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New Elder Scrolls Game In 2010?

Paul Oughton, publishing executive for Bethesda, spoke to GamesIndustry about the company's plans for the future, and his comments include some information about the next Elder Scrolls game. Quoting: "'At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010,' said Oughton. 'At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC. We'll continue to pursue three or four titles a year and go for big titles,' he said of the company's publishing plans for the future."

130 comments

  1. feat. oblivion engine by brilanon · · Score: 0

    nt

    1. Re:feat. oblivion engine by Anonymous Coward · · Score: 5, Insightful

      Hopefully they'll use more than 4 voice actors this time.

    2. Re:feat. oblivion engine by Anonymous Coward · · Score: 0

      What's worse is the amount of VO for the Gothic series. They weren't even trying to sound different from their main part.

    3. Re:feat. oblivion engine by Anonymous Coward · · Score: 0

      There are actually voice synthesizers that sound acceptable. I suppose that if they want Bethesda can have a unique synthetic voice for every random NPC in the game and save the voice actors for the main characters.

    4. Re:feat. oblivion engine by Hojima · · Score: 3, Insightful

      Even though I'm a big fan of the Elder Scrolls series, the voice actors weren't the only bone I had to pick. The team had a large dynamic engine that they could have taken more advantage of and didn't. Although the fighting was improved, it didn't feel very interactive (nor expansive). The way that could be improved is to integrate the classes a bit more. They gave you the feature to fight as a mage/fighter/rouge, but the system didn't demand nor support integration very much. Alchemy was the only skill that was really useful throughout all the classes, but a warrior never really had a great need to cast a fireball when his fighting was so much more effective. A wizard never really needed to sneak when invisibility was much more convenient. They should have made monsters that are more immune to certain tactics. For instance, a mage comes upon a vampire that has extraordinary hearing. Rather than casting a spell, you'll have to depend on your sneaking abilities to approach him. You cast a freezing spell that is useless on him and must throw a (potions should have been throwable) exploding potion to knock him back since fire is also useless, then you pull out your sword with copious amounts of poison on it to subdue him (your skill with a sword does not matter since the poison is so effective). Also, the physics engine could have more juice squeezed out of it. There should have been gravity gun telekinesis and the ability to pick things up and throw them. Imagine being ambushed by some nut in a bar and throwing a chair at him to knock him back for a stronger attack. Man that would have improved the game a lot.

    5. Re:feat. oblivion engine by Grant_Watson · · Score: 1

      I assume you played Morrowind? If you wanted to beat the game, you were a heavily-armored, melee battlemage with thief skills; pure anything was tough to do. They went way out of their way with Oblivion to make a much broader range of archetypes not only possible (as they certainly were in Morrowind) but playable in the main campaign.

    6. Re:feat. oblivion engine by MemoryDragon · · Score: 1

      Well my biggest hope is that they finally hire some writers to do the story instead of having one programmer writing it down on a single piece of toilet paper!

    7. Re:feat. oblivion engine by giafly · · Score: 1

      a warrior never really had a great need to cast a fireball when his fighting was so much more effective. A wizard never really needed to sneak when invisibility was much more convenient.

      There are lots of combat options! When you're running along and something like a wolf gets in the way, why waste time drawing your sword and meleeing the creature when you could just kill it with a single zap of a health-drain spell and keep on going? My level 11 character uses several combat tactics depending on enemy:

      1. Against magic-users, summon a low-level daedra as a distraction then run in and hit each enemy in turn with a poisoned sword
      2. Against animals and random people, 100-point health drain spell
      3. Against a magic-resistant creature, walk backwards while slicing...
      4. or summon a daedra for it to fight, then run around and kick it up the bum (a good way to train unarmed combat)
      5. Against creatures with health drain, like wisps, hit-and-run
      6. Lead one enemy into a group of others, so they fight
      7. When with allies, use a short weapon such as a dagger with +25 fire, to avoid accidents
      8. And there's always turning on the invisibility and running past

      Also I really like the use of 4 voice actors, though I agree that alchemy is over-powered

      --
      Reduce, reuse, cycle
    8. Re:feat. oblivion engine by Anonymous Coward · · Score: 0

      Morrowind? You could just level up longsword and beat the hell out of everything with Umbra, with the exception of course of the final guy in the volcano. You got to SEE a lot more of the world and a lot more of the interesting quests if you tried to do a multi-classed type character, but magic in Morrowind was IMO a whole lot more useless than Oblivion.

    9. Re:feat. oblivion engine by Bloodoflethe · · Score: 1

      Your example makes it sound like you think that every character should *have* to be all three to viable. That's just absurd. The game was designed as it should be - all of the above are viable options and you don't have to go all routes to be able to subdue the big bad enemy. A pure melee class *should* be viable in the game, as should a pure mage or rogue.

      --
      "Little is much when little you need."
    10. Re:feat. oblivion engine by Bloodoflethe · · Score: 1

      I beat it fairly easily with a pure Melee character and a pure rogue (that was sickeningly hard compared to the other) I found the caster to be the most variable of the lot - I had big issues sometimes and others it was extremely easy.

      --
      "Little is much when little you need."
    11. Re:feat. oblivion engine by IorDMUX · · Score: 1

      Agreed.

      ...Though I was impressed (read: quite nearly drooling) over Patrick Stewart as Emperor Uriel Septim VII. *That* was a well voiced intro. Sean Bean (Boromir in LotR) did an excellent Martin Septim, and Terence Stamp (various bad guys in Superman, Get Smart, Smalville, Phantom Menace) as Mankar Camoran was a great match, as well.

      But yeah... having ~4 voice actors for the 500 generic characters in the game did hurt the immersion, especially when, say, two members of the same gender/race (therefore the same voice) would start up a conversation...

      Or worse, when a Nord and an Orc (also the same voice) began fighting to the death out of my line of sight--it sounded rather schizophrenic.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    12. Re:feat. oblivion engine by Hojima · · Score: 1

      Actually, when I played Morrowind I completely beet the game with alchemy and enchanting. The enchanting skill was so useful because if you killed a skeleton and put it into a cheap soul gem, you could make 10 damage fireballs rain like crazy, and the potions essentially kept you immortal. By the time I had high level enchanting, I could kill just about anything. All you had to do was keep a massive supply of rings on you. It was way too easy.

    13. Re:feat. oblivion engine by ivan256 · · Score: 1

      Even though I'm a big fan of the Elder Scrolls series, the voice actors weren't the only bone I had to pick. The team had a large dynamic engine that they could have taken more advantage of and didn't.

      [...stuff about combat...]

      Man that would have improved the game a lot.

      You couldn't be more wrong. I actually have a hard time believing that you would have enjoyed the game more if they did those things, and they're your ideas.

      These games are (in this order):

      - Role Playing Games
      - Adventure Games
      - Cutting edge graphical demos
      - Fighting games

      The problem with Oblivion wasn't combat related, and was only a little bit graphical... The problem was that they focused on the graphics and combat at the expense of the role playing and adventure.

      Nobody would be upset if a game like Oblivion was a crappy tactical fighter if they nailed the RPG and Adventure aspects of it. (See Morrowind, Sands of Time, Ico, etc... For examples of this)

      Any game that tries to make up for deficiencies in its core genre by improving the combat is going to come up lacking. The people who say that "the combat should be improved" (re: you) aren't going to be satisfied no matter what changes they make to the combat system. They need to get back to working on the core. Want to improve Oblivion a lot? Get rid of the dynamic difficulty. Put back the rich item crafting system. Reduce the utilization of dynamically generated content. Add additional branches to the story line. Don't punish players for straying from the linear plot. Stop rewarding players for gameplay skill in combat. (It's an RPG. You should win mostly because the character in the role you're playing is good enough. Not because you can time the button press/mouse drag correctly. You should lose if you take on opponents that exceed your character's abilities, no matter how good the player is. Oblivion failed both of those tests.)

    14. Re:feat. oblivion engine by popo · · Score: 1

      And hopefully they'll return to the creativity of Morrowind, and not succumb to the mediocrity of tudor houses, butterflies, stereotypical european looking knights, uninteresting vegetation, and dialogue full of "thee's" "thou's" and "milady's".

      Morrowind was a shot of brilliant originality and amazing art-direction into what had become a tired genre. Oblivion was full of stock concepts and unoriginal ideas -- yeah, yeah, I know "but that's Cyrodil"... whatever...

      --
      ------ The best brain training is now totally free : )
  2. They really will be the ELDER scrolls by Fluffeh · · Score: 0, Flamebait

    How old is that series now?

    --
    Moved to http://soylentnews.org/. You are invited to join us too!
    1. Re:They really will be the ELDER scrolls by maglor_83 · · Score: 3, Insightful

      14 years. Plenty of older series going round.

    2. Re:They really will be the ELDER scrolls by Anonymous Coward · · Score: 0

      like duke nukem

    3. Re:They really will be the ELDER scrolls by Anonymous Coward · · Score: 0

      Well obviously DNF has been going since the beginning of time and will extend until the end, hence the name Duke Nukem Forever.

    4. Re:They really will be the ELDER scrolls by genw3st · · Score: 1

      not as old are your mother

      oOoOoOoOoO

      ...wait, what?

    5. Re:They really will be the ELDER scrolls by Forrest+Kyle · · Score: 1

      I'm currently playing Super Mario Galaxy. That's an amazingly good game from a series that dates back almost 25 years. I don't care if companies keep making games from awesome series, as long as new series come out as well from time to time.

    6. Re:They really will be the ELDER scrolls by basscomm · · Score: 1

      Apparently we have differing definitions of 'amazingly good'. I've repeatedly been attempting to play through Galaxy, but keep getting stymied by the poor controls and bizarre camera angles, which are both a result of running around on those little spheroids. Of course, the awful camera was also in Super Mario Sunshine, too, so it's probably to be expected at this point.

      No, the last 'amazingly good' Mario game was Super Mario 64.

      --
      http://crummysocks.com
    7. Re:They really will be the ELDER scrolls by Nick+Ives · · Score: 1

      That's pretty unusual. I, reviewers and also most people I know who've played it think that the controls are tight and that the camera has its moments but is generally OK. Even my eight year old nephew found the controls very intuitive! I think its because Mario's shadow always falls on the point directly beneath him, that makes perfecting jumps pretty easy.

      --
      Nick
    8. Re:They really will be the ELDER scrolls by Forrest+Kyle · · Score: 1

      Galaxy is one of the best platformers ever made. It would take a dramatic amount of incompetence to have your progress stunted by the controls, which are fluid and tactile. My wife, who never played video games until this year, is able to play through the game. You seem to be less skilled at games than a woman who has approximately 2 months of total video game experience to her name. Apparently you can only deal with reality if the camera is peering over the top of your head from behind. One of the most fun aspects of Galaxy is dealing with the shifting geometry in 3D space, dodging obstacles and enemies at the same time.

    9. Re:They really will be the ELDER scrolls by basscomm · · Score: 1

      Galaxy is one of the best platformers ever made. It would take a dramatic amount of incompetence to have your progress stunted by the controls, which are fluid and tactile. My wife, who never played video games until this year, is able to play through the game. You seem to be less skilled at games than a woman who has approximately 2 months of total video game experience to her name. Apparently you can only deal with reality if the camera is peering over the top of your head from behind. One of the most fun aspects of Galaxy is dealing with the shifting geometry in 3D space, dodging obstacles and enemies at the same time.

      Wow, that's quite the leap. I found the camera disorienting when it's obviously flawless so I'm must be massively incompetent?

      The camera can move around all it wants, that doesn't really bother me, but I expect that Up is always Up, i.e., when I press Up, my character goes toward the top of the screen. In Galaxy, Up is Up until the camera changes angles, and then suddenly Up is Keep Moving Forward Even Though That Direction Might Not Be Up In Relation To Your Screen... Until you stop moving, then Up is Up again. I keep trying to correct what direction I'm pressing in relation to whichever direction the camera's pointing, and that doesn't work. For example, I'm running on a planetoid, pressing Up, and the view shifts so that the direction I was heading is now Right, so I shift the stick to point Right, which is now Down since I haven't stopped moving. Then I run smack into a wall, a pit, or the gaping maw of some enemy I was trying to avoid.

      If 'the camera doesn't behave the way I want it to' is synonymous with 'dramatic incompetence' then you're absolutely correct and it's obviously my fault for having preferences that aren't in line with the game's prescribed controls.

      --
      http://crummysocks.com
    10. Re:They really will be the ELDER scrolls by Forrest+Kyle · · Score: 1

      You don't understand 3D space well enough. Pushing the control stick forward does not mean "Up". It means "Forward". Mario always moves forward in the direction he's facing when you push the control stick forward.

      Like I said, my wife gets it, and she doesn't even play games. You need practice. Galaxy is a fabulous game, designed for people that can figure out how directions work without throwing a fit and declaring the game "flawed".

    11. Re:They really will be the ELDER scrolls by basscomm · · Score: 1

      I think I have a pretty good grasp of 3D space, I've managed to navigate through at least a dozen rooms today and haven't collided with any walls.

      It sounds like you're trying to tell me that I can't dislike the game because I don't like the controls because the controls are absolutely perfect, which is completely asinine. Just like you get to like the game all you want, I get to dislike it all I want for whatever reasons I choose. For this game, it's the controls. I don't like them, and I've completed over half the game, so I'm pretty sure I've gotten as good at the controls that I'm going to get.

      If you and your wife love it, then great. But I get to think that the controls are broken for my playstyle, too.

      --
      http://crummysocks.com
    12. Re:They really will be the ELDER scrolls by Forrest+Kyle · · Score: 1

      Well, I apologize for my tone. I was annoyed at a homework assignment I'm working on, so I decided to bark at someone on the internet.

      However, you did indicate an inability to understand what direction Mario would move when you pushed "up", and I wanted to point out that his behavior is consistent if you learn to divorce yourself of the notion that "up" on your TV screen is related to "up" in the game world's 3D space.

  3. Screw that by Anonymous Coward · · Score: 0

    give us fallout 4!

  4. My hopes for the next game: by kbrasee · · Score: 5, Funny

    1. The chicks don't look like dudes.
    2. They get more than 4 voice actors.
    3. It doesn't take an Oscuro's Overhaul to make it play the way it should.

    1. Re:My hopes for the next game: by Anonymous Coward · · Score: 0

      Agreed, especially with number 3.

    2. Re:My hopes for the next game: by sammyF70 · · Score: 3, Interesting

      On the other hand, at least they made it easy (very relative term here) for things like Oscuro to be made.

      I agree that vanilla Oblivion is a pretty boring game, but with the right community mods (those that made the game HARDER, not easier), it is still one of the best games to have ever been published.

      ... and I'm still waiting for my copy of Fallout3 to automagically appear in my mail :(

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    3. Re:My hopes for the next game: by Anonymous Coward · · Score: 1, Interesting

      Isn't it saying something that the saving grace for Morrowind and Oblivion were the fan-made mods? Neither were very good games, they were just easily moddable and had GOOD COMMUNITIES. It sort of baffles me that Bethesda is as successful as it is since it produces mediocre games.

      When I saw that Bethesda had bought the Fallout license a little part of me died inside. Luckily Fallout has a great and VERY dedicated community. So maybe once the community saves it, it'll be a game worth playing.

    4. Re:My hopes for the next game: by afidel · · Score: 1

      I think of Bethesda as the ID of the RPG world, they make nice engines but poor games. Unlike with ID engines it doesn't take buying another title to get a good game though, you just download the fan-made content.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    5. Re:My hopes for the next game: by Enderandrew · · Score: 5, Insightful

      I would suggest Bethesda makes ALMOST-great games with flaws. They make huge worlds. They make very polished, quality products. Their games have immense playing time. Yet they always seem to be missing something.

      The modding community fills that void, but there are plenty of people who truly love the vanilla titles as they are.

      However, I'd never buy a console version where I couldn't install mods.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    6. Re:My hopes for the next game: by sammyF70 · · Score: 1

      I look at it from a different angle: Bethesda's game are the nearest you can get to a single player table-top and dice Roleplaying game.

      Most GM's I played traditional RPGs with were interpreting the rulebooks to enhance the gameplay and the better one came up with their own quests and stories, while trying to keep in line with the official lore. Basically, they were modding the official game.

      Bethesda gives you a world to roam, a background story, pre-defined quests and game rules which you might or might not like. As they are also trying to make money and are releasing their games for consoles too, the games tend to be easier than they could have been, but by releasing a construction kit they allow you to change the rules so that the gameplay fits your gaming style .. in short, you're allowed to change the Game Master.

      If you check which (non-purely cosmetical) community mods were particularly successfull, you'll probably notice that they tend to make Oblivion more realistic and more difficult.

      That's the equivalent of a Game Master saying :
      "WTF? According to this rulebook, with your skillset you're allowed to stay for 10mn under water?! No way ... 2 minutes have passed, you still see movement on the shore above you. Your lungs fill like they'll explode and the plated armor drags you down. If you don't do anything, you'll die in 30 sec ... Your move?"

      On a sidenote : the CS for Fallout3 isn't available (yet?)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    7. Re:My hopes for the next game: by Enderandrew · · Score: 2, Insightful

      They won't guarantee if the CS will ever ship either. I really hope it does, but the Fallout fans are different from TES fans and Oblivion got re-rated by the ESRB after the fact, based upon a mod released by fans (which in and of itself is stupid). Bethesda is the developer and publisher. They could lose big bucks if the game is yanked from shelves, re-rated, and even causes a law suit based upon some mod a fan releases. And mind you, the Fallout-mods will no doubt be much more mature.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    8. Re:My hopes for the next game: by crossmr · · Score: 1

      I don't pay X amount of money for an engine in the hopes someone else is going to get around to making it a fun game.
      it was the first elder scrolls game I bought (didn't play the first two, played morrowwind a bit), and its going to be the last. I actually did complete it, but it was nothing more than a shiny turd. No reviewer had the spine to give it what it was worth (a 60%, I give it a bump from 50% because of the graphics, but the gameplay was pure mediocrity) and the fan boys were too busy going "OMG LOOK AT HOW FAR AWAY WE CAN SEE GRASS!!!"
      I'll be starting Fallout 3 today and I am expecting more of the same. Actually my expectations couldn't be lower, so there is a chance they may exceed them.

    9. Re:My hopes for the next game: by Anonymous Coward · · Score: 2, Insightful

      While I personally think that the re-rating of Oblivion was silly, there's more to it than what you describe. The "topless" skin that the mod used was already in the game. Bethesda shipped it on the DVD. While it was not accessible in-game, the ESRB had already made it clear with "hot coffee" that this did not matter.

      Second, Fallout 3 is already rated M. Even if it was full of topless skins its doubtful it would see a re-rating on that basis.

    10. Re:My hopes for the next game: by sammyF70 · · Score: 1

      If you didn't like Oblivion, and expect Fallout3 to be like it, why did you get it and are even starting to play it? Masochism?

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    11. Re:My hopes for the next game: by bigstrat2003 · · Score: 1

      those that made the game HARDER, not easier

      ...

      Seriously? What kind of glutton for punishment are you? I have no trouble with RPGs as a rule, but I had to quit Oblivion because I was getting murdered by monsters for quests at the beginning of the game. Oblivion was fucking hard, who would want it harder?

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    12. Re:My hopes for the next game: by Enderandrew · · Score: 1

      I worked briefly on a Fallout mod project. One of the team members insisted on an option to rape every NPC in the game, because in his mind Fallout meant depravity. That kind of content could push the game to an AO rating, removing the game from shelves and prompting law-suits.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    13. Re:My hopes for the next game: by dintech · · Score: 1

      Agreed, especially with number 1. :)

    14. Re:My hopes for the next game: by GeckoX · · Score: 1

      Yes, the mods like OOO didn't simply make things harder, they rebalanced the entire game and made it make sense.

      Vanilla Oblivion got VERY hard VERY fast if you didn't level up very very carefully...with everything in the entire game getting harder every time you leveled up. If you weren't extremely careful with how you leveled your skills, suddenly just about anything in the game could tear you apart. However, if you did level up your skills just right, you'd fare much better. Even in this best case scenario however, what you'd end up with is a game where no matter how far you went, what you accomplished, how high you leveled, everything remained pretty much exactly as difficult as it was when you first started. Not realistic, and got tired pretty fast.

      This is what most mods fixed, introducing balance to the game. Sure, a wolf might give your level 1 char a run for it's money, but by level 20 they should be a joke. And no longer would a mis-placed skill leveling screw you over.

      They made a wicked game engine, but tweaked the game itself to garner more towards the console crowd that were more used to games like Halo. It worked in that sense as they got a lot of business from that segment of the market. On the other end however, the modability of the game allowed the more hardcore to re-tweak the game into one of the best action rpgs to date. There's simply a staggering amount of content available for the game now, and with mods like OOO and other various graphics improving mods, it truly is an amazing game.

      In my mind, I don't see the fact that it took serious mods to really make it shine as a failure of the game itself. It's quite obviously been extremely successful, and is a formula that works well for Bethesda.

      --
      No Comment.
    15. Re:My hopes for the next game: by nullChris · · Score: 1

      This may be a great tactic, actually. If you let the fanfare and sales for a game drop off, and THEN release the editor, you can spark new interest (and possibly sales) with its release, as its fans all return in droves to get cracking at mods. At that point, they can afford to care a lot less about the game getting re-rated as a result of some mod.

    16. Re:My hopes for the next game: by Anonymous Coward · · Score: 0

      Hopefully in this one the characters don't run like freaking blocks. I dont know about you but last time i checked you dont move you legs forward while strafing

      i agree the women of oblivion are very very hideous

    17. Re:My hopes for the next game: by sammyF70 · · Score: 1

      As others have pointed out, my choice of the word "harder" wasn't exactly great. The mods I use balance the game better. Some things are tougher (My char can't run fully loaded for longer than 30-40 seconds without having his vision getting blurred and starting to faint), some things get easier, after a while (killing rats or mudcrabs from level 5 or 6 onward for example).GeckoX explains it better than me in his answer.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    18. Re:My hopes for the next game: by Amazing+Proton+Boy · · Score: 1

      Am I the only person to have found the "difficulty" slider in the options? I just turned it down a bit. It makes for a WAY more enjoyable game. Now mudcrabs are easy to kill at level 16 along with most other basic monsters and you don't have carefully level only certain skills. You just run around the world completing quests and not worrying about leveling. I play on the PS3 so I can't install any mods.

    19. Re:My hopes for the next game: by GeckoX · · Score: 1

      That does work, but you lose out on a bit of the experience with the slider lowered. Either way, it still just doesn't feel right with everything in the world leveling every time you do, even if it's by a lower amount. Plays way better when a wolf is always within the expected range for a wolf :)
      I have played through vanilla oblivion, and I did enjoy that just fine in and of itself...but I do much prefer it with the mods. Pretty much makes it a completely different game.

      --
      No Comment.
    20. Re:My hopes for the next game: by CFTM · · Score: 1

      "You lost out on a bit of the experience with the slider lowered"

      Have you played Oblivion? I've played through the entire game both on the PC and on the Xbox and I never got 1 experience throughout the entire game. Your levels were not experience based, they were skilled based. You either are having difficulty remembering the game or you never played it sir.

      The only thing I can think of, is possibly that you're equating raising skills with experience and failing to reach maximum potential from leveling is a byproduct of how you level and has nothing to do with the experience slider.

    21. Re:My hopes for the next game: by Doctor+Morbius · · Score: 1

      He's talking about the experience of playing the game not the experience that levels up your character. Duh.

      --
      If I disagree with you it's because you are wrong.
    22. Re:My hopes for the next game: by GeckoX · · Score: 1

      Er, I wasn't talking about 'experience points' or skill points or anything like that at all. I was talking about experiencing everything available in the game. I assure you I most certainly have played the game. Read in context next time and take a chill pill while you're at it.

      --
      No Comment.
    23. Re:My hopes for the next game: by Anonymous Coward · · Score: 0

      Sorry to break it to you, but OOO is rubbish. Perhaps the balance adjustments might be worthwhile, but unfortunately Oscuro saw fit to dump in a whole pile of toe-curlingly bad fan content that basically ruins the whole thing for anyone over the age of 15.

      I deleted it when I found the book about the woman who has sex with horses. Bethesda's books are generally witty and excellent reads. This was neither, and appeared to have been written by a pubescent illiterate with an overactive and underoriginal imagination. Thanks, but no thanks.

    24. Re:My hopes for the next game: by Anonymous Coward · · Score: 0

      I think of Bethesda as the ID of the RPG world, they make nice engines but poor games.

      Um, are we talking about the same Bethesda here? Bethesda don't even write their own engines. They use Gamebryo (or NetImmerse, as it was called in the Morrowind days). And they use it so badly that in most of their games you end up constantly getting stuck in the scenery or falling through the floor.

      No, it's the world that they do well -- the atmosphere, the writings, the lore. The games themselves are mediocre, but they're fun worlds to play around in.

    25. Re:My hopes for the next game: by Anonymous Coward · · Score: 0

      The "topless" skin that the mod used was already in the game. Bethesda shipped it on the DVD. While it was not accessible in-game, the ESRB had already made it clear with "hot coffee" that this did not matter.

      Um, it totally was accessible in-game, because it was the skin used to display topless men. The mod just stretched it over a female body.

      The whole episode was pathetic - the game has a whole questline that can only be unlocked by murdering an innocent citizen, but the ESRB didn't care until they saw a screenshot with a nipple in it?

    26. Re:My hopes for the next game: by CFTM · · Score: 1

      Yeah that was a dick response, I apologize.

  5. Lightsaber wii game? by Anonymous Coward · · Score: 2, Funny

    Id be happy whacking mud crabs with a stick.

    1. Re:Lightsaber wii game? by mewshi_nya · · Score: 5, Funny

      so that's what it's called here...

  6. Re:FIRST by Anonymous Coward · · Score: 0

    I LOVE YOU TOO AC!!!!!

  7. Jeez Late news, TES:EMPIRE trailer is available! by distantbody · · Score: 0, Troll

    The trailer and the NAME have been out for a few months, I've seen some screenshots before but I can't find them now, but the best I could find was this
    MERRY CHRISTMAS.

  8. Re:Jeez Late news, TES:EMPIRE trailer is available by distantbody · · Score: 2, Informative

    Oh, and apparently the voice acting is still melodramatic and kinky. Some more information

  9. Re:Jeez Late news, TES:EMPIRE trailer is available by Anonymous Coward · · Score: 1, Funny

    i know this is fake because the grass isn't 3 feet tall.

  10. But by ludomancer · · Score: 5, Funny

    It's just going to be Fallout 3 with swords...

    1. Re:But by DinZy · · Score: 1

      As funny as this post is, I actually hope it is true seriously. FO3 was much more engrossing than Oblivion was regardless of their similarities.

      bring it on

    2. Re:But by Aladrin · · Score: 1

      I'm only a few hours in, but I completely disagree so far. Oblivion managed to catch my attention for around 200 hours. Fallout 3 is already started to wane at about 4 hours. If it doesn't pick up speed soon, I'm going to be very, very disappointed.

      (I've heard it does pick up, but I'm not seeing it yet.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:But by JosKarith · · Score: 1

      In the first 3 months we had a 360, the g/f and I managed to rack up about 350 hours on Oblivion between us...
      It's really interesting to watch someone else's play style - I'm a "Throw in a huge spell, summon a Daedra and charge" type and she's a "Sneak in, throw in a large AOE DOT, go back invisible and backstab the screaming burning victims" type.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    4. Re:But by silent_artichoke · · Score: 1

      Remember that next time you are arguing with her. It could help...

    5. Re:But by Aladrin · · Score: 1

      I agree. It's impressive the number of tactics you can use. My main one was 'sneak up to them, blast them with a massive spell, and run like a sissy if they don't die.' This only works if you move the slider a bit towards 'easy' though. :) Arrows worked quite nicely as well, though.

      My tactic on Morrowind was 'pummel them unconscious, then take the sword to them.'

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:But by justinlee37 · · Score: 1

      I disagree with your disagreement ... I put in almost 18 hours on the game just on October 28th alone, and it's been completely awesome so far. Way better than Oblivion, and while very different (in terms of game mechanics) from Fallout 1 & 2, in many ways it is better than those games as well.

  11. Re:Jeez Late news, TES:EMPIRE trailer is available by dafrazzman · · Score: 3, Interesting

    The trailer and the NAME have been out for a few months, I've seen some screenshots before but I can't find them now, but the best I could find was this MERRY CHRISTMAS.

    Looks like that trailer got leaked pretty early. A whole year before the official trailer was released? Nice work pirates!

    Nice picture, too. I'm somewhat surprised that the only screenshot Bethesda has is of a mountain. Not to mention that it's hosted on imageshack. I guess they're really getting overloaded on the server.

    Merry Christmas and TYCLO

    --
    My preferred name is frazz, but someone keeps taking it. If you see him, tell him I said hi.
  12. Re:the only thing you'll have in 2010 by Anonymous Coward · · Score: 0

    What's good for the goose...

  13. Re:Jeez Late news, TES:EMPIRE trailer is available by RuBLed · · Score: 1

    it's 3 feet tall on a small number of stalks that outlines your feet.

  14. Hmm... by Caboosian · · Score: 2, Funny

    oblivionwithgunswithswords tag?

  15. We can only hope by Dan667 · · Score: 2

    And they give back Fallout to Brian Fargo and crew.

    1. Re:We can only hope by Anonymous Coward · · Score: 0

      Fallout 3 doesn't seem all that bad. Yes I just started playing and am sure the imperfections will stand out more to me later, but I like it better than Oblivon so far. I don't think it will quite compare to the breadth of Fallout 2, since you have to sacrifice quantity of content for quality when you're using next-gen graphics and voice actors instead of text-based dialogue, but still you shouldn't be so quick to judge it. This is how RPGs are going to be from now on. If they Bethesda builds on what they've learned from Oblivion + Fallout 3, a new elder scrolls game could be teh pwn.

  16. Re:Jeez Late news, TES:EMPIRE trailer is available by Anonymous Coward · · Score: 0

    In case anyone believes this it's actually Warhammer 40000.

  17. It's going to be TES:Monopoly by Carbon016 · · Score: 1

    Stop right there, subprime scum!

    PAY $200
    GO TO JAIL
    RESIST ARREST

    1. Re:It's going to be TES:Monopoly by silent_artichoke · · Score: 1
      Hmm... I'm playing a 2nd level Shoe.

      GO TO JAIL

      If only I was a 4th level Car, or 5th level Dog...

    2. Re:It's going to be TES:Monopoly by Carbon016 · · Score: 1

      It's okay! TES: Monopoly has level scaling, so every property costs the same and your money supply is pegged to everyone's else's!

  18. If I was making an Elder Scrolls game by bonch · · Score: 1

    I would have it be about a son that Barenziah had who nobody knew about, which has been theorized before based on her past storyline. He should come back trying to claim the throne now that the Emperor is dead. Barenziah was always my favorite character from the lore, and it would be cool to have various factions trying to take over now that the Empire's in shambles, with Barenziah's son being the primary one. Given the history of the Empire and its leader, he would have a right to be pissed.

    I don't know how that would set things up for play in Somerset Isles, which most people presume is the next setting. But maybe they could work it out somehow.

  19. nice! by omarsidd · · Score: 2

    Oblivion was amazingly ground-breaking and playable and consumed many of my hours. Be delightful to have a followup that can lean on 4 yrs of tech progress since then.

    1. Re:nice! by Anonymous Coward · · Score: 0, Insightful

      I'm not sure if you're being sarcastic or just sad. Oblivion was a turd only barely made playable by fan mods (and, TBH, those fans would probably have come up with a much better game if they'd just started from scratch instead of trying to fix Bethesda's bugs and misguided game design).

    2. Re:nice! by MrHanky · · Score: 1

      Oblivon is a fine game. It's only the hardcore RPG fanatics that don't like it, and almost all the criticism of the game comes from them. I say fuck the RPGers. If you consider it more like an adventure game with some FPS and roleplaying elements then it's not bad at all.

      If only the voice acting wasn't shit.

    3. Re:nice! by Nick+Ives · · Score: 1

      I'd consider myself a fairly hardcore RPGer and I thought Oblivion was excellent after applying the appropriate fan mods. The only massive mistake out of the box was the auto-levelling. On my original playthrough I made a char with things like speechcraft, mercantile and sneak as primary attributes with an aim to avoid combat as much as possible until I was rich enough to afford good gear. This was a good strategy in Morrowind but the auto-levelling completely ruined it.

      I got jumped by three goblins at around level 15 in the Imperial City Sewers, they all had full mythril armour and lots of HP whilst I had nothing because I was levelling up with my trading/sneaking/stealing - not with my ability to swing a sword. Luckily by that point OOO was starting to stabilise so I started a new playthrough using that and never looked back!

      --
      Nick
  20. Not harder by Rui+del-Negro · · Score: 1

    It's not so much a matter of making the game harder, it's a matter of making it more consistent.

    Oblivion was designed to be a console game and to be played by console gamers. It was essentially a fighting game trying to pretend it was a RPG, with a completely inconsistent, illogical world. What OOO and other mods did (BTW, Oscuro is the name of the guy, not the mod) was make the game more consistent, get rid of (or at least greatly reduce) the nonsensical auto-levelling enemies and rewards, and try to intertwine some of the quests with each other (it was pretty obvious that Oblivion's quests had been designed by different people and just stuck together with spit right before release).

    Extrapolating the "evolution" from Morrowind to Oblivion, there's a very good chance that TES:V will play like a cross between Serious Sam and Super Mario Kart.

    1. Re:Not harder by sammyF70 · · Score: 1

      yep. More "consistent" is a better word for it. And actually the mod's name "Oscuro's Oblivion Overhaul". Kind of late and I was abbreviating it.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  21. gameplay by floatingrunner · · Score: 0

    hope i am not the only one that will ask for a less steep learning curve and complete change of interface. then again, i am a morrowind fan... so i was kinda hoping that it'd be more like it. oh well. keep up teh good work TES!

  22. Re:FIRST by Anonymous Coward · · Score: 0

    aww...

  23. Vocaloid? by Aereus · · Score: 1

    Elder Scrolls: Brought to you by Hatsune Miku? *grin*

  24. Video is Warhammer, NOT Elder Scrolls by IBBoard · · Score: 2, Informative

    I wondered why there weren't any comments - it's because it's a fake video. I was a bit suspicious as soon as the map showed an area named "Empire", which isn't overly Elder Scrolls-like, but then the first character appeared and he's a Warhammer Warrior Priest! Here is the original Warhammer video.

    Someone needs to mod the parent down as "-1 fake"

    (Yes, I know it might be obvious to others, but not everyone will have seen the Warhammer video)

  25. Problems with TES:Oblivion by Anonymous Coward · · Score: 0

    1. Autolevelling. Wouldn't be so much of a problem except

    a) Monsters got harder quicker than you. Mage monsters got 15HP/level. PC's max out at 10HP/Level.
    b) Weapons you "won" wore out and became useless too quickly because they didn't autolevel
    c) Most spells work on monsters lower than your level, so you have to use just the big guns
    d) You can't level up mage skills without losing their effectiveness faster because of autolevelling
    e) Because the monsters get bigger faster, you must min/max to stay on the curve. You can't afford +2 stats per level, you NEED +5/+4 on each

    2. Useless skills. Acrobatics: worthless. Athletics: worthless. Useful in the game, but worthless as something to level up with. There were a lot of them.

    3. Skillup requires either losing the idea of the character or levelling too quick. Take the mage, it's the most extreme. You start at best with 40 skill. Six mage skills and one other in your major list for that. To level takes 10 and gives you ONE +5 and the rest get +1, but you still take 6 levels to get them to master. 37th Level to get to master in all your skills. And you've got 100 INT/WIL and +34 to all your other stats. EVERYONE is better than you.

    4. When you're up against guards, they're always higher level than you, but when you need the guards to help in the quest, they don't level up and so get creamed by the leveled monsters.

    5. Useless spells. How useful is "burden"? Not. That's how useful. Drain fatigue? Same. Worst is the conjured arms/armour: they cost FAR too much, don't last and, because they are based on non-mage skills, don't protect you much or do much damage except at low level. When you can't afford to cast them.

    6. Merchants. 600 GP to spend and at high level, all you get are elven bows worth 4000GP. Why up mercantile, you'll never get anywhere near the value, no matter if you can't sell for toffees.

    A strange one is that in Morrowind "restore magica" potion ingredients were very rare and you didn't regenerate magca (making Atronach more worthwhile). Oblivion, the potion ingredients are common if your alchemy is high enough, you regenerate magica and you have welkynd stones and ayleid ruins to restore magica.

    Weird shit.

    1. Re:Problems with TES:Oblivion by JosKarith · · Score: 1

      I hated the Auto Level Balance. It meant that the staple of Elder Scrolls games through the ages - "Ok this area's too hard for me, better go away and level a bit" was gone. It also meant that when you reached level 30-odd pretty much every bandit was carrying 10,000 odd gold in rare or magical equipment. If these guys had such treasures, why didn't they retire and live well off the proceeds of selling them? A better idea would have been that mobs had a base level and then advanced slower than you - say 1/4th of your extra levels. Or, let players set the advancement rate at the start - 1 in 10 being easy, 1 to 1 being insanely hard (as that means mobs will always be their starting level above you...)
      At least I only got stuck on the scenery a half-a-dozen times all told - earlier games it was so frequent that a basic levitate spell was a downright necessity as soon as you could afford it.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    2. Re:Problems with TES:Oblivion by Anonymous Coward · · Score: 0

      It also meant that when you reached level 30-odd pretty much every bandit was carrying 10,000 odd gold in rare or magical equipment. If these guys had such treasures, why didn't they retire and live well off the proceeds of selling them?

      Inflation.

  26. Re:Jeez Late news, TES:EMPIRE trailer is available by arcticstoat · · Score: 1

    That's a Warhammer trailer :D

  27. Fallout 3 is better than 1 and 2 by justinlee37 · · Score: 5, Informative

    Have you played it yet? It's quite good.

    There are some changes. But if you examine it in an unbiased fashion, they have actually improved several game mechanics from the first two games.

    1) You have to get power armor training to wear power armor. This prevents people from making a 1st level character with a high outdoorsman skill and walking to Navarro to get Adv. Power Armor, completely breaking the game. And knowing that it was there, and that you could, made any replay of the game feel totally contrived at that point.

    2) Medicine. Changing the mechanic of medicine skills was a Good Thing. In Fallout 2, First Aid/Doctor were much faster in terms of game time. But in terms of player time spent clicking, just slapping "rest until party healed" was faster, so people didn't use those skills much. Now, since Medicine impacts stimpack effectiveness, people will both use the skill AND value it more, regardless of their build.

    3)Healing mechanics. Not being able to rest in the wasteland without a bed means finding food, water, or stimpacks to regenerate HP. In Fallout 1/2, you could just use the pipboy to rest a lot, in almost any location, and therefore avoid the need to use stimpacks at all. Ample use of resting in the game often lead to me having huge stockpiles of 200-300 stimpacks simply because I didn't have to use them. They became less of a commodity.

    3)Weapon skills. Weapon skill ratings affect both your accuracy in VATS, as well as your damage in real-time and outside of VATS. This means a couple of things; it means that a level 1 character can't use a laser rifle to much effect, in or out of VATS, without a high energy skill. This means that, as with the power armor, you can't break the game by finding a plasma rifle early on. It also means that you can use VATS to get out of playing an FPS, but you can't avoid using VATS to get out of playing an RPG. Somebody with low weapons skills still does poor damage, even if they're a crack shot with the mouse.

    4) Weapon conditions. First, repairing weapons gives a lot more use to out of the repair skill. It also seems more realistic than having weapons and armor that never degrade, despite years of use (Fallout 1/2). Secondly, this makes weapons more of a commodity than they were in the first games -- since you have to constantly acquire weapons to repair your own, it creates more financial expenses for your character (which is good because it makes bottlecaps more of a commodity).

    5) Stealing mechanics. In Fallout 3, you can't rob a vendor of their shop inventory without killing that vendor first (as in Oblivion). This may seem unrealistic, and it is, but it is important to maintaining game balance (and thereby fun/replayability). In Fallout 1/2, you could often eliminate scarcity for your character simply by buying something at a store (say San Francisco), then stealing all of your bottlecaps back from the shopkeep, and then repeating over and over until you had more armor, weapons, medical supplies, and ammo than you could possibly carry. Combined with the possibility of scoring free Adv. Power Armor in the early stages of Fallout 2, this made the game unenjoyable rather quickly once you knew about these locations and how you could exploit them.

    Fallout 3 may be different, but I think it's better. I bought my copy to support Bethesda, and I sincerely hope they release expansions and/or Fallout 4.

    1. Re:Fallout 3 is better than 1 and 2 by Dan667 · · Score: 1

      I thinks "some changes" is an understatement. If I wanted a first person shooter I would buy one. Why Bethesda needed to bastardize a great franchise that they did not create into a FPS I will never know.

      I think it sums it up best to say "When all you have is a hammer, everything becomes a nail" and all Bethesda has is a FPS engine.

    2. Re:Fallout 3 is better than 1 and 2 by Anonymous Coward · · Score: 0

      You haven't played it have you?

    3. Re:Fallout 3 is better than 1 and 2 by Dan667 · · Score: 1

      How hard is it to see that first person is not isometric. Geez.

    4. Re:Fallout 3 is better than 1 and 2 by Nick+Ives · · Score: 1

      The AC below suggested that you haven't played it which, tbh, they have no way of knowing. It is obvious, however, that you didn't read the GP as he made a good point about VATS pointing out that you can mostly avoid the FPS elements in FO3. Whilst I doubt it'll be that simple (and I'm not that bothered as I'm OK at FPS games), all the reviews I've read so far suggest that you can use VATS in that manner to a large degree.

      As I live in the UK I'll be finding out myself tomorrow!

      --
      Nick
    5. Re:Fallout 3 is better than 1 and 2 by Anonymous Coward · · Score: 0

      You can alter the perspective to not be first person anymore. Maybe read up on it instead of just looking at pictures.

    6. Re:Fallout 3 is better than 1 and 2 by Dan667 · · Score: 1

      do you even know what isometric means?

    7. Re:Fallout 3 is better than 1 and 2 by Anonymous Coward · · Score: 0

      3 by 4 and yes you can alter the view to be that way.

    8. Re:Fallout 3 is better than 1 and 2 by default+luser · · Score: 1

      Why Bethesda needed to bastardize a great franchise that they did not create into a FPS I will never know.

      Fallout 3 is not an FPS. Two reasons why:

      1. You can play the game in third-person entirely. Just zoom-out to your preferred distance using the mouse wheel, and then you control the camera with the mouse. This feature was available in Oblivion, but combat was clunky in third-person view, so it was hardly ever used.

      2. If you use VATS, you never have to aim at a single enemy - pressing the VATS button will INSTANTLY bring up any enemy within the range of your perception, and you can use action points to kill them at your leisure.

      3. Even if you want to play the game like an FPS, you still suffer from your skills. Even if you hit an enemy point-blank with your uber-leet mousing skills, the shot can still miss, and the hit location (and thus damage) is determined by your skill level.

      Yes, you can play the game as an FPS - you can aim your weapons by hand if you wish and never touch VATS. But as a Fallout old-timer (I bougth Fallout 2 on release), I've actually moved to the third-person view, and of course I use VATS for all combat. The game plays great!

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    9. Re:Fallout 3 is better than 1 and 2 by justinlee37 · · Score: 1

      Just because it's in first-person doesn't mean it isn't an RPG. You are experiencing a knee-jerk reaction.

    10. Re:Fallout 3 is better than 1 and 2 by justinlee37 · · Score: 1

      and the hit location (and thus damage) is determined by your skill level.

      Actually, the hit location is determined by what you were aiming at. If you shoot for the head and hit, you get a headshot, along with all of the benefits that entails, like the chance of disabling the opponent's head and the higher chance of a critical strike. However, your base damage with the weapon is set by your weapons skill, and (I'm not 100% on this) it seems like your weapon skill influences how accurate your bullets are in relation to where your crosshair is aiming (especially with burst weapons).

      I have noticed that it is rather hard to miss with things like rocket launchers. However, that isn't unlike Fallout 1/2 (even a miss with a nade or rocket would usually land near the target, causing splash damage), and your damage with the missile/grenade/whatever is set by your weapons skill.

      Everything else is dead-on, though. Dan obviously hasn't played the game, he just looked at the screenshots and made the ridiculous assumption that since it isn't isometric and it isn't 100% turn-based, it must not be an RPG. Nothing could be further from the truth.

      Fallout 3 is, in many ways, like a free-roaming, post-apocalyptic Deus Ex. I don't recall anybody trying to say that Deus Ex wasn't an RPG.

    11. Re:Fallout 3 is better than 1 and 2 by justinlee37 · · Score: 1

      You said: "When all you have is a hammer, everything becomes a nail" and all Bethesda has is a FPS engine.

      I said: Somebody with low weapons skills still does poor damage, even if they're a crack shot with the mouse.

      I think you must have missed something somewhere. Tell me, in your opinion, was Deus Ex "just an FPS engine?" Fallout 3 is more like Deus Ex than it is like Crysis.

    12. Re:Fallout 3 is better than 1 and 2 by CFTM · · Score: 1

      So let me get this straight, you're upset because a company bought the intellectual property for the Fallout world and then decided to make a game, with that intellectual property, that runs from different mechanics from what you want ergo Bethesda has bastardized a great franchise!

      Seriously, I love the internet.

    13. Re:Fallout 3 is better than 1 and 2 by khellendros1984 · · Score: 1

      And is isometric the only thing you will accept? It's a display style that is becoming increasingly rare. You want isometric? Look back to games from 10 years ago.

      --
      It is pitch black. You are likely to be eaten by a grue.
    14. Re:Fallout 3 is better than 1 and 2 by geekoid · · Score: 1

      The iimplimntations to 'fix' the games problems you list are all lame. There a band-iad and do not fix the underlying problems in those situations.

      Completely ignoring the fact that if someone want's to grab the power armor right off, so what? I wouldn't, but there are many ways to enjoy computer games. Some people like to max out and run around killing things, or max out so they can enjoy the unfolding of the story without worrying about pointless random encounters.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:Fallout 3 is better than 1 and 2 by justinlee37 · · Score: 1

      You can only get the story once, and then what have you got? Replayability isn't a requirement, but certainly it's better with it than without it, no?

      You also only addressed my first point. Sure, stories are important, but Bethesda's game seems to have an engaging one. Saying that random encounters are "pointless", however, is folly. They were a huge part of Fallout 1 & 2 - the theme of the wastelands is that there is no law & order, the whole world is some high-noon spaghetti western, and filled with dangerous people trying to rob you, enslave you, kill you, eat you, turn you into a mutated super-soldier, or any other number of horrific things.

      They were also the only real safeguards built into the game to keep people from getting to high-level, end-game locations rather quickly (Fallout 3 keeps up this tradition by only letting you fast-travel to previously visited locations, and making the area around Rivet City quite dangerous). You either needed exceptional outdoorsman abilities (similar to having a high perception in Fallout 3) to avoid encounters, or a powerful laser rifle. Or a lot of patience and a lot of saving/reloading to get from Arroyo to Navarro without any random encounters with enclave soldiers wielding laser beams to end your life prematurely (and keep you from getting that wonderful, wonderful power armor).

      I like that in Fallout 3 you can loot practically anyone's armor, unlike the earlier games. However because of the equipment "condition" mechanic, the armor is often damaged, and therefore you have to accumulate several suits of power armor/combat armor/metal armor/whatever armor, and scrap some for parts to construct a high-quality suit of armor that actually grants a reasonable damage resistance bonus.

    16. Re:Fallout 3 is better than 1 and 2 by justinlee37 · · Score: 1

      On #5 -- it makes no sense that a shopowner in Fallout 2 could remain in business, and continually restock his inventory, when the Chosen One robs him of all of his coins every time he sells his inventory off (to the Chosen One, incidentally, making the Chosen One rather rich). The shopowner would run out of money, close up his shop, and become another jet-addicted junkie on the sidewalk. What, does that guy have like, a billion coins buried in the middle of the wasteland somewhere or something? Why does a guy with that kind of capital keep dumping it all into getting robbed blind by some psychotic tribal? It really just makes no sense at all.

      Also, I always hated that in Fallout 1/2, you could barely get away with crime at all. In Fallout 2, The Den was really the only place where that sort of thing would fly - if you got caught stealing from someone, you just beat them to death, nobody cared; in all other towns the entire town would hostile on you (permanently, ruining all quests there). Fallout 3 seems to have a more realistic system of crime detection; it's much easier to get away with a silent murder, and thereby perhaps snuff the life of the victim of a pickpocketing gone wrong ... well, I suppose it's more realistic except for the part where if you wait around several days, people stop killing you on sight for gunning down their Sheriff.

      But it sure as hell is fun! ha. Maybe they were scared. I killed 'em all eventually, anyhow.

    17. Re:Fallout 3 is better than 1 and 2 by Dan667 · · Score: 1

      Like Star Craft 2? I don't think isometric is going out of style any time soon.

    18. Re:Fallout 3 is better than 1 and 2 by Dan667 · · Score: 1

      Next time you play the game watch the intro again. Do you remember heavy guitar rifts at the end of anything from Fallout 1 or Fallout 2? It totally breaks the immersion. These kind of changes are the same as Hollywood "improving" things like I am Legend. Don't like those "improvements" either.

  28. And more importantly... by AmazingRuss · · Score: 1

    ...will we see the return of Raminus Polus?

    1. Re:And more importantly... by JosKarith · · Score: 2, Funny

      They so should have give him a huge redguard-style afro.
      "Hi babe, I'm Raminus Polus. Bam-chik-a-waw-waw..."

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
  29. A cry from an Elder Scrolls fan - level scaling by Cougem · · Score: 3, Insightful

    Please please PLEASE don't implement level scaling.


    It was the downfall of Oblivion, to me. It was a lovely game, and honestly even the repetitive voice acting I could live through, but having to get a 3rd party mod just so the game seemed worth playing? I leveled up once, and suddenly all the wolves in the forrest turned into sabretooth tigers and I was unable to leave the town without a horse.
    Sad.

    1. Re:A cry from an Elder Scrolls fan - level scaling by colinbg · · Score: 1

      I agree, it turned me off from the game... I love coming up against a overpowering enemy to realize I was not ready yet and it gave me something to work toward to beat later on... that was all lost.

      --
      Clever or not, I got nothing...
    2. Re:A cry from an Elder Scrolls fan - level scaling by Anonymous Coward · · Score: 0

      There aren't any tigers in Oblivion, sabre-toothed or otherwise. There are mountain lions and bears though. If your character can't kill a mountain lion or bear, then you're probably doing something wrong. I've played through Oblivion more than once with different types of characters and never had a problem that the enemies were too hard, the only problem I had was deciding what loot to take and what to drop.

  30. Re:Jeez Late news, TES:EMPIRE trailer is available by lobotomir · · Score: 2, Informative

    That's the intro cinematic for Warhammer Mark of Chaos, and apparently there are also a lot of rickrolls out there entitled Elder Scroll V trailer.

  31. Diarrhea by Anonymous Coward · · Score: 0

    It would seem Bestheda has a bad case of diarrhea.

  32. Immersion by Anonymous Coward · · Score: 0

    The trouble I had with Morrowind/Oblivion is that they simply weren't immersive, its as if they couldnt be bothered to write a story or develop the characters. The writers/developers should sit down and play the gothic series (admittedly the gothic series are buggy as hell and g3 is just plain broken) but you feel like you are a part of the world.

  33. consoles :( by Tom · · Score: 1

    We're going to stick to PS3, Xbox 360 and PC.

    Damn. Everything that sucked about Oblivion was a compromise they had to make due to the console versions.

    Please make a real PC version this time, not something that feels like a cheap console port.

    --
    Assorted stuff I do sometimes: Lemuria.org
  34. Then let me be the one who says it by Moraelin · · Score: 1

    Well, then let me be the one who says it. Deus Ex was a mix of FPS, RPG, Stealth, etc, elements, and it was quite easy to be disappointed, if you liked one and hated the others. Sorta like chocolate filled with cherry liqueur doesn't necessarily appeal to everyone who likes chocolate, fruit or booze, but rather to an intersection. There'll be plenty of people who still won't find it a substitute for fresh fruit, for example.

    And yes, it had multiple ways of solving everything, but not all ways of solving any particular situation. Regardless of which of the genres they mixed you liked (again, unless you like them all), there's always be some places where your favourite just didn't work at all. And regardless of which you hated, there'd be several places where that was the best or indeed only option that worked.

    E.g., their emphasis on stealth was about as much fun as root canal for _me_. I don't buy an RPG to end up playing Solid Snake instead. (Not saying there's anything wrong with you if you like stealth games, btw, just that tastes are subjective and _I_ don't.)

    The mistake _some_ people make is to assume that everyone likes the same things they do, hence if you disliked it, you either didn't actually play it or here's a list with what's wrong with you. In reality tastes are subjective, and what you like someone else might hate. And making a hash of half a dozen genres... well, someone who liked them all, will no doubt be in Nirvana. (And I don't mean the band;) I can see how they'd think it's the best thing since sliced bread. But it's really catering to the intersection of the fans of those individual genres, not to the union. Someone like me who likes RPG but hates sneaking, will dislike having that adition shoved down his throat under the "but it's really an RPG" excuse. Someone who likes FPS but hates talking to people or managing skills, will feel cheated by those RPG additions. Etc.

    That said, the same applies to some of us who really really liked Fallout 1 and 2 as they were. I really liked having a small army with me, and I really liked the turn based system. It was more like playing chess than like a twitch game. And mashing the pause key (ok, VATS key) doesn't even come close to being the same thing.

    Now I _can_ live with it, but mostly because I'm resigned to the idea that thinking games are a dying breed, and the mass of the market is made of various other categories who want to play to relax their brain. Not saying it with contempt or anything, but that's genuinely the impression I'm getting. The same goes for most other genres. There are more people who played, say, the Mech Warrior games because they're cool 3D ego-shooters with big robots, than people who play MegaMek because it's an accurate implementation of BattleTech and needs doing maths with dice and modifiers.

    And in the end, what you illustrate there is largely how useless a term "RPG" has become. _Almost_ anything, including far greater deviations than Deus Ex can still be called RPG with a straight face. Did you know that Daikatana claimed to have RPG elements? (And yes, I played that too. To the end. I still have the disk and the manual, come to think of it.) There are people who've claimed that fighting games are RPGs because they have a health bar which is sorta like HP in D&D. There are people who've claimed that the Gran Turismo series, excellent racing simulators as they really are, are RPGs at heart because you can use money to buy upgrades and that's sorta like having xp and levelling up. I'm not making it up.

    So saying that Deux Ex or anything else is still an RPG, really doesn't say much at this point. It's only marginally more speciffic than saying that it's a video game.

    It's certainly too large a category by now to even say that someone is a fan of the whole sprawling genre, because it really includes stuff ranging from turn-based tactics to RTS to FPS with a little story to God knows what else. It's become so sprawled that it's in the meantime possible to love a subgenre of it, and hate another, although they're both RPGs.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Then let me be the one who says it by justinlee37 · · Score: 1

      I'd agree with all of that. And I can especially see how some fans of the old games would be disappointed if they aren't into fancy graphics and run older systems, and how you could be seriously disappointed by the inability to have 4-5 companions. Heck, even I am a little.

      It's a different game, for sure. But there are too many RPG elements to call it "just an FPS" like the OP did. Your skills affect your abilities in combat, there are still multiple solutions to most quests (combat/diplomacy/stealth, like the originals), if you suck at aiming you can use VATS, and you can play a scientifically- or socially-oriented character while using a combat-oriented companion NPC as a bodyguard (I love Jericho more than words can describe). And while the mechanics have changed, it's very true to the Fallout setting and atmosphere.

      I just want to make sure that people who haven't tried it yet realize that there's more to it than mouse-mashing. There are a lot of naysayers out there who aren't saying much about why they don't like it, and that could give someone the wrong impression of the game.

      And you're right -- I love stealth games, FPS games, RPG games, and especially games with sandbox elements. So Fallout 3 really is my perfect cup of tea. But that's coming from an avid fan of the first two games.

    2. Re:Then let me be the one who says it by justinlee37 · · Score: 1

      P.S. Fallout 3's real-time/VATS system reminds me of Fallout Tactics. Now, a lot of people didn't like Fallout Tactics, for many reasons. I loved it's party-based system, open-ended character design/recruitment mechanics, and combat mechanics (including the real-time mode with the AP regeneration mechanic); I just hated the fact that it was mission-based instead of free-roaming. It had a couple of alternate endings, but they both culminated in the same place, so to call it "open-ended" would be a farce.

  35. MMO? by docwatson223 · · Score: 1

    After a full weekend of Fallout 3 where I completed the main quest line, I have to say that Fallout 3 is a universe prime for an MMO. The game struck me as an MMO that was changed almost at last minute to a single-player game; the size of the map was pretty much a full MMO zone and the scope of the game was truly epic when you incorporated the side-quests and exploration. This deserves to be shared with everyone!

  36. Bethesda Games by LikeLemons · · Score: 1

    I have fallout 3, and it is really good. I hope the new elder scrolls game takes what they learnt making Fallout 3 and puts it towards the new game in 2010.