Slashdot Mirror


An Early Look at the NASA MMO

Big Download is running an article with details and screenshots from the MMO under development by NASA. The game makes use of Unreal Engine 3, and it's titled Astronaut: Moon, Mars and Beyond. A demo is planned for later this year, and in 2010 they expect "the first episodic installment of the game" to come out. Jerry Heneghan, founder and CEO of Virtual Heroes, described it thus: "This game is going to be a fresh look at the future circa about 2035. ... The core of the gameplay is going to be people building up their characters and as you move forward, you will have more options unlock with new places to go, new equipment to use and new things to do. We are not so much focused on interstellar flight and all that entails... the gameplay is actually about being in a habitat on a planetary surface and doing things like mining Helium-3 for fuel, operating a hydroponics facility to grow plants and create oxygen and operating robots and vehicles."

43 of 208 comments (clear)

  1. A game? by clarkkent09 · · Score: 5, Insightful

    What's up with everybody using my money to make games these days. It's the latest fad in government agencies or what?

    --
    Negative moral value of force outweighs the positive value of good intentions.
    1. Re:A game? by MichaelSmith · · Score: 3, Interesting

      I think it is an outreach thing, which for part of the Government amounts to advertising. Basically they are marketing themselves to future voters.

      Maybe there is a lesson in this for other advertisers. Will there be a "Coca Cola" and "Tesla" MMOs in the future?

    2. Re:A game? by zxjio · · Score: 3, Interesting

      Your share of the game's development budget will be measured in cents, unless you're rich. What's wrong with inspiring a generation of kids for that little money? I'd imagine many intelligent people went into aerospace after Apollo and so made our lives better far in excess of what was spent.

    3. Re:A game? by clarkkent09 · · Score: 4, Insightful

      So what's next, Dept of Agriculture getting in on the game with SimFarmer? It's wrong because there are very few ways for the government to spend taxpayers' money that is justifiable and sorry but this isn't one of them. It's wrong to the game companies too who now face a competitor with huge guaranteed budget obtained by force, and no expectation of profit, in fact who probably will be giving the game out for free.

      --
      Negative moral value of force outweighs the positive value of good intentions.
    4. Re:A game? by Yvanhoe · · Score: 4, Funny

      Mars Rovers were in fact a secret plane to create a massive FPS arena. The next batch will be able to fire rockets. The 40 mins lag is a bitch however.
      Seriously, the rovers did no serious science (yes I saw the article about drops, they see a drop they are unsure of what it is. Genius) and were just PR toys. All real science was made from orbit where satellites did stuff like map the entire planet for underground stocks of water (and found plenty)

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    5. Re:A game? by Anenome · · Score: 2, Interesting

      In Soviet Russia, government pays you!

      --
      "I Don't Have Enough Faith to be an Atheist"
    6. Re:A game? by MichaelSmith · · Score: 2, Informative

      the rovers did no serious science

      Oh really?

    7. Re:A game? by Anonymous Coward · · Score: 3, Insightful

      Why is it wrong? It promotes education in the sciences; it's a way to get kids interested in something else besides the Power Rangers or whatever it is kids watch these days, something that might make this world a better place for a change.

      Education matters, you know, and getting kids to set their sights on things like these keeps getting harder. Specially in times like these, that are so harsh on people's dreams.

      From TFA:

      ...the ultimate goal of his team is to inspire generations of future space explorers...and encourage game players to pursue careers on science, math and engineering careers.

      As an aside, don't worry about the gaming companies. Free, government-sponsored competition doesn't seem to have stopped production of FPS games.

      Off-topic: my captcha is "rectums"

    8. Re:A game? by Skuld-Chan · · Score: 3, Insightful

      The game is actually being developed by Virtual Heroes and from what I understand is being offered as a educational tool for 9th graders and they are encouraged to use development tools to build content for the game themselves.

      If this isn't a good investment for our country - not sure what is - especially if its an educational game that is fun to play.

      Dept of Agriculture should do the same thing - to help younger generations get interested in working on and developing technology in the field of agriculture. If it works - I'd be for it - America needs more good farmers and people working in that field.

    9. Re:A game? by TapeCutter · · Score: 4, Insightful

      As someone who watched Armstrong step on the moon live on TV way out in the back-blocks of Australia I disagree. Every kid on the planet already knows "how fantastic being an astronaut would be", the aim here is to take that interest and redirect it to teach science. It may well flop but it's not taxpayer money so NASA have nothing to lose and everything to gain.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    10. Re:A game? by jandersen · · Score: 3, Insightful

      What's up with everybody using my money to make games these days.

      If it was your money, it would be in your pocket and yours to spend, wouldn't it?

      Tax is the contribution of the citizens towards the cost of running the state. The state in return provides certain services, roads, schools, military and a number of other things. Only a very minute part of your tax is spent on this sort of light entertainment - although I think this may be more in the category of edutainment, which is not a bad idea; too many people in America have no idea about astronomy and space technology, and a game like this might bring them a little bit closer to reality - and who knows, maybe even inspire some to learn more.

    11. Re:A game? by Pecisk · · Score: 2, Interesting

      Yeah, such companies are really into such sims. Wait...they are more willing to crunch out dysopian shooters than any real life sim. Where is my copter sim? Where is living city sim? Ahhh right, they are hard to do, expensive, and doesn't pay back so well as dump shooters.

      Actually SimFarmer would make huge sense for small kids to learn about how food gets to the supermarket.

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    12. Re:A game? by JoeMerchant · · Score: 3, Interesting

      Dunno, there are plenty of support staff in Houston who are fired up to the core for life, and I think that part of that fervor comes from exposure to "the astronaut experience" even if they don't get to go into space themselves.

    13. Re:A game? by Anonymous Coward · · Score: 2, Funny

      Just got your first telescope? If you want to give NASA lessons how to study Mars they might need you.

    14. Re:A game? by GreggBz · · Score: 5, Insightful

      You know, I obsessively played a game called Starflight when I was 11 or 12. That game was a springboard for a lifelong interest in space and astronomy. It also inspired a few years of bedroom programing in an attempt to recreate it. It was pretty unique in that it was fairly hard-sci-fi with lots of accurate terms and ideas.

      Don't underestimate what capturing the imagination of a child can do for their adult life. We need better science education in this country.

    15. Re:A game? by SGDarkKnight · · Score: 4, Informative

      Actually, Maxis already created a game called SimFarm which more or less simulated all the activities of a farm, i remember playing it way back in the day, but i'm sure if some government agency made one, it would be far different... or would it? Anywho, here is the wiki link to the description, and if im not mistaken, you may even be able to downlaod a freeware version of the game as well.

      http://en.wikipedia.org/wiki/SimFarm

      --

      ...A no smoking section in a restaurant is like having a no peeing section in a swimming pool...
    16. Re:A game? by that+this+is+not+und · · Score: 2, Funny

      In the Government version of SimFarm, you don't even get out of the chair at your PC. The whole Sim involves filing for subsidies, and email exchanges with USDA clerks. There is a section with a simulation of a tractor, but you just go out there once in a spell and blow the dust off it before returning to your desktop to answer another query from the subsidy payout clerk at USDA.

    17. Re:A game? by balthan · · Score: 3, Insightful

      Only a very minute part of your tax is spent on this sort of light entertainment

      By this agency, on this project. When you start adding up the hundreds of projects from dozens of agencies, it doesn't seem so minute. And when you factor in our short-term trillion dollar deficit and the long-term budgetary crisis that will happen in the next couple decades, maybe a space MMO isn't such a great use of taxpayer dollars right now.

    18. Re:A game? by M1rth · · Score: 5, Funny

      Except neil armstrong would not step onto the moon and then start spamming the chat channels with "HOW I MINE FOR FISH? HOW I MINE FOR FISH?"

      --
      If you can read this sig, congratulations, you have your glasses on!
    19. Re:A game? by Colonel+Korn · · Score: 2, Insightful

      Your speculation is rampant.

      "I can't imagine much science was done, not that I've investigated AT ALL, and I must be right."

      Welcome to Slashdot, where you are the king of kings.

      YA, RLY

      From your link, its missions were :

      * Determine whether Life ever arose on Mars

      An immobile probe that would have dug 5 meters under the surface would have had a far better chance to find living organisms (it could have reached water layers) than something that stays on the surface and scratches the rocks.

      * Characterize the Climate of Mars

      "Dude it's cloudy today". On the other hand, there are orbital observations that give a far better and deeper understanding of Mars' climate and weather.

      * Characterize the Geology of Mars

      That's the "scratching a rock" phase. From orbit we got a geological map of Mars and even of its underground, to some extent. The knowledge we have from the area where the rovers landed is probably only marginally better than what we scanned from orbit.

      * Prepare for Human Exploration

      How so ? Localizing water, minerals and so on was not made very efficiently by this rover team. It didn't build anything of use for explorers and I fail to see what new information it brought that the Viking probes didn't give us already.

      --
      "I zero-index my hamsters" - Willtor (147206)
    20. Re:A game? by Felix+Da+Rat · · Score: 2, Funny

      Shhhhhhh!!!

      I was planing on pitching 'Kingdom of the Colonel: Quest for the 11 Herbs and Spices' to KFC.

    21. Re:A game? by socrplayr813 · · Score: 4, Insightful

      The pictures from the orbiter are great, but pictures alone can't give you a complete view of anything, especially not when exploring a foreign planet. The orbiter can't give you a chance to interact with the environment. Maybe the rovers didn't find everything we hoped they would, but there's no way to be sure until you go down there and check it out.

      Honestly, I don't understand why people are so afraid to spend money on science projects. If there's one place/field where the status quo shouldn't be good enough, it's science. Of all groups, I would hope Slashdot gets that.

      People have lost sight of what science really is. Take the Mythbusters for example... A lot of people say things like "it's not real science." Well that's just plain wrong. Science is about exploring, forming theories, and disproving them through experimentation. (Oblig xkcd)

      And of course, when the experiment doesn't work the way you want it to, you make something explode. The rovers have built-in planet-buster nukes, right?

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    22. Re:A game? by oldspewey · · Score: 3, Funny

      It's pitch black. You are likely to be seasoned by a Grue ...

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    23. Re:A game? by drinkypoo · · Score: 2, Interesting

      Dept of Agriculture should do the same thing

      No, they shouldn't, and neither should NASA, because it will be used to push an agenda. If it was the DoA they would be championing the Green Revolution, which is responsible for a great deal of topsoil loss and in general the loss of soil diversity which is necessary to produce healthy crops. The soil on the average American farm has been all but sterilized with synthetic fertilizers and pesticides, sits on top of a layer of hardpan produced by repeated tilling (you can do it with oxen, but hardpan is produced faster with heavy machinery) which inhibits drainage and leads to anaerobic conditions which produce bacteria and nematodes which are detrimental to plants.

      What bullshit causes and solutions will NASA propagandize in this game? And why do they feel justified in spending my money to do it?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:A game? by SatanicPuppy · · Score: 2, Interesting

      The free market doesn't pay for education, or highways, or national defense, or any of a number of things that benefit everyone. Doesn't pay for trauma centers, so even if you were willing to pay for your own medical care, there would be no guarantee that it would exist in any kind of proximity to you.

      I love the free market. But I don't use the free market as an excuse for not wanting to pay taxes.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    25. Re:A game? by gad_zuki! · · Score: 4, Funny

      "Tesla" MMOs in the future?

      You are a long-haired early 1990s rocker standing in studio. What do you want to do?

      > sing signs

      You are now singing a protest song about trespassing and signage. Stupid people think its "deep."

    26. Re:A game? by flyingsquid · · Score: 4, Insightful
      Libertarianism is the new Communism. It's an ideology that sounds nice on paper, but doesn't really work in real life. The idea that unrestrained capitalism can, by itself, lead to a fair and functional society is a fairy tale. It's a religiously held belief with no basis in reality- Free Market Fundamentalism. As you point out, the current economic meltdown is an example of why this faith in free markets is misplaced. The experience in Iraq over the past few years is another example of why free markets don't cure all ills. It's hard to run a business if your customers are afraid to walk across the street without getting shot or blown up by a car bomb, let alone drive across town. It's hard to run a business if organized crime and militias are trying to extort money from you. It's hard to run a business if the power, water, and sewage aren't functional half the time. It's hard to run a business if there's not a functional judiciary to enforce contracts and resolve disputes.

      The reality is that the free market needs certain things to be able to function. Infrastructure like roads, bridges, electricity. Security from internal and external threats. A judiciary that can enforce the rules that a market functions by. If libertarianism really worked, then Somalia- which lacks a strong central government- would be a thriving society, not a failed state. And frankly, I just think that Free Market Fundamentalism a repugnant ideology. It basically says, "the hell with all of you guys, I'm going to do whatever is best for me" and then attempts to rationalize this behavior and say that, in fact, immature, short-sighted selfishness is some kind of a virtue.

    27. Re:A game? by ArsonSmith · · Score: 2, Insightful

      At one extreme you have Anarchy/Capitalism at the other extreme you have Fascist/Communism.

      Everything in between is socialism.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  2. Man, this is what I wanted Orbiter to be by sahonen · · Score: 4, Interesting

    Will it have realistic physics? And by realistic I don't mean video game realistic, but actual rocket science physics like Orbiter has.

    --
    Make me a friend and I'll mod you up
  3. And when I think of NASA... by AliasMarlowe · · Score: 3, Funny

    I think of zero-g frolics, optionally involving aliens. If they make their MMO right, we can look forward to some interesting add-in modules...

    --
    Those who can make you believe absurdities can make you commit atrocities. - Voltaire
  4. 2035? by blackirish · · Score: 3, Insightful

    If it's set circa 2035, why is there a space shuttle docked to the ISS in the screenshots? Shouldn't it be an Orion capsule?

    1. Re:2035? by GrpA · · Score: 4, Funny

      2035, US budget cutbacks, shuttle still in use...

      Sounds like they've brought in experts to make their new game seem plausible :)

      GrpA

      --
      Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  5. Re:Final Oblivion Mooncraft Fantasy! by cyp43r · · Score: 5, Funny

    "Houston - we have a problem." "Aight, I put on my robe and wizard hat."

  6. Conclusion mat... by TapeCutter · · Score: 2, Informative

    What evidence do you have that this is your money?

    The article gives a hint with the words "subscription based", three clicks and I managed to find the RFP, a quick skim gives the following quote: "Funding to design, develop, and deploy the MMO should be included in the proposer's business plan."

    Apologies for interupting everyone's political flame fest, please continue...

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  7. Grinding by A.+B3ttik · · Score: 4, Funny

    The first portion of the game will have you fighting Level 1 Obsolete Satellites, and it'll take about 70 of them to level the first few levels. You'll have missions to destroy tiny asteroids, maybe fix some GPS Satellites, or possibly collect a dozen 'Unique Space Debris' and bring them back to the Hubble Telescope.

    But by the end of the game, there will be large 40-man Raids scouring the Martian valleys, fighting Dust Golems and Communist Colonists, the final boss of which will be the long-missing rogue Mutated Mars Rover.

  8. WHat? No PVP? by aapold · · Score: 3, Funny

    How else are we supposed to keep the moon clear of moondust farmers?

    --
    "Waste not one watt!" - CZ
  9. Helium-3 for $$$ by bluphysted · · Score: 5, Funny

    It won't take long for the Chinese Helium-3 farmers to ruin the economy.

  10. Re:Final Oblivion Mooncraft Fantasy! by pejyel · · Score: 4, Informative

    Astronaut: Moon, Mars and Beyond will be a 'first-person-exploration' game that will also include traditional role-playing game (RPG) elements for both single-player and team-based space exploration, but with a realistic twist.

    By "traditional RPG elements" they must mean goblins and wizards and the most absurd J-Pop characters creatively possible...how they plan this with a realistic twist is beyond me.

    Sounds to me like Final Fantasy in Space. Can't wait. Elder Scrolls Moon Landing perhaps?

    Way to see our government dollars and manpower hard at work!!

    No. Traditional RPG elements are inventories, permanent avatars, the ability to develop skills and fulfilling quests/objectives : applied to this game, I can think of building/buying new spaceships, satellites ; trying to get new fundings, taking photographs to make maps, exploring, etc...

    Goblins, wizards, magic swords, hats and robes are classical heroic fantasy or D&D elements, not typically RPG.

  11. Circa about? by Aladrin · · Score: 2, Interesting

    Does someone need to look up the term 'circa' ?

    And 2035... Unless we get a SERIOUS move on, 2035 will be very, very little different than today: No manned spacecraft to the Moon or Mars at all.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  12. Crowdsourcing by yogibaer · · Score: 2, Interesting

    Could be an interesting social experiment. With all the "human factors" involved in both success and failure of a long term Mars mission,this could be an excellent playground to find the situations that provoke irrational behaviour and which are particularly hard to simulate.

  13. Re:WHat? No PVP? by InsertWittyNameHere · · Score: 2, Insightful

    Didn't you read the article? This is "The Sims: Space Edition"

    Theres no place for PVP

    The core of the gameplay is going to be people building up their characters...the gameplay is actually about being in a habitat on a planetary surface and doing things like mining...

  14. it's developer cash, not taxpayer by ghostlibrary · · Score: 2, Informative

    Don't worry-- the NASA MMO deal is that the developer has to spend their own money. All NASA provides is basically licensing rights to use NASA images, the name, etc (in return for some oversight on the project). In fact, that was the big controversy last year during the NASA MMO pitches, that NASA wasn't pitching in money but expected the developers to fund it under NASA term's but with the developer's dime. That's why they ended up getting far fewer pitches then originally attended their big meeting.

    So for good or bad, it's the developer's dime and the developer's dough. The developer, by playing by NASA's rules, gets access to neat NASA images and docs, but that's the only cost to you, the taxpayer. If it works, the developer gets lots of revenue and NASA gets good PR. If it fails, the taxpayer doesn't lose anything. I hope the game works out!

    --
    A.
  15. What are they selling, though? by Moraelin · · Score: 2, Interesting

    Well, maybe, but exactly what idea or notion are they trying to get the people interested in? They can basically,

    1. Actually show what life in such a colony would be like. Which is probably going to be as boring as paint dry.

    It won't even be some kind of a wild-west lone-frontierman scenario. It won't even be a WoW-crafting-only scenario. Most likely you'll just be an employee doing a job there. Maybe an employee of NASA or maybe an employee of whichever corporation thinks they can make a fortune mining that Helium 3, but an employee nevertheless.

    You're not going to make a living swinging a pickaxe by yourself, and/or filtering nuggets in a sieve like the wild-west gold-rushers. That wouldn't even pay for the cost of the rocket trip there. It'll going to be some large scale mining operation to make any economic sense. Someone will have to pay for all the machinery and surveying there, and that will be something worth millions or even billions of dollars. It'll be either some major corporation or NASA itself, and if you want to take any part in it, you'll be their employee. You'll work 8 hours a day operating some machinery, then go to your dorm and watch TV and hope you get paid at the month's end.

    And I just don't think a work simulator will get many people interested in the MMO or the idea it sells. I know normal MMOs were called "work simulators" before, but this is the real thing, and orders of magnitude less interesting.

    2. Let's say they give it some gameplay twists, like, say, make it a sorta WoW crafting and social scenario, but without the rest of WoW. So you go there on your trusty mount (maybe a rover?) look on the minimap for He3 ore veins, then go hit them with a pickaxe and rush to the auction house with the results. You know, more immediate gratification.

    The first problem is that it's already deviating from the truth. It's selling an idealized frontierman colonist idea that just won't happen that way. As selling itself goes, selling based on false and deliberately misleading falsehoods and mis-representations has a name: fraud. Oh, they'll probably avoid liability in the court someway or another, but at the heart of it it remains fraud.

    The second problem is that one-trick MMOs tend to still be really unpopular. Even ones which let you completely avoid most of the game (e.g., mining in safe locations in EQ2 and then spending the rest of the day in the crafting "instance") essentially just let people shoot themselves in the foot and get bored faster. You get to do the same thing over and over again, it gets boring, you leave.

    The runaway success of WoW is at least partially due to there always being more than one thing to do.

    Plus the rest of the game gives a meaning and purpose to that crafting exercise. You bother with it because you can make something better for yourself, or for someone else who'll then go and beat up some NPCs with it. Or if you just mine/skin and sell, you do it because someone else wants to do that. It's an activity which isn't there for itself, but because it fits the bigger picture. Cutting one activity out of context is like taking just the fingers out of the Sistine Chapel and thinking it still should make a good painting.

    Basically the verdict is: it'll probably be as popular as The Sims Online, which unfortunately flopped. It won't get that many more people sold on the idea of colonization than version #1.

    3. Go the full monte and make it a full MMO with lots of combat (space _and_ ground combat), hunting alien spiders for epic world drops, PvP (maybe one faction gets to play the aliens), and tiered endgame grind.

    Well, I for one would welcome _that_ overlord, because there's a severe lack of good traditional (character-based as opposed to ship-based) SF-themed MMOs.

    But at that point you just give up any pretense of getting people interested in what NASA actually does and in what moon colonization will be like, and sell them just a game. And any interest "buying" NASA's space-programmes based f

    --
    A polar bear is a cartesian bear after a coordinate transform.