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Study Finds Gamers Prefer Control, Competence Over Violence

Science News reports on a new study which found that the violence in video games was not a significant contributing factor to players' enjoyment. Instead, the feelings of control and competence the games engendered were closely linked to how fun the players found it. Quoting: "... the researchers extensively modified a popular first-person shooter video game called Half-Life 2 to have less gore. Half the people in a group of 36 male and 65 female college students were instructed to dispatch adversaries as the original game intended, 'in a thoroughly bloody manner,' says Ryan. The other half was instructed to tag enemies with a marker. 'Instead of exploding in blood and dismemberment, they floated gently into the air and went back to base,' Ryan describes. An extensive survey of the two groups showed that the exclusion of violence didn't diminish players' enjoyment of the game."

219 comments

  1. Control vs. violence by Anonymous Coward · · Score: 4, Insightful

    "They may not be in it for the blood. They're in it for the fun."

    Unfortunately, violence is the ultimate form of control.

    1. Re:Control vs. violence by thePowerOfGrayskull · · Score: 1

      Unfortunately, violence is the ultimate form of control.

      I love Ghandi quotes!

      Oh, wait...

      Neanderthal.

    2. Re:Control vs. violence by Anonymous Coward · · Score: 0

      No it's not.

    3. Re:Control vs. violence by Anonymous Coward · · Score: 0

      Not uh

    4. Re:Control vs. violence by masshuu · · Score: 0

      no u

      --
      O.o
    5. Re:Control vs. violence by Anonymous Coward · · Score: 1, Interesting

      Unfortunately, you are wrong. Violence is the absence of control.

    6. Re:Control vs. violence by The+End+Of+Days · · Score: 2, Funny

      Only when you aren't any good at it.

    7. Re:Control vs. violence by phoenix321 · · Score: 1

      If violence didn't solve your problem, use more!

      And then again, violence doesn't solve problems, it eliminates them.

    8. Re:Control vs. violence by CarpetShark · · Score: 1

      Unfortunately, violence is the ultimate form of control.

      Well, life-experience in most civilised societies tends to teach you the opposite: that violence is lack of control, and that self-control is the ultimate form of control.

      Whether video games tend to teach the same is another question though.

    9. Re:Control vs. violence by el+americano · · Score: 1

      My life experience has taught me that violence trumps other forms of control. If the police or army is coming down on you, good luck using your self-control to do anything about it. That doesn't mean it shouldn't be avoided, but those who forget it are in for a rude shock when someone less civilized breaks the rules.

      --
      Those are my principles. If you don't like them I have others. -Groucho Marx
    10. Re:Control vs. violence by icebraining · · Score: 1

      Money is the ultimate form of control.

    11. Re:Control vs. violence by Anonymous Coward · · Score: 0

      U no

    12. Re:Control vs. violence by Culture20 · · Score: 1

      Judicious threat of violence is the ultimate form of control?

    13. Re:Control vs. violence by ksd1337 · · Score: 1

      Yeah, but it will probably eliminate the person using it as well.

    14. Re:Control vs. violence by KDR_11k · · Score: 4, Informative

      Rule 6: "If violence wasn't your last resort you failed to resort to enough of it."

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Control vs. violence by Mozk · · Score: 2, Funny

      I think that with video games a controller would be the ultimate form of control.

      --
      No existe.
    16. Re:Control vs. violence by lpq · · Score: 1

      [blockquote]Unfortunately, violence is the ultimate form of control.[/blockquote]

      Morons who believe that also believe that torture is the ultimate way to get the truth out of detainee's.

      Violence is the tool to eliminate that which one has no control over.

  2. Surveying is not the best method by Yath · · Score: 4, Insightful

    An extensive survey of the two groups showed that the exclusion of violence didn't diminish players' enjoyment of the game.

    I hope they did more then just ask them how much they enjoyed themselves. People can be unreliable when asked such questions, for any number of reasons, such as not wanting to appear like bloodthirsty savages when questioned by authority figures.

    --
    I always mod up spelling trolls.
    1. Re:Surveying is not the best method by nedlohs · · Score: 5, Insightful

      Since there's no reason for either group to know what the other group was doing I can't see how that would matter.

    2. Re:Surveying is not the best method by Vu1turEMaN · · Score: 2, Informative

      I know that any real study would be studying brainwaves during both sessions, and would be videotaping the entire thing, and recording demos of their actions in-game for analysis.

      Hell, the psychological studies at Pitt that I just went through as a class requirement sound more in-depth than this one, which is full of holes. Surveys do very little in this situation.

    3. Re:Surveying is not the best method by Anonymous Coward · · Score: 0

      If they would simply ask people, they (we) would say the same thing, experiment or not. I bet most feel like i did with GTA. It's not the blood, it's control, and exploring without immediate limitations.

    4. Re:Surveying is not the best method by Thinboy00 · · Score: 1

      If that's the case, than how do you define happiness? What if the survey was anonymous and written (or even scantronned)? Are you saying that people are not good judges of their own happiness indicies?

      --
      $ make available
    5. Re:Surveying is not the best method by Anonymous Coward · · Score: 4, Insightful

      An extensive survey of the two groups showed that the exclusion of violence didn't diminish players' enjoyment of the game.

      I hope they did more then just ask them how much they enjoyed themselves. People can be unreliable when asked such questions, for any number of reasons, such as not wanting to appear like bloodthirsty savages when questioned by authority figures.

      Yes, I sure hope they followed the most basic of procedures in their field.

      I hope the programmers here didn't drop their laptops in the tub today, or use them outside in heavy rain. I also hope that they remembered to compile the programs that they wrote- trying to run the source code files directly would probably skew the results!

    6. Re:Surveying is not the best method by Thoggins · · Score: 4, Insightful

      Are you saying that people are not good judges of their own happiness indicies?

      Implying that people don't know when they're happy or what makes them happy? I'd call that a safe one, wouldn't you?

    7. Re:Surveying is not the best method by Nethemas+the+Great · · Score: 1, Troll

      In grand /. style I didn't read TFA, deal with it. The study was skewed heavily towards females with 65 to 36 males. In western cultures at least females are generally far more interested in relationships and other inter-personal matters. Men are far more interested in blowing things up and other grandiose displays instant gratification for having accomplished something. I find the results of the study unsurprising and not exactly applicable to the target demographic of such games in the first place.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    8. Re:Surveying is not the best method by ascendant · · Score: 1

      LIES, DAMN LIES AND STATISTICS http://en.wikipedia.org/wiki/Bullshit

      --
      Do not attribute to malice that which can be easily explained by incompetence.
    9. Re:Surveying is not the best method by CarpetShark · · Score: 1

      Because one group might have felt like bloodthirsty savages, while the other might not have consciously connected people floating up to heaven with killing them?

    10. Re:Surveying is not the best method by Anonymous Coward · · Score: 0

      Really? What would you think they were after if they let you play the described game?

    11. Re:Surveying is not the best method by plague3106 · · Score: 1

      Ya, that's what I thought too. Why so skewed towards women?

    12. Re:Surveying is not the best method by hairyfeet · · Score: 1

      GTA makes a good example of how if it is a good game there will be different people that get a totally different experience from it. Take myself and my oldest boy, who is 16. Now you would think being 16 he would be going for the crazy violence and sex stuff, right? Nope. He spent three forevers finding all those little packages scattered around the place, and was extremely happy when he would find another ramp so he could try "Tony Hawk" style craziness with vehicles. He actually managed a full flip with the 18 wheeler.

      Me I was too busy trying to see how many police badges I could get and still actually manage to escape. The best I ever did was a VERY long chase in GTA:VC with 4 stars. But would that game have been as good with zero violence? Nope, not really. Because what you or I define as violent will be something completely different than the religious wackos that get their panties in a wade over video games. For them pretty much anything that isn't suitable for 8 year olds is too violent. If I remember correctly that "Television for the Family" or something or other "watchdog" groups leader actually was caught on camera saying anything that wasn't fit for 8 year olds should be banned.

      So just leave the violence right where it is, thank you. Allow us as parents to decide what the kids can and can't have. I think that parents are much better judges than nanny government anyway. Just keep the nice ratings labels so we know what is in the box and we'll be fine, no need for religious loonies telling us what to watch and play, thanks much.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    13. Re:Surveying is not the best method by nedlohs · · Score: 1

      If the researchers had any intelligence they don't tell the subjects "we are doing on a study on violence in games", they have them play the game and then survey them about how much they enjoyed it, how immersive was it, etc, etc.

      And no I'm not spending $20 to actually read the paper and find out.

    14. Re:Surveying is not the best method by Firethorn · · Score: 1

      Just keep the nice ratings labels so we know what is in the box and we'll be fine, no need for religious loonies telling us what to watch and play, thanks much.

      I'm willing to bet that if I actually bothered to read up on the rating specifications that I'd be able to tell you the rating 95% of the time for any given game going by only the box, even if you cut out the rating label.

      It's not like the games glorifying the ol'ultraviolence are subtle about it, right? Leisure Suit Larry type games, the same deal.

      Still, keep the label for the relatively lazy and unknowing parental types and call it good.

      --
      I don't read AC A human right
    15. Re:Surveying is not the best method by proselyte_heretic · · Score: 1

      Yes. People are not capable of actually describing or predicting what makes them happy.
      Here's an example about food: http://www.ted.com/index.php/talks/malcolm_gladwell_on_spaghetti_sauce.html. This gets into how ineffective people are at predicting happiness http://www.ted.com/index.php/talks/dan_gilbert_asks_why_are_we_happy.html.

    16. Re:Surveying is not the best method by hairyfeet · · Score: 1

      Actually the labels they have now are quite good. They tell you not only if there is violence or cursing, but whether there is nudity, drug use, all sorts of things. Reminds me of the new ratings on TV shows where you can tell what kind of content is going to be on the show simply by watching the opening warning. And while like you I believe in being an informed parent there are simply too many games released at once for me to keep up with everything released and about to be released to retail.

      So in my case the label can help me decide if it is something I would feel comfortable buying right now as opposed to reading a review on the net before purchase. And I'm a firm believer that there is no such thing as too much information. As long as they aren't using it to censor the games I welcome the extra information that the ratings give me.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Surveying is not the best method by techess · · Score: 1

      I find the more interesting part:

        Half the people in a group of 36 male and 65 female college students

      So even though the gaming community contains more males they skewed those tested towards female. I think they knew the results they wanted and chose the participants accordingly. I remember reading a while back that women often preferred complex games in 2d w/ simple controls and men preferred simple games in 3d w/ complex controls.

      --
      Don't anthropomorphize computers. They *hate* that.
  3. 65% Women? Yeah that's accurate. by IanDanforth · · Score: 5, Funny

    Researchers have also have discovered that Laura Croft's breast size does not significantly change the appeal of the character, Animal Crossing is just as fun as GTA, and female night elves are rarely created in WoW.

    1. Re:65% Women? Yeah that's accurate. by alienunknown · · Score: 1

      Researchers have also have discovered that Laura Croft's breast size does not significantly change the appeal of the character, Animal Crossing is just as fun as GTA, and female night elves are rarely created in WoW.

      Jack Thomson, is that you?

    2. Re:65% Women? Yeah that's accurate. by Anonymous Coward · · Score: 0

      No. That's Ian Danforth.

    3. Re:65% Women? Yeah that's accurate. by Sir_Lewk · · Score: 2, Informative

      Honestly, that comment doesn't make much sense, Thomson would argue the opposite (regardless of the facts). Furthermore, I think sarcism is a bit above him.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    4. Re:65% Women? Yeah that's accurate. by Anonymous Coward · · Score: 3, Funny

      > Animal Crossing

      The TV spot for that makes me want perform unspeakable acts of cruelty upon small fluffy animals, punch the guy in the face and make out out with the girl. This fluoxetine-imbued, saccharin shit is easily the most emotionally confusing and disturbing thing I've ever seen on TV.

      If there was a top secret government program to convert non-violent, law abiding citizens into serial killers... the animal crossing ad looping constantly for 2-3 days would be all they needed.

    5. Re:65% Women? Yeah that's accurate. by rts008 · · Score: 3, Funny

      Researchers have also have discovered that Laura Croft's breast size does not significantly change the appeal of the character...

      True, True...butt,

      Well, actually we are watching for a realistic bounce and jiggle on the oversized jugglies....and a nice butt....and a skimpy costume...and
      Uhmmm....gotta go....more research needed here...

      signed,
      Researchers

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    6. Re:65% Women? Yeah that's accurate. by skaet · · Score: 1

      I realise you were just being facetious, but I really would argue that Lara Croft's breasts don't significantly change her appeal. As a testosterone-fuelled male approaching the Average Gamer Age I enjoy the Lara Croft character for her strength, beauty and personality. This might sound cliché or downright cheesy and I don't pretend that I stand for the rest of the gaming population, but if one person buys Tomb Raider for the interesting locations, intricate puzzles, engaging story, and to waste time in front of a screen for many hours then I would assume I'm not alone.

      I also happen to enjoy boobs, so I count it as a bonus.

      --
      There is no knowledge that is not power.
    7. Re:65% Women? Yeah that's accurate. by Anonymous Coward · · Score: 0

      Frankly I find Lara Croft's breast size makes her less attractive. They were great when I was 13, but now they're just embarrassing. I prefer women without chronic back problems brought on by ludicrous implants.

      And I wish she'd put some sensible clothes on, too. Either that, or have a "realistic" mode where her beautifully-shaved legs have turned into a bloody mess at the end of a level spent alternately rolling around on sharp rocks and being savaged by wolves.

    8. Re:65% Women? Yeah that's accurate. by Anonymous Coward · · Score: 1, Funny

      Sarcism n. Origin: From narcissism and sarcasm. Meaning: To ironically and insultingly refer to one's self-love Example: - "Yeah, like I'm the most good-looking person here." - "Woah, that was totally sarcistic dude."

  4. Before the tags come out by yali · · Score: 0

    Before everybody starts tagging this story "correlationisnotcausation," let me just point out that this was a randomized experiment.

    Carry on.

    1. Re:Before the tags come out by Who+Is+The+Drizzle · · Score: 1

      Sorry, but your conclusion doesn't follow from the premise. It being a randomized experiment has nothing to do with the fact that they could still have only found a correlation between the two things and not necessarily a causal link.

    2. Re:Before the tags come out by retchdog · · Score: 0

      If the randomization was done correctly, yes it does. Whether it is done correctly can be debated, but I'm not getting into it here. This study's not significant enough to think much about.

      In this case, the "result" seems to be that there is no correlation (between violence and satisfaction), as self-reported so it doesn't matter anyways whether the correlation (which is zero) is causal or not...

      Of course, this is sort of (although not exactly) like asking someone "Did you prefer cereal X because it was more delicious, or because it had 15 more grams of sugar?" The point is, it doesn't matter what they say (or even think) if statistically they are more likely to buy the cereal with more sugar (which they are).

      --
      "They were pure niggers." – Noam Chomsky
    3. Re:Before the tags come out by Anonymous Coward · · Score: 0

      no, you retard. It could also mean that the similarly sized populations enjoy violent v.s. non-violent video games. It could also mean that their survey (the use of the term survey indicates severe methodology problems, but we'll ignore that) wasn't well designed. For example, the survey might not have quantified how much they liked it, just whether or not they liked it. You, sir, are a fucktard and fail statistics.

    4. Re:Before the tags come out by retchdog · · Score: 1

      As I said, the methodology could be criticized. We could spend all day coming up with stories. As I said it's not worth it; my time is apparently better spent responding to reasonless trolls. :-/

      I pointed out that the self-report was a problem (although since I didn't use any obscenities or ridiculous personal attacks, you may have gotten confused reading all six sentences of my post).

      As for "similarly sized populations enjoy violent v.s. [sic] non-violent video games", I am afraid that I have no idea what you're trying to say here. It's vague to be generous, and more likely just nonsense. What are you trying to say, which isn't said in "There is no correlation between violence and satisfaction."?

      The buzzword criticism here isn't "correlation isn't causation", it's "absence of evidence is not evidence of absence."

      --
      "They were pure niggers." – Noam Chomsky
    5. Re:Before the tags come out by Thinboy00 · · Score: 1

      Are you all quite done?

      --
      $ make available
    6. Re:Before the tags come out by Smauler · · Score: 3, Insightful

      I think you're confused. I could do a completely randomised survey which concludes there is a statistically significant link between people who have long hair, and people who have given birth. However, growing your hair long does not make you more likely to give birth. That is the correlation is not causation argument.

      This experiment actually showed _no_ correlation between violence and enjoyment. That was the result. So there's nothing to cause in the first place. The correlation is not causation argument is completely irrelevant to the results of this experiment.

  5. Knockback in City of Heroes by Bonker · · Score: 2, Interesting

    City of Heroes and City of Villains make extensive use of PhysX to impliment ragdoll physics for humanoid characters. When you, as a super-powered character knock the tar out of an enemy, they can go flying across the room or high into the air.

    With some skill, it's possible to use knockback as the ultimate crowd control device. You keep your enemies knocked down or penned into a corner where they can't hurt you.

    In my opinion, this is far more entertaining and far more visually stimulating than any other method of defeating your enemies.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Knockback in City of Heroes by TheRaven64 · · Score: 1

      In my opinion, this is far more entertaining and far more visually stimulating than any other method of defeating your enemies.

      I respectfully disagree. Serious Sam had this one perfected. There are few things more satisfying than watching a monster bleed flowers when you shoot it.

      --
      I am TheRaven on Soylent News
    2. Re:Knockback in City of Heroes by Shadow+of+Eternity · · Score: 1

      Firing a fully charged cannonball at a horde of enemies you've carefully lined up and leaving a bloody smear along the ground with chunks flying all over the place

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  6. Let me be the first to say... by digitalderbs · · Score: 1

    Bullshit!

    I'm sorry, I didn't know what came over me. I just blurted it out! I won't do it again -- I swear.

  7. More research needed. by Anonymous Coward · · Score: 0

    FTA:

    Bartholow cautions that the new study did not take subjects' past exposure to violence into account. Ryan and colleagues note in the paper that more behavioral data, such as tracking video game choices and purchases over time, would add to the initial findings.

    While I'm cheering and hoping that this study is eventually confirmed with more data, there's still a subset of people that is impressed by violence and blood. They're the ones who keep gore sites in business.

  8. Oblig. HSPD quote by chebucto · · Score: 1

    Colonel: And that dim sum fighting in the warehouse yesterday?

    Topper: I just do that for the extra money. And to satisfy my male cravings to kill and win.

    --
    The English word fart is one of the oldest words in the English vocabulary.
    1. Re:Oblig. HSPD quote by jerep · · Score: 1

      Long live the hot shots.

      Hussein: Now I will kill you until you die from it!

      Colonel: We'll settle this the old navy way; The first guy to die, LOSES!

  9. In related news! by MrMista_B · · Score: 1, Insightful

    Air is what people breathe! Pain hurts! Ice is cold!

    Seriously. What a waste of a study - I recognize the value of it, but they're really not trying very hard, huh?

    1. Re:In related news! by Ethanol-fueled · · Score: 1

      Like that study which showed that male monkeys orgasmed faster when the females made noise.

    2. Re:In related news! by Anon1072 · · Score: 1

      Seriously. What a waste of a study

      - I recognize the value of it

      Well, which is it?

  10. Violence isn't necessary to have fun in games... by VinylRecords · · Score: 4, Insightful

    ...but in combat situations in Half-Life 2, Fallout 3, or Metal Gear Solid 4......it is.

    The mood of Half-Life 2 is a doom and gloom apocalyptic atmosphere where soldiers and aliens are enslaving mankind. In Fallout 3 the world is a desert of death and nuclear radiation, violence, chaos, it's part of the atmosphere, part of the immersion. In Metal Gear Solid 4 you are dropped off in the middle of a bloody war between private soldiers for hire and nationalists guerrillas, violence, gunfire, explosions, nanobots and killbots (with preset kill limits), are part of the world that is the turmoil enveloped earth.

    If was playing any of those games and there was no violence, no blood, no swearing, no aggression of any kind, I would probably not even play the games in the first place. They are rated M, they are adult games, made by adults for adults. No need to strip them down and make them for children.

    Are they honestly trying to say that something like Grand Theft Auto would be fun without in game crime, violence, or swearing? Maybe it would be...but that's not the point of GTA. It aims to be violent to create an atmosphere of crime. Just like crime movies and TV shows, Training Day, The Sopranos, also portray violence. It's realistic within the context of portraying criminal behavior with a reasonable creative license.

    Why not conduct a study to say that all R-Rated movies are unnecessary? Or that violent TV shows should be toned down to exclude violence? Surely Saving Private Ryan (Rated R for graphic violence) and Band of Brothers (rated TV-MA for the same) could have been just as effective as cinema with a complete lack of violence and cursing. Is violence necessary in those movies? No. It is necessary to make the movies compelling and also historically accurate? Yes.

    "A common belief held by many gamers and many in the video game industry -- that violence is what makes a game fun -- is strongly contradicted by these studies," comments Craig Anderson, a psychologist who directs the Center for the Study of Violence at Iowa State University in Ames.

    What empirical data is he possibly referring to? I have yet to see the survey where significance testing was passed that conclusively shows that 'many' gamers think violence is solely what makes games fun.

    This is just another barely scientific study where the researcher wants to get water cooler points with his colleagues and say "hey I got published about video-game violence!" and while in the short term this research might turn a few heads, another book like Grand Theft Childhood will put this study in the negative in the history books.

    http://en.wikipedia.org/wiki/Grand_Theft_Childhood

  11. And who's going to buy the pansy version? by JoeMerchant · · Score: 4, Insightful

    So, then, you're 13 years old and in the video game shop in the mall with your buds... gee, let's see, which game do I want to buy here, think the guys would be impressed by some flag-football where the most dexterous player wins, or chainsaw arena football.... hmmmm.... tough one, right?

    1. Re:And who's going to buy the pansy version? by bacon+volcano · · Score: 1

      Holy crap, is Chainsaw Arena Football 2009 out already?? I totally missed it!

      In all seriousness though, my favorite sports games were the old "Mutant League" series for the Sega Genesis. There was something very fulfilling about having the option for your team to kill the referee

    2. Re:And who's going to buy the pansy version? by Fex303 · · Score: 4, Insightful

      In your rush to be offended, you seem have missed a couple of things. First off the OP's original framing of the question in terms of 13 year olds justifies judging things using terms such as 'pansy'. Even assuming that the post had a homophobic element (which I'd dispute), acknowledging that homophobia exists doesn't make you homophobic.

      The next thing you're forgetting is the actual history of the term. From wiki: "The word "pansy" has indicated an effeminate male since Elizabethan times and its usage as a disparaging term for a man or boy who is effeminate (as well as for an avowedly homosexual man) is still used." All of this can be discussed in terms of masculinity rather than sexual preference.

      So yeah, maybe save your outrage for things that actually matter.

    3. Re:And who's going to buy the pansy version? by Anonymous Coward · · Score: 0

      The Super Nintendo owners, that's who.

    4. Re:And who's going to buy the pansy version? by Anonymous Coward · · Score: 0

      I was referring to the implied "fag football" which would have been perfectly fine left out.

    5. Re:And who's going to buy the pansy version? by HartDev · · Score: 1

      Yeah I am a big fan of the Twisted Metal games!

      --
      To see a few of my Android apps goto: www.hartwired.com
    6. Re:And who's going to buy the pansy version? by Anonymous Coward · · Score: 0

      You're an idiot.

    7. Re:And who's going to buy the pansy version? by Meviin · · Score: 1

      The anonymous coward wasn't the only one offended.

      Both heterosexism (the implied "fag-football") and notions of masculinity that associate masculinity with GTA (calling non-GTA style games "pansy" games) are bad things. They hurt people.

      Even if what you're saying is accurate, and OP was only framing the issue in terms of 13 year olds, are you actually saying that is a good thing? 13 year olds are sexist and heterosexist and we should cultivate that rather than work against it? That's the entire point of the study: the games don't have to cultivate negative values to be fun.

      I do agree that the study could do with a lot more rigor and a bigger sample size, but that doesn't mean that it has a bad mission.

    8. Re:And who's going to buy the pansy version? by Anonymous Coward · · Score: 0

      I get. You pansy! Ching chang chong!

    9. Re:And who's going to buy the pansy version? by drsquare · · Score: 1

      Most games that children play are bought by adults, so I'm not sure how the 13-year old's blood-lust counts for much.

      At any rate, the biggest-selling games these days tend to be:

      1. Sports games, where the most violent part is someone being knocked over, only to get up again unscathed.
      2. Guitar Hero/Rock Band type games, where as far as I'm aware there's no violence at all.
      3. MMOs like World of Warcraft, where the violence is low-detail cartoonish fantasy.

    10. Re:And who's going to buy the pansy version? by The+End+Of+Days · · Score: 1

      13 year olds are now and always have been assholes. Good luck trying to correct that.

    11. Re:And who's going to buy the pansy version? by JoeMerchant · · Score: 1

      I won't dispute the "biggest selling games are non-violent these days" point, hopefully that is true.

      On the other hand, in the American suburbs I'm familiar with, 13 year olds may not earn their own money, but they have strong (and often absolute) control over the purchase decision process, in many cases cruising the mall with $60 in their pockets. Some parents are aware of what's in the games and don't care, more often the parents don't care enough to be aware of what's going on.

      Even if the "blood and gore will impress my friends" crowd isn't a majority, it's still a significant market. Hopefully games like Guitar Hero will continue to gain ground on FPS and other gore-centric titles, but even GH has some pretty "dark" graphics both on the packaging and the screen - sure you're not killing anything, and that's good, but it's a little edgy for me to consider putting in front of my 7 year old.

    12. Re:And who's going to buy the pansy version? by brkello · · Score: 1

      I get offended by people who get offended. I think the song "everybody's a little bit racist" sums up my feelings on the topic. Fact is, we all have certain biases (whether rational and irrational). I guarantee that you have some sort of racism or bias...whether it be against race, religion, social clique, etc. Stomping out all traces of this is stupid and pointless because it just isn't going to happen. Combating more overt racism is something to worry about. But a couple of immature guys joking about "fag football" isn't something to freak out about. I bet you have made stupid off color jokes at times too. What's the difference? There is none. You are just being a hypocrite. My advice is to let these things go. If someone is actually taking away rights, threatening physical violence, legitimately looking at others as sub-humans, then there is a problem. Immature joking? Grow up and get over it. You will live longer.

      --
      Support a great indie game: http://www.abaddon360.com
  12. Violence, maybe, but not gore by Anonymous Coward · · Score: 0

    From the summary, it sounds like the only difference between the two versions was the presence/absence of gore when someone died. I personally wouldn't miss that from FPSs; as the title says, the fun is in beating your enemies and winning the game, not seeing animated blood.

    I don't see how they could make a FPS without violence, anyway, given that the nature of the game.

    1. Re:Violence, maybe, but not gore by Anonymous Coward · · Score: 3, Informative

      Portal.

    2. Re:Violence, maybe, but not gore by Torvaun · · Score: 4, Insightful

      Portal has violence, it's just all happening to you instead of your enemies.

      --
      I see your informative link, and raise you a pithy comment.
    3. Re:Violence, maybe, but not gore by cibyr · · Score: 2, Interesting

      Portal is not an FPS, it's a puzzle game played from a first-person perspective and with traditional FPS controls.

      For an FPS without violence, digital paintball comes to mind.

      --
      It's not exactly rocket surgery.
    4. Re:Violence, maybe, but not gore by im_thatoneguy · · Score: 2, Insightful

      Then again. I've never seen the difference between:

      Paintball, Airsoft, Unreal Tournament and Counter Strike. All activities are me attempting to hit an oposing player with projectiles to eliminate them from play or gain a point.

      I also don't see any difference between Doom and Super Soakers. They're all equally "violent" in my mind. Just because blood comes out when I hit them doesn't make it more violent to me. Now on the other hand a game in which the goal is to mame or inflict 'pain' on an opponent I would view as violent. But those games are very rare and probably not very entertaining. I don't even twitch or cower away at Fallout 3's gore with heads popping off and lots of blood. But I can't stand the idea of someone's fingers getting smashed in a door. One is painful and one is just theatrics.

      What's fun is competition and challenge. The study is correct. But I don't think disabling gore makes Half Life 2 less violent. Just less gory. And while some gore is incidental to a game. Some Gore greatly enhances the enjoyment of the game. Usually good gore is comedic gore. Getting blown up in Team Fortress 2 is usually a hillarious experience as you watch your head fly across the map 200 feet in the air. It's gory. It's your own death. And it's really funny.

      Monty Python Search for the Holy Grail has some of the most hillarious gore on film. If the knight hadn't bled when his arm was cut off I think it would have been less enjoyable.

    5. Re:Violence, maybe, but not gore by brkello · · Score: 1

      Uhh, you are in the first person and you are shooting a gun. The gun is unique and the game is focused on solving puzzles using the gun...but it is still an FPS. It's basically a demo/training for how you will use that gun in the next half-life game.

      --
      Support a great indie game: http://www.abaddon360.com
  13. Re:Violence isn't necessary to have fun in games.. by the_humeister · · Score: 5, Insightful

    Are they honestly trying to say that something like Grand Theft Auto would be fun without in game crime, violence, or swearing? Maybe it would be...but that's not the point of GTA. It aims to be violent to create an atmosphere of crime. Just like crime movies and TV shows, Training Day, The Sopranos, also portray violence. It's realistic within the context of portraying criminal behavior with a reasonable creative license.

    I think it would just be a different type of fun. Take a look at the The Simpsons Hit & Run game. It uses the same engine as GTA 3 and you more or less do the same thing: do quests, get into cars and drive around, talk to people, etc. However, you can't kill anyone, there's no swearing, etc. And yet, it's still a fun game.

  14. Re:Violence isn't necessary to have fun in games.. by Anonymous Coward · · Score: 1, Interesting

    I think you missed the point. It's that the violence, on it's own is not an attractor.

    Let me give you an example. In Fallout 3, there's a perk called something like "Bloody Mess", where when you kill someone, they explode in bloody gore. I was told not to get it, that it was annoying, but I tried it anyway. Not too long after, I used a console command to remove it and replace it with something else.

    Why? Because it was annoying and jarring. It didn't fit the atmosphere of the game. I even grabbed a mod that made dismemberment and exploding body parts less frequent and more tied to the weapon used. A single bullet, in general, will not dismember someone. The bloody violence was not adding to the game, and detracting from it.

    That said, if you go too far the other way, it is equally jarring. After shooting someone with a sniper rifle, it shouldn't be like "tag" and force the super mutant to walk to the penalty box.

    Also, one of the best games ever, Portal, has no bloody violence or killing of others at all, and the game was an absolute blast.

  15. interesting by theeddie55 · · Score: 5, Funny

    My studies showed that my tetris addiction was directly linked to the violence of the game, I'm now going to have to go back and look over that paper, see where I went wrong.

  16. The real reason for the gore... by the_other_one · · Score: 1

    The gore from shooting a victim works into a story plot line much better than having the victim float back to base.

    Well perhaps an extreme game involving harpoon guns with cords attached to large helium balloons.

    Hmmm... perhaps I should talk to someone at EA

    --
    134340: I am not a number. I am a free planet!
  17. Repost.... by macraig · · Score: 0, Offtopic

    This is a rehash of an item about this, what, a week ago?

    1. Re:Repost.... by Anonymous Coward · · Score: 0

      Could someone explain to me how exactly an article being a repeat is "off topic"? Wouldn't one would have to maintain a pretty anal definition of the term for that to be true? Is it more likely the person doing the modding of the parent here is himself off topic, where reality is concerned?

  18. Violent games stopped me from playing by Geof · · Score: 3, Interesting

    I stopped playing first-person shooters at Quake II. I had enjoyed previous FPS games quite a lot, and I gave Quake II a good try, but the bloody chunks with the flies buzzing around them were the limit for me. Similarly, I didn't like that in Age of Empires II committing war crimes - killing enemy peasants to take out productive capacity - was the best way to win. Nor that an apparent flaw with uprisings in CivIII meant that the best way to take over cities was a bit of ethnic cleansing by way of starvation. I still played those games, but it bugged me. I never traded slaves in Elite.

    This is why I liked Tony Hawk and Jet Set Radio so much. They are about being cool instead killing things.

    I won't make grand claims about the effects on anyone else, but I know I don't want my 3-year old son playing violent games. I am kind of pissed off that many games I might otherwise enjoy are effectively wrecked by violence. Who knows who else is put off by violence? The people like me who are put off don't play, so they don't figure into many statistics.

    1. Re:Violent games stopped me from playing by Shadow+of+Eternity · · Score: 0, Flamebait

      You're an idiot. Not because you dislike violence, but because you're ignoring the reality that killing off civilians really IS the most effective way to stop someone's production capacity and in the eras that AoE2 takes place in (and even AoE3) they actually DID do that. And because if it bothers you that much in age of freaking empires then you're having some serious issues telling the difference between fantasy and reality and I suggest you don't watch your 3 year old son play with his friends just in case you ever forget that cops and robbers isn't REALLY about stealing and murdering people.

      If you don't want to kill people don't play violent games, but don't insult everyone else's intelligence by claiming that the violence is "wrecking" the game.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Violent games stopped me from playing by Rand310 · · Score: 1

      I think reality has it's part. I think in a game of conquest, to lack the ability to commit genocide is unrealistic. In the same way that a game set in post-apocalyptic-wherever where everyone is a marine probably involves some blood. As do war simulations.

      But again, those are more choices of genre. However, the concept of detail/control do not traverse genres very well currently.

      One must be careful, when talking about such issues, to not confuse the genre of the game, and appeal for the genre, with the mechanisms used by designers to make things fun. True, they overlap, but a detailed/control-oriented game doesn't always need to involve exploding body parts. (conversely, a war game does).

    3. Re:Violent games stopped me from playing by Anonymous Coward · · Score: 0

      Respectfully, I think you're missing the point.

      Games generally aim for a cinematic experience, and thus immersion. If you're creating a game about building a civilization, there's generally going to be some sort of path that rewards violence and genocide because such events are absolutely prevalent in history. Even in the US, our society has reaped the benefits of slavery and the near genocide of the indigenous populations. I'm not putting down a moral judgement here - I'm simply stating that without the advantages that the US gained at the expense of marginalized groups, it would not be the country that it is today.

      It's not fair to criticize an empire building game for being bloody, or immoral by our modern standards, because we have to remember that this world has a long and bloody history, and things like slavery and genocide have existed and still exist today.

      As for criticizing Quake II for being too gory... Really? Gore is such an integral part of that franchise, what were you expecting? It's not like the original Quake was sugar coated either. Don't play a game where the premise includes running around gothic deathtrap filled levels while blowing up monsters and then criticize it for being too bloody or violent.

      I can understand where you're coming from, but with the current layout of game genres it seems a bit difficult to create nonviolent games without sacrificing a large degree of realism.

    4. Re:Violent games stopped me from playing by Anonymous Coward · · Score: 0

      The gp is just asking for a game where the massacred peasants gently float off to peasant heaven, while he gets to keep their shit.

    5. Re:Violent games stopped me from playing by crazybilly · · Score: 1
      Wierd. I never thought of killing somebody's economy in AoE being a war crime, nor did it ever both me (except the extremely pitiful animation of the trade carts dying where the guy pitches forward face-first out of the cart).

      Jet Set Radio on the other hand, bothered me a bit more...illegal graphiti and all that.

      Weird how different people are.

    6. Re:Violent games stopped me from playing by Chris+Burke · · Score: 2, Interesting

      I won't make grand claims about the effects on anyone else, but I know I don't want my 3-year old son playing violent games.

      I'm sure there will be other obvious points made, so instead I'll say I agree with you on this one completely. By a certain relatively early, say pre-teen, I think most minds have a solid enough grip on reality vs fantasy and right and wrong to be able to handle normal levels of violence in movies and video games. Very young children are such blank slates though that they really can be influenced by just about anything.

      My younger step brother was a huge Power Rangers fan when he was in the 4-5 range. He got into the very unfortunate habit of kicking and punching people in emulation of the show. He thought it was great fun. He kinda didn't understand the difference between kung-fu on screen and punching his dad in the leg. So needless to say that show was banned. Only a few years later, he understood real vs pretend violence well enough to participate in tae kwon do classes.

      To me half the problem with the whole "do video games cause violence in children" debate is that people use "children" to include everyone under the age of majority. Sorry, but if your high schooler goes out and steals a car because they played GTA, then they were already a delinquent. But children children? Yeah, I am totally on board with being careful about what they're allowed to consume for entertainment.

      --

      The enemies of Democracy are
    7. Re:Violent games stopped me from playing by Geof · · Score: 3, Insightful

      You aren't the only one to talk about realism in your response (though the others weren't so polite). It is certainly true that history is bloody and unjust, far more than we usually recognize. Hell, the present is bloody and unjust too, with historically high levels of slavery, for example.

      Personally I think realism in games is generally a red herring. Games are no less fantasies than are most Hollywood films. At best, they have only a passing acquaintance with reality. We play games to escape from reality, not to replicate it. It is too easy to pursue "realism" as a design objective, perhaps because it's easier to imitate reality than to come up with original fun.

      To take Age of Empires as an example, in a realistic game we might expect to enslave conquered populations (or at least their women and children), commit religious genocide and cope with serious problems of deforestation and soil degradation. I doubt many of us would want to play a game in which our civilization suddenly and unexpectedly got wiped off the map a disease that kills a third of the population (the Black Death) or 90-99% (the Americas following first contact with European smallbox).

      Not that I mean to hold up AoE as a terribly violent game. It really isn't. What bothered me is that a small feature, so easily changed, was actually incredibly brutal. Attacking an enemy's productive capacity while building up my own is the sort of approach I am inclined to take, as opposed to frontal attack. Historically, though, I suspect that conscious economic warfare is a recent phenomenon, reflecting more of a WWII mindset than an ancient one. The wars in the former Yugoslavia or Rwanda would be more representative: genocidal attacks on other groups not in order to stop them from producing, but to take over their territory and resources. During the Middle Ages in Europe, the people simply went with the land so there was no need to kill them (though that happened anyway) - it wasn't until part way through the Hundred Years War that nationalism started to take root as a consequence of military brutality.

    8. Re:Violent games stopped me from playing by PitaBred · · Score: 1

      You do realize that "Age of Empires" was set in an historical time period when killing or enslaving peasants was a very much accepted tactic, and not considered a war crime. I'm sure you found it distasteful, but trying to ignore or forget history is very dangerous. It's how we keep ourselves as a society moving forward.

    9. Re:Violent games stopped me from playing by Dravik · · Score: 1

      The uprisings "flaw" in CivIII isn't a flaw. Historically, ethnic cleansing/genocide by starvation, slavery, and or slaughter was the most effective way to control a newly conquered area. Genocide works, dead people don't revolt. Killing all the males and raping all the women wasn't done because they were barbarians, it was done because it prevented uprisings for a generation and then diluted those eventual revolts since a non-insignificant portion of the men would be related, sons of rapists, to the conquers. For a direct historical example, Carthage became one of the three most important cities to the Roman empire after the Romans burned the city, sowed salt into the earth, raped and/or enslaved the women, and slaughtered or enslaved the men.

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    10. Re:Violent games stopped me from playing by Anonymous Coward · · Score: 0

      Playing war games and then complaining they are violent is just.. stupid. I hate to ad hominen but really thats the best i can describe it.
      What do you want? a nobel peace prize for not killing virtual peasants?

      This is why I liked Tony Hawk and Jet Set Radio so much. They are about being cool instead killing things.

      I hope you don't teach your 3 year old to be a hipster yuppie consumerist whore too. If only everyone just spent all their time being cool and shallow we could have world peace! Fucking bullshit armchair humanitarianism makes me rage almost as much as sea kittens.

    11. Re:Violent games stopped me from playing by Anonymous Coward · · Score: 0

      "Laying waste" to enemy territories has always been the way of war. Trying to alter this to make games more "original" would make them illogical and meaningless.

    12. Re:Violent games stopped me from playing by MsGeek · · Score: 2, Funny

      Oh yeah...he wants the "Rapture" mod. You know, the one where you type in a code and the Rapture happens. The virtuous peasants get taken to Heaven by Jesus, and you, the evil warlord, gets to gather up their stuff. Simple.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    13. Re:Violent games stopped me from playing by Anonymous Coward · · Score: 0

      Realism is important because it helps the player understand the game more easily. Using real world references makes the game less abstract. hiding the violent aspect may be well intentioned, but the result is it will make the game less accessible.

      Another point is that defining what is violent is very difficult. I guess it's really a matter of personal interpretation. For example, I usually didn't trade slaves with Elite, but I had no problem running over people with my car in Carmageddon. I even found it hilarious.

      Having said that, I certainly don't want violence removed from video games, as long as we have a choice. With Elite, refraining from trading slaves, even if it meant less profit, certainly made me feel like I was doing the right thing. I believe that in order to live a fantasy and feel like a hero, there must be the possibility to be the opposite. I also believe this feeling of doing the right thing is only possible if we sacrifice something, meaning the violent path should be easier from a short term point of view.

    14. Re:Violent games stopped me from playing by TheLink · · Score: 1

      Oh yeah, I remember those Power Ranger wannabes alright... Good to hear you banned your kid from seeing it.

      1) They definitely weren't just punching me in the leg.
      2) They didn't even have to be your kids - random ones would just come up and "Power Ranger" on you.

      At least with stuff like Ultraman/Superman the superpower beams are:
      1) Usually the popular move (since they are often perceived as the most powerful)
      2) Imaginary in play (don't hurt you).
      3) Have to be imagined by both parties for max fun, so they learn a more cooperative play.

      With power rangers, the popular moves appear to be kicks and punches.

      --
    15. Re:Violent games stopped me from playing by ElectricTurtle · · Score: 3, Insightful

      Somebody needs to read Commentarii de Bello Gallico. From the beginning of recorded history in conflicts large and small, groups of people are routinely killed as a show of force. Caesar's records of handling Gauls, Britons and Germans are particularly clear. The idea is always to 'send a message' to anybody else who's thinking of opposition. It has nothing to do with nationalism.

      It also seems as though your gaming experience is lacking. All the things you speak of in terms of a 'realistic game' exist to one degree on another in Firaxis games like Civ IV and Alpha Centauri. Granted, when I play those (and I do excessively) I turn random events that effect population (like disease) off, but otherwise it's all there.

      The other posters are correct. It seems to me that you have a hard time with what is a clear difference between games and simulations with real events. The depictions of villagers in AOE aren't real people. They don't have families, goals, lives, etc. They're stupid sprites somebody drew to represent certain abstract capacities in a game that happen to look like people and are easily and intuitively understood in a common context (it takes labor to get resource X to place of use Y).

      If you're so sensitive that seeing a depiction of demise in art (these are drawings remember, they just happen to be part of the goal-oriented framework of a game) evokes a reaction on a level with reality, that is the literal definition of confusing fiction and reality.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    16. Re:Violent games stopped me from playing by l00sr · · Score: 2, Interesting

      It's a shame that this thread has become a knee-jerk reaction fest defending violence in videogames, when in fact the article brings up an interesting question. Do videogames really need to be so violent to be fun, or could it be that the target demographic consists mainly of insecure young men who play violent videogames to feel macho/empowered?

      In that sense, I could very easily see being put off by pointless, over-the-top violence--in a way, it's an insult. I don't need to play a game that involves graphically castrating a man with a pair of pliers to feel like a tough guy, and admitting that Animal Crossing is just as fun doesn't make me feel like any less of a man.

    17. Re:Violent games stopped me from playing by SoupIsGoodFood_42 · · Score: 1

      Historically, though, I suspect that conscious economic warfare is a recent phenomenon, reflecting more of a WWII mindset than an ancient one.

      May I ask what gives you that idea? I don't know that much about history, either, but I'm pretty sure similar things had been going on long before the 20th century.

    18. Re:Violent games stopped me from playing by lordSaurontheGreat · · Score: 1

      Similarly, I didn't like that in Age of Empires II committing war crimes - killing enemy peasants to take out productive capacity - was the best way to win.

      Yes, but can't you understand why people would commit war crimes in real life now? It's not a universal act of unbridled rage and racism, it's sometimes a cold, pragmatic action.

      Playing devil's advocate, the allies firebombed entire metropolises out of existence in Germany, and we wiped two cities off the map with nuclear weapons in Japan.

      They weren't primary military targets. We were targeting their people - innocent people. It distills down to the ages-old question of whether the ends justifies the means. For the allies, the prospect of not sending perhaps a million more soldiers into battle made the prospect of annihilating their cities viable. For you, that might not be acceptable.

      In the end, there is no right answer - it's a gamble. We will never know how many would have died by the gun had the war dragged on with a Germany's industrial cities unmolested. We will never know whether or not Hirohito would have made good on his oath to arm every man woman and child on mainland Japan should we invade.

      It wasn't an easy question then, it isn't an easy question now.

      --
      Consider yourself spoken to.
    19. Re:Violent games stopped me from playing by Geof · · Score: 1

      I was not referring to terror attacks, raping and pillaging, horsemen riding and wiping out whole cities, ethnic cleansing, etc. My emphasis was on deliberate attacks on civilians in order to impair the enemy economy. In WWII that was widespread. I'm no historian, but it seems to me this requires long-term planning and hierarchical control of the military. That excludes most of history right off the bat. Though you're right, there are probably some exceptions somewhere. But the economic focus - the mindset that puts economics front and centre - is a modern phenomenon. When I play AoE and I kill the peasants to shut down resource collection I am thinking like a modern, not a medieval.

    20. Re:Violent games stopped me from playing by ElectricTurtle · · Score: 1

      Actually, the economic impact of bombing civilians was not the original motivation. The whole thing started during the Battle of Britain and was basically just a back and forth of "I'll do you for that!" Some German bombers went off course, hit the wrong stuff, and the British of course not only refused to believe it was an accident, but retaliated in kind more than once. Of course the Germans weren't going to take repeated retaliations lying down, so they went all out, and the British did as well, and when the Americans joined the war they felt the bar had already been lowered so they did the same thing in both theaters of war. However why you think an economic focus for killing civilians as opposed to rape/pillage/intimidation is an important distinction I can't figure. (In fact, weighing motivations for slaughter, economics is probably slightly more civilized than classical rape/pillage/intimidation if such a thing can be said.)

      Further, I would say it's not a matter of thinking 'modern' or 'medieval' but simply thinking about what strategy succeeds in the context of the game as it was designed, which further feeds into my previous statement that you literally have difficulty disentangling reality from fiction. You could replace the depictions of humans in AoE with differently colored cubes and the game would play the same, mechanically, but you'd feel differently about it because you're looking at it as more than a mechanical abstraction. Too bad it's not more than a mechanical abstraction that just has human depictions to give it an easily understood context.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    21. Re:Violent games stopped me from playing by Concerned+Onlooker · · Score: 1

      Just because OP isn't fantasizing about performing brutal historical acts doesn't mean he is trying to ignore history. He is actually probably keenly aware of history and declines to glorify tactics such as "killing or enslaving peasants." In fact, it is people like OP are the ones trying to move society forward, not the people who are obsessed with reliving brutalities of the past and present.

      In discussions such as these it's interesting to note that people who are offended by violent games and simply choose not to play them are told that they are "idiots" or that they are "missing the point." It comes across as defensive posturing by people who enjoy violence.

      --
      http://www.rootstrikers.org/
    22. Re:Violent games stopped me from playing by Dread_ed · · Score: 1

      I have a different take on Quake 2 that I now realize lines up directly with this survey's results.

      For me Quake 2 will always be the ultimate in first person shooters. The joy I derived from the game was based entirely on my self-perceived mastery of the game, especially with respect to the grappling hook and what I call game psychology.

      I learned some blistering tricks and techniques with the hook that gave me an incredible advantage against most players. With the hook enabled I could fly spiderman-like down hallways without touching the floor, change course in midair with precision and forethought, accelerate my toon to ridiculous speed for suprise attacks or a hasty retreat, and pop up on unsuspecting campers with impunity. On the game psychology side I learned how to predict and even manipulate the behavior of my opponents to an uncanny degree. There were times I felt psychic because I KNEW that if I moved just like *this* my opponent would move exactly like *that*, and I would have them dead to rights. Of course this was just the cumulative effects of hours of gameplay (maybe?), but it is an indescribable feeling to be able to accurately foresee and control you opponent's thoughts through such a simple online interface.

      There were also times I would have "peak experiences" or what some people would call being "in the zone" while I was playing. Time slowed down, my thoughts became quick, crystal clear, incisive, and well-nigh prescient. My aiming and movements were perfect and playing would be entirely effortless. I became invincible and inescapable. No other game I have ever played has catalysed anything comparable to those experiences.

      Those fleeting moments of perfection and the feeling of total mastery were the most addictive things I have ever experienced in all my many long years of incessant gaming. I eventually deleted the game from my computer because I was losing sleep, social opportunity, and study time from playing so much. Oddly, as much as I remember about the game, I did not remember the flies and gore that bothered you so much until I read your post. Apparently, the implied violence was not a memorable component of my experience and, I can honestly say, had nothing to do with my enjoyment of the game.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    23. Re:Violent games stopped me from playing by Anonymous Coward · · Score: 0

      You should read the art of war by sun tzu. There is modern and medieval means, but there is no modern and medieval thinking.

    24. Re:Violent games stopped me from playing by Hatta · · Score: 1

      You know, those aren't real people in the games. Why does the suffering of game pieces bother you?

      Violence is common in games because it's an easy model for conflict. Conflict and its cousin competition is what makes games fun. Even chess is at its core a war game. Does that bother you too?

      --
      Give me Classic Slashdot or give me death!
    25. Re:Violent games stopped me from playing by Firethorn · · Score: 1

      I think you should read up on the treatment of Carthage - and it's far from the only case.

      The ancients, while they may not have had the modern perception of what an economy is, certainly did know about it - and the biggest target back then were the farms.

      When I play AoE and I kill the peasants to shut down resource collection I am thinking like a modern, not a medieval.

      And yet it was a common medieval tactic. Well, they'd often take the area and make the peasants harvest the food for them, but that was a practical decision.

      --
      I don't read AC A human right
    26. Re:Violent games stopped me from playing by implowry · · Score: 1

      The blood chunks in Quake II were a feature. By that I mean that they quickly gave you feedback on whether or not the person you just shot was killed or not, thus allowing you to ignore them and shoot one of the multitude of other threats roaming the map. Wasting time on dead things is an irritant to me in other games and slows down the pace of the game.

      Granted the effect could've been different to achieve the same level of feedback, but having a cloud of hearts and rainbows appear instead of giblets doesn't seem to fit the setting of an alien invasion.

    27. Re:Violent games stopped me from playing by brkello · · Score: 1

      I think it is important part of child development to help them distinguish between reality and fantasy. I am not saying rush out and buy your 3 year old some violent game full of slave and prostitutes. I am just saying don't protect your kids so much from it that they don't gain a real understanding of the world and the difference between what is fake and real. Some kids turn out bad because they are exposed to too many awful things. Some kids turn out just as bad when they are overly protected by their parents. Once they get out on their own they can't handle something that would be normal to any other college student. Kids should be protected, but not coddled.

      --
      Support a great indie game: http://www.abaddon360.com
  19. PWNED!!! by rmdyer · · Score: 1

    (control)
    duh

  20. Re:Violence isn't necessary to have fun in games.. by Rand310 · · Score: 1

    However, I've always been intrigued by the freedom of GTA. I personally have little desire to engage in the plot - but the intricacy of play is appealing. Though I agree, that makes those games, mightn't it be possible to make a game where such freedom is allowed (even to kill) but the direction or tone was not so obviously violent?

    I would really like to play GTA, but I honestly am turned off by the missions I must willfully accept. I have great fun with the feeling of control - the ability to get in cars, travel around a huge map, and explore.

    The control and competence is what makes that game appealing to me, not the gore or plot. And I think that is what is interesting - that a game can be fundamentally appealing for something outside of it's plot, theme or story.

  21. Duh, no shit by Anonymous Coward · · Score: 0

    It's always been about control, control over their own little playground where they can be the bully instead of some asshole being the bully. If you ever listen to any gamer, the first thing they talk about when it comes to a game is handling. They spend more time complaining about how the fucker on the screen can't fucking jump, shoot, or doing any god damn mother fucking thing. They second thing they focus on is if it looks good. Basically, not if the graphics are awesome but whether everything is where it should be. Everything has to be in its specific place, if not it will not make any sense. Third complaint, storyline. If I'm going to spend all fucking day doing repetitive tasks I want some sense of reward. If not, I am wasting my fucking time. What does this all add up to... Control. How fucking complicated was that. Did you take years of law school just to make yourself feel better about yourself or did you do it so you can bully on people like it was all just a game?

    You know the people that do complain about the bullshit violence in the games are the real violent people in this world. They build laws to oppress those that either don't care or don't have no sense about them outside of their own little world. They fuck with people because in their mind they think they are doing the world a fucking service and really all they are doing is a form of internal masturbation that when found out, everyone turns on them. I'm all about establishment but geez, you motherfuckers really need to reevaluate your priorities. Fuck you for your incompetence and wasting taxpayers dollars on something so obvious it hurts. Assholes... Had to add that in.

  22. Dupe by Anonymous Coward · · Score: 1, Informative
  23. I'm not a bad person, but... by EZLeeAmused · · Score: 2, Informative

    When I play Half-Life2, in the places where you can set undead with head crabs on fire, I definitely try to do that. But then I do feel wrong when they stagger around on fire, moaning.

    --
    Some see the vessel as half full; others see it as half-empty; We pour it out on the floor and laugh
  24. Really? by east+coast · · Score: 4, Funny

    I can't speak for anyone else but I play video games so I can shoot people in the nutsack.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Really? by dark42 · · Score: 1

      I can't speak for anyone else but I play video games so I can shoot people in the nutsack.

      That's interesting, because in most games you're supposed to shoot the head.

    2. Re:Really? by Bryan+Ischo · · Score: 1

      Of course this is so obvious that I shouldn't even be typing it, but in most games you are supposed to have FUN. So if this guy's fun is shooting people in the nuts, then he's playing the game as he's 'supposed to'.

      I'm not a violent person and I don't seek out violence in video games, but I really did take a perverse pleasure in hitting people in the groin with a sledgehammer in Fallout. I always tried to finish them with a critical hit to the groin. I don't know why, it just seemed hilarious and evil in a fun way to me.

  25. Portal FTW by Anonymous+Showered · · Score: 1

    I believe that Portal is one of the best things to happen to the gaming industry. I really, really hope Valve continues the series and expands it.

    1. Re:Portal FTW by im_thatoneguy · · Score: 1

      And I think dieing horendous hillarious violent ways in portal is one of its most appealing features. Portal is incredibly violent the violence is just mostly directed at you. I also enjoy N+ and find getting hit by a rocket and exploding hillarious and frustrating.

      It should be mentioned again "This study is not about VIOLENCE it is about GORE." The title is bad. All they concluded was that in most games gore is not a factor in its enjoyment. Which is kind of "Duh". I find TF2 with confetti even funnier than bloody TF2. But it still means I find stabbing someone in the back thoroughly enjoyable.

  26. Man... by Anonymous Coward · · Score: 0, Funny

    I just wanna shoot people who think video games make me violent.

  27. The article casts some light on this! by jonaskoelker · · Score: 2, Insightful

    FTFA:

    In a different study of avid gamers, a group of 39 males who were, on average, 19.5 years old and played video games for 7.5 hours a week were asked to play the game The House of the Dead III with a low violence or high violence setting. [...] As before, violence did not affect playersâ(TM) enjoyment of the games.

    Even if we're talking about males-only, and the fairly young variety, violence seems to not matter.

    Chipping in with my own anecdote: my (by far) most violent wii game, Mortal Kombat Armageddon, is the one I find the least fun. The one with no violence at all, Guitar Hero III, is the one I find the most fun. The second-most violent is probably Twilight Princess, almost-tied with GH3 for fun. So there's no clear relationship. By the way, I'm male and 25.5 years old on average ;-)

    1. Re:The article casts some light on this! by sortius_nod · · Score: 1

      I really think it's bollox.

      We're talking about a game that's designed to be interesting (HL2), no matter if there's violence in the game or not it's a cool game.

      Meanwhile, if you take something like Saints Row 2, GTA IV, or any of the ultra-violent games out there the study would have completely different findings. Seriously, would it be as much fun to either:

      a) Beat a pedestrian to a pulp and take their cash

      or

      b) Ask nicely and have a random chance of getting a small amount of cash

      I'd rather go with option a). Why? Well, these games are fun because the whole game is about being an ultra-violent thug.

      Really, these "findings" are made on such a narrow scope with so many factors not taken into account that it's just pure bullshit. I'll keep playing my games for what they are, be it violent, story driven, puzzle or whatever based. They are entertaining because of what they are made for, not what you want to see in them.

    2. Re:The article casts some light on this! by Thinboy00 · · Score: 1

      Really, these "findings" are made on such a narrow scope with so many factors not taken into account that it's just pure bullshit. I'll keep playing my games for what they are, be it violent, story driven, puzzle or whatever based. They are entertaining because of what they are made for, not what you want to see in them.

      The study would have to be a lot bigger otherwise. # of participents (that's science-speak for human guinea-pigs, BTW) doubles every time you add another game or other degree of freedom (since you either have to check on the effect of the confounder or remove it entirely or normalize it, in which case you're not finding how this relates to particular games.). HL2 is a good compromise between a totally violent game and a nonviolent game.

      --
      $ make available
    3. Re:The article casts some light on this! by supernova_hq · · Score: 1

      Agreed. When I'm having a bad day, or feeling frustrated about school work (college), I like to fire up a game and blow the living shit out of something ;)

    4. Re:The article casts some light on this! by SL+Baur · · Score: 1

      Seriously, would it be as much fun to either:

      a) Beat a pedestrian to a pulp and take their cash

      or

      b) Ask nicely and have a random chance of getting a small amount of cash

      I find myself strangely attracted to the "Maintaining Discipline" daily - http://thottbot.com/q13422 does that make me bad?

    5. Re:The article casts some light on this! by Alex+Belits · · Score: 1

      I really think it's bollox.

      Bollocks and botox DO NOT belong together.

      --
      Contrary to the popular belief, there indeed is no God.
    6. Re:The article casts some light on this! by mollymoo · · Score: 1

      I'm always amazed at people who can get seemingly endless enjoyment from beating people up and crashing cars in games like GTA. I'm not saying it's no fun at all, I've played three GTAs and completed two of them, and all were great fun and of course the first thing I did was check out the ragdoll physics by driving down the pavement (sidewalk) and crash into things to wreck my car. But just doing that that gets old, fast. There's no skill or challenge, so there is no satisfaction. There is a lot more to GTA than mowing down old ladies.

      --
      Chernobyl 'not a wildlife haven' - BBC News
  28. Survey != Study by Darkness404 · · Score: 3, Insightful

    Yes, most people prefer control to violence, but if I'm playing Call of Duty when I'm in a war, I don't want people to just "faint" get transported back to base, etc. People die in wars, people bleed in wars, heck, people even swear in wars. I don't want to hit someone with a grenade and them just to be transported somewhere. On the other hand, I'm not sure if I would like it if whenever Mario stomps on an enemy for blood to be gushing out of it because it doesn't fit the mood.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Survey != Study by Nocturnal+Deviant · · Score: 1

      We have a winner! Ding! Ding! Ding!....game play>blood and gore, I play bloody games all the time, but the reality is exactly as you said it, if blood were gushing out of the turtles when i squashed them in mario, i would be thinking...wow this is kind of stupid..

      more gore doesn't make sales its the games that fit together right that do.

      When i use to play counter-strike(yes i did....and yes I'm embarrassed), I used to turn the blood off because it made to easier to see the other players, honestly in the end i only played on one server that just had fun people talking, one of the most fun things on that server was running in with the weakest gun in the game with everyone on the team using it and everyone dying, just because ti was a change of pace

      --
      -Noc
  29. I, for one, ... by Strake · · Score: 4, Informative

    prefer rows of eliminated blocks in Tetris to explode into blood and gore and fire.

    1. Re:I, for one, ... by maz2331 · · Score: 2, Funny

      Prefer that the rows of Tetris blocks explode in an orgy of gore and fire - with extra points if it's somehow sexualized.

    2. Re:I, for one, ... by Anonymous Coward · · Score: 0

      How did you ever get modded informative?

    3. Re:I, for one, ... by Anonymous Coward · · Score: 0

      Sliding the big tall piece into the narrow hole to get a Tetris isn't sexual enough for you?

    4. Re:I, for one, ... by Anonymous Coward · · Score: 0

      Penisblock bonus!

  30. The real test is none vs. some by Lonewolf666 · · Score: 2, Interesting

    I think there is something like "enough" of the naughty stuff, and it applies both to gore and the Lara Croft example in GP's post. Beyond that, more just means less believable and it gets old fast.

    Personally, one of my favorite games is Day Of Defeat with moderate "blood effects". I find that removing them completely would detract from the game, but excessive gore would not improve it. The same goes for breast size of female MMORPG characters, I like those but don't push the settings for boob size to the maximum.

    --
    C - the footgun of programming languages
    1. Re:The real test is none vs. some by gbarules2999 · · Score: 1

      Well, then again, we're not all 14 year olds that get turned on by that...right?

  31. Yet another BS study by basementman · · Score: 4, Insightful

    They surveyed 101 people and expect to draw a useful conclusion from that? In my high school probability class we did surveys with more people than that. Besides the flawed sample, choosing more women than men in a hobby hugely dominated by males. The sample size is smaller than my recently removed left testicle.

    1. Re:Yet another BS study by Atario · · Score: 5, Informative

      Your high school "probability class" didn't teach you enough.

      According to this, there are about 228 million adults in the US.

      According to this, 40% of US adults play videogames, or about 91.2 million.

      According to this, a confidence level of 95% and a confidence interval of 10% can be achieved on a population of 91.2 million with a sample size of only 97.

      So, yes, you can draw something useful from that.

      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    2. Re:Yet another BS study by drsquare · · Score: 1

      I'm calling bullshit on that, in a population of 91.2 million you could find 97 people who like having sex with people dressed up as anthropomorphic animals.

    3. Re:Yet another BS study by benicillin · · Score: 0

      1) a confidence level of 95% w/ interval of 10% isn't very good. you show me just one business operating on that level and i'll show you a bankruptcy filing. 2) the fact that the survey was 2/3 women seriously skews the results. at least 50/50 would be acceptable, but to derive more useful results it would be best to fit your population to demographic studies (ie. gamers that play violent games) having said that, i still agree that, yes, you can still draw something useful from the study. just not something very relevant.

      --
      "i stand on the edge of destruction" -shai hulud
    4. Re:Yet another BS study by Anonymous Coward · · Score: 0

      Your last remark doesn't mean anything. You can achieve a confidence interval of any desired percentage with any sample size > 2. It's the size of the interval that makes a difference.

    5. Re:Yet another BS study by Hatta · · Score: 1

      Not by random sampling.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Yet another BS study by mooingyak · · Score: 1

      You can screw up any study if you deliberately skew your sample. But good luck *randomly* finding 97 people who... do what you wrote... and ONLY those people.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
  32. Re:Violence isn't necessary to have fun in games.. by PitaBred · · Score: 1

    And which one of the games has sold orders of magnitude more than the other? You did all the hard work of proving your own point wrong.

  33. Re:Violence isn't necessary to have fun in games.. by PitaBred · · Score: 1

    You did all the hard work of proving your point, and when you look at the sales numbers you see that you actually proved the opposite. I'm sure Simpson's was fun, but it's more than apparent that GTA is MORE fun. Why, that's another matter, but we can all agree violence does not make games any less fun, at least by society's standards.

  34. Re:Violence isn't necessary to have fun in games.. by PitaBred · · Score: 1

    Naah, Portal just had a sadistic computer trying to get you to kill yourself. Still, it's a threat of violence, even passive violence.

  35. Sex ratio? by Vrallis · · Score: 0

    So they did a study of gamers...and had twice as many female participants as male? While I agree most studies lowball the percentage of female gamers out there, there is no way there are twice as many as male gamers. It's also safe to say that the two sexes would potentially have very different responses to a survey like this, as well.

  36. Re:Violence isn't necessary to have fun in games.. by Fallingcow · · Score: 1

    I never finished the first GTA 3--I did play through a few of the missions, but not that many. I spent loads of time screwing around in it, though.

    Vice City I finished. Easily my favorite GTA. Great story, great atmosphere and the missions were usually fun.

    San Andreas had promise but I eventually quit because I got sick of the "defend your turf" crap. That stuff wasn't fun, and it took up way too much time. However, it is probably the most fun one to just put in codes and go crazy in. My favorite is putting in the code to give the pedestrians weapons, then the one to make them attack each other randomly. What do I do during the resulting chaos? Why, do Taxi missions while dodging rockets, of course :)

  37. Duh by Anonymous Coward · · Score: 0

    What is this, game design 101 class? This was already figured out in like 1970.

  38. Re:Violence isn't necessary to have fun in games.. by Anonymous Coward · · Score: 0

    It's pretty clear that they're not trying to say Half Life 2 would be as good without violence. They're measuring the appreciation of the basic gameplay mechanics with and without gore.

    In fact, Ryan came in with a bias that violent kids played violent video games for the violence, and this study challenged his belief . It did what you wanted it to do, not what you believe it did.

    "I'm amazed because I really thought that violence and videos was a direct result of the violence in our kids," said Dr. Richard Ryan, a motivational psychologist at the University of Rochester co-authored a new study on video games.

    The study was also co-authored by a researcher from video game industry research think tank Immersyve.

    Reckless extrapolators look bad on both sides of an argument. Please don't act like the kind of person that you don't like.

  39. Re:Violence isn't necessary to have fun in games.. by prockcore · · Score: 1, Insightful

    Sales numbers don't prove fun. You might as well be arguing that Brittney Spears is a great singer because she sells so many albums.

    GTA sold the amount it did on name alone.

  40. Re:Violence isn't necessary to have fun in games.. by Anonymous Coward · · Score: 0

    FYI it is definitely not the "GTA3 engine".

  41. Re:Violence isn't necessary to have fun in games.. by RyoShin · · Score: 1

    If was playing any of those games and there was no violence, no blood, no swearing, no aggression of any kind, I would probably not even play the games in the first place. They are rated M, they are adult games, made by adults for adults. No need to strip them down and make them for children.

    It seems like the aggression was still there in the "tag them" version, as you were still trying to get them before they got you. It's the same aggression and adrenaline rush as playing football or tag; real war just has a different set of consequences. Furthermore, it's unlikely that the aggression felt by most gamers is the same level as that felt by real soldiers.

    And, honestly, you must have missed out on a whole generation of games. Have you never played Megaman? Legend of Zelda? Both had lots of violence, and I would certainly feel aggression while trying, but there was no blood, swearing, or even a hint of tits, even in the most modern of versions. (Well, Megaman Zero had some blood that was removed for some versions, and honestly it didn't diminish the game at all.)

    I'm not saying that we should throw out M-Rated games and enjoy the next Grand Theft Balloon, but you can certainly have an aggressive and fun game without swearing and buckets of blood. Jet Force Gemini (does green blood count?), the aforementioned Zelda and Megaman, Street Fighter, and more. Even Half Life 2 didn't have much blood or swearing, from what I recall.

  42. Re:Violence isn't necessary to have fun in games.. by antic · · Score: 1

    Yeah, because The Simpsons has no worldwide brand strength whatsoever... ;)

    --
    'Thats they exact same thing a banana wrench monkey.'
  43. Why half-life 2? by gparent · · Score: 4, Insightful

    Half-Life 2 is hardly violent. There is a bit of blood and people dieing and that's it. There is no such thing as "Exploding in dismemberment" in that franchise. So they took a low violence game and made it even less violent. Big deal.

    1. Re:Why half-life 2? by Haeleth · · Score: 1

      Why was this modded "funny"? It's true. Half-Life 2 is about as non-violent as you can make a game that's all about killing things. You can shoot someone in the face with a rocket launcher, and all they'll do is fly a few feet backwards and fall over, with no dismemberment whatsoever. And you can only directly kill your enemies; empty an entire machine gun magazine into a civilian, and it won't even hurt them!

    2. Re:Why half-life 2? by Anonymous Coward · · Score: 2, Interesting

      Are we talking about the same game ? There are parts of HL2 that are really, really violent...

      Like using the gravity gun with the saw blades on the zombies to cut them in two.

      Or enemies getting impaled on your crossbow bolts.

      Or zombies screaming in pain while they burn.

      Or using enemy corpses as projectiles.

      But in my opinion, it's not a bad thing, since it creates an creepy ambiance that is the goal of the game.

    3. Re:Why half-life 2? by ucblockhead · · Score: 1

      You are confusing gore with violence.

      A surgery simulator would be extremely gory, but not at all violent.

      --
      The cake is a pie
    4. Re:Why half-life 2? by gparent · · Score: 1

      Yeah, but the game doesn't emphasize violence in any way and is mostly there to make the player feel like the enemies reacted. The screams aren't overly loud, the only thing that ever gets dismembered are the zombies cut in half (and only if you use a very specific prop in a small portion of the game), and all in all when you compare it to Doom 3, Half-Life 2 is a child's game.

    5. Re:Why half-life 2? by gparent · · Score: 1

      No, I'm not. I'm talking about gore because the summary mentioned it, and because in Half-Life 2's case, it would be directly died to an emphasis on the violence done to an ennemy (if HL2 even had gore.)

    6. Re:Why half-life 2? by gparent · · Score: 1

      died -> tied.

  44. It's the developers fault. by Anachragnome · · Score: 2, Interesting

    One time, a friend and I tried to actually be helpful in a World of Warcraft battleground (Arathi Basin) without doing a single point of direct damage to anyone on the opposing team, with a level 31 Undead Warlock and a level 32 Undead Priest. Lowest level toons for the ranked Battleground(think "cannon-fodder").

    Short of fearing everyone repeatedly(just pissed everyone off, and the first guy with a trinket would kill us) or simply kiting them around to waste their time, we only found ONE method of actually killing someone without doing direct damage.

    I'd park my succubus right next to the flag at the lumbermill, have her go invisible and then just stand there. Then I'd go and hide behind this rock real far away, but close enough to see the flag. The Priest would do the same, but closer in.

    I'd wait for some unsuspecting soul to walk up, start to take the flag, then seduce them with the succubus(WTF!?........), then have my buddy the Priest come out of hiding, race up to them, cast mind control, then run the poor slob right off the towering cliff next to the flag. I could usually run up to the edge of the cliff just in time to see them hit, far below.

    It wasn't us that killed them, it was the landing!

    But seriously, MOST games are based on doing damage to something. This study just says that MOST game developers are simply ignoring a possible playerbase-- the ones that don't really care about doing damage to something.

    Think Portal.

    1. Re:It's the developers fault. by skam240 · · Score: 1

      What in gods name...

      OK, seriously, how the hell is forcing some one to run off a cliff in a game different from doing damage to them? All you have figured out is how to waste what was probably a substantial amount of time in figuring out how to do a very large amount of indirect damage to some one under absurdly specific conditions. What does this have to do with anything?

      --
      I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    2. Re:It's the developers fault. by SL+Baur · · Score: 1

      I'd wait for some unsuspecting soul to walk up, start to take the flag, then seduce them with the succubus(WTF!?........), then have my buddy the Priest come out of hiding, race up to them, cast mind control, then run the poor slob right off the towering cliff next to the flag. I could usually run up to the edge of the cliff just in time to see them hit, far below.

      It wasn't us that killed them, it was the landing!

      That's funny. Sounds like the guy who made the video of knocking people off the bridge in AV with hardpacked snowballs.

    3. Re:It's the developers fault. by Anachragnome · · Score: 1

      Meh.

      It's Warcraft.

      Dwarf-Tossing (our favorite targets) is not possible in any other game, as far as I know.

      Kudos to Blizzard for including this wonderful feature. I hope they expand on this feature with future expansions.

  45. Re:Violence isn't necessary to have fun in games.. by Anonymous Coward · · Score: 0

    It wasn't advertised nearly as much as GTA was.

  46. Re:Violence isn't necessary to have fun in games.. by GreenTech11 · · Score: 1

    Exactly, the study is about the effect of blood and gore, not violence

    --
    Laughter is the best medicine, except if you have a broken rib.
  47. frost upon my window; pains. by retchdog · · Score: 2, Interesting

    82,000 years ago I was a cat! In time: solid ball became hollow one – concomitant changes in the correlation structure were mitigated and I forgot what this meant. Never condition on the future.

    FUCK

    Betwixt me! Against me! Forlorn antipathy, against which a lurgid bee doth protest unkindly.

    Pie crust: kneading moist dough causes proteins to entangle (not applicable) = unpleasant mouthfeel. Moisturizing the dough to workability with high proof vodka (and the usual buttering/short) instead of water, thus gives superior results! Just ask Vivaldi and the late lobster-murdering Julia^H^H^H^Hesus Child^H^H^Hrist savour of the tulip factory.

    THIS IS WORSE THAN SOMETHING BUT I DON'T REMEMBER YET WHAT IT WAS
    Mustard is made from mustard seeds and is more properly called "prepared mustard". It's hard to know when to stop, though.

    (so see if I don't)

    --
    "They were pure niggers." – Noam Chomsky
    1. Re:frost upon my window; pains. by genner · · Score: 1

      82,000 years ago I was a cat! In time: solid ball became hollow one – concomitant changes in the correlation structure were mitigated and I forgot what this meant. Never condition on the future.

      FUCK

      Betwixt me! Against me! Forlorn antipathy, against which a lurgid bee doth protest unkindly.

      Pie crust: kneading moist dough causes proteins to entangle (not applicable) = unpleasant mouthfeel. Moisturizing the dough to workability with high proof vodka (and the usual buttering/short) instead of water, thus gives superior results! Just ask Vivaldi and the late lobster-murdering Julia^H^H^H^Hesus Child^H^H^Hrist savour of the tulip factory.

      THIS IS WORSE THAN SOMETHING BUT I DON'T REMEMBER YET WHAT IT WAS Mustard is made from mustard seeds and is more properly called "prepared mustard". It's hard to know when to stop, though.

      (so see if I don't)

      Duh....stop dumming it down. We get it!

  48. Re:Violence isn't necessary to have fun in games.. by PitaBred · · Score: 1

    GTA was a NEW name. The Simpson's was a very well established brand before becoming a game. Try again. And I'm not arguing that the GTA was BETTER than the Simpson's. But the vast majority of people think that it was more fun, and that's all that matters. Just like the vast majority of people think that Britney Spears is a better singer than Christina Aguilera. It may not be true from a critic's perspective, but the general public has chosen. You're arguing from a critics perspective, not from a social perspective. According to your values, Simpson's was as much if not more fun than GTA. The problem is that your values cannot be projected on society as a whole, and society as a whole, rightly or wrongly, think that GTA is more fun than Simpson's.

    BTW, most gaming magazines thought that S:H&R was a good game, but that's not what the public thought.

  49. Lol. by cyn1c77 · · Score: 3, Interesting

    Half the people in a group of 36 male and 65 female college students were instructed... An extensive survey of the two groups showed that the exclusion of violence didn't diminish players' enjoyment of the game

    Yeah, OK. But only because they had so many women in the mix. Put some 12 year old boys in there and the map will be covered in blood.

    1. Re:Lol. by westlake · · Score: 1
      Yeah, OK. But only because they had so many women in the mix. Put some 12 year old boys in there and the map will be covered in blood.

      Interesting thought.

      But the lesson for the game developer is that targeting the gore obsessed twelve year old limits your market.

  50. It has never been the gore. by CobaltBlueDW · · Score: 4, Insightful

    People who are outside of the gaming social faction get hooked on this stigma. Violence in games isn't violence. The point of gore in a game rarely has anything to do with violence. Blood splatter in games has a purpose, and it's not to attract the vampire demographic.

    Here's an overly simplified run-down for the unaware:
      - Games are structured activities with achievable goals.
      - Goals in games come with rewards (simple psychology).
      - The better the reward system, the more rewarding/entertaining the game.
      - Rewards come in many forms, audible and visual are among the most prevalent in audio-visual products such as video games.
      - An example of a visual reward is a firework. It's a visually appealing que signifying success.
      - Games also often have themes. This imbues the game with 'Mimesis', the fun of role playing and make believe.
      - Themes often involve living things because we(humans) find relevant topics more interesting, and living things (including humans) more relevant. Also, living things imply intelligence. Implied intelligence in opponents increases the sense of competition, or 'Agon'.
      - When the theme dictates that you should defeat a living thing, and the reward system dictates that you should que success with a visual explosion, common sense leads to blood splatter.

    Note: how some themes will use a more science fiction based approach, applying artificial intelligence to robots, and using combustion explosions or sparks as rewards.

    The prosperity of violence in games is not, for the most part, due to gratuity, but solid evolutionary success. The game industry is heavily driven by an evolutionary process. Game producers cling to what has worked in previous propogations, while intermittently making random variations to successful formulas.

    --So, thank you again scientists for attempting to give empirical evidence for something that was clearly logical.

    1. Re:It has never been the gore. by Anonymous Coward · · Score: 0

      What you made up there was a hypothesis. This is akin to making shit up. These scientists actually went out and showed that the hypothesis is grounded in reality. That's what makes it science, instead of just some made up shit.

  51. Re:Violence isn't necessary to have fun in games.. by Anonymous Coward · · Score: 0

    Sir, I accuse you of Missing The Point.

    The study wasn't about the presence of violence, but the act of violence commited by the player. In other words, "Is violent gameplay more or less fun than non-violent gameplay?" And the answer: players are indifferent, which is consistent with my limited experience.

    Or, look at it another way: which is more fun, Portal, or Half-Life 2?

  52. Historical accuracy? by Geof · · Score: 1

    For those dismissing what amounts to a declaration of taste - Geof doesn't like violence in games - on the basis that such violence is "realistic" or historically accurate, please keep your position in mind next time you debate video games.

    If you personally prefer historical accuracy, fine. De gustibus non est disputandum.

    Otherwise, you appear to be arguing that historical accuracy is better because it is educational. Really? Instructional value should be a central concern in game design? Do tell.

    You are also making it rather difficult to defend many features of games because players should distinguish fantasy from reality. Instead, you are saying the games should be less fantastic and more realistic.

    Seriously. Some of you seem awfully touchy. Do you feel guilty about something? Do you think I'm suggesting your preferences are somehow inferior? Figure out what you're arguing with, then figure out whether that's really what I said.

    1. Re:Historical accuracy? by rastilin · · Score: 1

      Seriously. Some of you seem awfully touchy. Do you feel guilty about something? Do you think I'm suggesting your preferences are somehow inferior? Figure out what you're arguing with, then figure out whether that's really what I said.

      Wow you are so spectacularly offensive, and yet if I called you out out on it using the proper language; I would be marked flame bait.

      Firstly you ARE suggesting their preferences are inferior; by telling us you hate it and that you wouldn't let your children touch it; you're implying that their preferences are dangerous for children, unlike yours which are pure. Many people would be offended by that and look, they are.

      Otherwise, you appear to be arguing that historical accuracy is better because it is educational. Really? Instructional value should be a central concern in game design? Do tell.

      Because being shielded from the truth of the world is bad; in every way. Without proper information, you cannot make correct decisions. By shielding people, especially children who don't know better, from seeing the world; you're creating a situation where they'll go out into reality without being aware of how it works.

      Mostly though I'm irritated because censoring all conflict and violence from your kids is deceptive and shallow. As if hiding suffering in the world will make it go away.

      --
      How do you kill that which has no life?
    2. Re:Historical accuracy? by Geof · · Score: 1

      you ARE suggesting their preferences are inferior; by telling us you hate it and that you wouldn't let your children touch it; you're implying that their preferences are dangerous for children, unlike yours which are pure

      See, this is a problem that happens a lot online. I am not implying it. You can interpret it that way if you like, but that is you reading something between the lines that I didn't put there, and that doesn't reflect my way of thinking. Maybe if you wrote what I wrote then that would be your intention. People are more different than my imagination could ever hope to encompass. I'm not in the habit of making judgments about them and assuming that they reason the way I do. But then I said that in two posts already, and you refuse to believe me.

      From what you say, you seem to think there are universal right and wrong answers. I don't think there are. I think there are better and worse answers in different contexts. I don't believe that what is right for me is right for everyone else. I don't play Quake II, I don't watch slasher flicks. Don't like them. Like. Not "hate" as you say. Other people do like them. Some of them are friends. Do I tell them not to? No. I say, "Don't show it to me."

      As for my child, yeah, I wouldn't let him play such a game. That's called being a dad: it's my responsibility to make judgments and choices for my child. About my child. Not other people's children. If I was in charge of your kids, I wouldn't let them play such games either. But I'm not, I don't want to be, and I have no interest in judging whether you're a good parent or not. Even if I could make some better decisions for your kids, that could never make up for the fact that I am not their parent. I know what it is like to be a parent: I know there are no simple answers.

      Besides, what's right for children is different from what's right for adults. "Implying their preferences are dangerous for children"? Hell, driving a car is dangerous for children. Doesn't make it an impure preference or activity. The logic you present leads to a single standard for all ages. That is the shortest path to censorship.

      I'm irritated because censoring all conflict and violence from your kids is deceptive and shallow. As if hiding suffering in the world will make it go away.

      Good God, my son is all of three years old. Get a grip.

      And you think I need to teach him about the human condition through video games? We all have a lifetime to understand that beauty and tragedy. What matters is how we face it. That is what I would hope to teach him. Not how to blow monsters into bloody chunks or squash peasants so I can grow my empire.

    3. Re:Historical accuracy? by ElectricTurtle · · Score: 1

      A favorite rhetorical device of Cicero was to say 'I'm not going to say X about Y' as a preface to saying exactly those things. If most people think you're implying something in your statements, the chances are greater that you're in denial about your own motivations than a majority is likely to be wrong in interpretation. In fact the poster was spot on in saying that it shows you believe the actions of others are at least wrong, and you admit 'If I was in charge of your kids, I wouldn't let them play such games either.' Then you go on to say you have no interest in judging, after having made a judgment, albeit passively. You're in denial.

      Teaching through video games is no less valid than teaching through films or books. There are worthless films like Date/Scary/Epic Movie, and there are things like Band of Brothers that might as well be a documentary (not to mention specifically documentaries on film). There are trashy books as well, like the romance novels in grocery stores, does that mean we should throw out the rest of the library? Of course there's nothing to be learned from Quake II, but I would say somebody really paying attention to Civ IV would probably learn more than the average high schooler does about applied and synthetic disciplines of the humanities. For chrissake, it has Leonard Nimoy narrating Aristotle, Publius Syrus, Cicero, Adam Smith and Thomas Jefferson among many others between depicting all the common elements of a turn-based strategy.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    4. Re:Historical accuracy? by Anonymous Coward · · Score: 0

      Dude, you are definitely doing the "I'm looking for something to offend me" thing here.

      If me pointing this out offends you, then it proves my point again.

      Although I am amused by your argument that three year olds should be exposed to violence. Please don't reproduce anytime soon.

      If that offends you, too bad.

  53. Postal anyone? by starblazer · · Score: 2, Interesting

    Remember postal? big hit. Remember Postal 2? Anyone? Anyyone? Once Postal hit and took the "OMG BLOOD AND GORE" away, the next game in the series sucked. Hardcore. Since then nobody has really cared about the stupid blood and gore games.

  54. The real test is gravity. by Ostracus · · Score: 1

    "The same goes for breast size of female MMORPG characters, I like those but don't push the settings for boob size to the maximum."

    But of course. We want our characters to be able to stand upright, right?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:The real test is gravity. by Anonymous Coward · · Score: 1, Funny

      Yes, yes, of course. We've all outgrown the need to entertain such juvenile fantasies. ...

      (Tifa, they're gone now. I still love you.)

  55. Tell that to EA then? by Moraelin · · Score: 2, Insightful

    So, then, you're 13 years old and in the video game shop in the mall with your buds... gee, let's see, which game do I want to buy here, think the guys would be impressed by some flag-football where the most dexterous player wins, or chainsaw arena football.... hmmmm.... tough one, right?

    Well, I'm sure that'll be news to EA, who has been making more money with their sports games than with any other genre. In fact, nowadays the average game doesn't even break even, and EA effectively subsidizes the duds out of their sports games income.

    I'm sure it'll also be news to all the console manufacturers who've been courting EA for those games. Or to Sega who thought that they _need_ their own sports games to survive without EA sports, back in the Dreamcast days when they got in a pissing contest with EA.

    So yes, "some flag-football where the most dexterous player wins", and in fact is often little more than a re-release of last year's game in higher resolution and the list of players updated, routinely outsells games mindless blood and guts.

    I'm sure it'll also be news to Sony, where the Gran Turismo series and Final Fantasy helped sell more Playstations than all gory games combined.

    It seems to me that:

    1. Taking an arbitrary 13 year old male segment is a non-sequitur anyway, in an age where the average gamer age is in the 30's. There are more female gamers over 20 than male gamers under 18, and the numbers look even more bleak if you restrict yourself to 13 years olds. So what's really the point? That you can pick an irrelevant minority for your example?

    2. Even there, don't underestimate a culture where masculinity and aggression are basically channelled into "my sports team beat your team, sucker". You could maybe make your point about some other dexterity game. But football? In half the world it's the modern gladiators and _the_ way to channel us-vs-them willy-waving. People learn early that being a mindless football drone is actually _expected_ if you're male. And aspiring to be a football superstar is actually one of the very acceptable and popular puberty aspirations for males. In this culture it's not a case of "some fag-football", but rather the opposite: people might wonder if you're gay if you _don't_ like football.

    So, yes, if that 13 years old wants to not look gay to his peers, picking "some flag-football where the most dexterous player wins" is actually one of the easy ways to do so.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Tell that to EA then? by Anonymous Coward · · Score: 0

      In this culture it's not a case of "some fag-football", but rather the opposite: people might wonder if you're gay if you _don't_ like football.

      I suspect you're not American and thought "flag football" was a typo. (The use of the word "willy" also supports this non-American theory.)

      He probably did mean "flag football" not "fag football." Flag football is American football (not what we call "soccer" over here) but with flags to be pulled off the players instead of tackling. There's typically one flag, a strip of fabric, hanging off above the player's rear, possibly on a belt, possibly just tucked into a pocket or their pants.

      It's popular in school gym classes to avoid injuries. A video game of it would be decidedly uncool.

  56. Re:Violence isn't necessary to have fun in games.. by Stormwatch · · Score: 2, Insightful

    Taking in account their old games, the Simpsons had a TERRIBLE reputation among video game players.

  57. As long as I can paint the 'tag' on them with ... by clsours · · Score: 1

    the crossbow, I'll be alright. That thing is fr'kn awesome! But only 10 bolts? Cmon!!

    --
    Seagoon: Shut up Eccles!

    Eccles: Shut up Eccles!
  58. Re:Violence isn't necessary to have fun in games.. by Anonymous Coward · · Score: 0

    Certainly not as a game.

    http://www.youtube.com/watch?v=mKnl0CvfeLs

  59. Re:Violence isn't necessary to have fun in games.. by masterzora · · Score: 2, Interesting

    It is interesting to note that the original Fallout games both had Bloody Mess as a "trait" (similar to perks except they could only be selected at character creation and you get to choose up to 3 out of maybe a dozen choices). It differed from Fallout 3 in that it was purely the cosmetic effect, not the extra damage that Fallout 3's perk allowed. However, a lot of work was put into making the original Bloody Mess more... if not realistic, then at least sensical, than Fallout 3's, and it included many unique effects (unique to injury types, that is). This trait is/was easily the most popular trait in the games. When asked about it, however, few people say that they select it for the added violence, while many will say that it's interesting because of the creativity involved, seeing all of the different ways the devs made it work.

    --
    Remember, open source is free as in speech, not free as in bear.
  60. Violence Sex, in tetris. by Tatarize · · Score: 1

    Unlike sex, I'm sure violence has is at least doable. I played sextris for a bit but the game was ultimately unplayable. Not because using nude people tetris pieces was somehow demeaning or unseemly but because of the overly prudish interpretation of what kind of couplings would get rid of the piece. -- Those are fine sex positions for lesbian fetishists, dumbass game!

    I should go code up a violent tetris. One you take out a row it should turn into blood and flow out with realistic fluid dynamics. Getting a tetris would drench the board.

    --

    It is no longer uncommon to be uncommon.
  61. wow, another bullshit study by skam240 · · Score: 2, Interesting

    This really just seems to be just bad science to me. For starters, just asking people what they like more as they did in the 2,500 person study is no way to determine anything like this. Next, the sample size is entirely too small on the game play tests for them to mean anything. Finally, why on earth are they using a sample group that is disproportionately female in a study about game violence when it is males that a)generally spend far more time playing games and b) are generally more attracted to violence?

    Now just as a disclaimer, I'm not promoting any viewpoint in regards to video game violence. I just think the studies in question here are bullshit (at least as they are described in the article).

    --
    I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    1. Re:wow, another bullshit study by DragonTHC · · Score: 1

      I have to agree. The researchers need to go back to psych 101 to learn why their study is bullshit.

      --
      They're using their grammar skills there.
  62. Re:Violence isn't necessary to have fun in games.. by Anonymous Coward · · Score: 0

    My favorite is putting in the code to give the pedestrians weapons, then the one to make them attack each other randomly. What do I do during the resulting chaos? Why, do Taxi missions while dodging rockets, of course :)

    And here I thought I was the only one!

  63. Re:Tage "!news", please by CarpetShark · · Score: 1

    Anyone who hasn't actually played one could doubt it easily, even they've watched someone else playing a lot. While I agree that FPS tend to be about control etc., there are also times when they tend to be about violence, like when you're getting your ass kicked online by people who've been playing for years, and it becomes a matter of killing everything you see just to stay alive long enough to say you were part of the group.

  64. Re:Violence isn't necessary to have fun in games.. by msormune · · Score: 1

    Yeah, but it would not be a fun game WITHOUT the Simpsons theme.

    Now if someone could create GTA with Simpsons in it.... that would just be awesome. I wanna smack hoes Homer style.

  65. Re:Violence isn't necessary to have fun in games.. by icebraining · · Score: 1

    Hit&Run is not targeted at the same audiences, so it's kind of hard to compare the too, but I agree that the lack of a compelling story is its main problem, not the lack of violence.

    Besides, Hit&Run is a lot less educative: remember, when cars hit people they die, they don't float around in the ground in a funny way :P

  66. Yeah, shure ... by Anonymous Coward · · Score: 0

    "people in a group of 36 male and 65 female college students"

    in america a representative group must have twice the amount of woman players ??

    get me a ticket NOW....

    In related news people in a group of 36 female and 65 male college students found out that fashion shows can forget about art and put all models naked.

  67. Fun FPS without Gore? Nerf Arena Blast by Anonymous Coward · · Score: 0

    Nerf Arena Blast I think wasn't given full credit for what it was: A FPS, multiplayer, without the gore. No exploding heads, no messy stains for the in-game janitorial staff, but still plenty fun.

  68. Re:Violence isn't necessary to have fun in games.. by ucblockhead · · Score: 1

    Imagine a game that had all the violence of GTA but none of the story/gameplay. That is, you load the game, and a dialog says "press X to kill prostitute" and over and over and displays the results in 1080p glory.

    Now imagine a sandbox/exploratory game with no violence.

    Which would you play?

    The thing about a game like MSG4 or Halflife is that while violent, most people are playing for the gameplay and/or the plot. The plot requires violence to seem "real". But most people aren't playing for the violence but for plot.

    --
    The cake is a pie
  69. Single or Multi-player? by Macblaster · · Score: 1

    While I could see the enjoyment remaining the same when engaging in CTF or DM multiplayer gameplay, I prefer realism and a good storyline in my single player games. My enjoyment of HL2 would be greatly diminished if, after all they put me through, my revenge on Combine soldiers simply caused them to float away unharmed.

  70. This is obviously a hoax... by Anonymous Coward · · Score: 0

    I mean, come on, you're saying that *65* women actually played a first person shooter? :)

  71. Christian Doom Games by dohzer · · Score: 1

    Those Christian versions of Wolfenstein already proved this!
    It was awesome fun running around throwing bibles at enemies (Muslims) and feeding farm animals instead of shooting Nazis!

  72. Markers by Anonymous Coward · · Score: 0

    If I was playing HL:2 without the ability to see the corpses, I'd be pissed. Not because the enemies would be dead, but because I use them as markers to show where I've been in the game - there is no map, but dead bodies at least exclude that area for further investigation!

  73. Yup I think this video disproves it by switchfeet · · Score: 1

    Well according to how fast this bloody Half-Life film just broke the YouTube World record for Top Rated video of all time in 2 days and 750000 views, I think that test might be skewed. But who knows maybe it would've got more hits if they used a gravity gun in the video instead! And can someone other than me slashdot this video please??

  74. What? by Tolkienfanatic · · Score: 1

    I find one major problem with this: Half-Life has never and will never be primarily about dispatching enemies 'in a thoroughly bloody manner'. So even though this study seems to be defending games, it is really just perpetrating their age-old stereotypes.

    1. Re:What? by Chili-71 · · Score: 1

      I find one major problem with this: Half-Life has never and will never be primarily about dispatching enemies 'in a thoroughly bloody manner'.

      Agree. Half-Life is more objective based than "dispatching enemies" based. In some cases you can run a gauntlet of baddies without killing a single one. Your objective was to get from point A to point B. If you get there without firing a single shot or clubbing someone with your crowbar, then good for you.

  75. I disagree: Oni by IdahoEv · · Score: 1

    While I love those games as much as the next guy (I am particularly enjoying Fallout 3 at the moment), I've found that similar experiences without the blood are just as much fun.

    Oni was a fighting/shooting game in a future, grim, urban environment. Later stages of the game were just about post-apocalyptic. And yet, it didn't have blood, and it was an remains one of my favorite game experiences.

    I certainly get a rise out of the bloody gib-explosions in Fallout 3, but I'm not as convinced as you that I wouldn't enjoy the game if they were absent. I think there's an initial shock value to the gore that's fun, but beyond that I'm more interested in playing the game. And the gore isn't necessary to it.

    (On the other hand, I don't think the gore is harmful, either.)

    --
    I stole this sig from someone cleverer than me.
  76. Checking games... by Firethorn · · Score: 1

    And while like you I believe in being an informed parent there are simply too many games released at once for me to keep up with everything released and about to be released to retail.

    Well, generally speaking you or your kids will narrow it down with what's in the store. My point is that those details are generally obvious by what's on the box; in greater detail as a matter of fact. For example, Doom's healthkits and stimpacks could be considered 'drugs', Heck, X-Com medikits were rather explicit. Would this be the same as a game like Fallout where you perhaps have to deal with the dangers of addiction?

    Still, most of this stuff is, like I said, on the box.

    --
    I don't read AC A human right