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Sony, Microsoft Begin Battle of Virtual Worlds

Slatterz writes "Sony and Microsoft are poised to do battle in virtual worlds. The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation. Players are represented by avatars which live a virtual life — engaging in relationships, going about day-to-day business."

52 of 180 comments (clear)

  1. "Oh yay" by KeX3 · · Score: 5, Insightful

    So, two clones of something that is little more than a furry playground? My pythonic "yaaay" just isn't lethargic enough to express my feelings.

    1. Re:"Oh yay" by Negatyfus · · Score: 5, Funny

      I thought this was pretty cool, that is, until I read your post. Seeing the error of my ways, I will now live a life free of virtual worlds and offer my sincere apologies for having a different opinion. Please accept twenty self-inflicted lashes of the whip to my back to atone for my sin.

    2. Re:"Oh yay" by Random+Walk · · Score: 2, Insightful

      Depens on what you're interested in. SL is not a game, it's more like a technical platform.. where you can implement games, if you like. What I like about it is that there's no fixed goal. You can just hang around, have fun roleplaying with others, explore creative builds.. be as lazy as you like :)

    3. Re:"Oh yay" by TDyl · · Score: 5, Funny

      Posted by someone with "Fox" in his/her name???

      --
      Todd: I hope it proves as delicious as the farmers that grew them
    4. Re:"Oh yay" by Anonymous Coward · · Score: 4, Funny

      There may be less of 'em, but, my god, what has been seen cannot be unseen.

    5. Re:"Oh yay" by Anonymous Coward · · Score: 3, Insightful

      There are more non-furs in Second life than there are furs

      There is a MUCH higher (furs)/(non furs) ratio in Second Life than in meatspace and, face it, most of the internet.

      Nice try.

    6. Re:"Oh yay" by Ash-Fox · · Score: 3, Insightful

      Posted by someone with "Fox" in his/her name???

      Oh yes, I am a furry. But by the original poster's logic, I would certainly know if this was the case, no? :)

      --
      Change is certain; progress is not obligatory.
    7. Re:"Oh yay" by electrictroy · · Score: 5, Interesting

      Trivia:

      One of the first (perhaps the first) online virtual worlds was hosted by Quantum Link for the Commodore 64. Connections were made by modems with speeds from 0.3 to 2.4 kbit/s. Q-Link eventually renamed itself America Online, aka AOL.

      "Q-Link's Habitat is a multi-participant online virtual environment. A cyberspace. Each participant ("player") uses a home computer (Commodore 64) as an intelligent, interactive client, communicating via modem and telephone over a commercial packet-switching network to a centralized, mainframe host system. The client software provides the user interface, generating a real-time animated display of what is going on..." - http://en.wikipedia.org/wiki/Quantum_Link

      Note that it says "animated". This wasn't some text-based BBS, but a fully-graphical interface similar to the world wide web, but with much lower resolution (320x200).
      .

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    8. Re:"Oh yay" by TDyl · · Score: 5, Funny

      Verily I concede (while stroking your back and tickling under your chin).

      --
      Todd: I hope it proves as delicious as the farmers that grew them
    9. Re:"Oh yay" by Mr2cents · · Score: 3, Funny

      be as lazy as you like :)

      Isn't that a very elaborate way to be lazy?

      --
      "It's too bad that stupidity isn't painful." - Anton LaVey
    10. Re:"Oh yay" by Probie · · Score: 2, Funny

      why so people can fail in there virtual life aswell as in here real one? ....mmm twice the productivity! ;)

      --
      Who? Who is but the form following the function of what and what I am is a man in a mask.
    11. Re:"Oh yay" by Mordaximus · · Score: 3, Informative

      Games Computers Play might have been just slightly older: http://www.atarimagazines.com/v4n6/GamesComputers.html

    12. Re:"Oh yay" by KeX3 · · Score: 2, Funny

      I think you're reading too much into my post. As stated, the pythonic "yaaay" and the rest of the sentence following it pointing out that that alone wasn't lethargic enough, it's not about intolerance, it's about complete and utter disinterest.

      I couldn't care less about furries, so i place them into the same slot i place vegetarians and christians: people who i don't care about unless they shove their sexual preference, eating habits or insanity in my face. I merely find it amusing that both Sony and MS decide to clone something that is somehow dedicated to flying penises en masse, furries and misplaced "embassies".

    13. Re:"Oh yay" by electrictroy · · Score: 2, Interesting

      Nice photos! I like how those old magazines used direct camera shots of televisions. There was no such thing as a "screen dump" back then. Here's me in 1989: http://www.qlinklives.org/qlink-old/me1989.jpg * And here's the 1985-Commodore 64 version of "Miis" - http://www.fudco.com/chip/habitat.gif - I don't know what this is but it looks cool - http://www.gamasutra.com/db_area/images/feature/1991/c64_11.jpg

      Those were the good old days, when computing was an adventure into unknown territories & unrealized possibilities. Nowadays it's more like a boring appliance (IMHO).

      *

      * (just joking; I looked more like Weesley Crusher on TNG - just a teenager.)

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    14. Re:"Oh yay" by Ash-Fox · · Score: 2, Insightful

      Go yiff in hell.

      Who hasn't yiffed in that sim?

      Thanks for the advice though.

      --
      Change is certain; progress is not obligatory.
  2. Real Moneyz? by Icy_Infinity · · Score: 2, Insightful

    Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

    1. Re:Real Moneyz? by Ash-Fox · · Score: 4, Insightful

      Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?

      A lot of people are succeeding making money off Second life. Of course, the people who just go into Second life and have no understanding about it just go about setting up random stuff, trying to make a business without even trying to understand the economy in Second life, absolutely fail.

      A lot of people assume making a good amount of money off Second life is easy, it is not.

      --
      Change is certain; progress is not obligatory.
    2. Re:Real Moneyz? by WinterKnight · · Score: 2, Insightful

      As far as I can see, no.

      This isnt about your content: This is about them selling YOU content.

      Ofcourse, they may add some ways for you to make a buck, or I suppose other people will come up with ways to make a buck despite Sony's objections (e.g. coming up with gold farming in EverQuest).

      Heck, look at SecondLife: Its own in-world currency wasnt worth anything other then being a game token until someone decided it was worth real life dollars. And the rest is obsessed, greedy, overly-advertised history.

  3. Article misleading? by AndyboyH · · Score: 5, Insightful

    Having RTFA, and also having a background as a games dev.
    Home is a virtual world, but isn't Microsoft's avatars pretty much just the same approach as Miis?

    I think the article's a little misleading in implying that Microsoft are making some virtual world (like Home or 2nd Life), when instead, it's just giving devs a representation of the player to put into their own games, like how Miis are currently handled on the Wii.

    --
    Baka Drew
    1. Re:Article misleading? by somersault · · Score: 4, Interesting

      It's funny how the article also talks about home like it's only started development, yet it will be out in November. We've been waiting for it for something like 2 years now. If the MS thing is just like Miis then there is nothing like a 'battle' going on..

      I hope Home is as technically advanced as GTA with the ability to drive around and play minigames. I wonder if there will be any overlap between the two. Getting your Home avatar into GTA would be pretty cool, and I'd prefer a better method for finding multiplayer servers as well..

      --
      which is totally what she said
    2. Re:Article misleading? by Anonymous Coward · · Score: 5, Insightful

      It's actually another useless article from The Inquirer, republished on pcauthority.com.au.

      Sure, Home bears a glancing resemblance to Second Life, albeit a homogenized one, but the NXE bears absolutely no resemblance other than they both have avatars and feature text and voice chat. Virtual world, NXE ain't.

      Where is slashdot's bullshit filter when we need it?

  4. 2nd Life? by goose-incarnated · · Score: 2, Insightful

    Using second life as a target displays a considerable lack of ambition.

    --
    I'm a minority race. Save your vitriol for white people.
  5. escaping to another world. by HungryHobo · · Score: 4, Insightful

    "engaging in relationships, going about day-to-day business."

    Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom....

    Although I can understand to an extent. there have been times when I was unhappy and being able to spend a few hours in a virtual world completely disconnected from my real life somehow helped and overall made me a happier person. Don't play now that real life is good.

    I avoid WOW at all cost though. I want to play it but I've seen what it does to people and I know I'd get hooked.

    1. Re:escaping to another world. by elrous0 · · Score: 3, Insightful

      I've seen crackheads less addicted than some of my friends who play WoW.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  6. Re:Stupid.... by Random+Walk · · Score: 2, Interesting

    If the rumours are true, a staggering fraction of people abandon SL very fast because the can't get along with the client interface. It may well be that the pool of potential participants is much larger than the current SL population.

  7. Virtual world, virtual boringness... by Monkey-some · · Score: 2, Interesting

    Nice avatars to gather along -yeeah-...well I suppose that IRC wasn't enough graphical (or maybe too metaphorical in his representation for most people) and that you couldn't conclude serious business within all those Multi players games /sarcasm.

    The problem is that they are wholly boring. the best of the world would be to include a "second world" into an already existing -and even moderately successful multi player game-. Imagine a "low paying" WoW/Eve/Warhammer account where your user would be forced to stay within cities (you could travel using existing methods or players) - some basic skills learning and basically their paying accounts gives'em some gold every month so they can shop for clothes and various other stuff".

    That would ensure a lot of people "who would buy" stuff from the players creating a more vivid economy "hey looks there are the peons in the cities". They could get some funny things like plague, rest in buildings "with their names into them" and so on.

    you could upgrade on those accounts to go kill things out there or well downgrade a full time killer to being a city dude with maybe some gears being put in a repository so you don't encounter a neighbor who wears a flaming armor with killer ghosts trapped into it".

    It looks like a good idea

  8. Hurrah. by cordsie · · Score: 5, Funny

    Bet nobody will buy Vista in their virtual world either.

  9. Because bells are easier to earn than dollars by tepples · · Score: 2, Funny

    Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom

    And strange how people will buy stuff to decorate a virtual bedroom from a talking raccoon. Dedicated gamers can earn bells, gil, plat, or whatever virtual currency a lot more easily than dollars.

  10. Like Second Life? by Luminescence · · Score: 2, Insightful

    Second Life certainly has its failings. However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.

  11. Re:Stupid.... by Ash-Fox · · Score: 2, Insightful

    However if you look at the number of participants in MMO games, you find that second life is one of the worst performers still in business.

    Second life isn't that bad as MMOs go, I mean, just look at Furcadia, Planeshifts etc.

    Maybe you could come up with some actual sources proving it's not as popular as the MMOs I mentioned? Thus proving that it's "one of the worst performers still in business".

    --
    Change is certain; progress is not obligatory.
  12. Start with Blockout and MySims by tepples · · Score: 2, Informative

    However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.

    I had a PS1 game where I could build stuff out of cubes, and it came out in December 1995. It was called Geom Cube, a port of Blockout. Nintendo even cloned it on the Virtual Boy. As for texturing those cubes, Doubutsu no Mori (ported to USA as Animal Crossing) explored it in 2001, and MySims refined it.

  13. I'm not a young hippster by Holammer · · Score: 5, Interesting

    My main beef with Home is the fact that the average real-life looking avatar seems to be a hip 20 something with a slim athletic build and angsty haircuts (what Sony probably believes is their main demographic). I'm not some fat dork but I'm close to 35 so I really having problems connecting with the avatar. Meeting up with pals in Home would be ridiculous when everyone looks like someone fresh from college. Miis and the new Live avatars while a lot more simple offer a better way to create a good caricature of yourself. Sony should watch and learn.

    1. Re:I'm not a young hippster by Ash-Fox · · Score: 4, Insightful

      You're missing the point. Lots of people don't want something that really shows what they look like. Were this not the case, plastic surgery wouldn't be so popular. Its not just about fat people. Lots of people don't like the way they look.

      You're missing the point, this guy does not want to look like a young hipster. He may not want a representation of himself, but he obviously does not want to be a young hipster.

      --
      Change is certain; progress is not obligatory.
    2. Re:I'm not a young hippster by ilsie · · Score: 4, Insightful

      Did you know that aprox 60% of women wear jeans and trousers that are too small for them?

      Did you know 86% of all quoted statistical figures are made up?

    3. Re:I'm not a young hippster by elrous0 · · Score: 2, Insightful

      Amen! A lot of us would much rather look like an imperfect-but-real John Hodgeman than a smug Justin Long douchebag.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:I'm not a young hippster by pizzach · · Score: 2, Informative

      It sounds like Sony is creating the kind of community they want. With all of the hipsters around, all of the screenshots of the game in magazines look really rad.

      --
      Once you start despising the jerks, you become one.
  14. Second Life! by Chrisq · · Score: 3, Funny

    I have enough trouble keeping up with the first one.

  15. Apples and Oranges... by Otis_INF · · Score: 3, Insightful

    Sony's 'Home' is really not comparable with Microsoft's new avatars/Xbox UI. Home is a virtual world, MS' UI is just that, a UI.

    --
    Never underestimate the relief of true separation of Religion and State.
  16. This is not targeting Second Life by argent · · Score: 3, Insightful

    What has been described in the press so far doesn't sound anything like Second Life, except at the most superficial level. These systems are targeting things like IMVU and Puzzle Pirates. There are more similarities between Slashdot and Livejournal than there are between Second Life and Sony Home.

    1. Re:This is not targeting Second Life by WinterKnight · · Score: 2, Insightful

      What has been described in the press so far doesn't sound anything like Second Life, except at the most superficial level. These systems are targeting things like IMVU and Puzzle Pirates. There are more similarities between Slashdot and Livejournal than there are between Second Life and Sony Home.

      Parent has it right.

      This is targeting the "We (corporate) create stuff - you buy it" market, that is populated by the mainstream typical user who doesnt want to learn how to create their own content or shape their own environment.

      This is about you coming in and buying like a good little consumerist, then going to a fancy club populated by other cool people and run a dance animation for 2 hours trying to get compliments for your self assembled looks and get people to go play a game with you.

      Ofcourse, this stuff is happening in SecondLife - but that is because SecondLife enables people to create an environment where this is possible, as well as other places where other types of behavior are encouraged.

      Doing anything except for this particular behavior is not going to be possible nor encouraged in Sony's Home service.

  17. Re:Hmmmm by Ash-Fox · · Score: 2, Informative

    I think the VW fad is starting to die off a bit now and we are seeing people asking "All well and good, but we've seen virtual worlds and the novelty has worn off.

    If that's the case, Second life would still be only ten simulators, not increasing every month still.

    What's my subscription gonna get me this time?

    There is no subscription fee for Second life.

    --
    Change is certain; progress is not obligatory.
  18. Re:oh good grief. by Erik+from+Breda · · Score: 3, Funny

    Its like reality TV, why would my daily business be sitting in an armchair watching other people go about their daily business?

    Now I get it: it is a manager's tool!

  19. what an awful article by YesIAmAScript · · Score: 4, Insightful

    Sony announced Home a long time ago. And yeah, it does look a bit like Second Life. But given that Second Life is meant to be like real life, it is odd that other things look like it too?

    MS didn't announce any kind of virtual world at all. They have avatars now, but no world to roam in. It's not anything like Second Life or such.

    Honestly, this whole article reads like more Second Life PR. I can't believe how much PR these guys get. A guy on the plane next to me two days ago was reading an article that said explained how Second Life is hot again, that companies are "moving in" again. Which of course is absurd, Second Life was never hot before and it isn't hot now, and companies "move in" at times, rarely having any positive effect on their sales or Second Life for that matter.

    Linden Labs has some of the most amazing PR I've seen.

    --
    http://lkml.org/lkml/2005/8/20/95
  20. I vote... by thrill12 · · Score: 2, Interesting

    ...to move all stock exchanges to these virtual worlds. We're practically using virtual money anyways, and this way we can easily 'patch' any bad stocks by adding an arbitrary number to badly going stocks ;=)

    --
    Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
  21. RTFA: Not even close to SecondLife by WinterKnight · · Score: 2, Insightful

    "Ryoji Akagawa of Sony said that around 24 game design companies would provide the content needed for Home - but didn't give much else away. "

    This is nothing like SecondLife, then - barely even an imitation.

    SecondLife is about user content and creativity while Sony's - and quite possibly Microsoft's - solution is about you paying them for the right to purchase items created by other companies. You have zero capacity to create your own content and items.

    In other words, this isn't a virtual world: This is a 3D chat room, straight from the jolly 90's.

  22. I was thinking the same thing. Misleading. by Viewsonic · · Score: 2, Informative

    From everything I've seen, Microsoft is allowing people to create 3D avatars just like Nintendos Mii. They will have games and applications where many of these players can mingle together online. This isn't exactly a traditional "Virtual World" like the PSN Home or Second Life.

  23. Re:Hmmmm by Ash-Fox · · Score: 2, Informative

    There is if you want any land to put your stuff in. A parcel of Second Life land called a "sim" costs $1,000 plus $295 per month. This gives you 16 acres, the same area as an Animal Crossing: Wild World town.

    Of course, you don't have to buy a sim, you can just buy a parcel of land. Private sim owners and Linden lab both sell smaller parcels of land for a lot less. No setup fees either.

    Additionally, one does not need land on Second life to interact, build, show off things, sell things (places like slexchange will provide server box parcel locations to host your prim server thing).

    But sure, if you want a permanent place to stick your sky castle, sky mall/shop etc. It suddenly becomes a problem.

    --
    Change is certain; progress is not obligatory.
  24. Re:Stupid.... by smellsofbikes · · Score: 2, Insightful

    I don't think it's precisely inability to get along with the client interface. As a (not exactly veteran) SL player who hangs out where the new players first show up, I can tell you why so many people quit:

    1. The client interface just doesn't even work. It's not that they can't get along with it, it's that they sign up for a character and the SL client program tells them that it doesn't work on their hardware. They consider buying a new computer just to play a stupid game, and think "that's really lame" and shrug and go do something else. I know a half-dozen people who have gone down that route.

    2. They get online, jazz up their avatar, look around, and say "uh, now what?" They're coming from a television or WoW background and expect that someone has written a plot and lined up a bunch of things for them to do, and when they realize that there isn't a goal, that there isn't a dedicated newscaster to stand there and entertain them, they say "what's the point?" and leave. (I see that literally every time I get on SL: a new person gets on, says "so what's the goal of the game?" and when people say "there isn't one" the person says "that's dumb." and logs off, most likely forever.)

    My guess is that the active population of SL is less than 1/100 of what Linden claims, possibly much less.

    But, for what it's worth, I fairly rarely hear of/see people who are having consistent problems with the (stupid) interface. I think people get used to it.

    --
    Nostalgia's not what it used to be.
  25. Re:OSS? by Ash-Fox · · Score: 2, Informative

    So I can set up my own second life server, using the open sourced SL server code? Oh wait, there isn't any!

    There is one actually. And the Second life viewer is opensource too.

    --
    Change is certain; progress is not obligatory.
  26. Re:Stupid.... by Ash-Fox · · Score: 2, Funny

    As a long-time Second Lifer (i.e., I'm a sad human being), I would say that Second Life does do one thing very well that very few MMO's do. It attracts women. Chicks really dig Second Life.

    Second life might get slashdotted now.

    --
    Change is certain; progress is not obligatory.
  27. you mean, you actually recognized what it was? by lysergic.acid · · Score: 2, Interesting

    i'm curious; how could you tell that it was a _badger_ dick rather than, say, a weasel or ferret dick?

    1. Re:you mean, you actually recognized what it was? by ozphx · · Score: 4, Funny

      It was well labelled. It even came with a note. Apparantly with some effort for keybinding I would be able to make it urinate *and* ejaculate. Also it was "compatible" with someones sex animation system, or whatever the hell.

      I did put it on, scale it to around 12 foot long, and go walk around IBM SOA island for a while, while their foreign outsourced builders told me to "Please wear off that penis".

      So I guess the moral of the story is that there is an objective to SL, trolling. I think I won, because I got booted by IBM :P

      --
      3laws: No freebies, no backsies, GTFO.