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Guitar Hero World Tour Equipment Problems, Subscription Possibilities?

Guitar Hero: World Tour's recent launch saw boxes of plastic instruments flying off store shelves, quickly selling out in many areas. Unfortunately, many players reported problems with the bundled drums sets, prompting Activision to release a drum "tuning" application and a free midi-USB cable to connect the instruments to a PC. Otherwise, reviews for the game have been largely positive, and MTV's Multiplayer Blog did an analysis of using Rock Band drums in GH:WT, and vice-versa. Kotaku looked at which set was louder, coming to the conclusion that while they sound different, decibel levels are very similar. The early success in sales for GH:WT caused Activision to say holiday demand may not be met, and that they're examining two methods in particular to develop the franchise: instrument upgrades (hopefully less ludicrous than Logitech's $250 axe) and the possibility of a subscription-based model for user-generated content. "[Activision Blizzard CEO Bobby] Kotick says that there are now 25,000 user generated tunes that have been created for the game, and projected 'up to 100,000 songs' by the end of this year."

146 comments

  1. WT drums on PS3 issue? by Flamesplash · · Score: 2, Informative

    No mention of the PS3 WT drums on RB compatibility issue? We have to make some noise if Rock Band is going to release the path Guitar Hero says is needed.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:WT drums on PS3 issue? by Josejx · · Score: 5, Informative

      It's the same situation on the Wii. Guitar Hero: WT is incompatible with the Rock Band Wii drum kit. It's absolutely ridiculous for both platforms to not support these controllers, and reeks of a money grab by Activision.

      For what it's worth, I've had less fun with Guitar Hero: WT than Rock Band Wii, gimped as it is. Hopefully Rock Band 2 Wii is at least as good as the previous installment, and DLC works as promised.

    2. Re:WT drums on PS3 issue? by Smauler · · Score: 0, Offtopic

      No, man, you've got to make some NOISE about that. Fuck noise for a game of soldiers, this is Heavy Metal. You need to make some NOIZE!!!! COME ON!!!!!

    3. Re:WT drums on PS3 issue? by meringuoid · · Score: 1
      Guitar Hero: WT is incompatible with the Rock Band Wii drum kit.

      How about the converse? Will Rock Band 2 work with World Tour equipment?

      I've ordered WT already because I've already got two guitars from GH3 and Aerosmith; the drum kit can wait till I have more money to throw around. I'd like to get Rock Band 2 as well, but only if I don't end up with a room full of incompatible equipment.

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:WT drums on PS3 issue? by jasenj1 · · Score: 1

      For what it's worth, I've had less fun with Guitar Hero: WT than Rock Band Wii

      How so? I've only played RB briefly on the 360, and now have GH:WT. To me, they are largely the same - at least in song playing gameplay.

      I haven't bothered with the character editor, buying "stuff" and most of the other peripheral elements. I did spend some time in the Mii freestyle area and found that pretty fun.

      - Jasen.

    5. Re:WT drums on PS3 issue? by JCSoRocks · · Score: 2, Informative

      RB2 is *awesome*. It's a huge improvement over RB. I've owned both games almost since they were released.

      RB2 has a no fail mode which is great for teaching your friends without failing songs over and over. You can tour with your friends online now via Xbox Live (I'm sure it works on PS3 same way). You can tour as a single player and you can play bass as a single player now as well. There are drum solos now and the calibration tools works a lot better. There are many, many other improvements but those were the big ones for me.

      The actual RB2 instruments themselves are quite a bit better. The guitar's main improvement is that there isn't nearly as much slop in the strummer as there is in the original. The drums are a vast improvement. The pads are pressure sensitive, much quieter, and do a better job of picking up rolls. The kick pedal now has a metal top so you don't have to worry about it breaking. Also I believe the new mic is wireless and has built in controls.

      The DLC works as advertised. All of my RB1 DLC came over to RB2 automatically, I didn't have to do anything.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    6. Re:WT drums on PS3 issue? by geekoid · · Score: 1

      Rock Band tried t0 get Activision to let them make a compatible devise, Activision said no.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:WT drums on PS3 issue? by wamerocity · · Score: 1
      I won't buy any more Activion games unless I buy them used, cause I still have a bitter taste in my mouth after the we-deserve-compensation-for-our-guitars-to-work-in-rock-band for the PS3 debacle. Besides, I LOVE RB2. It's a nice improvement, they have way more downloadable songs to choose from, and since I import the songs from RB1 for only 5$ (55 songs) plug the 85 on the disc + the 20 free songs I just got last night + the 50 or so songs that I downloaded from my brothers PSN account, I have over 200 songs, which makes for a nice variety.

      I'm pretty sure that Activision won't show such generosity.

      --
      "Thank you for using Stop-n-Drop, America's favorite suicide booth since 2008"
  2. pay us money to help us profit from your work by lysergic.acid · · Score: 5, Interesting

    a subscription for user-generated content? so Activision wants users to pay them money to share their self-created content?

    why are mainstream game publishers run by such douche bags? it's not enough that users are adding value to their product by donating their time/creativity to create new content for the game, but now the game publisher wants to "monetize" this content by charging users for sharing their own songs with each other.

    1. Re:pay us money to help us profit from your work by NuclearError · · Score: 5, Funny

      Why are mainstream game publishers run by such douche bags?

      You haven't seen anything yet.

      --
      Nuclear engineers build weapons. Civil engineers build targets.
    2. Re:pay us money to help us profit from your work by initialE · · Score: 5, Funny

      Why are mainstream game publishers run by such douche bags?

      You haven't seen anything yet.

      Yeah.

      --
      Starbucks, Harbuckle of Breath.
    3. Re:pay us money to help us profit from your work by Anonymous Coward · · Score: 1, Insightful

      If I had mod points, that would be insightful!

    4. Re:pay us money to help us profit from your work by terbo · · Score: 3, Interesting

      >>> Why are mainstream game publishers run by such douche bags?
      >> You haven't seen anything yet.
      > Yeah.

      Almost similar. Except that you don't have to pay to participate.
      You get an edge by paying.. now for GH I'm not even sure how they
      distribute user tracks, but if the company made a way for it to
      work in game and seamlessly (I saw people burning discs to play
      customs ....) then it would definitally be cool - but paying for
      *all* access would be lame. Paying to get some tracks earlier
      would add privilege. But maybe that segment is used to paying
      for .. every .. little .. thing when it comes to online content.

      The way he said it though. It just sounded matter of factly, kind
      of disgusting.

      --
      If you're interested in facts I'll tell you what they are and I'll give you sources - Chomsky on The Big Idea
    5. Re:pay us money to help us profit from your work by ion.simon.c · · Score: 2, Interesting

      : (

      The quote from the exec and the sentiment from Ars Technica don't quite line up. You can have a "property" that provides income and development potential for a decade or more. You can develop that "property" without beating it into the ground.
      *points to Half-Life* : D

    6. Re:pay us money to help us profit from your work by JCSoRocks · · Score: 1

      100,000 songs? Do they really expect all of them to be good? It's probably 99,990 really horrible songs written by emo kids in their basements and 10 reasonably good songs. Hardly worth paying for. Example - http://www.youtube.com/watch?v=f67_og3v_Ow

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    7. Re:pay us money to help us profit from your work by geekoid · · Score: 1

      define good.

      Who cares that many of them will be crap? The good ones will bubble to the top, and consumers like me will skim the top.

      It's not different then anything else. Most song generated by bands are crap to most people. That's why you don't hear them on the radio.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:pay us money to help us profit from your work by JCSoRocks · · Score: 1

      No, you don't hear them on the radio because the RIAA cartel pretty much controls the radio and what gets played on it. If you listen to the few stations (usually online) that aren't controlled by them then you will, in fact, hear music that isn't part of the billboard top 100.

      I like independent music and artists and even among them there are a lot of people that just plain can't sing, or write dreadful lyrics or just started playing a month ago... or all three. At any rate, I stand behind my point that if they're claiming that the reason they should be able to charge is because there are "all these songs" and 99.99% of them are crap, then people are just getting ripped off.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  3. Drumset by Anonymous Coward · · Score: 3, Informative

    If you're going to seriously play drums on this game (or rock band 1 & 2), get rid of the bundled drums and replace them with the ION Drum Rocker set (about $270-$300). They are much easier to play for extended periods of time.

    1. Re:Drumset by ohtani · · Score: 2, Informative

      SOOO agreed, considering my experience with the drummania drum sets available.

      --
      Pancakes. Oh I blew it.
    2. Re:Drumset by Smauler · · Score: 2, Insightful

      Wait... is the game that good to justify hundreds of dollars for one instrument? AFAICT, most people play it for 1/2 an hour and get bored of it. Now, I'm not saying you didn't here..... but a little perspective may be in order.

    3. Re:Drumset by pimpimpim · · Score: 3, Insightful

      As it seems from the ion drum website, these are actual electronic drums that you can also hook up to a drum computer (at least one of the same brand). I guess that makes more sense than buying a $250 guitar without snares.

      --
      molmod.com - computing tips from a molecular modeling
    4. Re:Drumset by Aalst · · Score: 3, Insightful

      If you're really serious about drumming in Guitar Hero or Rock Band 1 or 2, you should consider buying a proper electronic kit (any kit with MIDI out) together with a MIDI adapter.

      Here are two choices of adapters:
      http://www.rockband.com/users/sethmeisterg/gallery
      http://www.bytearts.com/midi/index.htm

    5. Re:Drumset by ciderVisor · · Score: 4, Funny

      If you're really, REALLY serious about playing drums in Rock Band, you should start a band with your mates. Geez.

      --
      Squirrel!
    6. Re:Drumset by Aalst · · Score: 1

      Then you'll need friends with guitar skills. It's not like Santana will join your band for a couple of hundred $s.. And rocking out to a one-string version of "Mary had a little lamb" doesn't have the same feel to it, you know.

    7. Re:Drumset by God+of+Lemmings · · Score: 1

      Would those be by any means better than the add on module that ION recommends for Drum Rocker, shown here. www.americanmusical.com

      --
      Non sequitur: Your facts are uncoordinated.
    8. Re:Drumset by kiyoshigawa · · Score: 3, Informative

      As it seems from the ion drum website, these are actual electronic drums that you can also hook up to a drum computer (at least one of the same brand).

      The bit about needing the same brand is a myth propagated by the folks at ION to sell Alesis drum brains. I currently have a Roland TD-3 Drum brain hooked up to my ION Drums and everything works just fine. Feel free to mix and match drums as you please. You can also use Roland V-Drum Cymbals with the ION controller brain and suffer no adverse consequences.

      --
      So sayeth Tim.
    9. Re:Drumset by gEvil+(beta) · · Score: 1

      Just wondering. Have you tried other pads (sounds like you might have a Roland kit) with the ION controller brain? On the surface, it seems like it should work, but I'd like confirmation before I start plunking down money. From ION's site, it sounds like they might make the controller brain available separately at some point. I used to play drums and would like to get back into it. I'd much rather get a real electronic kit and spend an extra 75 or 100 bucks or so on the ION brain instead of buying the whole set.

      --
      This guy's the limit!
    10. Re:Drumset by kiyoshigawa · · Score: 1

      I have not yet tried other pads (a dual trigger snare is my next planned upgrade once I get some more money), though reports from the Rock Band forums tell me that some work and others do not. The thread with most of the information in one place is this one:

      http://www.rockband.com/forums/showthread.php?t=81867

      I tend to disagree with their "work slightly" conclusion on the CY-8's, though, as I have three that work better than the Alesis cymbals that come with the kit.

      --
      So sayeth Tim.
    11. Re:Drumset by gEvil+(beta) · · Score: 1

      Cool. Thanks very much for the info. I'll bookmark that thread. I started looking around there a little a few weeks ago, but there's a whole lotta crap to sift through. I didn't see that thread before.

      --
      This guy's the limit!
    12. Re:Drumset by Aalst · · Score: 1

      Using a real kit together with one of the above adapters will be much better than the ION, but also much more expensive, of course..

      Two entry-level kits worth looking at is the Roland TD-3 and the Yamaha DTXplorer. When it comes to real drumming I don't think the ION with the Alesis Drum Module is anywhere near these kits, but I've never actually tried the ION, so you might wanna apply some sodium chloride at this point.

      Take a look at this thread for some discussion on using the ION as a real kit: http://www.rockband.com/forums/showthread.php?t=91581 As you'll see, the people in this thread are mostly negative towards buying the ION if you've got real drumming ambitions.

    13. Re:Drumset by JCSoRocks · · Score: 1

      You don't have to be Santana. All of that guy's solos sound the same anyway. Look at just about any punk band from early 90's or Tom Petty for pete's sake. You can play just about any Tom Petty song using about 4 or 5 chords. You can learn enough in 6 months to write your own songs.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    14. Re:Drumset by geekoid · · Score: 1

      If you are really really serious about FPS, you should be out killing people.

      Please, it's fun. It's a game. Get off your 3 meter horse.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:Drumset by geekoid · · Score: 1

      It is replacing Keriole in some places.
      Yes, it is huge.

      In my case I blew it off until I played it at a friends house last year(GH3). I could not believe how fun it is. It reminded me of the joy I felt when I was playing games in the 70s/80s.

      I still play it. I'll never master it, me and my kids have a great time playing.

      I can not think of anyone I know who didn't play it for many hours. Yes, It's a tiny data set of about 100.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    16. Re:Drumset by Endo13 · · Score: 1

      If you're having trouble with the drums not being responsive enough, there's a very very simple fix (also nearly free) that you can do. Me and a friend were having trouble with our drumset, and the fix worked wonders. You simply open the drums and put a piece of tape over the sensor down to the back of the drum. This increases the sensitive area, and makes the drums as sensitive as they should be. (Or too sensitive if you use too much tape. Test as you go.)

      Here's a link about fixing the toms.
      http://www.goodinput.com/2008/10/27/guitar-hero-world-tour-drum-fix/

      And a link (from the page linked above) to a YouTube clip showing how to fix the cymbals.
      http://www.youtube.com/watch?v=dhF5noVUBN8

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  4. User-generated content to cost? by mattytee · · Score: 5, Interesting

    Shouldn't the user generated content be free?

    I mean, it's not costing them to produce, and their own stuff means servers and bandwidth are already necessary, right?

    I'm betting user-generated content will be finding its way onto bittorrent along with a crack for any kind of lock-in to the subscription service.

    1. Re:User-generated content to cost? by moderatorrater · · Score: 3, Interesting

      their own stuff means servers and bandwidth are already necessary, right?

      Not quite. If the user generated content were free and being pulled from their servers, it's entirely possible (even likely imo) that the free content would be downloaded 2 to 3 times as much as the paid for content. In addition, they may be required by the distribution networks (xbox live, psn) to charge for additional content. Overall, offering user generated content for free risks that content's costs bleeding the profits dry.

      Of course, the huge amount of free content would also be a driver for increased sales of their ridiculously priced peripherals, but to an executive it would probably seem like an easy decision.

    2. Re:User-generated content to cost? by AndyBusch · · Score: 2, Insightful

      But keep in mind that the GHTunes are basically a handful of MIDI files (one for each instrument). This is a far far smaller bandwidth burden than the store tracks which contain a compressed audio track for guitar, bass, drums, vocals (maybe?), and one for everything else.

    3. Re:User-generated content to cost? by Theoboley · · Score: 2, Insightful

      Or you could just take the time to create the song of your choice in the in game editor. That fact in itself will drive me to buy GH:WT. I want to make some In Flames songs for the guitar.

      --
      Stupidity only gets you so far, then you've gotta try
    4. Re:User-generated content to cost? by Theoboley · · Score: 1

      I also forgot to mention/ask if anyone has seen the user created mods on youtube that people have done on Guitar Hero 2? some of them are quite horrible, and I don't know if i'd pay subscription prices for something like that. I'm going to assume that Activision has made it a bit easier to work with the songs and what not, but take a look at some of the ones that were done for GH2... it's downright laughable how bad some are.

      --
      Stupidity only gets you so far, then you've gotta try
  5. $250? Pussies by ohtani · · Score: 1

    I've paid more. I play GUITAR FREAKS and drummania. I've owned a guitar that was about $300 cause it was "arcade style": http://mgrsti3030s.seamlesstech.biz/templates/frmTemplateR.asp?CatalogID=10923&SearchYN=N&subFolderID=97 (And places like play-asia.com don't have it anymore cause it's a limited edition item so it's "out of print")

    And the "arcade style" sets for drums are full electronic YAMAHA drumsets.

    I'm very very used to expensive controllers for music games to simulate an arcade experience.

    --
    Pancakes. Oh I blew it.
    1. Re:$250? Pussies by mewshi_nya · · Score: 2

      Wow. I wish I had that kind of money. And time. And ability.

    2. Re:$250? Pussies by s.bots · · Score: 0, Troll

      I've paid more. I play GUITAR FREAKS and drummania. I've owned a guitar that was about $300 cause it was "arcade style"... blah blah blah

      Wow, you must have a gigantic e-peen. Pics?

    3. Re:$250? Pussies by meringuoid · · Score: 2, Insightful
      I've owned a guitar that was about $300 cause it was "arcade style"

      When a simulation costs more than the real thing, surely you've got to wonder if there's a problem.

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:$250? Pussies by geekoid · · Score: 1

      No, it's just that there is a larger market demand for the easier entrance to enjoying music.

      People spend 10 bucks on a hand held solitaire device when a deck of cards cost a buck.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:$250? Pussies by stephanruby · · Score: 1

      You're forgetting the 'Total Cost of Ownership' of a playing a real guitar. It's the one year of private lessons, the two years of frustration, and the seven years of practice, that will cost you the most. This is like the Windows vs. Unix debate all over again. Only in this case, instead of pissing off all your Windows friends at parties, you're pissing off all your Guitar Hero/Rockband friends.

    6. Re:$250? Pussies by ohtani · · Score: 1

      Here let me smack you with it from here!

      But no, seriously, my comment was simply a counter to the argument in the headline about there being $250 alternative controllers and that it was being implied that it was unheard of.

      --
      Pancakes. Oh I blew it.
    7. Re:$250? Pussies by ohtani · · Score: 1

      Yeah but you can't exactly play with a deck of cards on the go all that easily.

      --
      Pancakes. Oh I blew it.
  6. Unfortunately by phalse+phace · · Score: 4, Funny

    the drum tuning application provided by Activision, which requires a 20 character code to install, only came with 19 characters.

    Activision did, however, suggest a work-around. "To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to install the applicatin."

    1. Re:Unfortunately by Anonymous Coward · · Score: 0

      Unfortunately, they also forgot to put in the required PC cord...and the self help drum guide...and portable opra.

    2. Re:Unfortunately by ozbird · · Score: 5, Funny

      Just use the cheat code:
      bass snare bass snare tom tom cymbal snare snare cymbal bass bass cymbal tom snare tom snare snare cymbal rimshot.

    3. Re:Unfortunately by JimboFBX · · Score: 1

      What? Its just a stupid .NET application that was whipped up in 2 hours. There's no code required.

    4. Re:Unfortunately by Anonymous Coward · · Score: 1, Funny

      whoosh?

    5. Re:Unfortunately by Anonymous Coward · · Score: 1, Funny

      Whoosh

    6. Re:Unfortunately by advocate_one · · Score: 2, Funny

      Just use the cheat code: bass snare bass snare tom tom cymbal snare snare cymbal bass bass cymbal tom snare tom snare snare cymbal rimshot.

      you forgot the Ba-dummm Tishhh!!! at the end...

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    7. Re:Unfortunately by Anonymous Coward · · Score: 2, Informative

      That's what a rimshot is.

    8. Re:Unfortunately by gEvil+(beta) · · Score: 2, Informative

      That's what a rimshot is.
      It is and it's not. What you're describing is actually two snare hits, followed by a bass/crash hit. For some reason, it's called a rimshot in comedic circles. In drumming, a proper rimshot is when you hit the snare head and rim with the stick at the same time (called a ping if you do it closer to the edge). It produces a sharp, slightly metallic sound.

      --
      This guy's the limit!
    9. Re:Unfortunately by Anonymous Coward · · Score: 0

      you forgot the Ba-dummm Tishhh!!! at the end...

      That's what a rimshot is.

      Maybe, but not necessarily in this case.

      Although the classic "Ba-dummm Tishhh" is generally referred to as a rimshot, to a drummer the term actually means something else. It's simply the act of hitting both the head and the rim of a drum at the same time to accent the hit. The original poster may have been referring to that.

      I'm not sure how "Ba-dummm Tishhh" came to be known as a rimshot, when that term already had a meaning.

    10. Re:Unfortunately by JCSoRocks · · Score: 1

      Yeah and it screws me everytime I play drums on RB over at my friend's house. He's got digital drums and his kit doesn't register rim shots as regular pad hits in the game so if I hit the rim rather than just the pad... no hit. ...and yes, yes it wouldn't be a problem if I were better at playing real drums!

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    11. Re:Unfortunately by Phroggy · · Score: 1

      That's what a rimshot is.

      It is and it's not. What you're describing is actually two snare hits, followed by a bass/crash hit. For some reason, it's called a rimshot in comedic circles. In drumming, a proper rimshot is when you hit the snare head and rim with the stick at the same time (called a ping if you do it closer to the edge). It produces a sharp, slightly metallic sound.

      Well, there are a few different things you can do involving the rim of a snare drum, and some people call some of them a "rim shot" but the terminology isn't necessarily nailed down.

      1) As you have described, holding the stick normally, and hitting both the head of the drum and the rim at the same time. Easy to do by accident; a little tricky to do consistently on purpose.

      2) The most common, when playing drum set: flip the stick around backwards and hold the tip of the stick against the head of the drum about 2" in from the rim. Strike the rim on the opposite side of the drum with the shaft (with the butt end of the stick extending past the rim). You can do this without flipping the stick around (with the butt end of the stick pressed against the head), but depending on your sticks it probably won't sound as good.

      3) Used in orchestral percussion for special effects such as simulating gunshots: hold one stick as in #2, with the tip pressed against the head and the other end pressed against the opposite rim (with the butt end of the stick extending past the rim), and hit the stick (not the drum) with your other stick.

      4) Just hit the rim, without touching the head. This usually isn't very loud, but it can be a useful effect.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    12. Re:Unfortunately by Phroggy · · Score: 1

      He's got digital drums and his kit doesn't register rim shots as regular pad hits in the game so if I hit the rim rather than just the pad... no hit.

      A real snare drum doesn't register rim shots as regular head hits either. ;-)

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    13. Re:Unfortunately by gEvil+(beta) · · Score: 1

      1) Rimshot (aka, gawk or ping depending on where played)
      2) Rim click
      3) Stick shot
      4) That's just hitting/playing on the rim.

      Yes, I had far too many years of marching and orchestral percussion. : )

      --
      This guy's the limit!
    14. Re:Unfortunately by Phroggy · · Score: 1

      Composers (and publishers) who are not percussionists don't know these terms well enough to use them consistently, so whenever I see a part that calls for something on the rim, I always have to just use my own judgment to figure out which technique sounds appropriate.

      It's amazing the kind of crap I sometimes see written. One of my biggest pet peeves is composers who can't seem to figure out that suspended cymbal and crash cymbals are two different instruments often played by two different people, and it's helpful to indicate which notes are to be played on which instrument (and if they really meant for a single note to be played on suspended cymbal, they should indicate whether they want it struck with a yarn mallet, a SD stick, or something else).

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    15. Re:Unfortunately by gEvil+(beta) · · Score: 1

      Agreed there. Sheet music often doesn't differentiate between the different types of shots (it'll just be notated as an X note), so it's usually up to the percussionist or the conductor to decide which one sounds best in the context of the piece/movement. Also, not indicating specifically what type of mallet should be used can be viewed as leaving room for interpretation. After playing through the piece a few times, though, you can usually figure out what sound it was that the composer was looking for.

      The thing that truly annoyed me was when we'd get a piece written for 8 or 9 percussionists, and we'd have to adapt it to the 6 we had on hand. This involved mixing and matching the sheet music, excising some parts, and a whole lot of running around on everyone's part. IIRC, Handel's Royal Fireworks was a particularly nasty one. Ahhh, I miss those days.

      --
      This guy's the limit!
    16. Re:Unfortunately by Phroggy · · Score: 1

      Yeah, that's fun. I haven't done Handel's Fireworks in many years and I'm afraid I don't remember it. I work with a youth symphony organization; we've got a band with five percussionists in it (three of whom are beginning students who are easily distracted and have trouble keeping track of where they are) playing a piece written in "6/8 + 2/4" time (basically a fast 10/8 grouped as 3-3-2-2, very repetitive but tricky to play at tempo), and to cover all the parts takes at least 10 people. The same group is also playing an arrangement of something by Mozart with no percussion parts at all.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  7. 25,000 User generated songs... by Anonymous Coward · · Score: 5, Funny

    24,500 of which are mario bros. related
    495 which infringe on commercial bands
    the other 5 are my 3 year old niece's random creations

    1. Re:25,000 User generated songs... by Anonymous Coward · · Score: 1, Funny

      Making that 29995 songs that infringe on copyright?

      I would like to personally thank your niece for her contributions.

    2. Re:25,000 User generated songs... by moderatorrater · · Score: 2, Interesting

      There's a lot of music that's hit the public domain. All classical music, for example. Mozart made some very famous alterations to a nursery rhyme, and I see no reason that someone couldn't make a name for themselves making variations on public music. I played "Maple Leaf" in World Tour today and realized that it was a song I'd played when learning piano way back in the day.

      I'd also be willing to bet large amounts of money that the pattern the notes make as they come down will be the main focus of some user generated content. Remember how much fun some people had making their scantron sheets look like a dog? Same thing.

    3. Re:25,000 User generated songs... by Anonymous Coward · · Score: 0

      24,000 of which consist of 2 notes and were uploaded just for the X360 Achievement.

  8. Tuning Kit? by drinkypoo · · Score: 3, Interesting

    I could really use a USB MIDI adapter. I don't suppose anyone who doesn't need it wants to get one and sell it to me? Or for that matter, someone who only needs it once? It's about $40 shipped to get the M-Audio Midiman Uno, so it would have to be cheaper than that... On the other hand, if I just wait a year they should be all over Gamestop for like ten bucks. Anyway, this is a call to all slashdotters who have the kit and weren't thinking about getting the device: what were you thinking? You know you're going to want one someday.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Tuning Kit? by drgruney · · Score: 1

      Just buy GH:WT, order the MIDI cable and then return GH.

    2. Re:Tuning Kit? by dunkelfalke · · Score: 1

      swissonic MIDI-USB 1X1 - 20 euros at thomann.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    3. Re:Tuning Kit? by drinkypoo · · Score: 1

      Whatever a thomann is, the USD is not all that strong against the Euro (better than a couple months ago though) and I'd still have to pay shipping. Doesn't sound like I'd be saving any money. And for the record, I know the Midiman Uno works with Linux, which is an absolute requirement. (Not that the Swissonic interface might not, but I don't know if it does or no.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  9. What happened? by Anonymous Coward · · Score: 1, Insightful

    Why is slashdot into slashvertising so much now? It used to be "news for nerds", not news for wanna-be-jukebox-heroes. All the articles of late, and not so late, to put it mildly, is "news for newbies". Anyone with a 6th-grade education would feel right at home here. And are. Grow (back) up slashdot.

    1. Re:What happened? by NuclearError · · Score: 1

      I'm a little hazy on set notation, but I think the expression you're looking for is: {wanna-be-jukebox heroes} {nerds}.

      --
      Nuclear engineers build weapons. Civil engineers build targets.
    2. Re:What happened? by NuclearError · · Score: 1

      Sigh. The symbol didn't display: {wanna-be-jukebox heroes} is a subset of {nerds}

      --
      Nuclear engineers build weapons. Civil engineers build targets.
    3. Re:What happened? by Caetel · · Score: 1

      Just because something doesn't interest you, it doesn't mean it doesn't appeal to others who read Slashdot. And most people who play Guitar Hero are in their 20s and 30s, at least in my experience.

  10. TV Ad by oldhack · · Score: 1

    Did any of you see the TV ad featuring Olympic athletes? Good idea, but something went wrong. Kobe never looked so stupid.

    --
    Fuck systemd. Fuck Redhat. Fuck Soylent, too. Wait, scratch the last one.
  11. I bought the kit by JimboFBX · · Score: 4, Interesting

    I bought the full band kit, and just got off the phone with walmart about returning it. Here's what I've had:

    The drums are a bit better to use in theory, but the sensitivity (out of the box) is too low. I really have to hit things above where I'm comfortable and it isn't forgiving if you had poor aim. I got a blood blister after some extended playing.
    Using star power is random. Sometimes it gives it to you, often times it doesnt.
    I ordered the USB-MIDI adapter to fix my drum kit. It came in 4 business days. My computer detects it but doesn't do anything with it. Its not an option on the drum controller drop-down and none of the MIDI options are substitutes. Restarting didn't help nor did disabling the other audio devices. It shows up under the device manager though and has a green light when connected. So... I can't fix it.
    My guitar's strum broke today and has about a 5% chance of registering a downward strum now. The tap bar was always iffy with it, and the star power button used for muting was flat out inconsistent.
    I broke part of the things used for holding the drum sticks by playing with them up. Don't do that.
    Freak on a Leash is fun to play, a lot of the songs aren't though. They're long and repetitive. Whoever put Dinosaur Jr. in there should be shot.

    Red Octane makes you pay to ship your defective device to them, with a copy of the receipt (mind you this game hasn't been out for 90 days). Its hard to find their warranty returns on their website. Here's a link:

    http://www.redoctanegames.com/Warranty/USA/

    That is why I'm returning the kit to wal-mart, I dont feel like I should pay 12 dollars and take extra time out of my work day to drop off a package, then wait 3 weeks to get another potentially defective device.

    1. Re:I bought the kit by JimboFBX · · Score: 1

      ok, does anyone know how to get the legs and the feet of the drum set detached once they lock in place? Maybe I'll just see if they can swap out the defective guitar with one of the individual ones. The drums just need the sensitivity fixed after all...

    2. Re:I bought the kit by bickerdyke · · Score: 1

      Maybe get a blister on your little finger, maybe get a blister on your thumb.

      Hey what did you expect? Money for nothing?

      --
      bickerdyke
    3. Re:I bought the kit by gEvil+(beta) · · Score: 1

      I got a blood blister after some extended playing.

      Welcome to playing drums. And yes, I seriously mean that. You get blisters from playing.

      --
      This guy's the limit!
    4. Re:I bought the kit by DeskLazer · · Score: 1

      why the hate against dinosaur jr? j mascis/lou barlow/murph had some pretty great songs. I don't know which one(s) are in GH:WT but in rock band it's "Feel the Pain" which is an excellent 90's cut. freak on a leash had a pretty damn cool video, but seriously, ranking that song over other great tracks that I saw in the listing? how is that song not 'long and repetitive' unlike all of the other songs? I'm not trying to be a dick, just trying to figure out where that logic comes from. most pop/rock music is very very repetitive. verse, chorus, verse, chorus, bridge, and a repeat of verse/chorus and maybe a guitar solo. it's the hook that makes it enjoyable.

    5. Re:I bought the kit by Phroggy · · Score: 1

      I've never gotten blisters from playing drums, but I don't play for more than a couple hours at a time. Maybe you should take a break once in awhile?

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    6. Re:I bought the kit by Renaissance+2K · · Score: 1

      At least they're honoring your request.

      I ordered my band kit from RedOctane, and the guitar had a broken whammy bar. (It behaves as if it's always down, so playing a song sounds incredibly out of tune and unpleasant.)

      It's been almost two weeks, and I still haven't been sent any RMA information.

    7. Re:I bought the kit by ceswiedler · · Score: 1

      I've got BLISTERS on me fingers!

    8. Re:I bought the kit by Buelldozer · · Score: 1

      Yes, and I want my chicks for free!

    9. Re:I bought the kit by JimboFBX · · Score: 1

      exact same song - "Feel the Pain". I dont understand how anyone could like it, there's no energy, its depressing, long, slow and repetitive. Freak on a Leash is fun because its high energy, different sounding than anything else, good to listen to (tastes vary of course), and all the instruments click together in their own unique ways (including the vocals). Its also to the point and yet has variety, as the drummer I'm not hitting the same combo over and over and over again for 5 minutes...

      And I'm not saying Freak on a Leash is the best song in the game, I'm just saying when I got my girlfriend's family together to play this, it stood out as one everyone liked and wanted to come back to, while "Feel the Pain" was one we had her little brother sing... err mumble and it flat out put us all in a bad mood when we failed it in the 90% range. The song was a chore.

  12. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  13. The MIDI cable doesn't go two ways by Manfesto · · Score: 3, Informative

    I haven't gotten my USB-to-MIDI cable from Activision yet (just put my RMA in today), but I was able to tune my drumkit with my USB MIDI keyboard (An EDIROL PCR-80). Here's the thing - I had to hook the drumkit to the MIDI OUT port, not the MIDI IN (I know this for sure, because I originally tried using my M-Audio iControl with only a MIDI IN port, and it didn't work). What does this mean? That cable Activision is sending out is MIDI OUT, not MIDI IN. So if you were planning on using this free cable to hook a MIDI keyboard to your computer as an input device, it won't work. MIDI signal goes OUT of the cable, not IN. If you still want mine when I get it though, let me know :) Also, I cranked the sensitivity on my red pad up as high as it would go, and though it's significantly better (and I can actually play comfortably without smashing the living #@$% out of my plastic kit), it's still not as sensitive as the rest of my kit. Dunno if I want to exchange it or not (Target is perpetually out of stock for the Wii version).

    1. Re:The MIDI cable doesn't go two ways by ciderVisor · · Score: 1

      That makes no sense whatsoever.

      --
      Squirrel!
    2. Re:The MIDI cable doesn't go two ways by Anonymous Coward · · Score: 0

      That makes sense in its own way. The Edirol was acting as the master MIDI controller, not the drums. The drums were just a dumb device in this chain.

    3. Re:The MIDI cable doesn't go two ways by Manfesto · · Score: 1

      How so?

      For most intents and purposes, there are three kinds of MIDI jacks - MIDI IN, MIDI OUT, and MIDI THROUGH. MIDI IN receives a MIDI signal, MIDI OUT sends a MIDI signal, and MIDI THROUGH just passes MIDI from the MIDI IN straight through and doesn't touch it (for chaining MIDI devices together).

      From how I read it, the OP wanted to hook a MIDI device (like a MIDI keyboard) as an input device to his computer - this is what most people want out of a USB-to-MIDI cable. This would require that the cable he/she use be MIDI IN on the computer side and be MIDI OUT on the keyboard side.

      The cable Activision is sending out would not be able to be used for this purpose. It is MIDI OUT on the computer side, since the drumkit is MIDI IN.

      Also, yay me! I remembered line breaks this time!

    4. Re:The MIDI cable doesn't go two ways by Phroggy · · Score: 1

      I haven't gotten my USB-to-MIDI cable from Activision yet (just put my RMA in today), but... That cable Activision is sending out is MIDI OUT, not MIDI IN. So if you were planning on using this free cable to hook a MIDI keyboard to your computer as an input device, it won't work. MIDI signal goes OUT of the cable, not IN.

      A USB-to-MIDI adapter normally has both MIDI IN and MIDI OUT connectors on it. I have the Midiman USB Uno the parent mentioned, and that's what it has - a USB connector on one end, and two MIDI connectors on the other end. It's possible the cable Activision is shipping only has a single MIDI OUT connection and therefore cannot be used with an input device such as a keyboard, but I'd be surprised if this were the case.

      Also, I'm a little confused by your mention of the M-Audio iControl, which doesn't appear to have any MIDI ports at all; it connects to a computer via USB and sends MIDI information over the USB connection, but I see no indication that it can be connected to other MIDI devices.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    5. Re:The MIDI cable doesn't go two ways by drinkypoo · · Score: 1

      That cable Activision is sending out is MIDI OUT, not MIDI IN. So if you were planning on using this free cable to hook a MIDI keyboard to your computer as an input device, it won't work. MIDI signal goes OUT of the cable, not IN. If you still want mine when I get it though, let me know :)

      I'd still love to have it - because it's still (potentially) useful for hooking up MIDI instruments to a computer - they just won't be useful for input. It's fine for running tone banks, or anything else that can be controlled by MIDI from which you don't need feedback.

      I do have a PC with a joystick port MIDI interface and ye olde cable with in and out plugs (no through, though.) My one and only MIDI device so far is a Kawai PH50 I got for free at a yard sale, and whose power jack I had to resolder. It doesn't have pressure or velocity sense, so I find it most exciting as a noisemaker. But my one and only MIDI PC right now is a P3 @ 1GHz... I'll get more out of it if I can hook it up to my Core Duo, which is capable of doing more interesting things with Digital audio alongside the MIDI.

      Silly question, but does anyone have a solution for forwarding MIDI between Windows and Linux? heh heh... Doesn't sound like a very hard problem, if you wanted to do something about it. I just want someone else to have done something about it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:The MIDI cable doesn't go two ways by drinkypoo · · Score: 1

      It's possible the cable Activision is shipping only has a single MIDI OUT connection and therefore cannot be used with an input device such as a keyboard, but I'd be surprised if this were the case.

      If they are having them made just for this purpose, it's substantially cheaper to just have a male DIN plug on one end, a USB "A" connector on the other, and a little snap-together plastic box in the middle to hold the electronics than it is to actually put a female DIN with through-connectors onto the PCB and then put a MIDI cable in the box with it - and there would be no benefit to them in giving you the MIDI IN connection.

      Of course, it wouldn't be a purpose-built device, but a modified version of existing hardware, which had a new case and PCB, and which eliminated some electronics, but which was otherwise unchanged from an existing design. The question then is whether there's enough hardware in there to reasonably add the other interfaces... or again, whether one just buys the Uno. Actually, before that, there's also the question of whether they will just go ahead and kick down something with MIDI IN and OUT, which would be a nicer gift for the users' trouble.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:The MIDI cable doesn't go two ways by Manfesto · · Score: 1

      A USB-to-MIDI adapter normally has both MIDI IN and MIDI OUT connectors on it. I have the Midiman USB Uno the parent mentioned, and that's what it has - a USB connector on one end, and two MIDI connectors on the other end

      Yes, but Activision's cable has only one MIDI connector, and I'm rather sure it's MIDI OUT. There's no reason for them to make it MIDI-IN, since it's meant only to send MIDI data to the drumset. No reason for data to go the other way.

      And the M-Audio iControl GarageBand controller actually does have a MIDI port - it's MIDI in. Not a very heavily advertised feature, but it is there.

  14. I'd go for a real band by syousef · · Score: 1

    If I was going to go to the trouble of getting people together to play different instruments, I'd ditch the fake guitar hero ones and buy real instruments. I was in a garage band in high school, but even if it required me to pick up an instrument from scratch I think it would be a lot more fun than playing a video game version. I realize they aren't the same thing, and each to their own, but the reward is so much greater when you actually play that I'm surprised by the popularity of the group game even more than I'm surprised the original guitar sims took off. C'est la vie (...or c'est la Guerre)

    --
    These posts express my own personal views, not those of my employer
    1. Re:I'd go for a real band by HycoWhit · · Score: 2, Informative

      The majority of people don't have musical talent. Hoping to get a random group together to learn instruments and play recognizable songs late at night after a night out partying is a pipe dream.

      Give one of the games a whirl sometime. Actually knowing how to play diminishes some of the fun. But in the end it just another way to enjoy music.

    2. Re:I'd go for a real band by syousef · · Score: 2, Interesting

      The majority of people don't have musical talent. Hoping to get a random group together to learn instruments and play recognizable songs late at night after a night out partying is a pipe dream.

      You think I'd put together a band because I have talent!?!? MUhahahahahahhahaha. I play badly, and I can't read sheet music, but I'm not trying to earn a living or make it big so who cares. Playing an instrument reasonably in tune gives you a huge sense of accomplishment when you get it right. Even moreso if you and your buddies make sound that isn't unbearable. The idea that you need talent to play music only applies if you're trying to be a pro.

      --
      These posts express my own personal views, not those of my employer
    3. Re:I'd go for a real band by gEvil+(beta) · · Score: 1

      I finally got around to picking up Rock Band for my PS3 about a month ago (there's some pretty nice deals on the Sams Club website--30 for the guitar, 35 for the game). I used to play drums a long time ago, and I play guitar now. No, the game isn't quite the same as playing the real thing (well, the drums are in the ball park), but it definitely does get you used to some of the general motions you'll need to go through if playing the real instrument. It certainly does get you used to playing power chords, though. : p Also, I've found that whacking away at the strum bar with a pick helps quite a bit. But that might just be me.

      --
      This guy's the limit!
    4. Re:I'd go for a real band by repvik · · Score: 1

      Believe me, managing to play "Through fire and flames" also gives you a huge sense of accomplishment ;)

    5. Re:I'd go for a real band by stickrnan · · Score: 1

      but the reward is so much greater when you actually play

      but the chicks are so much hotter when you actually play

      There, I fixed it.

    6. Re:I'd go for a real band by gstoddart · · Score: 1

      was in a garage band in high school, but even if it required me to pick up an instrument from scratch I think it would be a lot more fun than playing a video game version. I realize they aren't the same thing, and each to their own, but the reward is so much greater when you actually play that I'm surprised by the popularity of the group game

      I guess it's a matter of differing tastes.

      Up until I started playing these games in the spring, I hasn't really heard much about them and thought they were silly. Now, on a fairly regular basis I play with either just my GF, or with a couple of friends. We variously play the GH and RB games as we pretty much own as many as we've been able to get so far.

      For us, it's just sorta major league fun, with a pretty low ramp-up time. You can be playing on the easiest of levels almost right away, and once you've played a while you can play on harder levels of new games straight outta the box because the "skills" transfer pretty easily.

      I've tried learning to play "real" guitar, and I must admit, I sucked at it and found it frustrating. I find these games to just simply be fun -- and, it has the added bonus that it's really broadened by musical horizons. I find myself actually digging on some of the tunes I simply never would have been exposed to.

      You don't have to like 'em, but being able to throw a couple of people together on a Friday night drinking some beverages and rocking out like a bunch of dorky people in our mid-late 30's/40's is utterly hilarious. The fact that you can bring someone new into the mix and have them playing along in literally 5 minutes is huge -- you simply can't do that with real musical instruments, and most people wouldn't be willing to try. I've gotten my brother and his wife hooked (mid 40's) and they routinely have people over to their place to play.

      Imagine a bunch of couples who have left the kids with baby sitters rocking our hardcore -- it's just something completely new and fun, and lends itself well to groups.

      Trust me, for a lot of us, the money we spend on plastic instruments and playing them has far more value than trying to mess around with real instruments. For an awful lot of people in their 30's and 40's, these games represent a kind of gaming we've simply never had before, and people who have never gamed at all are playing them like mad.

      Cheers

      --
      Lost at C:>. Found at C.
    7. Re:I'd go for a real band by fprintf · · Score: 1

      You don't need to read sheet music to be in a band. Trust me, I know and can't read guitar music on anything but tablature (I did learn it, however, when I played the bagpipes but that is much simpler). You also don't need a "whiz" on the guitar... basically any intermediate that can play in time (to a metronome and eventually a drummer) and knows their barre chords can be in a garage band. Heck, look at what the Ramones, Green Day and the Sex Pistols were able to accomplish using 3-chord songs!!

      I used to have a link to a new product being developed that was a guitar trainer for real guitars, recognizing the pitch and strings automagically. I thought it was covered here at Slashdot previously, but can't find the link. Essentially it was to be, and may still be, the link between those who got good at Guitar Hero "playing" guitar, and the real deal by encouraging people to play a game, like GH, but using a real instrument instead of a controller.

      --
      This post brought to you by your friendly neighborhood MBA.
    8. Re:I'd go for a real band by morari · · Score: 1
      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    9. Re:I'd go for a real band by geekoid · · Score: 1

      Great, someone else talking about what is awarding to other people, well done jack ass.

      This is an enabler. More bands will come out of these products. It's another gate way into music.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:I'd go for a real band by geekoid · · Score: 1
      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:I'd go for a real band by geekoid · · Score: 1

      There is no such thing as talent, just different levels of obsession.

      Besides, GH can be a competitive game that you get pretty good at in a very short time, toy can pass the guitar around to different people at a party and they will be able to play the easy levels without much practice...

      There are tons of reasons to play this as opposed to an actual instrument.

      It like it's a game or some such~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:I'd go for a real band by fprintf · · Score: 1

      Thanks for the link, that was exactly what I was looking for. It says 2009, so I can only hope it arrives. In the meantime, there is some great regular (donation-ware) instruction from Justin Sandercoe at http://www.justinguitar.com/ including some awesome videos. By the time Guitarrising gets here maybe I will be able to do the medium difficulty!

      --
      This post brought to you by your friendly neighborhood MBA.
  15. DIY Fixes for GHWT Drum Kit Sensitivity Problems by TookyCat · · Score: 2, Interesting

    I have posted a detailed How To Guide for fixing the Guitar Hero World Tour Drum Kit sensitivity problems. For example my Red Pad took a very hard hit to register consistently, and my Orange cymbal was similar.

    My guide features high quality photos and videos demonstrating before and after response of the drums.

    The official solution is to do a support request and get the USB MIDI cable shipped to you. But my fix will have you drumming TODAY.

  16. Ouch by dexomn · · Score: 1

    I bet it's a bitch to tune the guitar controller!

  17. Defective Guitars by Anonymous Coward · · Score: 1, Interesting

    My buddy bought the guitar set from Wal-Mart on the day of release. We hooked it up, but both World Tour and Rock Band 2 saw it as vocals. We tried a bunch of different things to see if we could get it to work, but ultimately, he returned it to Wal-Mart. His replacement guitar was accurately seen as a guitar, but the tilt sensor for star power is screwed up where star power triggers as soon as you have some built up. That's 2 defective guitars from the same place.

    1. Re:Defective Guitars by SuiteSisterMary · · Score: 1

      Try making sure the guitar is flat and horizontal when you boot the console; I've noticed that if I have the guitar standing up while I power up my 360, the tilt sensor gets calibrated as such.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  18. Make sure you try my #1 hit by wernox1987 · · Score: 2, Insightful

    Achievment Unlocked - how many of those songs are just people uploading random trash to add 5 points to their e-peen (just like I did)

  19. Two for One by QAPete · · Score: 1

    The first GH:WT I purchased for my kids was missing a bass drum pedal. Before returning it to the store, I picked up another one from another store, and it had a bad red button on the guitar (didn't work at all) and the drums didn't work 100% of the time (missed beats). I combined the working portions of both sets to come up with a single 'good' set, and returned the remainder to the first store.

  20. So can someone clarify by tweek · · Score: 1

    the instrument compatibility state right now?

    With the Circuit City closing and my son being a little bit older (i.e. actually sleeping through the night now), I actually could justify buying a 360. I already had a wii but the state of DLC on the Wii made me want to get a 360 for RB2 and GH:WT.

    My understanding is that everything is compatible between RB2 and GH:WT. But what about RB1?

    As a side question, is the DLC for RB1 available for RB2? There were some good trackpacks I want to get but I'm not buying RB1 if the instrument compatibility isn't there.

    And one more side question (last one), has anyone heard any plans from Activision to release a standalone drum kit? I only bought the guitar version of WT. I'm not spending 300 bucks on the Ion kit.

    --
    "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
    1. Re:So can someone clarify by gstoddart · · Score: 1

      So can someone clarify the instrument compatibility state right now?

      My understanding is that everything is compatible between RB2 and GH:WT. But what about RB1?

      Depends on your platform. I can speak to two, the Wii (mine) and XBox ( a friends).

      The Wii has far less compatibility of instruments. The XBox seems to have the most.

      The the XBox, I know the GH guitars work pretty much with everything. On the Wii, the guitars only work with the game they came with -- GH used a wireless guitar using the Wii-mote, RB used a wireless guitar using a USB hub and a dongle. Because of the way the games did their stuff, the games can't read each others guitars.

      Also on the XBox, my friend can use his RB drum kit with RB, RB2, as well as GH4. On the Wii, RB drum kit can't be identified by the GHWT game.

      The USB mic I got with RB for the Wii works with GHWT.

      Sadly, when I bought my Wii I didn't even know about the GH/RB type games, and my GF didn't game at all. Now she's crazy addicted to the rhythm games, and if it weren't for the sheer amount of money we've spent getting it for the Wii, I'd almost consider buying an XBox.

      From a pure stand point of graphics and instrument compatibility, I'm afraid I gotta say the XBox is a far better choice. Seeing it on my friend's HDTV hooked up to an XBox is pretty slick.

      Cheers

      --
      Lost at C:>. Found at C.
    2. Re:So can someone clarify by tweek · · Score: 1

      Yeah I came to the same conclusion (w.r.t to Wii). I got the Wii for free (sort of...Capital One miles) but I just could NOT justify buying RB or GH for the Wii without REAL dlc. That's where the replay value is.

      And honestly, it looks better on the 360. Then again it looks even BETTER on the PS3 but I'm not shelling out that kind of cash.

      I just want to have 2 guitars, 1 drum and 1 mike that works for both. With all the baby toys laying around, I don't have space for two sets of kit ;)

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
    3. Re:So can someone clarify by gstoddart · · Score: 1

      but I just could NOT justify buying RB or GH for the Wii without REAL dlc.

      See, for me, DLC is a non issue. I have no interest in it, and I'm not really willing to pay for it.

      I want it all contained on the game disk, and I don't want to fsck around with it or pay some greedy bugger money for each additional track. I hate having my game play being monetized by some greedy bastard -- I'll pay for the game, but add on content has little or no value for me.

      Guess it's all what you want to get outta the game.

      Cheers

      --
      Lost at C:>. Found at C.
    4. Re:So can someone clarify by SuiteSisterMary · · Score: 1

      On the Xbox 360, not only is all Rock Band DLC compatible between RB1 and RB2, but for a mere five bucks, you can rip every song from Rock Band 1, save for three, into Rock Band 2. The three non-transferrable songs are, as I recall, a cover of Paranoid, a cover of Run To The Hills, and a master of Enter Sandman.

      I play Rb2 with my RB 1 instruments, and depending on battery status, either the wireless guitar from GH3 or the wired guitar from GH2.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:So can someone clarify by tweek · · Score: 1

      Interesting because I see DLC as the true replay value. I'm not up to snuff on costs for the DLC but for me, the value of not having to swap game disks to get new content is more valuable.

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
    6. Re:So can someone clarify by tweek · · Score: 1

      That sucks about the 3 tracks. That's the type of stuff I would want to play the most. Then again, while I've been impressed with the Ozzy cover vocalist, I just cannot imagine how bad a Bruce Dickenson cover vocalist would be. It would be like trying to cover Geddy Lee.

      Some things are better left to the original artists ;)

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
    7. Re:So can someone clarify by gEvil+(beta) · · Score: 1

      From my understanding, RB2 for Wii will be a whole other world. Apparently they're doing a proper port of RB2 to the Wii, and you'll be able to get DLC for it. This puts it more or less on par with the 360/PS3 versions. Of course, it's not out yet, so we'll see how it actually all comes together. But if you already have a Wii and want one of the games, it seems like it might be worthwhile to hold off to see how RB2 Wii is.

      --
      This guy's the limit!
    8. Re:So can someone clarify by gstoddart · · Score: 1

      Interesting because I see DLC as the true replay value. I'm not up to snuff on costs for the DLC but for me, the value of not having to swap game disks to get new content is more valuable.

      *shrug* Could be an age thing. For me, the entire concept of DLC is just something that has no appeal to me. Give me a decent game, and I'll play it.

      Hooking my gaming console to the internet and paying for DLC and all that stuff is just something that I can't convince myself provides actual value to me.

      Then again, I'm pushing 40, so I might have a slightly different view on games. The good news is, we both get our own choice. =)

      Cheers

      --
      Lost at C:>. Found at C.
    9. Re:So can someone clarify by SuiteSisterMary · · Score: 1

      In that case, don't play the Tom Sawyer cover in RB1; instead grab the various Rush master tracks (including the full Moving Pictures album) off of DLC.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    10. Re:So can someone clarify by tweek · · Score: 1

      Which I did this weekend. Lemme just say - wow. So much fun.

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
  21. Open up to third party developers by jasenj1 · · Score: 3, Interesting

    Here's a different idea:
    Try turning the GH Tunes store into iTunes for Guitar Hero.
    And turn the Guitar Hero engine and tools into the Unreal Engine of rhythm games.

    Let third party developers produce full-quality songs and let them sell them on GH Tunes. (For a price of course.)

    Activision can then focus on making the Guitar Hero engine and instruments better, and release first party titles - like Aerosmith, AC/DC, & Metallica - but also benefit from others making less blockbuster games - see Guitar Praise http://www.guitarpraise.com/. That would solidify Activision's peripherals as the industry standard, their tools and environment as standard, and allow them to reap profits from selling the tools and licensing fees from third-party games.

    Sounds like win-win all around to me.

    - Jasen.

    1. Re:Open up to third party developers by tweek · · Score: 1

      Okay wow. While I'm not likely to buy Guitar Praise anytime soon, I would love to have access to The Crucified's catalog. Or Mortal for that matter.

      Not my lifestyle anymore but the music is still topnotch.

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
  22. Re:Muslims did 9/11. by kdemetter · · Score: 1

    you racist bastard :-)

  23. ludicrous than Logitech's $250 axe... by geekoid · · Score: 1

    It is not a ludicrous price for what you get.
    I won't buy one, but it looks like a quality build, not some plastic thing you snap together.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  24. World Tour has best equipment hands down by rtechie · · Score: 3, Interesting

    I've used and played every single controller for Guitar Mania, Beat Mania, Guitar Hero, and Rock Band. I've used almost all the 3rd-party controllers for the PS2 and XBOX 360. I've played all the Bemani games in the arcade. I've even played the drum kit for Rock Revolution briefly.

    In my opinion, World Tour has the best equipment currently available. The strum bar on their guitar is the best of any bemani-guitar, hands down. The World Tour drum kit, when properly tuned, is way better than the Rock Band or Rock Revolution drum sets. The ION Rocket drum set is probably better, but it's $300. The Logitech guitar might be good too (it isn't out yet) but it's $250 and only works on the PS2 and PS3.

    This isn't just my opinion. My girlfriend is a pro drummer and guitar player and she agrees that the World Tour instruments are best.

    Now as to the game itself, Rock Band 2 is better hands down for any number of reasons.

    My advice? Buy the World Tour band kit and Rock Band 2 w/o the instruments. That's what I'm doing.

    1. Re:World Tour has best equipment hands down by geekoid · · Score: 2, Insightful

      "My girlfriend is a pro drummer and guitar player and she agrees that the World Tour instruments are best."

      Maybe that's the problem..it's too much like a real drum and not a game controller.

      SO it isn't just your opinion, it's you and your girlfriends opinion, with a touch or argument from authority tossed it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:World Tour has best equipment hands down by Anonymous Coward · · Score: 0

      From what I've heard, using the WT kit in RB is not very enjoyable. For example, songs where the hi-hat is mapped to the snare can get awkward.

      If you're mostly going to play RB, you might have more success with instruments actually designed for the game..

    3. Re:World Tour has best equipment hands down by rtechie · · Score: 1

      You don't construct arguments of aesthetics based on logic, but by appealing to authorities. Playing a shitload of Bemani games makes me more qualified to judge Bemani controllers than others who haven't. Experience matters. And yeah, having pro experience also helps. RedOctane and Harmonix both went to pro guitar and drum players for help with their controllers.

    4. Re:World Tour has best equipment hands down by Anonymous Coward · · Score: 0

      You don't construct arguments of aesthetics based on logic, but by appealing to authorities.

      No, you don't appeal to authorities, that's a fucking logical falacy. Experience does matter, but only because someone with experience may be better able to explain their position.

      For example: it's not good enough for you to say, "my girlfriend is a pro drummer and guitar player and she agrees that the world tour instruments are best." She didn't add anything to the discussion. If you had said, "my girlfriend is a pro drummer and she believes the world tour drums are tuned to be more like real drums than the rock band drums...you really do have to hit that hard" then her authority is relevant because non-drummers have no basis to compare the console instrument to the real thing.

      On the other hand, as the person who replied to you said, who the fuck cares if the game instruments are like the real instruments? If I wanted the real instruments, I'd learn to play. I just want a fun game. In which case, her authority as a musician becomes useless once again. I don't care if you have to hit that hard on the pedal on the real drums, I'm not playing the real drums, I want to have fun with a fucking game.

  25. Masking tape works fine by grangerg · · Score: 1
    Sorry you had such a bad experience. The masking tape fix worked great for our drums. We haven't had any problems with the guitars.

    I followed the instructions here: http://www.youtube.com/watch?v=dhF5noVUBN8

    Basically, put masking tape across the sensor and surrounding surface to increase its sensitivity. Of course, be careful about the points where the wires are soldered, but otherwise the hardware is pretty solid. It took a Philips screwdriver, scissors, masking tape, and about 10 minutes.

  26. Re:DIY Fixes for GHWT Drum Kit Sensitivity Problem by Endo13 · · Score: 1

    You don't need glue. All that's needed is a phillips screwdriver, tape, and about 15 minutes. I have another comment posted here on this story with links on how to do it.

    Note: it wasn't me who came up with the fixes I linked. But I tried them, and they work.

    Here's the links again.

    http://www.goodinput.com/2008/10/27/guitar-hero-world-tour-drum-fix/
    http://www.youtube.com/watch?v=dhF5noVUBN8

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  27. Re:DIY Fixes for GHWT Drum Kit Sensitivity Problem by Endo13 · · Score: 1

    Yes, I know the page in the first link talks about detaching wires, gluing, etc. Ignore that. Use the pictures on that page for reference on how to get to the sensors. Watch the video in the second link, and apply the tape-only method to all 5 drums. It works.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  28. Re:DIY Fixes for GHWT Drum Kit Sensitivity Problem by geekoid · · Score: 1

    Put a little bit of foam rubber between the sensor and the piece holding it on.
    Not you can't see any changes.
    I suspect the fix will be something like this.

    I don't like the cardboard because it's a little stiff(the cardboard you perv) around the wires.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect