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Battle For Wesnoth Version 1.6 Released

bomanbot writes "The team for the great turn-based, open-source strategy game Battle for Wesnoth has just released the new stable version 1.6 of their popular title. Some of the new version's highlights include a new campaign, new multiplayer scenarios, improved graphics and user interface, and new background music. The full release notes have been posted, and the source code and binary downloads for many different platforms including Linux, Windows and Mac OS X are available as well."

90 comments

  1. New Music? Way too much already!! by telomerewhythere · · Score: 1

    We don't need new music. Get rid of these!

  2. Re:New Music? Way too much already!! by Anonymous Coward · · Score: 3, Informative

    volume controls are available in the prefernces menu (ctrl + p)

  3. Source by Saija · · Score: 3, Interesting

    i just downloaded the source code and compile it in my ubuntu box, seems good and shiny and the option to download addons in the gui is great

    --
    Slashdot ya no es que lo era! ;)
  4. Offtopic by Meneth · · Score: 0, Offtopic

    I just love the icon for 'PC Games'. That lead-heavy slab of joystick that is the Microsoft Force Feedback Sidewinder has no equal. :)

    1. Re:Offtopic by Misanthrope · · Score: 2, Informative

      Ah, you fail to know about the awesomeness of the Thrustmaster Hotas Cougar, it's an exact replica of the flight controls on the F-16
      http://www.thrustmaster.com/product.aspx?ProductID=11&PlatformID=5

    2. Re:Offtopic by jonaskoelker · · Score: 1

      I suspect that this is only "news" because of the game's license and not because the game is even remotely good.

      It's news because it's something a substantial chunk of slashdotters are likely to be interested in reading about.

      Ontopic: All open source games suck. I have played many of them and they are all horrible.

      That's a personal judgment of likes and dislikes. It might be the case that most people will agree, but I conjecture that there's very little you can say which is objective (rather than merely consensual) and supports a claim that a game sucks.

    3. Re:Offtopic by Jaysyn · · Score: 1

      Actually, troll, you are wrong. Wesnoth & Frozen Bubble are two of the all time greats & I'd put them beside any similarly themed closed source game in a "taste-test"

      --
      There is a war going on for your mind.
    4. Re:Offtopic by neomunk · · Score: 1

      I'd add lbreakout2 to that list as well. I've been a fan of breakout/arkanoid type games since I was a kid, and lbreakout2 has many fun levels, interesting block types, fun powerups and multiplayer capability.

      FreedroidRPG, while not what I would call "done" is coming along rather nicely, and will make a nice Diablo-type game when (if) it's finished up.

    5. Re:Offtopic by Jaysyn · · Score: 1

      Oddly enough, I was thinking about that one too, just couldn't remember the name. I was setting up a Kubuntu installation for a co-worker's kid & got stuck on that game for like 2 hours testing it out.

      --
      There is a war going on for your mind.
    6. Re:Offtopic by JK_the_Slacker · · Score: 1

      Ontopic: All open source games suck. I have played many of them and they are all horrible. I suspect that this is only "news" because of the game's license and not because the game is even remotely good.

      As an open source game programmer, I take offense to this. Heavy offense. As an open source gamer, I disagree. Open source games are great because if you find a problem, you can dig and and fix it. You're free to improve them.

      Contrast this with, for example, Marvel: Ultimate Alliance. I love the concept, I love the gameplay, but what I don't love is the huge number of typos in the dialog. I can't do a thing about it. On the other hand, I was able to do a complete overhaul of the dialog in FreedroidRPG, and I'm now a member of the dev team.

      As far as your experience with open source games, I doubt you've played a significant portion of them, and I highly doubt you've kept up with the updates. Yes, updates, new developments that get pushed out for public consumption. You don't get that with many proprietary games. You might get 3 patches, and that's it. No new content, just bugfixes. *That* sucks.

      --
      I'm waiting for a "-1 somepeoplejustshouldn'tgetmodprivileges" meta-moderation.
    7. Re:Offtopic by Anonymous Coward · · Score: 0

      Open source games are great because if you find a problem, you can dig and and fix it. You're free to improve them.

      Okay. The problem with Wesnoth is that it is far, far too luck-based. I could theoretically remove the accuracy shenanigans but then how would I go about rebalancing everything? I'm not a game designer.

      People being free to improve something != people being capable of improving something.

    8. Re:Offtopic by not+flu · · Score: 1

      Frozen Bubble is a TERRIBLE clone of Puzzle Bobble. Play some of the arcade games it's trying to imitate some time and despair. I haven't played Wesnoth in so long that my opinion on it is hopefully no longer justified - but calling it one of the all time greats makes YOU sound like the troll, not the GP.

    9. Re:Offtopic by Anonymous Coward · · Score: 0

      When I say open source games sucks, I don't mean just against commercial games, but also against freeware and shareware games too.

      It's like the guys who don't release source code spend a lot more time making a fun and playable game instead of figuring that "someone else will get around to it". Or it might be because non open source games have much tighter focus and not a dozen developers trying to go in opposite directions, with questionable "artists" and "musicians".

      Frozen Bubble is a COPY of a commercial game. Wesnoth seems to be little more than Warlords with a few additions. I'm sorry but if your two "all time greats" are those games, then the games you play suck.

  5. Let me be the first to say... by jonaskoelker · · Score: 5, Interesting

    Let me be the first to say that I for one welcome our weak, slow or dim goblin overlords.

    It's interesting that you can log in to the official multiplayer server with your forum credentials. A future possibility might be a ranking system, and approximately even matches; that's one feature of Warcraft III that I like quite a bit.

    We always say that the one thing holding back Open Source games is the lack of man-hours devoted to all the artwork. Let me quote http://www.wesnoth.org/start/1.6/ a little:

    • Many mainline campaigns have improved storyline prose and new cutscenes or epilogs.
    • More campaigns now include references to events in the overall history, adding depth and richness to the narration.
    • Our composers have added five new original background tracks: [...]
    • The game graphics have been improved with a whole new range of unit portraits. Many more units have full animations and team coloring.
    • Forests get more variety with graphics for spring/summer, fall and winter deciduous forest terrains.

    How impressive that really is... well, I guess the proof is in the pudding. But wesnoth has people working on things other than code.

    I'm looking forward to playing this when I have the time :)

    1. Re:Let me be the first to say... by cbhacking · · Score: 2, Interesting

      Ranking system? I'd love to see this. I've gotten the occasional badly outmatched game (in either direction) online, although most of the time it's been good games all around. An experience system like Battle.Net would be fairly cool, although I wonder what it would take, implementation-wise.

      One important question (relevant to the previous) is that you mention credentials; does the 1.6 multiplayer server require an actual login? I have an alias I typically use on the 1.4 server, but there's no actual authentication that I'm aware of. The last 1.5 build I tried flat-out didn't work in multiplayer, so I haven't been testing the new stuff.

      Finally, kudos to the team; Wesnoth is a great game, good for casual play for a few minutes at a time (even on majorly underpowered hardware) or for a fun multiplayer match with friends over the 'net. I can't wait to try out the new version, and keep up the good work!

      --
      There's no place I could be, since I've found Serenity...
    2. Re:Let me be the first to say... by jonaskoelker · · Score: 1

      does the 1.6 multiplayer server require an actual login?

      No, it doesn't.

      (There was this link in my post, you see... :p)

    3. Re:Let me be the first to say... by mcfatboy93 · · Score: 1

      Many mainline campaigns have improved storyline prose and new cutscenes or epilogs.

      wait. does this mean that i have to play my campaigns again because now i have missed some cool new cinimatic or is it the same stuff just a diffrent window?

      --
      Its not my fault, someone put a wall in my way.
    4. Re:Let me be the first to say... by Anonymous Coward · · Score: 1, Informative

      proof is in the pudding.

      Arrrgggggggg

      The proof of the pudding, is in the eating!

    5. Re:Let me be the first to say... by Facetious · · Score: 1

      The proof of the pudding is in the derivation. Then again, I was a math major.

      --
      Let us not become the evil that we deplore.
    6. Re:Let me be the first to say... by cthulu_mt · · Score: 1

      The second derivative of pudding is cake. Math is delicious.

      --
      Virginia is for lovers. EVE is for griefers.
    7. Re:Let me be the first to say... by cbhacking · · Score: 1

      Sorry for replaying to myself, but after digging through the (long, even if you only look at 1.5.0 to 1.6) changelog, I fount the relevant info:

      You *can* now password-protect an account, which means you can use your forum account and nobody else can (or you can create a protected non-forum account). However, you can still log in quickly using an unclaimed user name with no password.

      --
      There's no place I could be, since I've found Serenity...
    8. Re:Let me be the first to say... by jonaskoelker · · Score: 1

      But then again, the cake is a lie, and math is either inconsistent or, translating poorly from a danish hash collision, unhealthy.

  6. server slow by Eugenia+Loli · · Score: 5, Informative

    Their server is extremely slow right now that Slashdot's linking it. Here's some binaries:
    Win: http://downloads.sourceforge.net/wesnoth/wesnoth-1.6a-win32.exe?download
    OSX: http://downloads.sourceforge.net/wesnoth/Wesnoth_1.6a.dmg?download
    and the source code:
    http://downloads.sourceforge.net/wesnoth/wesnoth-1.6a.tar.bz2?download
    The Linux binaries page doesn't load right now to get more links, sorry.

    1. Re:server slow by lordtoran · · Score: 1

      You misspelled "thank you".

      --
      Want to hear the voice of GOD? cat /boot/vmlinuz > /dev/dsp
  7. Re:New Music? Way too much already!! by telomerewhythere · · Score: 0

    I was actually celebrating addition of new music. I also liked old stuff. That's what i get for trying to be funny.

  8. Re:New Music? Way too much already!! by Anonymous Coward · · Score: 0

    Let it go. Geez louise!

  9. Works on other platforms too by cbhacking · · Score: 4, Informative

    Battle for Wesnoth is a great game, not least of all because it actually has fairly original gameplay (it's not a clone of some other game), but one thing I'd like to take the time tpo mention in particular is that it compliles not only across different operating systems, but also different architectures. PowerPC, for example - not many games still under development on that platform (console aside). It's even available for the Nokia N800/810 (ARM) and probably other PDA/SMartPhone devices - and being turn-based with a very simple interface (mildly more complex than chess) it's quite playable on them too.

    It's one of the great advantages of open-source development: anybody can port it to whatever they want!

    --
    There's no place I could be, since I've found Serenity...
    1. Re:Works on other platforms too by daemonburrito · · Score: 1

      [...] not least of all because it actually has fairly original gameplay (it's not a clone of some other game)

      I like Wesnoth, and have wasted weeks at a time with it, but it was based on Master of Monsters.

      Also, check this out: http://www.wesnoth.org/wiki/WesnothPhilosophy

    2. Re:Works on other platforms too by Nevynxxx · · Score: 0

      You know this started out as a clone of Warcraft 2, don't you?

    3. Re:Works on other platforms too by Tolaris · · Score: 2
    4. Re:Works on other platforms too by Anonymous Coward · · Score: 0

      It isn't original, it's just 20 years out of date.

    5. Re:Works on other platforms too by cbhacking · · Score: 1

      I hav trouble believeing that; WC2 is a real-time game with no experience model, long-ranged attacks (all attacks in Wesnoth are against adjacent units), an economic base model (where resources are collected then spent to build things - in Wesnoth, your base is any castle your leader can get on, and your economy is essentially a matter of territory with no regard to the concept of harvesting).

      You may be thinking of Glest, a completely different (from Wesnoth) game that has lots in common with WarCraft 2.

      --
      There's no place I could be, since I've found Serenity...
    6. Re:Works on other platforms too by cbhacking · · Score: 1

      Ah, interesting. It does seem to have borrowed heavily - I'd never heard of the other game but from the Wikipedia article it sounds quite similar (and certainly predated Wesnoth). I'd be interested to play it, just for comparison.

      Bleh. Clone or not, it's still a good game.

      --
      There's no place I could be, since I've found Serenity...
    7. Re:Works on other platforms too by Anonymous Coward · · Score: 0

      Reminds me more of the first PC game I ever owned:
      http://en.wikipedia.org/wiki/Fantasy_General

    8. Re:Works on other platforms too by Mad+Merlin · · Score: 1

      It's also strongly based on Warsong. It's been awhile since I've played Wesnoth, but one of the missions in the first campaign is very reminiscent of one of the missions in Warsong (the one with the basilisks, IIRC), I mentioned it in the IRC channel and the main developer confirmed that that wasn't an accident.

    9. Re:Works on other platforms too by BPPG · · Score: 1

      And Warcraft 2 was a clone of Tetris!

      --
      What's the value of information that you don't know?
  10. You've killed their servers! by Kamamura · · Score: 2, Informative

    An attention from Slashdot probably means more traffic they needed.

  11. (On topic) Actually, I really like it by cbhacking · · Score: 1

    Actually, as such things go, Wesnoth is probably the only open-source game I would pay real money (i.e. more than about $5) for, even if it were proprietary. It's fun, challenging, addicting, and much easier for me to play casually than chess (which fills roughly the same niche, though one advantage of Wesnoth is that I can play a team game with friends against another team online). It is certainly not what some people would call a great video game - it doesn't have Crysis-level shiny graphics, World of Warcraft-like immersive gameplay, Halo-like adrenaline-driven twitch thrills, or the superb mix of strategic/tactical skill demand of StarCraft (to name a few games that are well-known for their respective areas of superiority). However, it is fun to play, has a nice set of campaigns (which sound like they've gotten even better), and you can connect to the multiplayer server, find a game, play it and have a good time, and be done in half an hour (easily, if the map isn't huge) which is one of the traditional scourges of turn-based games; many take too damn long.

    Give it a shot. It's free, after all - you can even tweak it if you think you can make it better.

    --
    There's no place I could be, since I've found Serenity...
  12. I'd go further than that by Sycraft-fu · · Score: 4, Insightful

    It isn't just art, but basically non-programming related assets that OSS games tend to lack in. Not a surprise since they are usually done by coders. So not only does the artwork tend to be lacking, but sound, music, level design and so on. It seems that most of the people who are interested in working on that sort of thing, do it for a commercial engine. You'll find some pretty amazing community developed stuff for things like UT3.

    Part of the reason is probably that the tools are better for those games. Take a look at the Unreal Editor or the Elder Scrolls Construction Kit some time. They are extremely solid tools, and have some good assets to start working with. Compare that to many OSS games which have NO tools. The designers would have to do everything on their own. Also it is easier to reach an audience that way. If you are a level designer and make a level for a popular game, you just release it and people can play. If you sign on with an OSS game, well first it has to actually reach a state people want to play, and then people have to discover it and try it.

    I do think one thing that would help is for OSS games to have much better tools. Make it easy for people to add assets, build levels and so on. Maybe more people would be willing to do so.

    1. Re:I'd go further than that by cbhacking · · Score: 1

      I believe Battle for Wesnoth includes at least a few tools for things like level editing and such. There are a considerable number of fan-made campaigns available for download, for example.

      That said, Wesnoth does have some very nice non-code work in it, even in 1.4 (can't wait to see the new stuff). The music, for example, is superior to that of many commercial games (in my opinion). There were lots fo graphics but they werent' always very good; an update to those will help people take the game seriously, which can help them think better of open source in general.

      --
      There's no place I could be, since I've found Serenity...
    2. Re:I'd go further than that by jonaskoelker · · Score: 1

      It isn't just art, but basically non-programming [...] So not only does the artwork tend to be lacking, but sound, music, level design and so on.

      I want to clarify what I meant, in case you meant to expand on it.

      By "art" and "artwork", I mean something fairly close to the wikipedia definition: "Art is the process or product of deliberately arranging elements in a way that appeals to the senses or emotions."

      That covers at least

      • visual art: terrain tiles, units, UI widgets
      • audio art: music and sound effects (including choosing when to be silent)
      • narrative art: telling a good story and telling it well

      I'm as of yet undecided whether I want to call level design an art; the things I evaluate tbs/rts/fps maps by are not aesthetic in nature---yeah it's cute that the terrain of Python (an iCCup starcraft map) looks like a snake, but more importantly than that is that the map makes for fair and fun play time.

      Maybe that's the emotional appeal; I don't know. The other three points are much closer to broadly accepted art forms, FWIW.

      You make an interesting point about quality of tools. I don't know much about that, but you've earned your plus-mods.

    3. Re:I'd go further than that by lordtoran · · Score: 2, Interesting

      I find it amusing that many commercial games suffer from the opposite problem: Millions are thrown into state of the art content, but the gameplay is awkward or unbalanced, or the game crashes often.

      --
      Want to hear the voice of GOD? cat /boot/vmlinuz > /dev/dsp
    4. Re:I'd go further than that by waveclaw · · Score: 1

      They say that one of the benefits, if not an outright goal, of some Linux distributions is to be a great platform to develop software on.

      At one time Linux looked downright competitive as a platform (if certainly not market,) so what happended since 2002?

      I do think one thing that would help is for OSS games to have much better tools. Make it easy for people to add assets, build levels and so on. Maybe more people would be willing to do so.

      Well, games are not just software. The software is simply there to make the game go.

      Perhaps the reason that there are so few (or in some opinions no) good games on Linux is that for developing games, Linux sucks?

      Perhaps it is time to admit that OpenGL is a not the only kid on the block and start providing another popular API that other developers want to use?

      Perhaps it is time to stop throwing away all that boatload of artwork with each release and start saving anything under a usable license to an appropriate gathering spot?

      Perhaps it is time to put down that cumulative-xml2pd-custom-package-colored-pretty-printer patch and answer some basic questions in such a way that new people don't hate us?

      What happened to those Open Source game engines that were going to let you MOD your way for WoW 2.0? Perhaps they are still there, waiting for content.

      Perhaps what Linux Gaming needs is a little less CompSci and a little more Bachelors of Arts?

      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
    5. Re:I'd go further than that by walshy007 · · Score: 1

      Perhaps it is time to admit that OpenGL [virtualdub.org] is a not the only kid on the block [slashdot.org] and start providing another popular API [wikipedia.org] that other developers want to use [beyond3d.com]?

      I'm unsure as to whether your supporting opengl or bagging it, as all of the links actually say opengl is in many ways a superior standard, except the last one.

      as for supporting directx in linux, except via wine wrapper it would be a cold day in hell before that happens, most likely.

  13. Down for the count by westlake · · Score: 1
    An attention from Slashdot probably means more traffic they needed.

    It's 5:30 AM Eastern Time.

    The story has drawn a humongous 20 posts - and their server is Slashdotted?

    What does that tell you about open-source gaming?

    1. Re:Down for the count by teh+moges · · Score: 1

      Absolutely nothing. Server capability != game quality

    2. Re:Down for the count by neomunk · · Score: 3, Insightful

      That it's not backed by big corporations with money to throw at servers? Actually, I thought that that was almost implicit, but if you wanna be disappointed, go right ahead.

      Or you could donate, possibly allowing them to upgrade their servers. Probably not as fun as making sweeping generalizations about projects YOU couldn't build, but hey, at least donating doesn't make you seem like an whiny douche to the rest of the room.

    3. Re:Down for the count by Anonymous Coward · · Score: 0

      That particular poster *is* a whiny douche - ignore him or her, and get on with life; you'll be happier, my friend.

  14. Wesnoth is cool by JohnnyBGod · · Score: 5, Interesting

    Turn-based strategy really isn't my cup of tea, and Wesnoth is one of the two games I ever liked in the genre (the other being Civ 4). But what's really impressive is that it is the only open-source game I've ever played that actually looks like a finished product.

    1. Re:Wesnoth is cool by zebslash · · Score: 4, Interesting

      You can add Freeciv to that list.

    2. Re:Wesnoth is cool by SL+Baur · · Score: 1

      Turn-based strategy really isn't my cup of tea

      They ARE my cup of tea, though I have a tendency to get bored with them after awhile. Turn-based strategy games are very cool while you're learning the game, but grinding turn-based games ... I'll give this one a shot and hope for the best.

      A huge THANK YOU for all the people who did this.

    3. Re:Wesnoth is cool by Jaysyn · · Score: 1

      & Frozen Bubble

      --
      There is a war going on for your mind.
    4. Re:Wesnoth is cool by cthulu_mt · · Score: 1

      I have been looking for a new PC turn-based game for awhile. Can't wait to get home and try this.

      --
      Virginia is for lovers. EVE is for griefers.
    5. Re:Wesnoth is cool by Anonymous Coward · · Score: 0

      And OpenTTD. It rocks, seriously.

    6. Re:Wesnoth is cool by caluml · · Score: 1

      bash: syntax error near unexpected token `&'

      Nope, haven't got that one. :(

  15. Re:New Music? Way too much already!! by Anonymous Coward · · Score: 0

    I wish I had some mod points so I could -1 offtopic this

  16. Re:New Music? Way too much already!! by freedumb2000 · · Score: 0

    Do you really want to this thread to go on ad infinitum?

  17. Re:ROFL! looks like a 1989 amiga game by Stalyn · · Score: 1

    the graphics are just lol!

    I guess you never played Dwarf Fortress... I wish DF's graphics were anywhere close to Wesnoth. (Doesn't stop me from playing it though.)

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  18. Re:ROFL! looks like a 1989 amiga game by Anonymous Coward · · Score: 0

    Actually, they're fine. I'm 25 and think they are high quality, moody and a bit nostalgic. But I guess I'm getting old.

  19. Re:ROFL! looks like a 1989 amiga game by ledow · · Score: 3, Insightful

    Ah, the age-old stupidity. Good graphics != good game. If you think so, you were probably brought up on XBoxes and Playstations, which means that dedicating an evening to one game is probably a struggle and that thinking or enjoying the game is second to "completing" it or showing it to your mates.

    I still play Nethack, ffs, and the graphics on that were far too primitive when I started playing that years ago. Give me an emulator and crap graphics any day of the week - there's not many games that you can replay over and over again and still feel you got your moneys-worth every time you replay it.

  20. Re:ROFL! looks like a 1989 amiga game by Miladinoski · · Score: 1

    Huh?

    Shining Force for one is a terribly old Sega Genesis game and it's still very playable and interesting.

    The quality of the graphics isn't all to some people. Gameplay comes to mind more to some gamers than graphics.

    Those can get this game, and others can play Crysis or whatever game that demands a lot of processing power just to display some "shining" effects ;)

    --
    [insert lame sig here]
  21. Re:New Music? Way too much already!! by Lars+T. · · Score: 0

    Is that a trick question?

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  22. Re:New Music? Way too much already!! by freedumb2000 · · Score: 0

    Do you want it to be?

  23. Re:ROFL! looks like a 1989 amiga game by Dunbal · · Score: 1

    I tried playing your game but couldn't find it.

    --
    Seven puppies were harmed during the making of this post.
  24. Lovely game by captainpanic · · Score: 1

    I love this game. :)

    I've played it for a while now, and yesterday my Ubuntu decided (by itself, merely asking me for a password) that it was time to upgrade Wesnoth :)
    *clicks, waits, doubleclicks, smiles, plays all night*

    I really enjoy the campaigns... and I have yet to try online gaming.

    I only got over my Wesnoth addiction a few weeks ago, and now I've been thrown right back.
    Does open source also mean that they'll continue to improve it? Because my social life really doesn't need that ;)

  25. Needs an Easier mode by k8to · · Score: 3, Interesting

    This game is well loved by strategy enthusiasts, but could be equally fun for strategy wimps if it was more accessible. The game is unabashedly designed to be a struggle, and is so even on Easy if you haven't mastered all the strategy elements, while if you have, Medium is probably wehere you should be playing.

    Essentially it needs a better scale-down in difficulty level. The best way to achieve this will probably be via AI tweaking.

    --
    -josh
    1. Re:Needs an Easier mode by Draek · · Score: 2, Insightful

      Umm, which campaign have you played? because, from actual experience as well as reading the forums, it seems like most campaigns' levels of difficulty vary a lot from what they actually mean, and while for one "Easy" is "you only need a funcioning brain", for another its "We won't torture you *that* much". A good example of the latter, for instance, is "Under the Burning Suns", excellent storyline and very fun levels, but when they say its aimed at "Expert" players, they weren't kidding.

      Good campaigns for newbies at the game, IMHO, are "A Tale of Two Brothers" and of course, the classic "Heir To The Throne". Or you could play skirmishes against a handicapped AI, which in case you didn't know (it did take me a while to find it) is under Multiplayer - Local Game, then switch "Local Player" to "Computer Player", at least on 1.4.5 (the version currently available on Ubuntu).

      --
      No problem is insoluble in all conceivable circumstances.
    2. Re:Needs an Easier mode by captainpanic · · Score: 1

      I would actually agree with that.

      Although some campaigns are indeed very simple, and give you a chance to screw up, I also found campaigns where even when playing "easy" some of the levels were quite hard, and unforgiving. It is not nice if within a campaign some levels are much, much harder than the rest. However, those were all in user made campaigns which I downloaded... and I guess that the game itself should not be blamed. The only suggestion I have to the guys making Wesnoth is to include a brief description of the add-on in the ingame add-on download thingy, so that I know if it's a hard/easy campaign. (btw, Compliments for having such a download feature in the first place).

      And also, I agree that there should be an easier mode (but not a cheat mode - no need to be invincible - just make it really easy) - for those who just enjoy mindless clicking and winning. Call it the "wussy"-level, even easier than "easy".
      After a day of hard work, sometimes I just want to click around and experience the whole thing without actually trying it more than twice (ok, three times at most). But I can understand if people disagree with such approach. After all, it also took me a lot of attempts before I got Mario to free the princess for the first time. :-)

    3. Re:Needs an Easier mode by argiedot · · Score: 1

      Ha ha, so true. When I tried this a while back, I used to cheat at some parts so that I could advance. Save right when you attack, and load and you'd get to make your move again (even though the results happened). So in one turn you could kill someone. Of course, that was annoying. I will play this game again. It was rather fun otherwise.

    4. Re:Needs an Easier mode by k8to · · Score: 1

      Heir to the Throne, the default campaign, is the one I've spent the most time with. It needs a less challenging mode.

      At one point back in 0.9.x I hacked up the game to apply multipliers to the damage table to tilt it towards the human player, but it didn't feel right at all.

      --
      -josh
  26. Re:ROFL! looks like a 1989 amiga game by skeeto · · Score: 2, Funny

    I still play Nethack, ffs, and the graphics on that were far too primitive when I started playing that years ago.

    "While NetHack's graphics may seem primitive by today's standards, today's gameplay seems primitive by NetHack standards."

    (source)

  27. Dwarf Fortress by Bragador · · Score: 2, Informative

    This is true. The thing that came to my mind when I read your post was Dwarf Fortress. The whole thing is a coding project. People play it for the game itself but the graphics are ASCII and there is no sound.

    You can add some packages to get graphics like this http://en.wikipedia.org/wiki/File:Graphic.jpg but it's really old school.

    If there were artists ready to work long hours on the project, the game could get this http://spriteattack.cator.de//df/show/. A bit childish but still much better than ASCII.

  28. Some FOSS games suck; this one is great by chris-chittleborough · · Score: 1

    Given the huge number of Free/Open-Source games out there, it's natural that many of them suck. (And that's not counting the ones that were never finished.) It's also natural that commercial games win on immersive 3D graphics and other things that require big development teams. But there are some FOSS games that are absolutely terrific, and Wesnoth is one of them.

    Many of the good things about Wesnoth are fairly obvious: quality music, good graphics, good in-game tutorials etc. Others are not so obvious: extensive playtesting, carefully tweaked scenarios. And one design choice that may look strange to modern console gamers turns out to be extremely clever: the hexagonal map and the lack of long-range attacks makes it relatively easy to write a superb AI.

    Wesnoth has another unusual accomplishment: narrativist elements and hex maps in the same game.

    1. Re:Some FOSS games suck; this one is great by superbus1929 · · Score: 1

      It's funny because there's a game called Elven Legacy that's coming out soon; I previewed the Russian build of it, and it's nothing more than Battle of Wesnoth with better graphics, a shitty story, less options, and worse gameplay. It aped the hexagonal gameplay almost exactly, but made it less intuitive.

      It's going to likely cost $30. I have Wesnoth on both Linux and Windows.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
  29. Re:New Music? Way too much already!! by somersault · · Score: 1

    Do polar bears shit in igloos?

    --
    which is totally what she said
  30. Re:New Music? Way too much already!! by Anonymous Coward · · Score: 0

    Does the pope shit in the woods?

  31. Re:New Music? Way too much already!! by mail2345 · · Score: 1

    Yes.

    After digesting the chewy center.

  32. Re:ROFL! looks like a 1989 amiga game by Toonol · · Score: 1

    And Shining Force is still selling today on the Wiiware channel. That's the exact same version as the Genesis game, same graphics, same everything. I expect it's made more money in the last two years than an average 'new' pc game.

  33. I could never get into the game. by phoenix.bam! · · Score: 1

    There was too much micromanaging tactics right off the bat to hold my interest. If I had three spears attacking one guy I'd end up getting slaughtered in two rounds after two of his buddies showed up because I didn't keep my archer in exactly the right hex.

  34. Want to see an awesome portrait? by Anonymous Coward · · Score: 0
  35. Re:ROFL! looks like a 1989 amiga game by fat_mike · · Score: 1

    Um, I cut my teeth on Infocom games and loved them. I then moved to Sierra and was marveled by the immersive graphical worlds they created. Kings Quest 1 (the original) still has better graphics than a lot of Linux games.