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Nvidia 480-Core Graphics Card Approaches 2 Teraflops

An anonymous reader writes "At CES, Nvidia has announced a graphics card with 480 cores that can crank up performance to reach close to 2 teraflops. The company's GTX 295 graphics cards has two GPUs with 240 cores each that can execute graphics and other computing tasks like video processing. The card delivers 1.788 teraflops of performance, which Nvidia claims is the fastest single graphics card in the market."

261 comments

  1. Tell me how big it is. by unity100 · · Score: 1, Insightful

    its not a problem to implement 52342525113 cores. its a problem to implement in cost, size, and power drain that an acceptably priced gamer pc case can accommodate.

    so far, nvidia is failing in that respect.

    1. Re:Tell me how big it is. by Anonymous Coward · · Score: 0, Informative

      It's 12" long and 6" around and it's going to go straight up your ass.

    2. Re:Tell me how big it is. by Surt · · Score: 1

      "The card fits into any normal PCI Express slot."

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Tell me how big it is. by Anonymous Coward · · Score: 0

      So there was actually little technical thought put into the PCI-E standard, rather it was conceived as a subtle social commentary. Nice.

    4. Re:Tell me how big it is. by BloodyIron · · Score: 1

      The card meets ATX spec, hence it ACTUALLY DOES fit into all ATX specced cases.

      GG NO RE

    5. Re:Tell me how big it is. by Cheeze · · Score: 0, Troll

      I don't think the purpose of a card like that is gaming. Sure, games will work very nicely with it, but paying several thousand dollars for a video card like this when your game is only going to use 10% of the available power is VERY wasteful.

      --
      Why read the article when I can just make up a snap judgement?
    6. Re:Tell me how big it is. by unity100 · · Score: 1

      yea. like the 280s.

      fits into a normal pci e slot, meets atx standards, but you need a shovel to shove it into the case. it leaves not an inch of space left to put anything in.

    7. Re:Tell me how big it is. by iced_773 · · Score: 2, Funny

      Yeah, but you'll need all that power to run Windows 8

      /ducks

    8. Re:Tell me how big it is. by Anonymous Coward · · Score: 2, Informative

      What the fuck are you smoking? It's a $500 card.

    9. Re:Tell me how big it is. by BloodyIron · · Score: 1

      If you do your research, you'll see that:

      a) It's based on an improved 260 core design (not 280 as indicated by the memory bit width), so it is for gaming (and work)
      b) It's MSRP'd at $500, and currently available for $500ish ( http://www.newegg.com/Product/Product.aspx?Item=N82E16814130439 )
      c) What is your source that it'll only use 10% of the available resources?

      I find your conclusions laughable at best.

    10. Re:Tell me how big it is. by BloodyIron · · Score: 1, Insightful

      I like how you think you're a big enough person to post a racist comment, yet not big enough to log in.

      Grow up, and welcome to the real world (READ: Anyone can be president)

    11. Re:Tell me how big it is. by Anonymous Coward · · Score: 0

      Trolls like this, after being cut and pasted repeatedly only have some replay value when they are a first post. Otherwise it just looks pathetic. Try harder.

    12. Re:Tell me how big it is. by BloodyIron · · Score: 3, Informative

      The specs are very specific (lol, get it?).

      I take it you havn't seen full-length graphics cards yet? 280's, 8800 GTX's, GX2's, etc, aren't full length cards, but they're close.

      These are full length cards: http://management.cadalyst.com/cadman/Review/AMD-ATI-FireGL-V8600-and-FireGL-V8650-Graphics-Car/ArticleStandard/Article/detail/526886?contextCategoryId=6631

      You can tell the difference by them not only being longer, but having that retention connector at the end (right side of the pictures) which helps steady the card.

    13. Re:Tell me how big it is. by Zymergy · · Score: 1

      Actually, I kinda have to like disagree with you on that...
      Current PC games are utilizing these latest generation cards NOW...

      I use the predecessor to this card (Nvidia's GTX280 GPU with its 240 'cores') to play the latest FPS games at 1920x1200 and it runs a Folding@Home GPU CUDA client whenever it is not gaming...
      If I had one of these new $500 GTX295's I could run my games even faster or even assign one of the GPU's with its 240 'cores' for physics processing (A/K/A Nvidia PhysX, F/K/A Ageia PhysX) and the other GPU would serve as the primary rendering GPU. (And of course I would have BOTH of the GTX295 GPU's using their 240 'cores' each for twice the F@H contributions [or whatever distributed computing task I choose to donate some cycles to...]
      (Since I have an all-electric home, why not use my PC to heat part of it in the wintertime instead of wasting that electricity heating air solely through with my all-electric HVAC unit...)

    14. Re:Tell me how big it is. by pleappleappleap · · Score: 1

      You owe me a cup of coffee and a new keyboard, anonymous friend.

      LOL!

    15. Re:Tell me how big it is. by anonymousbob22 · · Score: 1

      It's 12" long and 6" around and it's going to go straight up your ass.

      Your penis is a Pringles can?

    16. Re:Tell me how big it is. by StikyPad · · Score: 0, Redundant

      I agree with most of your post, but..

      (Since I have an all-electric home, why not use my PC to heat part of it in the wintertime instead of wasting that electricity heating air solely through with my all-electric HVAC unit...)

      Those "savings" will be offset in the summer when you need to remove the heat, assuming you use air conditioning. Whether it's a net gain or loss depends somewhat on the variance in outdoor temperatures, but it's generally more efficient to heat air than to cool it, relative to your local atmospheric temperature. It's entirely possible, and even likely (depending on where you live) that it will be a net loss in energy-used-by-your-HVAC.

      Also, you'll probably find that your HVAC is much more efficient at heating the house than the GPU, so any heating done by the GPU is costing you more. Which is slightly better than wasting the heat entirely, but still not a "feature" worth mentioning.

    17. Re:Tell me how big it is. by MadnessASAP · · Score: 2, Insightful

      Hey now this man speaks the truth albeit with a poor choice of words, to use an alternative but equally popular automotive analogy, I may attach a PCIE connector to my car but that does not therefore mean that my car is suitable for operation inside a standard computer case much less plugged into an actual PCIE slot.

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
    18. Re:Tell me how big it is. by Runefox · · Score: 0, Offtopic

      Holy brain implosion, Batman!

      --
      Screw the rules, I have green hair!
    19. Re:Tell me how big it is. by afidel · · Score: 1

      Wow, you probably spend almost as much as the card in electricity every year if you run it full out 24x7 even during the summer! Also from what I've seen you actually get better game performance by running with PhysX turned off on the graphics card, you use your underutilized CPU cores and main memory bandwidth instead of precious shaders and graphics memory bandwidth. Perhaps this card actually can do PhysX AND something like Crysis full detail at 1080p though =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    20. Re:Tell me how big it is. by Anonymous Coward · · Score: 0

      It's called Magnimus Obliviophallocytis, you insensitve clod!

    21. Re:Tell me how big it is. by Anonymous Coward · · Score: 0

      I already use my rig to heat my room. It's an unintended but welcome side-effect. Works quite well, actually. If I also turn on my 360 the temperature in the room skyrockets. I think it feels great now that it's winter though.

    22. Re:Tell me how big it is. by Ethanol-fueled · · Score: 1

      Hans? Is that you?

    23. Re:Tell me how big it is. by Frnknstn · · Score: 1

      Also, you'll probably find that your HVAC is much more efficient at heating the house than the GPU

      Why would this be?

      --
      If it's in you sig, it's in your post.
    24. Re:Tell me how big it is. by Anonymous Coward · · Score: 0

      Please mod parent down; GP is clearly Takeru and not Batman.

    25. Re:Tell me how big it is. by gtbritishskull · · Score: 2, Informative

      Most likely your HVAC unit has a heat pump and not just a resistance heater. If so, it pulls heat in from the outside. They usually have a CoP of between 2-3 which means that for every kWh of electricity used it puts between 2-3 kWh of heat in the house. If you use just a resistance heater, though, then you might as well run your computer.

    26. Re:Tell me how big it is. by indi0144 · · Score: 1

      that subtle but increasing racism is not going to affect black people, it's going to be the end of America as we know it, and plenty of people want that. Being an American and a racist is just being in the side of the ones that do not like America. Think about it my troll

    27. Re:Tell me how big it is. by myspace-cn · · Score: 1

      heh heh heh heh heh!

    28. Re:Tell me how big it is. by Guspaz · · Score: 1

      Or maybe you leave in a place like Montreal where electricity is either cheap (and Hydro) or free (included in rent)?

    29. Re:Tell me how big it is. by TheThiefMaster · · Score: 1

      I've seen a full-length card, but not for a LONG time. The last one was an early mono card that went to the end of the case, turned around and came back again.
      Strange to think that it didn't really do anything, and was just some ram and some DACs.

  2. Imagine... by zach_the_lizard · · Score: 0

    ...a Beowulf cluster of these! In all seriousness, I'm waiting for the latest and greatest supercomputers to have huge GPU farms.

    --
    SSC
    1. Re:Imagine... by HTH+NE1 · · Score: 1

      I'm waiting for the latest and greatest supercomputers to have huge GPU farms.

      Just wait until they perfect rapid fabrication and live expansion. GPU farming is the future, fabricating additional cores on demand.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Imagine... by Joce640k · · Score: 1

      Not gonna happen.

      There's a lot of flops, sure, but they're arranged in a long pipeline where the only input is "texture map" and the only output is "frame buffer". That's not much good for general purpose processing.

      Oh, and they're only single precision, which wipes out another big chunk of possibilities.

      --
      No sig today...
    3. Re:Imagine... by kkwst2 · · Score: 1

      Hmm? The GP said Beowulf cluster. Where in that did you read general purpose computing?

      There are many HPC problems that you can solve adequately with single precision.

    4. Re:Imagine... by Joce640k · · Score: 1

      Is Beowulf only for some special subset of problems?

      Where did I say "you can't solve problems if you only have single precision"?

      Supercomputers are expensive because of the exotic memory architectures needed to let all those CPUs have random access to the dataset and so they can communicate with each other.

      If a problem can be broken down into little discrete chunks you don't need a supercomputer, you need a cluster of cheap computers.

      GPUs are the next step down from that - very good if your problem fits their architecture, but only a subset of real problems will.

      --
      No sig today...
    5. Re:Imagine... by Jeremy+Erwin · · Score: 1

      The Nvidia Tesla offers IEEE 754 double precision floating point. It's essentially a headless graphics card programmed with CUDA. My guess is that the latest GeForce and Quadra do as well, but I'm too lazy to dig around. Today's shaders are a lot more sophisticated than the ones on the GeForce 3.

    6. Re:Imagine... by Anonymous Coward · · Score: 1, Informative
    7. Re:Imagine... by Khyber · · Score: 1

      "I'm waiting for the latest and greatest supercomputers to have huge GPU farms."

      This thing just now is hitting 2 TFLOPS where the PS3's theoretical performance is 2 TFLOPS.

      Folding @ home? Granted, this thing only has 8 cores and a custom GPU but hey, that's still putting it on par with the new nVidia card alone, let's not mention price, which is roughly equivalent.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:Imagine... by icebraining · · Score: 1

      Yes, Nvidia cards are really behind in teraflops to the PS3 card. Oh wait, it was NVIDIA who built the RSX (Ps3 graphics card). Go figure.

      And those cores are from the Cell processor, not the graphics card, and are 7, not 8. The original design of the Cell uses 8, but Sony uses the "spares" with one broken core to reduce spendings.

    9. Re:Imagine... by Khyber · · Score: 1

      You apparently miss the point of what I'm saying, so I'm going to break it down for you.

      It took nvidia 480 cores to get performance of what 8 cores could do. The GPU isn't counted in the PS3 as part of the theoretical performance of the PS3.

      I'll bet this card also eats more power compared to a full-blown PS3. That's TOO FUCKING MUCH SILICON.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    10. Re:Imagine... by Khyber · · Score: 1

      "are 7, not 8. The original design of the Cell uses 8, but Sony uses the "spares" with one broken core to reduce spendings."

      WRONG. The 8th core is RESERVED FOR REDUNDANCY, meaning in case one of the others fails it's there to take over. Not one fucking thing is broken.

      You didn't even bother to read the specs directly from Sony's website, did ya? Here, I'll quote it since you don't know.

      "* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS"

      Now, then. Back to WRITING CODE ON THE PS3. Later.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  3. But will it run Crysis?... by TibbonZero · · Score: 5, Interesting

    No, seriously... can anything run it at full options yet?

    --
    Tibbon
    tibbon.com
    1. Re:But will it run Crysis?... by sexconker · · Score: 0, Flamebait

      Crysis (and Warhead) are HORRIBLY unoptimized and inefficient. Buggy as hell to boot.

      I hate how people use it as a benchmark.

      I can make a shiny game that runs super slow too.
      Doesn't mean you should give it any weight as a benchmark.

    2. Re:But will it run Crysis?... by pieisgood · · Score: 4, Insightful

      Can you really make a game that looks as good as crysis? Seriously, do you have any idea of what went into making it? Something tells me that you have no idea what so ever.

      --
      Eat sleep die
    3. Re:But will it run Crysis?... by JCSoRocks · · Score: 1

      How so? I've played through all of Crysis and I never ran into a single bug. It also continues to be the most beautiful game I've ever played and I wasn't even able to max the settings (although I did get the DX10 God Rays, etc).

      I'm tired of random rants about how Crysis sucks just because it's graphically demanding. They made an incredible game that has continued to take advantage of new hardware. Most games are the opposite, they code backwards so that most people with existing hardware can max it out. It looks no better on a machine now than it did 2 years ago. Crysis is different... it'll only get prettier (to a point, obviously)!

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    4. Re:But will it run Crysis?... by Ethanol-fueled · · Score: 1

      Could it be that Crysis' developers did have the programming talent but they had to rush it out the door before they could optimize it and fix all the bugs?

    5. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      Crysis was a huge failure lol

    6. Re:But will it run Crysis?... by StikyPad · · Score: 1

      od me troll if you like, but on second thought, I'll post AC just in case.

    7. Re:But will it run Crysis?... by bertok · · Score: 5, Insightful

      Well, I do know what goes into a game like Crysis, being a 3D game programmer and all. Those programmers were very, very good, believe me. Some of the stuff they pulled off is just amazing.

      The reason Crysis is slow is because of the artistic direction. Outdoor environments full of plants and shadows with a huge viewing distance is very hard to implement in a 3D engine. I mean really fucking hard. Making a game like that playable at all is a tradeoff between two scraggly trees on a flat green carpet that pretends to be grass, OR an enormous amount of research into optimization techniques that are very hard and time consuming to implement. The Crysis engine is pretty much the state of the art in optimization. And these guys managed to squeeze in fantastic shader effects on top of that, depth of field, and even some basic radiosity shadowing for the characters!!! That's just insane.

      Most reviewers and players with the right hardware thought the game looked amazing, way better than its peers at the time, or even now. I thought the effects (especially in the spaceship) looked better than most Sci-Fi movies, which is a stunning achievement for a 3D game running on a $500 video card. I upgraded my PC just to play the game, and I thought it was worth it. Lots of people did too:

      http://www.penny-arcade.com/comic/2007/10/15/

      Take your head out of your ass and stop belittling other people's achievements until you have some of your own to compare it to, OK?

    8. Re:But will it run Crysis?... by jaguth · · Score: 0

      Um, I can think of about 20 games from 2008 that looked as good, if not better, than Crysis, and that also runs faster.

    9. Re:But will it run Crysis?... by randyest · · Score: 1, Troll

      It could be. And it is indeed at least somewhat true (I can't tell you how I know that, sorry!)

      --
      everything in moderation
    10. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      Actually some of us post AC just so our short list of user comments keeps track of conversations and topics we're really interested in.

      Double the length of that comment page and I bet we'd see a significant drop in AC posts.

    11. Re:But will it run Crysis?... by dubbreak · · Score: 1

      Something tells me that you have no idea what so ever.

      UID right? Too high. You should be at least in the 5 digit range to make a claim like that.

      --
      "If you are going through hell, keep going." - Winston Churchill
    12. Re:But will it run Crysis?... by Machtyn · · Score: 1

      Doom ]|[ also had a serious amount of work and talent put into. At the time, it was also a hog on system performance. It demanded all sorts of vector calculation, etc. But it was still a shade of black on black.

      My point? A lot of work can go into making a game the *best*, whether it be the prettiest or most technical, if it fails to run on hardware even a few generations later, then something is wrong.

      (I do believe Doom ]|[ does run quite well on current top of the line GPUs, so the comparison isn't completely valid between that and Crysis.)

    13. Re:But will it run Crysis?... by jbezorg · · Score: 1

      Okay, name 'em. Make a recommendation. I'm curious because you may just name something I'd be interested in looking into.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    14. Re:But will it run Crysis?... by rickb928 · · Score: 1

      The beauty of a game that cannot be run on the hardware most of us will buy is the sound of one hand clapping in the forest. What good is beauty if you cannot even see it. How do the blind appreciate the Mona Lisa?

      Of course, Crysis isn't written for the average gamer. It's written for the over-the-top, money-bags gamers that can actually buy the hardware. It's written for the gamers a year from now when the hardware will be merely expensive, not prohibitively so. It's written to whet our appetite for the next version, which we HOPE we can run well on whatever we splurge on for hardware then.

      It's beautiful. And it's unrealistically demanding. And it's selling.

      feh.

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    15. Re:But will it run Crysis?... by allcoolnameswheretak · · Score: 1
      I can't quite follow the Crysis thrashing. Crysis was the best looking game ever when it was released and I was surprised to get a decent (>20) framerate while playing with DX9 high settings on my mid-range XP64 with 8800GTX.

      And the effects in Crysis, like explosions and water are still the best I have ever seen. In fact, the water in Crysis looks so good that I wish someone would make an X-Com Terror From The Deep 3D-remake using the Crysis engine. :D

    16. Re:But will it run Crysis?... by sexconker · · Score: 2, Funny

      Dead Space.

      2008 GotY for me.

      Looks awesome, sounds absolutely amazing, loses very little in the console ports, is a great game, runs great on a variety of hardware, is extremely stable, and was published by EA with SecuRom.

    17. Re:But will it run Crysis?... by sexconker · · Score: 3, Interesting

      No game is made for gamers in the future.
      Game sales are extremely front loaded.

      After a month, 50% of games are in the bargain bin.

    18. Re:But will it run Crysis?... by sexconker · · Score: 1, Flamebait

      Really? You think enemy soldiers would behave like that? Crysis has TERRIBLE AI. Soooooooooooo bad.

      http://www.youtube.com/watch?v=gYs9KAupqfI

    19. Re:But will it run Crysis?... by jaguth · · Score: 1, Funny

      Alright:

      Bioshock - Very beautiful and creative environments.
      Far Cry 2 - Insanely beautiful - Insanely dynamic environment.
      Fallout 3 - Can see miles into the distance.
      Left 4 Dead - How many zombies can you fit on the screen?
      Gears of War - Pretty...
      Starcraft 2 - ....Come on Blizzard, release it already!!!

    20. Re:But will it run Crysis?... by Chandon+Seldon · · Score: 4, Interesting

      After a month, 50% of games are in the bargain bin.

      This used to be true, but actually seems to be less true now than it was. When I went to buy a game at Best Buy recently, some of the games with good stock, good display space, and $30+ prices were more than a year old.

      The development cost on a tier-1 computer game is high enough now that not many of them get released. There isn't another game to put in the shelf slot if they take down Crysis, and there won't be for another year or so.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    21. Re:But will it run Crysis?... by tripmine · · Score: 1

      and was published by EA with SecuRom.

      Don't belittle Crysis you asshole Crysis has that too!

    22. Re:But will it run Crysis?... by billcopc · · Score: 1

      People use it as a benchmark because it exists, and it's pretty.

      As a developer, is that I know some of the crazy algorithms behind those graphics, but not all. People whine that UT3 has similar poly counts to Crysis, yet runs much faster, but poly counts are only part of the equation. Crysis does a ton of pre-processing to those polys before they hit the screen.

      Could they make Crysis run much faster ? Yes, of course they could, but this would be sacrificing render quality. You could also drop down the quality settings yourself and have a normal looking game that runs at normal frame rates, but the whole point of Crysis is to show off.

      Having played through both games several times, I've played around with the settings quite a lot, and I found that I preferred sacrificing a few FPS to get more eye candy. Crysis is one of those games where you take a moment to admire the scenery once in a while. You're not running blindly through endless corridors with a twitchy trigger-finger.

      So could they optimize it ? Sure, a little. They won't take your 20fps and turn it into 40, because there's really that much work being done per-frame.

      People used to whine just the same 15 years ago, only it was Doom vs Wolf3D. "Well, they're both 3D so why does Doom run like molasses on my 386 sx25?" Just like Mr 386, you need to get with the times.

      --
      -Billco, Fnarg.com
    23. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      You forgot World of Goo. Its graphics are much better than Crysis.

    24. Re:But will it run Crysis?... by billcopc · · Score: 1

      You're talking out of your ass.

      Crysis runs decently on current generation gaming-class PCs. It runs just fine in 1024x768 on a Core 2 with a $150 ATI or NVidia card, with high graphics detail. 1280x1024 is manageable if you can live with 20 fps, or a slight reduction in shader and shadow detail.

      Where people get tripped up is the high CPU requirements. Crysis does a lot of non-GPU processing like physics and scene setup, that other games use far less extensively. It also uses some heavy duty shader programs that can bring a low-end GPU to its knees, so you have to turn those down a notch.

      I'm certainly not an "over-the-top, money-bags gamer". I have a first-gen Intel Quad from over a year ago, 4 gigs Ram and a Geforce 8800 GTS 320mb. Sure, when I bought it, it was pretty high-end, but today you could build a slightly faster machine for $600 (I checked) - with top quality components too, no off-brand junk. If an FPS gamer can't afford to spend $600 on a mid-range PC, they shouldn't be complaining about Crysis' performance.

      --
      -Billco, Fnarg.com
    25. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      No, seriously... can anything run it at full options yet?

      Aero?

    26. Re:But will it run Crysis?... by Jarik_Tentsu · · Score: 1

      Hmm.

      I run Crysis at the so-called 'Very High' under DirectX 9.0c on XP with an 8800GT with only mild lag here and there. Obviously, this just unlocks textures among other things...but how much more does DirectX 10's features really do? Is it that different that it's worth spending all that money to get a top of the range SLi'd graphics card? And is it those features, or Vista, which makes those requirements necessary?

      I've heard different people - some saying that Directx10 Very High is huge leaps above DirectX 9 hacked to play Very High, while others say there's barely a difference. Is there?

      ~Jarik

    27. Re:But will it run Crysis?... by digitalunity · · Score: 4, Funny

      A year from now, people won't be talking about Crysis anymore. Bigger and better games will be out. Such is the nature of the gaming industry.

      The fact that Crysis has great graphics doesn't mean its a great game. As an avid gamer for over 20 years, I can say without a doubt that on average there is no correlation between good graphics and good games.

      In addition to my 20 years of gaming, I've got a 5 digit UID. I am therefore an authoritative source on the subject.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    28. Re:But will it run Crysis?... by whoop · · Score: 5, Funny

      Where can I get one of these five digit things you speak of? OMG, I am so behind the times!

    29. Re:But will it run Crysis?... by Spatial · · Score: 1

      DX10 does nothing in Crysis. All the features are DX9 compatible (as you know, having done the config editing), the only difference in DX10 mode is a 25% performance reduction.

      People easily see things that aren't there. A week ago I showed a bunch of people two identical images and asked them which one was better looking. Most responded that there was a marked difference in colour or sharpness. That's what you're dealing with, so take it with a grain of salt.

    30. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      It just doesn't matter as long as the needed hardware is not wide spread or to expensive.

      There are a lot of examples of really good technology that came out to early.

      OS/2 was great when it came out, but the hardware needed for such a modern desktop OS was not common. OS/2 lost to a much technical inferior platform.

    31. Re:But will it run Crysis?... by MoOsEb0y · · Score: 2, Funny

      you sir, have won the game.

    32. Re:But will it run Crysis?... by Khyber · · Score: 1

      "Make a recommendation. I'm curious because you may just name something I'd be interested in looking into."

      Unreal Tournament 3. The outdoor arenas are just AWESOME.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    33. Re:But will it run Crysis?... by sketerpot · · Score: 1

      My point? A lot of work can go into making a game the *best*, whether it be the prettiest or most technical, if it fails to run on hardware even a few generations later, then something is wrong.

      Crysis ran just fine on the hardware that was current when it came out. It just happens to have a lot of fancy features that kicked every GPU's ass, so they're disabled by default until the hardware catches up. It's future proofing.

    34. Re:But will it run Crysis?... by Clay+Pigeon+-TPF-VS- · · Score: 1

      "Best Buy" charging 30+ bucks for old titles?

      Mystery solved.

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    35. Re:But will it run Crysis?... by karnal · · Score: 1

      Most gamers wouldn't consider a machine with a monitor running 1024x768 a "gaming" machine. I have a 15" dell ultrasharp as my 2nd monitor that uses that resolution and I don't remember the last time I gamed on it.

      I'd have to say with the proliferation of widescreen monitors, 1680x1050 is probably your minimum starting point for a panel on a gaming class pc - with 1920x1200 being the sweet spot, and then the ungodly resolutions those 30" monitors run at being for the... shall we say, non-money-tight?

      Of course, I also bought an 8800gt when they first came out - SSC edition from EVGA. 300$. That's the highest I think I've ever paid for a card, and I think it had the quickest drop in price... or so it felt.

      --
      Karnal
    36. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      I disagree with you. Look how long it took the first Farcry to 'stop" being talked about. I truly liked crysis my type of game. I can't wait until the next installment.

    37. Re:But will it run Crysis?... by Failed+Physicist · · Score: 1

      They have been milking this island with foliage covering everything precisely because it is easy to render.

      *Brain fart*

      To use that insanely a-propos quote from Billy Madison:
      What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this chatroom is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

    38. Re:But will it run Crysis?... by lpq · · Score: 1

      How does Crysis compare in GPU usage to Oblivion running with 16x Anti-aliasing and 16x anisotropic filtering with full options? That seems to stress most video cards a little bit especially at 1920x1200...

      You can add 2-3Gigabytes of extra-high res textures on top of the standard game through extensions so resolution is pretty high.

      Is Crysis about .5 as fast or what?

    39. Re:But will it run Crysis?... by kava_kicks · · Score: 1

      Don't believe the hype ... I can sell you my 6 digit thingy for $2.99 ... that is a magnitude better than he is offering!

    40. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      My uid used to be -1. Top that.

    41. Re:But will it run Crysis?... by drinkypoo · · Score: 1

      1280x1024 is manageable if you can live with 20 fps, or a slight reduction in shader and shadow detail.

      If you're not getting 60fps in a FPS, then when you come around the corner and meet two guys shooting shit at you that explodes, your framerate is going to drop to like five. I don't know about you but I don't do too well in a firefight operated by postcard.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    42. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      Naw, just wait until mfh (56) will show up (and he will, soon). I don't think I've ever seen anyone beat HIM yet, though...

    43. Re:But will it run Crysis?... by Raenex · · Score: 1

      I'm not so sure the Penny Arcade comic supported your position. It highlights why so many people got off the PC gaming treadmill and moved to consoles.

    44. Re:But will it run Crysis?... by Anonymous Coward · · Score: 0

      By the way, who has the uid of 1?

  4. Better to try and fail than to never try by Anonymous Coward · · Score: 0

    No, wait. Better to not try then there's no fear of failing. Right!

  5. Power Requirement by sexconker · · Score: 5, Funny

    1.21 Jiggawatts

    1. Re:Power Requirement by Conspiracy_Of_Doves · · Score: 1, Troll

      What the hell is a Jiggawatt?

    2. Re:Power Requirement by TheNecromancer · · Score: 1

      Not to mention that you have to have the video card traveling at 88 MPH.

      --
      Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
    3. Re:Power Requirement by getuid() · · Score: 1

      What the hell is a Jiggawatt?

      Wow, that's heavy...

    4. Re:Power Requirement by Xistenz99 · · Score: 0

      Great Scott! This is heavy doc.

    5. Re:Power Requirement by phagstrom · · Score: 1

      Great, so now I need Mr. Fusion or a blot of lightning to get my computer running. I wonder if the flux capacitor is an optional extra?

    6. Re:Power Requirement by Anonymous Coward · · Score: 0

      It's one billion watts (units of power). Same as one jigabyte is one billion bytes. For example, I have a 640 jigabyte hard-drive in the computer I'm using right now. I also have a 2 jigabyte iPod.

    7. Re:Power Requirement by Anonymous Coward · · Score: 2, Informative

      It's an allusion to Back to the Future, where Marty goes back to the 50's and tells the doctor that the Delorian time machine requires "one point twenty-one gigawatts" to make the leap. Only back in 1985, the SI prefix "giga" wasn't well known, so presumably the actors or directors in the film arbitrarily, or by following french language convention, decided to pronounce giga with a soft g, hence the line "1.21 jiggawatts" which sounds a little out of place in 2009.

    8. Re:Power Requirement by morgan_greywolf · · Score: 1

      What the hell is a Jiggawatt?

      Don't be ridiculous!

      It's unit of power used in measuring flux capacitors!

      Now, if you'll excluse me, I have to go back to 1955.

    9. Re:Power Requirement by Anonymous Coward · · Score: 2, Interesting

      Actually, the soft g ("j") pronunciation is correct and illiterate computer types abominated it with a hard g. "Back to the Future" wasn't wrong, we are.

    10. Re:Power Requirement by The+Ultimate+Fartkno · · Score: 1

      Jay-Z's so big now he generates his own form of power.

    11. Re:Power Requirement by JCSoRocks · · Score: 1

      Citation? I'm curious more than I'm accusatory. It drives me crazy when people say "jif" rather than "gif". It sounds like they're talking about peanut butter. I've always used a hard "g" for both gif and gigawhatever. I'd be interested in knowing if I was wrong along though...

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    12. Re:Power Requirement by BobNET · · Score: 2, Funny

      Weight has nothing to do with it, Marty!

    13. Re:Power Requirement by Clueless+Moron · · Score: 4, Insightful

      If you really want to go back to the source, "giga" is Greek and uses a "j" sound.

      Consider the word "gigantic". It has the same root, "giga". Some people pronounce it with a hard "g", some with a soft "g".

      The language is a mess.

    14. Re:Power Requirement by djcapelis · · Score: 2, Interesting

      You're definitely wrong about the pronunciation of gif: http://www.olsenhome.com/gif/

      --
      I touch computers in naughty places
    15. Re:Power Requirement by Adriax · · Score: 1

      It doesn't even take an entire jigabyte of my HD to store my favorite movie, Jodzilla vs Jamera.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    16. Re:Power Requirement by Conspiracy_Of_Doves · · Score: 1

      WHOOOSH

      And what does Marty say after Doc keeps repeating '1.21 Jigowatts' over and over after hearing himself say it on the video tape?

    17. Re:Power Requirement by Adriax · · Score: 3, Informative

      Apparently the US National Bureau of Standards decided in the 1960s that Jiggawatt was the one true pronunciation.
      http://en.wikipedia.org/wiki/Giga
      And jif is only correct for the same reason, the developers decided "Choosy developers choose Jif" was a hilarious slogan they could use internally for the gif format.
      http://en.wikipedia.org/wiki/Gif#Pronunciation

      So yes, Jigabit, Jigabyte, Jigawatt, those are how we are legally supposed to pronounce them, atleast in the US.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    18. Re:Power Requirement by Obfuscant · · Score: 1
      Consider the word "gigantic". It has the same root, "giga". Some people pronounce it with a hard "g", some with a soft "g".

      And some people, like me, pronounce it with both a hard 'g' and a soft 'g'.

    19. Re:Power Requirement by kaizokuace · · Score: 1

      When referring to a Jb of data its not Jigabyte its actually Jagabyte. Hard drive manufacturers are still trying to sell us just a little less space even at the Jiga level!

      --
      Balderdash!
    20. Re:Power Requirement by Adriax · · Score: 1

      Ok so the card is only really useful for mobile computing. To get that speed you have to be on an interstate in most of the US, or a school zone in california.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    21. Re:Power Requirement by db10 · · Score: 1

      word

    22. Re:Power Requirement by sexconker · · Score: 1

      Also:

      Sexadecimal
      Robut
      Aluminium

    23. Re:Power Requirement by sexconker · · Score: 1

      It's GIF. Hard G.
      Inherit the sound of the G in Graphical.

    24. Re:Power Requirement by sexconker · · Score: 1

      Fail, but I'll go with it anyway.

      Where we're going, we won't need insterstates.

    25. Re:Power Requirement by djcapelis · · Score: 2, Informative

      The spec and the creator says you're wrong.

      Do you have sources or do you just like telling people they're wrong without any data to back it up?

      Here's another source if you trust wikipedia more than random webpages that can't be edited by half the world: http://en.wikipedia.org/wiki/Gif#Pronunciation

      --
      I touch computers in naughty places
    26. Re:Power Requirement by memristance · · Score: 1

      Great, so now I need Mr. Fusion or a blot of lightning to get my computer running.

      Why not just pick up some plutonium from the corner drugstore?

      I wonder if the flux capacitor is an optional extra?

      If my calculations are correct, you're gonna see some serious shit.

    27. Re:Power Requirement by billcopc · · Score: 1

      gijantic ?

      --
      -Billco, Fnarg.com
    28. Re:Power Requirement by Keen+Anthony · · Score: 1

      There's that word again... heavy. Why are things so heavy in the future? ls there a problem with the Earth's gravity?

    29. Re:Power Requirement by Lost+Engineer · · Score: 1

      Perhaps it was unintentional but every person I've heard pronounce that word (acronym?) does so with a hard g.

    30. Re:Power Requirement by Anonymous Coward · · Score: 0

      It could be worse, I have a colleague who insists on calling TB Drives "TIGABYTE DRIVES"

      Unfortunately I didn't correct him the first time he said it and now it's gone on so long that correcting him would be rude.

      every time he says "tigabyte" I die a little inside.

    31. Re:Power Requirement by sexconker · · Score: 1

      I trust logic, common sense, the damned language, etc.

      Hard G.

  6. Contest... by Anonymous Coward · · Score: 5, Funny

    Yet again, Nvidia showed ATI that it, indeed, has the biggest penis.

    1. Re:Contest... by jollyreaper · · Score: 4, Funny

      Yet again, Nvidia showed ATI that it, indeed, has the biggest penis.

      Yeah, but it's mega-floppy at that.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    2. Re:Contest... by pla · · Score: 5, Funny

      Yet again, Nvidia showed ATI that it, indeed, has the biggest penis.

      Not quite - They proved they have the biggest number of penises... Making for some interesting crossover potential into the Hentai gaming market.

      / Wonders what "ultra realistic" means as regards H - "Wow, the fur on her tail looks almost real, and her breasts look like actual porcelain!"

    3. Re:Contest... by calmofthestorm · · Score: 1

      Once again we see it's not size, but how you use it. Come on, it fits in any normal PCI slot!

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    4. Re:Contest... by DeadDecoy · · Score: 1

      Not quite - They proved they have the biggest number of penises... Making for some interesting crossover potential into the Hentai gaming market.

      And to fit all those penises on the card, they had to make sure they were very very small.

    5. Re:Contest... by randyest · · Score: 1, Informative

      That's gross; you're gross.

      --
      everything in moderation
    6. Re:Contest... by Anonymous Coward · · Score: 0

      / Wonders what "ultra realistic" means as regards H - "Wow, the fur on her tail looks almost real, and her breasts look like actual porcelain!"

      With that many cores you can code up an independent fluid dynamics / physics / gravity / AI algorithm for each of them for more realism.

  7. Great... by pwolf · · Score: 5, Insightful

    That's just great and all but when can I get a video card that doesn't take up half my case and melts down after 6 months of use? Not to mention, doesn't cost an arm and a leg.

    1. Re:Great... by clarkn0va · · Score: 5, Funny

      when can I get a video card that doesn't take up half my case and melts down after 6 months of use? Not to mention, doesn't cost an arm and a leg.

      2006?

      --
      I am literally 3000 tokens away from the chaotic crossbow --Stephen
    2. Re:Great... by slaker · · Score: 1

      No kidding. I have a BFG Tek 8800GTX that's been replaced five times since I got it. My game system used to be an overclocked affair with several hard drives, but over time I've reduced it to a 700W Corsair PSU, an un-overclockable Intel branded motherboard, one hard disk and stock Crucial RAM, thinking maybe my setup was killing the card... all in an enormous Antec P180 case, which has dedicated cooling for the graphics slot and multiple 120mm fans.

      Fucking thing died again a couple weeks ago. Even when it's working "right" I can feel a spot on the side of my case that's got to be 50 F hotter than the same area three inches above or below that spot.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    3. Re:Great... by morgan_greywolf · · Score: 1

      I don't know about adding that auto-meltdown feature. Sounds like a product liability issue.

    4. Re:Great... by evanbd · · Score: 1

      Perhaps you should simply buy one of the less expensive cards out there? Of course the highest performing card available uses lots of power and costs a lot. Get something less powerful.

    5. Re:Great... by jbeaupre · · Score: 1

      Sounds like the perfect opportunity to add a new vent and fan.

      --
      The world is made by those who show up for the job.
    6. Re:Great... by Fweeky · · Score: 1

      I bought an ATI when my 8800GTS 512 died; I didn't want to play the lottery as to whether the replacement would have the same manufacturing defects or not.

      nVidia are going to have to do something pretty special to attract me back after that; putting two of their power hungry barely-fabricatable huge monolithic GPUs on a single card just isn't it.

    7. Re:Great... by AngelofDeath-02 · · Score: 1

      and Aftermarket Heatsink. My 8800GTX runs just fine tyvm.

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
    8. Re:Great... by StikyPad · · Score: 1

      The problem seems to be that many video cards ship with inadequate cooling systems. At least that's been my experience. Back in the day, custom cooling solutions were pretty much reserved for those doing serious overclocking. Now cooling requirements have gone up, but manufacturers generally use the bare minimum, such that the GPU doesn't overheat as soon as it's powered up, and nothing more.

      I've only got a 7900GTX, but after having it replaced once, and then getting more jaggies, slowdown, and stuttering, I decided to check the core temperature. I don't remember the number but it was quite high. I shelled out for a Zalman VF1000, and installation was fairly straightforward. After a brief heart-stopping moment when my PC wouldn't boot (I had negelected to reconnect the PCI-E 6 pin power connector), I got the system powered up, and found that all of my issues had been resolved.

      Note also that if you live in a dusty environment (especially if you're a smoker), your fan/heatsink will need to be cleaned regularly. Dust is a good insulator, and will wreak havoc with your cooling if not removed.

    9. Re:Great... by spire3661 · · Score: 1

      My 8800 GTX burnt out too, replaced with a 4850 that was on sale for $150 figuring id throw it in my media center PC when i got my 8800 back. The 4850 works so well I havent bothered to send in the 8800. I play on a 24" dell (1920x1200) and the 4850 runs most everything VERY well at that res.

      --
      Good-bye
    10. Re:Great... by TheQuantumShift · · Score: 1

      You must have had your +10 year modifier on. The correct answer is 1996.

      --

      Shift happens. Fire it up.
    11. Re:Great... by Anonymous Coward · · Score: 0

      Now cooling requirements have gone up, but manufacturers generally use the bare minimum

      I have an Gigabyte nVidia 9800GTX+ which runs at 80-90C idle and 110C+ when being used, and that's with the stock standard cooler, an open case and a PCI slot fan running at max.
      Sent it back and what do I get? "Oh it's perfectly fine, here is a bunch of unlabeled numbers which we aren't going to explain which justifies our reasons"

      Now I'm stuck with an expensive paperweight, as far as I'm concerned if the stock standard cooler doesn't work then don't include it at all.

    12. Re:Great... by Chandon+Seldon · · Score: 1

      Anywhere. The selection of decent mid-range cards at low-end price points (less than $150) is better today than I've ever seen it before.

      Take a look at Tom's Hardware's "Best Cards for The Money" for a good overview.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    13. Re:Great... by martinw89 · · Score: 1

      Yeah my 7900 GT still plays newer games (like HL2, Ep. 2 and Left 4 Dead) at nearly full settings (usually just not full AA) at native resolution. It's not the best gaming rig ever, but my temperatures stay low, my case has room (the 7900 GT is a single slot design), I get an engrossing environment, and my framerates stay far above 30 FPS. I'd most likely have to get a new power supply if I wanted a current top of the line GPU, let alone a whole new computer.

    14. Re:Great... by billcopc · · Score: 1

      The problem is simple, it's a BFG. As a vendor, I've RMA'ed more BFG cards than any other. It's right up there with Gigabyte, Asus and XFX.

      Meanwhile, I've yet to see an eVGA come back. Maybe they fail so hard it kills the owner :P But seriously, there's a lot of variance between brands.

      --
      -Billco, Fnarg.com
    15. Re:Great... by billcopc · · Score: 1

      Here's a dumb question for you: in which direction is the PCI slot fan blowing ? Most of the ones I've seen pull air into the fan, and out the rear, which means it would be working against your GPU's fan.

      That card does run hot, but it should idle around 55-60'C.

      --
      -Billco, Fnarg.com
    16. Re:Great... by Anonymous Coward · · Score: 0

      No kidding. I'm an intern at NVIDIA, and when I first saw one of those things it was sitting along on a motherboard for testing. I just sorta stood there with my mouth agape for a few seconds, my brain attempting to comprehend how a graphics card can look heavier than the motherboard it's attached to. (The card -is- ridiculous, though, so I think a little heft is simply a side effect of its AWESOME.)

    17. Re:Great... by Lost+Engineer · · Score: 1

      Only the mobile chips had the defective packaging. You just got lucky.

    18. Re:Great... by Fweeky · · Score: 1
    19. Re:Great... by Lost+Engineer · · Score: 1

      All that article says is that they changed the packaging at some point. Where's the evidence that the desktop GPUs are failing at a higher rate than normal? I own one that's working so far, so I'm curious about this.

    20. Re:Great... by Fweeky · · Score: 1

      Yes, they're mysteriously changing the solder they use with G92's and G94's which happens to be the same as that they use for mobile chips. I wonder why.

      nVidia and their partners are understandably not particularly interested in sharing what failure rates they're seeing, but things like this certainly match my experience; I've never had a graphics card go bad, and when I hear of others with failures it's typically the result of overclocking, or something like a fan failing.

      Now my 8800GTS 512 goes bad after 7 months, a friend with a different make 8800GTS 512 fails after 6 months, and forums are kicking up a fuss with similar failures. Not exactly rock solid evidence, but enough for me to avoid nVidia for the time being.

  8. 480 core? by Anonymous Coward · · Score: 5, Interesting

    Color me doubtful but I suspect it's 480 stream processors which isn't anywhere NEAR the same thing as the "cores" on the CPU or even the core of the GPU.

    Why has the press suddenly started to call stream processors "cores"? Marketing?

    1. Re:480 core? by Chabo · · Score: 2, Insightful

      Maybe because GPGPU is coming soon, and the GPU makers want people to think of them as individual cores? So... partly marketing, I guess.

      --
      Convert FLACs to a portable format with FlacSquisher
    2. Re:480 core? by darkwhite · · Score: 1
      Think of the nVidia cores as velociraptors vs. Intel's T-Rexes.

      ... on hoverboards.

      --

      [an error occurred while processing this directive]
  9. Sounds good but.. by ph1nn · · Score: 0

    Doesn't the PS3's Cell processor do more than this, and it came out years ago?

    1. Re:Sounds good but.. by jgtg32a · · Score: 5, Informative

      218 GFlops

      http://www.realworldtech.com/page.cfm?ArticleID=RWT072405191325&p=2

      A single 8800 kill the cell and the video processor in the ps3 combined

    2. Re:Sounds good but.. by Surt · · Score: 1

      According to:
      http://en.wikipedia.org/wiki/Cell_(microprocessor)

      The ps3 cell would be capable of 1 teraflop, IF you could keep it fed. The nvidia part is actually getting that level of throughput.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Sounds good but.. by JCSoRocks · · Score: 1

      Which is why PC gaming will always be better than console gaming. *ducks beneath flamewar*. Seriously though, my PS3 is for BluRays and my 360 is for streaming NetFlix movies and playing Rock Band. That's it. If I want to play a real game... it's on the PC.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    4. Re:Sounds good but.. by DigiShaman · · Score: 2, Insightful

      I'm an old gamer starting off both an Atari 2600 and a 286 with CGA graphics. I've played just about everything in between then and now. Currently, I enjoy gaming on my PS3 and PC loaded with 8GB RAM, Quad Core with nVidia 8800GT card.

      The whole PC vs. Console war is just dumb. Anyone that relates to me will tell you that a PC has the potential to be the best platform, but the games are coded to be open ended (review the plethora of video, graphics, input and audio option settings to choose from) to capture the largest market share. A console will run with inferior spec when compared to a high-end PC, but it has been tuned and optimized just for that platform. Without question, the moment you play a console game, it will run as expected and designed for.

      So, which platform *is* better? Depends on a lot of things. Will that latest game run on your PC to your own satisfaction? Or do you prefer games where it will run flawless on both your console and everyone else's; thus leveling the playing field?

      --
      Life is not for the lazy.
    5. Re:Sounds good but.. by drinkypoo · · Score: 1

      To me the bummer of console gaming, and the one thing that keeps me playing the occasional game on my PC, is the game controller situation. When status quo in console gaming is to let me use an arbitary controller (USB or Bluetooth HID anyone?) and remap game functions to arbitrary controls, then I will be able to say goodbye to PC gaming, and never look back. I'm more than willing to build a cluster of game consoles if game developers decide to head in that direction, too. But I really wish that console games would stop pissing on my hands :(

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Sounds good but.. by Mattsson · · Score: 1

      Which is why PC gaming will always be better than console gaming.

      And board games will always be better than either PC or console gaming, at least for multi-player gaming. =)

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
  10. Yes by jgtg32a · · Score: 2, Informative

    I can run Crysis/Warhead at 30fps maxed out at 720p. I have a single 4850.

    The problem with video card review is they don't bother testing anything lower than 1920x1080 which is 2.25x bigger than 720.

    Crysis takes a lot to run but it has already been tamed as long as you aren't running at 2560x1600 or some other absurd resolution.

    1. Re:Yes by Fulcrum+of+Evil · · Score: 1

      Of course they test at 1920x1200 - that's how you can stress the card. It also avoids the problem of getting ridiculous framerates because you tested on a reasonable resolution.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    2. Re:Yes by jgtg32a · · Score: 2, Insightful

      A video card test needs to show a consumer the capabilities of the card, so they can decide if the card is for them. If what you said was true than they would only do one test at 1920x1600 and be done with it. The lowest resolution I've ever seen on a review was 1920x1080. Not everyone has a monitor that runs that high.

    3. Re:Yes by Anonymous Coward · · Score: 0

      this is obvious, but if the card can run a game at 1920x1080, then it can run it at lower resolutions

    4. Re:Yes by Anonymous Coward · · Score: 0

      this is obvious, but if the card can run a game at 1920x1080, then it can run it at lower resolutions

      Yes, but knowing that Card X gives a whopping 9fps at 1920x1080 really doesn't give those of us with lower resolution monitors any idea whatsoever how well it will perform at our desired resolutions. All we know is that it should do better than 9fps. But how much better? Who knows?

    5. Re:Yes by Surt · · Score: 2, Insightful

      1920x1200 is the most preferred resolution because it is the native resolution of most of the 24" panels. If you don't play at native resolution, you get to experience glorious scaling artifacts. Glorious, glorious scaling artifacts.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    6. Re:Yes by poetmatt · · Score: 1

      I was thinking about this. I am picking up a 6gb ram/4870x2/i7 920 setup and kept thinking: "Why not just run 1680x1050 dual monitors with like 16xAA"

      the thing about being able to run the current generation of games at 2560x1600 also ensures that there isn't a chance in hell you'll be able to with the same setup a year later as games will be too demanding, and lowering resolution while preserving aspect ratio probably makes everything look like crap. Not to mention how disappointing that would be.

      Car analogy time: it'd be like owning a ferrari to drive on an open rural road and then a year later you move to the city, only being able to drive it in stop and go traffic.

    7. Re:Yes by Runefox · · Score: 2, Insightful

      Almost makes me pine for the days of the CRT. ... Well, maybe not exactly. I don't want to imagine how heavy a 24" or larger CRT would be, but I'd love for another technology not locked to a single native resolution to break through the never-ending sea of fixed-pixel devices. For now, I just run my LCD in the scaled "maintain aspect" mode on my Radeon and enjoy the black borders on non-native resolutions. Better than that nice blurry stretch effect I'd get otherwise!

      --
      Screw the rules, I have green hair!
    8. Re:Yes by Pentium100 · · Score: 2, Insightful

      And this is the main reason that I use a 21" CRT. Sure, it weighs 35kg, but I had to carry it to my room only once. And I can enjoy all resolutions up to 1920x1440@85Hz (if I want to, I can set it to 2048x1536 but only at 75Hz, so I don't do that).

      What I would like to have is a widescreen CRT such as Sony GDM-FW900, but they are not available locally and the shipping price is too high for me if I were to buy one on ebay.

    9. Re:Yes by spirit+of+reason · · Score: 1

      Not all sites are like that, though. For example, HardOCP attempts to find the highest settings a card can handle while still achieving some minimum average frame rate. You still can't take the numbers as indicators for your particular system, though, unless all of your other components have comparable performance to their test rig.

    10. Re:Yes by Anonymous Coward · · Score: 0

      The 20" CRT I have is close to 100lb to give you an idea. It runs at 1600x1200 and was sold by Mac.

      I credit a lot of the weight to mac, the 19" one is a lot lighter (same resolution).

      Those are viewable sizes btw.

    11. Re:Yes by billcopc · · Score: 2, Insightful

      Right, but I don't know very many people with 1920x1200 displays. I have one, and my 18-month old GPU can run Crysis and any other game just fine at that rez, but practically everyone else I know is still at 1280x1024 or 1680x1050.

      Realistically, reviewers should find the resolution and settings at which a game is playable, meaning 25-30 fps average for most games. Sure, it's funny to know that Crysis will get 8 fps at 2560x1600 with 16x AA+AF, but if that's what they reviewers think even hardcore gamers expect of their machines, they need to stop drinking the kool aid.

      To make things worse, I'm not at all averse to running a game at less-than-native resolution on my bigass LCD. The scaling in today's displays is far better than it used to be (for most models). If dropping the rez down one step makes it more enjoyable, then so be it; not the end of the world!

      --
      -Billco, Fnarg.com
    12. Re:Yes by billcopc · · Score: 1

      Scaling artifacts that are far less noticeable on today's LCDs than they were in the past, thanks to greatly improved scaling, and in many cases the GPU can do its own scaling which is even better.

      Some people don't mind the scaling, as it masks jagged edges like ghetto anti-aliasing.

      --
      -Billco, Fnarg.com
    13. Re:Yes by ion.simon.c · · Score: 1

      I have a couple of 21" Viewsonic G810s. They're probably 50-70 lbs each.

      So, really not that bad. I get resolutions up to 19NNx13NN (Can't remember what, exactly) and the only res that looks like shit is 640x480.

      I <3 my CRTs.

    14. Re:Yes by Spatial · · Score: 1

      1920x1440@85Hz

      This is something I really envy, having never had a good CRT. My 1920x1200 LCD can only do 60hz, 85hz is much smoother looking. Increased refresh rate makes a big difference in the older games I play a lot whereas resolution doesn't add a great deal to the graphics.

    15. Re:Yes by Keen+Anthony · · Score: 1

      Yeah, you probably don't really mean that. I remember having a massive CRT that dwarfed my desk, eclipsed the television on the other side of the room, and generated enough heat seemingly to free an egg. Needed a workspace for writing? Screw you, use the floor.

      I used it on a PC running Slackware and FVWM with no wallpaper, just a solid black with magenta and blue Motif window frames. It was beautiful *tears up*

    16. Re:Yes by Anonymous Coward · · Score: 0

      Here's a shock: Sony stopped making new CRT's about 5 years ago. Yep, no FW900 for you.

      I just recently got rid of my 2 F520's ($1500 each) and moved to LCD's. Not too bad.

    17. Re:Yes by Pentium100 · · Score: 1

      Here's a shock: I can buy a used one assuming it still works. That's how I got my current Dell P1130.

    18. Re:Yes by Guspaz · · Score: 1

      Well, you're not looking very hard then.

      Here's Anandtech's review of the ATI 4870x2, the closest competitor to the GTX295 (which they haven't reviewed yet):

      http://www.anandtech.com/video/showdoc.aspx?i=3372&p=6

      Note how they test from 1280x1024 and up. While widescreen displays might be 1280x800, I think that's a pretty decent resolution for showing the "consumer capabilities" of a card.

  11. Right now by Sycraft-fu · · Score: 3, Informative

    One of the benefits of the technology war is that it produces good midrange and low end technology as well. This is particularly true in the case of graphics cards since they are so parallel. They more or less just lop off some of the execution units and maybe slow down the clock and you get a budget card.

    Whatever your budget is, there's probably a good card available at that level. Now will it be as fast as the GTX 295? Of course not. However they'll be as fast as they can be at that price/power consumption point.

    Don't pitch because some people need/want high end cards. Enjoy the fact that they help subsidize you getting good, cheap midrange cards.

    If you want serious suggestions, tell me your budget range and what you want to do and I'll recommend some cards.

    1. Re:Right now by morcego · · Score: 1

      Amen to that. I've got a 9600GT (1GB ddr3), a couple months ago, for a very nice price. It meets all my needs, and then some more.

      I never buy the latest model of anything. It is simply (for me) not worth it.

      --
      morcego
    2. Re:Right now by pwolf · · Score: 1

      I want a card that will last me 5 years (like my good ol' 9700 pro) and not die on me 6 months after buying it like my last two (I've RMA'd both of them twice in their life time). During those 5 years it should be able to play any game on the shelf at a good frame rate with medium to high settings. Price doesn't matter as long as it works well and last long enough.

    3. Re:Right now by Sycraft-fu · · Score: 1

      Well as for lasting, any good card should. I've not had any cards die on me in a long time. You can get one from a company like EVGA that offers a lifetime warranty if you want to make sure you are covered. If you have exception problems, you might want to check your cooling.

      As for games for 5 years at high settings, sorry, can't happen. Doesn't matter how much you spend, you just can't do it. Graphics technology moves too fast. In 5 years time, the games will require a much newer shader model for their higher detail modes and such. Graphics isn't something you buy and keep forever. Instead update it periodically. Rather than buying a $600 card now and holding it for 5 years, get a $200 card and replace it every two years. You'll be happier overall.

  12. geez... by tscheez · · Score: 1

    how much processing power does Duke Nukem Forever need! That's like supercomputer performance from 10 years ago.

    --
    Supplies!
  13. OpenCL by Midnight+Thunder · · Score: 1

    Will this card support OpenCL?

    --
    Jumpstart the tartan drive.
    1. Re:OpenCL by Belisar · · Score: 1

      Any card that supports CUDA (i.e. anything since the 8800) should also support OpenCL.

    2. Re:OpenCL by Anonymous Coward · · Score: 0

      I have a 8600 GTS and it supports CUDA, you insensitive clod!

    3. Re:OpenCL by dumael · · Score: 1

      Yes, their roadmap indicates that they will have support for OpenCL in beta form around the end of this quarter.
      http://www.geeks3d.com/?p=2582
      New cards should hopefully have more or less full support, all that's likely to be required is driver upgrade/sdk/library etc.

  14. Yes, but... by tgetzoya · · Score: 0, Redundant

    Will this be the first card to run Windows Aero at a decent speed?

    1. Re:Yes, but... by vux984 · · Score: 1

      Will this be the first card to run Windows Aero at a decent speed?

      No. It won't be the first.

      Of course, that's because the first cards to run Windows Aero at a decent speed were made several years ago.

  15. Why do we bother... by Thelasko · · Score: 4, Funny

    with CPUs anymore? I'm just going to fill a case with graphics cards and call it a day.

    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    1. Re:Why do we bother... by Anonymous Coward · · Score: 2, Informative

      Because this card can only do 1.788 tera-multiply-adds per second. Try instead to have it build a parse tree, then run transformation algorithms on it (chasing pointers all over the place) and so on, like you would while compiling code, and this thing will make the Atom look great.

      CPUs are optimized for general computing, GPUs are optimized for stream-oriented numeric computing. Both have their uses, and the ideal is probably a combination of both, as is currently done.

    2. Re:Why do we bother... by Anonymous Coward · · Score: 0

      That's closer to possible than you might think. GPUs can now be used for a variety of tasks that CPUs usually handle. They are particularly well suited for math intensive simulation and data processing applications, for example.
      http://en.wikipedia.org/wiki/GPGPU

    3. Re:Why do we bother... by Rhys · · Score: 1

      This is reaching the point of "why bother with a supercomputer?" If your app can make use of those cards, an enthusiast board with 3-way SLI can deliver more performance than a 4 year old, debut at #66 supercomputer (that I manage) can. In one PC, with a hell of a lot less to go wrong.

      4 years old is pretty old for a supercomputer, but still that amount of computational power is staggering.

      --
      Slashdot Patriotism: We Support our Dupes!
    4. Re:Why do we bother... by Jherek+Carnelian · · Score: 1

      Why do we bother... with CPUs anymore? I'm just going to fill a case with graphics cards and call it a day.

      Then you can enjoy the fact that you'll be able to run your anti-virus software 21x faster too.

    5. Re:Why do we bother... by Anonymous Coward · · Score: 0

      (chasing pointers all over the place)

      Well, given enough pointers to chase at simultaneously.. Intels Larrabee will probably be better balanced for these kinds of problems, however.

    6. Re:Why do we bother... by Icegryphon · · Score: 0

      Then you can enjoy the fact that you'll be able to run your anti-virus software 21x faster too.

      Well damn, that is impressive. Need more programmer and coders to take this notion and run with it.

  16. We Have A Winnner! by Anonymous Coward · · Score: 0

    Crytek has done a fantastic job creating Id/John Carmack type fanboyism for their game.

    With the sorry state PC games is in with more and more developer leaving or focusing on the console market, Crysis has been latched onto as some sort of holy messiah that is the one thing that still justifies their 3-4000 dollar 'rig'.

    Lots of silly tech demos that have nothing to do with the actual in game graphics and carefully staged Crysis vs real life comparisons have created a fanatical fanboy worship for the game/engine/company.

    Too bad the actual in game graphics are incredibly unimpressive. Even more so when the screen isn't completely covered in foliage.

    1. Re:We Have A Winnner! by amoeba1911 · · Score: 1

      My computer cost under $800 and runs it just fine with all settings on high.
      The people who pay $4000 for a 'rig' do it as a hobby. Some people build fast cars, some people build model airplanes, some people build shiny computers as a hobby, and there are even some people that piss all over other people's hobbies as a hobby.
      You're saying Crysis is incredibly unimpressive, compared to what? I would like to know what is so much more impressive as to make Crysis look incredible unimpressive.

    2. Re:We Have A Winnner! by sexconker · · Score: 1

      Horse shit.

      List components and when they were purchased.
      For the purpose of playing Crysis, a "computer" consists of:

      Case
      Power Supply
      Motherboard
      CPU
      GPU
      RAM
      Hard Drive
      Optical Drive
      Monitor
      OS License

      I'll let you scrounge for your keyboard, mouse, and speakers/headphones. You can use onboard sound, too.

    3. Re:We Have A Winnner! by billcopc · · Score: 1

      I'll actually bite, just to show you how reasonable the hardware requirements are for Crysis. I will only price out the tower, no monitor, so you can compare this gaming PC to a console. Consoles don't come with a TV, and the display has no impact on performance.

      Case: Antec Sonata - $100
      Power Supply: Antec 500w PSU - comes with the case
      Motherboard: Asus P5KPL-CM - $55
      CPU: Intel Q6600 2.4ghz quad - $190
      GPU: Geforce 9800GT 512mb - $125
      RAM: 4gb DDR2-800 - $50
      Hard Drive: Seagate 500gb SATA - $60
      Optical Drive: Any DVD-RW - $20
      OS License: XP or Vista OEM - $100

      So we're sitting at $700 even, so roughly $800 tax in. If you're not comfortable assembling it yourself, most shops will do it for an extra $40.

      Such a PC, not at all bleeding edge nor prohibitively expensive, will run Crysis on High Detail, in 1280x1024 at 30fps. It will also run in widescreen 1920x1200, but you'll drop to 15-20 fps, which is a bit low.

      --
      -Billco, Fnarg.com
    4. Re:We Have A Winnner! by Khyber · · Score: 2, Insightful

      I'll do one better.

      Case = bullshit $20 wonderjob at a pawn shop.
      PSU - 700w Rocketfish for 70 bucks.
      mobo/CPU combo - PC Chips with dual-core AMD Athlon64 X2 5200+ - 60 bucks
      RAM - 4GB cheapo RAM - 20 bucks from craigslist.
      GPU - 512MB 9800GTX+ - 175 from pricewatch.
      Hard Drive - 80GB 7200RPM WD - FREE from craigslist, complete with porn!
      Optical drive - DAEMON TOOLS, but I've found the one in my machine for 10 bucks
      OS License - XP Pro - 100.

      455 bucks, Crysis at 1920x1080 at high settings. I get very few framerate issues, in fact I only got them during the battleship invasion part of the game.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:We Have A Winnner! by indi0144 · · Score: 1

      What you've done it's called style. Style = do more with less. I'd mood you insightful if I could.

    6. Re:We Have A Winnner! by sexconker · · Score: 1

      So you've built a PC that will fail quickly because of the shitty shitty ram, psu, and motherboard.

      You left out the cost of the hard drive.
      You left out the monitor, which is 1920 x 1080.

      I know for a fact you'll have frame rate issues (60 fps) with that hardware. If you're one of those people who think 30 fps is fine, then all I can do is lol.

      And if you're using current prices, let's keep in mind that Crysis is now 14 months old.

    7. Re:We Have A Winnner! by sexconker · · Score: 1

      30 fps is not acceptable.
      60 fps or higher.

      I can run crysis on a piece of shit if you want, and put it at the highest settings the graphics card supports, but if it runs like shit, you're missing the point.

      Add in monitor cost, retard. It's part of the computer. No one said anything about consoles, TVs, electricity, houses, clothes, food, etc.

      And keep in mind, Crysis came out 14 months ago!

  17. So how'd you solve it? by Wrexs0ul · · Score: 1

    No kidding! I just ran into my first Nvidia heat-o'-death situation too.

    Anyone know of an after-market part to draw air directly over your PCIe cards? This is a problem that's right now solved by the turning-my-graphics-card-into-a-jet-engine solution. It works, but if there's a quieter answer that keeps the graphics power I'd be happy to hear it.

    Here's the skinny:

    790i comes with 3 PCIe slots so I thought to try SLI with two new cards, and an older one (in the middle thanks to the bridge) for second monitor/TV. The poor middle card just doesn't stand a chance against two 260's, it's like an oven with both elements on.

    I've been using RivaTuner to adjust fan speed and watch temperature. Outer cards run ok (44 deg C), but even at Max fan speed the middle card idles at 61, and at normal speed will die if anything tries taxing the card for more than a few minutes.

    --
    --- Need web hosting?
    1. Re:So how'd you solve it? by shredswithpiks · · Score: 2, Informative

      61C on a video card isn't much to worry about. Using RivaTuner I used to watch an 8800gts creep up to 90C and it never died. Unfortunately, taking comfort in knowing your video cards won't get cooked isn't very useful when you're worried about the other nearby devices. For what it's worth my old temps were in an antec sonataII case. When I switched over to the antec 900 my 8800gts temps dropped to the 55-60C range. Maybe a new case is the aftermarket part you're looking for?

    2. Re:So how'd you solve it? by Wrexs0ul · · Score: 1

      Might do it. I've been reading about some directional fans that may help.

      Problem is these cards tend to draw air from the face instead of the back. That's no good when your neighbours are mighty-hot already.

      Zalman's got a fan I might crack the plastic case on these guys for. I figure a little more space between cards and adding a bunch of surface area might help get some air in that's not coming directly off the other cards.

      Thanks a bunch!

      --
      --- Need web hosting?
  18. Better Question by KalvinB · · Score: 1

    When *won't* you be able to get a video card that takes up less than half your case and doesn't require its own power supply?

    Right now you can still get a high powered graphics card for less than $50 with a small or no fan. But those cards are 2 year old technology. These days all the latest and greatest are essentially a PC within a PC and I doubt the power and cooling requirements will go down with time.

    So in 5 years these rediculously large cards will cost $50 but they'll still be rediculously large.

    10 years ago graphics cards and graphics requirements for games were going neck and neck. Now it seems that graphics cards are outpacing what games actually demand. So you can go with a cheaper card and still get very good quality rendering.

    1. Re:Better Question by UncleTogie · · Score: 1

      Right now you can still get a high powered graphics card for less than $50 with a small or no fan.

      Define "high powered", please...

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    2. Re:Better Question by pleappleappleap · · Score: 1

      Define '"', please...

  19. Just in time... by Skiron · · Score: 3, Funny

    ... for Windows 7 (or whatever they call Vista now).

    1. Re:Just in time... by gparent · · Score: 1

      Vista is called Vista. Windows 7 is Windows 7. Trolling is trolling.

  20. Marketing vs. Engineering by Anonymous Coward · · Score: 0

    Crysis was a brilliant marketing success built on top of very average engineering.

    A whole lot of technical buzzwords and silly tech demos. But the game completely falls on its face in actual in game graphics outside of anywhere that isn't entirely covered in jungle. The most inane were the 'amazing' real life comparisons where they would take a lot of high rez scanned textures and carefully find the perfect spot to position the camera. Cute, but technically a complete yawn.

    Not to mention the game itself was mind numbingly dull. Even by the fairly low fps genre standards.

  21. Is that on Doubles or Floats? by StaticEngine · · Score: 1

    Because their Tesla boards post nearly a TFLOP of performance for single precision computing, but only 78 MFLOPS for double precision.

  22. It's a feature by Wrexs0ul · · Score: 1

    Didn't you know the second power connection to your GPU is actually for the oven/space heater function? So it's actually a feature!

    Nvidia realized long ago that to maximize play-time they needed a way for users to cook and stay warm near their PCs.

    I've made some mean eggs on my case, recipe came from the included Nvidia cook-book.

    -Matt

    --
    --- Need web hosting?
  23. Next Gen Consoles by Joseph+Hayes · · Score: 1

    Just think of what the next generation of consoles will have. Microsoft will learn from their mistake (hopefully) and allow for better heat dissipation. And there is no telling what Sony will come up with to try and secure their share in the market. Anyway... these are all hopes of course. My point being, the next gen consoles should deliver some mind blowing experiences.

    --
    "The irony when tending a flock of sheep is the dogs you put in place to protect them are genetically mutated wolves"
  24. *sigh* by CynicalTyler · · Score: 5, Funny

    Can someone please post the link to a how-to guide for convincing your wife/girlfriend of the necessity of owning a graphics card with dual 240-core GPUs? Or, if you are a girl who acknowledges said necessity without a fight, please post a link to your Facebook profile. Thank you in advance.

    1. Re:*sigh* by HikingStick · · Score: 1

      How to convince her??? Just agree to be her personal slave for the rest of your life. You'll get your video card, but you'll never have time to use it (unless she has you online, putting swimsuits on her 3D virtual model)!

      --
      I use irony whenever I can, but my shirts are still wrinkled...
    2. Re:*sigh* by Anonymous Coward · · Score: 0

      Just buy it.

    3. Re:*sigh* by Anonymous Coward · · Score: 1, Insightful

      Do you ask your girlfriend permission to do everything and justify her every step you take? Good luck with girls in your life.

    4. Re:*sigh* by Anonymous Coward · · Score: 0
    5. Re:*sigh* by Anonymous Coward · · Score: 0

      Tell her you're gonna use it to fight cancer via folding@home. Don't worry about later explaining the huge increase in your gameplay time - the card will already be yours!

  25. its not a problem to implement 52342525113 cores by Unoriginal_Nickname · · Score: 5, Informative

    Apart from, you know, link length.

    The most important thing to understand is that these aren't actually 'cores' in the same sense that your Core 2 Duo has two of them. They're shader units. It works more like SIMD than parallelization, only instead of something like SSE that can perform a single operation per clock across 4 packed floating point values it performs the operation on thousands of them.

    If they could slap a billion or a million or even a thousand shader units on a card without actually reducing performance they would, but they can't. At a certain point the bottleneck becomes link length. You can overcome it by increasing voltage but then heat becomes the issue. This is a large part of the reason transistor count is tied to transistor size. NVIDIA isn't "failing" in this respect, they're just succumbing to the laws of physics.

    If they could improve performance by slapping 20 or 4 or even 2 of the *actual* cores on each card they would, but they can't. Because it's not an actual processor, it doesn't have fancy features like three levels of cache and a TLB and branch prediction and out-of-order execution. But even if they were engineered to work this way, you can't improve PC performance by slapping in a thousand Core 2 Quads either. A part of the reason Xeons have so much cache is so you can mitigate the penalty of having 8 processors using commodity RAM, but eventually you run up against that bottleneck. Shared resources become saturated much faster than most people expect.

    The most efficient way of improving graphics performance is with SLI because you are replicating all of the hardware, the memory and the bus the *actual* core depends on. For the exact same reason, you can extract the most performance out of each CPU core by putting each one in a different machine.

  26. Pissing contest indeed by jdb2 · · Score: 2, Interesting
    If you thought the Radeon 4870 X2 was overkill, then you need a new word to describe the monstrosity that Nvidia has just released. Here's what Nvidia has done :
    1. Taken the GT200 GPU and shrunk the die to a 55nm process. ( to match the AMD/ATI's 55nm RV770 )
    2. Basically slapped together 2 complete and independent graphics cards, that is, the GTX 295 is composed of 2 PCB's with their "topsides" facing each other and a huge heatsink between them.
    3. They've linked the two "cards"/PCBs via an SLI bridge ( or is it a PCIe bridge? )

    Compare this to the Radeon 4870 X2 : 2 55nm RV770 GPUs on the same PCB connected by a PCIe bridge although the card has a "Crossfire X Sideport" interlink ( which I think is Hypertransport, although I may be wrong ) that directly connects the two GPUs, which isn't enabled in their drivers at the moment. (you can see it on the PCB -- a set of horizontal traces directly linking both GPUs ) One might wonder if they've delayed enabling the direct link because they knew Nvidia would respond this way.

    Anyway, it's always great when two companies battle it out, as the consumer always wins.

    jdb2

    1. Re:Pissing contest indeed by Bengie · · Score: 1

      Fake News!

      Hardee's releases a double 2/3lb thick burger. remember that single 2/3lb thick burger that made you feel so full you wanted to vomit? We've doubled it!

      P.S. the SLI bridge is a PCIe link

  27. But can it run Linux? by Hordeking · · Score: 1

    Imagine a beowulf cluster of these!

    --
    Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
  28. ATI has a bigger p*nis by this+great+guy · · Score: 2, Informative

    Not even close. A single ATI HD4870X2 card has 2.4 TFLOPS or processing power: 2 (instr/clock with MAD) * 800 (Streaming Processors) * 750 (MHz) * 2 (GPUs) = 2.4 TFLOPS.

    1. Re:ATI has a bigger p*nis by Anonymous Coward · · Score: 0

      The Nvidia card still destroys the 4870x2 in texture fillrate. That is more important than counting FLOPS when it comes to gaming performance.

  29. Radeon? by Anonymous Coward · · Score: 1, Informative

    I thought the Radeon HD 4870 x2 did 2400 GFLOPs, i.e. 2.4 TFLOPs?

    I'm not saying the Radeon is more powerful, but in terms of FLOPs, it is (I thought), faster.

  30. But is it practical? by No2Gates · · Score: 0

    How hot is this thing going to get?
    The 4500 has a monster heatsink/fan combo and it has no where near that kind of power.
    This is graphics turned up to 11

    --
    Every time you call tech support, a little kitten dies.
  31. The Real Question by GMThomas · · Score: 1

    But can it run Vista?

    --
    You are now manually breathing.
  32. Full Review with Benchmarks of The Card Here: by MojoKid · · Score: 3, Informative
  33. I'm sticking with ATI by J.R.+Random · · Score: 5, Insightful

    Until NVIDIA starts supporting the development of open source drivers I'm sticking with ATI, no matter how many Blazing Cores of Might NVIDIA might fit onto their chips. While ATI's closed source drivers have their fair share of bugs, and it will be some time before there are good 3D open source drivers for their more recent cards, at least the development has started and ATI has been aiding it, not hobbling it.

    1. Re:I'm sticking with ATI by Casandro · · Score: 2, Interesting

      Well ATI recently anounced that they want to start supporting open source drivers again. It's just a matter of time, I hope. Otherwise I'll have to go with Intel for my next chipset.

  34. 78 MFlops? by Junta · · Score: 1

    Is it really MFlop or GFlops? 78 GFlops may seem a tad high to me, but 78 MFlops is much lower than I would expect. A Core2 based quad core 3.0 ghz would get 48 GFlops theoretical peak double precision gflops...

    --
    XML is like violence. If it doesn't solve the problem, use more.
  35. ATI HD4870 X3 Anyone? by Nom+du+Keyboard · · Score: 1

    ATI HD4870 X3 anyone?

    I'd consider that more likely than Nvidia managing 3 of their giant GPU's on a single card.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  36. Re:ATI has a bigger penis by Anonymous Coward · · Score: 0

    This is the internet. You can say "penis" here.

  37. 480 cores and no user's manual by Casandro · · Score: 3, Insightful

    I mean seriously, as long as they don't publish the hardware specifications so you can write your own software for it, it's preety much useless. The only thing you can do with it is play games. And even then you have to fear every little software update as it might trigger some bug in the binary only drivers the manufacturer provides.

    1. Re:480 cores and no user's manual by drinkypoo · · Score: 1

      Isn't that what CUDA is for? So that you can use the GPUs for non-graphics processing without having to have all the specs? (I personally think that the whole thing is silly, and CPU technology is going to crush GPU-based general computing again in a couple years, but whatever.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:480 cores and no user's manual by Casandro · · Score: 2, Interesting

      Well but if you only have a binary only interface you can still only do what the manufacturer allows you. And if the manufacturer says that you cannot do whatever you are doing, it can simply stop you from doing that.

      But of course you are right, there is a large chance that CPU-based rendering might make dedicated GPUs obsolete again.

  38. Re:its not a problem to implement 52342525113 core by Douglas+Goodall · · Score: 2, Insightful

    Learning how to put these CUDA cores to work for more than games is a great new opportunity because each new NVIDIA card has more of these resources. Unfortunately this seems to be rocket science and just because engineers can build these boards doesn't mean that the software community is ready or able to design software that benefits from this architecture. When they do, things will get very interesting. Hardware people decided to go multicore because it was getting harder to go faster with uni-core processors. Software people got told they would have to write a different kind of software to stay competitive, and this area will be very important in the future. Actually it is right now. I noticed Dell is pushing 2.5 GHz quad core machines with six gigs of memory at Costco. I don't know how much of the contemporary software can properly utilize these cores, but time will tell. As the programming languages get built-in support for multi-core programming, things will improve. I noticed there is some nice support in Python.

  39. coffee by Anonymous Coward · · Score: 0

    So does it make coffee also?

  40. Re:its not a problem to implement 52342525113 core by drinkypoo · · Score: 1

    The most efficient way of improving graphics performance is with SLI because you are replicating all of the hardware, the memory and the bus the *actual* core depends on. For the exact same reason, you can extract the most performance out of each CPU core by putting each one in a different machine.

    With the amazing reduction in the price of LCD monitors, I wonder if we won't see a resurgence in multiscreen gaming. Then you could use multiple cards without SLI and see performance gains, just as the increase in multiprocessing has made it possible to use multicore processors (or just multiple processors) to see performance gains instead of having to always increase clock rate.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  41. Re:its not a problem to implement 52342525113 core by Targon · · Score: 2, Insightful

    A part of the software design process is how to break up the main application into the different components. With multi-threading, the design needs to figure out what can be handled in a different thread, and if having a different thread for that function is worth the code administration needed to tie things all together.

    Remember, it is fairly easy to make a different thread and have it do what you want it to do. The difficulty is in how to tie the different threads together to make the application work as expected.

  42. Re:its not a problem to implement 52342525113 core by Douglas+Goodall · · Score: 1
    I understand what you are saying. It is just that in the old days, we took the input, and processed it and did some output. Now we have to take the input, then initiate a number of threads that must be managed and synchronized and disposed of properly. This sounds all just slightly more complex than usual, except that the mechanics of managing multiple threads, memory allocation and garbage collection and inter-thread communication multiplies the complexity of the development quite a lot, not to mention the difficulty in debugging.

    A program with multiple threads never executes exactly the same way twice as the threads do not execute synchronously. Real-time conditions and resources affect when and how these threads start, what resources they have, and which run faster. Synchronization and communication of and between the threads adds to the complexity.

    This is as opposed to a single threaded program that runs more or less exactly the same from one execution to the next starting at the beginning and running until the end. What can change is the amount of resources and the CPU load during execution, but you can single step a single threaded program multiple times and see the same path each time. With multi-threaded, it is like a pinball machine with multiple balls at the same time. They go different ways and sometimes they bounce off each other.

    The hardware manufacturers dumped this multi-core technology on us without laying a foundation of software engineering support. I would like to see some standards and language support beyond the normal thread packages inherited from Unix. Intel's threaded toolbox is one candidate. Maybe NIST should have a contest, like they do with encryption methods. I just don't think it is efficient for us to have to roll our own multi-core support at the application level, if that means rolling our own debugging support at the same time. The more cores, the harder this is. It looks to me like today, Windows uses 1.x cores and what is left over gets used by whatever applications are trying to run. Since Microsoft always uses up the majority of the resources, memory and cycles after each advance in technology, maybe we should have them use one core for system threads, and devote at least one other for the applicationm threads. I know this is not exactly simple because of the way code slips back and for between kernel and user space as operating systems evolve, but you know what I mean. I am looking at developing an application that utilizes multiple cores (on Apple Mac Pro) and I have questions like how do you keep the OS hands off the cores you want to delegate to the application. I have about six threads I want assigned to their own cores exclusively. Core ownership is not handled in a straight forward manner. We have a ways to go before these things become clear.

  43. Schedulers are designed to prevent this! by Unoriginal_Nickname · · Score: 1

    I am looking at developing an application that utilizes multiple cores (on Apple Mac Pro) and I have questions like how do you keep the OS hands off the cores you want to delegate to the application.

    What exactly are you trying to do? Are you just trying to get as much CPU time as possible? If you're writing it for OSX you could try NSOperation and NSOperationQueue. Or you could grab a C++ compiler with support for OpenMP and do a lot of loop-level parallelization. That would be the easiest route for most uses. Or if you really actually want dedicated access to a processor you could always write it for Windows 3.1 and just never call GetMessage.

    You cannot guarantee exclusive access to a processor. Modern schedulers are specifically designed to prevent applications from doing this: all you can do is ask the operating system to return to your thread more often.

    Programmers don't like to remember this, but our code probably isn't the most important code running on a machine. And even if it really, truly is, the OS has absolutely no way of telling the difference between you and some third-rate tray application that would take over an entire CPU just because it can.

    And having multithreading "dumped" on us isn't as huge a deal as you make it. It's perfectly possible to develop multithreaded code using existing C interfaces and the various OS-specific synchronization primitives, and virtually every nontrivial application has done this ever since Windows got a preemptive scheduler. Read/write reordering is much more inconvenient.

    1. Re:Schedulers are designed to prevent this! by Anonymous Coward · · Score: 0

      I have a specific application with a huge amount of real-time data coming in. I want to be able to assign packets of incoming data to processor/threads in rotation and know they will finish a very well defined set of operation more or less when expected. If the OS decides to dump more tasks on a specific processor, one of my parallel workflows will start to lag unexpectedly. I need to keep up with the incoming data. Since the processors are not getting faster, I am attempting to parallelize the program. If I can't quite do the job with 8 cores, I will have to look towards a machine with more. I am also looking at using NVIDIA CUDA programming for this. My existing video board has 29 CUDA cores and there are other boards with as many as 240. My only other solution would be to add extra processor boards into the machine but then I would have loosely bound processors instead of tightly bound ones. I am primarily a system programmer, but sometimes I write applications. That means I do understand the system's point of view. I bought an 8-core machine with hopes of having enough control to allocate horsepower where I needed it. The reason I spoke in terms of having this dumped on us is because the C standard library wasn't thread-safe and this realization dawned on us while in the debugger.

    2. Re:Schedulers are designed to prevent this! by Unoriginal_Nickname · · Score: 1

      I don't know specifically what you're doing, but it still sounds to me like you're trying to make a square peg fit in a round hole. You're fighting the scheduler instead of using built-in facilities for this sort of work (thread pools), and you're running an ordinary operating system where your application demands a level of determinism only granted by a real-time operating system. And to make things even more confusing, you have this application running on a Mac Pro - which has really bad memory latency, poor bandwidth and 8 processors to feed with it?

    3. Re:Schedulers are designed to prevent this! by bjb · · Score: 1

      And to make things even more confusing, you have this application running on a Mac Pro - which has really bad memory latency, poor bandwidth and 8 processors to feed with it?

      Can you cite a reference to this claim? Not flaming, honestly curious since I thought the motherboard was designed around Intel's latest-and-greatest given their use of the 1600MHz FSB.

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    4. Re:Schedulers are designed to prevent this! by Unoriginal_Nickname · · Score: 1

      The Mac Pro's memory strategy is a fairly radical departure from normal desktop computers. Mac Pros use DDR2-800 FB-DIMMs (Fully-Buffered DIMMs). The difference is that, instead of connecting to a conventional memory controller on a parallel bus, FB-DIMMs connect to a combination memory controller/buffer via a serial bus. This allows for large memory capacities while maintaining low complexity on the memory controller, but it increases memory latency by as much as 50%.

      Maximum theoretical throughput is also 16 GB/s with a matched pair compared to 25 GB/s for dual-channel DDR3 running at the same clock rate.

      It's a good machine and the limits will never interfere with normal or workstation use (I have one too) but it's definitely not meant for this application.

  44. aircrack? by psy0rz · · Score: 1

    I wonder when the aircrack-ng team comes up with a solution to use this power to bruteforce wpa keys. Elcomsoft already does this: http://mobile.slashdot.org/article.pl?sid=08/10/12/1724230 The already claimed a 100x speed increase, so i wonder what can be done with this new card.