Nintendo Already Anticipating Holiday Wii Shortages
As we approach the holiday season, Nintendo has already said that they don't expect to keep up with demand for the Wii console. In an interview with the LA Times, Nintendo president Reggie Fils-Aime said they're ramping up production by 33% already, with further increases planned. They're hoping to avoid the scarcity of Wii's that occurred last year, which cost them a great deal of money in potential sales. "We're now producing 2.4 million units a month worldwide. Last year, we made 1.6 million a month. So we've made a 33% increase. One of our competitors projects they will sell 10 million consoles worldwide this year. For us, that's three months of production. We're producing an unprecedented level of hardware to try to meet demand."
...water is wet, the sky is blue, and Macs and PCs use the same hardware. i.e. There is nothing surprising here. The demand for the Wii has been mercilessly out of whack with what is possible (or at least practical) to manufacture, since day one. I know a lot of people thought the shortage was over when Wiis temporarily became available during the summer. (Note that I said "available", not "abundant".) The problem is that console sales always cycle during the summer. The best sales are obviously around Christmas, both before and after. (After for all the folks who couldn't get one during the Christmas season.) Being at the opposite end of the year, summer is obviously going to be the low-point for sales. Consumers are spending their money on vacations and outdoor fun rather than game consoles.
What I find far more interesting is the extreme vitriol expressed by those who commented on the ComputerAndVideoGames.com story. It seems the more successful the Wii becomes, the more the hardcore gamers hate it for its success.
Javascript + Nintendo DSi = DSiCade
Is it official yet, or do the other contenders still have a shot at avoiding humiliation?
The English word fart is one of the oldest words in the English vocabulary.
What, are they EATING wiis? They've been selling out for over a year now, by my calculations that's 3 wiis per everyone.
1.5*1,600,000 = 2,400,000
To me, there is a serious problem with the Wii.
I've not checked many review sites so if I'm bringing up a biased, poor review site by all means, reject what I'm saying:
2 years in and according to Gamespot only 8 games have made a score over 8.5 - 12 if you count 8.5
This is woeful. You go to the Wii section in any store and the shelves are stocked with what I deem "exploitware". That is, poorly designed games attempting to sucker the Wii mass market into buying games based on advertised novel mechanics (that rarely work).
A year ago, you could forgive this type of situation on the industry having not caught up with the prolific popularity of the console. Now, I find myself losing faith in the Wii. With all the Mario lineup accounted for and Smash Bros done, a "not completely awesome" Metroid. What do we have to look forward to?
Url may or may not work for you (localised) http://au.gamespot.com/reviews.html?type=reviews&platform=1031&mode=all&sort=score&dlx_type=all&sortdir=asc&official=all
I record my sleeptalking
Tell me about it, I mean just look at their sales for the last two years... oh wait.
Hey, look! It's Bono's brother.
Seriously? People are still into this fad system?
Don't get me wrong, there were few people who were stronger supporters of the Wii when it was first coming out with it's new motion control setup. Unfortunately, it seems like all that developers have been able to do with it is create a bunch of crappy mini games where the only point seems to be to flail ones limbs around. The only thing the system does well is shooters (given that every other system has given up on the light gun) while they have been unable to come up with anything compelling in terms of sequels for their major franchises. Shoot, they even managed to release sequels to major franchises (I am thinking of Paper Mario and Mario Kart specifically here but I am sure there are others) that were significantly worse than their Gamecube counter parts.
I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
Hah, like a Linux user would know how without a man page.
One comment I'd like to make is that Gamespot is useless. They have no journalistic integrity, and their reviews are awful to boot. Check IGN or MetaCritic instead.
I do not disagree with this statement. However, I would caution you to think carefully about the PS2 before you derive too much from it. How much PS2 software was AAA stuff? How much of it was excellent stuff that didn't get the attention it deserved? How much of it was pure, unbridled crap? (Even worse, do you know how much of the last category has been ported to the Wii to "cash in"?)
The biggest issue with the Wii is that some of the best games fall into the category of "don't get enough attention". Gamers pay attention to Monkey Ball Wii when Mercury Meltdown Revolution is the superior title. Zach and Wiki bring back the point and click adventure genre, but no one can be bothered to buy it. Geometry Wars Galaxies is several dozen shmups in one, but hardcore gamers ignore it. Pinball Hall of Fame: Williams Collection is the most amazing pinball simulation EVER, but it goes directly to the bargain bin. Boom Blox... well... Boom Blox is just overpriced IMHO.
And then there's WiiWare. Awesome, great, terrific, incredible games like Defend Your Castle, Toki Tori, Strong Bad, World of Goo, Wild West Guns (if you like light-gun games), Mega Man 9, Bomberman Blast, and LostWinds, yet most of the Wii owners I see don't even bother to hook up their Wii's Wifi.
I don't know if this is a failure to market on Nintendo's part or what. Obviously Nintendo's stuff sells well enough, so one has to wonder what gives. In part, I have seen publishers take a defeatist attitude toward the Wii. (e.g. The only reason why anyone heard of Zach and Wiki was because IGN tried to jump-start a grass roots movement. Capcom spent diddly squat on advertising and promotion.) Which, unsurprisingly, becomes a self-fulfilling prophecy. Still, you'd think that publishers would want to nail their support for this machine while the iron is hot.
I honestly don't think they "get" it. Until they do, a Wii owner has to be a discerning owner. Because that's the only way you're going to find the good games. And there are PLENTY. From Excite Truck to Wario Shake It, the games are there. They're just not getting much attention.
Javascript + Nintendo DSi = DSiCade
Now, I find myself losing faith in the Wii. With all the Mario lineup accounted for and Smash Bros done, a "not completely awesome" Metroid. What do we have to look forward to?
One thing I am looking forward to is the MotionPlus wiimote attachment. You know those lightsaber games we where promised? All the great game ideas that turned out lackluster because the wiimote's motion detection isn't that great? This will make all that possible. The MotionPlus gives 6 degrees of freedom, registering motion and rotation.
Remember how long it took the PS2 to build up a solid library of titles?
Sure, there were dozens of titles at launch, but it took ages for it to build up its now-formidable library, while Microsoft rested on its laurels with Halo.
-- If you try to fail and succeed, which have you done? - Uli's moose
And how do we know that the "motion plus" add on wont also be a POS? Since that same argument that except using the wiimote was used before the release of the wii "well it cant be done with a controller but it would be with the wiimote" when in reality the motion controls remain for the most part a novelty. very few games ACTUALLY take advantage of the wiimotes motion sensing capabilities currently and i dont think an add one is going to change that.
Stop pussyfooting around with the phrase "holiday season". If you mean Christmas, say Christmas!
the reason i never bought a wii. i couldnt find them in my area for 7 months, and if i could they were at the low low price of $600. by the time i could, every store had jacked up the price and required pre-registration again.
i dont want to be treated like cattle for something like this. in my opinion nintendo's first venture at this bordered on blackmarket extortion.
Good people go to bed earlier.
I can't speak for all of us, but the Wii was the only system I was excited for in this generation.
360 and PS3: more of the same. I've played all those games to death. There was a chance for something new with the Wii, and while it hasn't been completely realized yet, there are still possibilities.
Generic FPS Sequel 4 (now with XBox Live micropayments and in-game ads!) is neither new, nor exciting.
--Jeremy
Jesus was a liberal
Ok, let's use Metacritic...
Wii
First available: November 19, 2006
Scores 80 and above: 36 games
Scores 85 and above: 13 games
Source: http://www.metacritic.com/games/wii/scores/
Xbox 360
First available: November 22, 2005
Scores 80 and above: 122 games
Scores 85 and above: 47 games
Source: http://www.metacritic.com/games/xbox360/scores/
PS3
First available: November 11, 2006
Scores 80 and above: 79 games
Scores 85 and above: 34 games
Source: http://www.metacritic.com/games/ps3/scores/
PS2
First available: October-November, 2000
Scores 80 and above: 319 games
Scores 85 and above: 149 games
Source: http://www.metacritic.com/games/ps2/scores/
Nintendo DS
First available: November, 2004
Scores 80 and above: 64 games
Scores 85 and above: 25 games
Source: http://www.metacritic.com/games/ds/scores/
"Good" Game per Month (GGPM) Ratio
Since most consoles were released in November, lets round up their ages by year. And assuming the score of 80 qualifies as a "good" game:
- Wii: 36/24 = 1.5 GGPM
- 360: 122/36 = 3.39 GGPM
- PS3: 79/24 = 3.29 GGPM
- PS2: 319/96 = 3.32 GGPM (*)
- NDS: 64/48 = 1.33 GGPM
*) The PS2 probably doesn't have many new games anymore in the past few years.
It seems the NDS and Wii are filled with a lot more family and kids-friendly games, and these games tend to not favor the critics, and possibly most hardcore gamers.