New Racing Simulation Distances Itself From Gamers
waderoush writes "In an unusual move that could alienate a large segment of potential customers, iRacing.com, an online racing simulation company that opened its site to the public on August 26, is calling its system a 'driver development tool' that isn't designed for PC or console gamers. 'We don't think of ourselves as a game company,' says one exec. 'World of Warcraft has a real appeal...But our system is more serious, frankly. If you are serious about racing, our product is for you, because getting on a [simulated] track with a full field of other drivers and racing against them safely involves as much commitment and time investment as if you went to racing school.' In fact, to distinguish its system from MMOs, the company has come up with a new acronym to describe its simulation: MMIS, for 'massively multiparticipant Internet sport.'"
I think you can.
Come on. Oh we are too good to be called a game, but come play it. Give me a break.
'MMIS, for 'massively multiparticipant Internet sport.' That is one hell of a tongue twister.
Anything and Everything about the Net
As an autocrosser (SCCA SOLO II), I must say, most "racing" games don't really take the edge off in the winter. Gran Turismo 4 for the PS2 did an OK job, but not a great one. I look forward to this nice little niche. =)
Can all fish swim?
New MMO startup is completely full of itself, wants to sell you overpriced hardware.
It's clear that this is a game, they're just targeting it to people who normally sneer at "gamers", and who have a lot of disposable income.
I read the internet for the articles.
Stop taking yourself so seriously and lighten up a little bit. Requiring a subscription and a racing wheel should be enough to weed out the mad 1337 gamers. Do you really think all the WoW people are going to suddenly poo their pants over a racing game?
Now, that silly MMIS acronym? That's 100% publicity stunt.
If driving in a hot car for 5 hours @188MPH isn't considered a sport... ...sitting in front of your computer for 5 hours DEFINITELY IS.
If you are serious about racing, our product is for you, because getting on a [simulated] track with a full field of other drivers and racing against them safely involves as much commitment and time investment as if you went to racing school.
I don't know about you, but nothing gets my adrenaline running like feeling those virtual G's I pull when taking sharp turns. I mean, seriously, that shit is more realistic than driving my sports car on the open roads.
I like how these guys think. I too am producing a serious online simulation project that isn't really aimed at lowly "gamers".
My "iShitting" bowel movement simulation is an exciting new way to experience the joy of a good crap with thousands of friends from all around the world. iShitting will allow serious shitters to compete in such areas as Stench, Log Size, Color, and Composition (with bonus points awarded for visible undigested food, gum, etc). World of Warcraft has a real appeal... but seriously, folks, do you think that somebody who pretends to be an elf has what it takes to produce (and survive) the truly gargantuan masterpieces that professional shitters are famous for? Get real.
For the sake of realism, iShitting requires a full-size USB or Bluetooth toilet controller. iShitting will not support any gamepad, keyboard and mouse, wireless wand and nunchuk, Spaceball, trackball, joystick or paddles.
Like the good folks at iRacing, I also feel that iShitting should not be called a simple MMO. I have devised my own clever acronym that captures all that iShitting is: MMSGBMBMSOPF (Massively Multishitter Stinky Gigantic Brown Messy Bowel Movement Simulated Online Production Facility).
Oh, so it takes less time than actually playing WoW.
"Hey this is great! This game sounds like an A-Hole magnet! Consequently, that means less A-Holes in other games, and more fun for the rest of us!"
Actually this 'non-game' seems targeted at the sort that believes putting an i in front of the name magically makes it superior, along with the people who use it. Perhaps 'i-Holes' would be a more accurate expression.
"because getting on a [simulated] track with a full field of other drivers and racing against them safely involves as much commitment and time investment as if you went to racing school"
So you truley believe that:
buying a $50 USB steering wheel
paying $10/month for your racing game
racing from the comfort of your home in your underwear
the biggest fear of dying is malnutrition
Equates to:
renting a $200,000 racecar or using your own car
flying or driving to a racetrack and renting it for $50-$1000
suiting up with flameretardant clothes, full face helmet, full body restraints
feeling G forces, pure adrenaline, and the fear of bursting into flames at any moment
Of course, why didn't I see it!
There's an excellent racing simulator out there already; Live for Speed. I was impressed by it's realism, cars handle as expected. They've modeled suspensions well and the game even accounts for tire flex. There are guys out there who've set up cars specifically for drifting and that's pretty much all they do. If you've got a controller that supports it you can even play with a clutch pedal.
It also scales up nicely to high resolutions, and it performs well. I had it running at 2560x1024 across two monitors and it ran consistently at 50-60fps on a 3ghz P4 with a Radeon 9800 Pro.
Where the game is likely to disappoint is in the lack of cars. Most of the cars are inspired by actual models but not the real thing and the tracks aren't based on actual courses. Although they did manage to get approval to include a BMW Sauber F1 car in the game. That car is impressive.
Contrast that with Gran Turismo which has a huge library of actual cars. Although despite the amount of work Sony supposedly has put into those games I've never been impressed by the physics and even worse, the AI.
So I'm curious about iRacing but not yet impressed. And I can't say I'm keen about all the oval tracks and the Nascar leanings.
1) iRacing buys rights/code/everthing related to NASCAR Racing 2003, Sierra/Papyrus's final great NASCAR sim.
2) They then chase off a lot of modders for the game (who were making custom tracks, etc), threatening legal action etc etc. (see: http://forum.tmcarthur.net/viewtopic.php?t=52) After meeting resistance, their lawyers presumably move on to more productive activities, like kicking puppies.
3) Now, years later, they finally get around to releasing a new "racing simulation" based on what's now 6 year old code. And they want people to pay out the bum for it.
4) rFactor is probably better anyway.
Good luck with that, guys.
eWhatever is so 1990's, iWhatever is so 2000's. We need something for the 2010's....perhaps oWhatever?
I think that's supposed to be Racing v2.0 or someshit.
Exactly. Why pay for a simulated real life experience? I get videogames so I can do stuff that doesn't normally happen in my day to day life.
.. and the sort of thing that your mom and dad do on their anniversary?
I guess it is the same reason people rent porn. C'mon, who would rent porn that is realistic with normal/ugly people