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How Do Games Grow Up?

Gamasutra is running a piece by game designer Brice Morrison questioning the lack of games for grown-ups — or, more accurately, the lack of an intellectual progression in games like that which exists for books, movies, and other creative works. "While my interests in other media grew substantially more adult — from Nickelodeon to CNN, from Dr. Seuss to George Orwell — games did not seem to have a more intelligent counterpart for me to move on to. As I entered college, I became less interested in mindless entertainment and more interested in encountering new ideas. I didn't want to kill time; I wanted to take advantage of it. I wanted to challenge myself with profound concepts, to learn of new paradigms, processes, and possibilities. ... So what exactly are the barriers of entry for great thinkers (or groups of thinkers) to leave their mark on games? What must happen for games — or interactive entertainment, if you will, to mature as a medium?"

248 comments

  1. My advice - don't look for satisfaction in games. by ciderVisor · · Score: 3, Insightful

    I didn't want to kill time; I wanted to take advantage of it. I wanted to challenge myself with profound concepts, to learn of new paradigms, processes, and possibilities.

    That's your problem right there. Games only kill time. The skills you acquire as you progress in a game, generally speaking, can only be used in progressing within the game's framework.

    However, learning a slightly more challenging real-life task gives you more skills with long-term usefulness; My youngest daughter is learning piano, and we view each new challenging piece she has to learn as a 'boss level' - no matter how impossible it seems initially, we know from previous examples that eventually she'll conquer it and ultimately will be able to play it on demand without thinking.

    So my advice is - don't look for more 'grown up' games - challenge yourself with something much more rewarding and useful in the long term.

    --
    Squirrel!
  2. Must be windy. by Anonymous Coward · · Score: 1, Insightful

    How's life up in the intellectual ivory tower again? Must be windy looking down on us.

    Anyway, games are - here it comes - ENTERTAINMENT. Hence they're supposed to help you relax, have fun and ,amazingly enough, enjoy them.

    If I wanted to pursue more 'intellectual pursuits', I would socialize and discuss issues with other people rather than play games.

    1. Re:Must be windy. by ciderVisor · · Score: 5, Funny

      If I wanted to pursue more 'intellectual pursuits', I would socialize

      This is /. I anticipate a problem with this approach.

      --
      Squirrel!
    2. Re:Must be windy. by paragon1 · · Score: 1

      "Hey guys, so how-"

      "OBAMA!"

      "MCCAIN!"

      "OBAMA!"

      "MCCAIN!" *fist fight ensues*

      Yeah other people have such useful things to say.

    3. Re:Must be windy. by porcupine8 · · Score: 1

      No kidding. This guy doesn't want adult games, he wants pretentious games. There are plenty of games that aren't very mentally stimulating, and plenty that are. The majority might not deal with things that this guy would consider "deep," but there is a reason that crosswords, sudokus, jigsaws, and other puzzles are a popular adult hobby - sometimes you don't need profundity with your mental stimulation. Sometimes you just want to figure out a puzzle. There are plenty of games that are awesome for that. And, of course, there are a few games out there that do get at deeper issues - but isn't this just the whole "games as art" debate again?

      But then, I was never that into highbrow literature either. All I really care about when I read a book is plot and character - imagery, word choice, all that just gets in the way for me. I guess I better give up my spot in the tower - my PhD advisor will be so disappointed.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  3. Or, as Joshua put it... by ciderVisor · · Score: 2, Funny

    The only winning move is not to play. How about a nice game of chess?

    --
    Squirrel!
    1. Re:Or, as Joshua put it... by Crio · · Score: 1

      Seconded.

      Chess, checkers, go, bridge, renju - over millenia humanity came up with a lot of challenging games which can and are very intellectually rewarding.

    2. Re:Or, as Joshua put it... by foobsr · · Score: 1

      Chess, checkers, go, bridge, renju ...

      Also the 'martial arts' variety of games, for a more holistic reward.

      CC.

      --
      TaijiQuan (Huang, 5 loosenings)
    3. Re:Or, as Joshua put it... by madpuppy · · Score: 2, Insightful

      I'd let you watch, I would invite you, but the queens we use would not excite you......

  4. Adult Games by Sasayaki · · Score: 0

    Fallout 3. Portal. GTA 4.

    There's plenty of games labelled Adults Only. Don't know if they bring new concepts apart from Portal, however...

    --
    Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    1. Re:Adult Games by master5o1 · · Score: 1

      My boss told me to treat work like a game, try to have fun moving the spreadsheets around to make things work. I began to sink into a mode where what ever I do at work, I just think I'm playing something like Chip's Challenge or something.

      --
      signature is pants
    2. Re:Adult Games by ciderVisor · · Score: 4, Funny

      You work for Mary Poppins ???

      A spoonful of sugar helps the medicine go doooooown.....

      --
      Squirrel!
    3. Re:Adult Games by Xiroth · · Score: 2, Insightful

      Games simply containing sex and violence doesn't really sound like what he's looking for. Instead, by the sounds of it, he's looking for depth and challenge. The top games in this field IMO are:

      • Civilization (II-IV): Stretch your planning and management brain muscles. The last three versions have their afficiandos who proclaim theirs is the best; in my experience they're all quite good. Alternately, for more tactical depth, try Medieval II: Total War.
      • Neverwinter Nights: While the original campaign lacks substance, there are some truly excellent player-created campaigns with deep, involving plot-lines. The campaigns that come with the two expansions are decent, but for the real stuff look at the top-ranked user-created modules.
      • The Longest Journey: Who ever said that adventure games were dead? If you liked the King's Quest series as a youth/child, you should like The Longest Journey as an adult.

      Interesting that they'll all PC games, but after browsing my console game collection I came up pretty close to blank. Mass Effect is great fun but isn't actually all that deep when you get down to it. The Fire Emblem series is mentally challenging but not as deeply as the broader strategy and tactics games available on PC. The various other genres that I may seem to be ignoring such as sport, fighting or racing aren't really designed to expand the mind like a good piece of literature can - which is no criticism of those genres, but merely pointing out that they exist for a different level of entertainment.

    4. Re:Adult Games by Carewolf · · Score: 1

      And all the strategy games and friends:

      Europa Universalis III
      X3: Terran Conflict
      Heart of Iron II
      Space Empires V
      Railroad Tycoon III

    5. Re:Adult Games by master5o1 · · Score: 1

      I've been drawn so much into this game mode that I think my boss is actually Master Hand.

      --
      signature is pants
    6. Re:Adult Games by Anonymous Coward · · Score: 0

      I dont think the OP wants ADULT games, he wants more intelligent games. Most modern games are made for the mainstream, and they appear to be tailored for the least amount of thought.

      I would suggest you check out some older PC gaphic adventure games. Yes, they're retro looking, but many require a lot more thought to play than Fallout3 or GTA. Portal might be an acception- it was a good puzzler, even if it only lasted ~6 hours.

      Alot of the older games relied on fairy tales, legends, literary references and history for content, which made it relatable but still ?fantastical??

      I suggest Conquests of Camelot, Quest for Glory 2, King's Quest 4, The Secret of Monkey Island 2, The Dig, and Ultima 7

      More recently, try Civilization 4, Space Rangers 2, X3, or Planescape: Torment.

  5. Nethack by Anonymous Coward · · Score: 0

    get raped by a succubi.

    1. Re:Nethack by rekrutacja · · Score: 1

      Actually this is a perfect game for grown up. I started with ZX Spectrum platform shhoters, than was Doom and networked Quake, after that i found Warcraft, Starcraft and other RTS. Now Nethack is the only game i play. I'm interested in fancy graphics anymore, but deep gameplay is something i admire.

      --
      This Is Not a Sig
    2. Re:Nethack by Bloodoflethe · · Score: 1

      Succubi is plural

      --
      "Little is much when little you need."
  6. Xenogears by setagllib · · Score: 0, Offtopic

    Just play Xenogears end to end and you'll have your fill of mature gaming. Lots of family-friendly concepts like genocide, cannibalism, reincarnation, genome experiments, torture, Freudian psychology, and many more, all pave the way on your noble quest to kill God. It's like every heavy metal album combined. Highly recommended.

    --
    Sam ty sig.
    1. Re:Xenogears by Jaysyn · · Score: 1

      I bought that game new years & years ago. Never could get it to save on anything. Even while being emulated on my PC.

      --
      There is a war going on for your mind.
  7. but..but.. by thermian · · Score: 2, Interesting

    Sometimes gamers don't *want* their games to become more complex as they mature.

    Take for example the Caesar 3/Zeus/Cleopatra games of Impression Studio's. They decided it was time to go more mature and produced Children of the Nile', which was more complex in many ways, and altered the gameplay to make the game 'more challenging'. However the result was a game which differed so much from the core attraction of the previous titles that it bombed, going onto the bargain shelves really quickly. So then they took a step back and released Caesar 4. A bit too high on the system spec requirements, but nice looking, a decent evolution of their core game, and really good fun. In many respects its similar to games they were producing five years previously, and this was a good thing.

    And what about that other great failure of progression when they decided Worms need to be 3D? Talk about New Coke...

    I've been playing games for the last (counts on wrinkles and old person skin blemishes..) 24 years, so I'm well aware of the evolution of the industry. Some evolutions have been great, better AI, improvements in graphics, more depth in games, stuff like that, but others, like 'customer as potential criminal suspect', not so much.

    New types of game have appeared which I really enjoy, though I have to say, very few groundbreaking games, which is surprising. Instead I've also noticed a tendency for games companies to pound a franchise to death with endless tiny iterations until it gets to the point that the only new thing in some new releases are new skins, a few extra effects and some more items.

    A good game should evolve, true, but each iteration should be an obvious advance, enhancing the core elements that make that game fun to begin with. What it shouldn't do is catch 'New Coke' disease, or pretend to be a new version worth a whole new purchase when the content changes are less than some decent games companies (Id, Valve, Egosoft to name a few) release as free content updates.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:but..but.. by KDR_11k · · Score: 1

      I think too many devs just dial up the complexity in the wrong places. Look at a PS123 or Xbox 360 controller, many games actually use every single button and d-pad direction on these things and even then run out of buttons and bind the analog stick clicks as well! The resulting game consists mostly of running around and shooting anything that moves, interspersed with cutscenes that seem to follow a script that would be considered bad even for a B-Movie.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:but..but.. by Nursie · · Score: 1

      "Sometimes gamers don't *want* their games to become more complex as they mature."

      Well, and sometimes people don't want their tv to mature either.

      I still watch Nickelodeon more than CNN.

      Who lives in a pineapple under the sea?

    3. Re:but..but.. by Catil · · Score: 1

      You are probably right but TFA is not really about the complexity of games. It doesn't matter how difficult a game is - if it is a mindless timekiller on 'easy,' it is still a mindless timekiller on 'ultra-violence' mode.
      The gaming equivalent to books like 'Brave New World' is not Chess. Chess doesn't make you think about life or reflect on past decisions and historical events or make you look at things from another perspective. 'Brave New World' certainly does that; it even has the potential to change your life.
      The most "mature" games I've recently played were 'Mass Effect' and 'Indigo Prophecy.' They didn't make me think but they managed to touch me emotionally - something I've only experienced with books and a few movies before. I think those are definitely step into the right direction.

      One game that could come close to what the author would perhaps like to see is a Flash game I came across a year ago. Unfortunately I can't find it anymore, so here is a basic description:
      You see a small middle-eastern town slightly form above. There are many civilians going about their normal business and a small number of terrorists. As a player you have ability to shoot the terrorists but whenever you take one out, all civilians who witness it become terrorists themselves.
      It may fall a bit into the 'common sense' category for many people but I guess there are at least some people who would (and should) think a minute or two about it and maybe reconsider their opinion on certain foreign policies.
      Mabye there are other games coming closer. I'd like to learn about them.

    4. Re:but..but.. by Emb3rz · · Score: 1

      Spongebob Squarepants, obviously. However, I do not see how that relates to your point!

    5. Re:but..but.. by Anonymous Coward · · Score: 0

      i need stupid fps, after a hard day at work, you know mates and bosses being ... well not nice, i need to let out some steam, a complicated rpg or strategy is not what i need, what i need is a fps with guns swords and plenty of blood and body parts ... im not normal, am i?

    6. Re:but..but.. by Zerth · · Score: 1
    7. Re:but..but.. by Anonymous Coward · · Score: 0

      No, no, no. Just adding more complexity means micromanagement, nothing to do with adults.

  8. Grown up games by TBoon · · Score: 5, Insightful

    Plenty of "games" for grown ups that are challenging...
    - Programming
    - 3D modelling
    - Spreadsheets
    - Online banking
    - and so on...

    1. Re:Grown up games by Anonymous Coward · · Score: 0

      + Hacking linux

    2. Re:Grown up games by Anonymous Coward · · Score: 0

      + Stabbing yourself in the eye

    3. Re:Grown up games by Anonymous Coward · · Score: 0

      + Trolling Freenode

    4. Re:Grown up games by Dunbal · · Score: 1

      - Dating... oh wait, wrong site...

      --
      Seven puppies were harmed during the making of this post.
    5. Re:Grown up games by gronofer · · Score: 1

      - Gambling.

  9. The japanese tradition by Anonymous Coward · · Score: 0

    The metal gear franchise may be nowadays overhyped, but at least plotwise, it established a lingering tradition to interweave interesting ideas with flawless gameplay. I have not played the latest installment of the series, but if one believes the game critics, it is possible to expect hideo kojima to have topped himself. Intelligence is necessary to follow the plot, and to calculate by oneself the implications of some of the most interesting ideas, most in the border between sci-fi and reality.

    Incidentally, the japanese in general have developed interesting characters with very well conceived personalities, usually avoiding maniqueistic black and whiteness. This is, for me, an important factor that was left out of most of the mainstream games. Unfortunately, as the market regulates the game industry, this tradition is slowly fading. Japanese are following the money, at least with the games that are released in the west (europe in my case). I wonder which are the brilliant games that that never make the translation.

    But the psychological complexity of the characters, of course, does not alone make for an intelligent game. Or one that challenges your intelligence, for that matter. Most MG sequels have been intelligently designed, in terms of game play. Now, to whether they challenge intelligent players to evolve, or are games that are intelligent per se, these are two different questions.

    Unfortunately, I have not seen any current game which is simultaneously challenging, immersive and inspired. I'll be following this thread to see if anyone else has.

    1. Re:The japanese tradition by PainKilleR-CE · · Score: 1

      and much like movies, there is debate over whether the plots of some Japanese games (including metal gear) are actually intellectual or simply the result of someone getting high or throwing crap at the screen until it sticks.

      That being said, the Shin Megami Tensei series does tend to explore some interesting ideas (of course we've only seen Nocturne released in the US from the main series, but a lot of the spin-offs have been published in the PS2 generation).

      Europe suffers a lot from publishers generally waiting for a US release and then picking through the wreckage. I've mostly moved towards buying games from NIS and Atlus over the last few years, but then I do tend towards RPGs and Strategy RPGs, as do they. Occasionally something peaks my interest from other developers/publishers, but it seems that as the plots in action games still seem fairly juvenile I've tended towards going with less plot in my action games (ie Geometry Wars and other non-FP shooters) and making up for it with more RPGs.

      --
      -PainKilleR-[CE]
  10. Bioshock by Anonymous Coward · · Score: 0

    Bioshock was a great, pseudo-intellectual game. It kept me entertained.

  11. Be cautiously pessimmistic by Anonymous Coward · · Score: 0

    Eternal vigilance is required to stem the dire Italian menace against our youth. Down with Italians and their nefarious ices! Up with Hot Dogs!!!

  12. Adult vs not-for-kids by White+Flame · · Score: 5, Interesting

    Usually the "adult" label is used not for actual weighty content geared for an adult audience with mature tastes, but just a repository for those things that traditionally children shouldn't be exposed to. Sorry, that doesn't make it adult-oriented, that just makes it non-kid-friendly, and typically can be best described as adolescent (boobs, explosions, gore, swearing, "gritty", "edgy", etc) content that would make Beavis and Butthead proud.

    In my case, I've left all the AAA titles and tended towards puzzle games, where at least I'm challenged to expand my thought processes and puzzle solving abilities. There are some plot-heavy RPGs and FPSes nowadays with some challenging concepts or unexpected twists, but they still tend to be buried in adolescence to make them marketable, ignoring the amount of >30yo and female gamers who are no longer enticed by such or are even turned off by it.

    I do commend Nintendo for putting a lot of focus on basic fun, party, family-enjoyable games which have been explosively popular without the adolescent slant, but they still do leave the adult-minded player wishing to be challenged at a more cerebral level.

    1. Re:Adult vs not-for-kids by DarkGreenNight · · Score: 3, Interesting

      That's exactly one of the problems with games nowadays. I want to play an RPG being a middle age man with experience, not a youngster who cannot think or control his hormones.

      I want to choose over different moral dilemmas and face the consequences. A game where I could relate to the main character and not wanting to strangle him/her because their inept social or observational skills.

      I want a game for adults, not an adult's game (read: boobies).

    2. Re:Adult vs not-for-kids by ShakaUVM · · Score: 1

      >>That being said, do you know of any good RPGs or FPSes, or anything with a storyline for that matter, that do manage to transcend adolescence? I would really like to play through a more "serious" game.

      Bioshock is an easy answer. If you've ever read Ayn Rand, the game is highly amusing, as it portrays a Randian society after it went sour.

      Mass Effect certainly wasn't geared for adolescents, but I found the game to be a bit boring, though it had a decent storyline.

      If you're willing to go back in time a decade, Planescape: Torment was a great RPG with a mind-blowing story, set in the best D&D setting of all time.

      Plenty of others.

    3. Re:Adult vs not-for-kids by aadvancedGIR · · Score: 2, Informative

      That kind of thing exists to a certain extend, for example in The Witcher (the non-humans are persecuted by the humans and have opted for guerilla warfare, while guarding crates of weapons, you are faced with a small group of them who pretend your boss is OK with them (but he didn't mention any expeted visit when describing the job), would you let them take a few crates or kill them?) or Fable II (OK, the second example has a too obvious good/evil dichotomy, but it's fun to play according to the moral values you chosed for yourself).

    4. Re:Adult vs not-for-kids by hansamurai · · Score: 1

      Excellent point, last night I finished the fan translation of Mother 3 (the sequel to Earthbound that was never released in the US). I was expecting this game to be lighthearted but it had a pretty serious storyline at times. Without spoiling too much, the game focuses on a small family, and there's a lot of tragedy going on. I considered it a pretty mature game in all honesty, and not because of violence or sex.

    5. Re:Adult vs not-for-kids by SevenHands · · Score: 1

      If one is looking for a more cerebral experience and has some basic programming skills, why not try writing a game instead of playing. Start off with something simple like tetris. I started fiddling around with writing simple games after I was out of school to keep some of my skills sharp (or less blunt) and came up with a great way to entertain myself while keeping busy with something that required more brain power than most FPS's. There are a few good utilities, like SDL for example that greatly simplify setting up the framework for the graphics, audio, and controller setup leaving you with a great window to start messing around. Even implementing some basic AI into a game like Connect Four is quite entertaining, and more rewarding than killing Big Boss XY on the latest FPS release.

    6. Re:Adult vs not-for-kids by Fallingcow · · Score: 1

      Deus Ex. Just the first one, the second is terrible.

      The engine is fairly old and a bit ugly by modern standards, but the story played out in the game--especially if you pay attention to non-essential conversations and written materials, and do a bit more looking around than you strictly have to--is fairly deep for an FPS. It's easily the most "literary" game I've played in the genre; n fact, I can't think of any others offhand that have that quality to any large degree--even Bioshock isn't at its level.

      I played it probably ten times before I felt confident in saying I'd gotten everything out of it that I could.

      Other FPS-type games that I enjoy, though they are not comparable to Deus Ex:

      Bioshock
      Thief series, all 3 games
      Max Payne & Max Payne 2 (especially the second one, though it'll have less meaning if you haven't played the first. They're flashy and may not transcend adolescence in the way that you mean, but they are heavily atmospheric, full of dark humor, and have decent stories.)

      Probably some others that I'm forgetting, but those are the biggies.

    7. Re:Adult vs not-for-kids by Phiu-x · · Score: 1

      In that case, Fable II on Xbox 360 might be right in your alley.

      --
      This is a stolen sig.
  13. Re:My advice - don't look for satisfaction in game by sakdoctor · · Score: 5, Funny

    Yeah but real life has a completely messed up difficultly curve.

    The boss level of 'getting up in the morning' comes first, and then it's much easier after that.

  14. He played Mario, doesn't that say it all? by SmallFurryCreature · · Score: 4, Insightful

    The claims that games don't provide a challenge, no depth. The game he uses as an example, and the only example? Mario.

    This is like saying TV provides no depth, after you spend all time studying the shopping channel.

    There are other games. Games that have tried to go beyond a simple platformer. Wether they succeed is up for question but when I see someone talk about the lack of depth of games and his example if a simple platform console game I get visions of a large lumbering stone creature that lives under bridges.

    So his mother was never intrested in playing Mario. So what? My mother was never intrested in reading the adventures of "Spot" either.

    Somebody give this guy a PC and some decent games. Hell, even consoles have the occasional title that pushes the envelope a bit (so, I am PC snob, sue me) but if he never played more the mario then the problem is not the game industry but his own lousy taste.

    Complaing that Mario not anything more then a mindless (if fun) time waster is like saying Popcorn doesn't have enough nutritional benefits, however true it is, it is retarded observation. Mario and Popcorn are light fluf, devoid of meaning or value except. That is their goal.

    But we get the post true intentions. Apparently the future of gaming is weight loss gaming. WHEE! Because a program that tracks your weight becomes a game just because it is on a console? If this is the example of growing up, of challenging your mind, taking you new places, then I take Mario any time (and I hate Mario since I suck at platforms ergo platforms are stupid).

    Perhaps this developer needs to grow up and realize that not everything has to be liked by everyone. I had a grandfather who never ever had a telephone. Never needed it, never wanted it. Does that mean telephones are without value to those who use them? That the telephone companies needed to worry about this "lost" customer?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:He played Mario, doesn't that say it all? by KDR_11k · · Score: 1

      If you object to calling Wii Fit a game you should try playing it. Plenty of modes are games in addition to being exercise (snowboarding, DDR-like step aerobics, etc).

      Perhaps this developer needs to grow up and realize that not everything has to be liked by everyone. I had a grandfather who never ever had a telephone. Never needed it, never wanted it. Does that mean telephones are without value to those who use them? That the telephone companies needed to worry about this "lost" customer?

      Not if it's one or two luddites but it looks like we're talking about several milions of people, enough to propel the former last place in the console market into the first place just by tapping those groups.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:He played Mario, doesn't that say it all? by PainKilleR-CE · · Score: 1

      Not if it's one or two luddites but it looks like we're talking about several milions of people, enough to propel the former last place in the console market into the first place just by tapping those groups.

      The basic things that happened here are:
      1) Cost
      2) Backlash against the "adult"-focus of the PS1/2
      3) Novel gameplay

      1 & 2 largely had to do with increasing the market among children/families, something that hadn't been a focus in the console market since the PlayStation came on the scene. The PS1 largely focused on bringing back names that the 20-somethings had grown up with (Final Fantasy, Metal Gear, etc.), and appealing to teenagers and 20-somethings content-wise (in the Beavis & Butthead sense).

      Nintendo had always been focused on the family-oriented games, but they couldn't get enough attention from parents, and the kids wanted to play GTA to be cool. Numbers 1 & 3 got parents attention with the Wii, and it helped that the system doesn't look like a weird purple lunch-box this time around. Both also help appeal with older gamers, even people that never played games before (or haven't in a long time), but it's primarily the novel gameplay that appeals, and the price that sells.

      There's a lot to be said about Sony's effort to push games out of the Nintendo mold and bring back the gamers that either left gaming behind as teenagers, or moved to the PC, where the games were already being made for adults. At this point in time, though, Sony was late to the table and missed the price points with the PS3. They might turn it around with another generation or two of games, but in a lot of ways they're competing as much with the success of the PS2 as with anything that Nintendo or MS are doing in the market.

      --
      -PainKilleR-[CE]
    3. Re:He played Mario, doesn't that say it all? by KDR_11k · · Score: 1

      You didn't mention the old people that get drawn into gaming with the Wii despite never having played a game before. It's less because the gameplay is novel (they haven't played anything before so anything is novel to them) but because it was designed for accessibility. It's a common meme to claim Nintendo is for kids but that's really not where the growth came from, they always had cheap, kid-friendly systems yet they've been pushed out of the market until they got the Wii out. It was not a "backlash" against the wannabe-adult games but a strike against the "hardcore" gaming that built up so many conventions and so much complexity that it's completely unapproachable for anyone who didn't join as a kid.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. They've been tried before... by skaet · · Score: 1

    From the first basic games like Pong and Pacman to platformers and finally the shift to full 3D, we've seen more of a maturity not just in the types of games but mostly the technological needs of the medium.

    A book might be incredibly easy to pick up and read but to understand more complicated concepts requires a maturing mind to accompany it. This spectrum of the printed medium makes it popular across all demographics - not just the "geek" group. When it comes to games (or the tech, as stated above), the maturity is found in how easily it can be adopted by the masses. Ease-of-use advances such as Plug'n'Play devices for systems like computers/consoles and home entertainment will give gaming a wider-acceptance just as the progression and availability of printing facilites allowed more and more people to become writers eventually saturating our bookstores with wide ranges of subjects.

    I think that as we see a wider acceptance of this pastime (much like TV) it will start to mature in the content that is consumed. We've started to see a change in these content-delivery systems already where we now have on-demand streaming pornography for TV, bloody and disturbing movies like SAW, and violent testosterone-fueled games like the multitudes of gorey shooters (really, too many to name).

    In the end, it'll come down to what people want to consume via their entertainment system of choice. The classic laws of supply and demand will untimately be the victor. Though as the average age of your gaming population continues to increase (last I heard it was 28-ish) our minds may crave more intellectual stimulation and this will start to be reflected in the content that is produced.

    That said, if you really want your games to challenge you then go find a good puzzle game or flash based sudoku... :)

    --
    There is no knowledge that is not power.
  16. Online flash games by Davemania · · Score: 1

    I do find that most commerical games are just repetition of previous games. Same game mechanics, adjusted story lines, with a few innovation here and there. The games that actually challenges me ? Free flash puzzle games, and there are plenty of them on the web.

    1. Re:Online flash games by wisty · · Score: 2, Funny

      mod -1: inconvenient truth.

    2. Re:Online flash games by Keyper7 · · Score: 2, Insightful

      Indeed...

      Seriously speaking, though, the popularity of flash games has also much to do with the fact that they're right there, easy to access. You receive an e-mail from a friend with a link to a new one, click it and can immediately start playing.

      The current video-games now have online content and easy network access, but you still have to change medias and spend time and money. That makes a lot of difference.

    3. Re:Online flash games by cowscows · · Score: 1

      You're right, but I think there's one more important aspect to add. Along with that easy availability, you get the benefit of the "great internet filter", meaning that it's easy for lots of people to try lots of games, and share only the good ones with people who have similar tastes.

      Flash games certainly aren't a giant buffet table where everything is perfectly cooked and delicious. It's actually very similar to the tradition games industry, with a few masterpieces floating in a sea of mediocre choices. But the easy of access that you mentioned makes it so much easier for the good games to rise to the top, and get separated from the stuff that's not worth the time.

      --

      One time I threw a brick at a duck.

  17. How do you define games? by Crumplecorn · · Score: 1

    Flight simulators.

    Generally not held as 'games', referred to specifically as 'simulators'. Why? 'Games' refers explicitly to ones which are designed to entertain at least somewhat mindlessly. The 'more boring' variety of games the article asks for already exist, they are just referred to under other names.
    See also: 'Documentary' Vs. 'TV Show'.

    Which isn't to say there aren't any out there that require an adult mind to appreciate which are nonetheless referred to as games. See also: ICO.

    1. Re:How do you define games? by Dr.+Hellno · · Score: 1

      dude I was so going to quote Ico. Also, Shadow of the Colossus.

  18. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 3, Insightful

    It really depends on the game. Action games do improve hand-eye coordination and reflexes. Strategy games improve planning and leadership abilities. RPGs are basically like long books and carry their own rewards in the form of their stories (unless you hate books also).

    Playing piano is great and all for novelty, but it's not really a useful skill. It won't be needed often, if ever and it's not something that is noticeable unless you are one of the best. I don't mean to put down your daughter, but I doubt she will ever reach that "level".

  19. Re:My advice - don't look for satisfaction in game by kisak · · Score: 4, Interesting

    I talked to someone in a research group working with optical tweezers on biological cells, and they asked potential PhD students if they played games since it actually gave them a head-start when operating these equipments. It was of course not the sole criteria for accepting a PhD student in their group, but they had empirical evidence gaming was a benifit. :)

    --

    --- guns don't kill people, people with guns kill people ---

  20. Re:My advice - don't look for satisfaction in game by wisty · · Score: 2, Funny

    "Don't look for 'grown up' games"? Um, what about guitar hero? You mentioned learning piano; surely learning guitar would also be an intellectual pursuit.

  21. Re:My advice - don't look for satisfaction in game by iainl · · Score: 1, Interesting

    What piano-playing skills are useful in the world outside piano-playing? Are they ones which aren't possible to be gained playing videogames that also rely on rhythm, timing, hand-eye co-ordination and a swift interpretation of displayed information into the relevant key responses?

    Being "able to play (a piece) on demand without thinking" certainly doesn't suggest it's an intellectual accomplishment.

    --
    "I Know You Are But What Am I?"
  22. Games and Hollywood Movies... by yogibaer · · Score: 2, Insightful

    Games today IMHO can be compared to blockbuster movies: Lots of special effects and mass market. If you have a brand (GTA) or a star (Lara Croft, Mario) you repeat the concept - with better special effects and a larger budget - as long as you have a ROI, sometimes (always?) sacrificing artistic ambitions for the bottom line. But some Hollywood studios (and most publishers for that matter) use some of the blockbuster cash to subsidize experiments for smaller audiences and there also is a rather large independent scene with smaller budgets using festivals (e.g. Sundance in the US) that create visibility. Maybe the game industry - and the blockbuster publishers - should invest some money in more experimental concepts - kind of a Bell Labs for gaming - and provide visibility for these beyond the large trade shows.

    1. Re:Games and Hollywood Movies... by KDR_11k · · Score: 1

      You don't have to make a sequel to sacrifice "art" for profit. Wii Sports has pretty much zero artistic expression but brought in massive profits (by selling Wii systems to many people), same for Brain Age and such. These are still "risky" (not really since they didn't cost much and Nintendo probably knew they'd sell well but they weren't just rehashes) and experimental concepts but there was no art involved, at least none beyond the art of getting the gameplay to work and appeal to so many people despite sounding really stupid in concept.

      Art is mostly ego masturbation for the developer, a way of saying "look how awesome we are to put this much art into our game!". The art is really just tacked on, artwork, stories, music, etc pasted onto the game to increase the value by secondary means. Often the artsy games still fail to show much creativity in the core component, the game itself. In fact it sometimes seems like these artists see the game as something that gets tacked on the art and sometimes even compromise the game itself for the art (look at the number of Wii games that insist on using their own character models instead of Miis in order to get their own graphical style, leaving the player out of the decision process of how he'd like to be represented).

      How many games are really art? I don't mean games covered in art but games that ARE art themselves. Art that would not be possible in any other medium (ignoring restrictions like sane play lengths for movies and such). Would Ico lose its impact if it were a movie? Would Rez be pointless if it was a visualizer/screensaver? Would Final Fantasy or Metal Gear Solid suffer from having the gameplay between the cutscenes removed? On the other hand, would Wii Sports be anything if it didn't have the core gameplay?

      Art always has to work within the constraint of profitability and it seems that gaming does not want to acknowledge that, instead claiming that art has to exist independent or in spite of profitability.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Games and Hollywood Movies... by iamapizza · · Score: 1

      If you have a brand (GTA) or a star (Lara Croft, Mario) you repeat the concept - with better special effects and a larger budget

      "If you have a brand or a star (Lara Croft) you repeat the concept - with bigger boobs."

      There, fixed it for you.

      --
      Always proofread carefully to see if you any words out.
  23. Re:My advice - don't look for satisfaction in game by ciderVisor · · Score: 2, Informative

    Being good at Guitar Hero won't give you much benefit when you actually try to play a real guitar. In fact, the immediate good results you get from GH could actually discourage you from going through the basics of learning how to play the real thing properly.

    --
    Squirrel!
  24. Modern games aside by Kenoli · · Score: 1

    Many consider chess to be a very intellectual and sophisticated game.
    Pure strategy, or whatever it is they say. Personally I'd rather just waste time blowing stuff up.

  25. If you're bored by Kamineko · · Score: 1

    If you're bored of simply running about enjoying other people's content and not creating anything worthwhile, why don't you start making your own stuff? Become a programmer or a modder today!

  26. Re:My advice - don't look for satisfaction in game by TaoPhoenix · · Score: 2, Insightful

    The Victorians mailed in a letter. They want their parlor room piano back.

    If I understand you properly, you are saying that the skill of "Piano" carries more value long term than any particular game which now has a short lifespan.

    Thing is, "Piano" playing itself is already starting to be passed by, except for the modern ofshoot of playing Keyboard in a small band. Then the grownup game is arguing with band members with "creative differences".

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  27. PhilosoFIST by FornaxChemica · · Score: 1

    profound concepts, to learn of new paradigms, processes, and possibilities ... So what exactly are the barriers of entry for great thinkers (or groups of thinkers) to leave their mark on games?

    Just the way this is worded sounds awfully pedantic and is borderline shoddy intellectuliasm. Video games are meant to be played, yes, like children playing with their toys. I'm sorry if the analogy is unbearable for some adults who look back with contempt at their childhood's leisures but the aim of games is to provide fun, entertainment, so until this is redefined, whoever needs to have "deep" thinking trips would be best advise to discuss with academics or read books written by them on philosophy, metaphysics, or whatever rocks his vessel.

    However, I would also have to disagree with the "mindless fun" designation. Like in every media/art, there are many different types of games that require various skills and inclinations. From strategy games to puzzle games, there are plenty of titles that test the sharpness of your mental faculties. And if it's not the treat humanists are looking for, there's still the option to analyze the current games offering rather than expecting them to offer you food for the brains in a conspicuous package. What I mean by that is that some games may already propose deeper themes and topics and material for debates and thinking, all you need is just to look for them, look beyond the gameplay, this is one way to explore games with a more adult view and it's certainly better than expecting them to serve pompous content with a Plato Seal of Quality.

    1. Re:PhilosoFIST by knails · · Score: 1

      Video games are meant to be played, yes, like children playing with their toys. I'm sorry if the analogy is unbearable for some adults who look back with contempt at their childhood's leisures but the aim of games is to provide fun, entertainment, so until this is redefined, whoever needs to have "deep" thinking trips would be best advise to discuss with academics or read books written by them on philosophy, metaphysics, or whatever rocks his vessel.

      Your argument is fallacious. Books, movies, etc. are also meant to provide entertainment, but many also provide deep subject matter and tough issues for humanity. Why can't video games do the same thing?

      --
      "I disapprove of what you say, but I'll defend to the death your right to say it" -Voltaire
    2. Re:PhilosoFIST by FornaxChemica · · Score: 1

      Because by definition books and movies are not games, as simple as that. Sure their content can entertain but that does not make them games, you don't "play" with movies or books unless you're 1 year old. But then you play with anything, even with your food and your wee-wee (hopefully not at the same time).

      With games you have to interact and that interaction is supposed to produce fun and pleasure. If you change that basic principle, would it be still a game? Good video games are interesting if they are fun to play, good books and movies don't need to be fun to be interesting.

    3. Re:PhilosoFIST by FornaxChemica · · Score: 1

      Just one more thing, while re-reading your message.

      ...are also meant to provide entertainment, but many also provide deep subject matter and tough issues for humanity

      This is where you're wrong, books/movies, even music, are not meant to provide entertainment, this is just a possibility among others, a consequence of their broader scope.

    4. Re:PhilosoFIST by ElleyKitten · · Score: 1

      Good video games are interesting if they are fun to play

      That's not true. I've played plenty of games where the gameplay was unremarkable at best, but the story and the charactors kept me into it. For example, Hotel Dusk and Trace Memory for the DS. The gameplay is basic, and without a storyline no one would play it for 5 seconds. But unraveling the mysteries is what makes them interesting.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:PhilosoFIST by FornaxChemica · · Score: 1

      The gameplay is basic, and without a storyline no one would play it for 5 seconds.

      But you are still playing, you're admitting it yourself. I didn't say it was just a matter of gameplay, I talked about interaction, that's different. I didn't say either games can't deliver a storyline. Besides, this is getting off-topic, re-read what the original poster asked for: "profound concepts", this is beyond adventure game plots. I doubt Hotel Dusk and Trace Memory, even turned into novels, would give him the intellectual kick he's after.

    6. Re:PhilosoFIST by ElleyKitten · · Score: 1

      But you are still playing, you're admitting it yourself.

      I don't know why you put so much emphasis on that word. While you watch movies, read books, and play games because they're different forms of media one is not better or worse than the others. For some games you could say that you read them, if that would give you a better impression of them, considering the interaction in some is only slightly more than an ebook. Anyways, what you said before was "Good video games are interesting if they are fun to play, good books and movies don't need to be fun to be interesting," and I disagree, because I've played plenty of games that were not fun to play but I continued because they were interesting and had a good storyline. Reading, in and of itself, is not particularly fun, but the content can make it interesting and worthwhile. That's how I feel about playing some video games.

      Besides, this is getting off-topic, re-read what the original poster asked for: "profound concepts", this is beyond adventure game plots. I doubt Hotel Dusk and Trace Memory, even turned into novels, would give him the intellectual kick he's after.

      You want profound concepts in a video game? Try playing a game like BioShock, which is a fascinating dystopian story comparable to (and just as indepth as) Brave New World or 1984. There's a lot more to gaming than mindless FPSs and pointless puzzle games. Yes, sometimes it looks like everything on the shelf is "sing along with Hanna Montana", but there's plenty of games that have storylines and characterization comparable to, and sometimes better than, most books. They're not up there with the best books yet, but there's no reason they can't get there. The author of the article showed his cluelessness by asking for a game with more depth than Super Mario Bros, when there's been games with more depth than that since before it was made. But I guess if you close your mind at the word "play" and think that couldn't possibly have any depth because you're playing, well, then I guess you're the one missing out.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  28. Re: Chess! by TaoPhoenix · · Score: 4, Interesting

    Really now.

    Anand just won the final step of the total unification of the world chess championship, and Slashdot couldn't be bothered to report it. I USED to think chess was at least slightly Stuff That Mattered.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  29. Re:My advice - don't look for satisfaction in game by ciderVisor · · Score: 4, Interesting

    Playing piano is great and all for novelty, but it's not really a useful skill. It won't be needed often, if ever and it's not something that is noticeable unless you are one of the best.

    I take it you've never spent time in a pub band, or even writing songs with your mates in a garage band. Being able to play a musical instrument is very rewarding even without 'being noticed'.

    I don't mean to put down your daughter, but I doubt she will ever reach that "level".

    I'm pretty sure she'll never be a concert pianist, either, but claiming that the ability to play a musical instrument is something that will not be used often or ever just sounds ridiculous. Or maybe I've just been trolled...

    --
    Squirrel!
  30. Re: Banking by TaoPhoenix · · Score: 2, Funny

    ... Reloading the Saved Level of Banking3D by the Bush administration!

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  31. Simple answer by StupiderThanYou · · Score: 1

    If you like playing games, play games. If you don't like playing games, don't play games. If you like agonising over every aspect of your life, go right ahead. Some people may even find it interesting.

  32. You do realize the other hobbies are the same? by Moraelin · · Score: 5, Insightful

    That's your problem right there. Games only kill time. The skills you acquire as you progress in a game, generally speaking, can only be used in progressing within the game's framework.

    I hope you do realize that the same applies to most of the RL skills waved around as "yeah, but look what _my_ hobby teaches me" proof that someone's pet hobby is better than gaming.

    E.g., yes, your daughter's piano skills. (God knows how many kids have been tortured with _that_.) Unless her goal in life is an underpaid job in an orchestra that skill is useful for exactly one thing: more playing the piano. Usefulness for any other RL activity: zero.

    And yes, you could say that she's going to be a great pianist and earn teh big bucks by being some concert's super-star. Guess what? His chances are about as good to make money as a gaming superstar. Or rather, your daughter's chances are just as bad. Not everyone gets to be Fatal1ty and not everyone gets to be a superstar musician. There are 1000 times more people wanting such a job, than people who actually get one.

    But at any rate, the same chances apply to making living out of gaming. He can theoretically end up making a living out of being a top gamer, same as your daughter can theoretically end up a legendary pianist. Your daughter can end up a composer instead, and he can end up a game programmer with that experience. Your daughter can end up scraping by on a minimum wage playing in some orchestra or some unknown band in a bar, he can end up a minimum-wage game tester.

    More likely, for most children who went through that, the only result is, ta-da, that they killed some time with it.

    So remind me, exactly what do you base that snottiness on, when you look down upon his hobby? No, seriously.

    But let's move on, let's see more poster children for "look at what a cool RL hobby I have" idiocies that get waved around all the time:

    - mountaineering, camping, and other excuses to go out in the wild. Exactly what skills do people learn there, and when will they apply them IRL? Because it seems to me that the only times when you'll apply any of them, is... next time you go do that hobby. That's it. E.g., exactly when will you have to find north by the moss on the trees... in a city? If you want the actual useful version of that, get a GPS navigation system. No, let's make no bullshit pretenses, it's just a way to kill time.

    - fishing. The chances you'll ever feed and clothe your family with a fishing pole, are practically nil. You'll never catch enough fish to sell them and, say, pay for your kid's clothes and education with it, because fish are freaking cheap. You'll never get a job to sit near a lake with a fishing pole, either. The way it's done nowadays is with big boats and nets, not with a fishing rod. And even, let's say, in a post-apocalyptic Fallout-type scenario, where are you going to fish? There just aren't enough rivers around to support even the most minimum population that way. Most have been depleted already, and you may notice that the fishing hobbyists go to some fish farm actually, where fish are artifficially fed and raised for that. So again, chance to ever get any other use out of that skill: zero. It's just a way to kill some time, and any skill you get there will only ever be used when you next go fishing.

    - messing with one's car. I hate to break it to some people, but _very_ few even save any money there. Yes, everyone has some anecdote of that time they fixed the car themselves and saved a fortune. But almost everyone forgets those other times when they just made it worse and had to pay more to get it fixed, or the money spent on all those extra bits and pieces and tools that never actually got used enough to pay for themselves. And usually what they save is not worth the time spent there. There are people who practically live in the garage. Even if you saved $100 once (and you won't save more, unless you also smelt and forge your components too), if you spent 20 hours in

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You do realize the other hobbies are the same? by mog007 · · Score: 1

      I'd have to disagree about your car fixing situation. My father has only owned one new car in his whole life, and he sold it years ago. The only reason he performs maintenance on his cars is to keep them running, not because he enjoys it. It was a hobby for him when he was a teenager, but it's not a hobby for him anymore. He does it now to save money, not to have a good time.

      Fixing up a junker into a cherry newish car would definitely be a hobby, and it would probably be more expensive than buying a new car if you factored in the time involved, but regular car maintenance isn't a wasted skill. Nevermind simple tasks like changing your own oil instead of paying through the nose for it, or the basic tune up. If you have to replace your car's starter, it's a pain in the ass to do it yourself, but it's also immensely cheaper.

    2. Re:You do realize the other hobbies are the same? by ciderVisor · · Score: 3

      More likely, for most children who went through that, the only result is, ta-da, that they killed some time with it.

      So remind me, exactly what do you base that snottiness on, when you look down upon his hobby? No, seriously.

      Seriously ? Having an introduction the beautiful, engaging world of playing and creating music.

      Besides, it sounds to me like the original author is the one who's 'looking down upon his hobby', not me.

      --
      Squirrel!
    3. Re:You do realize the other hobbies are the same? by Anonymous Coward · · Score: 1, Interesting

      That's just the thing. All hobbies are entertaining, engaging, can be beautiful and most of them stimulate creativity. Games are no exception. I fail to see why you'd put games in a different league.

    4. Re:You do realize the other hobbies are the same? by clare-ents · · Score: 4, Insightful

      E.g., yes, your daughter's piano skills. (God knows how many kids have been tortured with _that_.) Unless her goal in life is an underpaid job in an orchestra that skill is useful for exactly one thing: more playing the piano. Usefulness for any other RL activity: zero.

      I play, and recently played at a close friends wedding. Not only did I get to give a unique, personal and priceless present whilst receive the adoration of hundreds of guests. I later carried an impromptu post-reception party with a smaller number of the guests at the hotel for several hours after the reception finished.

      I didn't make any money, but I made a lot of people happy. If you think that's useless in real life then accountancy is the profession for you.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
    5. Re:You do realize the other hobbies are the same? by Moraelin · · Score: 4, Interesting

      And I was introduced via gaming to:

      - the wonderful world of logic

      - the worderful world of algorithmic thinking, and splitting a problem into (semi-)self-contained, manageable parts

      - the wonderful world of painting (a texture) or storytelling and creative writing (e.g., a new quest arc)

      - the wonderful world of taking decisions in split seconds, and of accepting that you don't always have the data or time for the perfect choice

      And a few others.

      Games aren't just about playing and achieving a high score, but also about trying to make your own (back when you could realistically make a ZX-81 game in a day or two) or modding (the more sane alternative nowadays.) I was programming assembly within a year of being exposed to my parents' ZX-81, for example. It's skills I still apply at work every day.

      Which is also why I'll call it "looking down upon it", if your best answer is along the lines "gaming is only for killing time, and you should do some RL stuff instead." You don't have to give up gaming to start using your head and getting RL skills. You might, however start taking them a part a bit too, not just playing them. And if you're going to say it's still something done instead of gaming, well, not quite, it's more like complimentary. Unless you know what the game does and/or don't like it enough in the first place, you won't start modding it.

      But even that might not be truly needed. There are games where you apply logic within the game, and I even remember two where they had a programming language integrated right into the game. And I don't mean for modding, but you could actually program the character's cybernetic implant to do something else and help you in some way while you run and gun.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:You do realize the other hobbies are the same? by uncledrax · · Score: 2, Insightful

      Your daughter can end up scraping by on a minimum wage playing in some orchestra or some unknown band in a bar, he can end up a minimum-wage game tester.

      Apparently the fringe benefit of becoming a Minimum wage game tester is a free sex change. :]
      (I joke.. I myself am a fairly horrible spelling/grammar person)

      In general, I can agree with your abstract level of thought.. however I still disagree with the principles.

      I think the problem may arise that, at least to me, a significant majority of the games out there teach no true auxiliary skills.

      Yes; shooters/reaction games can in fact heighten your reaction time. Strategy games can improve critical thinking, etc..

      But I'm not seeing what the auxiliary skills are for games like FO3 or GTA3+ (both games I love btw).. maybe reaction times; but it's not the defining aspect of those types of games.

      Just it seems to me that most games being put out by the big houses are just more about entertainment and what's 'fun'. (I like fun.. I'm not bashing fun!).

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    7. Re:You do realize the other hobbies are the same? by TheLink · · Score: 1

      There was also a guy who flew an RC helicopter to deliver the wedding ring. Was kind of stressful for him since it was at night, and in open air.

      To me much of what we do can be seen as a waste of time, posting on slashdot, writing code, even making money.

      After all once you are dead what good are your money making skills?

      What adds value is people.

      And that is more so if you believe there is an afterlife, that at least some people do get to live forever. If that is true then logically people matter more.

      Imagine in your afterlife you had 10 billion dollars to your name but no friends. Have a nice _eternity_ counting your money by yourself.

      Same for playing the piano. If you're an elite asshole concert pianist, are you really better off compared to some crappy keyboardist who jams with a bunch of friends?

      1 Corinthians 13:1-3

      If I speak in the tongues of men and of angels, but have not love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but have not love, I am nothing. If I give all I possess to the poor and surrender my body to the flames, but have not love, I gain nothing.

      Make fun of it all you want. But if you are grown up enough, you would recognize that there is some wisdom to those words.

      --
    8. Re:You do realize the other hobbies are the same? by Simon+Brooke · · Score: 1

      But let's move on, let's see more poster children for "look at what a cool RL hobby I have" idiocies that get waved around all the time:

      - mountaineering, camping, and other excuses to go out in the wild. Exactly what skills do people learn there, and when will they apply them IRL? Because it seems to me that the only times when you'll apply any of them, is... next time you go do that hobby. That's it. E.g., exactly when will you have to find north by the moss on the trees... in a city? If you want the actual useful version of that, get a GPS navigation system. No, let's make no bullshit pretenses, it's just a way to kill time.

      Seriously, what going out into potentially dangerous places without backup gives you is experience of dealing with risk; assessing it, coping with it, surviving the consequences when it goes wrong, taking responsibility. These are important life skills which too many young people just simply don't have. I think kids have a basic human right to take fatal risks; more than that, I don't think you can grow up as a fully adult human being without exposure to fatal risk. This super-safe, molly-coddled, over-protective society we now live in is not good for children and other living things.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    9. Re:You do realize the other hobbies are the same? by sesshomaru · · Score: 1

      I don't think you can grow up as a fully adult human being without exposure to fatal risk

      Of course, often people who are exposed to fatal risk as children also don't grow into a fully adult human being...

      --
      "MIT betrayed all of its basic principles."
    10. Re:You do realize the other hobbies are the same? by gad_zuki! · · Score: 3, Insightful

      Unless her goal in life is an underpaid job in an orchestra that skill is useful for exactly one thing: more playing the piano. Usefulness for any other RL activity: zero.

      You also learn music theory and music appreciation. Your world grows a little. Piano lessons as a kid might translate into guitar playing as a teen or becoming a professional musician. Honestly, I hate the attitude of "if it isnt making money then its stupid to do." Why go to college when you can just go to trade school? There's an argument that its worth educating people even if it doesnt translate into dollars.

      I'm just saying that essentially games are the _same

      Compared to learning a musical instrument or car repair? No way. Not even close.

      Lastly, I do some car repair. Ive never "had to take it in because it was worse." Being educated about cars means lots of savings. A better maintained car is a longer running car. Inflated tires is better mpg. Being able to talk to a mechanic with knowledge on your side is power. Replacing worn parts beats paying for the tow and downtime. Heck, knowing whats wrong with a car means I can do the labor most of the time and I can shop around for the best price on parts, even if I cant install it.

    11. Re:You do realize the other hobbies are the same? by Nursie · · Score: 1

      Yeah, I've been to weddings where members of the bride or grooms family play music for the guests.

      Torture would be a mild word for it.

    12. Re:You do realize the other hobbies are the same? by Hierarch · · Score: 1

      That's your problem right there. Games only kill time. The skills you acquire as you progress in a game, generally speaking, can only be used in progressing within the game's framework.

      I hope you do realize that the same applies to most of the RL skills waved around as "yeah, but look what _my_ hobby teaches me" proof that someone's pet hobby is better than gaming.

      Plenty of good points here, and I generally agree with you. However, there's a few things you have neglected, and I'm curious to see your thoughts on the matter.

      Mountaineering, backpacking, and hiking don't really supply useful skills outside the backcountry, although I suppose that in the miniscule chance that I survive a plane crash in the mountains they might help. What they provide is an active lifestyle, keeping me in shape by exercise. Would you argue that this could be done more cheaply and efficiently in a gym, or does this promote the backcountry hobbies beyond killing time?

      Then there are the "craft" hobbies. For example, I make custom knives. I do it as a hobby, but I usually have enough commissions in my backlog to keep me busy for as long as I'd like. It's enough to pay for the hobby, if I want to do it that way. (I don't — I try to avoid taking commissions because I want to make what I like, not what someone else wants.) At this point, the hobby is self-supporting, and maybe adds income on the side. Would you argue that it's more efficient to just get a part-time job? I'm not sure that I'd agree, since craft hobbies can be done on your own schedule, and can pay more than a part-time job. Mine would, if I wanted.

      --
      --Somebody infect me with a .sig virus, I'm too lazy to write my own!
    13. Re:You do realize the other hobbies are the same? by hanako · · Score: 1

      playing games - you can learn GAME design theory and appreciation. If you follow it up with all sorts of tools, you can make little free games to entertain your friends, even if you don't go on to be a professional... :)

    14. Re:You do realize the other hobbies are the same? by Simon+Brooke · · Score: 1

      I don't think you can grow up as a fully adult human being without exposure to fatal risk

      Of course, often people who are exposed to fatal risk as children also don't grow into a fully adult human being...

      Well, as they say, duh. No, of course not. But at least they were given the chance. You cannot succeed if there is no risk of failure.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    15. Re:You do realize the other hobbies are the same? by knails · · Score: 1

      You also learn music theory and music appreciation.

      And I learned logic and problem solving from playing games.

      I'm just saying that essentially games are the _same_

      Compared to learning a musical instrument or car repair? No way. Not even close.

      You missed the entire point of his post. All hobbies teach skills, whether they be piano, car repair, games, or even insect collecting. And any skill learned from those hobbies may or may not be useful to the person is some way. Sure, music might open up a professional music career, or learning car maintenance a mechanic, but also games maybe an electronic engineer, software developer. Or maybe the person just enjoys the hobby for entertainment and becomes a doctor, a carpenter, or some other random profession and doesn't use the skills learned from any of those hobbies.

      The point is any hobby opens up paths of interest, and gaming is no different. Whether they're used or not is a different matter.

      --
      "I disapprove of what you say, but I'll defend to the death your right to say it" -Voltaire
    16. Re:You do realize the other hobbies are the same? by Anonymous Coward · · Score: 0

      whoopdy doo. I took my wii to a wedding and everyone had a blast. I later carried an impromptu post-reception party with a smaller number of the guests at the hotel for several hours after the reception finished. why is you're hobby superior again?

    17. Re:You do realize the other hobbies are the same? by AmeerCB · · Score: 1

      I also disagree on the car comment, although I agree with the poster's overall point.

      I have ONLY fixed my car for maintenance purposes and, let me tell you, I don't enjoy it. That said, I have never spent more money on a repair as a result of doing it myself than I would have by taking it to a mechanic. I also don't buy the "Yeah, but how much was the time spent worth in dollars?" argument. If I spend 8 hours to replace my water pump and timing belt and it costs me $60 then, well, I saved about $500. Don't tell me my 8 hours was worth more than that because no one was paying me for those 8 hours (which probably would have been spent doing the other idle hobbies the poster discussed). Also, I have absolutely no background in auto repair and I have NEVER screwed up a repair. I'm a computer engineer that is willing to pay $20 for a Haynes manual.

    18. Re:You do realize the other hobbies are the same? by Anonymous Coward · · Score: 0

      My hobby is art; long after I'm dust my paintings and drawings will still be around.

    19. Re:You do realize the other hobbies are the same? by ppqq · · Score: 1

      I think I prefer being a non-fully adult *living* human being, thank you.

    20. Re:You do realize the other hobbies are the same? by Whorhay · · Score: 1

      Not that my car was typical entirely but the cheapest mechanic I found that was even willing to look at my car was $65 an hour. When my starter went bad I bought the part online and installed it in about thirty minutes of work. The mechanic would have charged for at least the full hour and I would have had to take it out to his shop ten miles out of town. He would have charged for sourcing the part. And I wouldn't save any time because I would have just stayed at the shop while he fixed it. Hobbies aren't necessarily all about learning that specific skill. They are often more about learning life skills that you don't always get in your day to day life. And yeah, many hobbies can teach the same things but in ways catered to the preferences of the individual.

    21. Re:You do realize the other hobbies are the same? by anyGould · · Score: 1

      I play, and recently played at a close friends wedding. Not only did I get to give a unique, personal and priceless present whilst receive the adoration of hundreds of guests. I later carried an impromptu post-reception party with a smaller number of the guests at the hotel for several hours after the reception finished.

      I didn't make any money, but I made a lot of people happy. If you think that's useless in real life then accountancy is the profession for you.

      Meh - a friend of mine proposed to his wife with a Scrabble board. (They own a gaming store now.)

      There's always a way to use a skill, if you're creative enough. Do what you like to do, whether it's PC gaming, piano playing, or politics

    22. Re:You do realize the other hobbies are the same? by Whorhay · · Score: 1

      Backpacking and such can teach you very important life skills not just how to load a pack or start a fire. When I was a Boy Scout we hiked part of the Appalachean Trail. Before doing that though we had to spend most of a yaer preparing by taking smaller hikes and figuring out what we could and could not take, where our limits where and generally building endurance. I learned from that about setting goals with real consequences. Some of my friends sloughed off on the prep work and suffered heat exhaustion and such on the trail. Which resulted in them needing the first aid skills we all had to learn before going. I got to see in a very real way why setting and achieving goals was important. I learned what was and wasn't necessary for me to carry around. I wish my wife had learned that principle her purse must weigh close to fifty pounds.

    23. Re:You do realize the other hobbies are the same? by anyGould · · Score: 1

      Unless her goal in life is an underpaid job in an orchestra that skill is useful for exactly one thing: more playing the piano. Usefulness for any other RL activity: zero.

      You also learn music theory and music appreciation. Your world grows a little. Piano lessons as a kid might translate into guitar playing as a teen or becoming a professional musician. Honestly, I hate the attitude of "if it isnt making money then its stupid to do." Why go to college when you can just go to trade school? There's an argument that its worth educating people even if it doesnt translate into dollars.

      That's a bit of a different argument, though.

      The point I see people making is that music is no more inherently useful than gaming (or reading, or insert-your-favorite-pasttime-here). Any hobby can become a career, any hobby will gain you skills, and any hobby that isn't fun shouldn't be persued. Parents, catch that last part - making your kid play piano so they grow up "well-rounded" is the surest way to make sure they hate and avoid music later in life.

    24. Re:You do realize the other hobbies are the same? by Anonymous Coward · · Score: 0

      playing games - you can learn GAME design theory and appreciation. If you follow it up with all sorts of tools, you can make little free games to entertain your friends, even if you don't go on to be a professional... :)

      Most gamers I know know squat about game theory. And they're too busy playing games to actually bother to use any of the game development tools.

    25. Re:You do realize the other hobbies are the same? by Anonymous Coward · · Score: 0

      Well, really what's the point of *anything*? If you look at it, everything is just a waste of time. Let's say that the only thing that is not a waste of time is working, but then why do you work? to live? and why do you want to live? so you can work more?

    26. Re:You do realize the other hobbies are the same? by SK-37 · · Score: 1

      oh yeah thats cool

    27. Re:You do realize the other hobbies are the same? by Anonymous Coward · · Score: 0

      I would argue that playing an instrument is intrinsically more rewarding. I've played games and I've played the guitar, and I have to say finally conquering difficult 32nd note passages at 180BPM gave me a lot more of a warm, fuzzy feeling than beating Final Fantasy VI. Not to mention once you beat a game, its value practically drops to zero. There is no "beating" an instrument. Unless you're talking about the skin flute.

    28. Re:You do realize the other hobbies are the same? by unreceivedpacket · · Score: 1

      Except that games tend to have bright flashing lights and other "feel-good" techniques that make you feel immediate reward and pleasure just by interacting with it, even when you don't win. They encourage you by virtue of design to keep trying when you fail (by necessity, otherwise they wouldn't sell), whereas all the hobbies you've listed take a kind of self-discipline that in fact is useful in other contexts.

      I'm not down-playing the validity of games as hobby or entertainment, I'm hugely interested in Interactive Fiction (and also toying with IF-authoring languages), and I also read books watch movies, and listen music to which, excepting specifically educational ones have few ancillary benefits (though, as mentioned by a poster further-down, like games, also give you further insights into those domains).

      But my point still stands that something by virtue more active, playing an instrument, car repair, computer repair, rock climbing, have delayed rewards and teach a great deal about fostering skill and having confidence in your abilities that have a much deeper and more lasting positive impact than passive forms of entertainment.

    29. Re:You do realize the other hobbies are the same? by Moraelin · · Score: 1

      Would you argue that this could be done more cheaply and efficiently in a gym, or does this promote the backcountry hobbies beyond killing time?

      I would argue merely that you probably do it mainly because you find it fun, rather than for a cold impartial calculation of the costs of hiking vs the costs of buying a stepper and a couple of weights and exercising at home. And if you find it fun, by all means, keep doing it.

      As I was saying in another post, my problem is merely with the "your hobby is more stupid than mine" attitude some people have. So obviously I'm not going to pull the same stunt on _your_ hobby :P

      Then there are the "craft" hobbies. For example, I make custom knives. I do it as a hobby, but I usually have enough commissions in my backlog to keep me busy for as long as I'd like. It's enough to pay for the hobby, if I want to do it that way. (I don't -- I try to avoid taking commissions because I want to make what I like, not what someone else wants.) At this point, the hobby is self-supporting, and maybe adds income on the side. Would you argue that it's more efficient to just get a part-time job? I'm not sure that I'd agree, since craft hobbies can be done on your own schedule, and can pay more than a part-time job. Mine would, if I wanted.

      Crafts are a special case, in that they basically _are_ a part-time self-employed job. Well, if you sell that stuff, anyway.

      But I'll say the same basic idea I did before: do you really do it for the income or possibility of an income (if you wanted to), or just because you find it fun? It sounds like the latter to me. Right? If someone offered you a part time job that pays slightly more than you could make even with taking orders, but is not fun at all, would you rather do that or your crafting?

      If you can admit that the main point is to have fun, rather than some purely utilitarian excuse, well, then we already agreed to my main point right there. We all spend some time, where the whole point and goal is to kill some time in a fun way. The utility value is at best incidental. I mean, if someone actually had a time machine or could otherwise see the future, and told you that in your whole lifetime you'll never break even on that hobby, and even make a minuscule loss... you'd still do it, right? Not for some pretence of investing in the future, but because that's what you like to do.

      That's all I'm really trying to say. There is no shame in having fun and killing time. And there is no such thing as "your hobby is more stupid than mine."

      --
      A polar bear is a cartesian bear after a coordinate transform.
    30. Re:You do realize the other hobbies are the same? by glittalogik · · Score: 1

      How about a game like Guitar Rising then?

    31. Re:You do realize the other hobbies are the same? by Moraelin · · Score: 1

      Except that games tend to have bright flashing lights and other "feel-good" techniques that make you feel immediate reward and pleasure just by interacting with it, even when you don't win. They encourage you by virtue of design to keep trying when you fail (by necessity, otherwise they wouldn't sell), whereas all the hobbies you've listed take a kind of self-discipline that in fact is useful in other contexts.

      It seems to me that keeping trying even if you fail, is a valuable RL lesson. Most cultures have some saying along the lines of "if at first you don't succeed, try and try again," so it must have been useful before computer games too.

      Also, there is some discipline to be learned from games too, especially in multiplayer ones. Whether it's a WoW raid in the endgame grind, or just playing Counter-Strike with your "clan" mates, there is a lot of point in acting disciplined, as team. And it can mean utter defeat if you act like an anarchistic yahoo.

      Delayed rewards? Well, those two words would describe a MMO's endgame grind the best.

      But even at lower levels, if you're say, the healer (but the same applies to any other role), for the next couple of hours you must do your role to the letter or the team will wipe out. No matter how much you'd like to blast a little instead, or compare dick sizes by killing another mob than the tank to see who does his faster, or whatever, you must stick to the plan and do your role. And you'll get your reward at the end of that couple of hours. Or not at all, if there were too many screw ups and the team split up in frustration.

      Heck, for some people even the whole weeks or months of the levels 1 to 69 (used to be more like months before patch 2.4 in WoW) is essentially one big exercise in working for a delayed reward. They don't play the game for the road, but for the destination. They don't stop to appreciate those small immediate rewards along the game, they want that big final achievement already. I can't say I understand them, but they probably don't understand me either, and probably neither is right or wrong. But it _is_ an example of an exercise in working for weeks or months for the delayed final reward. And it probably takes some discipline to keep going.

      There are lots of kinds of games out there, and not all can be painted with the same brush. Not all are single player games, for example. Not all teach discipline, and not all foster or require confidence in your skills, that much is clear. But some do.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    32. Re:You do realize the other hobbies are the same? by Jabbrwokk · · Score: 1

      something by virtue more active, playing an instrument, car repair, computer repair, rock climbing, have delayed rewards and teach a great deal about fostering skill and having confidence in your abilities that have a much deeper and more lasting positive impact than passive forms of entertainment.

      Very well-said.

      While getting a perfect score in "Teen Girl Squad" in Episode 1 of the Strong Bad game gave me a sense of accomplishment and a good laugh, it was nothing compared to the victory I felt after successfully replacing the starter in my pickup truck or the euphoria I felt after nailing the last shingle on the roof of my shed or the satisfaction of figuring out how to successfully create and install a slipstreamed Windows XP disc.

      I love gaming. It's taught me a lot and given me many hours of enjoyment and good memories. But it does not offer the "deeper and more lasting positive impact," as you put it, of more active accomplishments.

    33. Re:You do realize the other hobbies are the same? by unreceivedpacket · · Score: 1

      It seems to me that keeping trying even if you fail, is a valuable RL lesson. Most cultures have some saying along the lines of "if at first you don't succeed, try and try again," so it must have been useful before computer games too.

      Oh, absolutely and without a doubt that is a valuable lesson, however the other hobbies listed don't have a built-in form of encouragement to keep trying (e.g. glowing when you level up, finally equipping that new but ultimately only numerical piece of equipment). Those encouragements have to come with from within after building a skill incrementally and teach far more about resolve and patience than chasing after the next carrot held in front of you, in my opinion.

      Also, there is some discipline to be learned from games too, especially in multiplayer ones. Whether it's a WoW raid in the endgame grind, or just playing Counter-Strike with your "clan" mates, there is a lot of point in acting disciplined, as team. And it can mean utter defeat if you act like an anarchistic yahoo.

      I honestly had not even considered the team-building facets of multi-player games, but that is an excellent point.

      Delayed rewards? Well, those two words would describe a MMO's endgame grind the best.

      But even at lower levels, if you're say, the healer (but the same applies to any other role), for the next couple of hours you must do your role to the letter or the team will wipe out. No matter how much you'd like to blast a little instead, or compare dick sizes by killing another mob than the tank to see who does his faster, or whatever, you must stick to the plan and do your role. And you'll get your reward at the end of that couple of hours. Or not at all, if there were too many screw ups and the team split up in frustration.

      Heck, for some people even the whole weeks or months of the levels 1 to 69 (used to be more like months before patch 2.4 in WoW) is essentially one big exercise in working for a delayed reward. They don't play the game for the road, but for the destination. They don't stop to appreciate those small immediate rewards along the game, they want that big final achievement already. I can't say I understand them, but they probably don't understand me either, and probably neither is right or wrong. But it _is_ an example of an exercise in working for weeks or months for the delayed final reward. And it probably takes some discipline to keep going.

      There are lots of kinds of games out there, and not all can be painted with the same brush. Not all are single player games, for example. Not all teach discipline, and not all foster or require confidence in your skills, that much is clear. But some do.

      The caveat I would add to that is that the grind in an RPG in fact does not build upon your skill grinding in an RPG, it is purely repetitive and driven by ephemeral rewards that are to be snatched away and replaced by another, more distant reward with only the time spent leading up to it lost as a result. I spent hours and hours when I was younger grinding in RPGs, and ultimately as I've gotten older I decided, it doesn't matter what's the next floor down in wizardry, or saving the next crystal in Final Fantasy, the grind is meaningless. The time spent perfecting technique in playing an instrument, however, builds upon what you knew before.

    34. Re:You do realize the other hobbies are the same? by Moraelin · · Score: 1

      I see your point, but

      1. I was talking about MMOs, not about Final Fantasy 1 to 10.

      2. I wasn't talking about the skill of grinding an RPG, per se, but about the skill and discipline of applying yourself to one task for several days or weeks, even if today you don't get a cookie at all. I.e., of working on something without those immediate rewards.

      In the bad old pre-BC days of raiding MC on WoW, there were days where nobody in that 40-man team got anything they needed. There were days where you'd be there fully knowing that today you won't get any bloody thing because there are people ahead of you in the line for those items, the way most raiding guilds were organized. Today you'd help someone else get their reward, so maybe next time they help you get yours. You had to show up on time for their big day, so they show up on time for yours.

      It has been said many times that at that point it stopped even being as much a "game" and became "work". And far from me to defend that kind of a game design, from a fun factor point of view. But in this case it is a prime example of something which is exactly the other way around than what you (correctly) describe for single-player RPG. It had all the aspects that you claim that games don't have (and, again, you're even correct about SP RPGs), and missed all the aspects that you learned that games have.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    35. Re:You do realize the other hobbies are the same? by Anonymous Coward · · Score: 0

      The fact that parent was modded insightful is disgusting. Just because this guy can write a ton of words without making any real point doesn't mean he has any sort of insight about this topic. He just tries to justify all the time he's spent playing games by trying to bring down actual skillful and worthwhile activities to the elementary school level that he has experience with.

      On paper, or rather a slashdot post, the parent almost makes sense. But for you to agree with him you'd have to have never done anything in life besides gaming, and equate success in life directly with monetary gain.

      If you think that playing a video game provides an experience anywhere near as enriching or engaging as learning an instrument, you probably have no real understanding of or experience with the topic of music.

      Most gaming now is a joke. All the base gameplay concepts have been fleshed out and each new blockbuster hit is just a rehash of the last tweaked system that sold well. That's one of the problems associated with the cost of making a game.

      That's why I got out of the gaming scene. Every new fps is just Doom with an updated HUD and more realistic shadows. Stories in RPG are barely on par with the young adult fiction section (which is actually an insult to some of the great fiction that is considered young adult). Very few games actually are released that exemplify what gaming does well.

      Please, if you are looking for an analogy to help you justify all your wasted time in games, look to chess. See, that's a respected game that has obvious value. You can draw some good parallels there with Starcraft and Street Fighter.

      Until narrative games mature, please stop comparing the wasteland of Final Fantasy and its clones to learning an instrument. You just sound like you've never experienced anything beyond your Playstation.

  33. Kind of a wank comment to make by Anonymous Coward · · Score: 0

    As I've gotten older as a gamer, I'm finding much more enjoyment in RTSs like the Homeworld series and in flight simulators and such.
    There are games out there for people looking to work their brains more than their reaction times if you're willing to look past the usual rush of first person shooters and what not that get pressed to the forefront of gaming.

  34. Because its hard to preserve narrative momentum by antifoidulus · · Score: 4, Interesting

    when you mix in the actual gameplay. If I'm watching a movie or reading a book, other than "real life" interruptions, there is nothing to stop me from finishing the whole thing without pause. Games however have to break up the narrative to allow your character to do things.
    For example, I'm sure the Tactics Ogre games had a great story, but I didn't really follow it after playing the games for a few hours. They would have cutscenes that introduce some characters, plot points etc. then you would have to battle for about 20 minutes, followed by another cutscene, followed by more battle etc. The battles were fun(or else I wouldn't have played the game), but it certainly was time consuming, so when you mix in the fact that I had other responsibilities, the whole thing became very hard to follow. Eventually I just skipped through the plot and went straight into the gameplay.

    IMO the best game stories are the ones that give you a connection to your character and motivation for achieving the objectives. Thats it. If you want a book, read a book.....

    1. Re:Because its hard to preserve narrative momentum by IorDMUX · · Score: 1

      There have been rare and special games where avoiding this 'breaking up of the narrative' has been achieved.

      Half life 2 has made good progress along these lines, though the best example of a game that plays like a movie/book and yet is fully player-controlled is Deus Ex. I have never seen another game achieve such an overlap of "plot" and "action". You tend to fly into a neighborhood rather than a single building (read: dungeon) and nearly everything you encounter, every person you talk to enhances your immersion in the world. You can have a political discussion with a bartender, or overhear enemy guards discussing the policies of their superiors. An important location may be a warehouse a few stories tall guarded by a dozen or so men, rather than a sprawling castle with hundreds of nameless, faceless enemies. You sneak past one or two guards to get to the computer where you learn more information--it feels as though you have never left the "plot" section of the game.

      Have there been more games like this, recently? Deus Ex is ~8 years old, and, having played it through multiple times, I'm hoping that more games of the same style have been produced in the last decade.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    2. Re:Because its hard to preserve narrative momentum by sesshomaru · · Score: 1

      Hmm, I tried to play Deus Ex not too long after it came out, and I regret that I couldn't get into it. This is not saying anything bad about the game, it probably has more to do with my mood at the time. Unfortunately, that means I can't specifically point to another game and say, if you like Deus Ex you'll love this. However, I can talk about some games and what I call the theory of player, plot interaction:

      1. The Shock Series (including System Shock and Bioshock): The theory here is that actually talking to other characters in a conversation tree structure (i.e. multiple choice, A, B, C, or D) breaks the fourth wall and makes you feel that you are playing a game rather than exploring a world.

      Interaction with other in universe characters tends to happen in one of two ways: Recordings that dead characters left that help give you an unfolding sense of what happened or Being bossed around or threatened by characters over a one way radio link.

      Also walking around and seeing graphitti and environmental effects or even the way a dead body is posed helps tell someone what happened without it having to be explained through animated cutscenes which are minimal or absent.

      2. Vampire: The Masquerade: Bloodlines: In this game, there is no concern about conversation trees, and they are used extensively. The focus here is using the tech of the day (Half-Life 2 engine, dated now) to give the characters realistic looking faces and expressions, and top notch voice acting to make them sound interesting and as if they believe what they are saying and feel what they are supposed feeling. As with the Shock series, the story is told by the environment and not by animated cut scenes as well as by conversing with people.

      I felt that there was a good sense of exploration in this game, and I liked things like going into a serial killers lair and figuring out that he was a scary guy not because of some cut scene but by seeing his collection of tools and body parts or finding an interesting monster to talk to (or fight, if I chose to) in an abandoned building that nothing in the plot or my progress said I even had to visit.

      --
      "MIT betrayed all of its basic principles."
    3. Re:Because its hard to preserve narrative momentum by IorDMUX · · Score: 1

      Yeah, I forgot to mention that I am a huge fan of System Shock 2... but Bioshock? It lost its immersion when I had to spend 45 minutes just killing random stuff to get the next "key". Bioshock felt more like "the game throwing baddies at me" rather than "I'm trespassing in a place that is home to stuff that could kill me", which is the impression I got from System Shock 2.

      ...Haven't tried Vampire: The Masquerade: Bloodlines, yet... I might need to look into that one, then.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    4. Re:Because its hard to preserve narrative momentum by sesshomaru · · Score: 1

      V: TM: Bloodlines was 9.99 on Steam last time I checked (Halloween sale). You might have to hunt around to make it work on a modern PC (or not, here you go: http://iain.cx/articles/bloodlines/ ).

      I remember there was this one book out when SSII came out that was just all the different types of characters you could become using the SSII system, everything from stealthy ninja to a wormkin (making your character as much like the Annelid creatures as possible). I play it over and over again, and I wish I could get it running properly under Ubuntu.

      --
      "MIT betrayed all of its basic principles."
  35. to paraphrase the author: by Dr.+Hellno · · Score: 5, Insightful

    this thing sucks because it is not some other thing.

    You can have something which is completely utilitarian, which is not a game. These programs exist: Iraqi culture simulations, reflex training programs, etc.
    You can also have something which has a sense of whimsy and fun. This is a game, and some of them have the potential to make you think or to awe you with their beauty.
    I don't know what the author is bitching about. He wants games without the fun, it would seem; games which take themselves as seriously as he does. Those just aren't games.
    He thinks games are a medium on the level of television. This is wrong. The computer is the medium. Games are merely a flavor of program, much as game-shows are flavor of television. Do you expect your game-shows to "progress intellectually" as you age?
    Fucking games journalists. Enough pretentious, bullshit opinion pieces. Get back to your fucking jobs.

    1. Re:to paraphrase the author: by mikael_j · · Score: 1

      I got the impression that the question that was really asked could have been phrased "What if I want something that is both fun and mentally challenging?" (No, lightning-fast reflexes and being skilled at getting headshots is not mentally challenging).

      Perhaps I'm biased as I'm one of those people who love RTS games yet hate most of them since the best tactic tends to just be "build enough structures to be able to quickly crank out one or two specfic types of unit and then pound away at your enemy until one of you wins".

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    2. Re:to paraphrase the author: by Anonymous Coward · · Score: 0

      Yes, and comic books are just a flavor of book, and cartoons are just a flavor of movie. You may want to stick to collision detection games, but I'll keep waiting for the sequel to "Facade", which was supposed to be called "The Party".

    3. Re:to paraphrase the author: by unreceivedpacket · · Score: 1

      You can have something which is completely utilitarian, which is not a game. These programs exist: Iraqi culture simulations, reflex training programs, etc. You can also have something which has a sense of whimsy and fun. This is a game, and some of them have the potential to make you think or to awe you with their beauty.

      Hey, or you can not rudely condescend to everyone else and inflict your lack of imagination and vision on everyone else.

      How about this: You can have something that tells an engaging and meaningful story in a branching, linear, or emergent interactive environment. You can have something that something that makes a satirical or philosophical statement through its mechanics. You can have a game that elegantly tells a science-fiction story, simply and unpretentiously.

      I don't know what the author is bitching about. He wants games without the fun, it would seem; games which take themselves as seriously as he does. Those just aren't games. He thinks games are a medium on the level of television. This is wrong. The computer is the medium. Games are merely a flavor of program, much as game-shows are flavor of television. Do you expect your game-shows to "progress intellectually" as you age?

      So games are a genre (I think that would be incorrect? Are you saying the medium is inherently inflexible and vapid? Or are you saying that fun precludes maturity? Just what are you saying? Why are you so rabidly attacking a search beyond the status quo?

      Fucking games journalists. Enough pretentious, bullshit opinion pieces. Get back to your fucking jobs.

      And what thought out rhetoric! Truly you've won me over with your emphasis and shocking command of ideas. You know, like telling games journalists to get back to their jobs and... criticize and evaluate games? Perhaps you meant to imply that the jobs of games journalists are to parrot praise for every standard barely deviating example of the genre shoveled out by obliging companies.

    4. Re:to paraphrase the author: by Anonymous Coward · · Score: 0

      Fucking games journalists. Enough pretentious, bullshit opinion pieces. Get back to your fucking jobs.

      I think you'll find that is his job.

    5. Re:to paraphrase the author: by Dr.+Hellno · · Score: 1
      you're right, I was being overly vitriolic. I think my point stand though.

      How about this: You can have something that tells an engaging and meaningful story in a branching [2kgames.com], linear [playthisthing.com], or emergent [interactivestory.net] interactive environment. You can have something that something that makes a satirical [playthisthing.com] or philosophical [sourceforge.net] statement through its mechanics. You can have a game that elegantly tells a science-fiction story [wikipedia.org], simply and unpretentiously.

      You're right, and that's what I was trying to say, although I wasn't quite sure how to say it. His claim that all games are immature simply doesn't hold water, precisely because of the examples you cite. So I tried to parse his message further, and based on the ideals he proposed, it seems that he wants products which are not only educational or enlightening, but which also dispense with any pretense of being entertainment. I made the point that these, too, exist.
      Maybe I misread the whole thing. It would help if he provided an example including not just the function of his ideal game, but how it would be applied.
      I also stand by my parting remark. If the author was criticizing or evaluating a game, that would be swell, but I'm just sick of the meta-commentary is all. It's vague and poorly thought out. I visit these websites to see products examined, or to read interviews with noteworthy personages. Not for lengthy diatribes about the aggregate state of gaming today.

  36. Re:My advice - don't look for satisfaction in game by Jaysyn · · Score: 1

    You've been trolled, musical talent is an awesome thing & it's own reward.

    --
    There is a war going on for your mind.
  37. Dreamcatcher's Superpower by ImNotAtWork · · Score: 1

    This is a grown up version of risk. The game was given away to free to some people who liked Dreamcatchers's adventure games.

    http://www.amazon.com/exec/obidos/ASIN/B00005YTYF/mimofficialbooks/

    --
    open source sub sim. I might start coding again for this. http://dangerdeep.sourceforge.net/contribute/
  38. I disagree by ((hristopher+_-*-_-* · · Score: 1

    I disagree with this guy Brice Morrison.

    Not only now, but since games have existed in mass there are examples of this mature growth. From Galaga to The Hobbit, Super Mario to Resident Evil and from Lego Batman to Dwarf Fortress.

    Not only is there adult content, but also complex adult thinking games.

    This article really just looks like a promo for them going for a new mature game soon.

    Chris.

  39. Fable II? by dltaylor · · Score: 1

    I know what you mean. There are books, music, movies, ... that range from "for three-year-olds" to conceptual challenges suitable for a mature adult (not dirty, but with a more depth and breadth) mind, but no games AFAIK.

    The producers of Fable II have been touting that it allows you to explore as either a "good" or "bad" guy and shades between. I don't have a copy, but the reviews seem to bear this out. While you're still exploring someone else's idea of good/bad in how they plotted the game, even in books and movies you're really following the writer's exposition. The question, since it's supposed to entertainment, is how much you enjoy the ride.

    One of the things I liked about "Alpha Centauri" was how you could choose a faction that suited various "ethic"s, from fundamentalist nut-case to capitalist pig, and the strengths/weaknesses of the ethic had some reflection in the play.

  40. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    it's late so maybe I didn't catch your joke, but are you being serious? playing guitar hero is almost nothing like playing an actual guitar.

  41. Re:My advice - don't look for satisfaction in game by alta · · Score: 1

    Are you married? There's your BOSS level. Then the kids... little mini bosses, all the damn time! :) Leaving for work... those are the easy levels.

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  42. Re:breaking up the narritive by Crumplecorn · · Score: 2, Insightful

    In any game which is both attempting to tell a story and be an 'adult' (as in intellectual/emotional maturity, not 18+ content) game, the gameplay should be *part* of the narrative.

    Games which have to put the narrative on pause are really just short stories laid on top of game mechanics that, as you say, would do just as well without.

  43. Re:My advice - don't look for satisfaction in game by El_Muerte_TDS · · Score: 1

    I know what you mean. It looks impossible to defeat the boss in this area.

  44. Re:My advice - don't look for satisfaction in game by wisty · · Score: 1

    What? Damn. So you mean I can't play guitar after all that guitar hero? Wow, next thing I'm going to find that Simmish isn't a real language! That's far scanning, man.

    Sorry, it's hard to be sarcastic enough that people know you are not just one of the dumber denizens of slashdot.

    Trolling aside, I do think that that edutainment, especially on innovative platforms like the Wii, has a big potential that will gradually come into play. But like video telephones and other things that computers should bloody well do, I expect it will take a while.

  45. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    She won't if she follows the advice of fucktards like you.

  46. Re:My advice - don't look for satisfaction in game by aliquis · · Score: 1

    Yeah because being able to play random song on the piano is so much more useful than most frags in quake or top ranking on the wc3 ladder?

    "My interest is so much better than yours!"

  47. Re:My advice - don't look for satisfaction in game by aliquis · · Score: 2, Insightful

    I take it you've never spent time in a pub band, or even writing songs with your mates in a garage band. Being able to play a musical instrument is very rewarding even without 'being noticed'.

    Probably not, this is news for nerds after all, not news for musicians ;D

  48. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 1

    You claim "Games only kill time. The skills you acquire as you progress in a game, generally speaking, can only be used in progressing within the game's framework."

    That is clearly true of a musical instrument. Skills with a piano only progress you within a piano's framework. Perhaps Western music as a whole, but the same can be said of games.

  49. Eye-hand coordination by Anonymous Coward · · Score: 0

    I'm going to school for welding right now, and one of the instructors told me that he's concluded that current students have a head start on oxyfuel and TIG welding because of the eye-hand coordination that they picked up while playing video games.

    1. Re:Eye-hand coordination by Ifandbut · · Score: 1

      The same could be said for pilots. I'v heard many stories of people playing Microsoft Flight Sim for hours and then when they actually go to flight school they have a really good head start.

    2. Re:Eye-hand coordination by Bragador · · Score: 1

      Wow... a future welder on Slashdot?

      Hey, my education is going nowhere (B.Sc in psychology and a graduate diploma in education to teach psychology in order to have a ton of vacation time during summer to travel the world). But I'd need a master degree in psychology too it seems.

      I was thinking about returning to university in computer sciences... especially to dabble in network security since I'm not that excited about programming. On the other hand, I'm also thinking about becoming a welder since they seem do make MUCH more money than computer scientists.

      I wonder what's your story.

    3. Re:Eye-hand coordination by PainKilleR-CE · · Score: 2, Insightful

      and most of the newer fighters coming along are video games in a sense anyway, because you no longer have direct control of the plane, and instead feed inputs to a computer which decides how best to interpret those inputs without letting the plane fall out of the sky.

      Most of the time the value of the game is in the players' choice of games and purpose for playing them. Games are marketed primarily as entertainment, so most have an entertainment portion, but there are many games trying to teach people things, and many people repurpose games to learn from them (ie driving and flight simulators, the many games commissioned by the military for recruiting and training).

      As many have already said, the question is not whether games can convey meaningful messages and expose people to new ideas, as they certainly can do so as much as any book, movie, or TV show. It's a question of what games you decide to play. Action games (whether FPS or otherwise) have started to bring in more story elements, but for the most part they still fall into the same realm as an action movie, and are mostly action-driven entertainment. An RPG, for the most part, is centered on story, it's simply a question of how far the developers were willing to go with a particular story.

      Even a fairly light-hearted story like that in Disgaea (a console strategy-RPG) brings about some questions about good vs. evil, and how perspective can change what is good or evil (and for the most part, even though the game doesn't really take itself seriously, it's an idea to which a lot of people seem to need exposure). Even fairly open-ended RPGs like Fallout could have a lot to tell us, and more people are getting involved in writing for games every year that take their work more seriously than anyone involved in Super Mario Bros.

      --
      -PainKilleR-[CE]
  50. Re:My advice - don't look for satisfaction in game by Salgak1 · · Score: 1

    And you're CONSTANTLY worried about other players spawn-camping the boss and generally ganking you. . . . Unless, of course, you have a sugar-daddy to powerlevel you. . .

  51. Re:My advice - don't look for satisfaction in game by Gewalt · · Score: 1

    There is one tangible benefit from GH tho, and all the other rhythm simulators. They teach rhythm. They accidentally teach how to keep time.

    Coincidently, since I am pure white boy with no rhythm to speak of at all, I cannot possible play any rhythm simulators at all. Which is a sad reflection of the reality that I was not destined to ever play a musical instrument well, no matter how much I like practicing. /sigh

    --
    Modding Trolls +1 inciteful since 1999
  52. Re:My advice - don't look for satisfaction in game by Terrasque · · Score: 1

    Strategy games makes you better at evaluating choices, and helps you better understand / keep control of (your) economy.

    FPS increase reaction times, timing and hand/eye coordination. You also learn to think quickly

    RPG's you set a goal and keep working towards that. Some of them have a damn good story to tell, much like a good book.

    --
    It's The Golden Rule: "He who has the gold makes the rules."
  53. Puzzle/Adventure by aussersterne · · Score: 2, Insightful

    Certain games in the Myst/Riven series, for example, have been challenging in an intellectually stimulating way, most notably Riven and Uru.

    Many strategy games, particularly turn-based strategy games, also fit the bill.

    I don't think games will ever become "educational" at the adult level, because in large part pedagogical concerns are part of the world of work for adults (stuff you have to learn for work, stuff you have to learn for this project or that one, etc.) and the point of gaming is to escape the world of work... unless we begin to transition to a society in which regular user interfaces for work-style tasks are constructed with game-like interfaces and metaphors, but I dont' see that happening.

    The point for an "adult" game is to keep it from being utterly mindless and/or adolescent, to provide intellectual stimulation by requiring the juxtaposition and analytical processing of facts and information, even if these are fictional and appear in the context of a game.

    To that end, my vote goes to the best of the puzzle/adventure games (the good ones with "puzzles" the scale of the entire game stretchign across contexts, not the shitty ones which have tended to be truly horrible an mind-numbing) and the turn-based strategy games.

    --
    STOP . AMERICA . NOW
    1. Re:Puzzle/Adventure by Slacker · · Score: 1

      and the point of gaming is to escape the world of work... unless we begin to transition to a society in which regular user interfaces for work-style tasks are constructed with game-like interfaces and metaphors, but I dont' see that happening.

      This is something I've been thinking about for a long time...

      I'll look at something like PSDoom and realize that there's room for an intersection of real life task completion and gaming tech. There was a /. article a few days back about IT security and advanced visualization and I instantly thought of a Doom style shooter, where security threats (from logs, or real time status data) would pop up and you could shoot them using different weapons which would implement different security rules or policies depending on the threat information displayed as the avatar of the baddie on screen. The shotgun could throw up a fire wall rule that blocks a port, the plasma gun could put in a full deny rule for the remote host, the axe could implement a pre scripted server config change and restart the service if needed, etc. If you had a medium to high profile network there would be plenty to do in-game.

      The point for an "adult" game is to keep it from being utterly mindless and/or adolescent, to provide intellectual stimulation by requiring the juxtaposition and analytical processing of facts and information, even if these are fictional and appear in the context of a game.

      To that end, my vote goes to the best of the puzzle/adventure games (the good ones with "puzzles" the scale of the entire game stretchign across contexts, not the shitty ones which have tended to be truly horrible an mind-numbing) and the turn-based strategy games.

      I think that that's a real problem too. My wife really got into sudoku when the craze swept through. To me those puzzles were about as interesting as filing paperwork. I find the micromanagement games (warcraft, the Sims, for some reason a little less so the Civilization type games) to give me pretty much the same feeling. It's a plodding chore. I guess I just see games as being a good way to blow off steam, so I'm more into arcade racers, 3D shooters and fast action puzzle games that I can hop into and out of in 15 minutes.

      --
      ~~~ Trust me, I'm a professional! ~~~
  54. By getting simpler. by mk2mark · · Score: 2, Insightful

    My dad plays card games and tetris. I think as we get older, a) our imagination becomes stifled by greater experience of a world that is real and b) the time an average adult has and is willing to invest in games diminishes.

    For these reasons I'd suggest as games mature they become less fantastical, and simpler in concept - or more or less the opposite of what you may imagine as a game maturing.

  55. Re:My advice - don't look for satisfaction in game by Sal+Zeta · · Score: 3, Insightful

    They said the same for Cinematography, Photography , Theater and even written books, starting from Plato.

  56. Re:My advice - don't look for satisfaction in game by paragon1 · · Score: 2, Insightful

    This just in, apparently people have different opinions when it comes to games. Just like....everything else! Full story at 11.

  57. The reason is technical by HertzaHaeon · · Score: 2, Informative

    I think the reason is partly technical. Games are by definition interactive. Interactivity requires logical rules that can be expressed in programming. But there aren't any good programming solutions for social or intellectual interaction. Gaming AI is still in its infancy, even if people are working to change that. Right now it's much easier to model objects colliding than people being social or intelligent.

    Games' focus on guns, cars and jumping can surely be attributed to a range of reasons, including tradition and male domination, but I think it's primarily because there's no way of realizing anything else in code yet. We're still waiting for an AI revolution that can match the graphical revolution we've seen in the last decade.

  58. Games are art by paragon1 · · Score: 1

    At their purest form, games are a medium, a type of art, just as valid as every other form of expression. The layer of interactivity they possess lends them a uniqueness that isn't present in other mediums.

    Unfortunately, that layer is too often used to own noobs and flex virtual reproductive organs.

    What will it take for games to grow up? Designers that are interested in making games that are for their own sake, not games that are designed purely for the sake of becoming a cash cow.

    I say, as colleges begin to churn out talents interested in making games as art instead of as money makers, we will begin to see a new age of intelligent computer games that appeal to certain niches. Kind of how there are novels that only appeal to a certain type, movies that only appeal to a certain type, etc. Games will get there too, it is but a matter of time.

    The real question is: when games fulfill their potential, will they still be merely a game?

  59. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    My Boss definitely harder than getting up in the morning :)

  60. Re: Banking by TBoon · · Score: 2, Funny

    Load Failure. Possible corrupt record.
    (R)etry, (P)anic, (E)migrate?

  61. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  62. Re:My advice - don't look for satisfaction in game by foobsr · · Score: 1

    Strategy games makes you better at evaluating choices, and helps you better understand / keep control of (your) economy.

    Apparently, gaming at the stock exchange does not help that much as recent developments indicate. Now, how can you have a positive transfer from a strategy game if there is none in real life?

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  63. Games vs. Simulations by Anonymous Coward · · Score: 0

    I think there can be a parallel between games and maturity, but it depends on what you define as 'game'. Simulations in the flying community are popular, and fill the technical complexity and maturity niche for those particular folks. See Martin Schweiger's Orbiter as an example of the complexity and immersion that can be achieved for hobbyists.

  64. Re:My advice - don't look for satisfaction in game by Paradigm_Complex · · Score: 1

    That's your problem right there. Games only kill time.

    I disagree. There is no reason that other media, such as books and movies, is somehow more capable of offering more productivity than games. The only real difference is games offer some sort of interaction.

    Games can be used to discuss serious topics and conceptually challenge the player. Consider Deus Ex and it's discussion of the way information and technology is blending in with humanity - literally. It's discussion of government and freedoms (and terrorism).

    The problem is that few games genuinely try to do more than deliver shallow entertainment, and of the few that do only a small chunk do it any what well. (I haven't met anyone who's had their views changed by Metal Gear Solid's anti-nuke stuff). This is largely because many people (such as yourself, it seems) can't get passed the idea that a game can have just as much - if not more - depth than other media. As a result there is no market.

    However, learning a slightly more challenging real-life task gives you more skills with long-term usefulness; My youngest daughter is learning piano

    What? I'm actually quite fond of the piano, but seriously now. With piano it'll be much easier to entertain others; beyond that I fail to see how it is any what more real-world beneficial than, say, the game of Go. Heck, the main reason piano would be better for entertainment is because of this mental stigmata against games - otherwise a discussion of Go could be quite entertaining in it's own right.

    I don't mean any offense, but it's your mentality that has largely ensured the gap in games on par with, say, George Orwell's works. Try to open up a little - there is just so much potential there.

    --
    "A witty saying proves nothing." - Voltaire
  65. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  66. rhetorical by Anonymous Coward · · Score: 0

    OK I understand the point that the guy is making but its rhetorical. He's a game designer for EA (does adding 1 to a number count as game design?). gamersutra and slashdot readers probably already know where to find the type of game that challenges them so all the article does is reinforce in the non-gaming population a negative stereotype of games as being for children.
    And if theres an obvious hole in the market where's all the EA games that this guy is making that are filling that hole?

  67. Simulations by In+hydraulis · · Score: 1

    I'll throw a few suggestions in here. Flight sims are the best known examples - civilian and combat - but also consider naval sims, such as the Silent Hunter series, and Storm Eagle Studios's Distant Guns and the upcoming Jutland.

    Alternatively, have a look at regatta simulators, such as the Virtual Skipper series.

  68. Re:breaking up the narritive by trytoguess · · Score: 1

    Can you give examples of recent games that merge the narritive with gameplay?

  69. Two words: Interactive Fiction by TuringTest · · Score: 2, Insightful

    How come nobody has yet mentioned IF Archive? The most innovative, thought provoking and literary games are not on your regular console.

    Text adventures come in several flavours, many are typically puzzle-based, while others are just a sequential narrative. These have all the advantages of a novel in terms of profound concepts, possibilities and adult themes. But the active involvement that they require to keep the action going makes them a different experience compared to passive uncovering of the plot: they make you think about the storyline, step by step, and get involved in it in first person.

    Also there are an annual competition that regularly provides new material, free to play. Some of these beasts provide the most original and interesting gameplays I've seen in a long while; see Galatea as an example (you can play it online).

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    1. Re:Two words: Interactive Fiction by Freeside1 · · Score: 1

      Mod parent up. The IF archive has provided me with countless hours of entertainment.

  70. Write your own! by Anonymous Coward · · Score: 0

    I found I play far fewer games these days, I prefer whiping out a copy of Dark Basic or Blitz, Perl at a pinch, writing my own silly games and amusements!

  71. Re:My advice - don't look for satisfaction in game by discord5 · · Score: 4, Funny

    Are you married? There's your BOSS level. Then the kids... little mini bosses, all the damn time! :)

    You can prevent those from spawning, but it takes a lot of fun out of the game.

    Leaving for work... those are the easy levels.

    Yeah, but the traffic jam level is a drag. I wish they'd replace it with some sort of mini-game.

  72. Re:My advice - don't look for satisfaction in game by discord5 · · Score: 1

    My youngest daughter is learning piano, and we view each new challenging piece she has to learn as a 'boss level'

    Mozart is easy, just circle-strafe for victory. ;)

    So my advice is - don't look for more 'grown up' games - challenge yourself with something much more rewarding and useful in the long term.

    As much as I agree with this, everyone needs to unwind every now and then. I can really enjoy gaming, even really stupid games, and I prefer it a lot more than watching most movies or tv-series since it keeps me busy instead of pondering about some problem that needs solving. Having said that, I recently picked up playing the guitar (yes, the instrument, not the plastic guitar hero controller) because I wanted something fulfilling to do with my spare time.

  73. Re:My advice - don't look for satisfaction in game by salarelv · · Score: 1

    Poor child of Yours. Parents who DEMAND their children to learn something (like in Your case) are like slaveowners and should be punished. Children have to learn things by playing not by force of their parents. Your children gonna hate You or be like You.

  74. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    On the contrary, I honestly believe I owe much of my fine motor skills to playing Spy Hunter on my AppleIIe. There was a lot of very subtle joystick movement in that game.

  75. Immersive Storytelling by deadaluspark · · Score: 1

    While in many ways I agree with this poster about the situation in games, I must point out to him that every once in a while, a game is released that is an absolute gem in terms of story, art direction, and thematic elements.

    Some of these games have been mentioned previously, but I confess these are the games that affected me as much or more than many books I've read. (It's not as thought I'm illiterate either. I also appreciate the likes of Orwell, but am more a Camus man myself.)

    I must make the concession that if these games affected me, they may not be for the same reasons books or films or other more traditional pieces of artwork have. They may not be as precise or concisely created as a book or painting, but that is the product of a programming team working together as opposed to a singular artist.

    To start with, I have to say the original Fallout was a masterpiece of adult fiction. It was less intrusive with gimmicky adult concepts like sex and violence than the sequel, Fallout 2. Also, it has the only ending cinematic that still gives me chills to this day. There is nothing quite like leaving your comforting home in the vault, to find out you must save the world, to saving the world, and then returning home, only to be told that, in saving the world, you have become a danger, and you have to leave. The Vault Dweller walking all alone back into the Wasteland. Honestly, the only game ending that's ever made me cry. (I would suggest Fallout 3, but while I definitely enjoy it, it does not live up to my memory of Fallout.)

    Secondly, there is Portal, an overall masterpiece in story and scope. The story developed only from this confusing meta-narrative of an artificial intelligence obviously gone mad, while simultaneously giving you a deep sense of your relationship with this machine. Some have theorized Portal as a feminist masterpiece, turning the classic ideals of "big man with a big gun" video games on their heads.

    I felt similarly the first time I played the original Half Life. The story was strange, confusing, and intriguing. The ending only left you with more questions.

    While Half Life and Fallout are less philosophically deep than Portal, they both obviously aspired to similar ends. Fallout came much closer with its insanely intricate non-linear story and the ability to play in a multitude of ways, never allowing you to play it the same way twice.

    I don't know, its 5:30am and I'm rambling. All I know is that there are definitely games that affected me in big ways, and to me they definitely feel like they were created by thoughtful adults for thoughtful adults, not by teenagers who just wanted blood and boobs.

    1. Re:Immersive Storytelling by Anonymous Coward · · Score: 1, Interesting

      Some of these games have been mentioned previously, but I confess these are the games that affected me as much or more than many books I've read.

      How about not mere immersive storytelling, but interactive fiction?

      Infocom's Trinity and - even more so - A Mind Forever Voyaging come to mind as games that were on a par with literature. AMFV started with a sufficiently fascinating premise; what would it be like to be an AI? It then got into an exploration of sociology/politics/economics, and in the 25 years since the game was written, everything in the real world has turned out pretty much like the game world projected.

  76. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    Actually, I think your definition of "useful" is somewhat narrow minded and short sighted. There have been numerous studies that show a positive correlation between academic scores and musical ability. It opens up areas in our brains tightly coupled with math, eye hand coordination, and pattern recognition. If nothing else, think of what piano playing can do for your typing skills (and you can't tell me that isn't beneficial in the information age).

  77. I'm not an auto hobbyist, but... by Bloodoflethe · · Score: 2, Interesting

    I agree with your point. Not only that, but to learning how to fix cars can actually foster some understanding, however limited, of basic to intermediate level mechanics and electronics, depending on the vehicle. Sure, you probably won't understand engine harmonics and such, but that's what engineering classes are for.

    --
    "Little is much when little you need."
  78. Re:My advice - don't look for satisfaction in game by ciderVisor · · Score: 1

    FOAD, troll. SHE asked to take up piano and guitar. The minute she finds either a chore, she can give up.

    --
    Squirrel!
  79. Re:My advice - don't look for satisfaction in game by alta · · Score: 2, Funny

    You know, to get out of the traffic jam level, there's a telecommute mod. That makes the 'wife' boss appear in every level! Now, if your playing a quake style game, that's bad. If it's more like leisuresuit larry... That's good.

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  80. Re:My advice - don't look for satisfaction in game by killvore · · Score: 1

    I have a career as a game system designer thanks to playing (and analyzing) diablo 2 and pokemon, plus a lucky break. So the skills I acquired from playing those games (metagaming and analyzing synergy) translated into an actual real-world career. Also: -English (I'm a non-native speaker) -learn to type -organizational methods, interviews, and economics (eg. EVE Online) Games also stimulated interest in certain areas far more than school-education did, eg.: -history stuff (from Civilization) -periodic table (from looting the filing cabinet in Deja Vu) -music (Loom) -deep sea biology (XCOM 2)

  81. Re:My advice - don't look for satisfaction in game by Fred_A · · Score: 1

    However, learning a slightly more challenging real-life task gives you more skills with long-term usefulness; My youngest daughter is learning piano, and we view each new challenging piece she has to learn as a 'boss level' - no matter how impossible it seems initially, we know from previous examples that eventually she'll conquer it and ultimately will be able to play it on demand without thinking.

    Piano isn't that difficult, all you have to do is press the right key at the right time. It's like that console guitar game.

    *ducks*

    --

    May contain traces of nut.
    Made from the freshest electrons.
  82. Wrong Games by Anonymous Coward · · Score: 0

    Hey, if you want that, sell your Wii bro.

    There are plenty of intellectual games that are not just fun and entertaining, but challenge the mind as well.

    Many games bring a great challenge that you need to grow and adapt to.

    Braid is an excellent example of the progression of games. You start off with Super Mario Bros., but grow up and want something with a brilliant story, but is also a 2-d platformer. Braid is there.

    You like war, how about the progression from a first person shooter to an RTS. Most of the RTS games I play require a high amount of strategy and are very complex.

    Games have grown and matured, but obviously your game playing has not. If you are expecting to get some type of epic story from playing Unreal Tournament, then you are kidding yourself.

    That is another thing, stories in games have only gotten better. What is the story in Super Mario Bros? The princess was captured and a plumber needs to recue her from a fire breathing dragon.

    *SPOILER ALERT*

    What is the story for Assassin's Creed? A decendent of a group of assassins known as the Creed has been put into a new type of technology that allows him to be able to interact with the decendant's memories. The Knight's Templar is behind this in order to uncover a massive treasure as they are recording the decendant's thoughts through this device. This then tells the story of Athar, which is the assassin that knows where the treasure is. It goes through the rise and fall of Athar in the ranks of the Creed. There is a good twist in the story as well.

    No, games have not matured for you at all. Those stories are just as complex as each other. Now for Platformers, they transitioned between 2-d sidescrolling to 3-d platformers. Super Mario became Super Mario 64 which became Super Mario Sunshine which became Super Mario Galaxy. You are correct, no progression, no evolution.

    Zelda went from Zelda to Link of the Past to Ocarina of Time to WindWaker to Twilight Princess. That game is still exactly that same. You got me again.

    Metroid went from Metroid to Super Metroid to Metroid Prime. Yet again, you got me. This is the same game.

    I could continue showing you how games have evolved and, ultimately, matured as time has passed. They have. You need to stop playing what your kids play. Games have progressed and moved along in time right with you. Hell, there is even Yourself! Fitness for X-Box and WiiFit. Both of these games are games made around working out and getting fit.

    You are wrong.

    Check your game selection and try again.

    PWNED!

  83. Not just a question of content by MaxwellEdison · · Score: 1

    I think the problem is not just a question of content, but also one of time. Most of the requests I've seen from people looking for serious and deep gameplay are also coming from people who simply do not have the same amount of time to invest into video games. Deep content almost always requires deep immersion. Its the difference between reading your favorite novel in 15 minute snippets or 3-4 hour chunks. Because many of the people who would enjoy this type of game are unwilling or unable to invest that amount of time into playing it, it becomes a niche market. And a rather small one at that. As long as the market is seen as that small, the major publishers will not focus their attention on it.

    --
    -=Bang Bang=-
  84. Re:My advice - don't look for satisfaction in game by TheLink · · Score: 1

    That wouldn't be so bad if it weren't for the main problem.

    The main problem with real life, is it appears you can't restore from a save game and the respawning lag really sucks.

    Many of the manuals seem to hint that by the time you respawn the game is practically over.

    --
  85. Games Grew Up Years Ago by sesshomaru · · Score: 1
    Seriously, games grew up years ago:
    .

    The_Prisoner_(computer_game)

    A Mind Forever Voyaging

    Bureaucracy

    Trinity

    Also, the System Shock series, Vampire: The Masquerade: Bloodlines, Bioshock, Fallout series....

    Oh, and a lot more.... Of course, if you are looking for CNN the game, I can't help you...

    --
    "MIT betrayed all of its basic principles."
  86. Lockout chip business model by tepples · · Score: 1

    If you're bored of simply running about enjoying other people's content and not creating anything worthwhile, why don't you start making your own stuff?

    Because of a market failure. As of the 2000s, computing devices that

    1. are sold in North American[1] retail stores,
    2. have controls designed for playing video games, and
    3. either display on a TV or fit in the user's hand,

    require all games to have been published by an established company, and use digital signatures to enforce this requirement. Home theater PCs and gaming PDAs, which are capable of running amateur games, haven't become widespread enough.

    Become a programmer or a modder today!

    So who will be the businessman to pitch the product to the console makers once the programmer/modder has completed the PC-based prototype?

    [1] I discuss North America because both I and Slashdot's parent company are located in North America.

  87. Re:My advice - don't look for satisfaction in game by Hatta · · Score: 1

    I'll give you that games aren't particularly useful, but they're entertainment they don't have to be useful. But why do you assume they're not rewarding? The challenge and enjoyment I get out of playing and beating an immensely difficult game, like Radiant Silvergun or Nethack, I can't find in any other type of entertainment.

    I object to this portrayal of games as not-adult too. Why is it that only children are supposed to have fun? If I want to do something useful, I'll go to work. But I want to enjoy my free time, and games do that for me better than anything else. What exactly is not "grown up" about that?

    --
    Give me Classic Slashdot or give me death!
  88. Re:breaking up the narritive by internerdj · · Score: 1

    Halflife 2

  89. Re:breaking up the narritive by Crumplecorn · · Score: 1

    The best example I can think of is a game I mentioned elsewhere: Ico. The focus of the story is the bond forged by the two main characters due to their shared 'journey'. The is done entirely through gameplay, with steps taken to remove the possibility of more meaningful interaction and development of their relationship in the cutscenes. The gameplay is the narrative, while the cutscenes merely hold you still at times when the story dictates the character is not supposed to be running around.

    I think a good example for the PC is Half-Life and its successors. It is well known for blending the 'cutscenes' in with normal gameplay. Unlike Ico, the gameplay and the story are not one, but they are combined seamlessly and sometimes even overlap, with cutscenes/set pieces which allow you free movement.

    These are both examples which are light on narrative. There are other games which attempt to break the barrier between narrative and gameplay while maintaining a more significant narrative, but these are limited is how seamless they are. An example which comes to mind are RPGs such as Morrowind/Oblivion. There is no cutting to cutscenes, no hard separation between narrative and gamplay, but at the same time you basically read the story off the screen in the form of dialogue, so I don't really think that counts for much. It's more a different kind of separation than a reduction of it.

    However, there are types of games which don't even try. For instance, JRPGs. They really do take a story and just dump game mechanics on top, usually with a separate battle engine. Two games in one, or a game and a visual/text story. Compared to games like these, most genres are making at least some effort.

    I think it is a balancing act. To combine the narrative with the gameplay using current technology requires compromises in both narrative and gameplay. This doesn't have to limit the quality of the game (again, see Ico), but it does limit the scope both of the individual story and of the potential stories which can be told.
    I find this interesting however, because while I am quite happy with games which are essentially a story which could be a book/movie put in game form instead with gameplay plonked on top, the games I find most interesting are the ones which tell stories which wouldn't work in any other medium, wouldn't work because what they are trying to express is best conveyed as gameplay of some kind, with interactivity of some kind. Since, after all, interactivity is the one thing games have to offer storytelling that is lacking in other media.

    I could go on, but this had become a tangential ramble already.

  90. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    because rhythm IS essentially based on skin colour...

  91. Re:My advice - don't look for satisfaction in game by ciderVisor · · Score: 1

    I don't mean any offense, but it's your mentality that has largely ensured the gap in games on par with, say, George Orwell's works. Try to open up a little - there is just so much potential there.

    None taken. I was one of the programmers on the original Grand Theft Auto, so I hope I've made my own little contribution to realizing some of the potential of video games.

    --
    Squirrel!
  92. What about RPGs? by mjhacker · · Score: 1

    In my mind, the most "adult" games have always been RPGs. The cornerstone of an RPG is the story. It is essentially an interactive novel, complete with excellent graphics, music, and complex plot lines. The goal is not to mindlessly button mash, but to soak in the story. My love for reading was fostered by playing RPGs, and my need to get lost in more stories.

    1. Re:What about RPGs? by Ifandbut · · Score: 1

      ...and with any luck radically different endings based on the choices you made throughout the game. The best example I can think of, The Witcher.

  93. umm where to start with this one... by drgonjo · · Score: 1

    How about just a list: Civilization, Fallout, Myst, Baldur's Gate, Tetris, Chess, Video Poker, Scene It, most racing games, Wii Sports, etc...

  94. Other way round by KlausBreuer · · Score: 1

    Well... it used to be that I had plenty of time for games. I loved the really complex ones, especially strategy, with me sitting 12h in front of the PC.

    These days - well, I come home from work and want something fast and brainless, where half an hour is okay. Something like the "Painkiller" FPS, for example. While I do have Civ, GalCiv and the like, I really hardly play them anymore. ...besides, programming your own games is actually more fun, even if you do need some brain time for it ;)

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  95. Game suggestions by Anonymous Coward · · Score: 0

    There are several RPG / FPS games which adults can enjoy. One that tries to be both is System Shock 2. I suggest giving that one a try. It's challenging just to get the game working correctly on "modern" systems, and once you do it's a fun and engaging story. Think sci-fi / mystery game.

    Jewels of the Oracle is one of my favourite puzzle games. It's fantastic for challenging your mental capacity. Every puzzle is played differently, and part of the fun is that you have to figure out how to play it. :-)

    For an interesting two weeks try a free trial of EVE Online. It's an MMORPG in space that follows a true economy of trade. It requires little input from you to play and I've found it to be very mentally stimulating when trying to figure out what I can buy & sell to create the biggest profit margin. You can even form corporations in game.

    There are plenty of games out there if you look hard enough, but you are completely correct in that there does seem to be a distinct lack of games targeted at adults. But that's merely market dynamics and I think we'll see a change as the next generation grows older.

  96. Must spend much of life intimidated and defensive by leftie · · Score: 1

    What's with the insults?

    All this individual did was request information on mentally challenging games. The individual needs more mental stimulation than the average bear to achieve the goal of participating in a recreational activity... finding a way to be mentally stimulated by the activity instead of being quickly bored.

    How many of you still spend hours with friends playing tic-tac-toe with your friends?

    Ah... none of you. Why... are all of you "ivory tower intellectuals?"

    No. Nobody plays tic-tac-toe after their childhood years because it because it becomes repetitious, pointless, and boring... ...kinda like the way "low information" individuals often defensively react in the presence of any form of intellectual expression above the level of Fantasy Football team lineups.

  97. BoardGameGeek.com by leftie · · Score: 1

    Know much about type of board games that have become popular in Europe in the last 10-15 years.

    Games like Settlers of Cataan, Agricola, Puerto Rico, etc.?

    If not, that's a good website to start.

  98. Re:My advice - don't look for satisfaction in game by Quantos · · Score: 1

    playing guitar hero is almost nothing like playing an actual guitar.

    It is NOTHING like playing an actual guitar. I keep looking for the little hand crank on the side of it.

    --
    Some people are only alive because it's against the law for me to hunt them down and kill them.
  99. Re:My advice - don't look for satisfaction in game by Ifandbut · · Score: 1

    RPGs are books for the A.D.D. in all of us. You get tired of the main quest, go work on a side quest or go level up. If the side quest are designed correctly they can be just as fun as the main quest.

  100. Way to ignore the point! by Anonymous Coward · · Score: 0

    Seriously! Are you people TRYING to ignore the point? The point isn't that YOUR hobby is pointless. The point is that no hobby has some greater magical value than others. I've seen Guitar Hero lead to real guitar playing. I've seen skate games lead to real skating. I've seen Warcraft lead to learning about the real medieval world. There are plenty of examples - and they apply to every hobby - the point is that playing piano, for example, isn't a MORE valid hobby than gaming. In the end they're both hobbies.

  101. Some games sneak up, and you learn something by Emperor+Shaddam+IV · · Score: 1

    Hmmm, sometimes you are learning in a game and you don't even know it...

    I was playing Civ IV a lot, and they had some world leaders of some of the civilizations I had not heard of, as well as some world wonders and buildings.

    There was some information in the civilpedia, which isn't perfect, but it made me think.

    And the next thing you know, I'm taking a history course at a local college just for the heck of it.

  102. Adventure games by tsa · · Score: 1

    Play a few good adventure games, like The Longest Journey, Dreamfall, and many others. Here you can learn all about them, read reviews etc. Disclaimer: I am in no way connected to the AdventureGamers' staff. I just like the website a lot.

    --

    -- Cheers!

  103. Playing the stock market with other peoples money by VShael · · Score: 1

    It was a terrific game! Some guys I know had been playing it for YEARS.

    Recently, a whole bunch of AOL newbies have joined the gaming scene though and fucked it up for everybody.

  104. Re:breaking up the narritive by Ifandbut · · Score: 2, Informative

    Deus Ex. Might not be as recent as you want but it certainly had a great mix of narrative and gameplay.

    Something more recent but not as good, Assassin's Creed and the Halo Saga.

  105. Re:My advice - don't look for satisfaction in game by Toonol · · Score: 2, Insightful

    Then how is it different than playing games?

  106. Not just in games, but in anime too by Anonymous Coward · · Score: 0

    I concur. You have to remember the video game industry's target audience. These are 13-18 year old males. They will cater to that audience no matter what because that's where they're getting their money from. Sure there are more intellectually rewarding games out there. I think the Deus Ex series has shown that an FPS can have a great deal of content, good plot lines, non-linear gameplay, and decent character development.Sure some of us grow up, but a lot of us guys are still stuck back in the teens, or sadly even younger.I believe there is a similar trend in anime, only that females' interests are a lot better represented there in some genres.It's often about guns, big boobs, swearing, and gore. Sure there's some (Ghost in the Shell comes to mind) that has all of that AND has great cinematic beauty, but again, it's the minority. Go to most anime cons and very few people will be dressed up as Batou, Togusa, or hell forbid Kasunagi. But you will see plenty of teens and 30 yr old men who have never grown up cosplaying as characters from DBZ, Naruto, Bleach, and similarly less "grown up" anime.

  107. evolution by sgt+scrub · · Score: 1

    Aren't most game developers people who surrounded themselves with games then evolved to developers? Maybe the process is to mature from gamer to game maker. Surely the math, sociology, psychology, and politics involved in the game creation world would be able to stimulate you.

    --
    Having to work for a living is the root of all evil.
  108. Games have grown up, but grown up ones are boring by Anonymous Coward · · Score: 0

    Hey, games are grown up, but the grown-up ones generally suck as games.

    They can comment on the human condition:
        Passage:http://hcsoftware.sourceforge.net/passage/

        Gravitation: http://hcsoftware.sourceforge.net/gravitation/

        3rd world farmer: http://www.3rdworldfarmer.com/

        Galatea: http://en.wikipedia.org/wiki/Galatea_(computer_game)

    You can learn all sorts of stuff:
        Math: http://www.livinggraphs.com/enu/products/cl/ ; http://www.mathtutor.com/

        History: http://www.timemaps.com/

        Music: http://www.smartmusic.com/ ; http://www.ohesso.com/products.htm

    The problem is that these games are generally boring and hate fun. Games like Civilization or SimCity, which put fun first still teach some stuff, but the teaching clearly comes second.

    Games which comment on the human condition generally are not that fun either, though sometimes I find them intriguing.

  109. Re:My advice - don't look for satisfaction in game by PainKilleR-CE · · Score: 1

    Actually, because of the lax system in place in both Guitar Hero and Rock Band (though GH is the worse of the two), they don't do a very good job of teaching rhythm, either. You can be off-beat by quite a bit and still get a perfect score in GH, but you'll sound like crap on a real guitar if you can't at least stretch your rhythm errors out over a few bars.

    I can get by in Guitar Hero and Rock Band with a little practice, but I find the songs I have the hardest time playing in those games are the ones I can actually play on a guitar or bass, and the lower you set the difficulty on the game the less likely it is to actually represent even the rhythm of the different instruments in the song accurately.

    --
    -PainKilleR-[CE]
  110. Couldn't agree more. by Anonymous Coward · · Score: 0

    The games today are boring and repetitive. And sadly, the focus for the majority of both players and game makers is better graphics.
    They've totally forgotten things like a story from the equation, and now people wonder why game x just felt like a texture pack to game y which everything x had, only you could run it with a crappier computer.

    I recommend games which require you to actually think and compherend the situation, instead of just clicking x like a vegetable.
    Deus Ex (1, the original. Absolutely not Invisible War.) and Baldurs Gate II. They're not very pretty but they have awesome stories and you actually have to ponder your choices a bit. If RPG is not your cup of tea, consider turn based strategy like Steel Panthers.

    Games don't offer much learning if that's what you're after however. But there are some nice programs for educating yourself too, for example PilotMorse (morse) and Guido van Robot (python, http://en.wikipedia.org/wiki/Guido_van_Robot).

    PS.
    What must happen for games to mature? What kind of question is that? There are adult games out there, go find them and support them. Now most of the mainstream games are meant for kids, and nobody sees a reason to change this. And don't start about all those bloody FPS's, just face it, they're all kiddy stuff, regardless of the rating.

  111. Group thinking during the development process? by Anonymous Coward · · Score: 0

    One person cannot write a video game by themselves on the level of most modern games.

    Most groups of pepole loose deep intelegence when thinking together, they have to find a combined common denominator. So usualy they go for something silly.

  112. The idea is to move from 'play' to 'life' by itomato · · Score: 1

    DISCLAIMER: I believe video games as a hobby or habit to be a tragic waste of time for anyone over 15.

    Games, those which are purely for amusement, belong to the children.

    Exploring (safe) challenges and developing the mental capacity to overcome them is the net benefit from puzzles, games, and the like.

    Once the neural pathways have been created, it's time to move from 'play' to 'life'.

    Children who play at occupational games, work to solve mental and logic challenges, and experience success have something meaningful and real to take into adulthood.

    As an adult, the challenge should not be to create more entertaining games for older children, but to create a new generation of "games" for a new generation of children.

    The maturation of subject matter should perhaps be redirected to the idea of 'playing' versus 'doing'.

    Play until you know what to do, then step up to "Do." Leave the toys behind, or make new ones for the up-and-coming crew.

    1. Re:The idea is to move from 'play' to 'life' by Creepy+Crawler · · Score: 1

      Then why do you play on slashdot?

      Im sure there's plenty in real life you could be doing right now, rather than wasting in front of a monitor, or worse, stealing a bosses time from them!

      --
    2. Re:The idea is to move from 'play' to 'life' by sesshomaru · · Score: 1

      'Girl number twenty,' said the gentleman, smiling in the calm
      strength of knowledge.

      Sissy blushed, and stood up.

      'So you would carpet your room - or your husband's room, if you
      were a grown woman, and had a husband - with representations of
      flowers, would you?' said the gentleman. 'Why would you?'

      'If you please, sir, I am very fond of flowers,' returned the girl.

      'And is that why you would put tables and chairs upon them, and
      have people walking over them with heavy boots?'

      'It wouldn't hurt them, sir. They wouldn't crush and wither, if
      you please, sir. They would be the pictures of what was very
      pretty and pleasant, and I would fancy - '

      'Ay, ay, ay! But you mustn't fancy,' cried the gentleman, quite
      elated by coming so happily to his point. 'That's it! You are
      never to fancy.'

      'You are not, Cecilia Jupe,' Thomas Gradgrind solemnly repeated,
      'to do anything of that kind.'

      'Fact, fact, fact!' said the gentleman. And 'Fact, fact, fact!'
      repeated Thomas Gradgrind.

      'You are to be in all things regulated and governed,' said the
      gentleman, 'by fact. We hope to have, before long, a board of
      fact, composed of commissioners of fact, who will force the people
      to be a people of fact, and of nothing but fact. You must discard
      the word Fancy altogether. You have nothing to do with it. You
      are not to have, in any object of use or ornament, what would be a
      contradiction in fact. You don't walk upon flowers in fact; you
      cannot be allowed to walk upon flowers in carpets. You don't find
      that foreign birds and butterflies come and perch upon your
      crockery; you cannot be permitted to paint foreign birds and
      butterflies upon your crockery. You never meet with quadrupeds
      going up and down walls; you must not have quadrupeds represented
      upon walls. You must use,' said the gentleman, 'for all these
      purposes, combinations and modifications (in primary colours) of
      mathematical figures which are susceptible of proof and
      demonstration. This is the new discovery. This is fact. This is
      taste.'

      http://www.gutenberg.org/dirs/etext97/hardt10.txt

      --
      "MIT betrayed all of its basic principles."
    3. Re:The idea is to move from 'play' to 'life' by VoltCurve · · Score: 0

      So, you don't believe people should just have fun sometimes? There must always be a practical goal? Your life must suck

    4. Re:The idea is to move from 'play' to 'life' by JoeFromPhilly · · Score: 1

      I believe video games as a hobby or habit to be a tragic waste of time for anyone over 15.

      Whether or not they are a tragic waste of time depends on what an individual wants out of life. Anything could be a tragic waste of time. Especially slashdot.

      Games, those which are purely for amusement, belong to the children.

      I'm going to extrapolate from this that you think that anything which is purely for amusement is for children. That being the case, why does anyone pay anymore for good food when cheap food will work fine? Why do people bother to listen to music or read fiction? Why do we like to go to parties? If you're not going to enjoy life, what's the point of living it?

    5. Re:The idea is to move from 'play' to 'life' by ultranova · · Score: 2, Insightful

      DISCLAIMER: I believe video games as a hobby or habit to be a tragic waste of time for anyone over 15.

      That rises the question of why you are participating in a discussion about video games. It also rises the question of "Why": What criterion would use of time need to satisfy in order to not be considered "waste" by you, and why ?

      Games, those which are purely for amusement, belong to the children.

      A bold claim. Can you back it with reasoning ?

      Exploring (safe) challenges and developing the mental capacity to overcome them is the net benefit from puzzles, games, and the like.

      Being entertained is a goal in itself, meaning that it satisfies a feedback loop in your brains, which is interpreted as a reward by them. Benefits towards meeting your other goals are a nice bonus, but not really necessary.

      Once the neural pathways have been created, it's time to move from 'play' to 'life'.

      "Play" and "life" are not mutually exclusive, you know. And what, exactly speaking, makes being successful in life superior to being successful in a game ? Both bring you satisfaction, and both are ultimately fleeting moments.

      Children who play at occupational games, work to solve mental and logic challenges, and experience success have something meaningful and real to take into adulthood.

      "Meaningful" and "real" are useless in a discussion such as this, since what is meaningful to me isn't necessarily meaningful to you, or the other way around. And while "real" has an objective meaning, it seems that you meant it in some vague philosophical sense, rather than the objective one.

      Perhaps you meant "useful" - the term "occupational game" hints that way - but that then rises the questions of: useful towards what end ? And why is that end more worthy of pursuing that the entertainment from playing games just for amusement ?

      Play until you know what to do, then step up to "Do." Leave the toys behind, or make new ones for the up-and-coming crew.

      What purpose, exactly speaking, does this serve ? What is it that you want us to "Do", and why should we ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  113. Re:breaking up the narritive by Fallingcow · · Score: 4, Informative

    Another nod to Deus Ex here. My favorite games provide "literary" qualities alongside good gameplay, and Deus Ex is a perfect example of that, exploring political and individual philosophy in surprisingly great depth.

    Bits of Chesterton's The Man who was Thursday are scattered around the game. Moral choices are made. Free will and the nature of humanity is examined. The final decision in the game is essentially picking which of Aristotle's "good" governments you'd prefer (democratic city-states (Tong), aristocracy (Illuminati), or Philosopher-King (merge with AI)). Very deep, especially for a game that's primarily an FPS.

  114. Like a Zahn short story by reedk · · Score: 1

    This is reminiscent of a short story by Timothy Zhan for the once great Space Gamer (I think it was called "The Challenge." In it, a adult gaming champion plays through the greatest new world, only to find it rehashed and tiresome, and in the end turns to a community of physics theorists for new challenges.

  115. Actually... by Moraelin · · Score: 2, Insightful

    1. When I take my holy-spec raiding in WoW, I make 24 people very happy too. Used to be 39 >;)

    2. Actually, the point was that we should stop measuring it all by utility, money, investment, etc. We do things because they're _fun_. And that goes for both my gaming and your playing an instrument.

    You probably didn't put years into it, just so one day you can make those people happy at that wedding. You did it because you _liked_ doing it, right? The utility came incidentally, but what kept you doing it was that you _liked_ it. (If it was as a hobby, and not as a job, that is.) Let's not make further pretenses and accept it as just that.

    3. What I'm trying to say is basically this: there was once a society and a culture, where once you've "grown up", you're supposed to no longer have any fun. You must think only of making/saving money for your family's survival, and spend every waking hour dedicating yourself to . Hence, that if you have any fun, and can't justify it as some kind of investment, you're irresponsible, immature, or a few other choice insults.

    Some people IMHO seem still stuck in that mentality: that if they do anything, they must justify it as some kind of investment in the future. It must be "building character", or "learning RL skills" or whatever other excuse.

    And I'd have nothing against it, if that was actually what they did. E.g., if they actually took a course or a certification or whatever actually qualifies as learning actual skills.

    But most of the time it's flat out a lie. They just went and had fun, and any utility is at best incidental or non-existent. But they still have to pack it in that socially-acceptable lie. God forbid that they'd admit that they did something just because they liked doing it.

    And I'm saying: let's stop that pretense already. We're already a few generations past the point where that bleak, no-fun-ever existence was necessary or even justified. We can afford to kill some time with the things we like. Be it a computer game, or playing an instrument, or tuning a car. Let's for once just admit, basically, "I did it because I liked it, and to kill some time."

    --
    A polar bear is a cartesian bear after a coordinate transform.
  116. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    I was one of the programmers on the original Grand Theft Auto, so I hope I've made my own little contribution to realizing some of the potential of video games.

    You did, but was it a positive contribution? Some say GTA expanded the possibilities in games, but a pessimist could say they made the game industry stray. I mean, before GTA, the player was always a hero who fought to rescue the princess or save the planet. After GTA, there are too many games with ambiguous or downright criminal main characters. Enough of that crap, we want the blue skies back!

  117. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    People play for fun for one very simple reason - even if it doesn't sound as polished, playing music yourself is often way more fun than listening to someone else play.

  118. Re:My advice - don't look for satisfaction in game by try_anything · · Score: 1

    Strategy games improve planning and leadership abilities.

    I agree that video games can challenge your reflexes, spatial thinking, and short-term tactical planning, but you have to be kidding if you think strategy games improve leadership abilities. As for long-term planning, strategy games are pretty lightweight compared to, oh, planning your high school schedule, planning your college degree, planning your career, buying a house, having a kid, or retiring. Even commonplace stuff like planning a small product deployment or planning a dinner party for eight people dwarfs anything you'll experience in a video game.

    If you're old enough to be buying your own games, real-life planning has already outstripped video games.

    Playing piano is great and all for novelty, but it's not really a useful skill.

    I know this is kind of lost knowledge in our day and age, and probably the shocking the first time you contemplate it, but a significant percentage of normal people, probably at least one in four, can actually learn an instrument well enough to provide pleasure to themselves and the people around them.

  119. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    What of the sheer joy one derives from playing the piano? Is that such a rarity in this day and age? Granted, the parent's statement is not correct either, but your argument is just as ignorant.

  120. mature games by Anonymous Coward · · Score: 0

    if you like RPG's and want a good story, try Xenogears for PS1.

  121. Development of the Videoa Game by Anonymous Coward · · Score: 0

    Not a bad short essay, but I think Gamasutra's Ernest Adams says it better in his "Where's our Merchant Ivory?"

  122. Re:My advice - don't look for satisfaction in game by binarylarry · · Score: 1

    Well, you can get to a level in musical talent where it makes random women want to sleep with you.

    With video games, not so much.

    --
    Mod me down, my New Earth Global Warmingist friends!
  123. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 1, Interesting

    As someone who has played a lot of piano in his life, I agree with you on some points but disagree with your notion of gaming. Music is very rewarding and fulfilling, that's true. However, you say that games are inherently just for "killing time" but I don't think it has to be that way. That would be like saying books are just for killing time. Some books are trashy and only provide value in entertainment during the time you read it. Others inspire deep thought and provide value throughout your life.

    Without RTFA, it seems that the article is saying that those kinds of games are missing. I agree with him (disagree with you) that it's possible to create these kind of deeper games. Games are just another medium. However, I believe that their interactivity makes it much harder to achieve that same depth.

  124. Re:My advice - don't look for satisfaction in game by Arthur+Dent · · Score: 2, Funny

    There's also the public transportation mod. But it's not available in all locations and is buggy to boot.

  125. Actually, quite different point by Moraelin · · Score: 1

    You also learn music theory and music appreciation. Your world grows a little.

    I learned a bit of logic, a bit of teamwork, a bit of leadership, and a few other skills starting from games too. My world grew a little.

    Piano lessons as a kid might translate into guitar playing as a teen or becoming a professional musician.

    Well, Fatal1ty became a professional gamer, and so did a few others. I could also point out that some of us got interested in what made those games tick, and became professional programmers.

    There's an argument that its worth educating people even if it doesnt translate into dollars.

    Looking around, I'd say there's equally a point that more people should be exposed to formal logic. Not a jab at you, but rather at the world we live in. There are people who can't even follow an "A => B", nor understand why you can't follow it the other way around. There are people who think Newton's laws of mechanics would be different if a woman had written them, or who think that demanding evidence in science is some kind of fascist plan to oppress independent thinkers.

    So while I'll agree with your general idea, I'd say there's an equal argument to be made for why more people should be encouraged to mod games, as for why more people should learn music.

    Honestly, I hate the attitude of "if it isnt making money then its stupid to do."

    Actually the point is that neither is more stupid than the other. I'm sick and tired of the "your hobby is more stupid than mine" willy waving around. They're all hobbies. They're all, in the end done because we find something fun or interesting.

    And, see above, I can come up with just as good a reason for my hobby as you can find for music. I could do the same exercise for cars (e.g., I saved money by learning to tune my own system instead of taking it to the Geek Squad), but the post is already too long.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  126. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    Pick a game with a lot of text, then pick a language you aren't fluent in that that game is available translated into.

    Buy the translated copy. Play it with a dictionary (preferably electronic) on-hand.

    That's about a fifth of how I'm learning Japanese, FWIW.

  127. Though well written, it's drivel. by DragonTHC · · Score: 1

    The op-ed piece on gamasutra reads like a nice puff piece you'd find in the front of (insert wholesome magazine here). The author grew up playing the Nintendo entertainment system. I have always whole-heartedly believed this system to be the "Barney the purple dinosaur" in a world of Sesame Streets, Electric Companies, and Bloodhound Gangs. The games were exceptionally babyish at a time when there were systems which already had grown up games, like the commodore 64/128, and the atari 2600. The NES may have been a favorite of children for a reason. The juvenile tradition continues at Nintendo. I can't say I share the author's beliefs about games still being childish. I grew up playing all types of games. Some of them childish, most were more mature. Some of you are thinking stuff like manhunt and resident evil. I was already an adult when those were released. I grew up playing a lot of flight simulators, classic D&D games, and adventure games. Below I will provide a list of mature games I grew up playing so the author can realize the error of his ways.

    1984: Ancient Art of War, Hitchhikers Guide to the Galaxy, Gauntlet, Sopwith, Zork 3
    1985: 007 A View to a Kill, Adventure Contstruction Set, A Mind Forever Voyaging, Lords of Conquest, World Tour Golf
    1986: Psi 5 Trading Company, Bard's Tale II The Destiny Knight, F-15 Strike Eagle, King's Quest III: To Heir is Human, Platoon, Beyond the Titanic, Chessmaster 2000, Ace Air Combat, Roadwar 2000
    1987: Stock Market: The Game, Ancient Art of War at Sea, Wasteland, Destroyer, Sub Battle Simulator, Prohibition, F-19 Stealth Fighter, Leisure Suit Larry, Police Quest
    1988: Shogun, MS flight Simulator, The Hunt for Red October, D&D: Pool of Radiance, 688 Attack Sub, Bard's Tale III, Neuromancer
    1989: Risk, Sim City, MS Flight Simulator 4, D&D: Curse of the Azure Bonds, A10 Tank Killer, Populous
    1990: The Incredible Machine, Ancient Art of War in the Skies, Railroad Tycoon, Silent Service II, King's Quest V, Police Quest 3, Wing Commander
    1991: Secret Weapons of the Luftwaffe, Wing Commander 2, Eye of the Beholder II, Death Knights of Krynn, Chuck Yeager's Air Combat, Castles, Sid Meier's Civilization
    1992: Aces of the Pacific WWII, Beyond Zork, Lost Files of Sherlock Holmes, Star Trek 25th Anniversary, Castles II, Masters of Orion, Links, Elder Scrolls Arena, Ultima VII
    1993: Syndicate, MS Flight Sim 5, Privateer, Wing Commander Academy, Settlers, Aces over Europe, Return to Zork, Bloodnet, Betrayal At Krondor

    alright, I just got bored doing that. was going to go to this year, but meh. Also add every hex tile turn-based game. no kid wants to play those.

    but you get the picture. all those games are more appealing to adults than kids.

    --
    They're using their grammar skills there.
  128. re: by lsimm14 · · Score: 1

    well looks like some body needs a new hobby

  129. Re:My advice - don't look for satisfaction in game by rtb61 · · Score: 1

    Hmm, but do those random women want to sleep with you or just your wallet. So video games as in developing into a successful games developer, hmm, as far as I know that makes you desirable regardless of your sex and regardless of the pursuing sex, let's avoid red neck sexually based biases in all it's various combinations ;).

    --
    Chaos - everything, everywhere, everywhen
  130. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    Hey Jerk, I happen to LOVE books. But typically I hate the stories in RPGs. I like RPG "game play", but the stories, blah.

    First, most stories in RPG aren't that good. Rare exceptions, but the typical story/lore in most RPGs is subpar and full of holes.

    Secondly, the "story" keeps getting interrupted by game play and can be difficult to follow. "Wait, I just slayed 172 golbins, I forgot what was going on... I'm the choice one? oh, but I'm just a mild manner farm boy... who is also apparently AWESOME at slaying golbins without having any prior combat training at all."

    Third half the time when the "story" is going on I'm thinking "Why don't I just beat this guy with this club, that would easily slove my problem of not being able to enter his house. But NOOO, I have to run to Eldirch, find some god dam random herb, grind it into a potion - I'm a god dam warrior, not a mage - and then return to him so he can wake up his sleeping cow. Whatever dude, I just want to punch you in the face so bad"

    'Yes, I'll go get your potion, be Right back Sire'

  131. Really now... by Anonymous Coward · · Score: 0

    One has to wonder if the author has actually read Orwell, Zamyatin, Dostoevsky, Tolstoy or any of the other great authors whose work pushes one to think about society, life, our collective morals... Or for that matter if he has played any of the excellent RPGs available, which challenge us (the player) to make choices that affect not only ourselves but other characters in the game as well.

    BioShock comes to mind, Fallout 3 is a recent pleasure of mine... I mean seriously... has this guy any experience with any of the things he references. Perhaps he should re-play some PC RPGs and not think of them as simply 'killing time'. After all, on the surface, reading a great work of the literary world is simply 'killing time'... it isn't very useful, after all.

  132. Just because hyped games aren't growing up... by Anonymous Coward · · Score: 0

    ...doesn't mean that there aren't grown up games.

    Would it be fair to say that Music hasn't grown up just because Top 40 Pop is still vapid? Would it be accurate to state that Movies haven't grown up because hollow generic action flicks still top the box office?

    If you can't find grown up games, you aren't looking. The Romance of the Three Kingdoms games have always required statistical analysis, abstract reasoning, upper-level strategy combined with lower-level tactics, and historical analysis of an era that has 2000 years of cultural context. Or does this not count because it isn't a top selling series in America?

    Take the Ogre Battle series which dealt with failed populist revolutions and had social commentary critical of Marxist thought in its practical application, intentionally set in the storytelling style of turn of the century Russian novelists. It's practically a parody of Dostoevsky due to the stylistic irony of its criticisms. If this isn't intellectual progression, then what is?

    Just because The Force Unleashed was a generic action-adventure, does not mean that all video games are. Let's be realistic here.

  133. Re:My advice - don't look for satisfaction in game by binarylarry · · Score: 1

    Well, the discussion was playing games, not making them.

    But your point is true as well.

    --
    Mod me down, my New Earth Global Warmingist friends!
  134. Re:My advice - don't look for satisfaction in game by Anonymous Coward · · Score: 0

    Also sucks if you spawn with a starting roll that has low starting credits and low charisma points. Nobody wants to let you in their guild to gain XP or gold. And this is after spending your last bit of gold learning a trade you thought was useful. Also squirrels that spawn in RL don't drop gold or XP for other useful skills like the womp rats in a game do. If that were the case, the ones raiding the birdfeeders would all be gone already.

    Also my starting roll put me a bit short on HP or stamina needed for more physical or violent means of getting the gold. So may as well scratch out the melee or meat shield type roles.

    Essentially, I have the affinity for bard type skills but not the charisma. (Talent/creativity is there, but networking or clicking with people is a problem.) Yet the smarts to be a cleric or alchemist, but not enough mana to pull out any spells effectively. (Boredom sets in and kills those pursuits too fast.) And I'm just enough on the light side of an otherwise neutral bias to keep me out of the more underhanded pursuits like the thief or assasin.

    So without gold or XP, it's hard if not neigh impossible to go on missions that are worthwhile for the time and effort involved. Thus being an AC living in the parents basement and posting on slashdot. I guess my outlook is that it's better to have fun that doesn't pay than be in a meaningless boring grind that doesn't dare to pay enough or provide XP for what it involves. (Meh, actually I could. But would you want someone not putting in any effort or slacking off on a job they don't care about at all working for you?)

    It would be nice if there was a guild that would give me a chance shot at enchanting some pixels for even left over scratch gold, because then maybe I'd get the XP to actually level up while doing something productive and of interest. But so far, being considered too noob on XP leaves one in a serious rut when putting in for open guild slots.

  135. Playing the stock market with your own money by DJDuck · · Score: 1

    Serioulsy, I know some guys currently making 20% per month. Volatility is usable if you have good twitch reflexes :-)

    But I find trading the markets as challenging as gaming (even more so) and I have been able to grow my capital, and use my knowledge to avoid the wipe outs of the last year (moved my retirement fund investments into cash last November).

    There is a massive opportunity for good game players in the markets. It's all the same principles of looking for the best probabilities, and minimising risk. And what's more there are heaps of walkthroughs available, you just need to find one that suits your personailty as there are heaps of ways to play.

    My reccomendation is look for books by Daryl Guppy (Aussie author), his Share Trading and Chart Trading books are essentials for beginners. After that go for it, read, read, read, then develop a plan and test it.

    Try Incredible Charts for a resonable free charting program with data for a few exchanges. It's delayed so not usable for real trading unless you subscribe, but for testing it works fine.

  136. Life is ALL about killing time until it kills you. by Anonymous Coward · · Score: 0

    Life is ALL about killing time until it kills you.

  137. Re:My advice - don't look for satisfaction in game by Alphax.au · · Score: 1

    How long do I have to grind "Piano" to level it, and will it earn me modifiers to DEX, INT, WIS or CON?

  138. Re:My advice - don't look for satisfaction in game by Trespass · · Score: 1

    You've been trolled, musical talent is an awesome thing & it's own reward.

    No kidding. Much like being able to draw, it can give your sense of self a bit more of crunchy center than if you didn't have it.

  139. Different View by Anonymous Coward · · Score: 0

    Maybe this is looking at it from the wrong view-point, but I see games evolving as more of an art form than anything. Opera, back in its day, was entertainment for the wealthy, but certainly an art-form.

    Art doesn't "grow up," at all. The subject matters can be meant for a more mature audience, but that's about it. Often, disciplines will take on a set of theories to better understand their craft--and video games ought to do the same.

    They should be derived from philosophies--like how music added a major and a minor mode to describe melodic and "happy" music to rhythmic and "sad" music. For games, playability should be measured against graphics. User interfaces ought to be looked at from the philosophies of intuitive play and advanced feature sets.

    Once somebody takes the time to develop a video-game theory system, and build, test, and improve upon those theories, you'll see games start to evolve into increasingly refined products.

  140. Sigh.. by itomato · · Score: 1

    Feedback loops aren't "real".

    "Practice" occurs until the arrow hits the target.

    When "playing" the arrow never leaves the bowstring.

    I'm saying "Do", by releasing the arrow, because now you know how.

    It's all about the pathways. Once they're made, it's time to use them. Existence and development are linear.

    Some people seem to be sensitive to the point where they think I am suggesting that we extinguish fancy. To the contrary, I am positing that we capitalize on our fully-developed sense of fancy, and make use of it in the world.

    Let those in development keep it up. "You don't have to go home, but you can't stay here." You *could*, but it's akin to a septuagenarian remaining "in touch" with today's youth.

    You aren't today's youth, unless you are, in which case you wouldn't be asking or answering this question.

    I knew what I was getting into.