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Torture in Games

Recent comments from Richard Bartle, one of the developers for the first Multi-User Dungeon (MUD), stirred up discussion about whether virtual torture is acceptable as part of modern games. Bartle was referring to a quest in the latest World of Warcraft expansion, Wrath of the Lich King, in which players are instructed to extract information from an NPC. He drew criticism for his view from a variety of sources, but Wired is now running a piece provocatively titled, "Why We Need More Torture in Games." The author makes the case that the failure of most media to properly portray how horrible torture actually is (for example, on the TV show 24), and the increased focus on real-world topics like Guantanamo Bay, Abu Ghraib and waterboarding, could make games the perfect venue for demonstrating the "devastating repercussions" of torture.

249 comments

  1. Asheron's Call already had this quest... by Hubbell · · Score: 0, Offtopic

    Back in like 2002 or 2003. Nuhmidira's Bestowment which required you to choose between killing good ol Nuhmie or letting her live, your choice determined what kind of imbuement your item got.

    1. Re:Asheron's Call already had this quest... by Anonymous Coward · · Score: 1, Insightful

      Killing someone isn't torture in itself. Nearly every game out there involves killing. That's not the same as torture.

    2. Re:Asheron's Call already had this quest... by Hubbell · · Score: 1

      The idea was for the player's to choose whether a major storyline character lived or died, which is pretty close to it compared to other games that have come out.

    3. Re:Asheron's Call already had this quest... by drik00 · · Score: 3, Informative

      Yeah, don't forget the entire PREMISE of Knights of the Old Republic (and sequel) were predicated on how you decided to act in-game. In order to go dark side (evil), you had to do some pretty rotten things.

      We play games the same reason that bear cubs play-fight, just like every other animal in the world, we teach ourselves through playing. I have a COMMUNCATIONS degree and I figured this out... you'd think the PhD's could put it together without making such a big deal of it.

      J

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    4. Re:Asheron's Call already had this quest... by Anonymous Coward · · Score: 5, Funny

      I have a COMMUNCATIONS degree

      oh the irony

    5. Re:Asheron's Call already had this quest... by Walpurgiss · · Score: 2, Informative

      I wouldn't really call the evil actions 'rotten', rather more like pointlessly evil. They weren't often actions with evil intent, or ways to do things with evil motives, but instead they were just completely retarded and random evil things.

      You can be evil, and still do 'good' things to achieve evil ends, but in that game, you are evil by doing stupid things like randomly kill people all the time, or pick fights for no apparent reason or benefit.

      The evil in KOTOR was pretty stupid most of the time, and pointless other than to make your character 'evil' through random acts of violence rather than cold, calculated evil.

      I guess in D&D terms, you could be lawful good, neutral, or chaotic evil. Not really any choice to be both evil and sane.

    6. Re:Asheron's Call already had this quest... by Sobrique · · Score: 3, Insightful
      I like how we get to perform some kind of moral calculus with torture vs. killing in a game, and we're able to debate which is 'more acceptable'. I mean, it's a bit like GTA3 - a game based on assault, murder and large scale theft - and the uproar about a sex scene in it.

      Either morality is relevant in a game context or it isn't - if it is, then we should be disapproving of _anything_ in the game which is immoral (and in most cases that's anything that's actually illegal - killing 'bad guys' just because they're there isn't particularly moral). If it isn't, who cares about a spot of torture within the context of World of Warcraft, which lets not forget has a fundamental underlying premise of genocide - exterminating entire races based on their species.

      Not exactly the height of morality there.

    7. Re:Asheron's Call already had this quest... by Sobrique · · Score: 1

      Would you like fries with that?

    8. Re:Asheron's Call already had this quest... by Sobrique · · Score: 1

      Well, in D&D you get almost the same thing, because not many people actually understand that 'Evil' (in D&D terms at least) is probably about where the average person starts - motivated by self interest, and prepared to work within the constraints of the law unless there's definite advantage to circumvention, but otherwise ... well, go where the pay is.

    9. Re:Asheron's Call already had this quest... by Qetu · · Score: 1

      You just described Neutral.

      "What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?" - Zapp Brannigan

    10. Re:Asheron's Call already had this quest... by vadim_t · · Score: 3, Informative

      That's Neutral. It has several subtypes.

      Neutral: The one you specified. Somebody who doesn't specifically care much about these things. Most normal people go here, who don't spend a whole lot of time thinking about whether they're being completely moral or whether they follow the law exactly.
      Amoral: Animals. No understanding of moral issues.
      True Neutral: Dedication to Neutrality as a concept. Mostly applied to Druids. In my understanding a Druid's point of view is that things must persist. The kobolds must not exterminate the humans, nor the humans the kobolds. The druid will actively try to maintain balance between forces.

      D&D Evil:
      Lawful: Think lawyer type trying to screw people out of their money by using every legal resource to their advantage. This kind of person would argue that "Law == Morality", and that since it's legal for them to screw somebody out of all their money, there's nothing wrong with it.
      Neutral: Selfish. No honor or tradition. Driven by self-interest. Will adhere to law or ignore it, whichever brings the greatest advantage.
      Chaotic: What most games assume "evil" to be. Pointlessly sadistic, kills random people, backstabs associates even when against their own self-interest, because you see, they're EVIL and can't get along with anybody for any length of time. In the real world these would be insane.

    11. Re:Asheron's Call already had this quest... by Anonymous Coward · · Score: 0

      I wasn't saying one was better or worse. Rather that they were two different things. Deciding if someone lives or dies isn't the same thing as torture. They have different definitions.

      Death != Torture

    12. Re:Asheron's Call already had this quest... by Anonymous Coward · · Score: 0

      Nearly every game out there involves killing.

      Not noticed it in Tetris - is it in some hidden level or something?

    13. Re:Asheron's Call already had this quest... by YouWantFriesWithThat · · Score: 3, Funny

      what?

    14. Re:Asheron's Call already had this quest... by hal9000(jr) · · Score: 1

      just like every other animal in the world, we teach ourselves through playing.

      Right, and having to torture an NPC teaches you what? How to torture and that doing so is acceptable?

      The intent may, and I am making a big assumption here, may be trying to teach the "horrors of torture", but some will take it as a lesson plan for acceptable behavior. Whoever did this in WoW didn't think it through and is irresponsible.

    15. Re:Asheron's Call already had this quest... by chromeshadow · · Score: 5, Funny

      What do you think happens to the squares in complete rows, you insensitive clod? Oh, sure, they just 'disappear'. Murderer.

    16. Re:Asheron's Call already had this quest... by Gordonjcp · · Score: 1

      Amoral: Animals. No understanding of moral issues.

      I don't think that's entirely true. Morals play an essential role in socialised behaviour in humans. Why would other pack animals be any different?

      Never seen an animal "look guilty" when it's been at the feed bin when it should have? Anthropomorphising? Don't think so.

    17. Re:Asheron's Call already had this quest... by wasmoke · · Score: 2, Insightful

      I agree with you there, Sobrique. Not sure if you're American, but I am, and one of the fundamental issues I take with my culture is how violence, drugs, and language are all taken in stride, but woe be to whoever (whomever?) shows sexuality in a video game. Remember the uproar over Mass Effect's alleged "hardcore" sex scenes? The media jumped all over it just based on these rumors, while in reality there is just a bit of ass shown in the game. Never mind the hundreds of people you have the option of killing. Don't like the people in the Feros colony? Kill them all as soon as you get the chance!
      In The Great Gatsby, there's one scene where the woman (I've forgotten her name) gets hit by a car, and the book details one of her naked breasts halfway torn off and flapping in the wind. This is considered an art form. In games, ANY mention of sexuality is immediately torn to shreds by the media.
      I play games for the story, and hence I consider my games a form of entertainment [like movies, books, etc], not simply a toy. I guess my point is, moral issues should carry the same weight in any entertainment medium.

      I've rambled on for far too long.

    18. Re:Asheron's Call already had this quest... by shaitand · · Score: 1

      True neutral doesn't merely act without concern to good or evil but actually actively attempts to seek out balance in the universe.

      Chaotic Neutral would be closer except that a CN still believes there should be balance in the world.

    19. Re:Asheron's Call already had this quest... by shaitand · · Score: 1

      http://games.slashdot.org/comments.pl?sid=1063621&cid=26136193

      Neutral and True Neutral are the same alignment and amoral isn't even on the list?

      You have LN,CN,NN and L and C variants of good and evil.

      You've also mistaken other points. Lawful in AD&D really isn't synonymous with obeying the law of the land. It is about believing in an ordered structure. For instance, devils are Lawful Evil because of their adherence to an ordered structure but will break the rules of even that structure.

      NE will sometimes side with order and sometimes not, all with regard to their own self interest.

      CE do not ignore their own self-interest. Their interests just include bringing down the establishment. They simply ignore the rules altogether and do what they want.

    20. Re:Asheron's Call already had this quest... by Sparton · · Score: 1

      I prefer 4th editions method of alignment: Good, Really Good (ie Lawful Good), Evil, Really Evil (ie Chaotic Evil), and Don't Give a Damn about Good or Evil (ie Unaligned).

      Effectively, if you're not trying to do good for others, or your actions don't commonly end up hurting others due to your own maliciousness, you're Unaligned; literally, you don't work for the ends of good or evil. To be good or evil, you have to try.

      That said, there's still value with the old scheme of 9 alignments as opposed to the newly condensed 5, and I pretty much agree with your segregation of the three evils.

    21. Re:Asheron's Call already had this quest... by Anonymous Coward · · Score: 0

      > The evil in KOTOR was pretty stupid most of the time, and pointless other than to make your character 'evil' through random acts of violence rather than cold, calculated evil.

      When did you last play that? Because most of the time evil just involved demanding money in return for saving people. I went light side and remember having troubles getting enough money to buy what I wanted, even after playing that stupid card game as many times as possible.

    22. Re:Asheron's Call already had this quest... by drik00 · · Score: 1

      ~ Ding fries are done! Ding fries are done! Ding fries are done! Ding fries are done! ~

      Eh, it was an interesting degree. I never had the patience to code (little too ADD) so no Comp Sci for me, and other than that I had no clue what I wanted to be when I grew up. I'm not gonna say what I do now, but I'm very comfortable and love my job, which is about as 180 degrees from what I got my degree in.

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    23. Re:Asheron's Call already had this quest... by Larryish · · Score: 1

      Chaotic Neutral was always the best alignment IMO.

      Balance is more important than law.

    24. Re:Asheron's Call already had this quest... by Sj0 · · Score: 1

      You're paid not to talk to people?!

      Get back to work, slacker!

      --
      It's been a long time.
    25. Re:Asheron's Call already had this quest... by zolaar · · Score: 1

      I dunno, there's a scene near the end of the game that let your character act deliciously cruel, to the point of shivers.

      SPOILERS COMING
      ---
      I'd played the light-side path the entire game, paragon of virtue, etc. Just for fun, right before I had to decide either to continue do-gooding or to embrace my destiny, I saved. "Let's see what this dark side gig has to offer," I thought.

      With my saber, now crimson (natch), humming away, I approached my party who, until that moment, thought I was more virtuous than Jesus and Superman combined. Mission, the runt, wouldn't accept I was who I claimed I was. I gave her a choice: embrace the path of hatred, or suffer by it. She chose.. poorly.

      That, in itself, isn't the evil part. Anybody can kill an annoying blue girl. What was fun was how I did it. You see, I posed the "by my side or by my saber" choice to everybody, including the wookie Zaalbar -- Mission's life-long infinity-bestest friend in the universe -- who, as payment for saving his life, had sworn a wookie life-debt pledging himself to me until his death.

      Oh, this is too perfect, you guys.

      I looked Mission square in the eye, and ordered my Wookie to honor his sacred vow. I ordered him to murder his best friend in the world. And he did it. He bludgeoned the turncoat into a blue pudding with her own dainty little arms.

      He hated me for it, naturally. More than anything in the world, he hated me. I loved him for it. His primal fury. His unfathomable sorrow. I drank from him, as if he were a fountain. It satiated me.

      I thanked him.
      ---

      Now that's some good evil!

      --
      One man's constant is another man's variable.
    26. Re:Asheron's Call already had this quest... by alexjustdoit · · Score: 1

      Hmmm, how is that slacking if he's "paid" to not talk to people? I'll have to ponder that one.

  2. Torture IS a game by Ethanol-fueled · · Score: 1

    The object is to get what you want from the victim. Tools such as the La Susana and the Iron Maiden make it much more interesting.

    1. Re:Torture IS a game by jonadab · · Score: 3, Funny

      > Tools such as the La Susana and the Iron Maiden make it much more interesting.

      You can also use car dealership commercials. After about eighty hours of nonstop back-to-back car dealership commercials, the subject begins to lose mental control. That's when you send in the whining children...

      --
      Cut that out, or I will ship you to Norilsk in a box.
    2. Re:Torture IS a game by KDR_11k · · Score: 0, Flamebait

      The best tool is Celine Dion.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Torture IS a game by MBGMorden · · Score: 1

      Personally I think a mixture of Sham-wow! and various Billie Mays commercials would be more effective.

      Can't you just imagine the 9323rd "Sham-wow - you'll be saying WOW every time!"?

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:Torture IS a game by Sparton · · Score: 2, Insightful

      80 hours of nonstop anything can be torture for most people, regardless of what you're doing.

      Especially since if it's 80 straight hours, you're already causing multiple days of sleep deprivation.

    5. Re:Torture IS a game by Anonymous Coward · · Score: 0

      Is that like the sit-in protest that was broken up with a Backstreet Boys CD on repeat? I'd love to remember where that was..

  3. Spycraft: The Great Game by bryll · · Score: 5, Interesting

    An old live-action video game from the mid '90s titled Spycraft: The Great Game had a torture sequence. You had to interrogate someone and had control over how much voltage to use. It was quite easy to inadvertently kill her - and I will say that the first time I hit a switch and saw an actor screaming in pain actually was very jarring. Even knowing damn well it was an actor in a video game.

    --
    www.zombieapocalypse.tv
    1. Re:Spycraft: The Great Game by penguinchris · · Score: 2, Insightful

      I had that game too (still have the CDs on my shelf) and though I'm sure we'd think it was cheesy now, at the time, compared to the very simple graphics in most games it was pretty engrossing to interact with "real" people. As you described, some sequences were very effective - some were plain silly as well :)

      I have the one where you're a submarine captain, too, forgot what it's called... That one was engrossing as well, except it seemed much more scripted and linear than Spycraft did. I still remember clearly what the XO says to you, and the look of despair on his face as he says it, when you make a bad decision and end up sinking the submarine (probably because I sank it dozens of times...)

      But anyway... the main thing I was going to say is, can you imagine anyone releasing a game now with live-action torture sequences? What publisher would allow that? It would be a very effective statement against torture, but I can't see it happening, despite the amount of violence and debauchery available to you in other games. Spycraft was an effective statement as well, but not timely.

    2. Re:Spycraft: The Great Game by Onymous+Coward · · Score: 2, Interesting

      Which is great for those of us with adequately working prosocial wiring in our heads, which most of us have. I think it's a great way to help make the horrible actuality a little more real than the glossed-over, glamorous version we get programmed into us from Hollywood.

      But there are those of us who have our wiring messed up. I don't know what the frequency is, and in net forums the tendency to mouth off creates a disproportionate appearance, but I imagine there are enough out there that it deserves societal effort to rectify. If you've ever been bullied by a real (chronic) bully, you know that that kind of behavior needs fixing for the whole of society to be healthier. This kind of wiring responds positively to the suffering of others, so the stark horror of torture wouldn't necessarily be the ethically edifying experience one would hope for.

      But I'm not contradicting myself — I say put torture in video games, have the majority of us get a better grip on the awfulness. Giving bullies virtual persons to antagonize might settle them a little further into their ruts, but they should be addressed more from a causal perspective — how'd they get that way in the first place? The benefit of enlightening the greater majority I think outweighs the harm in further solidifying already durable bullying tendencies.

    3. Re:Spycraft: The Great Game by bryll · · Score: 1

      I'm trying to imagine a sequence in a GTA-esque game where you have to torture someone for information, and I don't think it'd work. The game is too farcical - you'd need the sequence to be in a more 'dramatic' game. And I think you're right. The odds of a gaming company, even a "controversial" one like Rockstar or Running With Scissors, is very slim. Even Rockstar's Manhunt games stopped shy of torture.

      --
      www.zombieapocalypse.tv
    4. Re:Spycraft: The Great Game by Petrushka · · Score: 2, Informative

      A relatively non-controversial company, Bethesda, has in fact released a game -- Oblivion -- that featured the player torturing an NPC for information.

      (Un)fortunately, the torture isn't remotely realistic and consists of beating someone who never bleeds, with hands that never get sore. The NPC commits suicide afterwards too, but even that's a bit of a non-event.

    5. Re:Spycraft: The Great Game by KDR_11k · · Score: 1

      Also games would probably just have a "torture bar" that you have to fill, then the guy tells you the truth rather than just having him say different things every time you hit him and you have to try to figure out when he actually says the truth.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Spycraft: The Great Game by SuiteSisterMary · · Score: 2, Interesting

      Spoilers Ahoy.

      One of the main mission sequences in Saint's Row 2 is a progression against a gang that starts out with slipping nuclear waste into the tattoo ink of a guy that pissed you off, and later progresses to 'rescuing' (then delivering the Emperor's Mercy) to one of your lieutenant's who's been chained to a truck and dragged around town, to kidnapping the guy's girlfriend, putting her in the trunk of a car, then sticking that car on a monster truck course that the guy is going through.

      Some of it is played for laughs, and some of it (like the character's reaction to his lieutenant's bloody, broken, road-rashed body) is played disturbingly straight.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:Spycraft: The Great Game by unlametheweak · · Score: 3, Insightful

      The failure of most media to properly portray how horrible torture actually is (for example, on the TV show 24), and the increased focus on real-world topics like Guantanamo Bay, Abu Ghraib and waterboarding, could make games the perfect venue for demonstrating the "devastating repercussions" of torture.

      Unfortunately the authors premise is wrong. There is certainly no evidence that the more graphic news scenes that came out of the Vietnam War influenced anybody to stop going to war or killing, and neither did the images out of Abu Ghraib prison seem to influence people (who think torture is acceptable) to change their minds.

      As a person who was in the military before, there were instructors (who illegally) imposed their own (relatively mild) forms of torture on their recruits during war games when they captured people (actually these instructors consisted largely of Special Forces people who had a history of abusing their power). Even in this more controlled and sanctioned scenario the psychological trauma caused in many people will never compare to what anybody can merely see in a video game.

      If you want realism then you have to experience it for yourself. I'd rather have something more akin to what police departments do, and that is actually have volunteer officers experience the effects of tasers and pepper spray for themselves, or in the military where they have soldiers take off their gas masks in a small room with tear gas. Other than that it's all fun and games.

      As for the nut-jobs, they will always be around no matter what technology they may get their rocks off with. They need more help than just keeping them away from video games.

    8. Re:Spycraft: The Great Game by elrous0 · · Score: 1

      That's funny, I had a similar reaction to another videgame from that era (Wing Commander IV). The reactions of the commander (played by the late Jason Bernard) to failures in your missions was so emotionally harsh that I actually stopped playing the game shortly after I got it (as part of a Creative DVD-ROM drive bundle in 1997). It's funny how seeing an actual actor in a role in a game can have such an effect. Somehow it's a lot easier to disappoint an animated character than a real actor.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    9. Re:Spycraft: The Great Game by chromeshadow · · Score: 1

      Regarding using Tasers and pepper spray in training: I've always thought that was a bit unrealistic. It's always portrayed as taking the biggest guy in the room, getting his buddies to hold his arms, giving him a clear warning then tasing/whatevering him, then immediately rushing in with the appropriate aftercare. Wouldn't it be more realistic to take the group out on the town, get everyone drunk then tease the big guy about his sexuality for an hour, then fry him / hose him down without warning and keep doing it until he's 'compliant'?

    10. Re:Spycraft: The Great Game by unlametheweak · · Score: 1

      I agree. Though I thought something more legally and socially acceptable would be applicable. Volunteering to be tortured or stunned for a few seconds, or even for a few minutes, doesn't have the same psychological aspects of real life coercion and imprisonment.

    11. Re:Spycraft: The Great Game by tripmine · · Score: 1

      Speaking of live actors berating you: At the last mission of the GDI campaign on C&C 3, you can chose to use a Tiberium bomb to finish the mission, or just complete it using conventional means (whatever that means on the C&C universe). If you do use the Tiberum bomb, Gen. Granger (Played by Michael Ironside) scolds you for annihilating NOD along with your troops and civilians. Needless to say, I will never cross Michael Ironside again.

  4. Does it always produce true responses? by Kandenshi · · Score: 3, Insightful

    I don't play WoW or the MUD mentioned in the article, but I'm curious if the use of torture in these games does/would invariably produce honest factual information from the person/monster being tortured?

    Torture has a somewhat speckled history when it comes to getting at what's actually really going on. Torture someone enough and they'll tell you whatever they think will get you to stop the torture, regardless of if it's true or not.

    It'd be a bit more interesting I'd think if the torture sometimes works, and sometimes leads you off in directions that aren't at all productive(and might actually weaken you).

    1. Re:Does it always produce true responses? by Qzukk · · Score: 1

      and sometimes leads you off in directions that aren't at all productive

      It would be amusing to have the player run off in search of random football players ;)

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Does it always produce true responses? by Greyfox · · Score: 1
      True, you only have to shock his naughty bits three or four times to get what you want out of him. Moreover, if you keep doing it after he spills the beans the guy keeps asking you to stop it but you don't, for example, get shock or horror from the guy who handed you the naughty-bit-shocker but didn't have the guts to do the deed himself. Nothing else comes of in in game.

      Such a deed would be pretty in-character for a Rogue and would be light amusement at best for a Warlock, but if word of a Paladin doing such a deed got back to the Paladin's union the punishment should be pretty severe. At the very least the guy with the thingy-shocker should say something along the lines of "Are you REALLY a Paladin?" I realize that Blizzard probably doesn't want to be TOO realistic with the torture scenes, but I think they risk trivializing it, too. I don't think that particular quest really goes far enough to make the player feel uncomfortable about what he's doing. It's just another quest for just some more gold.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:Does it always produce true responses? by Opportunist · · Score: 4, Insightful

      Torture produces what you want to hear. Nothing else. More precisely, what the subject tortured thinks that you want to hear so, as you pointed out, you stop torturing it.

      In short, it usually just "confirms" whatever assumption you had in the first place.

      It is utterly useless for getting information because whatever the tortured subject tells you can either be true (if your assumption was correct) or false (if it wasn't and he is making up some story to make you think that he is giving you information to make you stop the torture). And if he's really dedicated, the chance to get a fabrication increases (because making up a story is not dependent on knowing the truth, only on his motivation to end the torture).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Does it always produce true responses? by gordo3000 · · Score: 2, Insightful

      do you have any evidence to back these assumptions? I'm not talking about another talking head saying the same thing, but I mean evidence pointing to several instances where a prisoner gave details that were expected and they turned out to be false.

      I Personally doubt these methods are as ineffective as everyone likes to portray them.

    5. Re:Does it always produce true responses? by Opportunist · · Score: 5, Insightful

      That's basically what it is. If the quest was to eat human babies (or orc babies on the other side) and there's gold, experience and prestige in it, people will do it. Not because they're not sensitive to the feelings of others, but because it's a friggin' game. I mean, we're already at slaughtering animals, people, undead, ghosts and giants, by the dozen, hundreds, thousands. Eating babies and shocking someone's nuts? We're already at virtual mass murder, who cares about the virtual rest?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Does it always produce true responses? by Opportunist · · Score: 1, Insightful

      Umm.... how about pretty much inquisition trial that included torture?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Does it always produce true responses? by 1u3hr · · Score: 1
      It would be amusing to have the player run off in search of random football players ;)

      Very interesting... I hadn't heard that story. I recently saw the movie Rendition, and the prisoner in that gives the name of an Egyptian World Cup football team as his "terrorist accomplices". Most of the events in that are based on real cases, I hadn't realised they were referencing McCain though.

    8. Re:Does it always produce true responses? by dangitman · · Score: 1

      Torture produces what you want to hear. Nothing else. More precisely, what the subject tortured thinks that you want to hear so, as you pointed out, you stop torturing it

      But the topic is torture in a specific videogame. Based on my experience with such games, I'm thinking that the likelihood of the torture victim (NPC) giving false information because of the torture is low. i think it's more likely that in a typical game world, the application of torture will yield the answers the player needs to complete the quest. Therefore, the game is not giving a true impression of torture and its effects - which often backfires on the torturer and leads them to waste time and resources on false leads (assuming the torturer was after actual information and not just sadistic).

      I guess the real-world question I have is - how many torturers in real-life are actually seeking information, as opposed to simply getting off on seeing the "enemy" suffer?

      --
      ... and then they built the supercollider.
    9. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      I don't doubt that they are effective at times. It has more to do with the fact that I don't want my government torturing anyone, because eventually that anyone could trickle down to be me or someone I care about.

      The world won't end even if the terrorists get off a nuke, but we'd all be stuck with torturers governing us. The level of oppression that the government can leverage at us vs a bunch of guys in caves doesn't compare - hundreds of millions vs (maybe?) hundreds of thousands.

      CAPTCHA: usurped

    10. Re:Does it always produce true responses? by johnsonav · · Score: 2, Insightful

      Umm.... how about pretty much inquisition trial that included torture?

      I don't think he's talking about torture to obtain a confession, but rather torture to obtain actionable information. I would imagine an interrogation could be set up so that the subject is asked questions with only concrete and verifiable answers. The subject could be threatened with even more torture for non-compliance or misinformation. It would then be in his best interest to tell the truth as soon as possible.

      --
      ... and that's when the C.H.U.D.'s came at me.
    11. Re:Does it always produce true responses? by Opportunist · · Score: 1

      It could well be part of the quest that the tortured victim lies and leads you into a trap, then part of the quest is to overcome the trap and kill the ones setting it for you (or at least escape them).

      As a counter example, Tabula Rasa (another MMO) actually had a few quests where you could choose between cooperation and confrontation. I remember at least two quests where you interacted with a prisoner. In one case you faced the choice between giving the alien prisoner his special food before the special agent could "treat" it, or hand it to the agent (with the implied consequence that the alien will suffer), in the other case you actually had the choice between asking the prisoner nicely or beating the snot out of him 'til he talks.

      In both cases, both choices had consequences. In the first, the agent was pretty pissed when you gave the prisoner some "free" food (and you had troubles later to get the Agency to trust you) but you got information for "free" that you otherwise had to puzzle together (i.e. run to more NPCs and kill more aliens). In the torture scene, you were sent to a trap if you tortured him, if you didn't, you got information about a bomb and needed to disarm it in time. Arguably, the latter was easier (it just involved some running).

      So yes, there are games that portray torture as a means that might not produce the wanted results. But you have to have the choice, most games don't give you that choice. You can only do what is asked from you. The results torture produce are entirely up to the programmers, but like I pointed out in the first paragraph, they can be quite negative for you and give you the impression that torture produces an unwanted result. Unfortunately, most games don't give you the choice of NOT doing it (without abandoning the quest), so you can't see what could have happened if you refused.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Does it always produce true responses? by Opportunist · · Score: 2, Insightful

      If he knows it. If he's in the unfortunate position to know nothing of interest for his torturer, he's basically dead (or worse) if he does not lie and try to find out what his torturer wants to hear.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Does it always produce true responses? by johnsonav · · Score: 2, Insightful

      Very true. If he doesn't know, he's pretty much screwed. I'm not saying that torture is the end-all-be-all of interrogation techniques, but the common misconception that torture is useless, is harmful to the debate. There are so many better arguments against torture.

      Most individuals could think of a situation where they would make the decision to torture, even if the results may possibly be false. The strongest arguments against torture do not deny that fact. They rest on the dangers of legitimizing and institutionalizing an action so repugnant to the civilized character.

      --
      ... and that's when the C.H.U.D.'s came at me.
    14. Re:Does it always produce true responses? by Phyrexicaid · · Score: 1

      do you have any evidence to back these assumptions? I'm not talking about another talking head saying the same thing, but I mean evidence pointing to several instances where a prisoner gave details that were expected and they turned out to be false.

      I Personally doubt these methods are as ineffective as everyone likes to portray them.

      The witch trials in Europe: http://en.wikipedia.org/wiki/Witch_trials Unless you believe in witches I guess.

      --
      The meme is dead, long live the meme!
    15. Re:Does it always produce true responses? by Sobrique · · Score: 3, Interesting
      You misunderstand torture. Hurting someone to get an answer to a question does this - the subject will do whatever is necessary to end the pain, and that includes telling you what they think you want to hear. However the point of torture isn't to do that - it's to 'break' them mentally, and force them to disconnect from reality and previous motivations and emotions. It's using torment (physical or psychological) to ... essentially drive them insane, and distort their trust relationship towards their torturer.

      A bit like stockholm syndrome, really. As you say reliability is suspect, as you've ... more or less literally made someone insane ... but it's far from 'utterly useless'. There's a shortage of 'proof' on the matter for the very simple reason that the people who do it are already confident that it works, and those that don't... well, can you really see an independant scientific study of torture? It doesn't even work, as constraining and consenting to it by definition removes it's effectiveness - the torturer has to push his victim past the point at which they can no longer cope with the abuse.

      Ugly business, but it _does_ work.

    16. Re:Does it always produce true responses? by gordo3000 · · Score: 1

      not germane. this is not actionable evidence. this is torture committed with the purpose of making someone say "xyz". that is completely different than torturing for actionable information.

      inevitably, the only data people can point to is similar situations where a confession was garnered. That is what torture is about wehn a police officer is trying to get a confession (hence it's uselessness) but isn't what torture is about when dealing with Al Qaeda. We don't torture to find out if the person is a member of Al Qaeda or if he likes Bin Laden (as useless as someone saying they are a witch)

    17. Re:Does it always produce true responses? by Sobrique · · Score: 1

      The torture in the witch trials worked perfectly. It elicited public confessions from innocents, justifying the reign of terror that the witch finders represented. Oh sure, the intel was crap, but witch trials were nothing to do with finding witches, and everything to do with maintaining an iron grip of terror over the populace.

    18. Re:Does it always produce true responses? by Sobrique · · Score: 2, Interesting
      I would be inclined to agree. Regardless of how 'effective' torture is, are we - as citizens responsible for electing the government - prepared to accept that done in our name?

      Are we prepared to accept the atrocities at Guantanamo bay (and I have no doubt similar/worse things elsewhere that haven't been 'noticed') as a price for 'more security'? Are we prepared to accept the possiblity of global nuclear war as the price for maintaining our 'deterrence'?

      Torture is ugly. War is ugly. And the most 'effective' is also the ugliest. Being the biggest and the nastiest and the scariest comes at the price of having to back it up occasionally. At what point do we say 'too much'?

    19. Re:Does it always produce true responses? by Phyrexicaid · · Score: 3, Insightful

      They were torturing for actionable evidence. They had people complaining of "spells" and "curses" being placed on them. They needed to find out who was doing these horrible things. They tortured innocent people until they confessed to being the ones responsible.

      Now you have people complaining about terrorists. You need to find out where these terrorists are. You torture innocent people until they confess that they are terrorists, and tell you where their secret base is. How many people in Gitmo are innocent? How many have been released after spending a year or more there?

      --
      The meme is dead, long live the meme!
    20. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      I strongly disagree. In dwarf fortress, managing cat population by butchering kittens en masse is almost mandatory to avoid lag. Yet quite a lot of people seem to feel too much for these poor red c. Go figure.

    21. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      The witch trials in Europe

      Were the witch trials in North America much fairer?

    22. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Torture is also used for one other thing:

      Propaganda. If done right, it can keep a population in check. This is how most of the dukedoms and duchies kept their nobles in power for most of the last millennium in Europe. Peasants will think twice about breaking a law when approaching a city's gates that have people mutilated, impaled, and their bones smashed on the wheel and held up for all to see.

      Torture does have blowback, especially these days where people are not illiterate and unarmed like how most of the serfs were in the Middle Ages. This isn't the middle ages, and people know that guerrilla warfare is something that even the biggest nations on earth are vulnerable to. Someone who gets returned to their families permanently scarred mentally and physically will cause everyone around them to forever hate the people who did the action.

    23. Re:Does it always produce true responses? by Phyrexicaid · · Score: 1

      The witch trials in Europe

      Were the witch trials in North America much fairer?

      Less deaths in North America. Tens of thousands lost their lives in Europe, so it's a better example purely because some people choose the argument, "Well only a few people died". (e.g. the awful apologist, Lee Strobel).

      --
      The meme is dead, long live the meme!
    24. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Probably because this country was a shining example to world. The one place that did not routinely torture and kill people. Some people miss that, even if it often fell short of that ideal. It is interesting that otherwise useless things like 24 and WOW get caught up in the discussion. Perhaps a sign of the times that people feel if they protest a TV show or a video game things might change, but that our government is immune to sanity.

    25. Re:Does it always produce true responses? by Hognoxious · · Score: 2, Funny

      I mean, we're already at slaughtering animals, people, undead, ghosts

      Strictly speaking, is it possible to slaughter undead and ghosts?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    26. Re:Does it always produce true responses? by KDR_11k · · Score: 1

      You can try that but then there's no point in torturing them while you're asking, if you hit them for what you think is a wrong answer then they'll simply tell you what they think you'll accept. Also depending on how critical that information is you might not be alive to come back and execute the prisoner. Also if you have a reputation of killing prisoners you won't take many because they can just as well take their chance and fight to death or commit suicide before getting captured.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Tens of thousands lost their lives in Europe

      Any reliable figures to that effect?

    28. Re:Does it always produce true responses? by Nursie · · Score: 5, Insightful

      Some people only understand the utilitarian aspect.

      Some folks would gladly have the government torture a "goddamn terr'st" because they are not people. And of course these same folks are usually more than happy with the idea of suspending due process because they're "terr'sts".

      This seems to come about due to a mix of racism, fear, faith in the government, a desire for some sort of revenge and a genuine lack of understanding of modern justice systems. What's more disturbing is that a lot of folk are willing to put up with a few innocent individuals being imprisoned, tortured and killed (in good faith, of course!) if it the government says it's doing it to keep them safe.

      The worst aspect of this (for me) is that I occasionally hear these opinions espoused by my own mother. Then I feel compelled to remind her that since Dad married an Iranian woman, that wrongly accused suspect could be me next.

    29. Re:Does it always produce true responses? by Leafheart · · Score: 1

      In short, it usually just "confirms" whatever assumption you had in the first place.

      I can tell you one thing. History proves you wrong. I will see your non-quoted anecdote and raise you a fact about Brazilian history during the Military Dictatorship.

      Most of the resistance was due to communist groups, and students. The later, with the lack of will to lie, and facing horrible tortures (massive rape while been naked and tied to a pole, and after some electrocution) would promptly inform on the activities of their friends. Either for the false hope of freedom, or usually waiting for a merciful death.

      There is a great book about it called: Brasil nunca mais., in Portuguese). Fact is. The effective of torture depends whole on the subject at hand, which can roguhly be categorized as follow:

      • Innocent normal bystander - This guy is clean, but for any reason was grabed as a "possible suspect". This is the person who will tell you want you want to hear and invent anything to get rid of the torture;
      • Innocent bystander with strong beliefs - This guy is innocent. Really is. But his beliefs, morals, or strong hate for the torturer will make him resist as much as possible. He may never cave in, or he will tell you all sort of false info;
      • The normal guilty thug - He is in the know, he is guilty. But he is not too attached on the whole thing. This is the one that will squeal earlier and give you everything he knows, and more that you just want to hear. This is the person who fears most. And want to get free fast.
      • The strong moral guilty - You can put here the sort of people that will blow themselves up for a cause. They believe in what they do, they believe in what their friends are doing. The chance this guy will give you got intel is next to zero. He will resist, he will mislead, because he believes.
      --
      --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    30. Re:Does it always produce true responses? by plasmacutter · · Score: 1

      well, the undead are "undead", they need to be made "dead".

      as for ghosts, anyone who has seen WoW ghosts knows they're not ghosts at all, but cannon balls in disguise. You are merely removing the disguise.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    31. Re:Does it always produce true responses? by Anonymous Coward · · Score: 1, Informative

      The kernel in (Korea? Vietnam?) that organized the prisoners and changed how America's military regards prisoners of war that make confessions. I can't remember his name, but Ross Perot chose him as a running mate in the '92 Presidential race.

      Up to that time, the rule was name, rank and serial number. Sticking to that tended to get you dead after a lot of pain. He changed it to, "Resist as long as you can hold out." Prisoners would resist giving up anything, and then make up something that sounded good enough to stop the torture. The prison camp's leader was quoted as saying that the prisoner's 'resistance' technique had set their intelligence efforts back by many years.

    32. Re:Does it always produce true responses? by Anonymous Coward · · Score: 2, Insightful

      Torture does have blowback, especially these days where people are not illiterate and unarmed like how most of the serfs were in the Middle Ages.

      Note how big government is trying very hard to fix that for you.

    33. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Less deaths in North America. Tens of thousands lost their lives in Europe, so it's a better example purely because some people choose the argument, "Well only a few people died". (e.g. the awful apologist, Lee Strobel).

      The witch hunts in America are a better example because they are more recent and very well documented. Anyway, there was no opportunity for the Massachusetts colonists to execute tens of thousands because their population just wasn't that big. They would've had to start branching out and trying native Americans as witches or something.

    34. Re:Does it always produce true responses? by poot_rootbeer · · Score: 1

      I Personally doubt these methods are as ineffective as everyone likes to portray them.

      Oh! Well, if "gordo3000" doubts that torture is ineffective, let's torture away!

    35. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      You're thinking of the late Vice Adm. James Stockdale. And it was Vietnam; he was a POW from 1965 to 1973.

    36. Re:Does it always produce true responses? by Phyrexicaid · · Score: 1

      Tens of thousands lost their lives in Europe

      Any reliable figures to that effect?

      As a matter of fact, yes:
      http://en.wikipedia.org/wiki/Witch_trials_in_Early_Modern_Europe#Number_of_executions

      You're not Lee Strobel by any chance? ;)

      --
      The meme is dead, long live the meme!
    37. Re:Does it always produce true responses? by Hatta · · Score: 1

      Did you forget about the Iraq war already? The case for an Iraq-Al Qaeda link was made based on evidence obtained on torture. That evidence, of course, was fabricated.

      --
      Give me Classic Slashdot or give me death!
    38. Re:Does it always produce true responses? by ultranova · · Score: 2, Informative

      I don't think he's talking about torture to obtain a confession, but rather torture to obtain actionable information.

      Such as the names of your fellow witches ?

      I would imagine an interrogation could be set up so that the subject is asked questions with only concrete and verifiable answers.

      That would require that you have some way of obtaining the answers independent of torture, which makes the torture pointless.

      I suppose you could try to set up a scenario where you'd "train" the victim to tell the truth with questions who's answer you know, before switching to the actual stuff of interest, but that takes time and is still not really trustworthy.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    39. Re:Does it always produce true responses? by Hatta · · Score: 1

      Problem is, you never know which is which, so the evidence obtained by torture is worthless for anything except propaganda.

      --
      Give me Classic Slashdot or give me death!
    40. Re:Does it always produce true responses? by Hatta · · Score: 1

      I wanted to point out this article as well:

      According to a newly declassified memo, not only did al-Libi provide us with false information suggesting that Iraq had trained al-Qaeda to use WMD, but U.S. intelligence had a pretty good idea the information was false as early as 2002. Colin Powell nonetheless presented this to the UN as credible evidence of Iraqi WMD programs in February 2003, shortly before we invaded Iraq.

      Via Atrios, it turns out that we had excellent reasons to be skeptical of al-Libi's testimony. As Newsweek reported last year, al-Libi was one of the first test cases for Dick Cheney's campaign to introduce torture as a standard interrogation technique overseas, replacing the FBI's more mainstream methods:

              Al-Libi's capture, some sources say, was an early turning point in the government's internal debates over interrogation methods...."They duct-taped his mouth, cinched him up and sent him to Cairo" for more-fearsome Egyptian interrogations, says the ex-FBI official. "At the airport the CIA case officer goes up to him and says, 'You're going to Cairo, you know. Before you get there I'm going to find your mother and I'm going to f--- her.' So we lost that fight."

      So yeah, torture works if you just want to be told what you want to hear, and use that to mislead people into an unjustified war.

      --
      Give me Classic Slashdot or give me death!
    41. Re:Does it always produce true responses? by _Sprocket_ · · Score: 1

      I don't doubt that they are effective at times. It has more to do with the fact that I don't want my government torturing anyone, because eventually that anyone could trickle down to be me or someone I care about.

      I concur with the overall sentiment, but I have to question the exact concept as you've expressed it.

      Torture is one thing, but how do you feel about being imprisoned? Should the government not imprison anyone for fear that you and yours may be imprisoned? I would say not. Imprisonment is a part of government (if unfortunate). The important thing is to ensure the reasons and methods of imprisonment are proper and acceptable.

      We have to separate the act from the process. Both are critical. But they are not the same.

    42. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Oh! Well, if "gordo3000" doubts that torture is ineffective, let's torture away!

      Irrelevant. He is questioning whether the methods are as ineffective as people say they are, and then you retort with a non-sequitur that is in my opinion emotionally driven.

      Objectivity is key; political correctness and morality are not. Get with the program son.

    43. Re:Does it always produce true responses? by Opportunist · · Score: 3, Insightful

      What people fail to see is that a system like this can easily be abused against them, too, just like the inquisition was. What if, say, the government decides that the 2nd has to fall and whoever wants to keep his guns is a bloody terr'ist because only them would want to keep weapons. The whole constitution (the old piece of paper that is here to defend you, not against the terrorists, but against a much bigger threat: An overreaching government) becomes very toothless when it gets an unspoken amendment reading "only valid if government doesn't give you a label that makes all these things void".

      Because that is what the civil rights amendments are about: Limiting the governments power over you. The government must not silence you, they must not take away your guns, they must not put soldiers in your homes, they must not simply pick you up and haul you away, they must not browbeat you into confessing and so on. If they can strip these rights from you at will, the whole constitution becomes pointless, because they will of course only apply those labels to those that disagree with them, which in turn means that these amendments become void for all. You HAVE to conform with the government doctrine or your rights are gone. What kind of rights are those, then, if they cease to exist when you need them?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    44. Re:Does it always produce true responses? by Opportunist · · Score: 1

      Problem is, in Iraq you really get a few of the third group and a fair lot of the last.

      Somehow I think the info you get that way isn't so great.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    45. Re:Does it always produce true responses? by Reapy · · Score: 2, Interesting

      I recall a random tv show, one of those things that reports weird cases.

      I am going to badly m aul the details of it, but here is a somewhat summary:

      The case was something like murder/rape of a young girl. I believe there were 4 friends who were tried for it. What happened was the police kept the kids in the questioning room for like 20+ hours non stop. At the end I think some of them signed confessions to the murder and admitted guilt.

      Only, several days later, they found the real killer, had evidence, pretty much had the guy who really did it. But what happened was due to the kid signing a confession, he was tried and found guilty, when in reality he had just signed to make the "torture" stop. In this case it wasn't the literal hot poker medieval thing, but a similar thing of caging someone relentlessly questioning a person.

      But yeah, I don't know of any studies about the effectiveness of torture or whatever. Works in movies a lot though ;)

    46. Re:Does it always produce true responses? by Anonymous Coward · · Score: 1, Funny

      >and tell you where their secret base is

      All right! All Right!! -sob- I'll talk...

      Dantooine. They're on Dantooine.

    47. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Ibn_al-Shaykh_al-Libi

      "Ibn al-Shaykh al-Libi was a Libyan paramilitary trainer for Al-Qaeda. After being captured and interrogated by American and Egyptian forces, the information he gave under torture[1] was cited by the Bush Administration in the months preceding the 2003 invasion of Iraq as evidence of a connection between Saddam Hussein and al-Qaeda."

    48. Re:Does it always produce true responses? by Leafheart · · Score: 1

      Problem is, in Iraq you really get a few of the third group and a fair lot of the last.

      I disagree a bit with you on this, on the case that I think in Iraq, most of the people lies on the first two groups, and the majority on the second. The point is if you can define in which group the part lies, torture can sometimes be an effective way to aquire information. Mind you, that I hate it as much as the next Neutral Good guy. I don't think torture is normally moral justifiable. But I can't deny its effectiveness when you can for sure define which group someones belongs too, instead of just torturing some John Unlucky Random Loser

      --
      --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    49. Re:Does it always produce true responses? by CCW · · Score: 1

      I wish I had mod points today, well said.

    50. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Ugly business, but it _does_ work.

      Actually, from a society perspective, it does NOT work. The problem is that the process of torturing someone drives BOTH the tortured and the torturer to the brink of insanity. The torturer is force to disconnect his sense of right and wrong and to view his victim as a "non-person" in order to do the job. It will drive an innocent man or woman insane just as much as it would a guilty one and it leaves our society with broken people. Even if it sometimes got useful information, the cost is unacceptable to any civilized government.

    51. Re:Does it always produce true responses? by gordo3000 · · Score: 1

      a good example of the failure of harsh interrogation methods. but he was exactly like hte witch trials. the bush administration had shown it would go to any ends to make a case for war with iraq, regardless of what intelligence officials put in front of them.

      given the fact that the administration wanted to hear one thing from him ("I"m Al Qaeda and we were being trained by the Iraq govt in bomb making"), he capitulated and gave them that information. as his interrogators(as in Cheney and Bush) did not care about the truth but rather, making the evidence support their conclusion, it's a good example of how any evidence can fail you (remember the aluminum tubes, buying of uranium from Niger, etc. all instances of false information being propagated for these purposes).

    52. Re:Does it always produce true responses? by localman · · Score: 2, Interesting

      Of course you doubt it, because you want so bad for there to be some way in which our power allows us to get what we want.

      My grandfather and his brother were captured by the Polish secret police in 1949. They had helped Eastern European refugees escape to the west from the Nazis during the war, but when those refugees returned to eastern Europe, Stalin suspected they were western spies. To find out who they were, and get evidence against them, my grandfather and his brother were held and tortured over a period of five years until they gave them the names of the refugees they had helped.

      Was the information true? The soviets eventually got as many names as they wanted. After all that time and under duress it's not clear if the list was complete or error free. More importantly, the premise that the refugees were dangerous spies was false so even to the degree that the information was actionable it was under false assumptions.

      I was told growing up that reliance on kidnappings and torture was the proof of why Communism was evil and our Democracy was inherently better. Now I know that was a lie. People like yourself, under any religious or government system, will justify evil acts to themselves if they want.

      If you want to read more about it: they wrote a book.

      Cheers.

    53. Re:Does it always produce true responses? by Hythlodaeus · · Score: 1

      Torture produces what you want to hear. Nothing else. More precisely, what the subject tortured thinks that you want to hear so, as you pointed out, you stop torturing it.
      In short, it usually just "confirms" whatever assumption you had in the first place.

      Let's assume professional interrogators know this and more about torture, and that they know to direct their questions towards verifiable/falsifiable information that was previously unknown to the interrogator.

      Resume discussion in 3, 2, ....

      --
      For great justice.
    54. Re:Does it always produce true responses? by gordo3000 · · Score: 0, Flamebait

      god. people like you refuse to read a comment and just feel like making emotionally driven responses that are completely unrelated.

      My question was if there is proof of torture yielding less reliable, actionable evidence. if the vast majority of the names your grandfather and his brother gave were accurate to their knowledge, then the methods were very effective.

      that you seem to think this point (a fact, not opinion) means I condone what is being done, then you are just looking for a mount to give your sermon.

      my question is not about the emotional scars of your family or the physical scars they may have lived with. it's also not about whether you feel democracy is good or evil or if I feel torture is morally acceptable. It's not even a question that could possibly hint at me being republican/ bush supporter/ evangelical/ torture supporter. in fact, making any of those connections makes you about as good at analyzing evidence as the bush administration was.

      I will take the small bit of your response that was germane to say "I know of two cases in which torture, after an extended period of time, gave highly accurate, actionable evidence but some details could have been incorrect due to the extreme conditions questioning took place in".

    55. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      You could torture multiple people and see if their stories match up, assuming you can think of questions (yielding relevant information) that they haven't prepared for in advance.

    56. Re:Does it always produce true responses? by Urkki · · Score: 1

      Think about obtaining keys for encrypted data.

      Just keep torturing until the data is unencrypted, or until the subject becomes too mindless to say or do anything coherent.

      Of course there are ways to get around this, ie. giving the wrong encryption information that encrypts some fake data. But there are also ways around that for the interrogator, like simply keep torturing after the first decryption keys, just in case the subject will tell more stuff.

      Also, if there are several subjects to interrogate, then it's easy to check if they tell the same story. You know, like what is used in normal police interrogation, except with torture the subjects don't have the option to just say nothing.

      My point is, there are plenty of cases where correctness of information can be determined. There are also cases where it may be enough to get some clues to bind together other information that is known from other sources.

    57. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Torture someone enough and they'll tell you whatever they think will get you to stop the torture, regardless of if it's true or not.

      That is why you have lie detectors, and you double check what ever they tell you.

    58. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      In addition, there are the effects that the reports of torture have on other people. If you're surrounded and your capture is imminent, how would your behavior differ if you believed you would be treated as the Geneva convention specifies compared to if you thought you were going to be tortured? I would be fighting for my very existence if I thought I was going to be tortured, so I would do anything I could not to be taken alive and to strike out at those that tortured my fellow countrymen. For every bit of true information we got from torture, how much information are we losing from being unable to capture other sources of valuable information alive? And, how much extra danger are we subjecting our brave soldiers to because people are fighting tooth and nail to avoid capture and torture?

      So, while we can't conclusively say that torture does or does not work, as the post above says, there are some very obvious and negative consequences for torture that make it a tool that potentially does a lot more harm than good.

    59. Re:Does it always produce true responses? by ultranova · · Score: 1

      Regardless of how 'effective' torture is, are we - as citizens responsible for electing the government - prepared to accept that done in our name?

      We, as human beings, are willing and eager to accept absolutely anything that we think will benefit us in any way, for any price, as long as someone else pays it. That has been proven beyond any shadow of doubt again and again through the entire human history.

      Are we prepared to accept the atrocities at Guantanamo bay (and I have no doubt similar/worse things elsewhere that haven't been 'noticed') as a price for 'more security'?

      Since the camp is still operational years after being founded, and is run by a democratic republic who's government could be forced by the populace to shut it down, I'd say yes.

      Are we prepared to accept the possiblity of global nuclear war as the price for maintaining our 'deterrence'?

      Since each country that can is hoarding nuclear weapons, despite the many times the world has become within the brink of global nuclear war, I'd say yes.

      Being the biggest and the nastiest and the scariest comes at the price of having to back it up occasionally. At what point do we say 'too much'?

      None. Being biggest and nastiest and scariest is simply too much fun; it drowns out whatever feeble noises the bully's conscience might make.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    60. Re:Does it always produce true responses? by an+unsound+mind · · Score: 1

      They need to be redeadified.

    61. Re:Does it always produce true responses? by localman · · Score: 1

      Of course I read your comment. You can be as logical about it as you like, but human emotion and extended consequences are very valid issues in the discussion of torture. Your question was, in my opinion, reductionism to the point of meaninglessness. Bringing in some context was intentional. The lack of such context was the point in the original article, in fact.

      I doubt you support torture. Nobody does, not even Cheney himself. Of course we all support using effective techniques to get vital information. What's the difference? Human emotion, extended consequences, and context.

      I am a bit sad that you turned my claim that "it's not clear if the list was complete or error free" into "highly accurate, actionable evidence". That's the exact kind of predisposed thinking that allows things like torture to continue. Also missing from your analysis is that the entire foundation of the information they sought was wrong, so even if wholly accurate, the resulting actions were still inaccurate. You may think that's a separate issue, but it seems that these kinds of high level mistakes often go hand in hand with human rights violations. They all seem to source from hyper-reductionist analysis, realpolitik, closed feedback loops, groups of yes-men, and an unwavering belief that you have to do what you have to do.

      Just my $0.02.

      Cheers.

    62. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      I agree. If torture is so fallible, why is it used? My theory, because people either break or they don't, and if they do, they bare their soul to end it. And people experienced in this process can probably tell when this has happened. That's a pretty unpleasant theory to contemplate, and I don't enjoy subscribing to it. Alas, I'm too much of a pragmatist to discount it, and the knowing talking heads telling me "torture doesn't work" piss me off. Oh yeah? How do YOU F***ing know? Let's try it and find out. *ZAP* HOW DO YOU LIKE THAT? *ZAP* IS IT NOT WORKING? *ZAP* STILL NOT WORKING? *ZAP* ... ahem.

      Anyway, I detest the act and still don't think it should be condoned for any reason, ever. Mainly because of the legacy of hate and retribution it left in the wake of such abuse. All of those guys in Guantanamo... if they didn't have intentions of dedicating their life to hurting the U.S. before they were locked up and water boarded, I suspect they do now. But in addition to the long-lasting enmity, also for the fact human beings just shouldn't do that to each other, imho. And I recognize that's my subjective opinion, not an objective assertion that is as immutable as the laws of physics.

    63. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      Well I didn't care if it was factual or not. I did the quests for the Death Knight character. These are quests You must finish of You are to get past the beginner stage, and I found these involved murdering and killing NPC's while they gave good reasons they should be spared.

      If I turned aside and let them go, the Lich King which was watching me would kill them with a spell and whisper to me "No survivers, no mercy, kill or be killed."

      It was disgusting to me.

      The point of all this was that you would begin to hate the Lich king and when meeting an old friend you finally "Shake off the influence" of the lich king and then you end up killing her for mercy sake. She also begs you to do so or she an you will both be killed and "all would be lost."

      The problem I have with these quests are ...

      1. I don't have to engage in the violence to hate the one in command of it. I don't even have to see it for myself, all I have to do is believe it.

      Nobody had to see what dictators have done throughout history did to despise them.

      To me, the game could lose these quests, entirely and have them replaced by a narrative telling the horror of what he did and it would not have lost a thing.

      The idea of a character turning from the dark to the light is very appealing. Take Xena. People don't have to even see the things she did, to be able to identify with the hero. The fight in our own hearts is sufficient for that.

    64. Re:Does it always produce true responses? by dangitman · · Score: 1

      My question was if there is proof of torture yielding less reliable, actionable evidence.

      And you were repeatedly given very good data - but for some reason ignore those posts. If you pretend the data doesn't exist, I guess you can continue to believe you are correct.

      --
      ... and then they built the supercollider.
    65. Re:Does it always produce true responses? by gordo3000 · · Score: 0, Flamebait

      so far I have received a grand total of 3, 1 of which is a personal story that I cannot independently verify.

      These would be Al-Libi and Nguyen(sp?). I am not ignoring, I am pointing out that there is very very little data about it in EITHER direction. 2 examples is not repeated and I have addressed why the witch trials are not relevant and why Al-Libi is similar due to the mindset of the Bush Administration(the CIA did not believe a word he said, it was a judgment by Cheney that had the adm using his evidence).

      What ever your feelings about torture, my question was not about whether it was ok to do or not. I merely wanted to know if it produced reliable results or not (and preferably, the results compared to non-violent methods).

      I do not believe I am correct. As I said, I doubt these methods are as ineffective as many people try to portray them as and am simply wondering if there is some study/body of evidence consisting of more than disparate examples that prove things one way or the other.

    66. Re:Does it always produce true responses? by gordo3000 · · Score: 1

      but your context isn't relevant to my question while it may be an appropriate response to a comment about the premises for torture or the morality of it. my question was based around the common claim that torturing someone does not yield accurate information because the person will say anything to get you to stop.

      I only want to know if anyone has anything but very rare anecdotal evidence to support this claim. Is it a valid line of argument to refute torture? I don't know. that was my question. There are lots of other lines of arguments to refute the use of torture though. I am not implying that the answer to this question implies anything about how you should view torture; I was simply looking for information to answer a personal, empirical question of mine.

      I am only wondering if it is effective in garnering the information you seek in particular instances(in this case, accurate intel about some subject). not about the various negative consequences of torture both for the person and the country committing this act (all of which are very important in making your decision as to if you are ok with it).

      reacting with such harsh emotions (not just you, but a majority of the replies I have seen) is like talking about the evils of regressive taxes when someone simply asks for data pointing to which elicits more revenue, a sales tax or a capital gains tax.

    67. Re:Does it always produce true responses? by Boronx · · Score: 2, Insightful

      There was a guy a couple of years ago who got FBI agents running willy nilly all over the country breaking up imaginary terrorist attacks because he was just making up shit for his torturers. I couldn't find a link though in two minutes of Googling, so I'll just point out that the Nazis and the Japanese weren't able to torture themselves to victory, nor were the Soviets, past masters of the art, able to torture their way out of the Cold War. George Bush and Dick Cheney have looked at the Soviet's stunning success and are now trying to emulate it.

      Now, you could take from this the idea that torture is ineffective and a waste of time, but I think otherwise. What ever benefits you see from torture are going to be washed away by the fact that I and everyone else hate your guts and want to kill you for being evil. Torture is one part of the reason Why We Fight whenever we do and you definitely want to be with us instead of against us.

    68. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      The inquisition found a lot of witches and other heretics using torture...

    69. Re:Does it always produce true responses? by oreaq · · Score: 1

      You're joking, right? How about those tens (hundreds?) of thousands of woman who confessed that they are witches and sleep with the devil? Are you stupid enough to think they told the truth? Did you never hear about about the witch hunts? Or are you just trolling?

    70. Re:Does it always produce true responses? by oreaq · · Score: 1

      So what you are saying is that there is no proof that torture is effective (i.e. it does produce true responses) and that there is no proof that torture is not effective. And your conclusion from all this is: "Ugly business, but it _does_ work." Did God tell you that or did your limbic system just decide on "fight" in the "war on terrorism" or whoever the bad guys are these days and you stopped thinking at that point and now you just use your intellect to a posteriori find reasons for your decision?

    71. Re:Does it always produce true responses? by Anonymous Coward · · Score: 0

      I can answer your question. A long time ago, I read a book, "How to kill a man." It was written by some special ops guy who lived through Vietnam. He talks about different ways to kill a person, from long range(oblivious) to hand to hand (Sexual), and psychological effect of it. On top of that, he also talked about video games and torture.

        This is his take on torture. God I hate to talk about nazis but i have to. He said, it is not that one can not get information from the person. It is just what separates us from "them." The reason germans were so good in killing is because they perceived the rest as inferior thus justifying the murdering/torture. On the other hand, it united all the rest who did not belong to the nazi image against them. In the end, they knew if they were to surrender, they will be treated with respect (by the allies) which made them less likely to fight to the death knowing they will not be 1: killed 2: tortured.
      That is a powerful card one holds. He has other good points, I highly recommend reading that book.

    72. Re:Does it always produce true responses? by gordo3000 · · Score: 1

      witch hunts are irrelevant. the purpose is different when you are looking for a confession. It seems everyone loves using it but it is completely irrelevant because of the set up.

      you had two options:
      1. say you were a witch and get killed
      2. continue to die and still get killed

      you know this before being arrested and accused and are reminded of this over and over.

      I'll leave it to you to figure out how the current situation is completely different (the key being one looks or a confession while hte other is looking for information about events outside of the prisoner)

    73. Re:Does it always produce true responses? by oreaq · · Score: 1

      You wanted "I mean evidence pointing to several instances where a prisoner gave details that were expected and they turned out to be false". The witch hunts are a perfect example. But you are right. The situation is different and the witch hunts are no proof that torture doesn't work. In fact I do not have or know any proof for this.

  5. Torture? Is that fun? by Anonymous Coward · · Score: 0

    How about making games that don't suck.

  6. In defense of 24 (but not torture) by unitron · · Score: 2, Interesting

    From the article...

    It's quite possible Blizzard has a much larger, slow-moving point to make about torture.

    So, I would argue, might the TV show 24. Look how often the torture on that show doesn't work out as planned.

    --

    I see even classic Slashdot is now pretty much unusable on dial up anymore.

    1. Re:In defense of 24 (but not torture) by 1u3hr · · Score: 3, Interesting
      So, I would argue, might the TV show 24. Look how often the torture on that show doesn't work out as planned.

      Seems to work just about all the time -- unless it's Jack being tortured. And the creators of the show exhibit no such agenda.

      See this Slate article, for example:

      Jack Bauer--played by Kiefer Sutherland--was an inspiration at early "brainstorming meetings" of military officials at Guantanamo in September of 2002. Diane Beaver, the staff judge advocate general who gave legal approval to 18 controversial new interrogation techniques including water-boarding, sexual humiliation, and terrorizing prisoners with dogs, told Sands that Bauer "gave people lots of ideas." Michael Chertoff, the homeland-security chief, once gushed in a panel discussion on 24 organized by the Heritage Foundation that the show "reflects real life."

      Amnd teh New Yorker:

      This past November, U.S. Army Brigadier General Patrick Finnegan, the dean of the United States Military Academy at West Point, flew to Southern California to meet with the creative team behind 24. Finnegan, who was accompanied by three of the most experienced military and F.B.I. interrogators in the country, arrived on the set as the crew was filming.... Finnegan and the others had come to voice their concern that the show's central political premise--that the letter of American law must be sacrificed for the country's securitywas having a toxic effect. In their view, the show promoted unethical and illegal behavior and had adversely affected the training and performance of real American soldiers. "I'd like them to stop," Finnegan said of the show's producers. "They should do a show where torture backfires."

    2. Re:In defense of 24 (but not torture) by unitron · · Score: 2, Interesting

      They tortured the son of the Sec Def, but didn't get the info they were looking for. They either tortured, or were about to (I disremember) the Sec Def's daughter, but since she didn't have the info they wanted, that wouldn't have done any good either. They tortured the CTU-running woman of Arabic or Persian descent, but since she didn't have the info they wanted, that didn't do any good either.

      In other words, the vibe I get from the show is that torture doesn't work out nearly as often as its cheerleaders would like to think. I guess Chertoff, et al, are too busy getting a hard on at the thought of being able to get away with shredding The Constitution to notice. Just because the right-wing lunatics think the show supports their way of thinking doesn't necessarily mean that it actually does.

      --

      I see even classic Slashdot is now pretty much unusable on dial up anymore.

    3. Re:In defense of 24 (but not torture) by N1AK · · Score: 1

      I agree with the GPs point, torture in 24 very often does not benefit 24. Richard Heller did not break when his Dad ordered him tortured, Michelle Dessler is tortured while innocent and Jack's brother held out. I certainly think the show is quite critical of the American intelligence community (with Bauer being about the only character it defends).

      However, torture has never been shown in 24 to have a negative outcome. This combined with Jack's straight forward dedication to country regardless of ethics probably gives a strong message to viewers that the ends justify the means.

    4. Re:In defense of 24 (but not torture) by Quiet_Desperation · · Score: 1

      So, I would argue, might the TV show 24. Look how often the torture on that show doesn't work out as planned.

      That's because they never give Jack enough time! He asked for *five* minutes alone with the suspect, dammit!

      The best was when he was interrogating a guy, and shot the guy's *wife* in the leg. BAD ASS! :-)

    5. Re:In defense of 24 (but not torture) by Sobrique · · Score: 1
      Interrogating someone with physical abuse is relatively quick and about as effective as you might expect - you'll tell 'em whatever to get them to stop hitting you.

      Torturing someone on the other hand, is nothing like that - it's a sustained progression of psychological and physical abuse that takes time, but isn't working to elicit an answer as much as it's trying to break the victim's mind. It seeks to remove existing trust and loyalties, and replace them. And _then_ information can be extracted, because the victim no longer has a reason to lie to the torturer and every reason to 'trust' them. The reason it gets unreliable is because you have driven the victim insane as part of the process and disconnected them from reality, so they're no longer sure what's 'true' or not either.

    6. Re:In defense of 24 (but not torture) by 1u3hr · · Score: 3, Informative

      I note that all the times you cite when torture didn't work, the victim was innocent or at least ignorant. The point is when Jack tortures someone he always gets results. This all underlies the idea that torture works, that it reveals truth. All of which those who actually have experience of it (not myself, fortunately) will tell you is complete bullshit.

    7. Re:In defense of 24 (but not torture) by 1u3hr · · Score: 1
      the show is quite critical of the American intelligence community (with Bauer being about the only character it defends).

      The thing is that people in the government and military identify with Jack (see the articles I cited), they think that those pure in heart (like Jack, and themselves, because everyone like to think they are) can torture and get truthful results.

    8. Re:In defense of 24 (but not torture) by Anonymous Coward · · Score: 1, Interesting

      Every single time a good guy tortures someone, they get results... and we're the good guys, right?

    9. Re:In defense of 24 (but not torture) by Anonymous+Cowpat · · Score: 1

      And in all those cases they go: "Oh, well, no permanent harm done, move on. Have a pay rise."
      In those cases they may show that torture doesn't always work, but their reaction to having screwed up is so apathetic that they give the impession that while torture may not always work, you have nothing to lose by giving it a go.

      --
      FGD 135
    10. Re:In defense of 24 (but not torture) by geminidomino · · Score: 1

      ... we're the good guys, right?

      Nope.

    11. Re:In defense of 24 (but not torture) by Anonymous Coward · · Score: 0

      That's not torture.

    12. Re:In defense of 24 (but not torture) by Hatta · · Score: 1

      Chances are that games, like TV, will be a better tool for propaganda than education.

      --
      Give me Classic Slashdot or give me death!
    13. Re:In defense of 24 (but not torture) by tuxgeek · · Score: 1

      The best was when he was interrogating a guy, and shot the guy's *wife* in the leg. BAD ASS! :-)

      You do realize this all is just scripted garbage don't you? It's not real. They could have Kiefer pull gold bars out his ass if they wanted to. Frank Zappa was right about the green slime coming from your TV screen. Shut the damn thing off and join reality already. Watching TV is the same as giving up.

      Reality is torture happening to some poor schmuck from instructions given by some twisted scumbag lurking behind a curtain. "Pull his finger nails out, heh heh heh. Good, now electrocute his balls, heh heh heh. I want to hear him scream like a girl, heh heh heh."
      The guy behind the curtain is Dick Cheney ...

      --
      "Suppose you were an idiot...and suppose you were a member of Congress...but I repeat myself." Mark Twain
    14. Re:In defense of 24 (but not torture) by Quiet_Desperation · · Score: 1

      You do realize this all is just scripted garbage don't you? It's not real.

      Wow, really? I thought 24 was a documentary! Gosh! Thanks for the news flash, Mr. Brokaw!

      But, seriously, what were you high on when you posted this?

  7. I like Bartle by QuantumG · · Score: 3, Interesting

    After reading Designing Virtual Worlds I happened to log onto his MUD2 server and look around. Ahh.. memories. And so many missing features! The MUD descendants truly were fertile lands of innovation. Anyway, after about 10 minutes of wandering around in MUD2 I got sufficiently bored and tried to kill something. Bartle kindly informed me that I was a guest and guests should act more polite than that. If I wanted to create an account I could do some killing, but only in the appropriate area, etc, etc. All very British and proper. Of course, the next command I just had to try was 'rape'. Bartle hates that command, so the result was predictably hilarious. I was immediately disconnected and my IP address was banned. Beautiful.

    --
    How we know is more important than what we know.
  8. Depends on your definition/methodology of torture by BobSixtyFour · · Score: 1

    How about tying someone up and tickling em with a feather?

  9. Does anyone need to learn that torture hurts? by Opportunist · · Score: 3, Insightful

    I mean, let's be sensible here. Torture. In other words, making someone feel pain (physical, emotional, pick your poison) to get something from him.

    Anyone here that does NOT know that this is something you don't really want to be subjected to? Well? I see no hands, so either people know or people know about it enough that they don't want to hear the logical followup to that question.

    If we get desensitized to torture, to people being hurt and mutilated for fun and profit, I think something's wrong with the shows that picture it as something "mildly unpleasant" instead of what it is: Physically and even more so emotionally crippling. When we do the same in games, what does it change?

    I mean, besides games having a weaker lobby and getting the thinkofthechildren crowd up in arms about people playing torture.

    Is there a difference between watching torture on TV and executing it yourself in a game? In both cases you watch a character do it. In one case, you get to see it because you issue a command. In the other case you do because you don't issue one, i.e. don't change the channel. Where is the huge difference?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Does anyone need to learn that torture hurts? by Artifakt · · Score: 1

      Your mention of 'physically' and 'emotionally crippling' effects is significant. One reason societies torture is it often messes the victim up permanently. The theory goes, leave a person barely able to walk, starting or even fainting at every loud noise, and trained in submission, and you have a person who won't make an effective enemy. He or she may hate your guts, but won't actually be functional enough to pose a threat. That's actually the most frequent goal, rather than to get information. And the goal includes the phrase "... for life."
            It can be based on the person being a known enemy, but just as often it's a case of making that reporter who asked the embarrassing questions go away, or those people who were picketing the convention, or that kid who just may be related to somebody the government already had trouble with. The more nations get used to torture, the more often it's focused on their own internal problems.
            Try this. the US's law supports locking up captured enemies only for the duration of the conflict. It supports locking up criminals only for sentences supposedly in proportion to their proven crimes. This is why the whole argument for classifying people as 'unlawful combatants' led to torture. The government made the new classification so they could impose penalties 'for life", and once they did, they took steps that have ruined these people for life. Punishment, not information gathering. Our government decided to impose a fate worse than death on some people, to make their supposed allies think they would rather die than risk the same treatment.

           

      --
      Who is John Cabal?
    2. Re:Does anyone need to learn that torture hurts? by Opportunist · · Score: 4, Insightful

      So what the US try to tell a potential enemy is that it's better for him to fight to death than face capture?

      Dunno, am I the only one who thinks there's an inherent flaw in that logic?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Does anyone need to learn that torture hurts? by polar+red · · Score: 1

      'enemy' there's that word again. i hate that word. it's being used a lot to stop you thinking for yourself.

      --
      Yes, I'm left. You have a problem with that?
    4. Re:Does anyone need to learn that torture hurts? by Anonymous Coward · · Score: 0

      If we get desensitized to torture, to people being hurt and mutilated for fun and profit, I think something's wrong with the shows that picture it as something "mildly unpleasant" instead of what it is: Physically and even more so emotionally crippling.

      ok, mod me as a geek or not...
      I seem to recall an episode of Star Trek: The Next Generation where Picard was captured and tortured for information. The final scene was him talking to Deanna about how he was about to tell his torturer he saw 5 lights instead of the 4 that were actually there, and that he BELIEVED there were really 5 lights.

      It gave an insight into the emotional and mental results to torture.

    5. Re:Does anyone need to learn that torture hurts? by Anonymous Coward · · Score: 0

      OK, so they cripple them one at a time? Meanwhile, those who are emotionally loyal to those captured or who just object to torturers' ways, transition from neutral mindset into enemy mindset.

      If it is any kind of plan then end goal is certainly not (only) to cripple a suspected (or potential) adversary, but to make much more of his acquaintances FEAR. However, not everybody reacts to fear the same. That is one certain way of getting more enemies over time. Granted, some or even most of them will fear enough to wait for the opportunity, the moment of weakness, but their hate will never fade and will only grow as they are kept suppressed. To me, it is a good description of a ticking time bomb, deferred conflict, robbing tomorrow to pay today, etc., you surely get the picture.

      Hard handling can sometimes clip the surge of the conflict in its early start, but it has to incorporate the strategy of restoration - the tyranny has to find a way to cure and exploit the fear to improve the sentiment in the population. Same mechanism as in "Helsinki syndrome" can lead to getting more support from oppressed masses, but it needs to be guided closely.

      So, to conclude, some but too little brutality or too much brutality too late, and toosaving on carrots will cut any tyrant's rule short.

    6. Re:Does anyone need to learn that torture hurts? by zentinal · · Score: 1

      There you go doing that thinking thing again. There's no future in it. Stop it, or we'll apply the electrodes... again.

    7. Re:Does anyone need to learn that torture hurts? by Anonymous Coward · · Score: 0

      Yeah, but some in some country the administration found that a morally acceptable act in real life, let's say Dick Cheney for example...

  10. Because its not part of the game play by Davemania · · Score: 3, Insightful

    My impression of WoW is that it is a fairly shallow game in terms of narrative with the quests. Most of these quests are simple grinding with very little aspect to rewards or consequences to the players actions. If the idea is to incoporate consequences or rewards to such things as torture, part of the gaming mechanism would've to be changed such that something valuable to a WoW player would be affected. I don't think WoW has ever presented the concept of good or bad in the gameplay, either faction can do pretty much whatever they want regardless. WoW isn't designed to disucss morality in terms of gameplay.

    1. Re:Because its not part of the game play by Opportunist · · Score: 3, Funny

      Not to mention the whining. Imagine that you could decide and somewhere in the future it turns out that the item you could have gotten if you ate the baby had a bonus of +1240 instead of the measly +1230 that you got because you brought him a teddy bear. Not to mention that getting that teddy bear took much, much longer than just eating the little screamer.

      What? No, nobody will discuss whether eating the baby would be wrong or bad, why're you asking?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Because its not part of the game play by Anonymous Coward · · Score: 0

      You read 'Looking For Group' too huh? :D

    3. Re:Because its not part of the game play by Opportunist · · Score: 1

      No, but I know MMO players.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Because its not part of the game play by Anonymous Coward · · Score: 1, Insightful

      I don't like WoW. That being said, I think it has to be said that WoW's narrative is precisely as shallow as the players make it.

      The folks at Blizzard spent a lot of time writing quest text for a whole lot of NPCs, not to mention many interactive objects, and blending hundreds (thousands?) of hours of unique quests into one big story. Every single quest has at least two pages of explanation (intro and completion), and usually more than that. All of these things link into one moderately cohesive fantasy world.

      So, what's the first thing players generally do when they start playing? They speed up the quest text so they can click through without reading. When they get lost because they didn't listen to the directions that the quest givers suggested, they install mods that tell them precisely where every touchpoint in the quest is, and exactly how to complete them, complete with floating directional arrows, maps, and ETAs. Then, when that isn't good enough, they comb through online databases to find exactly what quests will give them the very best gear and where to gain the most experience as quickly as possible. So, the player doesn't see a wily necromancer in a castle as a plague upon the smallfolk; the player sees a pinata (and already knows what will eventually fall out). Power-gaming scorches all the flavor out of a fantasy world, just as speed reading and cramming make great literature tedious.

      In any case, if someone wanted to explore torture and the treatment of human beings in WoW, I really think they'd have to get several concessions from Blizzard, such as upping the ante in PVP or adding some old-fashioned non-instanced raid territory. Some griefers I've met in MUDs and on old EQ's PVP servers could give Philip Zimbardo lessons on human depravity -- and that's what needs to be looked at: a human's willingness to inflict injury (even virtual) on another human.

      Call me when there's a quest that involves locking another PC's avatar down, stealing/destroying their gear, calling them racial slurs, cooking their remains for consumption, pushing them into an inescapable (or massively inconvenient) hole, or deleveling them. Of course, I don't think it's coincidental that the most successful MMO of them all has gone to great pains to ensure that none of these activities are possible to any great degree.

      Oh, and get off my lawn, or my buddies will corpse-camp you until Wednesday. Because we can.

    5. Re:Because its not part of the game play by rujholla · · Score: 1

      cooking their remains for consumption

      Well if you are the playable undead race you don't have to cook thier remains you just eat their remains for a quick health boost.

      If they haven't released its a pretty effective way to communicate your utter disregard for them.

    6. Re:Because its not part of the game play by Gravatron · · Score: 1

      Litch King actually improved on this, with several very long, lore filled quests with permanent effects on the gameworld.
      For example, during the dragonblight line, you'll discover several things, such as the fact that the Azure dragonflight is forcing several mages to preform tasks after threatening their families with death, one such encounter leads to a heart felt letter from her father thanking you. At the end, after a major battle, you'll see a fire bakes landscape and the screams of the injured and dying instead of the battle, and then take part in events that place the horde and alliance on a direct path to open war.
      To say wow is shallow is pretty ignorant these days. Blizzards done a lot to improve the narrative in the recent expansion.

    7. Re:Because its not part of the game play by gbjbaanb · · Score: 1

      certainly the after-effects of torture are not part of the gameplay. Once you've tortured the NPC to "extract" the information, what then? You go on your merry way, never looking back, and don't consider or even remember the NPC again.

      Its not as if there's a sub section where the NPC goes back home to the wife and kids.

      Now, if the NPC went back to the family/tribe/whatever and they took one look at him, decided that the player was an evil, warmongering SOB that deserved to be given a bloody nose, and thus raised an army of insurgent fighters to take him out, then that'd be more realistic and provide some come-back for the player. I doubt most players would notice though, there'd just more 'baddies' to kill.

      If you have "reputation" that goes from 'good' to 'evil' during play, you can bet that a lot of players would try their hardest to get the ultimate evil rating. The only way to deal with that would be to restrict the shops and towns t such players, get them used to the idea that if no-one likes you, then they won't deal with you, but that'd be a bit bad for gameplay if the player couldn't buy any equipment.

      So all in all, leave the dubious parts of the game out in the first place.

    8. Re:Because its not part of the game play by ukyoCE · · Score: 1

      On PVP servers, waiting for quest text isn't always an option. Go ahead and try to hang out at Hemet Nesingwary 's(Jr. now?) camp and read a book of quest text with all the 40-level-higher-than-you gankers hanging around.

      Also, I tried for a long time to avoid coordinate addons and "quest helper" type sites and addons. I did (tried) the shaman water quest in the barrens back in the day without addons. They don't actually tell you enough to do a lot of quests. Unless you consider running around the entire Barrens willy-nilly trying to find some random guy "to the east" to be fun.

      There's definitely a lot of room for improvement in games, even without extensive + expensive voice acting.

    9. Re:Because its not part of the game play by Anonymous Coward · · Score: 0

      Wooooooosh!

    10. Re:Because its not part of the game play by Anonymous Coward · · Score: 0

      Actually, the quest text was much more specific than "find [name] to the east." There are three NPCs that point to the functional starting point for the Call of Water quest. All three hub-town shaman trainers say,

      "Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut."

      The Orgrimmar trainer adds,

      "She be easy ta find, just don' go too far south--she be jus' beyond Ratchet."

      If you went roaming aimlessly to find the quest starter, you have nobody but yourself to blame.

    11. Re:Because its not part of the game play by ukyoCE · · Score: 1

      That's just the first part...later on it goes to something like "find the path somewhere in the southeast mountains" which I eventually gave up on and checked thottbott for a description of where it was. I held out on coordinate addons for a long time (years) but that just meant I was sitting on my laptop reading descriptions of where to go on thottbott/wowhead because of the inadequate quest text. I finally gave in and got Questhelper, but I really truly wish the quest text was good enough.

      That's the thing about addons - sometimes games use them as a crutch. Whether they realize/admit it's an integral part of their success or not. For the most part WOW has integrated the most important addons, or invalidated them (threat has been somewhat removed as a concern in lich king, when they decided "winning at omen" wasn't a fun game to play in raids)

  11. Re:Depends on your definition/methodology of tortu by Opportunist · · Score: 1

    As usual, it's a matter of degree. It's kinky if you use a feather for sexual pleasure. It's pervy if you use the whole chicken.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. You must mean Deception by cgenman · · Score: 1

    While somewhat more trap-based than torture based, Tecmo's Deception mostly fits what you describe.

  13. Has anybody mentioned the Milgram Expriment yet? by shoor · · Score: 3, Interesting

    A lot depends on how it's done of course. The point would be to learn something and not just reinforcement attitudes and habits.
    http://en.wikipedia.org/wiki/The_Milgram_Experiment

    --
    In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
  14. Re:Fr1st Pr0stes !!!! by Pax00 · · Score: 0, Offtopic

    in soviet russia the games torture you

  15. In defence of torture by Pushpabon · · Score: 0

    How can you disagree with torture if you can accept war and the inevitable human (civilian and military) losses that occur? Here's a good article about torture: http://www.huffingtonpost.com/sam-harris/in-defense-of-torture_b_8993.html

    1. Re:In defence of torture by Hognoxious · · Score: 1

      How can you disagree with torture if you can accept war and the inevitable human (civilian and military) losses that occur?

      Wild guess: because they're different things?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:In defence of torture by Jack9 · · Score: 1

      I think the argument he tried to make is, how can you say dropping an anvil on a Roadrunner is ok when you don't think Coyotes should kill Roadrunners. One is a precursor to the other. This makes them effectively the same, for most cases (excepting where physics stops working for no reason, etc).

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    3. Re:In defence of torture by Hognoxious · · Score: 1

      That was supposed to clarify?

      Torture can exist without war and vice versa. There is no direct causal link in either direction, ergo no paradox that if you support one of them you support the other.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    4. Re:In defence of torture by Jack9 · · Score: 1

      I didn't make the claim. I distilled the point using a simplified metaphor. I don't think there is a direct causal link. *shrug*

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  16. Torture in games? by Antony-Kyre · · Score: 4, Funny

    It's virtually painless!

  17. Also by Sycraft-fu · · Score: 4, Insightful

    In the WoW universe, little is permanent. Death is a minor inconvenience, not something that is forever. If a player dies, they spawn as a spirit at a nearby graveyard and walk back to their body and resurrect. NPCs (computer controlled characters) simply respawn in the same spot after a certain amount of time.

    If the real world worked like that, well we'd probably have a rather different value system. If killing someone meant they had to walk back for a couple minutes and caused them no permanent harm at all, I imagine it wouldn't be such a big deal.

    The rules of a game world are vastly different than our own so even if you want to ignore the fact that this is just entertainment, you can't try and apply the same morals to it.

    1. Re:Also by Anonymous Coward · · Score: 0

      The parent is really insightful and I cannot agree more.

      However, this raises the question if some of the players might be affected and if there is a chance that these morals slowly "carry over" into the real world (not to the point that people start torturing each other, but that people are numbed down)? Even if this is hard to prove it is often a point for anti-games advocates. (I think most people have no trouble discerning between a game/fictive settings and real world situation, but critics have often expressed other opinions).

    2. Re:Also by andi75 · · Score: 3, Informative

      > In the WoW universe, little is permanent. ... NPCs (computer controlled characters) simply respawn in the same spot after a certain amount of time.

      Not so true anymore. With Blizzard's "phasing" technology, there are some really world changing quests now (in the world you see, not what other players see). For example, in my version of Undercity, Varimathras is gone for good (I killed him).

    3. Re:Also by unlametheweak · · Score: 2, Insightful

      Any game that would be at all realistic would be a game that nobody would want to play.
      Spending 80 dollars for a game where you got killed and then could never revive yourself certainly wouldn't be much fun.

    4. Re:Also by Jim_Maryland · · Score: 2, Interesting

      Until they add a reason that you should have let him live, you still have no consequences for killing Varimathras. If WoW offered a bit more moral consequences for your actions (maybe an achievement for "protect the innocent" or "nice guy"), maybe we'd see people thinking a little more about their actions. Then again, realizing it is a game, how many would care?

    5. Re:Also by Opportunist · · Score: 1

      I recently read about an achivement of throwing a snowball right into the Dwarven King's face. Now, I dunno about Horde players, but what Dwarf could do that?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Also by Jim_Maryland · · Score: 2, Interesting

      I haven't checked to see if the Horde (which my characters are) has that or a similar achievement. I do know that we have had guild members hit other guild members with snowballs while they are moving past the slimes right after Patchwerk in Nax. The snowball knocks them down and they die when the slow moving slimes hit them. Apparently several guild members aren't too concerned about the consequences (armor repair cost).

    7. Re:Also by j!mmy+v. · · Score: 1

      If the real world worked like that, well we'd probably have a rather different value system. If killing someone meant they had to walk back for a couple minutes and caused them no permanent harm at all, I imagine it wouldn't be such a big deal.

      ...which is why people that actually believe in the death/resurrection teachings of their religions are so very, very dangerous.

      --
      -- often wrong; never in doubt
    8. Re:Also by ldierk · · Score: 1

      If killing someone meant they had to walk back for a couple minutes and caused them no permanent harm at all, I imagine it wouldn't be such a big deal.

      Don't forget that it wears down your cloth if you get killed.

    9. Re:Also by unlametheweak · · Score: 1

      which is why people that actually believe in the death/resurrection teachings of their religions are so very, very dangerous.

      Fortunately most people's beliefs are rather superficial, and their actual behaviours hypocritical.

    10. Re:Also by TheLink · · Score: 1

      It's not so simple as you think.

      People who believe that the worst that can happen to them is they die and it's all over, can also be very very dangerous.

      It all depends on what they believe and what the scenario is.

      For instance, many Christians believe they have assurance of salvation, and that nonbelievers will go to hell forever (which is considered to be a very bad place/state to be in). They also believe that christians are supposed spread the "good news" to nonbelievers, do good, love others etc etc.

      So logic has it that if one of those Christians had to make a choice between the nonbeliever's life and a christian's life, they should choose to let the nonbeliever live. (of course it's a harder choice if that nonbeliever might kill other nonbelievers too...)

      Go tell one of those Christians that :).

      Don't try that on a Muslim, what they believe is significantly different.

      Lastly - imagine if you were one of those "highlander" immortals who can't die but can still suffer. Imagine what would happen if a sadist captured you and found out that you can't die.

      Nowadays technology is such that you can be kept alive even after all sorts of terrible things have happened to you.

      If everything really ends at death, then death is far from the worst thing that could happen to you.

      --
    11. Re:Also by MartinSchou · · Score: 1

      And yet Diablo II Hardcore was very popular. Go figure

    12. Re:Also by Sj0 · · Score: 1

      I'd argue the opposite.

      A direct example, I played racing games for years before I learned to drive. In that time, I crashed ten million billion times with no real consequence.

      Getting behind the wheel of a vehicle for the first time, I had an appreciation for the fact that they weren't perfect bastions of safety. This is something I wouldn't have learned on my own based on previous experiences. Everyone in my life is an incredibly safe driver, so I've never seen a car that's noticeably out of control as a passenger. Racing myself, I understood that the vehicles weren't bulletproof, that the things I saw in the game would kill me several times over in the real world.

      Similarly, playing video games has led me to abhor violence. Having killed hundreds of thousands of virtual enemies, it's given me a view of the fragility of human life, and I'm constantly realising that if these enemies were real, they'd have thoughts and feelings and lives like me, while in the virtual reality they do not. Quite powerful.

      --
      It's been a long time.
  18. Real torture in WoW... by Anonymous Coward · · Score: 0

    If you want to know what real torture is in WoW, play a warlock in PvP at 80. It is just mind boggling that the devs in charge of class balance haven't been handed their pink slips. However, like the spoof Clichequest (www.thenoobcomic.com), the devs have their favorite classes, the rest are fluff or free HK, and that is how the game will be.

  19. Torture rocks! by Quiet_Desperation · · Score: 1

    One of the best parts of Shivering Isles was walking around town and interrogating citizens with the help of the royal torturer and his shock spell. There's another part where you, dungeon master-like, subject treasure hunters to various obstacles that either kill them or drive them mad.

    Good times. :-)

    1. Re:Torture rocks! by setagllib · · Score: 1

      Yeah, that was a riot, unlike the vanilla Oblivion where the main quest requires you to do good deeds regardless of your character, the Shivering Isles quest requires evil. Then Knights of the Nine is absurdly over-pious to the point of being downright tedious, such as having to not do anything evil just to use the equipment you earned from 5-10 hours of questing!

      --
      Sam ty sig.
    2. Re:Torture rocks! by gbjbaanb · · Score: 1

      ah yes, Dungeon Keeper 2... where you built a torture chamber and shiny-black demon ladies would come to serve you. You'd drop captured opponents in the chamber and they'd appear tied to wheels and chairs while the dark mistress whipped them. If there were no opponents to play with, the mistresses would tie themselves to the devices. The sounds were quite fun too.

      It should be noted it was all a bit tongue-in-cheek.

    3. Re:Torture rocks! by Anonymous Coward · · Score: 0

      The original was a much better game, though it lacks the sandbox mode. AFAIK it runs on XP.

  20. How realistic? IRL torture doesn't yield info by VShael · · Score: 1

    How realistic are they going to make the torture?
    Will the NPC say, do or admit to *anything* to make it stop?
    Will the information obtained be inaccurate?

    Will the player eventually find out that the character he's spent 4 game hours torturing, was actually the wrong guy all along?

    1. Re:How realistic? IRL torture doesn't yield info by djh101010 · · Score: 1

      How realistic are they going to make the torture?

      Well, let's see. The quest giver gives you the wand of zapping or whatever it's called. You go to the guy with the yellow question mark on his head, target the dude, click 4 times, and get the quest finished signal, then go back to quest giver for the next quest. So, yeah, not so realistic.

      It's a game.

    2. Re:How realistic? IRL torture doesn't yield info by VShael · · Score: 1

      Considering games like Manhunt 2 are possible in this day and age, it's not an unreasonable question.

  21. How about surrender? by Varmint01 · · Score: 1

    Something which has bothered me about games, particularly those in the realistic war genre (aka every WWII game made in the last 10 years... thanks Saving Private Ryan), is that the enemy always fights absolutely to the death. Even in games where enemies slow down after a few hits, they'll still hold onto their weapon and try to kill you as they crawl along the floor. If they're going for realism, then these guys should drop their weapon after a hit to leg, put their hands up, and you then lose points for killing them.

    1. Re:How about surrender? by DaveV1.0 · · Score: 1

      If they're going for realism, then these guys should drop their weapon after a hit to leg, put their hands up, and you then lose points for killing them.

      Yes, because every time someone is shot or injured, he drops his weapon and surrenders. Just like the Japanese did, and the Russians did, and the Vietnamese did, and the Filipinos did, and the Americans did and do, and our current enemies do.

      */sarcasm*

      History is replete with examples of people fighting on after being shot. Some with minor wounds, others with horrific, fatal wounds who fought on as long as they could.

      Maybe you should actually have a little knowledge and experience before you open your mouth, you weaselly, cowardly, pansy

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:How about surrender? by CmdrGravy · · Score: 1

      In COD4 you actually get points for knifing enemies who are crawling along the floor wounded.

    3. Re:How about surrender? by poot_rootbeer · · Score: 1

      History is replete with examples of people fighting on after being shot. Some with minor wounds, others with horrific, fatal wounds who fought on as long as they could.

      History is also replete with examples of people who stop fighting when the battle is lost. There'd be no concept of "prisoners of war" if there weren't.

      The truth is somewhere in the middle. Some combatants will fight to the death, others won't. This variety of responses is generally not reflected in game AI.

    4. Re:How about surrender? by Reapy · · Score: 1

      While I agree with the replies to this more then the original post...this IS a new angle to think about in a game. If you really want to f with the players head...all those scripted sequences where you see your buddy being dragged out or hit in the head... how about one where you KNOW your enemy, like you had been following his story in cut scenes and you know hes out there... or not even that, have you stumble onto a collection area for enemy wounded, or how about you are firing into some cover, and you end up seeing 2 enemies dragging a downed friend out towards the back line...

      Basically do what they do to generate sympathy on your side, on the enemy side as well. Would be an interesting take.

    5. Re:How about surrender? by gauauu · · Score: 1

      There was one of the Ace Combat games (ace combat 4 I believe) where all the cutscenes were telling the story of a boy in a town, and this war hero that he idolized. It was confusing, because it had nothing to do with the missions you were playing. Until near the end, where you found out that that war hero was your main opponent. It was very interesting, and very well done. I actually felt bad as I shot the guy's plane down.

  22. Has been around forever by Anonymous Coward · · Score: 0

    I remember playing Wolfenstein 3D back in 1992, back then cages hung from the ceiling with skeletons (remains) from the people that obviously died in there. Blood and gore everywhere, all over 128x128 pixel.

  23. False positive and double blind negatives... by gandhi_2 · · Score: 2, Interesting
    I hear everyone jumping on the bandwaggon..."torure does not work".

    You keep basing it off what the victim says. It's un-reliable, etc...

    Torture can be useful to get what ISN'T said. What you already know the victim knows...but you'd like to fill in gaps or corroborate gaps in other theories.

    In the medical field, the "pertinent negative" information....what the patient ISN'T saying is often more important than what he or she IS.

    A better argument is that we can win wars without it. It is beneath us. It is wasteful and can lose your Hearts and Minds battle.

    1. Re:False positive and double blind negatives... by Sobrique · · Score: 3, Insightful
      Indeed. Assertions that 'torture doesn't work' muddies the waters on the debate. It mostly does within it's own constraints - you don't get to punch someone a couple of times and get detailed intel out of them, but you can certainly extract a lot of leads given enough time. You can also definitely elict confessions which are relevant from a propganda point of view.

      But that's not why we condemn it:

      • We reject torture because it's calculated harm to another human and we consider that against human rights
      • We reject torture because it is self defeating - the harm caused guarantees the war will continue.
      • We reject torture because of the diplomatic effect - if decent folk won't talk to you because of what you do, diplomacy is hurt.

      The effectiveness or not is a moot point - however effective it is, the price is too high.

    2. Re:False positive and double blind negatives... by hobbit · · Score: 1

      We (you and I) reject torture on those grounds, sure. But to appeal to others (e.g. Neo-Cons) to stop doing it we have to make what is, in essence, an economic argument; that on balance, you'll get information of less value than if you took other approaches.

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    3. Re:False positive and double blind negatives... by Sobrique · · Score: 1
      I'm not so sure that'll work - I mean it's only in the longer timeframe where that happens - torture a thousand people today, and you may have saved some problems for a few years time, but ... you may not.

      I'd like this to stop world wide, and am prepared to do what I can to stop it. First things first though, I want my own government to stop turning a blind eye to morally reprehensible behaviour.

    4. Re:False positive and double blind negatives... by hobbit · · Score: 1

      I'm not even really referring to saving up problems: I'm saying, torture a thousand people today, and more than 500 of them will simply tell you what they think you want to hear.

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    5. Re:False positive and double blind negatives... by gandhi_2 · · Score: 1
      Again, you kind-of miss the point.

      If you assume 50% of torture victims will tell you what you want to hear, then you learn what 50% of them THINK you want to hear.

      This is information. Sometimes useful. Usually not.

      What about the things he isn't telling you, that you believe he thinks you want to hear. Again, this is more information.

      The truth is, torture can work but there are much better ways (usually) that don't come with the same costs.

      When I was in the Infantry, I admired our general working ethos: we sneak through the night, quietly and patiently to kill people...but if they know we are coming - fuck it, we'll be coming to kill them anyway. THAT is the kind of style we should have: we want the information the prisoner has....if we can't get without stooping to torture - fuck it, we'll win this war anyway.

  24. Playstation Home by mattbee · · Score: 1

    That "whole world in your hands" song is a textbook study; I'm sure Sony will update the next version of Home to include the necessary virtual waterboard and beatings so we can enjoy it as its composer intended.

    --
    Matthew @ Bytemark Hosting
  25. Google for "Nguyen Van Tai" CIA "Frank Snepp" by Anonymous Coward · · Score: 3, Informative

    There is a documented case during the Vietnam war: Nguyen Van Tai was interrogated by the CIA and its allies.
    Years of isolation, torture of both the subtle and not so subtle kind.
    The guy managed to give false information for years, with occasional bits of truth that was not useful anymore by the time he gave it.

    The CIA decided at the time he was proof torture was not useful. Not even a matter or ethics: it just doesn't work.

    Just Google for "Nguyen Van Tai" CIA "Frank Snepp"

  26. Torture and point of view... by cre_slash · · Score: 1

    If a game contains torture, and you only get to watch from the sideline, i believe it would just pushed the boundaries for what we think is ok. But if your character is being tortured, and leaves you in a vulnerable state, it might cause you to better understand the severity of it. However avoiding it all together might be best. Just a thought...

  27. Fatality by PirateBlis · · Score: 0

    And for a fatal blow to end the torture, choose either The Mother In Law, or the PMSing, Nagging Wife

  28. Torture was an important part of by ghmh · · Score: 4, Informative

    the Dungeon Keeper games. You built torture chambers in your dungeon so you could attract Dark Mistresses who helped torture your creatures to make them work harder, or your enemies creatures to make them reveal information, join your side or die and return as ghosts. Your own Dark Mistresses actually liked you more after you personally tortured them. The related torture animations and sounds were pretty cool, especially for back then. This was back before Bullfrog was acquired by EA, and Peter Molyneux was closer to delivering his promises.

  29. I knew this would be about WoW by Zerelli · · Score: 1

    When I think of games and torture I almost always think of WoW. Sheer torture to sit through that snore fest of a game. Yeah, that is grade A prime troll bait.

  30. two words: by circletimessquare · · Score: 1, Offtopic

    SHIRE!!!

    BAGGINS!!!

    hang your head in shame, "nerds", that no one has posted this yet

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  31. Ok, so Blizzard puts in TWO quests to zap a guy by Anonymous Coward · · Score: 0

    And everyone is screaming torture...

  32. The quest in question.. by plasmacutter · · Score: 1

    this is the quest in question. While there's a similar one in the death knight starting zone, the NPC's there are armed, and are not strapped to a chair begging you to stop.

    If you look at the response column the player base was squeamish enough to create forum threads in objection. As someone who browses the forum on occasion, the first couple weeks after the wrath of the lich king launch saw an explosion of similar threads.

    I think it would be better to have you torture the npc in question multiple times, being sent on quests related to the false information extracted 3 or more times before they give up and have you investigate in other ways.

    Given blizzard's record of making changes either schizophrenically or far too slowly, it could be a while before they make any changes, if at all.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    1. Re:The quest in question.. by TheLink · · Score: 1

      Torture one NPC = squeamish.
      Kill thousands or even hundreds of thousands of NPCs = levelling up, etc :).

      I guess it's the thought that counts eh?

      So if you don't think about it too much it's AOK ;).

      --
  33. Blizzard started it. by dwpro · · Score: 1

    They were just antagonizing me up I had to kill 15 extra mobs for the last random drop for a quest item. I think a little torture of an npc is more than fair.

    --
    Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
  34. Humane, humans, npcs... by Anonymous Coward · · Score: 0

    I just get a kick out of the part in the article were he states bliz is ok with breaking the geneva convention. News flash that bit of pixels isnt a person. If you think its really a person then stop playing games. Stop attributing real world things to ingame pixels. Is it humane to torture a NPC in a game that is just software? Nope its not even close to humane cause its not a friggin human. Get so pissed at people doing this crap. Cry more when its actual living beings being tortured and then I will agree with you.

  35. Can't have it both ways. by Lord+Kano · · Score: 1

    We can't claim that Jack Thompson is an idiot when he claims that FPSs cause kids to become shooters and then wring our hands about torture in games.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  36. Not fair by TypoNAM · · Score: 1

    Yes it is unfair in games especially when being spawn camped and instantly getting blown to pieces over and over and over each time I spawn, its torture!

    Oh, you're talking about a different kind of torture.

    --
    This space is not for rent.
  37. WTF? by hobbit · · Score: 2, Insightful

    The author makes the case that the failure of most media to properly portray how horrible torture actually is (for example, on the TV show 24), and the increased focus on real-world topics like Guantanamo Bay, Abu Ghraib and waterboarding, could make games the perfect venue for demonstrating the "devastating repercussions" of torture.

    Yep, just like everyone who's ever played a FPS knows exactly how terrible the horrors of war are.

    And I've played enough Tetris in my life to know exactly what it's like to be a bricklayer.

    --
    "Wise men talk because they have something to say; fools, because they have to say something" - Plato
  38. Torture is less effective than other means by Dr.+Manhattan · · Score: 3, Interesting

    Just ask this guy. (But what does he know, he only got results like info on Zarqawi's location, not revenge.)

    --
    PHEM - party like it's 1997-2003!
  39. Hong Kong movies by troll8901 · · Score: 1

    The author makes the case that the failure of most media to properly portray how horrible torture actually is ...

    The old Hong Kong movies 1980s rather accurately, brutally portray electrical torture in the movies (i.e. fully uncensored).

    Here in Asia, we use 240V 50Hz household mains. Like everyone else, we do touch electricity by accident, occasionally.

    I think Asians do have an idea of what electrical torture is.

  40. I wonder how far they will go in the 24 pinball ga by Joe+The+Dragon · · Score: 1

    I wonder how far they will go in the upcoming 24 pinball game and how much will have to taken out when the game is set to adult mode moderate and / or family vs full.

  41. Um. by Anonymous Coward · · Score: 0

    One day I really need to get into computer RPGs. I play console RPS and almost every bit of dialog that I recall is hitting the talk to button while aimed at the NPC. The NPC just says the same thing over and over and. Sometimes they'll ask if you want them to repeat the entire thing again.

    This makes it sound like conversational dialog was actually a part of current games. I'm going to leave "torture" out of it at the moment. Do you have any idea how much information a cop/interrogator can get from just asking questions? If anything, we'd need more cop/policing games where the good guys are forced to capture/question people and very rarely actually shoot anyone. Heck, you could have an entire game based on being an average cop and getting called out to the average call and having to follow general policing guidelines to do anything.

    Actually, I'd tend to think that torture could be useful, but 99% of the time you'd be better of with the standard questioning routine. The few times that I could see it come in useful is that very small part of the population that could beat standard questioning. Obvious thing about that though is that sure super James Bond or some Mafia boss might be able to beat it, but if you have a cop game 99% of the "bad guys" in the game are just regular people and the police are just trying to find out WTH happened. You torture in that cause is not needed. Heck, if you had a James Bond game and he needed to get info within 5 minutes or kill the guard anyways and go on, that might be an acceptable time for torture. Spies are the only ones that torture would be a decent tool for, and they'd be more trained to resist it rather than use it.

    I think questioning games where you have to find out info with fairly legal questions will be huge if we ever figure it out.

  42. Morality lessons in video games? by Anonymous Coward · · Score: 0

    Maybe video games can do for torture what they did for car-jacking? No one would dare try THAT now.

  43. Perspective of a roleplayer by dmleach · · Score: 1

    I'm one of a handful of WoW players that focuses on the roleplay aspects of the game. I interact with other players in-character and write original fan fiction using my characters and the Warcraft universe. ( Minor spoilers for "Wrath of the Lich King's" Borean Tundra and Dragonblight zones follow ) In one quest, my character was asked to capture an enemy sorcerer and bring him back to the questgiver. On my return, I was directed to torture the NPC by clicking on an item I was given. At that moment I had an in-character choice to make: is this the sort of thing my character would actually do? I had the opportunity to walk away. The cost of doing so would have been the reward for completing that particular quest as well as any rewards from later quests in that chain. In the end, I chose for my character to go through with what was asked. Each time I used the item, the NPC reacted in pain. The first time his response was defiant, the second time his response was bargaining, the third time his response was pleading. He was given the information he wanted, the information was accurate, and it led to the rescue of a captured prisoner. In a later quest, my character was instructed to kill another enemy wizard. In this instance, one of the items dropped by the enemy was a bundle of letters, identifying her as the daughter of an important NPC and revealing that she was a covert agent infiltrating and sabotaging the enemy organization. In essence, by following instructions given by a "good guy," my character helped out the "bad guys." I'm not that far into the content of "Wrath," but I'm struck so far by the gray areas in which the opposing sides work. As a player, I would love for there to be consequences to my character having chosen to do both those quests. Of course I can work that into my writing as a roleplayer, but it would be fantastic for there to be in-game ramifications as well.

    1. Re:Perspective of a roleplayer by DigitalSorceress · · Score: 1

      I'm not really a Role Player in WOW, but I was a little bothered by it too. Yes, these are only pixels and it's only a game, but something that occurs to me. Lets say that your RP decision turned out to be "no, I won't torture him". If that is the case, then you end up closing down access to that quest line.

      In classic and BC WOW, eh, it's no big deal so you miss one quest line, but in WOTLK, there is so much chaining of seemingly unrelated quests, that you may have found whole sections of content unavailable to you.

      Bear with me here, cuz what I'm saying is that effectively, the game does NOT give you the option to choose your path in terms of story-line consequences... it only gives you THE PLAYER a choice. The consequences are "either you torture the guy and are able to complete the quest chain and open subsequent ones" or "you refuse to torture the guy, and potentially close off a great deal of game content".

      This results in a situation where you either do what the game designers intended, or you miss out.

      Again, I understand it's only a game, and that I'm not really hurting anything, but I stopped and thought about it on that quest. I felt bad. Yes, I ended up finishing the quest, but the conflict actualy made me pause and take myself OUT OF THE GAME (breaking willing suspension of disbelief), and making a conscious decision that I THE PLAYER was making a choice to continue.

      Now, this may seem overly care-bear, but I find that I DO get wrapped up in the game. When something comes along that is against my character (I'm talking about me as the player, not some role-playing aspect here), I do stop and think about it. I find that it breaks the flow of the game. It's like violating the "fourth wall" in a television show.

      Still, I suppose that says that I've got some healthy psychological filters on. The tell me somethings wrong despite the fact that I'm wrapped up in game. I think overall, I'm happy about that.

      As to the gameplay, I DO with Blizzard would give alternate ways to complete some quest lines where there is an arguably moral choice. From a game design perspective, I wish I could have gone back to the quest giver and picked a dialog option that says "I'm sorry, but I will not be a part of torture". At which point the quest giver would have said "fine, I'll have someone else do it" and you'd maybe sacrifice the quest reward (money/rep) but would be able to turn it in and then continue with the quest line.

      Personally, I think they could make the game a lot more rich and the story line a lot more meaningful if they gave options like that.

      --

      The Digital Sorceress
  44. Excessive violence by MaWeiTao · · Score: 1

    Given the way people react to a multitude of other games I'd say not only would more torture in games not be effective but it would be counter-productive. Not that I expect people to go out and start torturing people, but merely that they'll end up even more desensitized than they already are. Take a look at the sort of crap kids are producing nowadays, inspired by games and other popular media, on sites like Newgrounds. And by this guy's rationale all those violent horror movies out there should have already produced the desired effect.

    Violent games already provoke a reaction in people, it's just that it provokes the kind of reaction gamers don't want. Look at the attention ultra-violent games already get. People get upset and gamers end up offended, like it's no big deal. One common suggestion I see is that the critics should try these games first before passing judgment. The problem is that again, gamers have gotten so desensitized to the violence that it's no big deal to them. But put the average person in front of one of these games and they'll be completely and utterly shocked and likely agree with the calls for banning the game.

    I suppose some will argue that movies are just as violent. And some are, but most people don't go into movies for the violence. And more importantly, watching a movie is a passive activity, where in a game the player is making the decision to kill, maim or torture someone. It's all fake, but that's an important distinction nonetheless.

    And there's another thing I notice time and again in both movies and games as opposed to real life. In real life there's constant criticism of military action. The US is being the aggressor, for example. There's no justifiable reason for way, there's no threat to the nation, etc. Games and movies will depict the same exact scenario, however, and depict belligerence as justified and usually depicted with an aura of coolness. As long as you're a badass, it's okay to obliterate any suspected threat. And that's not even touching on games which depict actual crime.

    So what is the media ultimately doing? They're glorifying all this. If people were serious about depicting the horrors of violence, for example, they'd produce a game from the perspective of the victims. And it wouldn't be a stupid revenge game either because then you're just back at square one justifying the violence.

    I, for one, think there's already too much excessive violence in games. It's at a point where reviewers even criticize a game for not being graphic enough. I'm not suggesting these types of games should be censored. But I do have a problem when people think that graphic violence and/or sex are somehow essential to a mature game. Like games can't convey other mature themes and concepts.

    Ultimately, I think this just reflects the lack of maturity in many games. That some guy is calling for more depictions of graphic torture and hiding behind the argument of it somehow conveying some profound meaning is ridiculous. It sounds to me like his need for violence hasn't been fully sated yet. Of course, developers are just going to keep pumping out what the market is demanding, so I doubt this is going to change any time soon, if it ever does.

    1. Re:Excessive violence by shaitand · · Score: 1

      'Not that I expect people to go out and start torturing people, but merely that they'll end up even more desensitized than they already are.'

      Sensitization is a form of ignorance caused by lack of exposure. The brain is a learning machine and it learns by input and exposure. If desensitization is what it learns after exposure then that is a good thing.

      'But put the average person in front of one of these games and they'll be completely and utterly shocked and likely agree with the calls for banning the game.'

      A hundred years ago your average lady would faint if she witnessed a man punched or heard too many words that were labeled as 'bad'. Again, desensitization is a good thing.

      'And that's not even touching on games which depict actual crime.'

      Go stand in front of the court house. All day long you can watch 'actual crime' be committed without anyone, including the police showing the slightest bit of concern. I promise you, this callus disregard for jaywalking existed before video game violence and is equally disturbing.

      'And there's another thing I notice time and again in both movies and games as opposed to real life. In real life there's constant criticism of military action. The US is being the aggressor, for example. There's no justifiable reason for way, there's no threat to the nation, etc.'

      I can only assume you are referring to the war in Iraq, yet you say there is no reason why people are upset or damage to the nation. That war is sending our children to die and commit acts of terror and aggression against that nation. Leaving a string of thousands of weeping mothers, widows, and orphans. It is further damaging our own nation, first by the harm it is doing to the children we send over to commit these acts and second the obscene financial cost.

      It is not the act of violence and the sight of gore we should be sensitive to. The less easily we are offended and upset the better. What we need to be sensitive to are the CONSEQUENCES of actions. The less emotional attachment you have the actions themselves the more levelly you can evaluate their consequences.

    2. Re:Excessive violence by MaWeiTao · · Score: 1

      If desensitization is what it learns after exposure then that is a good thing.

      I'm sure desensitization is a good defense mechanism when necessary. But it's not a good thing when people stop caring about violent crime and other atrocities. When you've got kids laughing at videos of violence I think we've got a problem.

      Is this why we've got so much crime in the US? Probably not. But it probably helps ensure that people don't bother to do much of anything about it.

      Regarding any reference to any war, my point wasn't to justify anything, which apparently you appear to believe. My point was that if you want to convey the message that war, for example, is wrong then convey those exact consequences you describe. Don't twist things around to somehow justify more violence, as movies and games do constantly. You're reiterating my point, which is that the consequences need to be emphasized.

      But lets face reality, violence exists in games for no other reason that because it sells. People to feel an emotional response and once they've become accustomed to something they're going to look for a bigger thrill.

      I just think there's a point where people have to really start thinking about when enough is enough. Will people finally be turned off when we get ultra-realistic graphics? I doubt it, but I do think the fight over violence in games will become even more passionate. And I do admit that my feelings on the matter are at odds with my belief in personal freedoms.

    3. Re:Excessive violence by shaitand · · Score: 1

      'When you've got kids laughing at videos of violence I think we've got a problem.'

      Why? I'd counter that when those kids are laughing while committing acts of violence you have a problem. Attitudes and sense of humor don't hurt anyone, baseball bats do. It really doesn't matter what kids are laughing at so long as they continue to understand the consequences (and I don't merely mean legal) of their actions.

      'Is this why we've got so much crime in the US?'

      Certainly not, there is no reason to believe this contributes to crime in the slightest. The single largest reason we have so much crime in the US is that we as a society have chosen to try to regulate personal choices of individuals. See drug 'crimes' and statutory 'rape'.

      'My point was that if you want to convey the message that war, for example, is wrong then convey those exact consequences you describe.'

      My point was that the generation protesting in the streets about the war in Iraq WAS the video game generation. You can talk about how you believe violence in games affects people but there has been violence in video games for decades and the reality runs contrary to your opinions. If anything, people are more cautious about bringing violence to bear today than ever before.

      'Will people finally be turned off when we get ultra-realistic graphics? I doubt it, but I do think the fight over violence in games will become even more passionate.'

      Why on earth should they? If there were some connection between video game violence and desensitization and real violence then perhaps. But so far there is no reason to believe in such a connection and even correlation to an overall decrease in willingness to resort to violence.

  45. Does anyone remember MGS??? by zarthrag · · Score: 2, Interesting

    Metal Gear Solid - it had an actual torture section of the game that actually changes the ending. If you give-in to the torture, you get to save your girlfriend, Merryl. If you don't, you keep the secrets - but Merryl is killed (and, though the game doesn't show it, it is implied that she'll be raped first.) Disturbing, now that I think back on it.

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    1. Re:Does anyone remember MGS??? by Anonymous Coward · · Score: 0

      You're wrong.Meryl dies if you give in to the torture, not the other way around.

    2. Re:Does anyone remember MGS??? by Anonymous Coward · · Score: 0

      You get to save Meryl if you resist the torture, actually. If you give up you get Otacon instead. I remember because I found the button-mashing way too hard and got stuck with Otacon :(

  46. Entertainment? by Anonymous Coward · · Score: 1, Insightful

    A friend of mine is a religious education teacher at a secondary school. He asked the kids which of them had played video games that graphically depict killing and murder, and whether this was acceptable. Predictably, most had played them, and none thought there was anything wrong with this - "it's just a game".

    So he suggested a hypothetical game called Rape The Kid - you play a psycho that has to find children and rape them, for points - would they play this, after all, "it's only a game"? They were all horrified.

    How far do you personally want to go and still call this entertainment? At the risk of sounding like some moralising religious nutter myself, where do you want your brain to be at?

    1. Re:Entertainment? by gujo-odori · · Score: 1

      Moralizing religious nutter? Don't look now, but with friends like you, your friend the teacher certainly doesn't need enemies.

      While I enjoy a good FPS as much as anyone else (well, OK, not as much as some people), I think he has a really good point.

      OTOH, most of the killing that happens in FPS games is not murder, since most of them are either military simulations or involve shooting non-humans. Sure, there are some games where actual murders may take place, and those are the ones where your friend's comparison is most valid, but those are a minority of the games that involve shooting.

    2. Re:Entertainment? by RexDevious · · Score: 1

      No doubt, "Rape the Kid" would not be a very big seller. But that should be because no game company of any merit would want to create it, and no realistic amount of customers would buy it - NOT because a government official decided that it should be made. Personally, I quite appreciate knowing what kind of society I live in based on what the free people in it do, knowledge I would lack if people could only express government approved ideas and values.

      BTW... didn't you find it just a bit creepy that a religious education teacher would think of "Rape the Kid" as video game title?

  47. TFA's Whining by caesura · · Score: 1

    Not that anybody here will care, but the original article is mistaken when they state that you need to torture the captive in order to gain access to the Nexus quests. The torture quest can be quite easily be skipped. The author is either lying to make a point or simply mistaken, but either way, their complaint about not being given a chance to walk away is invalid. Walking away is as easy as abandoning the quest and literally walking away from it. It's not as if the rewards from the quest are even that great. Of course, just as in real life, when you step up to do the right thing, you'll get minimal acknowledgment and dozens of less-principled underlings will step up to do the job that you refused to do. That's life. Unlike real life, you won't lose your job or have any long-term consequences for refusing to do things you don't want to do.

    1. Re:TFA's Whining by DigitalSorceress · · Score: 1

      I honestly don't recall how important the quest chain following the torture is, but I would make the point that in WOTLK, there are a huge number of seeming unrelated quests and quest lines that don't open up until you've completed others.

      I'm sure I could go to thottbot and/or wowwiki and/or wowhead and puzzle it all out, but that's a huge amount of work to avoid torturing some pixels.

      For me, the important thing is at least if you step out of the game long enough to consider that there are moral implications to what your character is doing, then at that point, making the conscious decision that "it's ok if I have my toon do this because its only pixels, it's not real" is perfectly okay.

      It's the folks who never even pause to consider that I feel sad for.

      --

      The Digital Sorceress
  48. Effectiveness by thebheffect · · Score: 3, Insightful

    The whole 'torture doesn't work' argument is valid, but only if you use the process being described. Relying on a single person's confession is bad practice. It's comparable to performing one test in an experiment and using that as your findings. One would think you would have multiple interrogations and be able sort out the differences and inconsistencies to piece together pretty accurate intel. Like other have said though, the 'accuracy' of torture shouldn't be the deciding factor. If that's where we are as a society, then maybe it's too late.

  49. Guildwars Nightfall by ldierk · · Score: 1

    In Guildwars Nightfall they had to change a NPCs name because people were offended by torture. That's why a Corsair Prisoner in the training area became a Sunspear Volunteer. The Corsairs are your enemies, while Sunspears are your friends obviously. http://guildwars.wikia.com/wiki/Sunspear_Volunteer http://guildwars.wikia.com/wiki/Corsair_Prisoner

  50. Mod Parent up by spun · · Score: 1

    Very informative and exactly the kind of evidence the OP was asking for.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  51. Games are crap, most of the time by grumbel · · Score: 1

    I can understand why having games show torture and demonstrate their consequences would be a good thing in theory, but seriously, games are for most part total crap when it comes to handling serious topics and most of them would be better of when they would move their settings into fantasy land then into real historical war scenarios, since they really only distort reality into a fun wack-a-nazi/iraq/guy-with-differnt-skin-color game instead of giving you an impression what was really going on. I seriously doubt that torture would be any different.

    Now that of course doesn't mean that a game couldn't handle torture seriously, I just have zero hope that it would ever happen in a commercial game and the freeware ones will likely suffer a lack of budget to get things realistic enough to be engaging.

  52. What? by shaitand · · Score: 1

    There aren't any titles with country music?

  53. Don't forget Vern Fonk by zooblethorpe · · Score: 1

    Throw in a few Vern Fonk car insurance commercials and you might not need the full eighty hours.

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  54. Torture is commonplace in games these days. by Ant+P. · · Score: 1

    "Loading"

  55. That is nothing by Wildclaw · · Score: 1

    Atleast that was a pretty evil guy you tortured.

    What about the daily quest where hungry walrus men ask you to collect innocent puppies, killing their mothers while doing so. It is pretty obvious what those hungry walrus men are going to do with the puppies. They must really like puppy meat considering that it is a daily quest.

    And people do that quest repeatedly just so they can get their hands on an epic fishing pole and a penguin pet.

  56. Dulling of interest by Anonymous Coward · · Score: 0

    I have started to view violent movies, as a possible way to keep a peoples sympathy for human suffering at a low point.

    Elements of torture (Battlestar Gallactica)and explicit death threats (Star Wars Clone Wars cartoon), might imo also be a way to have peoples inclination for sincere emotional or analytic involvement for such atrocities, at a low point.

    With torture as an element in a game, I am not sure what to think about it. I guess you are simply either, with, a gamedesigners choice of gameplay offering means by torture, or you are against it.

    If the option is to go "with" the choices utilizing torture, then what the thell is the point in the first place? For sake of entertainment? For sake of realism? Or just another way of dulling the sensibilities of a human being?

  57. Media portrayal by kalirion · · Score: 1

    I think Lost has had some pretty good depictions of torture. Sometimes it gets results, sometimes you torture the wrong guy, and even if you get the right guy they can still lie through their teeth no matter what you do.