DRM Shuts Down PC Version of Gears of War
carlmenezes writes "It seems that the DRM on the PC version of Gears of War came with a built-in shut-off date; the digital certificate for the game was only good until January 28, 2009. Now, the game fails to work unless you adjust your system's clock. What is Epic's response? 'We're working on it.'"
This Frist Post is only available through Jan 29, at which point the certificate expires and the Frist Prost will no longer appear first in the comments.
i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
See, the catch22 with DRM is, it's fine until it interferes with your gaming - and then it's gone too far.
Most DRM seems "fine" until the day you realize it has crossed the line. :P
And lately it seems just about all DRM is like that.
Don't buy DRM games. That's it. Or, buy it, and crack it, so it works. Every gamer knows this, and is doing it (not all of them buys the game though). Fuck DRM.
A proper DRM system would obtain date and time information from a known valid source.
What needs to happen is for everyone with a copy of this to take the disk back as faulty. Most consumer laws support this action.
My son's version of Oblivion (I think it was Oblivion) failed to install after he upgraded his PC five times and they refused to give him another code...
So we took it back to EB and demanded a refund (faulty product) which we were entitled to do. If you can't play a game, it's not of merchantable quality.
Looks like we'll be visiting them once more with a copy of GOW for a full refund :(
Perhaps if everyone did this, we'd see DRM take on a more practical appearance like a USB dongle - or even the entire game on a USB dongle - and without time limits or requiring web authentication.
GrpA
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
This is more evidence that DRM hurts the honest consumer.
As we all know, the pirates wait for the DRM-free... "collectors edition" release on The Pirate Bay.
Why do people continue doing it? Did they start when the economy was in a healthy growth period and then think "more DRM, more economic growth for us, it must obviously be causal".
(now there's a good application of "correlation is not causation" for you)
There was a time I would never have even considered running a pirated version - my main experience with pirated software has been cleaning off Trojans installed by NoCD cracks or the like.
Now... I can see the claims that DRM is (sometimes, at least) truly more of a hassle for honest consumers than for software pirates. That is a truly sad thing.
There's no place I could be, since I've found Serenity...
Now not only is the game broken due to a broken DRM implementation, but even the logic behind the DRM is broken since it at least this part can be circumvented by adjusting the system clock (!!). What was the point of even bothering with this then?
Although, actually, wouldn't this now make changing your system time an offence under the DCMA?
I never thought I'd post those two words together in one sentence, but yeah.... epic fail.
My first stop would be back to the store I purchased it from. Software, is a license. Therefore, when that license is revoked for whatever reason, the software no longer works..either by legal system or it actually stops working as in this case. Everyone that wants their money back should get it back.
Mistakes happen. Even retarded and far-reaching mistakes.
Lets see if Epic can put its money where its mouth is when it preaches about DRM. I know if I got an instant no-questions-asked refund after this, that would be enough to appease me.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
Oblivion has no such retarded online authentication. By all means we should dump on the games that treat paying customers as pirates but be careful to make sure you criticize the correctly guilty parties.
DRM does it again. Does this mean consumers who've been affected by this can sue? After all, Epic did technically violate an inherent contract in the buying and selling of video games: consumers give money to a company in order to play the video game (permanently). Since the consumers essentially do not have their game anymore, they paid for nothing more than a rental. It's akin to selling your car, then taking it back a few weeks later and pocketing the money you stole, er, made. At least they should be giving a full refund to the affected consumers.
It's not DRM. It's cheat prevention. Big difference.
Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
This is all part of their cunning plan to get us to play the game on the Xbox!
Such a thing does exist in the pro audio world. The most popular is called the iLok from PACE Antipiracy. It is a little USB dongle that you hook to your computer. It then stores licenses for your audio software, over 100, from multiple vendors. When you buy software it either comes with a code, or a SIM chip that is the license, and you transfer that over to their key.
Ok great right? Well not really. The first thing is that it isn't cheap, to either the people implementing it or to you. It has a fairly high per unit cost, which of course the vendors pass on to you. However for you there's a direct cost too. You have to buy the dongle. They are $50 each. It works in the pro world, since $50 isn't a big deal if you are already spending $1000 on a virtual instrument, but you'd find it rather a turn off for gamers. Yes you only need one to hold many licenses, but $50 is still a lot when you are talking games.
Then there's just the implementation problems. You go and do some searches online, you'll find lots of people have lots of problems with the iLok. It is trying to do tricky shit, and that causes problems. For some it works great, however for many it is a ton of headaches.
The question also becomes what happens if you lose the iLok? Some companies are good about it, and will authorize PACE to send new licenses to your new iLok. However many are paranoid since you could always "lose" your iLok to a friend and get a new one and then get more licenses for free. So some companies refuse to give you new licenses, you have to buy them all over. Well, that means a single dongle can have a whole lot of money worth of licenses stored on it. You get in a situation in games where someone nicks your dongle at a LAN party and you are out $1000 in games.
Used sales are also a problem. Companies don't like for you to sell their games used. They'd much rather everyone has to buy a copy. With a dongle, they can enforce this easier. While they certainly could make a mechanism for you to transfer licenses, they wouldn't have to. If they didn't, well you are SOL. You'd either have to sell ALL you games at the same time, along with the dongle, or buy a dongle per game, which would be expensive and inconvenient.
Now after all that, the question is ok, but is it useful? Answer? Not really. iLok protected apps are cracked all the time. So you can go through all this trouble and people can STILL crack your shit and release it on the Internet. The fact that you use physical hardware doesn't help. The dongle only really can do two things:
1) Provides authorization. Here the program checks with the dongle to see if it is allowed to run. It's a handshake sort of thing, and often uses good crypto... But what happens if you simply remove the jump to the code that checks? The program never goes and looks for a license and just runs, thus the dongle is bypassed.
2) Has a decryption key for the program. The program itself is encrypted, and a loader goes, checks the dongle, gets the key, and decrypts it to run. Ok great, except then all you do is go and dump the decrypted program from memory and use that, or intercept the key and use it on an emulated dongle.
Regardless, the dongle can't do anything that can stop this kind of thing. The crackers simply strip out all the calls to it and then they've got an app that runs without it. Or they make a virtual dongle that sends all the proper responses. Or they hack the dongle's drivers. Whatever is easier.
The real answer, I think, is for companies to realize people will copy their software, but it just isn't a big deal. It happens, get over it. Don't hurt your legit customers because of it. There are some pro audio companies who have dumped iLok and they report they've seen no decrease in sales. Personally, I'm not surprised. The people who download their apps aren't likely to pay for them in the first place.
Epic fail?
I've already turned away in disgust. For many years I would happily buy one or more games a month, transferring the disk images to my PC with Virtual CD so I didn't have to hunt for one particular game disk amongst hundreds. (Same reason I won't buy a console.)
... one blockbuster title every couple of years. I don't download any, I just don't bother any more. Instead of playing games I now spend a lot more time watching DVDs (which I believe can be) ripped and transcoded onto my file server.
Then I ran across the first Starforce game, in the form of some crap called Trackmania. I uninstalled it about ten minutes later and haven't seen the disk since. Then I bought GT Legends, because I'm a big fan of classic racers, and that came with Starforce too. I put up with it for a week, then bailed.
After the tenth time manually uninstalling and reinstalling my CDRom from the hardware control panel due to it suddenly insisting on running in PIO mode, it was adios to Starforce and no more games buying.
I've only bought two games in the past few years: Oblivion (plus the addons, which happily run in Virtual CD), and GTA IV. I knew GTA IV was DRM'd up the wazoo, but it was a must-have game for me.
And that's what my games-buying has been reduced to
Hal Spacejock: Science Fiction with Nuts
The hilarious part is that it only froze up on the people that paid to have DRM installed on their machines. The stolen copies are just fine I'm sure.
I think the secret is, if you really really want to give them your money: buy a copy, never open it, and install a stolen version.
I have two copies of Titan's Quest (never opened), a copy of Flatout 2 (never opened), two copies of NWN2 (no), a copy of Jedi Outcast (no), Jedi Academy (no)...
Mostly it isn't even the DRM, simply having to even put the CD in is an unnecessary hardship. Why should I be inconvenienced because I bought it and the people who stole it get the good copy?
I think it's time the stop treating customers like shit and I say so on my registration cards. Fat lot of good it's done.
Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
My response is http://gamecopyworld.com/
When all is said and done, nothing changes...
"This is stated explicitly in the customer agreement, under the heading "Fraud"."
Yours or theirs? :-(
"by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
I had a really bad experience with Orange Box. Long story.
Anyway, I don't have a Windows PC any more - that one blew up.
But I began missing playing games like Grand Theft Auto and so on.
I am scared of this DRM thing.
I hear so many bad things about GTA 4 because of DRM issues - I keep wondering if ALL games are DRM-locked as standard these days. I keep postponing investing on a new Gaming Machine.
Fear of purchasing is the worse feeling towards a business. It's worse than boycotting.
RIAA or Not - People do feel scared of buying a DVD movie or Audio CD. But with DRM people are feeling nervous about purchasing Games that end up messing with your PC.
> "Free market theory" is that buying and selling takes places voluntarily between two rational parties, both of whom agree to the terms of the deal. If he thinks he's getting shafted, but keeps buying the games anyway, then it's nobody's fault but his own.
I've highlighted the part of free market theory which has failed to help you out. Knowingly allowing people to screw you out of more money is decidedly NOT "rational" from an economic standpoint. In fact, it is very directly in conflict with the behavior economists expect from a rational person, so much so that it cannot be reconciled with it.
Yes, the situation is all his fault. But it proves that these transactions violate the presumptions (and therefore, will not follow the predictions) of free market theory. Given that it violates the axioms you've put forth, it would be quite unreasonable to expect free market theory to hold.
Must have been a while since you cracked something. These days you just go to one of the more legit sites, pick a crack for your language and patch, and you're set. I crack everything as a matter of course, since everything at least requires the disk in the drive these days, never had trojans or the like.
In the grand scheme to make PC gaming the most miserable experience there is. Casual pirates love the PC, it's easy, fast and pretty reliable. Consoles ... not so much. That's why they build their PC versions (or worse-ions) of well selling console titles so poorly that anyone will consider buying an Xbox before they think about PC gaming again.
I said it before and at times, I will have to say it again.
Just kill all of the legitimate copies and anyone else who's left is a pirate. Why didn't the RIAA figure this out first? =)
Killing bad moderation...
I really wish they'd fix it to allow an undo function on mods
That's horseshit.
If he thinks he is getting shafted, but buys the game anyway, then he is factoring in the "shaftage" as part of the price he's paying.
This doesn't contravene rational thought, nor does it contravene a free market.
He values being able to play the game high enough that he is willing to pay for it twice. That does not mean it is an irrational action.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Yep. I completely stopped buying anything from them after they never released the Unreal 3 client for Linux like they said they would. Since they have always supported Linux in the past I didn't worry. Ended up wasting my money on that game and now they lost me as a customer. I used to love the various Unreal titles because they all worked on Linux. Same with the Quake series.
Gaming has been going down the crapper for years now. Consoles suck even for casual gaming.
The ratio of people to cake is too big
I think most users could care less about online leader boards compared to just being able to play the damn game.
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
The submitter is trolling, and all the arguments about DRM are pointless. This has absolutely nothing to do with DRM.
Gears of War is, like all "good" Windows programs (according to Microsoft), a signed executable. It is also a game with online multiplayer, so it has an integrity check that tries to make sure you're not playing with modified game files (eg where all walls are rendered transparently or the player models have 50-foot-high red arrows above them).
The integrity check has a simple bug. It expects the signing certificate to be valid based on today's date, instead of on the date of signing. That's it.
It has nothing to do with rights or intentional expiration. Many other applications with expired signing certs work perfectly well.
It's just a bug. Please shut up about DRM.
"World of goo was DRM free too and it got pirated the shit out of it." Or: World Of Goo was a DRM free game , nonetheless, it got the shit pirated(sic) out of it. seriously , good point though. Crayon Physics suffered a similar fate.
billy pilgrim *has* become unstuck in time!