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Congressman Wants Health Warnings On Video Games

An anonymous reader writes "California Rep. Joe Baca has proposed a bill which would mandate placing health warning labels on any video game rated T (13+) or higher by the ESRB. The Video Game Health Labeling Act of 2009 would require a cigarette pack-like label that reads, 'WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.'"

81 of 421 comments (clear)

  1. face. palm. by macsox · · Score: 4, Insightful

    Just when I thought maybe elected officials could earn some modicum of respect. Well done, Joe.

  2. Label the kids? by retech · · Score: 5, Insightful

    Warning: Poor parenting leads to disaffected members of society.

    1. Re:Label the kids? by Mystery00 · · Score: 5, Funny

      That later go on to become officials.

      --
      "we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
    2. Re:Label the kids? by wahsapa · · Score: 2, Insightful

      or better when you pop out of the womb "WARNING This life may witness violence"

    3. Re:Label the kids? by Opportunist · · Score: 5, Insightful

      Dead on. Mod that up, it sums up pretty much the whole problem we have at hand.

      Is it only me, or is pretty much the only entity who could be held responsible for kids turning out badly are by default above any doubt and out of obligation? Maybe it's time to start spinning ourselves. We need a nice catch phrase. How about "What happened to parenting?"?

      Why isn't anyone even considering the possibility? Why did nobody ever look at the parents of kids going completely insane and blowing their brains out (and/or some other brains)? Is there some unwritten law that you must not blame parents for bad parenting when their kids turn out antisocial?

      Why, I ask?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Label the kids? by retech · · Score: 2, Funny

      I wonder what it's going to be when the computer game generation grows up and has teenagers themselves.

      That's easy, it'll go back to books.

    5. Re:Label the kids? by Firethorn · · Score: 5, Interesting

      While there are many things I'd hold a parent responsible for, unfortunately we haven't identified the parenting method that leads to school shootings.

      Until we have done so and teach the avoidance measures necessary, I find it premature to hold parents responsible when a child goes off the deep end that far.

      Much like straight suicide, often these kids are already receiving professional help; but again sometimes like suicide there's no obvious sign they're going to commit a spree killing before they do so and the 20/20 hindsight investigation happens.

      For example, I've long had an arsenal 'under my bed', but despite my profession I've never shot anybody. Yet on the news, obtaining of arms is considered one of the signs. The possession was also considered a risk factor for suicide in one of the anti-suicide classes I attended. My response was 'A gun is a vector, a tool, of suicide, not a risk. You might as well check to see if somebody owns rope, a knife, or has sleeping pills.

      I blame the rise of spree killings on a number of factors - first is that we've gone from local reporting to national, even world reporting. How many incidents would have been reported in the 1950s? Consider that school shootings are not even an annual event, and back then we had half the population. Second would be opportunity. It was much rarer to have access to a completely disarmed target area back then. For example, a school shooting DID occur - in 1956, by Charles Whitman. He killed 14, wounded 32. He faced suppressive fire from civilians, forcing him to keep his head down, limiting his opportunities to kill more. How much worse could he have been if he'd attempted that at Virginia Tech, in the year 2007? After all, Whitman was a trained marine. Third would be the possible link to prescribed anti-depressants. Whitman had some sort of brain tumor.

      Finally, I'll end with the note that despite our violent movies and violent video games, that most violent offenders don't play video games, and the rate of violent crime in minors has been dropping.

      --
      I don't read AC A human right
  3. Re:face. palm. by slugtastic · · Score: 4, Funny

    Just when I thought maybe elected officials could earn some modicum of respect.

    But did you really think about that? Sorry, I'm not convinced.

  4. Hmm... by zwekiel · · Score: 5, Insightful

    That warning might make sense, if if it were true that video games actually caused aggressive behaviour. As it stands, there has been no conclusive proof that video games actually do cause aggressive behaviour, and thus this label is actually just a deceptive, nanny state tactic.

    1. Re:Hmm... by Anthony_Cargile · · Score: 4, Insightful

      Playstation Home has worse content/comments (thanks to the human players) then some GTA stories. Yeah, the ESRB can say "online experience may change", but case in point - its not rated T, yet contains bad content. Just proof that the labels, censorship, and this BS bill really can't stop every little thing kids get exposed to, but come on - can you really expect kids to not be drawn to something so censored from their lives? Hell I know I did everything I could to find a playboy back in the day...

    2. Re:Hmm... by bobdehnhardt · · Score: 5, Informative

      I think that's the crux of the matter. The comparison the cigarette labels is misleading. In that case, there has been an incontrovertible link between smoking and various diseases - even the tobacco industry now admits this. The link between violent video games and violent behavior is far more tenuous, supported somewhat by some anecdotal evidence, and strongly disputed by many behavioral scientists. I've got no problem with the label per se, IF it's accurate.

    3. Re:Hmm... by Anonymous+Brave+Guy · · Score: 5, Insightful

      It's also not as if putting labels on cigarette packets saying "smoking this is going to harm your health" encourages people to start smoking. Kids, on the other hand, are pretty much guaranteed to want products with "no, kids, it's not for you" on the label a lot more than if the label were blank. The "Parental advisory: explicit lyrics" sticker on UK CDs is pretty much a standard marketing tool for the record labels, and has been since about three seconds after some fool invented it.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    4. Re:Hmm... by opposabledumbs · · Score: 2

      It was Tipper Gore who invented that little label, and it was invented for political gain - and from this article and the behaviour of other politicians in the recent past, seems like it always will be a tool for easy political gain. I totally agree that it's just a marketing tool: it's even been slapped onto wholly instrumental albums.

      I'm a teacher, I also see what really does affect children and make them behave in certain ways, and for kids without behavioural problems like Aspergers or autism etc I believe it's 90-99% related to their home life and environment and the ways in which their parents behave and interact with the family. Kids playing a game still know that it's a game, and that behaviour which is sanctioned in the game is not necessarily sanctioned in the real world. Kids know this because they have been role playing games since long before TV was invented, let alone vid/comp games.

      I don't think 6-year-old should be playing GTA or anything, but I don't think it's going to make them violent (or bad drivers, or unethical prostitutional punters, for that matter) and until that link is proven its at least disingenuous and at most dangerously misleading to put this warning onto games.

    5. Re:Hmm... by multisync · · Score: 4, Funny

      Not during the 5th grade I bet. Besides, this is /..

      Well he is the ScrewMaster ...

      --
      I don't care why you're posting AC
    6. Re:Hmm... by MikeBabcock · · Score: 4, Insightful

      Did anyone ever wonder why all those kids going on a shooting spree did it at their school? Never at, say, a mall, where the potential amount of victims is usually way higher? Why didn't anyone ever ponder that?

      Discussing such things is almost as taboo as talking about how the 9/11 terrorists weren't "cowards" as Bush suggests.

      Its quite obvious that social dynamics at school were much more to blame for the various school shootings than video gaming. However, as a wise man once said, the winners write the history books and in this case, the shooters are dead, and the survivors get to be ignorant of the reasons for the violence (often by choice).

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:Hmm... by Opportunist · · Score: 5, Insightful

      Then why doesn't anyone say it? It is blatantly obvious. And even if correlation != causation, it would at the very least put those that claim video games are somehow linked to the shootings into the position that they have to explain how linking games to the shooting is valid while linking school problems to them is not. All kids on a killing spree had violent games on their PCs? If this is a valid reason to blame video games, then blaming schools is at least as valid because all killing sprees happened at a school.

      You cannot tell with any reasonable proof that they played some game before they went on their killing spree. But it's undenyable where they did it. Now, what is possibly stronger connected to it than the place where it is done? Is it simply rampage? Then why this invariable choice of target? What could be their goal? Fame? Hell, there's a LOT more surveillance cameras in other public places that contain a lot of potential random targets. A mall. A bank. A bus station. A sports arena.

      It's also not a school. In every case that I know of, it was their school, the school that they went to or were expelled of. Anyone still wants to tell me this is by no means any indicator that this target was chosen deliberately?

      I don't give a flying fuck about taboo, it's high time to call a spade a spade. Quit looking for a scapegoat and start working on the problem, or we get more rampages, more killings, more dead kids.

      And while I hate playing that card: That next kid killed could be yours. Think about that.

      I know it's not "comfortable" to think that maybe it's not "someone else" that we can shift the blame to but that we might have to look at ourselves for the problem, and thus the solution. Such a position isn't really endearing a politician to potential voters. It's much more pleasant to hear that he found a scapegoat and he's now going to do some "serious business" and "do something" for your kids.

      But that's dangerous, people. Because it does not protect our kids. Essentially, it does, at best, nothing. At worst these games may be an outlet for potential gunmen that keeps them from snapping and going on a rampage. I'm not saying it is so, I say it may be so, I don't know. I only know one thing for sure: Using games as a scapegoat is not going to protect our kids. It may give us that fuzzy warm feeling we're doing something. But we're not. The problem remains, unaddressed and unsolved.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. No by fiercedeity · · Score: 5, Informative

    "Excessive exposure to violent video games and other violent media has been linked to aggressive behavior" Except that it hasn't been.

    1. Re:No by DragonWriter · · Score: 3, Insightful

      "Excessive exposure to violent video games and other violent media has been linked to aggressive behavior" Except that it hasn't been.

      There have been some studies that have found linkages (the warning doesn't claim causality, it merely implies it), and others that haven't.

      An even bigger problem is that a game can be rated T or higher (even as high as AO) without any violent content, so even assuming that a direct, substantial causal linkage was established between violent video games and aggressive behavior, the proposal -- to require the warning on all T or higher rated games -- would still be nonsense.

    2. Re:No by Corpuscavernosa · · Score: 4, Insightful

      "WARNING: Excessive exposure to Congress and other politicians has been linked to all types of ill shit, including but not limited to: sexual harassment, infidelity, wanton abuse of taxpayers' money, and just being an all-around douche."

      --
      We figured out a long time ago that it's easier to elect seven judges than to elect 132 legislators.
    3. Re:No by philspear · · Score: 4, Funny

      "Excessive exposure to violent video games and other violent media has been linked to aggressive behavior" Except that it hasn't been.

      Well, we'll just have to put a disclaimer on the disclaimer

      "Warning: the above warning is somewhere between misleading and complete bullshit."

    4. Re:No by joocemann · · Score: 2, Interesting

      "Excessive exposure to violent video games and other violent media has been linked to aggressive behavior"

      Except that it hasn't been.

      Your post including the words 'violent media' reminds me that if they will go this far, they ought remember to make all the major news organizations do it as well. Not that there aren't stories otherwise, but pretty much all I (and most people) see on the news is violence.

  6. Citation needed by WCguru42 · · Score: 3, Interesting

    I haven't followed the research enough so I could be completely wrong but isn't the reason why cigarettes can have the Surgeon General's health warning on them because the statement has been clinically proven. Has there been any consensus on video game violence and violence in teens.

    --
    "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
  7. Except this is exactly wrong... by DocJohn · · Score: 5, Informative

    Psychologists have shown that, in fact, there is virtually no connection between playing violent video games and increased violence, so the Congressman from California has it exactly wrong:

    http://psychcentral.com/blog/archives/2008/05/17/the-link-between-video-games-and-violence/

    I'm all for research supporting reasoned legislation, but in this case, it is ignorance and misconceptions supporting "feel good" government nannies.

    --
    Yes, the answer is no.

  8. Yeah? Well... by Jeremi · · Score: 4, Insightful

    I'm lobbying to get a mandatory message printed on all cell phones, that reads: "WARNING: cell phone usage has been linked to the collapse of honeybee populations".

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  9. In other health news by Killer+Orca · · Score: 3, Funny

    The American Medical Association urged the FDA to tattoo a warning label on the forehead of all elected federal officials that states 'Listening to this individuals' logic has been linked to violent and aggressive behavior towards others.'

  10. Warning labels by quacking+duck · · Score: 4, Insightful

    WARNING: Excessive exposure to warning labels and messages may make you less likely to pay attention to them, and prevent use of brain from exercising common sense and personal responsibility.

  11. Oops! by mangu · · Score: 2, Funny

    Correlation does not mean causation. I guess I've been playing too many video games

  12. Good idea if used for other things unpleasant by unlametheweak · · Score: 3, Funny

    If they insist that such warnings be placed on the entrances to religious institutions (like churches, mosques and synagogues) then I might think this idea is more than just political gainsaying.

  13. Oblig. XKCD by Kemanorel · · Score: 2, Funny
    --
    Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
  14. Joe's brother by I+cant+believe+its+n · · Score: 4, Funny

    Congressman Joe Baca's brother Chew is known to be quite agressive.

    --
    She made the willows dance
    1. Re:Joe's brother by ScrewMaster · · Score: 4, Funny

      Congressman Joe Baca's brother Chew is known to be quite agressive.

      Yeah ... and when he loses a video game he pulls his opponents arms off.

      --
      The higher the technology, the sharper that two-edged sword.
  15. Kids were violent before they played the game by Jabbrwokk · · Score: 4, Informative

    Thanks for the link. From your article:

    Surprise, surprise! People who may already exhibit signs of anger or aggression may be drawn to such games. The games don't cause the anger or aggression. Such people may also be at greater risk for showing increased anger or aggression.

    That's from a psychologist. Why can't the lawmakers figure it out?

  16. Warning? by duguk · · Score: 4, Funny

    WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior

    Citation needed.

    1. Re:Warning? by VisceralLogic · · Score: 2, Funny

      And here I thought the warning was going to be that excessive exposure to violent video games would make you morbidly obese...

      --
      Stop! Dremel time!
  17. Re:face. palm. by couchslug · · Score: 2, Insightful

    The anti-gunners honed this strategy years ago. Remember how stupid it looks when your elected officials try to use it elsewhere/everywhere.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  18. Why not? by porkface · · Score: 2, Insightful

    Let California stack up a bunch of feel-good legislation like this, so the rest of us can point to them as an example of a failed nanny state.

    Anyone suggesting this in the face of a $44 billion budget deficit should be run out of town.

  19. How about a few more warning labels? by Junior+J.+Junior+III · · Score: 3, Insightful

    "Joining the military may be hazardous to your health."

    "Progress is the opposite of Congress."

    "Paying your taxes subsidizes stupidity."

    "Voting is an endorsement of the status quo."

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  20. "and other media" by svnt · · Score: 2, Interesting

    http://www.apa.org/releases/resolutiononvideoviolence.pdf

    I especially like the part where R-rated movies were included in the bill based on the conclusions of similar dubious studies. Oh, wait, they weren't. Wonder why that is?

  21. Dear wizardforce by philspear · · Score: 2, Insightful

    Parents by and large realize the government is not going to raise their children. They would like you to stop blaming the entire parent population for the political aspirations of a small minority of self-righteous idiots.

  22. Baka = stupid by jx100 · · Score: 4, Funny

    How fitting that his name means "stupid" in Japanese...

  23. Warning Labels for Congressmen by trolltalk.com · · Score: 5, Funny
    I want warning labels for politicians.

    Labels could include:

    1. "Remember - I lied to you the last time you voted for me."
    2. "Warning: Politicians serve their biggest contributors first."
    3. "Politicians - their #1 priority is sincerity - once they can fake that ..."
    4. "#1 sign that a politician is lying - their lips are moving."
    5. "Warning: If you think your choices suck, then it is YOUR responsibility to do something about it."
    6. How does a religious leader say "Fuck you"? - "God bless you!" How does a politician say "Fuck you"? "My fellow Americans ..."

    And for the bonus round:

    Q: What do you call 1,000 politicians buried up to their necks in sand?
    A: Not enough sand.

    1. Re:Warning Labels for Congressmen by Opportunist · · Score: 4, Funny

      I'd already be satisfied with "Warning: Subjects in politicians speech can appear better than they are".

      Uhh... I smell an idea for a political satire webpage. Imagine this, politician speeches with appropriate warning labels.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Warning Labels for Congressmen by Jamu · · Score: 2, Insightful

      WARNING: Legislation for new artistic mediums has been linked to ignorance and stupidity.

      --
      Who ordered that?
    3. Re:Warning Labels for Congressmen by redcore · · Score: 2, Funny

      WARNING: Being an elected politician has been linked to douche-like qualities and behaviors.

    4. Re:Warning Labels for Congressmen by kat_skan · · Score: 2, Funny

      Oh, lovely. You've invented loliticians. As though there weren't enough things on the Internet with captions glued to them.

    5. Re:Warning Labels for Congressmen by saibot834 · · Score: 2, Funny

      What about: "The neutrality of this politician is disputed. Please see the discussion on the talk page." or: "This political speech does not cite any references or sources. Please help improve this political speech by adding citations to reliable sources. Unverifiable material may be challenged and removed."
      xkcd had it right: Wikipedian Protester

  24. If this succeeds... by MiKM · · Score: 4, Funny

    If Congress passes this, I am buying a roll of stickers saying "[citation needed]" and visiting local video game stores.

  25. Re:Warning: Power Corrupts by billstewart · · Score: 5, Insightful

    Warning: Absolute Power Corrupts Absolutely

    Warning: Power attracts the corruptable.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  26. Appropriate by Dice · · Score: 4, Informative

    Joe Baca

    The word "Baka" (romanization) in Japanese means "Idiot".

  27. And other violent media by Scorchio · · Score: 4, Insightful

    ...and other violent media...

    Yep, so you go ahead and try to get the same message printed on all movies, too, and we'll see just how long you're representing California.

    1. Re:And other violent media by ScrewMaster · · Score: 2, Funny

      Hell, in LA and surrounds you can't even use the term "Master/Slave" in public documentation, because it's too blatantly racist. Or something. I've been to California (and LA in particular) more than once ... but damned if I would ever want to live there. Fucknuts, all of them.

      --
      The higher the technology, the sharper that two-edged sword.
  28. Re:Kinda makes me wonder by Kreigaffe · · Score: 2, Funny

    Drop the diseased liver. If you want to discourage drinking (and you shouldn't; nor smoking. people know they're bad, and these warnings and gross pictures are nothing but a waste of time) -- put pictures of the direct result of drinking on the bottle.

    that's right.

    fat chicks. in YOUR bed.

    that'll stop ya.

    --
    ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
  29. Not tha weird... For CA by Parris · · Score: 2, Informative

    This isn't really that weird for CA, they put warning labels on everything. You can find a "Warning [whatever we're labeling] is known to the state of California to cause [some really random condition]." Parking lots, food at the grocery store, beach water, you name it, CA slaps a warning label on it.

  30. Re:face. palm. by Anonymous Coward · · Score: 5, Insightful

    I say let them do it.

    They did it with music (http://en.wikipedia.org/wiki/Parental_Advisory) and the sales sky rocketed.

    "This would sharpen you up and make you ready for a bit of the old ultra-violence"

  31. Re:face. palm. by joocemann · · Score: 2, Interesting

    Just when I thought maybe elected officials could earn some modicum of respect. Well done, Joe.

    I don't really care how they make the package look so long as they still let me buy it. Thats my concern. I don't think its quite a slippery-slope argument to say that this type of action may lead to bans or restrictions in the future. And that would suck... I like my freedom.

  32. video game violence by KrayzieKyd · · Score: 2, Interesting

    I just wrote an exhaustive essay on the so-called effects of video game violence. I'm really looking forward to any feedback you may have about it. For the record, I'm on the side of video games. http://www.digital-us.org/video-games/2008/11/27/violent-video-games.html

  33. Here's a better idea by Notabadguy · · Score: 2, Insightful

    I'd like to see a warning label affixed to every ballot that says: "WARNING: Electing politicians has been linked to recession, higher taxes, and war."

  34. Other mandatory warning lables by Locke2005 · · Score: 3, Funny
    "WARNING: Excessive exposure to news coverage of the war in Iraq may lead to aggressive behavior!"

    "WARNING: Excessive exposure to politician's speeches may lead to nausea and vomiting!"

    And of course the ever popular "WARNING: Excessive exposure to XXX DVD's may cause carpal tunnel and other Repetitive Stress Injuries!"

    A multitude of studies have linked cigarettes and lung cancer -- how many valid scientific studies have proven a causal relationship between video games and violence?

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  35. Re:face. palm. by gfxguy · · Score: 3, Insightful

    The first step to get people to agree to something they might not otherwise have agreed to (like banning video games) is getting them in the right mindset. As a good example, you'd never have gotten away with outright banning of cigarette smoking in private establishments 20 years ago, and we're at the point now where there are people who would ban smoking entirely, even in private residences and private automobiles. I had a ridiculous argument with someone that argued the government ought to be able to ban ANYTHING they know to be unhealthy (including cigarettes, soda, pizza, and bungee jumping) and even require people to exercise.

    The first step they took to being able to get the public to accept smoking bans were laws requiring the labeling on the packs of smokes, and the frankly overstated arguments about second hand smoke. Now, I'm not saying second hand smoke is not dangerous (and I don't smoke, and I honestly think smoking is pretty stupid and annoying), I'm saying there is a lot of evidence to show the claims were exaggerated. Now there actually exist people that would ban smoking in your own homes.

    Now, this guy I was arguing with seemed like a complete moron to me, but nevertheless... there are people like him.

    So... not saying this will lead to a ban on some types of games, but you might as well nip stupidity in the bud. The games already got a T or M rating, that's quite enough.

    --
    Stupid sexy Flanders.
  36. Re:Warning: Power Corrupts by Mick+Ohrberg · · Score: 3, Funny

    Warning: Excessive exposure to Big Macs may cause a fat ass.

    --

    Quidquid latine dictum sit, altum sonatur.

  37. It never occurs to these idiots... by macraig · · Score: 4, Insightful

    ... that the relationship might be reversed, and that it's developmentally aggressive tendencies that DRAW PEOPLE TOWARD the violent games in the first place? The games aren't CAUSING the aggressiveness, they're a REFLECTION of it.

  38. 2nd warning label following the initial by Hojima · · Score: 5, Insightful

    Following the little warning, it should read, Warning: this link has been established with biased experiments and insufficient data, as well as lack of scientific analysis. Experiments have pointed both ways (yet we have cherry picked this one) and to this day, many dolts firmly believe that correlation implies causation. You can however have faith in the fact that if your children are young enough, they may be as stupid as the chain of idiots who have wasted your tax money on this crap. This entails that, like lemmings, without proper guidance/responsibility, they will most likely attempt (and fail) to pick up a hooker and shoot her in the face to avoid paying the fees, following an uninterrupted session of GTA. If they get closer to success than desired, no matter how hilarious it may be, it is YOUR responsibility, not the source of this media.

    1. Re:2nd warning label following the initial by torkus · · Score: 4, Insightful

      The real irony is that the violent cartoons our parents (read the 40-60 year old generation that are our world's decision makers today) watched as kids didn't seem to corrupt them too badly. They turned out 'all right' by their own standards apparently. Heck, I'm still quite a few years from 40 and still played cops and robbers, watched "violent" roadrunner cartoons, and pretended to "shoot" people with my finger in elementary school. All things that supposedly that are "harmful" yet i'm a productive member of society, don't do drugs, have a steady job, good education...and so on.

      Or maybe they're turning all the kids today into pussies.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    2. Re:2nd warning label following the initial by billcopc · · Score: 3, Funny

      You can however have faith in the fact that if your children are young enough, they may be as stupid as the chain of idiots who have wasted your tax money on this crap. This entails that, like lemmings, they will most likely find an enriching career within the U.S. senate

      There, fixed it for you.

      --
      -Billco, Fnarg.com
    3. Re:2nd warning label following the initial by Bigbutt · · Score: 3, Informative

      Actually the roadrunner and coyote cartoons of even the 70's were censored from what I remember in the late 60's. I was watching them with my kids in the early 80's (I'm almost 52) and surprised when some of the scenes I remember were trimmed out.

      [John]

      --
      Shit better not happen!
    4. Re:2nd warning label following the initial by Thanshin · · Score: 2, Funny

      Following the little warning, it should read, Warning: this link has been established with biased experiments and insufficient data, as well as lack of scientific analysis. Experiments have pointed both ways (yet we have cherry picked this one) and to this day, many dolts firmly believe that correlation implies causation. You can however have faith in the fact that if your children are young enough, they may be as stupid as the chain of idiots who have wasted your tax money on this crap. This entails that, like lemmings, without proper guidance/responsibility, they will most likely attempt (and fail) to pick up a hooker and shoot her in the face to avoid paying the fees, following an uninterrupted session of GTA. If they get closer to success than desired, no matter how hilarious it may be, it is YOUR responsibility, not the source of this media.

      That would be a pretty huge label. We could sell games in old LP disc boxes, I guess.

    5. Re:2nd warning label following the initial by Loundry · · Score: 3, Interesting

      Following the little warning, it should read, Warning: this link has been established with biased experiments and insufficient data, as well as lack of scientific analysis. Experiments have pointed both ways (yet we have cherry picked this one) and to this day, many dolts firmly believe that correlation implies causation.

      You're obviously biased one way, and that's fine. Furthermore, it may be confusing cause and effect, something people haven't don't seem to have put much thought into. I have no doubt that psychopaths will enjoy violent video games.

      That said, can you cite the studies you reference? I'm very curious.

      --
      I don't make the rules. I just make fun of them.
  39. Re:face. palm. by Martin+Blank · · Score: 4, Informative

    Joe Baca is generally a problem. He was influential in getting new regulations passed to make it easier for lower-income families to get loans, and now his district is one of the highest, if not the highest, foreclosure rates in the nation. He has steered PAC money to his sons' election attempts when the use of that money explicitly conflicted with the guidelines for their use. His election to head of the Congressional Hispanic Caucus was a public one when the Caucus is supposed to hold private votes. When Rep. Loretta Sanchez -- also a Democrat, Hispanic, and from the same state -- pointed this out and called for a new, secret ballot, he called her a whore.

    Even for a Washington politician, Baca is quite capable of some low deeds.

    --
    You can never go home again... but I guess you can shop there.
  40. Re:face. palm. by californication · · Score: 2, Informative

    So you're countering one slippery slope argument with another?

    Slapping a warning label on a product will increase the likelihood of that product being banned as much as playing violent video games will increase the likelihood of committing violent acts.

    If you say you aren't afraid of violent video games influencing people to cause violent acts, then you shouldn't be against a warning label out of fear that it might influence people to want to ban a product.

    Also, cigarettes are a completely different beast. Wear a fishbowl on your head and smoke a cigarette in that, and you could smoke indoors, outdoors, wherever the hell you wanted.

    Just trying to nip stupidity in the bud.

  41. Re:face. palm. by Hurricane78 · · Score: 4, Insightful

    The problem is, that cigarettes (not pure tobacco. cigarettes!) are more addictive than heroin. That's no joke. Look it up. Most people think it's just a light drug, because of the weak effects it has, compared to other drugs. But it's just that cigarettes have an extremely bad addictiveness/effect ration, because of the 600+ substances that intentionally got added to the tobacco, to make it impossible for you to stop.

    I say there's no right more fundamental, that the right to do with your own body as you please. But the second most important rule of a society is, to do no harm to others. And that's exactly what making tobacco so addictive, while keeping quiet is. It's tricking you into dependence on their product. So we should forbid that exact behavior. And punish the one who decided it in exactly one of two ways (in that order): A) Expel them, and disallow them any direct or indirect relationship to this country, while explaining very clearly what is non-acceptable behavior in this society. That way he has to deliberately continue despite knowing that we don't want it, to reach... B) If that does not help: Get your agents to shoot them.

    Plain, simple, fair.

    Unfortunately the government, and companies like that, are largely the same thing nowadays. So the government are the people that should be punished by (A), or (B) if really necessary.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  42. Re:face. palm. by Meski · · Score: 2, Interesting

    'WARNING: Excessive exposure to politics and the media has been linked to mental disease.'

  43. Re:face. palm. by tibman · · Score: 3, Insightful

    Something else to point out is this type of warning label wouldn't affect online sales. Physical retail stores will start looking like death dealers though. Parents will see the labels as proof that it causes violence and warm up parents to idea that banning games is good.

    --
    http://soylentnews.org/~tibman
  44. Re:face. palm. by Tyrion+Moath · · Score: 2, Insightful

    Yeah, they more or less told people who didn't know better which artists were willing to swear and thus the kind of music that they might like in addition to what section of the store it was in. Games already have that. Now we know which games are willing to show blood, body, and language that is representative of the world we live in. It's all in that little label on the front already. This won't change anything except taking up more space on my cool box art.

    Why isn't "Warning: the swearing in this CD may cause you to swear" or some other such made up lies on that CD you bought?

  45. Re:Warning: Power Corrupts by Schemat1c · · Score: 3, Insightful

    Warning: Absolute Power Corrupts Absolutely

    Warning: Power attracts the corruptable.

    "When the power of love overcomes the love of power, the world will know peace."
      - Jimi Hendrix

    --

    "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
  46. Re:face. palm. by arikol · · Score: 2, Interesting

    To begin: I am against banning things. At least banning people from doing something to themselves. I don't smoke (except 2-3 good cigars per year) and I understand the risks of most things I do. Your claim that the danger of second hand smoke have been exaggerated are however probably untrue. The latest research actually seems to suggest that the dangers are way underestimated. That's based on some pretty big datasets from places where smoking in public has been banned for some time now. Even better datasets will be available in 5 to 10 years. It's especially the risk of heart problems that seem to have been underestimated.

  47. Re:Warning: Power Corrupts by M1rth · · Score: 2, Insightful

    Power corrupts

    Absolute power corrupts absolutely

    Petty power corrupts all out of proportion to the real amount of power.

    Politicians are endowed with a special mix of petty and absolute power such that they are all 100% corrupt while not being absolutely powerful.

    --
    If you can read this sig, congratulations, you have your glasses on!
  48. Re:face. palm. by mcgrew · · Score: 2, Interesting

    The median IQ is 100. There are over 400 congressmen, is it any wonder that half of them are dumb as boxes of rocks?

    Note this dimwit merely wants warnings. Its legislation hasn't been passed, and I doubt it will, considering that no study has ever showed what this idiot congressman thinks.

    Do we have the new Jack Thompson here? people in California, please get rid of this retard next election!

  49. Re:Warning: Power Corrupts by mcgrew · · Score: 2, Funny

    Warning - banging hookers in GTA may impair your ability to bang hookers in real life.

  50. The APA by Loundry · · Score: 3, Informative

    Actually the results of studies linking video games and aggression have been posted on Slashdot (you can find a lot of studies wit Google). Also I'm not biased, I clearly said it pointed both ways and I obviously mentioned that there is a chance that a child that is too young will imitate what is seen on any media. Also, I speak from personal experience (both with knowledge of psychology/statistics and my own observations). One thing I have noticed is that the "aggression" in video games is caused by loosing. When football fans show violence, it's not because violent media has a direct play in it, it's because the ref made a bad call, or some player made a dumb move.

    I took your advice and googled it, and the first hit which came up was from the American Psychological Association:

    http://www.apa.org/science/psa/sb-anderson.html

    I want to counter what you wrote with what the APA says.

    You wrote: "Experiments have pointed both ways"

    The APA says:

    Myth 1. Violent video game research has yielded very mixed results.

    Facts: Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior. Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001).

    You wrote: "many dolts firmly believe that correlation implies causation"

    The APA says:

    Myth 5. Correlational studies are irrelevant.

    Facts: The overly simplistic mantra, "Correlation is not causation," is useful when teaching introductory students the risks in too-readily drawing causal conclusions from a simple empirical correlation between two measured variables. However, correlational studies are routinely used in modern science to test theories that are inherently causal. Whole scientific fields are based on correlational data (e.g., astronomy). Well conducted correlational studies provide opportunities for theory falsification. They allow examination of serious acts of aggression that would be unethical to study in experimental contexts. They allow for statistical controls of plausible alternative explanations.

    You wrote: "the 'aggression' in video games is caused by loosing"

    The APA says:

    Myth 10. Arousal, not violent content, accounts for video game induced increases in aggression.

    Facts: Arousal cannot explain the results of most correlational studies because the measured aggression did not occur immediately after the violent video games were played. Furthermore, several experimental studies have controlled potential arousal effects, and still yielded more aggression by those who played the violent game.

    You wrote: "this link has been established with biased experiments and insufficient data" And then you also wrote: "I'm not biased". In other words, you're completely objective, but anyone who disagrees with you is biased?

    I'm completely willing to accept that there are studies which refute a theory that you hate. But you need to pony up those studies and explain to me why the APA disagrees with you so strongly. It seems to me that you are in the weaker position, especially given these psychological facts:

    1. Humans ape behavior that they see other humans perform (modeling).

    2. Humans will perform a behavior more often if they are rewarded for it.

    3. Violent video games ever more closely approximate humans performing violence on humans and reward players

    --
    I don't make the rules. I just make fun of them.
  51. Examining PBS's counter to psychological studies by Loundry · · Score: 2, Informative

    To be fair, I examined a "con" link, one that you would favor. The page is here:

    http://www.pbs.org/kcts/videogamerevolution/impact/myths.html

    And PBS claims:

    2. (myth) Scientific evidence links violent game play with youth aggression.

    (fact) Claims like this are based on the work of researchers who represent one relatively narrow school of research, "media effects." This research includes some 300 studies of media violence. But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment. That's why the vague term "links" is used here. If there is a consensus emerging around this research, it is that violent video games may be one risk factor - when coupled with other more immediate, real-world influences â" which can contribute to anti-social behavior. But no research has found that video games are a primary factor or that violent video game play could turn an otherwise normal person into a killer.

    There are many things to say about PBS's critique.

    1. PBS says, "Claims like this are based on the work of researchers who represent one relatively narrow school of research, 'media effects.' This research includes some 300 studies of media violence."

    PBS calls it "relatively narrow" as a comparison to other fields of study, but it's really a way to spin the body of research as small and insignificant. But 300 studies is 300 studies. How many studies did PBS conduct?

    2. PBS says, "But most of those studies are inconclusive and many have been criticized on methodological grounds."

    Which studies? On what grounds? On what basis does PBS say that they are "inconclusive" when the APA's conclusions are plain for all to see? PBS does not say. This is a sweeping judgment of a body of research that comprises 300 studies.

    3. PBS says, "In these studies, media images are removed from any narrative context."

    And what psychological effect would that have? PBS does not say. And which studies does this apply to? PBS does not say.

    4. PBS says, "Subjects are asked to engage with content that they would not normally consume and may not understand."

    Media is frequently "consumed" by people who would not "normally consume" it. Furthermore, on what psychological basis "understanding" media, specifically as it relates to witnessing acts of violence, germane? PBS does not say.

    5. PBS says, "Finally, the laboratory context is radically different from the environments where games would normally be played."

    The APA says:

    Myth 3. Laboratory experiments are irrelevant (trivial measures, demand characteristics, lack external validity).

    Facts: Arguments against laboratory experiments in behavioral sciences have been successfully debunked many times by numerous researchers over the years. Specific examinations of such issues in the aggression domain have consistently found evidence of high external validity. For example, variables known to influence real world aggression and violence have the same effects on laboratory measures of aggression (Anderson & Bushman, 1997).

    6. PBS says, "If there is a consensus emerging around this research, it is that violent video games may be one risk factor - when coupled with other more immediate, real-world influences â" which can contribute to anti-social behavior."

    I think the APA's consensus is pretty clear. Go here:

    http://search3.apa.org/

    Type

    --
    I don't make the rules. I just make fun of them.
  52. Re:Examining PBS's counter to psychological studie by Hojima · · Score: 2, Interesting

    I don't think that your child should play GTA. In my initial post, I was clear to state a young enough child will simply imitate what is done on the video game. What I am saying is that in my view (as a student in progress to becoming a scientist), the results are inconclusive as to whether or not aggressive behavior can stem from violent video games. I have yet to see a decent controlled experiment that has lasted up to a year (though in my opinion it should last decades to be 100% conclusive) that has many different conditions to rule out any other factor (as well as a control) that hands down points in one direction. To be fair, I haven't looked, but my psychology teacher (who agrees with me) keeps me posted on these kinds of things, and brings up interesting experiments quite frequently into conversations. I'll make sure to inquire if anything new has come up, but I doubt it. Either way, we are not at a point where we can start allocating tax dollars on this crap. Also, we're not at the point where we should be sewing companies based on this (my main source of anger at these experiments), especially not when it is the responsibility of parents to control what influences their children, and I think we can both agree on this.