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PCGA To "Take Up the Challenge of Piracy"

Ars Technica reports that the PC Gaming Alliance has declared themselves the "guardians of PC gaming," which includes finding ways to help gamers decide on gaming hardware, and to make progress on the issues of piracy and DRM. "[PCGA President Randy Stude said,] 'The PCGA will take up the challenge of piracy, not to assume the responsibility that the ESA has taken on... rather the PCGA would like to address the methodology that publishers might be able to take to solve, or to do a better job trying to solve, the piracy challenge for their substantial investments in content.' The PCGA won't give a standard approach to publishers, saying it is much more likely it will release a series of recommendations to publishers, and track piracy on an annual basis to see if the problem is growing or shrinking. The PCGA is also working on methods for members to track how effective their antipiracy measures are once a game has been released."

31 of 134 comments (clear)

  1. Bleh by Tubal-Cain · · Score: 4, Insightful

    Members include Microsoft and WildTangent.
    I think I'm gonna be sick.

    I'd prefer to have Penny-Arcade as the "Guardians of PC Gaming"

  2. I don't see what the problem is by hairyfeet · · Score: 5, Insightful

    With simply needing a legit key to play online. Because even the primarily single player games you'll still want to play online for the occasional frag. But the DRM has gotten so nasty lately that I'm afraid to buy any games for fear it'll bone my PC. So hopefully they'll address the issue of DRM making the pirate version so much better than the retail. While I don't pirate I'd be afraid to play Spore or C&C 3 simply because the DRM is so nasty. So in those cases the pirates win because I'm afraid to buy them and the pirates get the game for free. So sorry EA,but the DRM is just too nasty to have your product anywhere near my PC.

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:I don't see what the problem is by Sentry21 · · Score: 2, Insightful

      But the DRM has gotten so nasty lately that I'm afraid to buy any games for fear it'll bone my PC.

      And ironically, the best way around it while still staying legal is to download the cracked version from BT or usenet, and then buy the boxed game and toss it in the closet.

      Guess which step most people these days leave out?

    2. Re:I don't see what the problem is by RuBLed · · Score: 2, Informative

      Hey! I live in the closet you insensitive clod.

    3. Re:I don't see what the problem is by Shadow+of+Eternity · · Score: 4, Funny

      Yes, and it's very tastefully decorated too.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:I don't see what the problem is by Arivia · · Score: 2, Informative

      A house near me (I live in a university town) does actually rent out two large closets as living spaces, $100 a month. This is the kind of house where 2/9 rooms are hotboxed at any given moment and there's a concert in the basement every week. YMMV, but I think it might be pretty fun.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    5. Re:I don't see what the problem is by Rockoon · · Score: 2, Insightful

      I don't see what the problem is with simply needing a legit key to play online.

      The problem is in the act of deciding if a key is legit or not.

      Pay-per-month games (ex: World Of Warcraft, Eve Online, ..) don't have much of a problem here because even illegitimate keys must pay. Games which are not pay-per-month (ex: CounterStrike, Diablo, ..) do have a serious problem with key validation.

      I don't know what solution is acceptable here, however the latest DRM schemes seem to address a different issue entirely (that of removing First Sale rights from the consumer.)

      --
      "His name was James Damore."
    6. Re:I don't see what the problem is by cerberusss · · Score: 2, Informative
      --
      8 of 13 people found this answer helpful. Did you?
    7. Re:I don't see what the problem is by bigstrat2003 · · Score: 2, Insightful

      Don't worry, most native speakers will need that link too. Thanks for providing it.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:I don't see what the problem is by omglolbah · · Score: 2, Informative

      For most europeans that is a great way to stay legal. I do that myself in Norway.

      In the US though it is very much illegal. Having a legal copy doesnt seem to mean squat if you break a copy protection scheme. DMCA and all that :-p

  3. Stop treating the customer like a criminal. by Yoozer · · Score: 5, Insightful
    Pirated games win over legal ones because of:
    • they don't treat the customer like a criminal (why do I get an anti-piracy warning when I've bought or rented a DVD, but not when I've downloaded a movie?)
    • removing pretty much all of the hassle of proving you're a paying customer (in terms of installation and stability)
    • availability (for abandonware) and convenience
    • cost

    If you can beat the pirates on the first 3 points, people are generally a lot more willing to pay.

    1. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 3, Insightful

      Let me add more to this. The software industry is one of the few industries that get away with selling complete bug ridden crap, and stuff that will stop working one day as computers and operating systems advance with no recourse to support.

      I have an old copy of FF7 for the PC which just barely works, but it took a lot of hunting around the net to do so. This could be cured by forcing old games source to be opened so that the games themselves could be maintained as newer hardware and OS's are released. You'd never tolerate a car that couldn't be fixed, the fact this happens with software is a tragedy. There has to be some way that users can force companies to give up the source after the sales period has ended so that they can fix and update their games.

    2. Re:Stop treating the customer like a criminal. by Splab · · Score: 5, Insightful

      Not only do you get the piracy thing, but also lately quite a lot of DVDs I've bought came with commercials for other movies. With the anti piracy (don't steal this movie) and FBI warning (smart one to show in Denmark) and absurd long menu sequence and commercials for other movies (skip able) it took almost 4 minutes before I got to see my movie - and you have to sit through it every bloody time you want to watch it. Next time I'm downloading!

    3. Re:Stop treating the customer like a criminal. by Sentry21 · · Score: 4, Informative

      The best way around that crap is to stick the disc in your computer, and use various software to rip out the garbage. Optionally, use Handbrake, encode to h.264, and stream it to a set-top-box/game console instead.

    4. Re:Stop treating the customer like a criminal. by Anonymous Coward · · Score: 3, Insightful

      At that point it's faster and easier to just find a torrent and download the movie.

  4. The PCGA? by Anonymous Coward · · Score: 3, Funny

    Isn't that the standard body for chimp golfing?

  5. consoles are the key by socsoc · · Score: 3, Interesting

    Why do people still use PCs for gaming? PCs are business tools... Consoles are better for gaming because the game development company can rely upon a specific hardware configuration.

    This isn't a troll, but an honest observation.

    1. Re:consoles are the key by Amphetam1ne · · Score: 5, Insightful

      Ask the 10M-ish WoW players....

      --
      I only buy pepper spray that's been tested on anti-vivisectionists.
    2. Re:consoles are the key by Kneo24 · · Score: 2, Interesting

      Keyboard and Mice support, modding support, better graphical capabilities, easier to customize a setup (i.e. more options to do so), certain types of games work better with keyboard and mice, I can still play my games from 10 years ago on a new PC if I want to do a small amount of work...

      Oh, there's reasons if you choose to not ignore them.

      Don't kid yourself here. Even with the same hardware configurations, developers for consoles are still making buggy games. Recent ones are Fable II and Fallout 3.

    3. Re:consoles are the key by __aamkky7574 · · Score: 3, Interesting

      Sorry, but you do actually sound a little like a troll. :) But I'll assume you're sincere.

      "Consoles are better for gaming because the game development company can rely upon a specific hardware configuration."

      Why does that make it better for the person who matter - the gamer? It's better for the development company, sure. Though if you're developing for XBox 360, publishing for the PC as well is relatively simple.

      I have a gaming PC, a gaming laptop and a Wii. Of the three, the Wii gets by far the least use, gathering dust bunnies. Why do I game on the PC primarily?

      1. Graphics: after gaming on a PC, looking at the Wii's Resident Evil 4 is like having sandpaper applied to my eyes; the pixels look the size of planets. One great thing about PC gaming is not just that new games look great - even older games can look better. After loving Oblivion, I've gone back to play Morrowind. If I was playing this on the XBox, it would only look as good as it did back in 2003. On the PC, I can take advantage of graphics cards upgrades and user-created mods such as the Morrowind Graphics Extender (http://www.youtube.com/watch?v=fXEhlyqlzU0) so that the game looks far better than it did back in 2003. Which leads me to...

      2. Mods & Community: Being a console owner is essentially a passive consumer experience. Sure, there are the beginnings of allowing user-created content on consoles, but this is still in its infancy and will _always_ be tightly controlled. For the PC, it's a collaborative experience; even a non-coder like me has been able to get involved, working on the unofficial Vampire the Masquerade: Bloodlines patch.
      Just one example; look at the amount of mods and tweaks available for the PC version of Oblivion; you can customise it to your heart's content.

      3. Meeces: I just can't play FPSs on gamepads. Have tried and failed. Same with strategy games. The mouse just seems to fit these games a lot better. Gamepads are fine for driving games but since I don't really like those, I don't them much. I actually have one anyway - the XBox controller works great with the PC wireless dongle - but those times I occasionally use one.

      Oh, and I don't get the supposed "benefit" of consoles that you can slouch on the couch while playing them. If I'm playing a shooter online, I want to sit up alert in a nice comfy desk chair.

      4. Portability: I can play the same games on both my desktop and my laptop, and using Microsoft's FolderShare (http://www.foldershare.com/) I can seamless and invisibly have my savegame files synchronised between the machines.

      5. Cheaper games: People often point out that PCs cost a lot more than consoles. Very true. But, I'd be buying a PC anyway for non-gaming functions. OK, sure, I have to pay a bit more for a gaming PC over a normal PC. But new PC game releases cost around 20 less than the console equivalent. So, if you you're say buying 2 new releases a month, that adds up to almost 500 a year saved, which is easily enough to keep on the upgrade path.

      P.

    4. Re:consoles are the key by brkello · · Score: 2, Insightful

      PC gaming is done at a desk with a keyboard and mouse. Console gaming is done on your couch with a game pad. I don't want a KB + mouse on my couch just like I really wouldn't want a gamepad on my computer. Certain games are better suited for each different set up.

      Beyond that, for most games that I can get on a PC and a console, I get it for the PC. I have a gaming PC that is more powerful than a console. I prefer the ease of getting user created mods for these games on the PC. You just don't have the flexibility on the console. Some games like Civ just are too complex for a console and they have to dumb it down if they move it over (again, KB + mouse on a console defeats the whole reason I am playing on the console).

      Personally, I like both types and hope neither of them die. There are a lot of advantages to consoles, but since you were asking about PCs I just listed why I like them.

      --
      Support a great indie game: http://www.abaddon360.com
  6. Re:Don't waste your money on Wikipedia by crossmr · · Score: 3, Insightful

    the difference here is if there was a mistake on a wikipedia page you see the fix now. If you stumble across an old magazine that had a print error you don't necessarily have the page 400 font size 3 correction printed 6 issues later laying beside it..

  7. Re:Free bits, not pirated by cliffski · · Score: 2, Insightful

    ...says someone who still no doubt expects to get paid for HIS job, although you are clearly delusional enough to expect you have the right to take the fruits of other peoples work for free.
    Fucking bullshit. You are just rationalising being a cheap-ass.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  8. Re:obvious answer by penguinchris · · Score: 2, Interesting

    I bought Unreal Tournament 3 recently for my ps3 (which I bought primarily to watch blu-ray movies on) for three reasons:

    1. It's $20, brand new
    2. I saw that the company put up map packs for download on the playstation store, for FREE - unlike every other game that charges you up to $10-15 for a couple extra maps
    3. You can use a USB or bluetooth keyboard and mouse to play the game, on the ps3!

    I've only played it for a few minutes (I've got other things, like being a grad student and browsing slashdot, to do) but it worked flawlessly and it could have fooled me into thinking I was playing on a computer if someone else had set it up (it helps of course that I don't have a TV and connect the ps3 to my computer monitor.)

    If other console games supported that, I would be much happier to pay the ridiculous prices they want for them.

  9. Re:Free bits, not pirated by jonaskoelker · · Score: 2, Interesting

    ...says someone who still no doubt expects to get paid for HIS job [...] take the fruits of other peoples work for free.

    Canonical pays money to developers in return for them making the software better. The software that they give away.

    Consider that for a while.

  10. Who put them in charge? by appleprophet · · Score: 3, Interesting

    My brother and I recently started an independent video game company and I had seen the PCGA covered on Slashdot a few times before. Looking for resources to help us, I called them up asking what they could do for us as a Mac, Windows, and Linux video game developer. They basically straight up said, "well... nothing". To be 100% honest, I do not really know what they do. If I had not seen them on Slashdot, I would not have known they existed.

    I look forward to the day when they can do something for us, but until then as a PC game developer, albeit small, I can let you guys know that these guys don't represent us in any way shape or form. However, I wish them luck on their anti-piracy endeavor.

    Meanwhile, on our end, we are going to lay off the invasive DRM and instead rely on creating high quality downloadable content and other online features like multiplayer which provide a clear incentive to purchase our game.

    1. Re:Who put them in charge? by Draek · · Score: 2, Insightful

      "I have gained this from philosophy: that I do without being commanded what others do only from fear of the law" -- Aristotle

      Some of us don't need DRM to keep us honest. You'd be wise to do the same.

      --
      No problem is insoluble in all conceivable circumstances.
  11. Re:Tubal-Cain is a wikibastard by Killjoy_NL · · Score: 2, Funny

    "Did you know that "654", is a variant on "69", which is used by the editor Raul654."

    Citation needed ^_^

    --
    This is the sig that says NI (again)
  12. It's like the XKCD comic says... by ZekoMal · · Score: 4, Informative

    http://www.xkcd.com/488/
    Steal it, and you're a criminal. Get the DRM locked media, something happens with technology that makes you have to try and remove the DRM lock just to use what you bought, and you're a criminal too.
    Piracy will be way more popular now that every company is scrambling to DRM-lock their products (sort of like the Sony 'rootkit' happy fun time, companies have decided when we pay for something, they can stick whatever they want in their product and let us sort out the mess leftover).

  13. Re:Free bits, not pirated by bigstrat2003 · · Score: 2, Interesting

    And Canonical is losing money on the proposition, as we discussed recently.

    Consider that for a while.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  14. Aw how things change. by Vexorian · · Score: 2, Informative

    Of course, DOOM II is a trademark of id Software,
    copyright 1994-95, so don't mess with it. Remember, if you
    are playing a pirated copy of DOOM II you are going to HELL.
    Buy it and avoid an eternity with all the other freeloaders.
    If you have any problems playing DOOM II, please call our
    technical support line at (212) 686-9432.

    This is all the copy protection Doom2 needed - And it was a heck of a money factory, in fact people still buy the doom collector's edition today because the wads can be used on the many ports (BTW id software GPLing the engine didn't stop them from profiting this way)

    Well, I tend to miss those times...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"