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Console Makers Pushing For More Network Reliance

There's a story on Joystiq about the convergence of games consoles and network play, suggesting that the industry is slowly moving away from physical media, preferring the control and simplicity of online distribution. The article points out that Microsoft's Games for Windows Live, despite being relatively unpopular, has seen continued development with an eye toward interacting with Xbox Live. Quoting: "While it's unlikely that the next generation of consoles will completely forgo disc-based media, downloads are quickly becoming a much bigger part of the experience. Some games, such as Rock Band 2 and Gears of War 2, are now shipping with codes for free downloads. This isn't because the publishers like you and want to give you free stuff. It's part of a larger strategy to increase the importance of the online presence, where content can be tightly controlled and decrease the importance of physical media, and thus, used-game sales and rentals."

198 comments

  1. Arrrr by Anonymous Coward · · Score: 5, Insightful

    Plus, any online connection forces you to have a legal purchased copy. But that's not part of it at all :)

    1. Re:Arrrr by rsmith-mac · · Score: 2, Informative

      Only if you're Sony or Microsoft at this point. Nintendo seems unable to detect or unwilling to ban people loading copied games.

    2. Re:Arrrr by Thanshin · · Score: 3, Insightful

      > Plus, any online connection forces you to have a legal purchased copy.

      Or a pirated server on the near-by PC.

      Let's go on with the arms race. We'll see if the result pleases them.

    3. Re:Arrrr by FourthAge · · Score: 3, Insightful

      But then, the value of a network is related to the number of people on it.

      You could pirate, say, Left4dead and then play it by yourself or with other pirates. But you can't take your pirated copy and play with everybody else; the legitimate network is closed to you. Your experience of the game is not as good, because there are fewer players. So there is a good reason to pay up: the game is better if you do!

      --
      The tao of democracy: the government you can vote for is not the real government.
    4. Re:Arrrr by zehaeva · · Score: 4, Insightful

      isn't it the position off the game companies that their games are pirated so much that they are loosing most of their sales to pirates? wouldn't that mean the pirate community is larger than the legitimate community? wouldn't that mean you could conceivably have a larger network of people on the pirated version? this applies more to the pc versions of games atm i suppose.

    5. Re:Arrrr by Thanshin · · Score: 3, Insightful

      You can join a pirated server with thousands of players. How many more do you need to play a four players game?

      Your reasoning only really applies to MMORPGs and yet some people play in WOW pirated servers.

    6. Re:Arrrr by Hal_Porter · · Score: 1

      Actually that's not necessarily possible. Consider.

      Server has a private key. The game has the public key. The server signs messages. Even if you take the game totally to bits the private key used to sign is nowhere to be found only the public key used to verify signatures.

      Of course you could crack the game so that it doesn't check. But that implies you have the whole game image. Potentially each level could be a new exe file sent down from the server, and before running it could check for cracks. Hell the server could send out bits of code that would run on the client. E.g. you could checksum a random area of memory and compare it against the value from a known good machine as a way to find cracked machines. A console doesn't have the resources to run two copies of the game, one cracked and one genuine so theoretically a cracked machine must be vulnerable to this sort of test.

      The hardware can verify signatures too and make sure that modified software is not run.

      None of this stuff is absolutely foolproof. You could have a cracked console talking to a reverse engineered server. But the vast majority of players are going to give up way before this point and use the genuine server and a non cracked console.

      You can see it now with XBox360. There is a crack, but only for the old firmware. New games need the new firmware so if you want to use cracked games you have to download before you use them and upgrade if you want to play anything new. This is so fiddly that most people don't bother. And the PS3 has never been cracked as far as I know.

      Trusted hardware and trusted servers probably means no cracked games. No cracked games means no piracy. That's the reason that software companies like consoles more than PCs.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    7. Re:Arrrr by Dhalka226 · · Score: 1

      It will. Because every step they take down that path incrementally loses people who decide that their cost savings is no longer worth the time, effort and headache.

      Even in your example it's not clear what "server" means. Is there one huge server that runs everything? Or, and I consider it more likely, is there individual servers for games that come out, or at least some sort of "module" that plugs into an uber-server for that purpose? Even assuming that you get such a thing and the releases for games are timely and people don't mind doing it, how do you get these games to talk to your server instead of the main one? Do we now have to hack our consoles in addition to run our own servers? And then crack the games? Or are we talking about some sort of router tricks where you're going to redirect all outbound traffic to evil-gamer-server.com back locally?

      How many of the pirates' friends are going to be able or willing to do this so that they can play with the pirate for any multi-player games? Have we reached the "not worth it" phase yet?

      They're pretty much never going to knock out the hard-core pirates and uber-geeks, for reasons that you've probably seen on this site a million times. In that sense, it is and always will be an arms race that they can't possibly win. It won't ever be over. But so long as the causalties the pirates' side is taking in the form of people no longer willing to bother outweighs (in their minds!) the costs to their own side--even at some point down the road--they'll continue to do it and, frankly, be winning.

    8. Re:Arrrr by sleeponthemic · · Score: 2, Insightful

      Exactly. The most stringent DRM and basically, the least complained about form, too. It's a very smart setup and I don't think if I were a game maker, I'd be making anything less than a network emphasised game.

      --
      I record my sleeptalking
    9. Re:Arrrr by MBGMorden · · Score: 2, Informative

      IIRC, most console makers can detect consoles modified to play pirated games and ban them from their online networks anyways (I know MS did this with the original X-Box). In that case pirated games currently are only good for single player or at best pirate server play anyways. This wouldn't change that.

      My only concern in the whole matter would be: all my game now rest on a single hard drive. A single, fragile hard drive. The things that fail with an alarming frequency compared to optical discs. How do I go about getting all that replaced if the hard drive fails? If there's DRM involved, then backups wouldn't be possible.

      Also, consider the longevity: I have Atari and NES cartridges over 20 years old now, and they still work fine. Somehow I don't see a hard drive full a games working a few decades later.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    10. Re:Arrrr by Thanshin · · Score: 2, Informative

      1 - I make a cracked server app and release it in public domain.
      2 - Someone unrelated to you or me runs the app in a public server and releases the IP to a semi-public list of cracked servers.
      3 - You pay 20$ to have your console cracked, or directly buy it cracked for +15$.
      4 - You download the list and connect to the servers.

      The point is:

      IF 5 - They push harder and make intrusive systems.
      6 - More people make the effort of joining the pirate network.
      7 - More people get involved and add their effort. For example an app that reunites the cracked servers IPs and keeps the lists up to date or a worm that infects machines and installs a distributed cracked server or whatever else.
      8 - The pirate network becomes easier to use so less geeky people join.

    11. Re:Arrrr by mc900ftjesus · · Score: 1

      No, it's so you can't sell it used later. They want a piece of every sale.

    12. Re:Arrrr by Zironic · · Score: 3, Informative

      You seem to be very confused about how cracking the 360 works.

      The way the anti-piracy works is that they burn the game dvd's in a way that can't be done by a home burner and then they tell the dvd drive in the xbox to check for those signs of it being burned by a real burner.

      The crackers get past this by installing new custom firmware on the dvd reader that tells the console that the dvd was industrially burned regardless if it is or not.

      The reason some people get banned from live is that the live server sometimes asks questions regarding the data on the dvd and badly made copies sometimes have missing/bad data.

      The new firmware you speak off isn't actually new firmware, it's a new dvd drive all together that apparently uses millitary technology to make the firmware tamper proof, the current work around is to just install another dvd reader and I suspect the anti-tamper itself will be cracked eventually.

      The game console itself is never involved in this piracy war,, it's all waged in the dvd firmware.

    13. Re:Arrrr by whoop · · Score: 1

      No! Every CEO knows the pirates will be forced to purchase every game they play on their system, and that means billions of more dollars. There's no other way to think about it...

    14. Re:Arrrr by Hal_Porter · · Score: 1

      You seem to be very confused about how cracking the 360 works.

      I got the information on XBox360 here -

      http://tw.youtube.com/watch?v=uxjpmc8ZIxM

      It mentions the crack for the old firmware and having the bootrom verify code signatures before running games.

      The idea about the server sending out bits of code to detect cracked machines is mine, and as far as I know no one has implemented.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    15. Re:Arrrr by nschubach · · Score: 1

      IMHO, L4D isn't that good in the first place. I got suckered into buying it with one of my friends and we went through the entire story in one night on the difficulty level just below "death on one hit." Now the only goal is to try to get all the achievements. That's akin to playing a repetitive MMO quest of "return 10,000 bear pelts to me for a stupid hat."

      Also, my friend called me up to try to get some of his achievements two nights ago and the servers were down so we couldn't play at all. One of the definite downfalls to Steam like systems. I feel cheated out of my money to tell you the truth.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    16. Re:Arrrr by MooseMuffin · · Score: 1

      No. It would be the position of game companies that their games are pirated too much if 2 people downloaded them.

      Pirated games that have pirated networks have nowhere near the same number of people playing them.

    17. Re:Arrrr by MooseMuffin · · Score: 2, Informative

      This isn't exactly accurate. Buying something like rockband songs or using the gears 2 download code ties the content to your xbox live login. If your xbox dies (not exactly unlikely) and you get a new one, logging in enables you to re-download all that stuff.

      Your point still stands however, since 20 years from now xbox live probably won't exist in its current form and you wouldn't be able to re-download anything that you lost.

    18. Re:Arrrr by Zironic · · Score: 1

      Live does send out bits of code trying to detect cracked machines, however it is impossible to detect the hacked firmware and since the firmware is lying the only way to detect pirated games is by checking for data that should be there and sometimes isn't because of badly done copying.

    19. Re:Arrrr by bigstrat2003 · · Score: 1

      isn't it the position off the game companies that their games are pirated so much that they are loosing most of their sales to pirates?

      Right. And that position is bullshit, as we all know.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    20. Re:Arrrr by zehaeva · · Score: 1

      I confess I am a bit confused about your reply. I think you are trying to say that IF the game companies can do what TFS states then the CEO's feel, err know, that every pirate will be forced to play on their networks, these 'guaranteed' sales would mean billions more dollars to their businesses. I'm not sure what you mean by there being no other way to think about it. Are you saying that because the CEOs know that these changes will bring them more money that they feel there is no other way for them to think about it?

      I am sorry but I am honestly having a hard time parsing your reply.

    21. Re:Arrrr by frieko · · Score: 1

      I should point out that NES cartridges had DRM. As did most game floppies of the era. Just because the tech is possibly more fragile doesn't mean we're looking at anything new here.

      Anyway, in 20 years I suspect that any current DRM will be thoroughly cracked.

    22. Re:Arrrr by zehaeva · · Score: 1

      I agree that the idea that each pirated copy is a lost sale is not true. the vast majority of pirated copies would not result in a sale other wise. I'm not sure if there are any real concrete numbers out there that shows # of pirated games A vs # of retail sold game A. I personally believe that there is a fair deal of piracy going on for games. I do wonder at the comparative sizes of the two communities.

    23. Re:Arrrr by Anonymous Coward · · Score: 1

      In this case, larger does not necessarily mean better. A pirate network that large will be easy to find and therefore easy to sue. And game companies will of course do exactly that. Remember what happened to bnetd. Taking that a step further, imagine what happens when the game company can get one of the pirate network's server admins to provide a list of clients' IP addresses!

      When considering the two extremes (a network size of 1 means you're on your own; a network size of all players means a guaranteed lawsuit), the "optimal" network size of the pirate network is likely to be still far below the network size of the official network. If that is indeed the case, the GP's point still stands.

    24. Re:Arrrr by Frozen+Void · · Score: 1

      Its exactly the opposite.The closed groups of people playing on a private server are better community then the masses playing the legit version.

    25. Re:Arrrr by Captain+Murdock · · Score: 0

      I've used pirated WoW servers before and it makes me ask the question... where on earth do these pirate servers get WoW server software??? I would think Blizzard would protect this software pretty well.

    26. Re:Arrrr by Thanshin · · Score: 1

      They got an early version and reprogrammed the missing parts.

      It was not as hard as it may seem. Just a matter of free time at an office where having a visual studio opened is expected.

    27. Re:Arrrr by MBGMorden · · Score: 1

      NES cartridges had no DRM. It was tough to duplicate them because they were literally circuit boards with ROM chips, and that's basically what Nintendo relied on. Floppies of the time, at worst, including a few manual codeword prompts or a keywheel scheme, none of which qualify as DRM. Many floppies didn't even include any checks or prompts.

      While I never copied NES games, I can assure you that "back in the day" when PC games still came on floppies me and my friends at school passed copies around like candy. It was sneakernet at it's finest. For the manual prompts it became painfully obvious that they queried at most a dozen or so different words, so we just created a list of all the prompts and handed that around with the disk copies. Keywheels were harder, but not impossible to duplicate. You could do it with a crafty spreadsheet fairly reasonably as long as there were 3 rings of wheels or less. Of course once I managed to get onto some BBS's I quickly started to find programs specifically dedicated to cracking the checks on those games, and then even those minor problems became a thing of the past.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    28. Re:Arrrr by vux984 · · Score: 1

      isn't it the position off the game companies that their games are pirated so much that they are loosing most of their sales to pirates?

      That's the rhetoric. I doubt even they really believe it. But its a much better call to action than "We're losing 15% to pirates."

      wouldn't that mean the pirate community is larger than the legitimate community?

      Even if it were, the "pirate community" isn't much of a "community". Instead you'd have dozens of almost empty servers all over the place. If the pirate community ran a high profile central server for authorizing copies, matchmaking and hosting games, etc, it would be a gigantic target for the publisher to take aim at.

      wouldn't that mean you could conceivably have a larger network of people on the pirated version? this applies more to the pc versions of games atm i suppose.

      Conceivably yes. Practically speaking, no.

    29. Re:Arrrr by Fallingcow · · Score: 2, Informative

      I've found that Versus play gives the game way, way more longevity. It's just about the only thing I play now.

      But yeah, they probably needed at least 2 more regular campaigns and 2 more versus campaigns at launch. Sure, it's already got 20 actual maps, which is quite a few for a multiplayer-only game (how many does TF2 ship with?) but this particular game needs more.

      Judging from what Valve's said and what they've done with past games, I expect significant free content releases for the game over the next couple of years, so there's that. The real savior of the game, IMO, will be the release the map editor. When that happens, there'll be dozens of new maps and play modes coming out every month.

    30. Re:Arrrr by Hurricane78 · · Score: 1

      I guess you also could not parse the

      WHOOOOOOOOOOOOOOSH

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    31. Re:Arrrr by unit8765 · · Score: 1

      Potentially each level could be a new exe file sent down from the server, and before running it could check for cracks. Hell the server could send out bits of code that would run on the client. E.g. you could checksum a random area of memory and compare it against the value from a known good machine as a way to find cracked machines

      That sounds like it would take lots of bandwidth and power.

    32. Re:Arrrr by bluephone · · Score: 1

      First, manufactured discs are pressed, not burnt. Second, I wouldn't call a blob of epoxy over the chip and PCB in the DVD drive "military technology".

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    33. Re:Arrrr by khellendros1984 · · Score: 1

      whoop was making an ironic comment. He/she/it/they is/are saying that the "next step" is always the one that will *make* the pirates (every single one!) pay for the game properly, and that that's the only reasonable kind of thought to have.

      --
      It is pitch black. You are likely to be eaten by a grue.
    34. Re:Arrrr by Anonymous Coward · · Score: 0

      It's already cracked. Release on the 24th.

    35. Re:Arrrr by Zironic · · Score: 1

      1) I had forgotten what exactly the did at the plant, just remembered that it can't be done at home
      2) They're not putting epoxy at the chip, they're using some kind of special chip/firmware that makes it impossible to read/write the firmware properly. You can still connect to it, it just refuses to be read properly.

    36. Re:Arrrr by TriezGamer · · Score: 1

      A comparison of Battle.net and bnetd might be in order here. I don't remember bnetd ever being even close to the same population as Battle.net, but it's been a long time since I tried it.

    37. Re:Arrrr by FourthAge · · Score: 1

      I'm playing the Versus mode, it is really good. I don't care about the achievements for exactly the reason you mentioned.

      --
      The tao of democracy: the government you can vote for is not the real government.
    38. Re:Arrrr by Bios_Hakr · · Score: 1

      In practice, there are tons of Hamachi users who play L4D online. However, you have to do a lot of work. You have to install and configure Hamachi. You need to locate a game and VPN to that user's box. You have to ensure you are all using the same version and NOCD crack. Finally, you need to set up some voice comms server and have everyone connect to that.

      With Steam, I already have an integrated match-maker, integrated voice comms, integrated patch revision, etc...

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    39. Re:Arrrr by Hal_Porter · · Score: 1

      Nope. The server sends a few hundred bytes of checksum code down to the client. Checksum code runs and sends back the much shorter result.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    40. Re:Arrrr by bonjour3 · · Score: 0, Offtopic

      i still think starcraft is the best game ever: http://www.3v3bgh.com/

    41. Re:Arrrr by whoop · · Score: 1

      It was more sarcastic than ironic... that is, unless I'm not using the word the way I think it means, or something.

    42. Re:Arrrr by Anonymous Coward · · Score: 0

      more accurately, it means you bought the original copy to get those unlockable maps that they could have easily shipped with.

      If you buy used, the codes will have already been used and expired.

    43. Re:Arrrr by ToasterMonkey · · Score: 1

      Floppies of the time, at worst, including a few manual codeword prompts or a keywheel scheme, none of which qualify as DRM.

      Are we really splitting hairs over DRM vs. copy protection vs. exact level of access control required to be considered 'DRM'?
      Copy protection is not new at all, and there were much trickier schemes used for floppies and other media.

      Copy Protection
      DOS floppy protection often relied on intentional bad sectors at known locations.

      Asking you for the fifth word of the second to last paragraph in the instruction manual is what now? It's not copy protection, it's not really digital access control. It's more of a pain in the ass than some of today's DRM. With "good" DRM, you don't run into it during normal usage, only when you deviate from the terms of your license. This is a step up from more brutal methods, like dongles, instruction manual references, prevention of backup copies, etc.

      The point of this thread, I believe, was the DRM we have today is not new. It is a new form of something we've lived with for a while now. There have been intentional restrictions built into digital media almost from the start.

    44. Re:Arrrr by Anonymous Coward · · Score: 0

      Why is your experience of the game not as got on the pirated networks?

  2. Preferring by Anonymous Coward · · Score: 5, Insightful

    the control and simplicity of online distribution.
    control and simplicity of online distribution.
    control and simplicity
    control

  3. Makes Sense by johnsie · · Score: 3, Insightful

    Why waste money producing cd's, dvds or whatever when you can sell it online and make a bigger profit. I hardly ever buy physical games or software for my PC, why should it be any different on a console?

    1. Re:Makes Sense by Roland+Piquepaille · · Score: 2, Insightful

      I hardly ever buy physical games or software for my PC

      Most people don't either, but because they work standalone, they can get away with it. The whole "online services" thing software companies are trying to ram down people's throats these days (online OSes, word processing, spreadsheets, games...) is just so they can wrestle control of the software from people's hands and charge whatever the hell they want for anything.

      So in short, you'd better not hope software on CDs and DVDs disappears, because you'll be very sad if it happens.

    2. Re:Makes Sense by bigman2003 · · Score: 3, Interesting

      So if you had access to all of today's technology, and you were designing a software distribution mechanism....

      You would put the software on little plastic disks that can't be updated after they are written...
      Put those disks in expensive packaging.
      Put those disks on consignment with a company that will truck/fly those disks around the country.
      To other companies that will put the disks on shelves in stores where consumers can buy them (during business hours).

      That doesn't seem very efficient.

      --
      No reason to lie.
    3. Re:Makes Sense by rolfwind · · Score: 4, Insightful

      It's not the physical waste, it's power.

      When you sell directly to the customer, you don't have to deal with Walmart/Target/etc who will take a cut of the action, and bend you over when they feel like it. Of course, in this case "you" being Sony/Nintendo/Microsoft who set up the central gateways - it's they who won't have to deal with Walmart/Target as much. The developer still will have to deal with those three. Reminds me of the high cost of cartridges, especially with Nintendo being the only one making them for their console.

      ATM, only PCs and Flash games put the power in the developer's hands.

    4. Re:Makes Sense by Anonymous Coward · · Score: 3, Interesting

      You know, you're right. Downloads are more efficient.

      While we're at it, markets aren't efficient either. Some people might be willing to pay MORE for a product, but due to everyone buying a game for the retail price, our company Looses all that extra money that the person would have been willing to pay (Consumer Surplus). Lets Find some strategy(Price Discrimination) by which we can get all this money! Then we can drive everyone in the primary AND secondary markets out of business, or buy them.(Monopoly)

    5. Re:Makes Sense by theaveng · · Score: 2, Interesting

      >>>I hardly ever buy physical games

      And what happens when you decide "Well this game sucks. I think I'll sell it on ebay to recoup some of my waste money"? Ooops. Nothing to sell. I rarely keep the games I buy since, as Isaac Asimov wisely observed, only 1% of anything is truly good. The other 99% I play, don't like, and then sell online.

      I can't do that with virtual media.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    6. Re:Makes Sense by Anonymous Coward · · Score: 0

      Play the demo first then. Most games nowadays have demos you can download for free.

    7. Re:Makes Sense by MasterOfMagic · · Score: 4, Informative

      I agree with everything you've said, but I have a slight pedantic nitpick.

      Nintendo of America was the only one to produce cartridges for the North American market (not counting unlicensed games). In Japan, several development houses made their own cartridges, and the Famicom Disk System required only a special floppy drive to publish games. NoA adopted this business strategy because they wanted control over what cartridges were published while still encouraging third-party development houses. They felt that uncontrolled development and publication of sub-par third-party games was a major cause of the Video Game Crash of 1983, and wanted to avoid having a second video game crash.

      This hit Konami hard - Nintendo of America's guidelines were to only allow five releases per developer in a calendar year, so in order to publish all of the games that they wanted to market in America, they had to start up an American subsidiary called Ultra Games.

    8. Re:Makes Sense by Inglix+the+Mad · · Score: 1

      Maybe not to you, but perchance I want a physical copy I can play when my Internet goes down.

      Even simpler yet: Perchance that I want a physical copy I can load if the company goes out of business (with the patches on CD)

      --
      People say the road to hell is paved with good intentions. Why? Is there any shortage of bad ones?
    9. Re:Makes Sense by Duradin · · Score: 2, Funny

      Tell me Mr. Anderson, what good is a Game Stop if you don't have physical media to sell them?

    10. Re:Makes Sense by pockyninja · · Score: 1

      I dunno, people don't seem to be willing to pay as much for a download than they are for a physical copy of a game. I mean really, when was the last time any of you actually PAID for a game/song/movie you downloaded? :)

    11. Re:Makes Sense by Duradin · · Score: 1

      Let's see, I've got an active emusic subscription and I've paid for iTunes downloads for both video and music downloads when I can't find a reasonably priced physical copy (ie import only cds) or when a physical copy doesn't exist (Dr. Horrible).

    12. Re:Makes Sense by e2d2 · · Score: 1

      as Isaac Asimov wisely observed, only 1% of anything is truly good

      Not true. Bacon is 100% good

    13. Re:Makes Sense by PhoenixFlare · · Score: 1

      I rarely keep the games I buy since, as Isaac Asimov wisely observed, only 1% of anything is truly good. The other 99% I play, don't like, and then sell online.

      Perhaps you should stop making so many impulse buys, then.

      Ever consider actually doing some research before you buy via reviews & demos & message boards?

    14. Re:Makes Sense by Garrett+Fox · · Score: 2, Interesting

      Nintendo did even more to control what games were released than that. As told in the book "Game Over," a history of Nintendo, Nintendo developed a hardware/software system called 10NES so that only cartridges with a patented key chip would run in a NES console. Since only Nintendo could make the key, no one could make a working Nintendo game without permission. This system let them both take a cut of every third-party game's profits, and exercise some quality control to prevent another 1983-style crash.

      In theory. Unlicensed companies found ways around the 10NES system, including overloading the lock chip with a voltage spike. Tengen apparently illegally got access to a hidden part of the key design and reverse-engineered it to make their own key-chip, codenamed "Rabbit." (The Wikipedia article quotes an interview that downplays the accusation of theft.) Tengen then went on to produce unlicensed versions of Tetris and Gauntlet. So, even having control over the hardware doesn't give a company full control over how it's used.

      By the way, let's not assume that the only options for the game industry are DRM-heavy online distribution and the traditional retail consignment/sale method. My favorite option as a buyer would be to have a DVD mailed to me directly from the maker. They get the profit, I get a physical object that'll work without their future permission.

      --
      Revive the Constitution.
    15. Re:Makes Sense by theaveng · · Score: 1

      I usually ask on forums, "What's worthy of buying?" and then if I see a lot of good reviews from gamers both on the forums and on gamefaqs.com, I will buy that game.

      The problem is that many people are easily amused, whereas I often get bored fast. For example: Resident Evil 4 - many people like it but I grew bored after a few hours so off it went to Ebay. I keep maybe 1 out of 20 games I buy.

      What makes it worthwhile are those few rarities like the Call of Duty series or FF series.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    16. Re:Makes Sense by tepples · · Score: 1

      So if you had access to all of today's technology

      A lot of your customers do not. Instead, they either have a console and no computer, have a computer and no Internet, or have a computer and slow rural Internet.

    17. Re:Makes Sense by unit8765 · · Score: 1

      This is why i like stardock's digital distrobution. You download the game online, and then they mail you a copy of the disk if you want it.

    18. Re:Makes Sense by tepples · · Score: 1

      The whole "online services" thing software companies are trying to ram down people's throats these days (online OSes, word processing, spreadsheets, games...) is just so they can wrestle control of the software from people's hands

      Even if you do buy PC games on disc, publishers typically have their developers design the games to require one PC per player. I'd wager they do this so that they can sell four copies of the game to someone who owns four PCs instead of selling one copy of the game to someone who owns one PC, one big-screen monitor, and four gamepads.

  4. My argument against this by erroneus · · Score: 4, Insightful

    Let's have a look at the current broadband availability here and everywhere. Now let's compare that to the people who have these consoles. My guess is that there will be plenty of people that will be left out in all of this. This move obviously presumes nearly 100% broadband availability. That can't be smart.

    1. Re:My argument against this by Roland+Piquepaille · · Score: 2, Insightful

      Because you thought "pushing for more network reliance" is a user-oriented wish? How quaint.

      Console makers wouldn't mind it if only 1/3rd of the population had access to their online games, if said 1/3rd has to pay and pay to play. They don't care about providing service to the other 2/3rd, they only care about their bottom line.

    2. Re:My argument against this by Anonymous Coward · · Score: 0

      This is incredibly stupid.
      No company is stupid enough to leave out 2/3s of their userbase, not even Microsoft are that stupid.

      Do you seriously have any clue about the gaming industry, at all?

    3. Re:My argument against this by Meumeu · · Score: 2, Insightful

      Console makers wouldn't mind it if only 1/3rd of the population had access to their online games, if said 1/3rd has to pay and pay to play. They don't care about providing service to the other 2/3rd, they only care about their bottom line.

      Uh ? Telling two thirds of your customers to screw themselves doesn't look like a reasonable business decision...

    4. Re:My argument against this by Leafheart · · Score: 1

      Uh ? Telling two thirds of your customers to screw themselves doesn't look like a reasonable business decision...

      If this decision makes you more money from the rest 1/3, yes it is a very sound decision.

      --
      --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    5. Re:My argument against this by Anonymous Coward · · Score: 0, Funny

      Are you so sure about that? They did release Vista, after all.

    6. Re:My argument against this by Starayo · · Score: 2, Informative

      Might work in the US and other countries with good net, but it would be a stupid decision here in Australia. I mean, the average broadband plan would probably have maybe 4GB of usage. I'm paying a bundle for 40GB a month.

      Unless of course they got the ISPs to host the data unmetered...

      --
      Ezekiel 23:20
    7. Re:My argument against this by the+9a3eedi · · Score: 1

      Not only that, but just because you got broadband, doesn't mean that you can download all you want. A lot of people have bandwidth limits, some are very limiting. And games nowadays can take up quite a lot of space.

    8. Re:My argument against this by JasterBobaMereel · · Score: 1

      If they assume that people without broadband are not worth selling to then they have a potential market of 100% of the people they want to sell to ...

      With an online service as the game (or an essential part of the game) then you can ensure people have legal copies, pay for the service, cannot transfer the game/service when they no longer want it

      --
      Puteulanus fenestra mortis
    9. Re:My argument against this by internerdj · · Score: 1

      A very important detail is they must make more money from the remaining 1/3 than they would have made selling it to the other 2/3 for it to be a sound decision. Good news for them and their customers is that with the cost of hardware to supply the other 2/3, it won't mean the PS4 owners will need to pay $1200 a console. The bad news for the customer is that it and/or the games will be more or you don't get to play at all...

    10. Re:My argument against this by GrayCalx · · Score: 1

      DingDingDing... thats my biggest problem with this. I used to live in a suburb of DC, bandwidth was speedy and unlimited and I downloaded like crazy. But recently I moved out to the boonies to a horse farm; the only high-speed option I had was wireless with a local provider, and of course I'm limited to 10gigs a month. Most of that goes towards my work, so the idea of downloading "for free" doesn't really apply to me. Why download a game for the same price when I'll have to pay a couple extra bucks for bandwidth?

      Now, given the option I'd rather stay on the couch and just download it...

    11. Re:My argument against this by Anonymous Coward · · Score: 0

      Hi, Roland. Contributing nothing to the discussion of technology as usual I see.

      How is being a blog-spamming shill working out for you?

    12. Re:My argument against this by Anonymous+McCartneyf · · Score: 1

      The least they can do, in that case, is make clear which third they want before they sell, or the bad rep will catch up to them someday.

      --
      There is a fine line between recklessness and courage... -- Paul McCartney
  5. No thanks by Rik+Sweeney · · Score: 5, Interesting

    I've bought a couple of games on the PSN recently and now that I'm done with them, what can I do? Here are my choices:

    1. Leave it to fester on the HDD
    2. Delete it

    Great. What's worse is that a couple of the games I bought turned out to be shit so I can't even trade them for something different.

    Make a subscription service instead if you're going to do this. Here's one way it could work:

    You pay a certain amount each year and the amount you pay determines how many games you can have downloaded at a time and each game have a number of points allocated to it, so you could for example have Braid (1 point) and Bionic Commando (1 point) and Geometry Wars (1 point) or just BioShock (3 points).

    When you're done with the games you can delete them to refund the points.

    Good idea? Bad idea?

    1. Re:No thanks by Anonymous Coward · · Score: 3, Insightful

      If you cannot really buy a game, then it should be called rental service, and that's it. What can be seen currently is that vendors try to keep the client to think he buys the game, while the cut his rights to effectively change it to rent.

    2. Re:No thanks by 0xB00F · · Score: 1

      I like the way Metaboli does it and I wish they would grow internationally. In their model you choose between "Essential" and "Ultimate" collection. Flat monthly fee, download all the games you want (wherever you want) from the collection you are paying for.

    3. Re:No thanks by theaveng · · Score: 3, Insightful

      Yep. If you buy a crap game, but can not sell it on ebay to recover your money, then you never truly owned that game. You were just granted a perpetual rental.

      With Cartridge, CD, and DVD games, at least you have something you can physically trade or sell. You OWN it. This past year I've sold off about $4000 worth of my N64, PS1, PS2 game collection. Now imagine if that had been downloaded material instead; I'd be $4000 poorer.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    4. Re:No thanks by bhunachchicken · · Score: 1

      "Good idea? Bad idea?"

      I think it's a great idea! Mainly because I came up with it first and you stole it.

      But, in all seriousness, I think this is something the *PC* market needs desperately! When you buy a PC game, you're stuck with it. You can't trade it in or exchange it if it's rubbish. There's too much risk!

      However, if you could pay a subscription to, let's say Steam, and download as many games at a time as your subscription allowed, then there will be no more risk. Once you're done with the game, you could relinquish your lease on that game and download another. And if you wanted to keep it for good, you just have to pay a little bit extra to buy it.

      Of course, this will never happen and legit gamers will just have to put up with DRM...

    5. Re:No thanks by Rik+Sweeney · · Score: 1

      I think it's a great idea! Mainly because I came up with it first and you stole it.

      I know, I'm such a bastard aren't I? :P

    6. Re:No thanks by Anonymous Coward · · Score: 0

      Or
      3. Back it up then delete it off the harddrive.

    7. Re:No thanks by Anonymous Coward · · Score: 0

      Good idea. Consumers have proven how powerful the financial benefit of being able to rent or subscribe (essentially to lease) is.
      Netflix for one. Video stores for two. I've given up brick and mortar movie stores with their disgruntled or overly peppy staff, exorbitant fees, and time restrictions. Paying $0.25 per disc per day works great for me, and that includes games too. And the more subscribers, the more inventory.

      It's not just North America, in Japan it's true that the companies have kept a tight lock on gaming rentals, but music and movie rentals are the norm, while free public library borrowing of media besides books seems essentially nonexistant. (I hope to test this out my next visit.)

      The main reason I don't buy more digital magazines than I do now is that the image quality isn't at print resolutions... and there's no guarantee that I can still open the files if the company goes under.

      As for the consumers without broadband being "left out" in 2014 or whenever this business model catches on... I sense a new renaissance in retro gaming and RF-to-HDMI converters. :-)

      Finally, sure 360 games are on a 9GB disc, but I believe MGS4 tops out the 50GB Blu-ray, and the stock hard drive is now an 80GB. No doubt there are multi-Blu games being concocted right now. Will compression become a negative issue again? Am I going to need 2 or 4TB to hold the same number of games currently sitting on my 120GB Xbox hard drive? If those are proprietary DRM hard drives, how ugly is that going to look on the credit card statement?

    8. Re:No thanks by Gizzmonic · · Score: 1

      That's what's happening. I doubt the next generation consoles will even have an optical drive. It will all be download-only, and if you happen to live where broadband doesn't exist, you'll have to pay extra for an external DVD/Bluray drive and mail-order discs.

      This will kill Gamestop and the used games market. And that is exactly what the companies want. They want you to "buy it at a high price" as a certain merchant from a certain survival horror game would say!

      --
      (-1, Raw and Uncut is the only way to read)
    9. Re:No thanks by badasscat · · Score: 1

      You pay a certain amount each year and the amount you pay determines how many games you can have downloaded at a time and each game have a number of points allocated to it, so you could for example have Braid (1 point) and Bionic Commando (1 point) and Geometry Wars (1 point) or just BioShock (3 points).

      This is essentially a slightly more complex version of the Netflix model. You've added a provision to make the more popular games more "expensive", which I don't think is really necessary or warranted. I mean, Bioshock in stores costs the same to buy as other games, and there's no artificial "shortage" of it as a physical game. So I don't think there should be on the download side.

      I don't think doing a pure Netflix type service for downloads is a bad idea (minus the "points" system), where you just pay a certain amount each month to have a certain number of full games on your hard drive. $30 or so per month for 3 full games or whatever (that might sound low compared to $60 per game at retail, but that would be including "budget" games and also considering that some longer games might be on a person's hard drive for months).

      But I would only think it's a good idea if it's a choice. I would never buy a console if I knew that the only way to get games for it was to tack on a $30 per month service fee. And then what happens when the service goes away? The system's a doorstop.

      Personally, I will always buy physical media. I have never downloaded a full game over the network, and I don't see how I ever would. There are some games that I would like to have on PSN right now, but the fact that I wouldn't actually own them is enough to stop me in my tracks. It's not a pricing issue, either - I won't even download Echochrome, which is something like 10 bucks.

    10. Re:No thanks by xero314 · · Score: 1

      Read you licensing agreement before downloading any software. What you are purchasing, and therefor own, is a non-transferable license to use the product, not the actual product. So you are still making a purchase, rather than a rental, it's just not a purchase of any software (this may actually even be true of all software, but that has not been definitively decided by the courts yet).

    11. Re:No thanks by theaveng · · Score: 1

      Unfortunately I cannot sell Licenses on the used market.

      I can only sell a physical object, which is why I prefer carts, cds, and dvds. I can collect them, play them, and sell them at almost the same price I originally paid.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    12. Re:No thanks by theaveng · · Score: 1

      P.S.

      >>>a non-transferable license

      Which expires after a certain amount of time - the company bankrupts, the company stop service (Googlemusic), the server still exists but no longer supports games download to Original Xboxes, the company decides to to revoke the license, et cetera.

      With a cartridge, CD, or DVD there's no license to be revoked. Nintendo can't come to me and say "Stop playing Zelda 1 on your NES" because I own the cartridge. But they could do that with a Zelda 1 download on my Wii circa five years from now.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    13. Re:No thanks by xero314 · · Score: 1

      Unfortunately I cannot sell Licenses on the used market.

      That depends entirely on the license. If it is no transferable then you are correct, much like a plane ticket or some concert tickets or any other non-transferable agreement.

      I can collect them, play them, and sell them at almost the same price I originally paid.

      And you probably wonder why this form of media distribution is bound to go away. Imagine if you could sell any other product after you have gotten the maximum usage out of it.

      With a cartridge, CD, or DVD there's no license to be revoked.

      This is after all why the industry is taking this route. The developers put a lot of resources into the product, they don't want to be selling it to an infinite number of users for the price of one sale. They could always take the other approach and just sell them for 100 times what they do no.

    14. Re:No thanks by theaveng · · Score: 1

      >>>Imagine if you could sell any other product after you have gotten the maximum usage out of it.

      I can. I can sell my car after I tire of it (say 30000 miles). I can sell my TV (and have on ebay) or my stereo (ditto) or my old VCR..... so since I can sell other stuff, why shouldn't I be able to sell my video games and recoup some of my money?

      Because they've taken away my ownership. All they've done is rent the item until they decide to stop supporting it (i.e. pull the authorization server). I don't want to pay $50 for a rental of a game. I want ownership so I can keep it until I die, or until I sell it to someone else. Same as a car or tv or stereo.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    15. Re:No thanks by xero314 · · Score: 1

      I can. I can sell my car after I tire of it (say 30000 miles). I can sell my TV (and have on ebay) or my stereo (ditto) or my old VCR

      Please reread what I said and they try to respond appropriately. I stated clearly, and this time I will add some emphasis:

      Imagine if you could sell any other product after you have gotten the maximum usage out of it.

      Media is the only product that can get complete usage by more than one owner. Cars, TVs, Stereos, VCRs, etc., all have a limited lifespan, most media does not.

      I want ownership so I can keep it until I die, or until I sell it to someone else.

      And that's a great thing to want, but the media providers don't want you to have that, and since they control the production they will be choosing how their products are made available. Purchased media may soon be a thing of the past, and it's really the only solution to lost profit from copies and used sales.

  6. DLC is online activation for consoles by El_Muerte_TDS · · Score: 4, Insightful

    Just like the activation servers for PC games will disappear in the future, and thereby rendering your game useless, DLC will disappear in the future, and thereby render your console game crippled.

    Requiring online activation/DLC actually means you rent the game, rather than buying it. If you want to replay an old game in the future you probably have to rent the remake of it.

    1. Re:DLC is online activation for consoles by Anonymous Coward · · Score: 2, Insightful

      I've been saying this all along.

      Combined with the game makers pushing online features so hard with games means that a game is really only playable for a couple of months to a year.

      That's why I have no interest in the current generation of consoles. 60, 70, 80$ games that you don't get to actually play once all the hype around the game dies down? A console that will surely max out my ISP's invisible bandwidth cap? No thank you.

  7. Arrrr you being serious? by Anonymous Coward · · Score: 0

    Actually, people from some of the big companies have come out in the past and admitted that online activation and content is aimed at the reseller market, not piracy, as the pirates will still have their pirate servers / torrents with the downloadable content / way around the activation.

  8. No future by FornaxChemica · · Score: 1

    Not everything can go "to the cloud". The time when people will have nothing else but a large screen and a collection of virtual data sets instead of books, movies, games won't come. People like to own things, there's a materialist in every one of us more or less eagerly amassing personal treasures.

    1. Re:No future by dmneoblade · · Score: 1

      Since the world population is continuously increasing, so is population density. And as more people have to fit into the same space, "owning" a few relics like books will be less common. One may have a nice display, a bed, a shelf of things like books or toys, and leave everything else to be stored digitally.
      It is definately worth your time to read some old science fiction (like Frakenstein or older) and see how much the future can change things. Buildings over two stories? Impossible! Now, many people live in multi-story apartments. It may not change in our lifetime, but I think it will eventually come.

      --
      Warning, knife is sharp. Please keep out of children.
    2. Re:No future by Anonymous Coward · · Score: 1, Interesting

      If population density increases to the point where we no longer have room for DVDs, where are we going to grow our food?

    3. Re:No future by Nursie · · Score: 1

      Uh, I'm pretty sure there have been buildings over two stories for hundreds, if not thousands of years...

    4. Re:No future by theaveng · · Score: 1

      >>>s more people have to fit into the same space, "owning" a few relics like books will be less common.

      I'm sure lack of food will be the limiting factor on human population, not books. The average person needs a couple acres of farmland to sustain him. A private library only takes a few cubic feet. We'll run out of food long before we run out of space for our "stuff".

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    5. Re:No future by andy.ruddock · · Score: 1

      Soylent green.

      --
      God: An invisible friend for grown-ups.
    6. Re:No future by Hal_Porter · · Score: 1

      The Romans had Insulae, upto 9 stories high.

      http://en.wikipedia.org/wiki/Insulae

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  9. Sure win on both counts by OlivierB · · Score: 1

    a) publishers and Co make sure that ther are less middlemen, but however the prices to the consumer are the same --> more margin for the publisher and hardware vendor

    b) you won't be able to rent your games from BB, Netflix etc anymore. Just shut-up and pay full price, no more renting. "Demos should be enough for anybody to make up their mind on a game; if they like it, buy it"

    c) forget about re-selling your games or trading them in for new ones. this is just like those nice little DRM tunes from iTunes. no transfer nada. How this works with the first sale doctrine I don't know. "Just shut-up and pay".

    --
    Artificial intelligence is no match for natural stupidity
    1. Re:Sure win on both counts by Anonymous Coward · · Score: 0

      Merge this with the microtransactions topic further down the main page, and you have a full house.

      a) No middlemen, the Co eventually owns the publisher through the microtransactions agreement.

      b) 'Renting' becomes 'Buy level 1 of the game', still not sure 'Buy level 2 thru X of the game', eventually, you've got such a sunk cost in the game that the 'rational' choice is to buy it.

      c) Most microtransactions systems are already set up with DRM, so nothing needs to be done to disable Secondary market sales.

    2. Re:Sure win on both counts by Lumpy · · Score: 1

      I taught my daughter this one recently.

      She wanted a $50.00 itunes card. I drove her to a second hand record store and told her to pick $50.00 worth of music.

      she did not understand until I told her... Anything you buy here, if you take pristine care of it, you can sell back if you dont like it anymore in a couple of months. Same with a regular CD from the store.

      you cant sell or give away any of your itunes songs. All you can do is delete them and that money is gone forever.

      She no longer wants itunes cards and only wants to buy CD's. (next I'll show her DRM free amazon songs. those you CAN give away to friends.

      --
      Do not look at laser with remaining good eye.
    3. Re:Sure win on both counts by Anonymous Coward · · Score: 0

      There is no 'more rational' choice with sunk costs. They're sunk, so you shouldn't care about them. If Game X's later DLC'd levels start sucking, stop playing Game X, don't think you have an obligation to buy the next pack of content.

      That isn't to say that the whole scheme of tying everything to central servers is good or anything. It's completely nefarious. I just wanted to point out an error in your logic.

    4. Re:Sure win on both counts by Anonymous Coward · · Score: 0

      you should have just showed her bittorrent

    5. Re:Sure win on both counts by Chaos+Incarnate · · Score: 2

      Umm... most iTunes music is now DRM-free as well these days.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  10. "we don's show a record..." by shadowimmage · · Score: 3, Interesting

    Just wait, The day will come when a great game will be made that everyone will want to play, and the company will 'have no record' of you ever purchasing the game, and make you pay again. And what if someone goes to their summer house, or loses their network connection for a day/week, what will those people do if their machines can't 'verify' the game?? Games need to stay on physical media that can speak to the console for itself, so that everyone can play without worrying about losing their legitimate access. And, where would distribution companies keep information? Your credit card that you used to purchase the game? What if you changed cards? In your account? What if you forgot your account, or it was lost or deleted? What if your hardware to store game purchase info was destroyed/lost/failed, and the information that verified that you were you was there? What I'm saying, is that with a DVD, someone can lose it, but that's their fault. They don't have to worry about any of the scenarios above because they have the physical media and case to prove that they OWN the game. And I totally support trade/sales of used games. What if you had a friend who wanted to borrow a game? You can't just FTP your game to them and have that work...

    1. Re:"we don's show a record..." by Anonymous Coward · · Score: 1, Informative

      Paragraphs!

  11. Consoles with Internet Access by Crumplecorn · · Score: 1

    Something I pre-emptively hated before they even existed. Additional unnecessary points of failure are bad.

    With a PSX/PS2, I have a disk, I have a console, I have a working setup. And I can (and do) put my disk and console in a safe place when I no longer use them, so I can come back to them in years to come. I cannot keep someone else's activation server online.

    When I buy a physical product, I know what I am getting, a game and the device which plays it. It is limited by the lifetime of the hardware and the media, but I can live with that. I will not accept paying for 1's and 0's which may one day be arbitrarily rendered useless, on consoles or otherwise.

    Wouldn't be an issue on consoles if they hadn't gotten Internet access in the first place.

    1. Re:Consoles with Internet Access by Lord+Bitman · · Score: 0

      And due to this fear, you've never purchased online content in your life. If you had, you would know that this is not an issue and never has been.

      DRM is a separate issue, and remains an issue with or without internet access.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:Consoles with Internet Access by BenoitRen · · Score: 1

      So because Internet access provides the potential for this, it's bad? That's flawed reasoning. I liked playing Phantasy Star Online with people around the globe, thank you.

    3. Re:Consoles with Internet Access by Anonymous Coward · · Score: 0

      That's only because online distribution is a recent development that only the really big players have been doing for any length of time. We'll see what happens when quarterly profits are down and they start to see all those activation server farms as huge money sinks.

    4. Re:Consoles with Internet Access by theaveng · · Score: 2, Interesting

      >>>this is not an issue and never has been.

      I have several online games that no longer work because the servers no longer exist.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    5. Re:Consoles with Internet Access by theaveng · · Score: 1

      That's fine. Enjoy PSO.

      On the other hand I shouldn't need to keep rebuying & redownloading a non-internet-based game like Super Mario 64 every few years, just because the old servers no longer exist to say "yes it's approved". When the old servers go down, the game stops working.

      With the cartridge I buy it once and play it forever.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    6. Re:Consoles with Internet Access by uncledrax · · Score: 1

      MMOs or from one of the failed game services?

      They are separate animals with regards to this topic. So if it's an MMO, you're just SOL. If it's a game from a failed download service, then I'd suggest you look for a emulator of that service.

      I agree that the risk of an online content service going under is a possibility, and it really sucked for many of the legit users that used some of the ones that failed earlier on. I believe at least one of them however, worked with some of the game companies to try and provide physical media replacements, imo, the 'right' thing to do in that circumstance.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    7. Re:Consoles with Internet Access by theaveng · · Score: 1

      In this case it's just simple age. There's no one out there to support old 1980s-era Commodore games for online play.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    8. Re:Consoles with Internet Access by Crumplecorn · · Score: 1

      I know this is not currently an issue, that is why I referred to the possibility of playing these games in years to come.

      Also, DRM is not an issue for consoles with physical media, as it needs only the console and the disk, as I outlined in my post. Downloaded content must use activation servers or similar for its DRM scheme, at which point it becomes an issue, as it takes control away from the user.

    9. Re:Consoles with Internet Access by Crumplecorn · · Score: 1

      How is it flawed reasoning? Internet access provides possibilities for a number of issues which consoles were immune to up until it was added. Thus it is bad. If you want online gaming, go play on a PC. Most multiplayer games belong on PC anyway.

    10. Re:Consoles with Internet Access by slash.duncan · · Score: 0, Offtopic

      I never hated consoles with Internet access, they're useful for running emerge --sync and then emerge --update --deep --newuse --ask --verbose @world for instance. No X need be loaded for that! =:^) But network RELIANCE? Well, I suppose if you're running remotely, you're relying on the network, but what about those of us who only run a single home computer and don't need or want remote console access? Why would we want to RELY on the network to even get a local console CLI running? Are they proposing a TCP socket interface much like X may use, only setup directly from the kernel using (possibly 2.6.28 configured-in) kernel command line options? Why?

      Seriously, I read the title in my RSS client and couldn't figure out why Linux console makers (and is that the kernel folks, or the BASH folks, or what?) would be pushing for more network reliance. The best I could come up with was that the maintainers (or some patch submitter) of the early console stuff used for debugging, typically over a serial terminal, wanted to update it to handle Ethernet. It wasn't until I clicked on the link to see what the story was, and started reading the summary, that I realized it was GAME consoles it was talking about.

      --
      Duncan
      "Every nonfree program has a lord, a master,
      and if you use the program, he is your master."
      R Stallman
    11. Re:Consoles with Internet Access by BenoitRen · · Score: 1

      With the cartridge I buy it once and play it forever.

      It will stop working eventually. ROM chips don't last forever. Of course, that's where emulators come in.

    12. Re:Consoles with Internet Access by Cowmonaut · · Score: 1

      On a console? Unlikely. The only games that I'm aware of that no longer work online are MMO's of some sort, an that is a whole separate ball game.

    13. Re:Consoles with Internet Access by soupforare · · Score: 1

      I hated the concept too, but for different reasons, which have all come to pass-
      The real poison of the generation of connected consoles is the release of unfinished games and witheld content. A lot of people played consoles because they didn't want the headache of PC gaming, now it's just as bad or worse.

      Now everybody but DS gamers gets to enjoy bugpatches and micropaymeOHSHI~

      --
      --- Do you believe in the day?
    14. Re:Consoles with Internet Access by theaveng · · Score: 1

      >>>ROM chips don't last forever.

      Well that's true, but neither do people. The Mario 64 ROM only has to last until around 2050 which I'm sure it will. Ditto the Final Fantasy 7 CD. They'll likely both outlive me.

      A downloaded version of these games - well their lifespan is only 4-to-5 years. That's the point where the server either ceases to exist, or Nintendo/Sony decides to force you to download another copy, or whatever.

      The point is your ability to play is dependent upon the corporation, and corporations have shown themselves unfaithful. Just ask anyone who "bought" music at Google or Walmart but can no longer play that music because the companies scrapped their authorization servers.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    15. Re:Consoles with Internet Access by nschubach · · Score: 1

      I was unable to play Left 4 Dead with a friend 2 days ago because the steam servers were fucked up giving me an error stating they were too busy. The game wouldn't launch at all and even if it did, I'm sure I wouldn't be able to play with my friend. If it didn't require Steam, I'm sure I could just plug in his IP or connect to him over Hamachi with no problems.

      And this is a fairly new game.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    16. Re:Consoles with Internet Access by ciderVisor · · Score: 1

      A lot of people played consoles because they didn't want the headache of PC gaming, now it's just as bad or worse.

      No it isn't. Consoles still give a trouble-free experience compared to PC's. I've never seen a situation where the console experience is worse.

      --
      Squirrel!
    17. Re:Consoles with Internet Access by BenoitRen · · Score: 1

      It goes both ways:

      Internet access provides possibilities for a number of issues which personal computers were immune to up until it was added. Thus it is bad.

      Also:

      • Multi-player games do not automatically belong on a PC. I'd actually argue that they don't because the PC was not designed for gaming.
      • The games I want to play online are not necessarily available on the PC.
      • I may not have a suitable PC if the game(s) I wanted to play existed on the PC. Are you going to buy me one?
    18. Re:Consoles with Internet Access by Anonymous Coward · · Score: 0

      You still can, since there's a server emulator. Just download PSO:BB and enjoy.

    19. Re:Consoles with Internet Access by Crumplecorn · · Score: 1

      Internet access provides possibilities for a number of issues which personal computers were immune to up until it was added. Thus it is bad.

      As you say yourself, PCs were not designed for gaming, so the fact that the Internet has some bad implications for gaming is largely irrelevant to them. Furthermore there is more benefit for games on PC to have Internet access, as it is where most multiplayer games belong. Finally, since PCs are so open compared to consoles, piracy can combat any DRM-based issues far, far easier than it can on consoles. Thus it is good, but brings potential issues.

      Multi-player games do not automatically belong on a PC. I'd actually argue that they don't because the PC was not designed for gaming.

      Most multiplayer games do belong on PC. I never said they all do. Regardless of the intention behind the design of the PC, it is the superior platform for the genres most commonly seen online.

      The games I want to play online are not necessarily available on the PC.

      The games I want to play offline aren't necessarily going to be available offline in a few years. Is adding online capability worth shortening the lifetime of all the offline games?
      Anyway, all genres which go online have been on PC up until now as consoles couldn't be used for the purpose, so the only reasons a game could be going online from a console are because it jumped platforms from the PC, or is an offline game with pointless online features tacked on. Both are fairly poor. I'm afraid I'm going to prioritise the offline single-player games which have been on consoles since they have existed over the bad ports and gimmickry foisted upon them by the availability of Internet access.

      I may not have a suitable PC if the game(s) I wanted to play existed on the PC. Are you going to buy me one?

      I'll trade you for consoles that don't need activation servers, when time comes.

    20. Re:Consoles with Internet Access by BenoitRen · · Score: 1

      As you say yourself, PCs were not designed for gaming, so the fact that the Internet has some bad implications for gaming is largely irrelevant to them.

      However, that doesn't make my statement any less true.

      Most multiplayer games do belong on PC. I never said they all do. Regardless of the intention behind the design of the PC, it is the superior platform for the genres most commonly seen online.

      Would you also mind explaining why a computer not designed for gaming is a superior platform for multi-player gaming?

      The games I want to play offline aren't necessarily going to be available offline in a few years. Is adding online capability worth shortening the lifetime of all the offline games?

      That's not relevant to the game I want to play not being available on the PC.

      the only reasons a game could be going online from a console are because it jumped platforms from the PC, or is an offline game with pointless online features tacked on

      I call bullshit. There do exist games for consoles that were originally designed with online play in mind and didn't start life on the PC. Again, I cite PSO. Then there's FFXI (originally a PS2 game, mind), Alien Front Online, Planet Ring (EU-only), Outtrigger, etc.

    21. Re:Consoles with Internet Access by Anonymous Coward · · Score: 0

      good thing you just listed them, and what happened. It was a compelling and interesting story.

  12. Nostalgia is being threatened by GFree678 · · Score: 1

    Apart from the obvious issue of crippling second-hand games, replaying games in the future is going to be seriously threatened if online activation/authentication becomes the norm. There's no way companies are going to keep servers running for old titles.

  13. They're listening to their audience. by sortius_nod · · Score: 2, Insightful

    The only game I bought recently was Fable II on the 360, because I had to. Most of the games I buy for my PC are either via Steam, or other methods (I play LOTRO, the latest expansion was just me paying the upgrade fee and download). I don't see why consoles seem to see the need to lag behind. Sure I copy games for my console, mainly due to the price (AU$100+ for a new release) and also from the lack of ease of buying online.

    I used to copy PC games, now I'm happy with a demo and digital delivery. I think the PC market has wised up to the way things ought to be. I bought Far Cry II days after it came out for 1/2 the price of the shops here in Australia. Even if price wasn't an issue, you have to pre-order, wait in line, all that kind of useless crap to say "I got a first copy". Why not give people the option of post-to with digital stop-gap a-la Warhammer Online (yes, I bought this from Amazon).

    Even that seems smarter than this whole "you need to own the disc to own a license to our product" crap.

    I say good on them, the more digital delivery, the more economical high volume high speed broadband (whatever the flavour) will become. The more music, movies & games delivered this way the better. It will force the hand that controls your packets.

  14. Its always nice to have a hard copy by Viol8 · · Score: 2, Insightful

    Or at least a backup. If the download price is the same as the CD/DVD price then why not buy the latter because then you don't have to bother making a backup yourself? And thats assuming the console will allow you to make a backup in the first place and if it does whether than backup will run anyway. The way DRM is going I doubt it would.

    1. Re:Its always nice to have a hard copy by Anonymous Coward · · Score: 0

      so far, I know only steam and gamersgate that allow redownloading. maybe direct2drive

  15. preferring the control and simplicity of online by theaveng · · Score: 4, Insightful

    TRANSLATION:

    Blocking me from my two favorite activities: (1) Buying a game, playing it, and then selling to someone else to recoup my money. And (2) Buying a game, loving it, and keeping it for the next 10-20 years (classic gaming).

    If things devolve to the point where I have to pay full price (versus my current average of only paying $2-3 per game), or where I have to keep buying/downloading Super Mario 64 every five years, instead of simply buying it once and keeping it forever... ...then I will simply stop gaming.

    This is what the music industry is trying to do with perpetual renting of music rather than letting us OWN the record, cd, whatever. The game industry should not follow that same path.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    1. Re:preferring the control and simplicity of online by gbjbaanb · · Score: 1

      think what they said on the summary:

      The article points out that Microsoft's Games for Windows Live, despite being relatively unpopular, has seen continued development

      ie, no-one wants it, but MS is going to give it to you anyway. The sooner the latest court case finished and MS gets broken up the better - a standalone gaming division will quickly go under if it had to provide what the users actually wanted instead of being subsidised by the rest of MS.

    2. Re:preferring the control and simplicity of online by Anonymous Coward · · Score: 0

      They're sort of damned if they do and damned if they don't.

      You can talk all you want about consumer rights, but when you buy a game for $3, you're costing the developer money. What do you think would happen if everyone bought and sold their games used? It quickly becomes self-defeating for a number of reasons, and in the end developers and publishers can't afford to make the game.

      A better solution is, if you don't think a game is worth full asking price, then don't buy it. I guarantee that if a game sits untouched on store shelves for a month, that it will go down in price. If you don't think a game is worth more than $3, then why are you playing it?

      And if you can't afford more than $3, maybe you'll just have to limit your purchases to fewer games. I know, life's unfair.

    3. Re:preferring the control and simplicity of online by Anonymous Coward · · Score: 0

      If you're on average only paying 2-3 dollars per title, you're not profitable to anybody making games.

      Why they would be interested in what you want would be beyond me. Probably, the most profitable thing they could do is force you out of gaming period and prevent you from propping up the supply of the used market.

      Oddly, it sounds like their proposed strategy will do that.

      Sounds like a win for them to me.

    4. Re:preferring the control and simplicity of online by MWoody · · Score: 1

      So you'd prefer to continue paying $2-$3 for a game that takes millions of dollars and thousands of manhours to produce? Well, no DUH. I'd like to shit gold bullion and spend my evenings with supermodels. The problem is that you ultimately get what you pay for, and the used game market means people are paying virtually nothing. What's more, in selling a new game so someone else can buy it used for a few dollars less, you've stood a good chance of robbing the devs of another entire purchase (or more, as the chain goes on). You'd be better off pirating the damn thing.

      I know we're supposed to be all anti-DRM and such and usually I'm on board with that. I will continue to fight tooth and nail any attempt to force me to authenticate a game every time I play or limit my installs or any of a number of other moronic attempts to control the market at the consumer end. But let's not end up, as consumers, on the opposite end of the spectrum! You get what you pay for, and with pirating becoming more widespread and the used game market booming, it should be little surprise when we see beta versions on shelves and generally slipshod coding. Pick a random game from five years ago and there's a depressingly high chance that the dev house behind it has gone belly up; it's a big industry when taken as a whole, but not when you take into account the sheer number of people splitting that pie.

      Something has to change. And when it does, someone who's paying $2-$3 per game has no damn right to complain.

    5. Re:preferring the control and simplicity of online by theaveng · · Score: 1

      >>>The problem is that you ultimately get what you pay for, and the used game market means people are paying virtually nothing.

      Yep. Just like the used car market or the used TV/stereo market.

      I'm not crying for these corporations.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    6. Re:preferring the control and simplicity of online by MWoody · · Score: 1

      You mean like the American car market, which is in danger of disappearing entirely? Yep, pretty much, good analogy.

  16. They are LYING. by Lumpy · · Score: 5, Insightful

    They want internet connected and online distribution for two main reasons.

    1 - it instantly KILLS the secondhand game market. you can no longer buy used games, this drives the price of old games back up to retail levels. no more buying Gears of War for $12.99 used at the local EB or on ebay.

    2 - it eliminates 60% of the cost of a game. Packaging and distribution.

    Game prices will stay the same or go up, your Quality of gaming will go down, and you can no longer buy used games or rent games to try them out.

    That is their goal, everything else is pure BS to make the consumer have buy-in to their plans to screw you over.

    --
    Do not look at laser with remaining good eye.
    1. Re:They are LYING. by Jedi+Alec · · Score: 3, Insightful

      You're forgetting another very important reason: game companies can keep up the good old "release first, make it actually work later" schedule. I haven't bought a single game this past year where the final conclusion was: "ok, it's fun to play but buggy, let's put it on the shelf till they can be bothered to patch it". Fallout 3, Mass Effect, Civ4Col, all the same thing.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:They are LYING. by Steauengeglase · · Score: 1

      I couldn't agree with the parent more.

      With GameStop pulling in something $3 billion in'06 and $7.1 billion in '07, it makes more sense to go after them than chase the potential revenue lost to piracy.

    3. Re:They are LYING. by Anonymous Coward · · Score: 0

      2 - it eliminates 60% of the cost of a game. Packaging and distribution.

      [citation needed]

  17. I for one don't need a network for my gaming by Anonymous Coward · · Score: 0

    They'll have to pry Pong out of my cold dead hands!!!!

  18. Yet another advantage of on-line distribution by Comboman · · Score: 1

    The article doesn't mention one of the biggest advantages (to publishers) of on-line game distribution, an advantage that PC game publishers discovered long ago. You can sell unfinished games and then release the actual working game later as hundreds of megabytes of downloadable 'patches'.

    --
    Support Right To Repair Legislation.
  19. Adding more DRM to an already DRM heavy industry by Brad_McBad · · Score: 0

    I can see a time in the not too distant future where the likes of the hated spore DRM make an appearance on consoles, stopping you from lending the products to friends and selling it secondhand when you're bored with it. This kind of distribution platform normally stops this activity and downloading / activating the games *you've paid for* on a new / replacement / wiped console without a lengthy email correspondence with someone who really couldn't give a shit.

    I bought Gears of War 2, and frankly, it's the most amazing game I've played all year. But I have an issue, and it's specifically with the downloadable content.

    Basically, people who buy the game new get to download a map pack that (seemingly) is more popular that the "shipped" ones. This means I can't lend it to a friend so he can try it out, and it means I can't sell it to a second hand store if I get bored with it and have the person who buys it have the "complete" product. They've got to buy a new one. It forces people to purchase a new copy, driving up revenue.

    Thin end of the wedge.

  20. Re: releasing broken software by icebrain · · Score: 1

    *cough*Falcon 4*cough*

    Thankfully, in that case, someone leaked the source code... development and expansion still continues 10 years after release.

    --
    The meek may inherit the earth, but the strong shall take the stars.
  21. Used / Direct from Musician by uncledrax · · Score: 1

    Not to mention you can buy alot more music/albums with $50 from a 2nd hand shop.

    The last time I seriously bought music, not counting direct from musician and Magnatune stuff, I picked up this way and ended up getting 2-3x the number of albums then they would have been new.

    Overall, I don't resell music/games/whatever anyway.. I alittle more picky on the front side of the games I buy so I've only had a few lemons I didn't like. Lately, I get demos or wait for things to go on sale on Steam before I usually buy them as well.

    --
    ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  22. Space ... by Anonymous Coward · · Score: 0

    The problem with this is the space. I just bought an XBOX360 last week and of the 60GB I started with I'm down to ~35GB and I only own two games. They're f'ing huge. Granted that's because I've installed the DVD-based games to the HD (mostly to avoid wearing out the DVD drive) but even the demos are huge. Like why is the NHL09 (good game btw) demo 900MB?

    Don't people realize that's 900 million bytes of information? WTF is in there? The demo only comes with two teams and one stadium, one 30 second track, and the standard voice commentators.

    Similarly, Quake4 demo was 1GB, so was the Star Trek game demo (which was horrible btw)

    The real problem with online distribution is storage. Unless you start selling consoles with TB drives [or allow the use of external storage] people are just gonna run out of room super quick. Alternatively, they could just make better use of space. These games don't need to be so f'ing huge.

    1. Re:Space ... by BarneyL · · Score: 1

      And given the price of a 1TB drive these days what makes you think they won't be included in the next generation of consoles once they're even cheaper?

    2. Re:Space ... by HAKdragon · · Score: 1

      At least Sony lets you install a 2.5" SATA HDD of your choosing. I wish Microsoft would let you do this with the 360 (and from what I've heard, the HDD in the enclosure is just a laptop HDD), but then they couldn't charge you $100 for 60GB or whatever the price is these days.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  23. And you can't sell that game used by elrous0 · · Score: 4, Informative

    It has long been the dream of the media studios to kill the secondary (used) market for media (music, movies, software, etc.). Now they've finally stumbled upon the perfect solution (ironic that they actually *fought* the idea tooth-and-nail back in the Napster days).

    A sad thing for me, too. I buy most of my console games used at a huge discount online. All you have to do is wait a few months after release and you can get most used games for a fraction of their retail price.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:And you can't sell that game used by Anonymous Coward · · Score: 0

      (ironic that they actually *fought* the idea tooth-and-nail back in the Napster days).

      Actually, it's not ironic at all. The Napster battles were fought over the decentralized distribution of digital media, whereby anyone could create and freely distribute perfect copies of copyrighted material to multiple devices.

      What the game companies are eying is the total antithesis of what we argued for during the Napster days - largely centralized, controlled distribution of content and tethering content to specific devices as the companies allow.

    2. Re:And you can't sell that game used by elrous0 · · Score: 1

      No, back in those days (the late 90's) they were fighting the idea of ANY form of digital distribution. When interviewers would ask the studios about the possibility of setting up LEGAL online digital distribution, they would only defend the traditional CD sales system and dodge the question with something along the lines of "People don't want to buy digital songs, they just want to steal them." The traditional analog distribution system had been around so long that they simply couldn't get their heads around any other way of doing business, even when faced with an obvious consumer demand for it.

      It wasn't until iTunes really caught fire that they realized they might be able to survive and even make money in the post-CD/post-record-store era.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  24. Bandwidth caps will kill it by Anonymous Coward · · Score: 0

    Not to mention it presumes bandwidth caps won't be a problem.

  25. Interplay with unit bias. by Anonymous Coward · · Score: 0

    You're wrong, as anyone who's pumped quarters into an arcade machine, read a serial novel can tell you a bit about Unit bias and the Sunk Cost Dilemma. So let's say you've already paid for 5 levels and want the full game (of an unrevealed length). The rational decision at that point is to buy the full game, as you don't know how many more increments are left to buy on a level basis. If there are many chapters left, you've probably saved money. If however there is only one more, you've probably spent more buying the game than was neccessary, since you paid for each step (likely at a higher rate) + the full game.

    Unit bias also plays into this choice. There's a concept called 'story arc' in gameplay. So from our previous example, once you've bought chapters 1-X of a game that's constructed with cliffhangers at each transition and a knowledge that the arc will eventually end, you ask yourself 'What's going to happen? How's this turn out?' This tends to drive a game player to finish the game, even if enjoyment lags near the middle, or the end of the arc is not enjoyed.

  26. also piracy by buddyglass · · Score: 1

    If what you're buying is essentially an account on a remote server so you can experience interactive online play, that's much harder to pirate. Sure, you can share the client software and your login info with all your friends, but the server admin can address simultaneous logins by either freezing the account or arbitrarily locking out one of the clients.

    The upshot of this sort of system is that publishers can completely do away with DRM on the client software, since it's the account on the remote server that "matters".

  27. They should also look at the iPhone apps model.... by foniksonik · · Score: 1

    If they want to go download only then they should adjust their pricing strategy for games that don't require big server investment... ie 1 - 4 games. These should all go down in price to say $4.99 - $9.99

    Even MM games should drop in price for the Client app (charge whatever you can for the monthly subscription or whatever makes sense considering the investment in content, admins, etc.) even make it free with a subscription for 3 months or more.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  28. We're at what, 5 years, since iTunes went live? by Xugumad · · Score: 1

    ... and I'm still buying the vast majority of my music on CDs. Internet music is nice for instant access, but having to manage by own backups is a pain.

    For movies/games, it may well be faster for me to walk into town and buy it, than wait for it to download. They're not appreciably cheaper, plus I have to fork out for my own media if I want to do backups, assuming I even _can_ do backups. Oh, and they take a chunk out of my bandwidth allowance for the month.

    Remind me why I'd want this?

  29. Channeling Companese by Anonymous Coward · · Score: 2, Insightful

    Looses has a specific meaning in the Companese language that I didn't want to lose in the original text. We don't want to Loose (Allow to act in an uninhibited fashion) any money, we want that Consumer Surplus Captured!

    On a lighter note, did you know you can be replaced with a shell script?

    1. Re:Channeling Companese by Anonymous Coward · · Score: 0

      The what language?

  30. Broadband costs... by HockeyPuck · · Score: 1

    Can't wait for xmas morning.... Instead of opening a box and finding XYZ game which my kids can instantly play, they get to go to a menu and begin the 5hour process of downloading a game.

    While we complain about the price of a PS3 ($500 USD), after a year your broadband costs have exceeded that. That is if you have broadband.

    I agree on the topic of 'on-demand' viewing/rental of movies via the cable/satellite/netflix, as I've got a shelf of DVDs collected over the years that I probably haven't watched enough times to justify the $20 I paid for them. But a game, I'll play much more often and for a longer period of time, and if I don't like it, I'll sell it to recoup some of my money.

    Lastly, how many games can you have "rented" out at a time? I would hope that if I'm forced to download everything, that if I delete a locally stored game, to free up space for a new game, that I can later redownload the old game if I want to play it again.

  31. It is being deployed in Brazil by Jecel+Assumpcao+Jr · · Score: 1

    Tectoy is launching its Zeebo console which downloads games over a 3G network. The hardware looks a lot like a cell phone but you connect it to your TV.

    This article includes a video of a demo (in Portuguese).

  32. Explain "relatively" by BForrester · · Score: 1

    Games for Windows Live, despite being relatively unpopular...

    Is that "relatively" as in

    1. The people haven't yet risen up to march on Redmond with torches and pitchforks or
    2. There's somebody out there who actually likes GFWL

    Because if it's option (2), I have a torch / pitchfork combo with your name on it, buddy.

  33. Valve does this already... by Anonymous Coward · · Score: 0

    ...but it's worked pretty well for them, since they add enough value after the fact (see Team Fortress 2) to make things actually worth paying full price for.

  34. boo hoo by zigmeister · · Score: 1

    This isn't because the publishers like you and want to give you free stuff.

    Damnit, that leaves exactly nobody that likes me then. Thanks slashdot, I know you're just telling it like it is but ignorance can be bliss, even sometimes lifechanging. don'tchaknow?

    --
    Failure formatting five FAQs of financial facts.
  35. Preferring $$$ by bnortman · · Score: 1

    the control and simplicity of online distribution. Save $ control and simplicity of online distribution. Save $$ control and simplicity Make $ control Make $$$$$$ I think the other reason they are doing this is to get more people online and hoping they start paying the monthly fee, which is where the real money is at.

    1. Re:Preferring $$$ by Anonymous Coward · · Score: 0

      Oh boy, so they'll be all nickled and dimed possibly per play eventually, just like in the arcades, but in the convenience of their own homes, all while sucking up their bandwidth too?!

      If that ever happens, I'll stop buying any future games from then, and insist others do the same.

  36. I hate online distribution by Anonymous Coward · · Score: 0

    I am a 'retro' gamer and still play everything from NES to the PS2. All the games work. Maybe some of the older cartridges should have their batteries replaced, but games I purchased in 1985 still run fine today.

    Games you download will die the instant the company goes out of business, or your console dies. You are paying for something which exists in a very temporary timeframe.

    It is all about control, and it is definitely to the detriment of gamers.

  37. Unpleasant by Toonol · · Score: 1

    My fear is that in one or two more console generations, they will be as miserable, inconvenient, and error-prone as pc gaming is.

  38. Nintendo would transfer your purchase history by tepples · · Score: 1

    My only concern in the whole matter would be: all my game now rest on a single hard drive. A single, fragile hard drive. The things that fail with an alarming frequency compared to optical discs. How do I go about getting all that replaced if the hard drive fails?

    You send your Wii console to Nintendo for a repair. Nintendo recovers your console's unique ID from a special area of internal memory (it's OTP, not flash) and loads your Wii Shop Channel purchase history onto a new console, so that you can redownload the channels for 0 Wii Points.

    1. Re:Nintendo would transfer your purchase history by Stolovaya · · Score: 1

      Until Nintendo stops repairing them. If I remember correctly, they no longer repair anything from Nintendo 64 or before. So, in a couple of generations, unless they allow you to transfer your Wii Shop Channel to whatever new system they make...say good-bye to your Virtual Console games! Oh, but then, I'm sure they'll let you re-buy them on the new console...

  39. Gates by kenp2002 · · Score: 1

    I wonder how many scoffed at Bill Gates 10 years ago when he mentioned that Software as a Service was the way of the future. Now we have Games (Software) as a service rather then a product.

    REMEMBER YOU DO NOT BUY GAMES, YOU LICENSE THEM! BIG DIFFERENCE! HUGE! I MEAN WE'RE TALKING MOTHER F#(*&$ DEATH STAR HUGE DIFFERENCE!

    MMOs are the prefect example. It's not a product, it's a service. You license the software to use the service. The irony is that they'll back themselves into a corner sooner then later because the rules of law concerning SERVICES is greatly different then the rules of law concerning PRODUCT. (IANALBDOBBNIAMTAPLI, I am not a lawyer but I dated one briefly, but now I am married to a paralegal instead)

    It won't matter, once consumers are comfortable with digital distribution then any up-and-coming studio can deliver games without having to worry about what Walmart thinks. Gaming as an art my flourish and we get some real story telling without some uninvolved fruit loop sales manager telling a software developer that they won't sell their game on their shelves because there aren't enough female roles in the game (which would more then likely be a chess game and there is only 1 queen in it.)

    Don't think that ever happened? No Target and Walmart never had a problem with selling certain games that had swastikas on the boxes and asked that in order to sell the product they had to change the box art. And it never happened that product was pull because stores didn't like the box art with two burning towers on it right? Yeah... too many cooks. Digital distribution is a blessing in disguise because without brick and mortar the distribution costs will tank and all it will take is someone to step up and make an INDIE ONLY distribution network... Problem solved. Want "Super Baby Punting Bros 4" or "Smack The Crack Addict 2" or want "Bloody Blood Bath Bloodicide Butcher Blast Bomber Hooker Exploiter City 9" just $9.99 and a 320mb download. How about some real realism in games that censors would never allow but indies would dare take a risk at?! I like where this is going, I think the big content folks don't realize how self defeating this will be!

    GO FOR IT!

    --
    -=[ Who Is John Galt? ]=-
  40. Game Company Math by cyberfunkr · · Score: 1

    isn't it the position off the game companies that their games are pirated so much that they are loosing most of their sales to pirates? wouldn't that mean the pirate community is larger than the legitimate community? wouldn't that mean you could conceivably have a larger network of people on the pirated version? this applies more to the pc versions of games atm i suppose.

    You aren't taking into consideration the math that companies use.

    For a game to happen there are tons of costs involved. So for your, oh wait, I mean for the paying customers $60 they are spending money on the following people:
    * Developers
    * QA (although always short changed)
    * Artist
    * Audio teams (voice actors, sound effects, music, etc)
    * Other office employees that need a paycheck
    * Company that burns the discs
    * Company that packages them
    * Warehouse that stores the boxed product
    * Drivers that take the product to the store
    * Any possible advertising spent
    * Mark-up

    So when you buy the game, all they count is the revenue from the mark-up. When someone steals^H^H^H^H^H^H pirates^H^H^H^H^H^H^H borrows to own, they count the total price as lost revenue.

    That's why one "unpurchased" game counts for 50-60 purchased games.

  41. Loss of content servers by cyberfunkr · · Score: 1

    So this is a little off-topic, but it has been mentioned a few times within all these posts.

    One reason people don't like the concept of online distribution of games and DLC is that once the content servers go off-line, you lose "everything". Well, you only lose whatever you cannot download off the net. But given the longevity of the server versus how long you actually play the game, how many have been bitten by that as a real problem?

    So, you've bought, GTA IV and five years from now Rockstar is sued out of existence from their latest sim game, "Pope Assassin". Are you really going to be lamenting that you can't play multiplayer or download a few side missions?

    I'll admit, I've taken to downloading and archiving bug patches for software in case the company goes out of business, gets bought out, etc. But the list of programs that I keep that outlive the company is pretty short.

  42. Didn't you know? by Belial6 · · Score: 1

    Didn't you know? Playing a game that you bought more than a year ago is PIRACY!!! Pulling that Atari 2600 and box of cartridges out of the attic and playing it is no better than robbing the local 7-11.

    1. Re:Didn't you know? by Anonymous Coward · · Score: 0

      Don't even get started on this concept of renting games from the video store either, god! The game studios should be entitled to their entitlements! Just let them do whatever they want, geez.

  43. Proudly Announcing "Sad Little Swastika" by tjstork · · Score: 1

    Don't think that ever happened? No Target and Walmart never had a problem with selling certain games that had swastikas on the boxes and asked that in order to sell the product they had to change the box art.

    I know, there's people out there that just can't enough of the Fuhrer... you know, you watch the History Channel, all too many times, hoping that maybe, one time the Germans will take Moscow in December 1941, breakout of Stalingrad in Jan 1942 or break through at Kursk in 1943. But, they didn't and they lost and thank god for that.

    But... for you, there's still the swastika, a symbol that has been awaiting rehabilitation in the home of symbols put out to pasture for misdeeds ... and, he's sadly trying to get out and redeem himself. Finally, the sad little swastika makes his escape, and its up to you to lead the swastika to his redemption, and become a new symbol for cheer of all mankind, not the dreaded old symbol of, well, the evilest people that ever lived except for maybe the mongols.

    --
    This is my sig.
  44. Big downloads & Insurance by Tragedy4u · · Score: 1

    I for one will not pay to download the first rate epic titles I like, even if I save money and space without having physical media around...why? Because I don't want to pay my ISP money for the bandwidth required so I can pay for a big ass download. A large part of game companies production cost goes into pressing discs, packaging and distributing the product to shelves...a download service reduces that cost for THEM significantly, yet do you think we'll see much of a discount? No, look to the cost ebook's as an example...an ebook costs almost as much as it would be to buy the hardcopy. Even worse you can't sell that game back used to reclaim some of the assets, and what if your place got burglarized...good luck reclaiming the cost of a downloaded product with your property insurance company...they'd likely laugh at you "uhhh how many Wii points do we reimburse you for?".

  45. Once this happens... by aztektum · · Score: 1

    That consoles will only play downloaded content, I will officially stop buying consoles.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Once this happens... by sbeavan · · Score: 1

      Agreed, not sure why the need to control everything they should charge less, or do subscription as previous poster said. BS just bending us over, not for at least 5 years until broadband has penetrated enough even then imagine release day trying to d/l the new game will take you forever because you know they won't have the capacity.... Maybe they'll use a form of bittorrent :)

  46. Broadband by tepples · · Score: 1

    I don't see why consoles seem to see the need to lag behind. [...] here in Australia.

    For one thing, consoles are supposed to work even if you have dial-up Internet or broadband with a low monthly transfer cap. How much does downloading the 25 GB that fits on a single-layer PS3 disc cost in Australia nowadays?

    I say good on them, the more digital delivery, the more economical high volume high speed broadband (whatever the flavour) will become.

    But what will ease the transition from discs to downloads?

  47. maximize value by sgt+scrub · · Score: 1

    I don't know why they want improvements. This doesn't follow their marketing department's desire to maximize value.

    maximize value == Make sure nobody but the distributors, and that the distributors do, continue to make a profit by increasing the probability that something can happen that will produce a re-investment.

    re-investment == Make the quality of the device shit so the customer must purchase a replacement.

    --
    Having to work for a living is the root of all evil.
  48. Government-subsidized by bill_mcgonigle · · Score: 1

    If this decision makes you more money from the rest 1/3, yes it is a very sound decision.

    How about if they spend millions of dollars lobbying the Obama administration to make Rural Broadband a WPA program and that lobbying dollar represents 2% of revenues?

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  49. It's in line with content publisher complaints. by Bones3D_mac · · Score: 1

    About how long have we been listening to the ravings of content publishers claiming financial losses as a result after-market resale of console games by companies like GameStop? Is it any wonder that they would want to force console owners to give up physical media in favor of a download-only distribution system? As it is, we're already seeing this creeping in with game content and features accessible only through a one-time voucher system.

    Before long, our games are going to start becoming more like Gran Turismo 5: Prologue, where you effectively buy the game engine alone and download the content needed to completely use it after purchase. At some point, this, like the current voucher system, will become a one time only deal.

    Eventually, users are going to get pissed off over this set-up. At which point, the content publishers will graciously offer to let a user simply download an entire game without any disc an unlimited number of times on any pre-authenticated system. Hell, they may even offer discounts to owners of more than one console looking to have LAN parties without each player having to provide a disc.

    The entire time, completely oblivious to the fact that they've just made a "deal with the devil" in which they can never sell any part of their ever-growing collection of games. Hard-earned money, that once spent, can never be recovered again, even in the tiniest amount.

    When the day comes where everything is download only, the very concept of trade that has sustained humanity for thousands of years will grind to a screeching halt. We'll happily buy ourselves into poverty only to learn decades later just how wrong we really were.

    --


    8==8 Bones 8==8
  50. So fix it. by PotatoHead · · Score: 1

    Company makes a lot of interesting bits.

    Company contracts with other, local to the buyer companies to distribute said bits.

    Buyer either accepts a digital copy of the bits, direct or local, or buyer gets a physical copy of the bits on physical media.

    There, lots of choice, right of first sale more intact, and let them compete.

    My big worry about this is classic gaming 20 years from now. It's gonna be ugly. I think the current set of classic games will be expanded and exploited more than it would have otherwise, just because the next set of games will be unavailable!

  51. My 2cents. by FatherOfONe · · Score: 1

    Ok, I believe that Nintendo is going in to the online thing kicking and screaming. They flat out own the kids market and now the casual market. Those people want no part of what Xbox Live is. Seeing that the Wii is selling so well, it will be a long time before Nintendo embraces the Internet.

    Sony is playing both sides of the fence and has a confusing strategy. On one hand they want BlueRay to do well and on the other they have wireless internet and a hard drive in every PS3 made. They invest in Home (a virtual world) that is free and in my opinion offer the best online downloadable games (Many are over a GB in size). However, they basically made the system to push BlueRay and as such they won the format war over HD-DVD, and Warhawk taught them that the brick and mortar stores still carry a bunch of weight.

    Microsoft... Well they bet against BlueRay and lost. Not all of their systems have hard drives, and it isn't a small amount that don't either. This puts the 360 in a weird spot, and they have to make BlueRay irrelevant, thus making the 360 and PS3 seem exactly the same. The problem is that to get a 1080P movie downloaded or a very large game isn't possible on every 360, and now Internet companies are putting in bandwidth caps, so again they are in a weird position. However, this won't stop Microsoft marketing. They will do everything in their power to promote a competitor to BlueRay and downloading is it for them. They will make sure that they don't mention 1080P EVER in their downloads, but just say they offer "HD". I can't say I blame them, as I would do the same. Nor could I blame Sony for saying they have it and their competitor doesn't.

    So in short, Nintendo doesn't care about it and their sales are great. Sony somewhat cares about it, and their sales are poor. Microsoft cares a ton about it and they are bleeding money on their system just to sell 1/2 of the Wii. I guess the message is to get use to crappy party games and low budget games without Internet access. :-)

     

    --
    The more I learn about science, the more my faith in God increases.
    1. Re:My 2cents. by suckmysav · · Score: 1

      Yes, well, I am in my forties, and used to be an avid gamer. Not so much now but I still do play games that warrant my attention. Right now that would be Oblivion on the PC.

      Anyway, we got ourselves a Wii just yesterday and you will not believe the game that has garnered our attention the most. Sure, Wii Sports Tennis and bowling are fun games, and we have played our fair share of both but the one that has taken the lions share of playtime is a game that is nearly 20 years old, and was purchased via the Wii store. In my opinion it is the best game ever produced, "Toe Jam and Earl" for the Sega MegaDrive from the "virtual console" department, (which is a great idea in itself)

      Anyway,I'm not sure what my point is here. I guess it is that a nearly 20 year old game still shines amongst all the glitz and glamour of the modern hi-tech 3D rendered "mega games" that are produced these days.

      At least the video game industry has not de-volved to the same depths as Hollywood. Yet. Although they sure are working on it.

      I'm glad I got most of the urge to game out of my system in the golden years of gaming. I can't see a bright future from here on in, as corporate suits take over more and more of the positions of influence in the dev studios.

      It's a terrible shame really.

      --
      "You can't fight in here, this is the war room!"
  52. As it stands by Joker1980 · · Score: 1

    This will not work, as it is many peoples network services are handicapped by their ISP. Network relience with data limits will not work ever. Software is only getting bigger and going by most isp caps you will be paying twice, once for the games and again to be allowed to download them. In my opinion the isp's are holding EVERYTHING back and this is only going to get worse.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."