOUSE
    1. Re:Hmmmm by Joeyspecial · · Score: 1

      You can send the Zebra to any character, so most people would send it to their main, which likely did not level with triple xp.

    2. Re:Hmmmm by tulmad · · Score: 3, Funny

      Yes, because paying 5000g for that faster flying mount that essentially cuts down on the wasted travel time in the game doesn't equal "permitting moneyed people to spend their money in order to save time".

      --
      "In case of emergency, break glass. Scream. Bleed to death."
    3. Re:Hmmmm by Bieeanda · · Score: 2, Informative

      The 1-60 game is essentially dead already, barring arena twinks. They've already amplified the amount of XP you get from 20-60, and drastically increased the amount of faction points you get per kill/turn in/blowjob for pre-BC factions so that people can get their trinkets and crap before rushing off to the Dark Portal. Even Death Knights are starting off at some ridiculously high level.

    4. Re:Hmmmm by DeadManCoding · · Score: 1

      The death knights are starting at level 55, but from my understanding of the beta testers, is that by the time you finish the starting area, you're basically in gear way overpowered for that level, and it's being handed to you. Great incentive to keep all those other classes... (/sarcasm)

      --
      "The only constant in the universe is change." - Unknown author
    5. Re:Hmmmm by sabt-pestnu · · Score: 1

      Other folks have mentioned "the level grind", or more aptly that the game content gets more limited the longer you play. Thus the people who continue playing tend (generally) to continue the "end game content grind". Those who don't continue to play are gone, of course. Average level goes up. Lower level characters find it harder and harder to gather groups, further reducing the incentive to play those levels. ... and incidentally giving players of such characters less practice in group play.

      New level cap also meant that there was a lot more content than players could go through, centered around levels that characters no longer spent long times at. There is no "pause" button, to let you continue to experience content at the level it was designed for. (City of Heroes DOES have a mechanism for this - exemplaring.)

      You comment that 1-60 content is essentially dead. I contend that, depending on your server, content much higher could be considered "dead" as well. Blizzard has addressed this a little by adding "Daily instance" quests, to stir interest in/provide rewards for some level instances.

  9. Quid pro quo? by GroeFaZ · · Score: 4, Funny

    Like in, Blizzard has the rights to your firstborn male, with a side dish of Fava beans?

    --
    The grass is always greener on the other side of the light cone.
    1. Re:Quid pro quo? by Verteiron · · Score: 1

      No, you're just expected to kill Simba and his father.

      --
      End of lesson. You may press the button.
    2. Re:Quid pro quo? by Bugs42 · · Score: 3, Funny

      Like in, Blizzard has the rights to your firstborn male, with a side dish of Fava beans?

      They would ask for that, except that 90% of all WoW players are never going to get laid, so why bother?

      --
      Programmer: an ingenious device that converts caffeine into code.
    3. Re:Quid pro quo? by funkify · · Score: 0, Offtopic

      No, only his liver, but you do get the beans plus a nice glass of chianti.

  10. WoW by Anonymous Coward · · Score: 0

    That's a pretty decent incentive for just $15 a month. I've been playing 2 years and have been trying to get my brothers to play.

  11. multiboxing anyone? by Anonymous Coward · · Score: 1, Insightful

    this would offer some real benefits to anyone thinking about running multiple accounts. The ninety day xp boost could get even the casual multiboxer to sixty in that time.

    @work. Iphone. Anon.

    1. Re:multiboxing anyone? by Anonymous Coward · · Score: 0

      The ninety day xp boost could get even the casual multiboxer to sixty in that time.

      I just checked, actually, and the definition for "casual" includes "does not have more than one account," so your statement is impossible.

  12. More Incentive to Bot by Tryle · · Score: 0, Offtopic

    Awesome! Time to fire up MMOGlider again and bot me some well equipped characters even faster!

  13. Active Accounts by dintech · · Score: 3, Interesting

    it looks like Blizzard is really trying to ramp up their player base for the expansion.

    I would love to see what the active number of players looks like these days. I stopped playing just after the first expansion. Partly because it didn't add enough for me. I won't be buying the new expansion and reactivating my account and I think there are probably a few people in my situation.

    The programme sounds exciting but it seems to be just a bit to little too late.

    1. Re:Active Accounts by Androclese · · Score: 4, Informative

      You mean something like this?

    2. Re:Active Accounts by ivan256 · · Score: 4, Insightful

      It seems like the number of people online at any given time has shot way up lately... And lots of people have re-activated their accounts to get ready for the expansion.

      This program seems like a money grab to divert some of the cash that goes to power-leveling services back to blizzard.

    3. Re:Active Accounts by snuf23 · · Score: 1

      The server I play on has seen a serious increase in players over the past few months. I was surprised to see the damn login queue show up last weekend.

      --
      Sometimes my arms bend back.
    4. Re:Active Accounts by Anonymous Coward · · Score: 0

      The downside is that's a list of subscribers according to, at best, press releases from companies in question or, at worst, educated guesses. For example, WoW and their 10+ million subscribers. Am I still counted in Blizzards official subscriber count, despite not having played in over a year?

    5. Re:Active Accounts by Rayonic · · Score: 2, Informative

      Am I still counted in Blizzards official subscriber count, despite not having played in over a year?

      If you're still paying your subscription, yes.
      If not, no.

  14. Its a great game by Anonymous Coward · · Score: 2, Insightful

    But I still won't buy the expansion. Playing though the last one burned me out. Perhaps if there was more new innovation, and not just the same thing in a new package I might.

    I'd want a more in-depth crafting system, and a means to create my own content. And a more persuasive reason to participate in world PvP. The entire culture is based around grinding for the best gear. Why? Because its there, and for no other reason. Hardly a motivating reason after doing it for 3 years.

    1. Re:Its a great game by vux984 · · Score: 3, Funny

      I'd want a more in-depth crafting system, and a means to create my own content.

      Penis shaped swords, maces, helmets, ... towns.

      Yeah, that would be fantastic.

    2. Re:Its a great game by Mastadex · · Score: 1

      Imagine trying to power-level Townsmithing? The AH is already flooded with mediocre Blacksmithing/Letherworking/etc items that are just made for the sake of leveling up. Azeroth and Kalimdor would be full of empty towns that were just used for "leveling".

      Jeez.

      --
      A morning without coffee is like something without something else.
  15. Huh? by east+coast · · Score: 1, Troll

    WoW players have friends that aren't other WoW players? Who woulda thunk it?

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Huh? by halivar · · Score: 4, Interesting

      WoW has completely broken down the barriers of stereotyping and social class systems. Nerd play it. Preppies play it. Girls play it. Grown-up professionals play it. High-school football players play it. Military service members play it.

      I have a number of friends who, though addicted to WoW, somehow manage to keep up with otherwise completely no-stereotypical lives.

      The stigma video games as a "nerd" activity is all but dead to my generation.

    2. Re:Huh? by Skuld-Chan · · Score: 1

      I do, but then I'd feel like a crack dealer or something. Honestly - unless you are really into this, you can't get much out of it.

    3. Re:Huh? by east+coast · · Score: 3, Funny

      WoW has completely broken down the barriers of stereotyping and social class systems.

      The stigma video games as a "nerd" activity is all but dead to my generation.

      No, you just think that yours is the first generation to overcome these stereotypes. Don't worry, ever generation thinks the same thing.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    4. Re:Huh? by Anonymous Coward · · Score: 0

      Exactly like a crack dealer -you owe it to everyone you care about to never introduce them to WoW...

      Your enemies on the other hand - get them hooked and watch them sabotage their own lives :)

    5. Re:Huh? by kv9 · · Score: 1

      The stigma video games as a "nerd" activity is all but dead to my generation.

      sadly, yes.

    6. Re:Huh? by NeutronCowboy · · Score: 2, Insightful

      Considering that videogames have been around for about one generation, then yes, this is the first generation to overcome that stereotype. Or are you so young that for you, videogames have always existed? In which case, don't worry, every generation thinks the same thing.

      --
      Those who can, do. Those who can't, sue.
    7. Re:Huh? by east+coast · · Score: 1

      Actually, I was talking about activities that are looked on as "nerd" activities.

      But since you mention it, the fact is that video games have been around in the public for roughly 30 years, that makes it transgenerational. And being part of that early wave of gamers I can tell you that there were just as many jocks and preps feeding their quarters into gaming machines as there were nerds. Hell, my 70-something (at the time) neighbor get a real blast out of Atari bowling. Btw, she was a girl gamer too! How very stereotypical...

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    8. Re:Huh? by Anonymous Coward · · Score: 0

      I think he may be on to something there, considering that our generation is the first to...you know...have video games

  16. Shameless by michaeltoe · · Score: 5, Insightful

    Blizzard has been increasingly adding out-of-game rewards for people who spend more money (WoW TCG being an example) and this is the first time that those rewards have affected gameplay. You can level three times as fast if you can get a friend to sign up, or (and more likely to happen) you decide to multibox. This shows Blizzard has lost their scruples about abusing this business model. It's only a matter of time before they start charging money for in-game content that should otherwise have been covered by the subscription/price of the game.

    1. Re:Shameless by loafula · · Score: 2, Informative

      It's only a matter of time before they start charging money for in-game content that should otherwise have been covered by the subscription/price of the game.

      They already have with The Burning Crusade and are about to do it again with Wrath of the Lich King

      --
      FOXTROT UNIFORM CHARLIE KILO
    2. Re:Shameless by Billly+Gates · · Score: 1, Interesting

      I heard someone in the trade channels in Shattrah jokingly said Blizzard should buy these gold farming companies. They could make a lot of money. ... I thought for a second that I would not put that under them since the merge with activision.

      I bet you will be able to pay $$ for extra gold next. If that happens and the local economy inflates I may just switch to LOTR online or stop playing all together.

      I do agree its a tempting slippery slope for a for-profit-shareholder owned company.

      I am already mad that they made the horde and especially the turrens more powerful with the latest patch. PVP is 8-1 in favor of horde.

    3. Re:Shameless by Botched · · Score: 2, Insightful

      "This shows Blizzard has lost their scruples about abusing this business model." Not really, though that was my gut reaction at first. Pretty much all the game has turned into 'things to do at the level cap'. And there is a lot of stuff to do. A new player joining a server is going to be pretty much ignored until they reach 70, no one does the old content anymore. And there's no harm in giving an old player a speed-leveling alt. Giving them end-game items would be unbalancing. But this is cosmetic.

    4. Re:Shameless by melikamp · · Score: 2, Insightful

      [...] or (and more likely to happen) you decide to multibox.

      Give us a break, man. Multiboxing is not even a blip on the radar. I played WoW since open beta, and I've seen ONE 5-boxer so far. I see 2-boxers every now and then, at the average rate of once a month (just guessing though). To say that most people will use this promotion to x-box is to completely disregard the fact that x-boxing is difficult, expensive, time-consuming, and generally requires the kind of dedication to the cause a weekend gamer does not have. As others pointed out, many WoW players cannot even learn to utilize their class by the time they cap.

      The reward is not that significant. Zebra mount and leveling help? Who cares. Leveling your main is actually done well in WoW. Props to folks at Blizzard for striking the iron while it is still hot.

    5. Re:Shameless by michaeltoe · · Score: 1

      I agree that speeding up the early levels is something that needed to be done (and had already been done) since it's now very very old. But it's also clear that they're testing the water here, and have been for a while. If they can charge people for major player enhancements in endgame, without causing an uproar, then I have no doubt they will.

    6. Re:Shameless by Botched · · Score: 1

      That would cause an uproar though, and they know it. Going back on what they have promised since they released the game would be crazy from a business standpoint, they would loose a massive portion of their playerbase. I get a happy feeling inside whenever I see reports like '50,000 accounts banned for gold buying'. They really are not testing the water, this goes right along with their policy of only giving out cosmetic stuff for money.

  17. Having grown up on Wizardry by Shivetya · · Score: 1

    and a multitude of other CRPGs I simply was trying create that feeling again. Let alone the challenge required. It requires an very in depth knowledge of how the macro language works, addons, and how each class plays.

    However I did find out quickly that balanced groups are far less efficient than optimized groups. One of the best sites dedicated to dual boxing is http://www.dual-boxing.com/forums/index.php?page=Portal You can also choose read articles about it on WOWWIKI starting with http://www.wowwiki.com/Dual_box // disclaimer is that I wrote the bulk of those wowwiki articles.

    The primary use I have for dual boxing now is that it makes annoying classes bearable when you always have backup. Just tow a high level healer out of group for timely heals and even warriors (no healing ability and very few if any escape possibilities) become simple to do.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  18. I've got a better program by ILuvRamen · · Score: 0, Offtopic

    I hear the players are planning a recruit a server program. If blizzard buys more servers then as a reward, players will actually log in during peak hours and keep playing. I think that one would be a lot more successful.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    1. Re:I've got a better program by Lostlander · · Score: 2, Insightful

      In what way does playing more benefit blizzard if you still pay as much but only play a few hours at most a day or week blizzard loves you because you are using very little resources while still providing the same ammount of cash.

    2. Re:I've got a better program by Rycross · · Score: 1

      Hrm, I have never had a problem with Blizzard's servers, or lack thereof. A casual listing of the server list would indicate most are low to medium population. Its just that people keep trying to pile onto the high-pop servers until they melt down.

  19. Tag it 'free mount'. by Nicolay77 · · Score: 1

    Tag it 'free mount'.

    That way we can have a 'free fsck' next year.

    --
    We are Turing O-Machines. The Oracle is out there.
  20. The game IS boring at 20-60 by Anonymous Coward · · Score: 1, Insightful

    Actually I agree with fast 20-60.
    After playing one faction then the other, if you want to raise another class at least you'll waste less time on content already know!

  21. Zebras are my life by WillAffleckUW · · Score: 2, Funny

    And now my son and I can team up to rock WSG!

    But I'm logging out when he starts singing songs in trade chat, no matter how many incentives you give me.

    --
    -- Tigger warning: This post may contain tiggers! --
  22. Re:Better Program - Sorority-linked servers by WillAffleckUW · · Score: 1

    Personally, I'm waiting until they create fraternity and sorority linked servers with Pink Unicorn mounts and School Symbol Reward tabards.

    Go Alpha Betta Gamma Huskies!

    --
    -- Tigger warning: This post may contain tiggers! --
  23. This makes me mad. by vicious0000 · · Score: 1

    Seriously, all this does is tick me off. Iâ(TM)ve played WoW for a while, and Iâ(TM)ve invited friends into the game who have enjoyed it a lot. Now people get all this free crap for doing exactly what I did before? And now people are even getting free levels for someone else playing, and I had to work for the same thing? As someone who has played the game for a long time, I find this more than annoying. Itâ(TM)s downright offensive. Itâ(TM)s heaping special treatment on new players, and ignoring those of us who already invited our friends to come play.

    1. Re:This makes me mad. by k_187 · · Score: 1

      You're one of those people that bitches that something costs less now than it did when you bought it last year aren't you?

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:This makes me mad. by dave562 · · Score: 1

      I'm some what in agreement with you. I've been playing since pre-BC (I was only 56 when BC came out). It seems like Blizzard is killing off huge portions of the game. I've never raided MC. I never did the Oxyania quest chains. I never did UBRS or LBRS. I never raided Scholomance. With each release of the game they seem to push the original content out of the way. At this point they might as well just start everyone at level 60 and drop them in Hellfire Pennisula. I know this probably sounds lame, but I really feel kind of sad over missing a huge portion of the game. I could have played beta but I didn't. There are huge portions of the story that I will never participate in. I actually read the quest descriptions. I kind of like the lore and the history and the plot lines that tie the quests together.

    3. Re:This makes me mad. by ukyoCE · · Score: 1

      Most price drops are relatively gradual. Having a video card drop in price by $120 over the course of a year (about $10 a month) is no big deal.

      However, if your iPhone price decreases by $200 overnight, yes, it irritates a lot of people. Apple found this out the hard way, and decided to give rebates to people who had purchased recently, essentially 'faking' that gradual decline in price.

      The issue here is that the new benefits Blizzard is offering are (perceived as) HUGE.

      Also, Blizzard makes paying for in-game items and levels 'illegal'. So it's kind of crappy of them to start offering people faster leveling in exchange for more money.

      If Blizzard is going to admit that leveling is too slow, why not help out ALL players, not just the ones bringing them more $$?

    4. Re:This makes me mad. by vicious0000 · · Score: 1

      No. I expect cost of things to go down. Routers, PCs, my car as I put mileage on, etc. But Blizzard has been so anti-bot and anti-cheat, it is shocking that now people can get free LEVELS in the game by basically pimping the game to someone else. It is completely contrary to everything they have done so far. Now I can get levels in a game by selling it to someone else, and then sit back and NOT playing? They might as well just allow bots. Or rename it World of Amway, and finish making a pyramid scheme out of it.

    5. Re:This makes me mad. by snuf23 · · Score: 1

      Huh, I just did LBRS to help a friend level two nights ago. Earlier she was tanking Scholomance with a pickup group.
      We have "retro night" guild raids every couple weeks. Last time it was Ahn Quiraj 20 man and the time before was Zul Gurub. People are keying for a retro Onyxia raid. No one goes because they want the gear drops - it's just for fun and to see content some people had missed.
      Molten Core pickup groups are pretty common on my server as well.
      I'd love for Blizzard to revamp these instances but I can see why they don't bother. If you hit sixty well before BC came out, odds are you ran most of them many times.

      --
      Sometimes my arms bend back.
    6. Re:This makes me mad. by brkello · · Score: 1

      I don't think it is a big deal. If you had fun playing the game, then what are you complaining about? If you viewed it as work, then why are you playing the game? So some people get to level faster now through the lower levels and get to ride on a zebra. Who cares? It doesn't effect the end game, it just allows the people who have leveled to 70 a million times a way to do it faster. I don't really think it is a great idea...but from the business side of things, it is pretty brilliant.

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:This makes me mad. by superwiz · · Score: 1

      If Blizzard is going to admit that leveling is too slow, why not help out ALL players, not just the ones bringing them more $$?

      They kind of offered that option. You can always get an arena-only account and only play a 70 character in it. You get a choice of any gear in such an account. No grind necessary at all. You get to just play against human being in the most extreme game situation -- the arena.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    8. Re:This makes me mad. by ukyoCE · · Score: 1

      Arena only account? I'm not sure what you're referring to - link?

      I believe there's a (one-time) tournament that you have to pay to participate in, is that what you're referring to?

    9. Re:This makes me mad. by superwiz · · Score: 1

      They are not one-time. They are "qualifier" accounts. I think it's $25 for an arena-only account which you get to play for 6 weeks. I am not sure how far you have to get to move on to the next bracket or tournament, but I am fairly certain that if you don't, you can just renew by getting another qualifier account at the end of the 6 weeks.

      --
      Any guest worker system is indistinguishable from indentured servitude.
  24. I still don't get it by Moraelin · · Score: 4, Insightful

    Maybe it's just me, but I still don't get the "race to level 70" mentality.

    1. Essentially the levels 1 to 69 are the actual game content. (Well, ok, plus a couple of things you do at level 70.) That's the actual quests, story, exploration, etc, to be done.

    After that, the game is over and you're essentially stuck into an endless tarpit of an endgame grind. There's nothing more to do that repeat the same few things over and over and over again, just to keep you busy until the next expansion pack is released. Not even particularly smart or diverse things. Some classes can get through months of it without pressing more than one button, or maybe two.

    And whatever you get from it, is fully useless in the rest of the game, since everything else was designed to be done (and any non-instance stuff: soloed) by someone with green gear. So any "OMG, EPIC STUFF!" you get in a grind instance, isn't needed for anything except more grinding.

    But at any rate, that's what happens after you played and finished the actual game. And it's not even much fun. And it makes a whole lot of people depressed and unhappy, who were perfectly content before getting stuck in it. (Just listen the drama in any raiding guild, and then you tell me if that sounds happy.)

    Yet some people are apparently in a hurry to skip the actual game levels, only to get stuck in that endgame grind? And some are even willing to pay for it or risk banishment? (By buing Glider, multiple accounts, buying power-levelling from some Chinese guy, etc.) WTH? It's on par with paying someone to watch a movie for you, just so you can come back and watch the last battle in a loop, for a year. As I was saying: WTH?

    So, yay, now they can compress the actual game to 24 hours. Heh.

    2. The game is already fast to level, even when soloing and not being particularly good at it. You can (and God knows enough people do) get to level 70 without having every had to function in a group, or do your job in an instance. You see "healers" who never fully understood that they aren't mages. You see warriors who still think that their e-penis size depends on attacking a different mob from the rest of the group, to show how tough they are. You see hunters who still think that when the going gets tough, they're supposed to set the fucking pet on aggressive, I quote, "so it can protect the other members of the group too." Etc.

    More importantly, you see people who haven't yet figured out how the game really works, and are still operating on wild mis-understandings or basing decisions on strategies on their own "what kind of things would make sense" fantasies, instead of how the game actually works. You see people who haven't yet figured out what all those icons do, and how to combine them.

    I swear to god, one hunter still thought that he can walk backwards to keep a mob at a range and use his ranged attack, like with the ultra-slow mobs at levels 1 to 9. _There_ it works to take a step backwards and shoot the mob again before he reaches you. At level 70, it doesn't work. So the retard would run backwards through two extra groups, and actually be proud of his "footwork". The idea of disengaging, feigning death and letting the tank do his job (or not ending up needing that in the first place) never occured to him.

    I used to even think that such people must have been power-levelled, but in the meantime I know a couple who got to level 70 fair and square, without learning anything.

    Do we really need more of those, and worse at that? Someone getting to level 70 in 24 hours, probably hasn't even had the time to assimilate what all those icons do, or wth is happening around them. Assimilate it all for 2-3 character? Heh.

    So ok, let's even believe that they're eager to get into the group action at the end. (Yeah, right. Most people who were swearing that grinding MC is the meat of the game, went back to soloing instantly after BC got launched.) Ok, let's believe that. What do they hope to bring to a group at that level? How do they expect t

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I still don't get it by Phrogman · · Score: 5, Interesting

      Thats the norm for all MMOs it seems. View the actual game content that you are *supposed to be enjoying* as "grind", then get to the "end game" and whine there is nothing to do. I have seen this in many people in pretty much every MMO.

      Its a power thing for people I think. They don't want to compete at anything less than a level field (or preferably one that favours them) and they don't want a challenge. Its perhaps a reflection of the instant-gratification nature of our society on one hand, and the competitive nature of our society on the other. I read an article recently that was saying that pretty much every aspect of North American society is viewed as a competition these days. We have somehow concluded that we are losers if we don't compete at everything and don't win at it as well.

      At the same time few players are willing to admit they have anything to learn when it comes to playing MMOs as well - so they fail to learn from their experiences and fail to learn from others. As a result the often suck very badly when playing in groups. I am sure it seems even more apparent in WOW given the number of players present.

      I enjoy playing the game to play the game - leveling up a character to max means simply that I am likely to stop playing that character. The "End game" content of most games seems to be grinding to engage in PvP - and quite frankly I have no desire to associate with the typical PvP oriented player. The vast majority are complete fuckwit assholes, and they occlude the decent and competitive PvPers I wouldn't mind playing with. People also take PvP competition far far too seriously I think. PvP was fun in its earliest incarnation in DAOC for instance, until they introduced Realm Points and Realm Point Skills and suddenly we weren't fighting the enemy because they were the enemy, we were fighting them so we could personally gain more power and abilities. That ruined RvR in DAOC in the long run.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    2. Re:I still don't get it by ukyoCE · · Score: 4, Insightful

      Experiencing the content from 1-70 once is nice.

      On the second run through, you can visit some areas and do some quests you haven't done before.

      On the third time, you might still find a few areas you haven't played, but you'll be doing a lot of repeat content.

      By the 4th time, you've done it all, you're just trying to hit 70 to do end-game content and gearing (pvp, arenas, dungeons).

      The distribution of content and leveling speed is also that of a triangle or pyramid. At low levels, there's a lot of content.

      Eg. on horde there are 4 unique starting areas, and another 4 unique starting areas for alliance.

      For levels 10-20 there are 3 unique areas per faction (so 6 total, down from 8 for 0-10).

      For 20-30 there are maybe 3 areas, but by now many aren't unique to a single faction, so maybe 4-5 total.

      From 30-40 and onwards there are only 2-3 areas you can choose from, and before the recent leveling buff, you had to do all content in several of the areas to get to the next level bracket.

      So on my 2nd character I leveled, all content from lvl 40+ had already been done by my first character. The only real benefit on subsequent characters is that you know the areas better and can complete quests a little faster.

      The grind to 70 is so painfully slow that a lot of people prefer to only level up to 19, 29, 39, etc. and then 'twink' that character with the best gear and enchants. Characters in any X0-X9 bracket (eg. 10-19) can play PVP with only players in that same level bracket.

    3. Re:I still don't get it by Anonymous Coward · · Score: 0

      I agree totally. I have a 70 mage, all epic gear and I feel like I've been there, done that. Only thing I do now is PVP in battlegrounds because other players are the only thing that isn't predictable in the game right now.

      The only other thing I do is level up alts just to learn different classes. The end game race has driven my nuts for awhile. It's a pointless rush. **EMPHASIS** They ought to make the lower levels more interesting /**EMPHASIS**. How about some new low level dungeons? Maybe some new, challenging lower level quests (not the usual kill X number of things or gather X number of widgets). Maybe I'm just weird, but The Deamdines is still one of my favorite dungeons. But they dumb those down too now, make them easier. How about epic mode low level dungeons?

      Otherwise, why not just start all new players at 70? For that matter, promote all existing players to 70. I had fun leveling from 1-60 in the old days. What they need is new lower level content and maybe some new classes. End-game content? *yawn*

    4. Re:I still don't get it by Anonymous Coward · · Score: 0

      TBH once your working on your 3rd or 4th 70, doing the same old quests gets old as HELL. For 1st toons level racing is silly, but past that the more efficiently I can level the better

    5. Re:I still don't get it by Icarus1919 · · Score: 1

      I just wanted to say kudos on your comment; as a former MMO junkie, I used to be one of those level grinders. You're absolutely right, it's all about competitiveness and it never made me a bit happier.

    6. Re:I still don't get it by WillAffleckUW · · Score: 1

      Have to agree.

      My son's all into WSG and BG for the cool trinkets and up spec, but I regard that as ultra boring.

      Give me the quests - although I hate the ones that are really 2-3 player but are supposed to be "solo".

      But it would be nice to be able to multi-box if only for some of the more difficult quests, or to get a decent dungeon run-thru.

      --
      -- Tigger warning: This post may contain tiggers! --
    7. Re:I still don't get it by Anonymous Coward · · Score: 1, Interesting

      I find the end-game PvE content far more interesting than the levelling content, I've spent over 7 days game-time at 70 and will be spending many more, it's no longer a grind but actually fun.

    8. Re:I still don't get it by fi1th · · Score: 0

      I don't get why you have to write an epic novel about a game that steals your soul, has low quality childish animations and is a rip of many MMO's. The only reason this game is so damned popular is the way Blizzard have marketed it in every country and with the lure of getting your buddy in for free game time.

      Blizzard are to MMO's as Stalin was to communism

    9. Re:I still don't get it by garylian · · Score: 1

      You, good sir, get half of it extremely well.

      Yes, MMOs tend to get repetitive at the end game. In EQ1, it was constant grinding for better gear or new zone access. In WoW, it's either gear grinding or PvP-for-gear grinding. In EQ2, it was gear grinding.

      But the part that you left out is the people you play with. If you play MMOs with a really great group of people that is close-knitted, you find that the grind doesn't FEEL like a grind, or at least substationly less so. It's why I was able to play EQ2 for 5 years. It wasn't because the game itself was so brilliant. It was the people I played with that kept me there for so long. My first stint in WoW only lasted 9 months, mostly because I made the mistake of choosing the wrong group of friends to play with. When things went as I should have known they would, a lot of the joy went out of the game for my wife and I, and as soon as we hit lvl 60 (cap at the time), we were done. EQ2 lasted 3 years, but again, the friends eventually didn't work out.

      We're back to playing WoW just this past week, with friends we played EQ1 with originally, and always got along with. And even though they don't have any toons our level, just bantering with them in guild chat has that magic feeling coursing through our veins again. That feeling of being home with those that matter.

      Our lives are much different now, with 2 small children in the house as opposed to our first stint in WoW, so it will take a lot longer to hit level cap. And that's fine, because we'll have friends to chat with, adventure with (eventually), and just feel closer to once again.

      So, sure, power levelling up toons can be counter-productive to a person's skill at the game. But bringing a close friend to the game for the first time, and helping them enjoy it will probably get Blizzard a few thousand extra subscriptions. With WoW's low system requirements, it doesn't take the newest PC to handle the game. So, as long as they have a PC, they can play.

      The fact that there are plenty that will abuse it for power levelling or multi-boxing isn't Blizzard's fault. It's the players' fault when they choose to do just that.

    10. Re:I still don't get it by AnalogyShark · · Score: 1
      To be honest, the real fun of the game is actually the 10 and 25 man end-game raid content. There and there alone are you tested on real skills and teamwork, as you can't merely level your character to make challenges trivial. It's also there where you can find the true social interactions within the world, as the content becomes complex enough to warrant use of Ventrilo servers. Also, to engage in most end-game content, you have to join a pretty consistent guild, which is the only point in the game where you really have to make friends with a decent group of individuals to progress any farther. I think this is the place where WoW truly shines.

      You'll also notice that all new content is always end-game. I honestly feel that WoW doesn't actually start until you reach level 70. The road there is merely a learning grounds, giving you time to figure out the world, your character, and your class. Blizzard's recent changes prove this to be pretty true, even to the point of their new class not being allowed to exist under level 55. (New Deathknights are created at level 55) This in combination with the recent patches that have made levelling easier and quicker, really accentuate these points.

      1-69 is the tutorial.

      70 is WoW.

    11. Re:I still don't get it by joelwyland · · Score: 1
      First, I also disagree with the race to 70 mentality. I enjoy all levels of the game.

      1. Essentially the levels 1 to 69 are the actual game content. (Well, ok, plus a couple of things you do at level 70.) That's the actual quests, story, exploration, etc, to be done.

      Then you clearly don't understand the story.

      Let's take Kael'thas as an example. You run into that storyline everywhere. You see it first in the Draenei starting zone, you see it very briefly in Hellfire Penninsula, again in Terokkar Forest at Firewing Point, etc. If 70 didn't hold any of the story, then you'd be walking out of the movie when it's only 2/3rds of the way through. You miss out on all of the storylines in Netherstorm between The Consortium and Kael'thas, all of the story advancement in the Tempest Keep instances and of course the climax of the whole thing in The Eye! The Isle of Quel'Danas continues the story after Kael and focuses on Kael's attempts to bring Kil'Jaeden through the Sunwell.

      Your 1-69 bias is just as bad as the level 70 bias. It sounds to me like it's just a case of sour grapes most likely due to an inability to get into a raiding group that allowed you to see this content.

    12. Re:I still don't get it by joelwyland · · Score: 1

      You'll also notice that all new content is always end-game.

      No, I won't notice that, because it's not true. They added a great deal of content in Dustwallow Marsh which is a 30s zone.

      I honestly feel that WoW doesn't actually start until you reach level 70.

      1-69 is the tutorial.

      70 is WoW.

      Then you missed a hell of a great game. You should go back and play it.

      This "WoW starts at 70" attitude is just as bad as the "grinding at 70 is stupid" attitude. I enjoyed experiencing Stranglethorn Vale just as much as I enjoyed killing Kael and Vashj. Maybe you've just become too jaded.

    13. Re:I still don't get it by joelwyland · · Score: 1

      How about epic mode low level dungeons

      Warlock LFG Heroic Deadmines, pst

    14. Re:I still don't get it by McGiraf · · Score: 1

      hum ... it's a fucking game dude ...

    15. Re:I still don't get it by KDR_11k · · Score: 1

      That and they managed to deliver something that was more fun to people than the garbage they were competing with.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:I still don't get it by itof500 · · Score: 1

      A very nice post. Thanks for taking the time to tell it so well. However, I think that opinions differ. Personally, I'm in favor of the questing/PvE game play. I enjoy it a great deal. On the other hand, my daughter-in-law recently started a new character and was having my son help power-level it so she could 'get to the real game'. She clearly had little patience for the questing game play.

      duke out

    17. Re:I still don't get it by plasmacutter · · Score: 1

      I enjoyed experiencing Stranglethorn Vale

      I know you were'nt on a pvp realm! : ) (neither was i)

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    18. Re:I still don't get it by Hoi+Polloi · · Score: 1

      quite frankly I have no desire to associate with the typical PvP oriented player. The vast majority are complete fuckwit assholes

      What!? Are you saying you don't enjoy the company of psycopaths who's first reaction to a setback is to scream for the blood of their teammates? Oh come on, you don't think that is fun? Before WOW the only way you could find these people is at an AA meeting, their mom's basement, or burying bodies in their crawlspace.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    19. Re:I still don't get it by joelwyland · · Score: 1

      I know you were'nt on a pvp realm! : ) (neither was i)

      LOL! Trufax.

    20. Re:I still don't get it by sortius_nod · · Score: 1

      This is why I gave up on WoW and moved to Eve. I was end-game raiding for 6 months before I realised that it was just an e-peen fest - people would roll against you just to piss you off, rather than giving up items that are no use to them.

      There is no "end-game" in Eve, there's just corps, alliances and soloists. You ALWAYS progress - we have a member in corp who's in the top 8% of players with regards to Skill Points, and he still has heaps to train.

      Example, he got bored of building basic items for use, so he decided to build a Dreadnought (Capital ship with an approx worth of 1.5bn ISK) for the fun of it - 6 months later he started flying it.

      The whole end-game idea sort of loses it's charm nowerdays, there is no progression, just the same mobs over and over again. Sure Eve's PvE is REAL lame, but that's not what the game pushes. It's the PvP, probably the best EVER devised for an MMO. Real consquences for your actions, not just a silly respawn when you die.

      You really think twice about taking out expensive gear when you know that there's a high likelyhood of losing it.

      While WoW is still picking up more and more players, I'm seeing more and more convert to Eve because they're bored with doing the same thing over and over again. Sure it feels good to down the final boss in a Raid, but it doesn't feel good when you've dropped him 50 times and every time he drops what you need someone who doesn't need it rolls on it.

  25. Redundant Array of Shaman by _Sprocket_ · · Score: 4, Interesting

    I play in the Shadowburn battle group. Occasionally there's this redundant array of shaman that show up in the AV games (from a different server - I forget which). They always appear in the same 5-man group and have the same initial letters in their names. I've seen them wreck havok. Immediate heals on each other, concentrated firepower, occasional res on a fallen component. Totems times five adds to the effect. All component shaman are decked out in near identical PvP gear.

    I've been able to tell which component shaman has the player behind it by two ways. First, when addressed, the player will occasionally give simple responces in BG chat. Secondly, when moving, the player-controlled character will be out front followed by a group of 4 that move on top of each other.

    I would imagine setting up a 5-box group like this would be kind of interesting from a technical angle. However, after watching this redundant array of shaman in action, I'm convinced the reward is being a considerable force on the battlefield.

    1. Re:Redundant Array of Shaman by Ogive17 · · Score: 3, Interesting

      I remember seeing this guy.. wish I could remember his name. During the winter "super snow ball" season I hit his lead toon with a snowball off the AV bridge near the Alliance base... then laughed my ass off as the other 4 all walked off the bridge to their death. I didn't know what really happened until a guild mate explained it to me.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    2. Re:Redundant Array of Shaman by Nathanbp · · Score: 1

      I faced a similar team in the Arena on my mage and killed them at once with area effects.

    3. Re:Redundant Array of Shaman by _Sprocket_ · · Score: 1

      Hmmm. I wonder what happens when the lead gets mind-controlled. You could do the same lemming trick. But it would also be interesting if you could get the Array's totems to take out the lead.

    4. Re:Redundant Array of Shaman by Leonel · · Score: 1
    5. Re:Redundant Array of Shaman by Ogive17 · · Score: 1

      I think the follow command might break if the lead guy got MC'd..

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    6. Re:Redundant Array of Shaman by RzUpAnmsCwrds · · Score: 1

      These teams only work because they are rare. They are easy to exploit if you are at all decent at arenas.

      Yes, the nukes hit hard. But these teams are just too easy to CC, too easy to unsync, and too easy to exploit.

  26. Who needs free XP by kcbanner · · Score: 3, Interesting
    Using Glider you can get a character to 70 in a couple weeks (if your a "casual" botter), less if your more experienced and have the scripts setup already, etc.

    What ends up happening is you chain your accounts together through the refer a "friend" program, so when you pay up your bot accounts each one in turn gets free time.

    I had stopped playing WoW for quite awhile...Glider actually made the game fun and got me started playing it again. I never got banned.

    Looks like with this new system Blizzard is trying to reinforce their "real" player base.

    --
    Obligatory blog plug: http://www.caseybanner.ca/
  27. I liken it to Basketball... by BobMcD · · Score: 1

    I'm going to go out on a limb here and disagree with you. Shocking, I know, but hear me out:

    I see the whole shebang as something similar to when I played Basketball in High School. (Another shocker - yes, yes I know.)

    The first 20-30 levels are like Basketball Camp. You're learning the fundamentals, mostly through solo drills and small scrimmages.

    Levels 30-60 (and questing through 70) are like Basketball practice.

    The sub-Heroic content is like intramural or pre-season play.

    Karazhan and beyond are the regular season, and whatever the peak dungeon of the day is relates to the playoffs/championships/whatever.

    This isn't about penis size, personal ego, or anything related to individual gain for me. I see it as a team effort, and my character-building time is spent towards providing something that can help the team achieve that 'cup'.

  28. I guess you don't get it by snuf23 · · Score: 2, Interesting

    You have it a little backwards. Good gear (epic loot) is a requirement to run the end game content. Getting the gear is a way to see the content. End game raids are another part of the road.
    There is a gear progression required in order to be able to do the end game raids. I know some people like to wave their epeen about and look down on non-raiders but I believe those are in the minority. You may notice them because they are vocal.
    I don't run end game raids for loot - if I get a nice item it's gear that will allow me to move to the later stage raids. I enjoy the end game raid battles because they are a lot of fun.
    I enjoyed the leveling game as well and pvp for that matter. I have one level 70 and two level 62s. I can certainly understand why someone may want to rush to 70. The complete class talent builds and the gear that make them viable aren't available until you hit max level.
    People enjoy different things about the game. Some prefer the questing and leveling game, some prefer pvp and some prefer instances and end game raiding.

    --
    Sometimes my arms bend back.
    1. Re:I guess you don't get it by Moraelin · · Score: 2, Interesting

      The talent builds are certainly as viable at level 10 as they are at level 70, because the game is tuned at every step for how many talent points can you have. Plus, they were viable enough pre-BC. I don't think anyone who was grinding MC or AQ at level 60 before went, "man, this character is so non-viable without another 10 talents!"

      Ditto for gear. Most of the game is doable even with whites and _greys_. Challenging, but viable nevertheless.

      To quote from Cranius's Big Blue Dress:

      Well just remember this: when next you look to kill
      That a man who's truly skilled can look quite good in twill

      The quote is from a guy who, as far as I understand, was kicking a reasonable amount of ass in PvP too. In _twill_.

      So, sorry, I'll even accept other arguments. But, "The complete class talent builds and the gear that make them viable aren't available until you hit max level." (my emphasis) is just flat out not true. They're perfectly viable for the level they are.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:I guess you don't get it by snuf23 · · Score: 1

      Uh yeah sure Wildheart was a viable set for feral druids. No it wasn't. What about ret pallys? How about prot pallys? Stacking warrior gear doesn't work for a prot pally. You could get away with rogue gear for cat form feral dps but good luck tanking.
      The talent builds for hybrid classes became way more viable post expansion.

      --
      Sometimes my arms bend back.
  29. It still doesn't enlighten me much by Moraelin · · Score: 4, Insightful

    Well, I suppose I'm not going to tell you what you like in a game. If that's how you play it, fair enough.

    It still doesn't really answer my main question: why would anyone want to skip those training stages, then?

    Using your analogy (not that I see it that way, but ok, I can work with that) it's like wanting to be directly in the championship, without first doing those fundamentals training. If the goal is helping the team achieve that "cup", it makes no sense. Add one complete newbie to a basketball team, and they'll lose the cup. Guaranteed.

    It makes some sense if it's about personal glory, as I was saying. You know, for that "I was in the basketball finals" or "I have a level 70 in epic gear!" bragging rights. But for team work and helping the team? I'm just as unconvinced as before. See my examples in the original message, about how well some of those people actually perform in a team.

    Training the player isn't even remotely the same thing as training his/her character. A guy that skipped through the game at triple speed, or in some cases was outright power-leveled, is still essentially a newbie in a veteran costume. You can take a guy off the street and put him into a <insert famous basketball team< outfit, and that doesn't really make him fit to play with them.

    Ah, but maybe he has experience with another class, which he had played to level 70? Fair enough, but that's like skipping to the football/soccer cup, just because you were once in the winning basketball team. It's barely a notch above the newbie in the previous paragraph.

    Plus, even a real pro sports team doesn't play only in the finals. If someone doesn't like playing the pre-season plays too, and training in between plays too, why are they in that sport in the first place?

    So on the whole, I'm still quite as unenlightened as before when it comes to the race to skip levels.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It still doesn't enlighten me much by BobMcD · · Score: 1

      You have a perfectly valid point as to why it wouldn't be desirable to skip the content.

      Back to the comparison, however, Coach only kept certain players back for extra freethrows. Everyone else who basically had it down was free to hit the showers or stay and use an open hoop.

      The analogy would be that the in-game grind is still an option to anyone. If you want to hit each zone, and do every single quest, you still could.

      Now, it would greatly help a player with a style like the one you're describing should Blizzard steal the 'disable XP gain' feature from EQ2. Then you could elect to not make content trivial at your pleasure. Level quickly when you want, and slow things down when you don't.

    2. Re:It still doesn't enlighten me much by ZorbaTHut · · Score: 2, Interesting

      Your analogy is a bit flawed, but largely because you're not assigning the right set of costs.

      The slow part is "learning World of Warcraft". Some people never do that. Some people do it relatively quickly. I got a good handle on the game itself on my second character (the first one was just after release, and a huge amount has changed since then.) I know how a Prot Warrior works very thoroughly - while I don't know what the abilities of (for example) a Rogue are, exactly, I know the basic mechanics involved - Rogues dual-wield so they need lots of extra +hit, agility and strength increase Rogue damage, Rogues use Energy instead of mana or rage.

      I couldn't sit down at a level 70 rogue and be effective.

      I could sit down at a level 1 rogue and, within about fifteen minutes, figure out how they work. If I had a magic button to raise me ten levels, I could probably reasonably thoroughly understand a level 10 rogue in about half an hour, and every extra ten levels might take me an hour at most.

      Meanwhile, actually leveling to level 70 takes days of 24/7 playing. If I wanted to play a Rogue in end-game raiding - and I kind of do - I'm gonna be sitting at my computer grinding up to 70 over the period of weeks. All for that six or seven hours of training.

      Some people need the training - especially if it's your first character. Others don't. Those of us that don't just want to get the leveling over with - we've seen the quests, we've seen the zones, we've seen the monsters, we just want XP fast.

      (And some of us enjoy that end-game content. I play WoW for the challenge, and there's damn little challenge before you hit 70. The best memories I have of the game are times I managed to pull off an unexpected fantastic victory through sheer skill - you don't have that when you're expecting victory on every single fight, and the fights are largely meaningless anyway.)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    3. Re:It still doesn't enlighten me much by Moraelin · · Score: 1

      Well, there _are_ some finer points to playing a rogue than that it dual-wields, but ok, I guess someone who's already played once to 70 does have a bit of a head start.

      I still don't get those who try to do it on their first char, though. Heck, you occasionally run into someone on a trial account, who wants to be power-levelled to level 20. What for and what they hope to achieve... I guess I better not even try to understand.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:It still doesn't enlighten me much by ZorbaTHut · · Score: 1

      True, but that's why I need a few hours :)

      I mean, I know more than that just from talking to people - attack from the back, rogues have Sap, rogues have a variety of annoying moves that cause me to be stunned and die quickly in PvP, etc. But the basic idea - get behind the dude, open up with a stun, punch him to death with a dagger while using stuns and bleeds, put poison on your weapons - that I've got down, and the only rogue I've ever used is a bank alt.

      (And I've browsed the Rogue talent tree just for fun.)

      I agree that doing it on their first character seems kind of wonky. Level 20 is even pretty fast. Still, some classes get their Be-Useful abilities at level 20 - I'm playing a Druid right now and looking forward to cat form quite a bit. Maybe they just want to skip the 20 levels of Suck.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    5. Re:It still doesn't enlighten me much by bill_kress · · Score: 1

      The first trip through is the game. It's fun. From then on you are kind of reliving the fun. The same way some people might watch reruns of a show when they already know every joke that will come up. It's pretty much the same exact thing as vegging in front of the TV--it's familiar. It's where you park your butt for the evening.

      When in that mode, a lot of things change. The game's over, you really should quit, but it's easier not to come up with something better to do--and there is always that crack-addict tickle in the back of your brain that if you can get powerful enough it MIGHT be as fun as it was when you didn't know every nuance of the game (it won't by the way, just like your crack-addict will never get that first high again, but maybe it reminds him of that high a little... maybe that's good enough...).

      The sick thing is when people who have already played through it once complain about the "Grind". I don't have the vocabulary to express my level of disgust at this level of self-unawareness.

    6. Re:It still doesn't enlighten me much by Chad+Miller · · Score: 1

      I'm playing a Death Knight in the Wrath of the Lich King beta. Here is how starting a DK currently works: -You start at level 55, with 0 talent points -You start a chain of quests, nearly all of which educate you on some aspect of how Death Knights work, and most of which give you a new spell, ability, or talent points -By the end of the chain, you now have all your talent points and (ideally, this is still being smoothed out) everything necessary to start questing in Outland, including a fast mount, a decent set of blue gear, etc. Keeping in mind that this is a completely new class that NO ONE has ever played from level 1, it's actually reasonably easy to pick up if you have a decent amount of experience with WoW already. And in the live game you'll have to at least leveled to 55 before you can get one. IMO, super super ideally, MMOs would have perfect adaptive difficulty so that your leveling/gearing speed corresponds almost perfectly with skill level until end game, but those treadmill habits die hard especialy in a genre that lives on subscription costs. In the mean time I think the DK way of doing things is a step in the right direction, and I would support such a feature for any class.

  30. Happens in Lord of the Rings Online too. by SmallFurryCreature · · Score: 1

    Lotro is sometimes unfairly said to have no endgame content. It does, plenty. Levelling up is pretty fast but by that time there will be plenty of content left lying around, quests you never done, entire books you yet got to see and raids to complete. What was missing for sometime was direct incentive to do so but this has changed as well.

    Still, people indeed RUSH to the endgame without ever actually learning to play the game. SOLO SOLO SOLO! MUST SOLO THIS MUST SOLO THAT! If there is group content then it MUST have a guardian, a minstrel and a hunter (tank, healer, dps) and they won't move without it. They never learn to play without a minstrel, they never find out just how a champion (melee dps class) can tank.

    A good captain (buff class) can keep a single melee class on his feet. Two captains can keep a fellowship alive. IF they use all their skills. But do they? Captains are worsed played class in the game. In some areas the biggest debuff is fear and the captain can cure fear for the entire group every thirty seconds. So why must I constantly point this out? Why do hunters never cure poison unless you force them at gunpoint? Why do so few captains use shield-brother and even fewer guardians use protect?

    They are all essential group skills that really make a difference. Protect gives a massive buff to evade/parry/block, two guardians who protect each other become unstoppable killing machines as most of their skills open up when they evade/parry/block. Shied-brother by a captain allows him to heal that person with one of his few melee attacks, increase their damage and improve their healing. Considering how few melee attacks the captain has NOT using it means he will be spending more time on auto-attack.

    Or what of all the players specced for DPS, not power? A lot of classes are real power drains. So they do max damage for 30 seconds, great when soloing, but when in a long group battle that last 2 minutes they end up useless. Sure, lore-masters can restore power but not for an entire group. BUT I NEED MY DPS. Yes you do and the way to get DPS in a two-minute battle is NOT to be on auto-attack for 3/4 of it.

    You can easily spot the ex-WoW/EQ players in Lotro. They are 4/6 and then spend an hour looking for a guardian and a minstel for book 1. That is a very low level instance. Granted it is the first even remote hard one but it can still be easily completed by ANY combination of classes. Provided you work as a team ANY combo of classes, of a level that can obtain the quest can complete it.

    One of the prime examples of this low-dependence on optimal group layout is for instance drakes. Do you need a minstrel or a guardian in one area filled with purely with big dragons? Hell no. 6 hunters. The poor drakes die so fast there is no time for them to do any serious damage, the ranged attack is often evaded by agile hunters, it does only single target damage as opposed to the dragons AoE melee attacks and decent hunters can 'ping-pong' the dragons between them by shifting stances to dictate who is going to do the most agro. All on 'strength' stance. Then the person who gets hit shifts to 'endurance', looses agro, uses natural regen to regain health and switch back to 'strength' when ready.

    The above tactic really works, it allowed you to get a crafting item by the bucket load and getting such a group together is worse then trying to get a PUG 3 raid PvMP event. It is almost impossible to get people to accept that such a strategy can work and that having a guardian or minstrel with you will only make it harder (less dps, more damage being taken). 5 hunters already do so much damage that the guardian barely has time to reach the enemy, with 6 you can land kills with a bit of luck before the enemy has even turned around.

    Even the boss can be killed quickly, 6 heart-seekers == 12k+ damage for an opening move.

    I fear part of the problem is the craze for "solo" content. In both Lotro and WoW and Age of Conan, you can essentially solo your way through most of the gam

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  31. The Problem with MMRPG... by Il128 · · Score: 1

    You have to give up a substantial portion of your life to play the damn things and enjoy it.
    The organization required to do high end things requires time. The grind to the high end requires time. It's like a hamster wheel. Sure the Hamster enjoys running on his wheel but everyone knows he's not going anywhere or accomplishing anything.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  32. What I hate by wwphx · · Score: 1

    is my wife signed up two weeks ago. I'm going to contact Bliz and see if they'll retroactively count her as it's obvious we're logging in from the same IP address when we run.

    But that being said, I go to bed and she's up all night, running both our laptops. Sort of hot boxing.

    --
    When you sympathize with stupidity, you start thinking like an idiot.
  33. I got lucky. by plasmacutter · · Score: 1

    I got lucky.

    My guild goes with the flow. There's no DKP or "special" loot system, just /rolls.

    At one point they were 2 into hyjal and bt, we lost a few members over the summer, and have rebuilt and are very quickly moving back to that point.

    There was no drama through any of this though. We go for the experience and socialization first, loot second. I have yet to see any "moping", and "guild politics" is a foreign concept.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    1. Re:I got lucky. by Hoi+Polloi · · Score: 1

      Sounds like my guild. Best thing to do is make sure everyone agrees on the looting process before you go a single foot. We do need before greed with people stating at the start what they will probably need on (and saying why they are before they go need later). Everything else we go greed on. We almost never have more than a brief justification request and I've never seen hurt feelings.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  34. You're right, and wrong.. by plasmacutter · · Score: 1

    Pretty much all the game has turned into 'things to do at the level cap'. And there is a lot of stuff to do.

        A new player joining a server is going to be pretty much ignored until they reach 70, no one does the old content anymore. And there's no harm in giving an old player a speed-leveling alt.

    This is the typical "arse-backwards" solution blizzard further breaks their game with every patch, forcing them to backpedal even harder the patch after.

    For example: In early bc, people were still using thunderfury because it was better for tanking than what bc had to offer. Instead of fixing the BC tanking weapons, they nerfed thunderfury. Half a year later, they buff prot warrior base threat because of that lacking gear.

    In this case, rather than offer properly balanced loot tables and tweak instances to allow continuous runs and compelling upgrades for every class at every level from 20 to 70 to actually make alts interesting to "play" rather than "power level", theyre introducing this limited band-aid.

    This will not solve the greater problem of spending 2 days looking for a group for a pre-70 instance, and being lucky if you meet one person who knows how to play in a group every two weeks. The only way to do that is to make level 1 to 70 as equally compelling as the endgame raiding.

    I've been everywhere, from deadmines to hyjal, and what i really miss, is mara.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    1. Re:You're right, and wrong.. by Chad+Miller · · Score: 1

      "In this case, rather than offer properly balanced loot tables and tweak instances to allow continuous runs" What kind of tweaks are you referring to? I'm genuinely curious.

    2. Re:You're right, and wrong.. by plasmacutter · · Score: 1

      To start with, broaden loot tables to offer more useful loot for all classes

      For instance, true hunter mail doesn't really show up until mara, a full 10 levels after they're capable of it, and the hypnotic blade from sm library is the only really useful caster main hand before outland. (and compared to the blade and any of several decent offhands, the available staves look like MS warrior equipment)

      Second, i'd make damn sure every piece of loot on those tables was compelling enough in comparison to available world drops for that level to drive traffic to those instances.

      I won't lie, in some cases that will mean nerfed world drops. Heck, it may even mean the hypnotic blade or the offhands get nerfed, etc..etc.. but the point is to compel actual experience of the content.

      FINALLY, AND THIS IS THE BIG ONE, impose level caps on every instance.

      If the instance has 44 to 49 mobs, nobody over 55 enters that instance. Anything more than 5 levels over the last boss in the instance gets stopped at the portal.. no more "WTB run through xx or yy, PST".. if you want something you'll have to form a party and play your class well enough in a group.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  35. Questing for a real life friend by Polaco · · Score: 1

    Oh my god... so wow addicts will need real life friends to get a new mount? That sounds like a problem

  36. testing by lbane · · Score: 1, Insightful

    testing

  37. testing by lbane · · Score: 1, Insightful

    testing testing

  38. the reason they do this by superwiz · · Score: 1

    Is not to provide the rewards. They are fairly desperate. Despite the growing number of subscriptions (or at least accounts that at some point subscribed and probably stopped paying a while ago), the game is dying. Running a census on most US servers will show you that 55% of the characters online are level 70. Which means that most (albeit, not all) others are "alts". The problem is that Blizzard has blurred the line between many classes. When it did that and allowed a number of classes to assume roles of other classes in group play, it decreased the need to have heterogeneous groups. The only time there is a reason to have specialist classes is that generalist classes cannot achieve the extreme performance needs necessary for end-game instances. But when so many are generalists, no specialists get developed, so very little cooperation exists. By doing this, they broke down the conditions which forced people to cooperate. Now all these 70s just wonder around grinding sim-city style. Most of them never see the end-game content (post T4). Sooner or later, people leave. Certainly, many are discouraged and would not recommend the game to a friend.

    All these promotions are misguided. They hope that they will compensate for what broken cooperation destroyed. But they can't. They also can't really fix the cooperation issue. The smartest of the players (who understood how to best take advantage of filling proper roles with proper classes and those classes specialties) already reached the end-game and got through it. So Blizzard had to try to retain the less intelligent players by making the end-game content more reachable for the less bright players. So they buffed up the classes that are multi-purpose allowing them to push a little further (now most can get through T5 content). But this broke the necessary cohesion so much that T6 content will never be reached.

    What could they have done differently? Nothing, probably. The game has outlived its era. It was developed to work on certain hardware and it will always be limited by that. On the plus side, all the people addicted to it, can get frustrated and leave. And yes, that is a plus side.

    --
    Any guest worker system is indistinguishable from indentured servitude.