Dreamworks and Carmack Discuss 3D and Threading At IDF
MojoKid writes "At the Intel Developer Forum, VP and GM of Intel's Software and Solutions group, Renee James, wheeled out a few celebrities of the 3D world, namely Jeffrey Katzenberg of Dreamworks and John Carmack of id Software. According to Katzenberg, film directors Robert Zemeckis, James Cameron, Peter Jackson, Steven Spielberg, and George Lucas are all 'working in 3D now.' Katzenberg specifically showcased the Dreamworks film Kung Fu Panda, which was rendered in 3D, and then spoke of the first 3D, CG animated film they'll be releasing in March '09, titled Monsters vs. Aliens. Then came John Carmack, co-owner and Technical Director of id Software, who ran a demo of their still-in-development, post-apocalyptic game, Rage. Carmack talked briefly about the different ways that the game utilizes threading and multi-core support."
A webcast of the full 50+ minute presentation is available at the IDF page. Renee James' presentation is on day two. A full transcript (PDF) is also available.
Seriously though, I want rage and Doom 4. I might be a company loyalist by buying and liking id games, but since the third grade I've been playing their games.
Eat sleep die
I don't see this going too well for the Monsters.
Yeah, big, blue furry cute 'monster' vs. HR Giger's horror.
I'd hate to see the Alien that bursts out of that though, given that the Alien absorbs DNA from the host it parasitises.
I can just imagine it now... "Our new 3D Multi-Threading engine renders the Blackest Blacks ever!" -John Carmack. /sarcasm
I would really like to see ID focus on team based play a bit more than they have. Most of their games you can easily win with one very good player on your team. I really like the "forced" teamwork that is in the Enemy Territory Series, as they split up into different classes. (both for Quake Wars and Return to Castle Wolfenstein). I'd like to see them expand it a bit more.. Man, ID software's graphics, with the Battlefield series of gameplay (I like the "commander" feature) would be sweet!
Oh, and in case your reading this ID guys, thanks for your linux support, I'm an Ubuntu user, and your one of the few publishers whose games I can play!
What are we going to do tonight Brain?
pretty funny transcript. all marketing and droid speak, then Carmack trots out the flux-capacitor discussion. and while I haven't played an id game since quake 2, I am still in awe of his genius.
...that the Israeli Defense Forces were so into animation.
It is dangerous to be right when the government is wrong.
Could someone post a link to the video game demo without all the smart talkin guys jabberin away.
the first 3D, CG animated film they'll be releasing
I don't understand how Monsters vs. Aliens is the first 3D, CG animated film. Hasn't every CG animated film for the last decade been 3D?
"Computers are useless. They can only give you answers." - Pablo Picasso
Why do I have the feeling that I may have accidentally created another annoying marketing term?
"Oh, and in case your reading this ID guys, thanks for your linux support, I'm an Ubuntu user, and your one of the few publishers whose games I can play!"
But not create mods for. I have the Loki version of UT2004 and the game was ported, but not the editor.
So it will be released after Duke Nukem Forever?
Last week's SIGGRAPH had almost two days of sessions about 3D in Hollywood- both animation and live action. The recent revival of 3D movies is not just a marketing gimic, but involves a new understanding and implentation of technical details learned since the last 3D fad in the 1950s.
One of the more interesting presentations was In-Three's talk "Dimensionalization: Creating 3D Movies from 2D Images" in the 3D Cinema session. They showed a space battle clip from Revenge of Sith which had been "Dimensionalized" which is their term for 3D-conversion. They showed dimensionalized clips from other movies with people and nature scenes, the latter which can be challenging. Overall, I thought they were pretty good- just a bit short of have filmed in 3D in the first place.
Dimensionalization involves includes volumizing individual objects and positioning them in a 3D depth-of-field. Some is this is done automatically by the software, and some of it is interative. The interative part includes outlining objects to improve efficiency and quality. It also includes fixing flaws like how to filling in missing "around the edge pieces", and erasing "eye discomfort artifacts" where the the stereo view doesnt quite work right. The director also adds "artistic control" such as highlighting portions of depth of view. In-three showed various examples from a complex Sith space battle scene where the director might want to highlight the action of subset of spaceships. My perception was movie-dimensionalization operated in a similar fashion to movie-colorization 15 years ago with both computer and artistic components.
As of last week the In-Three presenter said that LucasFilm had not commited to dimensionalization of the six movies yet. They also did not mention names of other clients and movies when asked, but I think they are definately doing some.
Wow, I would really like to see Carmack work in the cgi industry with some of these guys. Everything he works on is generally next level, even if the concept flops.
Gives me chills thinking about a dream team making a movie or a game or something.
Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
Title should read "stereo", not "3D". Right now it is misleading.
When talking about computer graphics, "3D" generally means that the image is rendered from data that represents a 3-dimensional model. As opposed to "2D" where the data is already images.
What they are talking about is depth perception of the final film, and "stereo" is probably the best way to describe that, even if you use a technology that results in more than 2 pictures.
mms://a1407.v32583e.c32583.g.vm.akamaistream.net/7/1407/32583/v0001/intelstudio.download.akamai.com/10670/intelstudios/fall_idf/rj/rj.wmv
So what?
I know people who buy a new chess board every couple of years. So more or less, the same figures but all kinds of different skins. And yes, you can spend more on a new set of chess figures than on a new game (ok, now if you add the cost for the new gfx card you can get some really neat figures).
I'm a long time Linux user and fan.
I was a id software fan, I liked id because they gave me the feeling that they care about Linux.
I also bought most of their games (Doom 3, Quake 4, etc.) for playing them on my Linux box, but after reading this they really disappointed me: http://www.linuxgames.com/archives/10532
I still like their games though, and I hope they port their upcoming games to Linux (id tech 5 / doom 4, etc). Otherwise I'm never buying their games again.
Getting Comcast to fess up that they're net neutrality Nazis (Godwin's law! Oh no!) is a lot like getting Darl McBride to confess about being a perjurer and a crook: We all know it, but they'll deny it to their grisly end.
I am beginning to think that maybe Darl McBride was attacked viciously by a penguin as a child.
1. If ID started to make non-monster-future-horror, but still FPS games (like call of duty, battlefield), I would actually happy to see their products. They are innovative (technologically), but every time I am against monsters I just get likes "yeah right, cannot happen, and an other monster". While playing COD RS, GRAW, BF, I feel like the game was very real and something likely to happen anywhere tomorrow.
2. They are all 3d, still while 10 years ago I was playing on my 3D ( I mean 3D in space) shutter glasses on my CRT monitor (quake, NFS), today I am locked on a screen, with no options to have real 3D rendering (I mean one image for left eye, another for right eye). The technology is there, the resolution is there, so move it.
I better play 1024x768 than full 1080P if it is stereo vision. I know My old PC can render it (at least in 800x600) and my PS3 caould render it even better.
So where is my 2-300-500 VR glasses. I won't think twice getting it, and all the FPS (no monsters please) and driving games for it. I know all those people who shell out $600 for a 360 or PS3 on release day would get it.
So why ???
I can't think of anything they've produced in-house that sparks a revolution in gameplay since the original Wolfenstein 3D.
Did you ever play Doom or Quake 1?
Well, the poster is still right in terms of "sparking a revolution".
Wolfenstein is the game which bought 3D first-person shooters into mainstream and into everyone's attention. It was the game that everyone else tried to copy. The whole landscape of PC gaming pretty much changed after that with FPS becoming one of the main genre of produced games, whereas prior efforts (be it old games like Midi Maze or even more recent productions like id's own Hovertank) where usually considered as interesting experiments.
Whereas Doom and Quake 1, although really good games, are basically the same stuff with prettier graphics and better game play. They are really good games, but they didn't jump start a whole new game genre. They weren't *revolutions*
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Where is the link ?
Can't find it on the webpage...
Last night i was watching Terminator 2 on tv and started to think about how horrific T3 was. In fact i remembered that the only line in the whole T3 that had my intrest is when Arnie tells Kate that he terminates John Connor (helped by the emotional attachment John has to the unit). It got me thinking though id love to see a terminator 4 with that line as its basis, Done in cgi but not the kiddie style that has become standard, give it a a darker more unique style and the big one....make it for ADULTS. Now i know there is no way in hell any studio would green light that idea but i for one would love to see it. Being CGI you could use Arnies likeness reasonable easily and better than that you could really go to town with the Terminators, Hunter killers etc. We got glimpses of that future war in the 3 films (mainly T2) but an animated/CGI representation of that could be awesome.
Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
Damn that chick is ugly.
And they had a HP Mini in one slide! That thing has a VIA cpu :)
but a human who was the basis for the first design of the exoskeleton.
as seen here.
This seems a lot more like a demo that would be appropriate for nvidia than for intel. Intel better hurry up their larrabbee thing or they are going to get crushed.
NS requires more real teamwork than any other computer game I've ever played.
I recommend trying out the CO servers with extra levels and builder mods too.
Co-op was the big thing with Doom/2. I don't know of any co-op FPS PVM games release recently. Anyone know of a good one?
A friend and I want to build an NS mod that is PVM. The AI is gonna be a pain though, and I have no other friends that can do the content design (map, model, sound etc).
They ARE out to get you simply because They are in it for themselves and they don't care about you.