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Iraq Game Sparks Outrage, Soldiers Have Mixed Reactions

We recently discussed news that Konami will be releasing a video game based on a 2004 battle in Fallujah. Many people have now had a chance to react to the game, and there has been a great deal of criticism voiced over the game's choice of setting. A group of families of soldiers who lost their lives in the war questioned "how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day." Others criticized the game's glorification of the "massacre." Conversely, some soldiers and veterans have responded with optimism, hoping the game can raise awareness of the realities of war. Dan Rosenthal, Iraq veteran and long-time gamer, worries whether Konami will be able to do justice to the experience. Eurogamer posted a related story about the controversy over increasingly realistic war games.

196 comments

  1. and fucking badguys !! by Anonymous Coward · · Score: 0

    military and Iraqi civilians ... and fucking bad guys !!! Yay !!!

    1. Re:and fucking badguys !! by Eunuchswear · · Score: 1

      Uh, who are the bad guys?

      Who do you root for when watching Red Dawn?

      Go Wolverines!

      --
      Watch this Heartland Institute video
    2. Re:and fucking badguys !! by The+Master+Control+P · · Score: 2, Informative
      The Iraqi insurgients fight an occupying force... that's about as far as the similarities with the Wolverines go. Just to start:

      The Wolverines aren't fanatics who snuck in from Canada, they're a bunch of unfortunate teenagers unwillingly pulled into the war.
      The Wolverines don't bomb the church and markets in Calumet with the express intention of mass murder.
      The Wolverines risk their own lives to save civilians rather than use them as human shields.
      And if you want to compare the US to the Soviets, show me where we do this:

      Irrigation systems, crucial to agriculture in Afghanistan's arid climate, were destroyed by aerial bombing and strafing by Soviet or government forces. In the worst year of the war, 1985, well over half of all the farmers who remained in Afghanistan had their fields bombed, and over one quarter had their irrigation systems destroyed and their livestock shot by Soviet or government troops, according to a survey conducted by Swedish relief experts

      If you look past the obvious rah-rah patriotism, the message in Red Dawn is "This horror is what the Soviets do everywhere they occupy. Don't let it happen here." So please don't insult real or imagined freedom fighters by comparing them to religious fanatic terrorists (and yes, there is a difference as outlined above).

    3. Re:and fucking badguys !! by M-RES · · Score: 1

      Damn if you didn't drink the kool aid, as I believe the saying goes. Who gives you your info? The military. And how do we know this information is correct? Because the military says so. Sounds like the same circular argument used by religious fanatics.

      You cite Wiki over the Soviet tactics in Afghanistan, but fail to point out the obvious similarity to the widely and repeatedly broadcast imagery from the initial 'Shock and Awe' attacks on Iraq, including bombing power stations, water (sewage/fresh water) treatment plants and pretty much any part of civilian infrastructure possible. Despite it being Illegal under the Geneva Conventions to do so.

      Given enough time, no doubt the Wolverines would also have sought any and all assistance possible to fight back against their occupiers, whether they be indigenous populations or foreign support.

      Neither did the Wolverines come up against a vast propaganda system and false-flag tactics, such as 'Soviet' and 'Cuban' special forces operatives working covertly (dressed as Wolverines) to place explosives in public places and foment civil unrest between armed militia factions vying for power in the vacuum left by the initial invasion.

  2. This is clearly different... by Smoke2Joints · · Score: 3, Insightful

    ..to all those other FPS war games where simulated humans get shot and killed. Clearly. Seriously tho, this is a case of someone feeling like the game is somehow directly targetting them and having a moan about it. Should we be mindful of veterens families? Sure. But just because a game is set in a warzone that someone you know happened to be near or involved in, doesnt mean said game is intended to slap their faces.

    1. Re:This is clearly different... by erroneus · · Score: 5, Insightful

      Fuck the veterans families!

      I am a veteran. I am very anti-war. If realism and expression of battle simulations upset people, maybe they should re-think their position on ACTUAL war. This isn't about "support your troops" it is about whether or not it is a good idea to put on a uniform and kill strangers in a foreign land.

      I don't think it is and the more people that finally get that into their heads, the better.

      All these kids are seeing recruiting ads and such about "being strong" and all this crap? They never know what they are getting into. If it takes a game to get the message through to people that wars kill and permanently damage people, their lives and their families lives, then let that game out for people to get that message. If my sons ever join the military service, I can't say how I would feel about it, but I can promise you I won't be proud or happy.

      People with money hire people with leadership skills who hire people who can carry and use weapons. The people with money tell their leaders what they want done, the leaders tell their fighters to go threaten, kill and destroy and they do it. It is really as simple as all that. And when people see it all for what it is, they will be a lot less "patriotic."

      People fighting and dying for independence? Great. All for it. People invading other countries and killing strangers "because they told me to?" I'll have none of it.

    2. Re:This is clearly different... by Bill,+Shooter+of+Bul · · Score: 5, Insightful

      Yeah, but the same ones that will play this game were the same ones that played the Vietnam War && WWII games. If those don't convince them that war is a bad idea, this one won't either. Worse, it will desensitize them to the real loss that occurred.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    3. Re:This is clearly different... by gandhi_2 · · Score: 1

      Well...FPS games based on the Revolutionary War or the Civil War are hard to come by...because they would be lame. Unfortunately, every other US military involvement fails your criteria. By your standard, the US involvement in WWII was an unjust, illegal war. Or when Clinton sent troops to Somalia.

      Sometimes, you have to take the trash out, even if it IS in someone elses house. But if you can't be bothered to fight for OTHER people's future...well by all means, have none of it.

    4. Re:This is clearly different... by grumbel · · Score: 1

      If those don't convince them that war is a bad idea

      Past war game are all about glorification, they show you all the fun parts of war and none of the bad ones.

    5. Re:This is clearly different... by Anonymous Coward · · Score: 2, Insightful

      The fact that anyone could possibly consider the Iraq war as fighting for somebody's future - in a positive sense - is staggering. Unless of course you mean Haliburton, which is a person too right?

      The fact that your name is "gandhi" adds a whole 'nother level of interest to the mix too!

    6. Re:This is clearly different... by monoqlith · · Score: 1

      'They never know what they are getting into. '

      If they don't know what they're getting into, then "FUCK the veteran's families" seems to be assigning the blame in the wrong place, no?

      I agree that war and militarism are bad when they are in the service of empire. But defense does serve an important role in principle. Let's not defame our troops because we disagree with the reason they are deployed - as we both, clearly, do.

    7. Re:This is clearly different... by gandhi_2 · · Score: 1

      Who said I was talking about Iraq? I said "sometimes" which is somewhere between Iraq and the Revolutionary War. Being content to sit on the sidelines, never intervening even when you can, is worse than intervening a little too often.

      By the same logic, your neighbor can beat his wife...but you don't say anything, cause "hey, it's not MY problem".

    8. Re:This is clearly different... by FiloEleven · · Score: 1

      No, his name is "gandhi 2," completely different.

    9. Re:This is clearly different... by Devout_IPUite · · Score: 1

      Have you served in the military? Have you ever killed a person? If not, I don't think you're more qualified on this subject than I am. And I'm not qualified. Some countries have required military service. Let's do that, then chicken hawks go away.

    10. Re:This is clearly different... by Anonymous Coward · · Score: 2, Insightful

      Vietnam was a bad idea. WWII? Seriously? If WWII games convince people that war is an inherently bad idea, then maybe they should start including levels where the player liberates death camps.

    11. Re:This is clearly different... by failedlogic · · Score: 1

      I do agree in principle with your post. Particularly where it is might show the young recruits with no experience what they are getting themselves into. It is a problem though where there is a lot of stuff being left out. I've more than a few friends that left the service. They are true soldiers and didn't mind the combat. They do suffer from a lot of the psychological problems that people can think they can just bury and no one notices after being in combat. I haven't served but whatever they saw that's scarred them that badly has to be tremendously fucked up. In that sense I'm just grateful I haven't seen combat.

      I would like to see though that if a game makes a sizeable profit, that these game companies could give back some money to Veterans groups. EA has made a killing with the COD series - on the backs of all the brave men and women who served in WWI and WWII. I have to wonder if they've ever given them even a penny - they are not obligated but it would be nice. I Googled for EA donations - all I could find is that they donated SimCity to OLPC - big whoopdie do.

    12. Re:This is clearly different... by Toonol · · Score: 0, Troll

      I think that the ultimate consequences of the war in Iraq may be overwhelmingly positive; the probability seems to be increasing almost every day. The people of Iraq will be well rewarded in freedom and human dignity, at the cost of going through years of danger and tempestuous struggles.

    13. Re:This is clearly different... by Rakishi · · Score: 1

      WW2 was a bad idea just like any other war. That the alternative was an even worse idea doesn't change the fact that neither of the two options was inherently good.

    14. Re:This is clearly different... by gandhi_2 · · Score: 4, Insightful

      I was an Infantryman from 96 to almost 2003 in the Regular Army. I've been a National Guard Artillerymen ever since. I was in Ramadi for OIF5, where I spent time on FOB defense and patrolling. I've been shot at with RPGs, SAF, and indirect fire more times than I can remember. I don't talk about shooting people unless it's with my fellow troops, but I've "killed" probably thousands of cans of soda, gatorades, and partially-moldy blueberry muffins there. Did I beat Iraqis? Damn right, I beat an Iraqi soldier at rock-paper-scissors once! It went two out of three, I let him have my can of Coke anyway.

      I was in during Clinton and Bush, I did my duty. I will continue to do it under Obama. Why? I'm good at it. The fact remains, appeasement doesn't always work. Sometimes you have to take the trash out.

      BTW, if we are the chicken hawks, what do you call France and Russia for refusing to get involved? They were selling weapons and buying oil under the table, undermining the UN oil-for-food program the entire time. Is that the honorable alternative?

    15. Re:This is clearly different... by Kell+Bengal · · Score: 3, Interesting
      I want to see a game where when you shoot the 'bad' guys, one of the others screams out "Billy! Oh god, noo!" I want to see games where the enemies are people and not just targets, and where civilians cry over the fallen.

      One of the most powerful scenes I recall seeing on TV involved two brothers ambushed by mobsters in a field. They beat one brother to death in front of the other, and the actor did a fantastic job bringing to life the grief and horror the character felt - he didn't care that he was about to die too, only that his brother had been slain and he was helpless to prevent it.

      Maybe if players get to see the effect on civilians and combatants, we will have a little less rah-rah-kill-them-all. It will certainly give the game world more depth.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    16. Re:This is clearly different... by Kell+Bengal · · Score: 1

      Actually, I would like to see an FPS set during those time periods. I think it would be fresh and interesting. Certainly beats Yet Another WWII Game.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    17. Re:This is clearly different... by Anonymous Coward · · Score: 0

      I just wanted to vouch my support for your position, and state that I actually delayed considering enlistment for a year over exactly this (in fact the year before I could vote, when Bush Jr got elected....).

      My reasoning was much like yours: If I'm going to fight it should be on *MY* soil retaining *MY* freedom. And Honestly if it came to the point where that is necessary, will I really need a uniform to indicate which side I'm on, and what I'm fighting for?

      I've got respect for anyone willing to enlist and do this shit, but only insofar as they don't come back thinking it was 'fun' and they want to 'do another tour'. Because honestly those guys scare me, because you wonder what they're gonna do when they run out of Wars to fight somewhere else.

    18. Re:This is clearly different... by SalaSSin · · Score: 1

      Let me start by saying that I love playing FPS's, especially those that are "realistic".

      But i hate war. I couldn't for the life of me understand why someone would want to go "invading other countries and killing strangers "because they told me to?" " as erroneus said.

      OK, i have to admit, i live in a country that can't be accused of having lots of people in it that are patriotic (i live in Belgium), and thus have never been very into the whole army thing.

      What i'm trying to say is that it's quite possible to love the game, but hate the reality.

      However, i honestly don't think that games will truly help the guys and girls that are attracted to the army to not sign up.
      I mean, game violence stays what it is: a lot of different shades of red pixels shattering around on your screen, pretending to be blood. If the moaning or the bombing is too loud, you just tune down the stereo.

      If you really want to the message to pass, i'm guessing you'd have to let injured war veterans (physically and psychologically) visit schools to talk about the horrors of war, as they did in our country, and are still doing in UK if i'm not mistaken, since WWII.

      --
      Any sufficiently advanced incompetence is indistinguishable from malice - Grey's Law
    19. Re:This is clearly different... by Anonymous Coward · · Score: 0

      The fact that this idiotic drivel gets 5 stars just shows how divorced from maturity and reason the Slashdot community is.

    20. Re:This is clearly different... by erroneus · · Score: 2, Insightful

      Arm-chair quarterback much do you?

      Personally, I know I have what it takes to take the life of another actual human being. I don't want to. Personally, I know what it means to be in the cross-hairs of another. I really don't like that. Neither of these positions are symbolic of a "greater thing." If money-guy-A wants what money-guy-B has, I say let THEM fight it out. Don't use my country or my flag to get it.

      I think people don't mind the idea of killing other people so long as they never actually see it or participate in the act. If most people were faced with actually pulling that trigger, pushing that button or pushing that blade through, they might find it difficult to keep their lunch down for a while. There is nothing immature about appreciating the truly grave nature of killing. If you think it could be trivialized or compressed into some high ideal symbol, then perhaps you need to join the armed services yourself. I did my time. I won't go back. Things look different from that side of things.

    21. Re:This is clearly different... by Bill,+Shooter+of+Bul · · Score: 1

      No, thats not what I meant. What I mean is, if the world was perfectly at peace, you really wouldn't want to have a dictator rise up and start the mass slaughter of 7 million people, just to have something to do. War is hell. There may be sometimes where you don't have a choice, but that should never be glorified.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    22. Re:This is clearly different... by Bill,+Shooter+of+Bul · · Score: 1

      yes there are many different reactions to realistic war games. When you separate out the game from the war, in this case you really just cheapen the war and those that fought in it and those that died. That's what the veterans families are afraid of.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    23. Re:This is clearly different... by Anonymous Coward · · Score: 1, Insightful

      BTW, if we are the chicken hawks, what do you call France and Russia for refusing to get involved?

      Correct?

    24. Re:This is clearly different... by Anonymous Coward · · Score: 0

      I stopped listening after "appeasement".

      Every militant under the sun uses this term to describe others who do not share their view.

    25. Re:This is clearly different... by Anonymous Coward · · Score: 0

      Sounds like a scene in Casino. That was Joe Pesci's character watching his brother being killed. It was a pretty moving scene.

      Just an FYI if anyone is interested.

    26. Re:This is clearly different... by Anonymous Coward · · Score: 0

      Sometimes you have to take the trash out.

      Yeah, and the trash is you. Sorry, no flamebait intended, but it's true.

      You'll have my full support when people come and invade your country - as much as I abhor war, I do acknowledge that it's sometimes necessary to fight, and there is nothing wrong with defending yourself, your country, your homeland, your society.

      There IS something wrong with invading other nations. Honestly, if Iraq had been a much bigger, much more advanced country, and if they had invaded YOU after their leaders lied to the world about the threat the USA allegedly posed to them, what would you do? How would you act? Wouldn't you fight against the occupiers?

      Maybe you wouldn't put up car bombs and kill innocents - I wouldn't, either. But would you just sit by and nod in agreement when those who invaded you talked about how sometimes, it's just necessary to "take out the trash", all the while your land is occupied, your resources sold to Iraqi companies for ridiculously low prices, your people killed and tortured by the occupiers (just by the bad apples, of course, but hey, it's not as if that's really much consolation)?

      I don't know about you, but I'd take up arms to defend myself and my homeland. And I'm sure if America was attacked, you'd do the same.

    27. Re:This is clearly different... by Kell+Bengal · · Score: 1

      Yes, I think that was the one. It was so well acted that I felt sick afterwards.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    28. Re:This is clearly different... by Anonymous Coward · · Score: 0

      Yeah, and the trash is you. Sorry, no flamebait intended, but it's true.

      You'll have my full support when people come and invade your country - as much as I abhor war, I do acknowledge that it's sometimes necessary to fight, and there is nothing wrong with defending yourself, your country, your homeland, your society.

      There IS something wrong with invading other nations. Honestly, if Iraq had been a much bigger, much more advanced country, and if they had invaded YOU after their leaders lied to the world about the threat the USA allegedly posed to them, what would you do? How would you act? Wouldn't you fight against the occupiers?

      I can understand that, but honestly, if I were enduring the suffering of living under a repressive regime like that of Saddam, I'd be like the many Iraqis who actually welcomed the US soldiers. But we never hear of that anymore. The media is only concerned with the dark side. They don't circulate the pictures of soldiers building schools or of laughing Iraqi children around them, they don't report the stories of the good rapport many troops have with the Iraqi people. No, you only hear of the nightmare scenarios. We aren't monsters. We didn't go in there to "capture" a country and make slave labor of their people. That's what dictators, ancient empires, and fascist communist countries (like North Korea) do (and did). The coalition removed a vile dictator and his lackies, and Iraq will eventually be it's own sovereign democracy. Is that so horrible? All the insurgents really managed to do is delay our getting out of there by fighting against the coalition - and causing mass causalities on both sides.

      Much of the insurgency was backed by religious fanaticism, not a sense of nationalism or patriotism, and for most, certainly not support for Saddam and his cronies; there seemed to be a lot of Iraqis cheering when Saddam's statue was pulled down, and again when Saddam was captured. The insurgency also came from those previously powerful Sunnies and Baathists who feared loss of power and retribution at the hands of the oppressed majority Shiites.
      Then of course Al Queda entered the picture. Guess who the Iraqis *eventually* sided with? Us, not AQ.

      Yeah, a handful of our soldiers were bad apples too, and I certainly don't blame Iraqis for hating us for those few, but the response of the insurgency, overall, was not commensurate with those abuses, and not even really related for the most part. Hypothetically speaking, I would expect North Koreans to behave the same, out of fear and ignorance and their sad brainwashed sense of nationalism. We probably won't invade NK. So are the N Korean people better off than the Iraqis?

    29. Re:This is clearly different... by Anonymous Coward · · Score: 0

      I can understand that, but honestly, if I were enduring the suffering of living under a repressive regime like that of Saddam, I'd be like the many Iraqis who actually welcomed the US soldiers. But we never hear of that anymore.

      Because the US invasion of Iraq has resulted in more death and destruction than Saddam ever caused, you Fox News fuckwit.

    30. Re:This is clearly different... by Uberbah · · Score: 2, Insightful

      what do you call France and Russia for refusing to get involved?

      Smart.

      They were selling weapons and buying oil under the table

      Remind us who is the world's #1 supplier of arms again? Same country that backs military coups and brutal dictatorships as long as they support our "national interests"?

      undermining the UN oil-for-food program the entire time.

      Wow. Continuing to rag on the oil-for-food program after Haliburton, after KBR, after literally losing billions of dollars in Iraq - shows a serious disconnect with reality. Sort of like all the Republicans who said Clinton's lack of military service was a serious problem when he was running against H.W. Bush, only to have that standard fly out the window when W. Bush was running against McCain, Gore, and Kerry. Or Republicans ragging on Obama's supposed lack of experience, nevermind who was in office at the time.

    31. Re:This is clearly different... by Pervaricator+General · · Score: 1

      Democracy is the worst system of government, excepting all the others...

    32. Re:This is clearly different... by gandhi_2 · · Score: 1

      Remind us who is the world's #1 supplier of arms again?

      Total: Russia #1, then the US, then France.
      Per capita: Isreal #1, then Russia, France, Sweden, Malta, Switzerland, then US at #7.
      By pct. of GDP: #1 is Russia, then Uzbekistan, Jordan, Isreal, Macedonia..US is 16. Under Canada and the UK.

      Source:http://www.nationmaster.com/graph/mil_con_arm_exp-military-conventional-arms-exports

      I wasn't ragging on the UN oil-for-food program, I was stating that the so called "good guys", the nations who objected to the Iraq invasion, were only protecting their own illegal trade. Smart? Maybe. Good? No.

      Where was your righteous indignation when Clinton sent troops to Somalia, Haiti, and Kosovo?

    33. Re:This is clearly different... by randyest · · Score: 1

      It is not clear to me how this post is a "troll" as it is currently moderated. Perhaps a moderator has confused "that with which I disagree" with "trolling?"

      --
      everything in moderation
    34. Re:This is clearly different... by erroneus · · Score: 1

      Just to be clear. They were not "death camps." They were "internment camps." They became death camps when the allies cut off supplies to the axis forces and destroyed the means of food production. People that were found were starved to death or near death. The images were horrifying, but people don't get like that unless they were kept alive for as long as possible. And there is no supporting evidence for "gas chambers." In any case, I can't say horrible things didn't happen because they did, but the goal wasn't "extermination." The Germans were nothing if not efficient. If they wanted to kill them all, they could have and would have.

      Now with that said, we have internment camps all over the U.S. Just google for "FEMA Camps" and you will find a bunch of stories that will never hit the mainstream press. These camps are designed to keep people in, not out, and much of their funding is coming out of the military budget. What are they for?

      Now I ask you, if for some reason food becomes scarce, do you think people in prisons or internment camps will be first in line to have food? Neither do I. That is when a prison or internment camp becomes a death camp.

    35. Re:This is clearly different... by Uberbah · · Score: 1

      Total: Russia #1, then the US, then France.
      Per capita: Isreal #1, then Russia, France, Sweden, Malta, Switzerland, then US at #7.
      By pct. of GDP: #1 is Russia, then Uzbekistan, Jordan, Isreal, Macedonia..US is 16. Under Canada and the UK.

      Source:http://www.nationmaster.com/graph/mil_con_arm_exp-military-conventional-arms-exports

      Nope. USA is #1. And aside from supplying arms, there's the long, long, long history of the CIA's meddling in other countries' affairs.

      I was stating that the so called "good guys", the nations who objected to the Iraq invasion, were only protecting their own illegal trade.

      Oh, of course it was for their own interests (as opposed to ours), it couldn't possibly be due to the facts (which we ignored).

      Where was your righteous indignation when Clinton sent troops to Somalia, Haiti, and Kosovo?

      And do let us know where and when Clinton lied about Somalia, Haiti and Kosovo being an imminent threat to the U.S. and pursing nuclear weapons, when he knew for a fact that wasn't the case. Until then, your examples couldn't be more pathetic and less relevant.

  3. Yeah all those WW2 games are offensive too by discord5 · · Score: 4, Interesting

    Yeah, those WW2 games are offensive too. That's why there are so many of them that hardly anyone complains about. Let's all stop playing FPSs set in a warzone, and make it all happen in a magic land with evil ponies that shoot lasers from their mouth.

    If they think this is offensive, wait until someone makes a game where you get to eat babies.

    1. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      If they think this is offensive, wait until someone makes a game where you get to eat babies.

      Where you get to eat babies? It sounds as if you're looking forward to it.

    2. Re:Yeah all those WW2 games are offensive too by drinkypoo · · Score: 1

      Yeah, those WW2 games are offensive too.

      Anything that enshrines violence is offensive. Wait, was that a subjective statement?

      If they think this is offensive, wait until someone makes a game where you get to eat babies.

      Sounds like an obvious feature for a Zombie-protagonist game. It also reminds me of my favorite joke. It is my favorite because it makes people go away. I'm not telling you the punchline, though, because it won't have the desired effect here. Surely someone out there knows it, anyway. The question is What do you get when you stick a knife in a dead baby?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Yeah all those WW2 games are offensive too by discord5 · · Score: 1

      Where you get to eat babies? It sounds as if you're looking forward to it.

      To quote a bad movie: "Babies, the other white meat"

    4. Re:Yeah all those WW2 games are offensive too by 4D6963 · · Score: 1, Insightful

      It's called "too soon". Although it probably also has to do with getting to historically accurate.

      Although the family in question does have a point, "When our loved one's 'health meter' dropped to '0', they didn't get to 'retry' the mission."

      Instead of getting to retry you should switch bodies with another member of your unit, that would detrivialise things a bit and give a better sense of what death does. Actually I can't believe no war game ever used that idea before..

      --
      You just got troll'd!
    5. Re:Yeah all those WW2 games are offensive too by TheRaven64 · · Score: 1

      Instead of getting to retry you should switch bodies with another member of your unit, that would detrivialise things a bit and give a better sense of what death does. Actually I can't believe no war game ever used that idea before..

      I seem to recall at least one game (Rainbow Six maybe?) that did this. You started each mission with a squad, and if you died then you got to switch to another body to continue. You failed the mission if all of your squad died. Between missions, you could get members of your squad replaced, although I don't think there were any negative consequences for getting most of your squad killed every mission. Probably doing this should result in the AI for your squadmates dropping, since you're going to find it hard to recruit the best into a unit with such a low survival rate.

      --
      I am TheRaven on Soylent News
    6. Re:Yeah all those WW2 games are offensive too by 4D6963 · · Score: 2, Informative

      If all your squad died you'd rather be placed into another squad than have a whole new squad based around you.

      That's the sad thing about most video games with NPCs, they're heavily unrealistically biased towards you. It's like in GTA games, any gangster can shoot you right before the eyes of a bunch of cops and not get in trouble, but if you so much as shoot back you'll have every cop in town on your tail.

      --
      You just got troll'd!
    7. Re:Yeah all those WW2 games are offensive too by GF678 · · Score: 4, Insightful

      Put simply (very simply) - WW2 games are tolerated without outrage because it's an OLD war, a long-gone war that doesn't have any resonance with most people these days. It doesn't get portrayed in the media every day because, unlike the Iraq war, it's over and done with. There's very little for people to associate with in WW2 because we're not continually reminded of it in our daily lives, or when we read/watch the news.

      Games set in unresolved warzones are a tricky subject simply because the fight hasn't finished. They're still way too raw among people's minds, whereas WW2 is condemned to the history books and a decreasing pool of veterans. Once the war in Iraq is finished, and enough time has passed for reflection and consideration about how it went, a game released about the war probably wouldn't result in as much outrage. "Time heals all wounds" might not hold up so well with people, but it works well enough for video games.

    8. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      You sound like a war vet yourself.

      Captain Obvious, to be precise.

    9. Re:Yeah all those WW2 games are offensive too by drinkypoo · · Score: 1

      The way GTA works makes good sense, because it's all about you. Besides, you can shoot a guy in the head with a shotgun right behind a cop as long as he's a couple carlengths away and you do it in one shot, in GTA:SA.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 2, Funny

      You sound like a war vet yourself.

      Captain Obvious, to be precise.

      Nothing escapes the notice of Major Asshole.

    11. Re:Yeah all those WW2 games are offensive too by meringuoid · · Score: 3, Interesting
      On the other hand killing an soldier of US or GB army, even in a video game, seems to be... well, another story.

      Is that because gamers are a jingoistic bunch who wouldn't want to shoot their own side? Or is it just that the British and Americans mostly won their wars, and games tend to cast the player as part of the winning side?

      I'm actually surprised there aren't more games where you play a guerrilla or terrorist, especially with the current topical interest in the whole subject. There was a rather good strategy game I picked up long ago called 'Central Intelligence' in which your job is to organise a revolution on behalf of the CIA in some banana republic. Set up safe houses, establish contacts with sympathisers in the media and among the student radicals, organise a leaflet campaign, put up propaganda posters, raid the quarry and steal explosives, send a letter bomb to the chief of police... Wonderful idea, but crippled by a terribly clumsy interface.

      There's got to be a market for this. 'Freedom Fighter' - play as Lenin, Collins, Mao, de Gaulle, Guevara, Khomeini! Overthrow the corrupt puppet government of the oppressors! Establish liberty and justice for the common people! Intimidate and beat up collaborators! Execute informers! Blow up police stations!

      --
      Real Daleks don't climb stairs - they level the building.
    12. Re:Yeah all those WW2 games are offensive too by BiggerIsBetter · · Score: 1

      If they think this is offensive, wait until someone makes a game where you get to eat babies.

      Any yet, somehow, nobody has posted a link to such a thing.

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    13. Re:Yeah all those WW2 games are offensive too by 4D6963 · · Score: 1

      I know it makes sense, but I still get annoyed to see NPCs getting a different treatment than my player does, I mean, what's the fun in being magically and permanently different from all others? That's what's good about multiplayer games, everyone's equal and alike.

      --
      You just got troll'd!
    14. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      On the other hand killing an soldier of US or GB army, even in a video game, seems to be... well, another story.

      Is that because gamers are a jingoistic bunch who wouldn't want to shoot their own side? Or is it just that the British and Americans mostly won their wars, and games tend to cast the player as part of the winning side?

      Well for this gamer I fight for my side when playing video games. "My side" being whichever team I end up on, typically using "join random" if the game has such a function. When I play a game, it is just that, a game.

      I do my best to destroy the other side be it Germans or Americans, counterterrorists or terrorists, Strogg or GDF, Imperials or Rebels, Reliable Excavation & Demolition or Builders League United, Survivors or Infected.

      No matter what side I'm on I'm going to kick the other side's butt or die trying.

    15. Re:Yeah all those WW2 games are offensive too by drinkypoo · · Score: 1

      Well, I submit that in a multiplayer game that's what you want, but in a single player game it would get out of hand quickly because the AI is not capable of operating everyone lawfully all the time. What an amazing parallel to real life :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      Call of Duty 4 is set in the current times. No one complained about that, so you're old war theory is wrong. Try again.

    17. Re:Yeah all those WW2 games are offensive too by Nerdfest · · Score: 1

      Ponies and babies? How about this: Close Range.

    18. Re:Yeah all those WW2 games are offensive too by thetoadwarrior · · Score: 1

      To be fair it shouldn't matter when it happened and maybe if people would create games, movies, etc that bring these things up straight away (rather than 50 years later) then people will think about war a bit more and maybe not be so happy to jump into the next one.

    19. Re:Yeah all those WW2 games are offensive too by anonymousmeatbag · · Score: 1

      Is that because gamers are a jingoistic bunch who wouldn't want to shoot their own side? Or is it just that the British and Americans mostly won their wars, and games tend to cast the player as part of the winning side?

      Maybe, but Counter Strike is the type of game that have two sides, and was very popular. Well, that depends on definition of winning, and on the mindset of the game creators. The gaming today is dead experience, mostly because of poorly scripted scenarios that offer rigid events with book-like pass trough.

      There was a rather good strategy game I picked up long ago called 'Central Intelligence' in which your job is to organise a revolution on behalf of the CIA in some banana republic. Set up safe houses, establish contacts with sympathisers in the media and among the student radicals, organise a leaflet campaign, put up propaganda posters, raid the quarry and steal explosives, send a letter bomb to the chief of police...

      Sounds like standard CIA type of plot ( Iraq, Bulgaria, Serbia? ). It form your brief description sounds like a good game, I hope that it has open ended scenarios, unlike most of other games.

      There's got to be a market for this. 'Freedom Fighter' - play as Lenin, Collins, Mao, de Gaulle, Guevara, Khomeini!

      There might be, but in real life there is another variable, that tends to become constant, and that is foreign/international corporate business...

      Overthrow the corrupt puppet government of the oppressors! Establish liberty and justice for the common people!

      ... and the replacement government becomes even more corrupted, according to my experience, and part with justice and common people, looks just like a bad joke.

      Intimidate and beat up collaborators! Execute informers! Blow up police stations!

      It just cant be done without THAT in real life, and why not in the game.

      Yes that is most intriguing and absolutely heretical idea and could make an interested game. Anyway, such game should have two sides, the hero side and the antihero side ( look for Dungeon Keeper ) where evil is good.

    20. Re:Yeah all those WW2 games are offensive too by Zumbs · · Score: 5, Insightful

      Tell me then, which WWII games lets you play a German soldier assaulting the Jewish ghetto in Warsaw?

      --
      The truth may be out there, but lies are inside your head
    21. Re:Yeah all those WW2 games are offensive too by Sponge+Bath · · Score: 1

      ...someone makes a game where you get to eat babies.

      Maybe something with a Battlestar Galactica theme. Since Cylon fetus tissue has such miraculous properties, that could become the main 'power up' as you go around fighting. You could call it 'Toaster Strudel'. "Scored me some strudel, fresh from the oven!"

    22. Re:Yeah all those WW2 games are offensive too by Herr+Brush · · Score: 1

      There already is a zombie protagonist game: Stubbs the Zombie No baby eating but there is violent killing of innocent civilians. http://en.wikipedia.org/wiki/Stubbs_the_Zombie_in_%22Rebel_Without_a_Pulse%22

    23. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      Just because the leaders of the country eat babies doesn't mean it's moral or ok to put in a video game.

    24. Re:Yeah all those WW2 games are offensive too by evilkasper · · Score: 1

      Call of Duty 4 is not as specific, it is a more generalized view of the current time. Six days in Fallujah is very specific, and for those that lost loved ones there it is a reminder to that fact. Also Call of Duty 4 was and is not without it's own controversy.

    25. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      Eat babies!

      That is an awesome idea! YUM!

    26. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      "If they think this is offensive, wait until someone makes a game where you get to eat babies"

      Mike Tyson is making a game?

    27. Re:Yeah all those WW2 games are offensive too by Devout_IPUite · · Score: 1

      OMG PONIES! Can we play a rainbow pony who needs to stop the dark army of evil ponies? This game sounds fucking awesome!

    28. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      If they think this is offensive, wait until someone makes a game where you get to eat babies.

      Eat Your Young

    29. Re:Yeah all those WW2 games are offensive too by SanityInAnarchy · · Score: 1

      I'd say what's good about multiplayer games is that you're playing against human opponents. A bot doesn't get angry when it loses, or gloat when it wins. There's a certain amount of creativity lacking in a bot -- and humans tend to have entirely different and unpredictable flaws and strengths.

      I've played multiplayer games in which particular humans had a severe handicap, and it was still fun.

      No, the main thing I don't like about special treatment for the player is that it's unrealistic, and it's a cop-out -- plenty of games manage to make it work without that. Of course, that's not always a constant -- if the enemies are in a ten-story-tall tank (like the Scarab in Halo), it absolutely should be hard to kill. Even Max Payne had a decent explanation -- the enemies didn't stop with one shot because they were all ridiculously high. But in a GTA game, it really makes no sense.

      --
      Don't thank God, thank a doctor!
    30. Re:Yeah all those WW2 games are offensive too by SanityInAnarchy · · Score: 1

      Depends on the game. In Day of Defeat, for instance, the Nazis win as often as the Allies.

      --
      Don't thank God, thank a doctor!
    31. Re:Yeah all those WW2 games are offensive too by hax0r_this · · Score: 1

      Both the original Rainbow Six games as well as Ghost Recon do exactly that. But they're both somewhat more realism/simulation-oriented than your average action shooter.

    32. Re:Yeah all those WW2 games are offensive too by kv9 · · Score: 1

      The question is What do you get when you stick a knife in a dead baby?

      an erection?

    33. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      People are still dying in Iraq. That is the difference between WWI/WWII games and some game called "Six Days in Fallujah". In a few years once the war has passed and families are not weeping over dead family members anymore it will be ok to make a game about it.

      But until then to me, and apparently lots of other people, this is just in poor taste.

    34. Re:Yeah all those WW2 games are offensive too by couchslug · · Score: 1

      "Yeah, those WW2 games are offensive too. That's why there are so many of them that hardly anyone complains about. Let's all stop playing FPSs set in a warzone, and make it all happen in a magic land with evil ponies that shoot lasers from their mouth."

      Chess is pretty nasty also, with pawns being as expendable as a Red Shirt on Star Trek.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    35. Re:Yeah all those WW2 games are offensive too by anonymousmeatbag · · Score: 1

      According to GameSpot's review Day of Defeat is Half-Life mod released as standalone game. It seems that no game developer wants to give the equal chance to both sides at the start. Usually the other side ( the bad guys ) are NPCs in series of levels with scripted events. They ( the game developers ) usually follow the history line. In this rare case someone dared to publish the mod as complete standalone game. Thank you for clarifying my point.

    36. Re:Yeah all those WW2 games are offensive too by YrWrstNtmr · · Score: 1

      Nothing escapes the notice of Major Asshole.

      Nor General Chaos.

    37. Re:Yeah all those WW2 games are offensive too by Walpurgiss · · Score: 1

      Robin Hood games :) I seem to remember one based on Prince of Thieves, but I don't recall if it was SNES or NES. Fun though, and a similar idea of freedom fighting against oppression. I'd play a more modern game like that.

    38. Re:Yeah all those WW2 games are offensive too by ShakaUVM · · Score: 1

      >>WW2 games are tolerated without outrage because it's an OLD war

      What, the rule is you can only be outraged about ongoing conflicts? That's kind of an odd principle to adhere to.

      I'd like to see how these people explain America's Army, the "official" game of the US Army, set in modern times, with modern equipment, between Army guys and terrorists.

      I mean, if soldiers are offended by portrayals of current conflicts only, and (let's assume) the US Army is filled with soldiers, then it would be very odd if this was true.

      (Oh - what? It isn't soldiers offended by this? Ok, shut up now Cindy.)

      My friends in the military play SOCOM, Rainbow 6, and, well, pretty much anything. A lot of your time in the military is actually quite boring. Though some of the things they see are pretty insane... one friend of mine in the military was engaged in a series of land battles in Afghanistan. They were teamed up with some Northern Alliance folks, including this one Afghan dude who was a total lunatic. Every battle, while the US soldiers would be using cover and maneuver to fight the Taliban, he'd tie this giant red blanket around his neck and go charging into the enemy lines by himself, yelling at the top of his lungs. He had to replace the blanket a couple times - his theory was that the enemies would shoot at the blanket trailing out behind him and not him... and was apparently right. He did this in five battles and never got shot.

      I don't see how a video game could ever capture that sort of heroic lunacy.

    39. Re:Yeah all those WW2 games are offensive too by Anonymous Coward · · Score: 0

      Different people have different ideas of what is too soon. I've always felt uncomfortable playing WWII games - ones that are actually based on real events in WWII anyway - the idea that the people I'm killing and the people dying around me are real people who suffered horribly and who left devastated families behind always nags at me. I seem to be in the minority, but I suspect the more recent the events the game is based on, the more people are likely to feel that way. I can certainly see this game falling victim to a moral outrage.

    40. Re:Yeah all those WW2 games are offensive too by Kadagan+AU · · Score: 1

      I agree with this, and it kind of raises another question in my mind. If the "media" such as the news can show every detail of the war in your living room every night.. is it really that different for the "video game media" to show the same war? I'm a veteran of Operation Iraqi Freedom, and I look forward to this game. There were definitely some rough times over there, but at the same time I have some great memories and friendships that come from that kind of situations. I think it will be enjoyable.

      --
      This space for rent, inquire within.
    41. Re:Yeah all those WW2 games are offensive too by Cornflake917 · · Score: 1

      Instead of getting to retry you should switch bodies with another member of your unit, that would detrivialise things a bit and give a better sense of what death does. Actually I can't believe no war game ever used that idea before..

      Maybe because in the grand scheme of things, nothing really has changed? No matter how many times you die, you can always get a new squad or start the game over. I don't think you can really make an argument that "switching consciousness" to other members of the squad makes any thing more realistic, nor gives the player a better insight to what death really means.

    42. Re:Yeah all those WW2 games are offensive too by VeNoM0619 · · Score: 1

      If they think this is offensive, wait until someone makes a game where you get to eat babies.

      It's been done, welcome to baby eating land and enjoy

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    43. Re:Yeah all those WW2 games are offensive too by ksheff · · Score: 1

      There's got to be a market for this. 'Freedom Fighter' - play as Lenin, Collins, Mao, de Gaulle, Guevara, Khomeini! Overthrow the corrupt puppet government of the oppressors! Establish liberty and justice for the common people!

      It's too bad that none of those people ever established liberty and justice for the common people except for Collins and de Gaulle. The others became the oppressors and ratcheted up the injustice and violence from their predecessors. Talk about "out of the frying pan, into the fire" situations.

      --
      the good ground has been paved over by suicidal maniacs
    44. Re:Yeah all those WW2 games are offensive too by brkello · · Score: 1

      Yeah, if they really wanted a realistic game they would kill you if your character died. That way you would truly know the fear and danger of the battlefield. But that, obviously, is stupid. Shifting consciousness is no different than a respawn. Once everyone is dead, you would just have to start over. It is still a game and will still not going to even come close to letting us civies know what war is truly like.

      --
      Support a great indie game: http://www.abaddon360.com
    45. Re:Yeah all those WW2 games are offensive too by Fluffeh · · Score: 1

      Tell me then, which WWII games lets you play a German soldier assaulting the Jewish ghetto in Warsaw?

      I believe it was circa late 1930's early 1940's, but it made an appearance in The Game Of Life!

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    46. Re:Yeah all those WW2 games are offensive too by N4p4lm · · Score: 1

      Now that you mention it, I can't wait until someone makes a game where you get to eat babies. TO ANY GAME DEVELOPERS READING THIS, PLEASE MAKE A GAME WHERE YOU CAN EAT BABIES.

    47. Re:Yeah all those WW2 games are offensive too by SanityInAnarchy · · Score: 1

      According to GameSpot's [gamespot.com] review Day of Defeat is Half-Life mod released as standalone game.

      Which has been adopted by Valve. Day of Defeat: Source has been released as both a standalone game, and as a game bundled with Half-Life 2, among other things.

      Counter-Strike is another example, in which the roles are even more clearly defined as "good" and "evil" -- terrorists (who often have hostages, or are planting a bomb) and counter-terrorists. And the terrorists often win.

      The key element isn't independence, it's multiplayer.

      --
      Don't thank God, thank a doctor!
  4. Wars and Ethics by Anonymous Coward · · Score: 1, Informative

    The problem here is that there is always some relation about wars and heroes in common imaginary. People playing battle games feel like powerful beings. Is that acceptable? If in most cultures killing is not ethically accepted, should not everything celebrating wars be truly immoral?

    1. Re:Wars and Ethics by qbzzt · · Score: 1

      If in most cultures killing is not ethically accepted, should not everything celebrating wars be truly immoral?

      Countries that don't celebrate the sacrifices of their soldiers tend to have problems recruiting soldiers in following generations. They tend to get conquered by countries that can actually fight and win wars.

      If they are lucky, they are conquered by nice countries and get their independence back eventually. If not, they are conquered by somebody who keeps them.

      Winning a war sucks. It's just that losing a war sucks a lot worse.

      --
      -- Support a free market in the field of government
  5. The problem is not realistic war games by OeLeWaPpErKe · · Score: 4, Insightful

    If a war game is realistic, they will push people to avoid war if possible. However pain, disability, and choices that are bad either way (someone's firing from within a crowd, do we return fire ?) and their consequences (getting sued for saving 99% of the protestors (this means a few innocents dead by your bullets, for the idiots) for the terrorists' guns), they might actually get a realistic view of a bad situation.

    But what are the chances of that ?

    A bigger problem is unrealistic war games. If people start believing, even a tiny little bit, that you do actually respawn, that will be a sad day for world peace. Of course the same goes for people believing "god" rewards killing women or "unbelievers" after death. And the same goes for systems that encourage doing nothing at all very strongly, not showing the consequences of refusing to go to war when confronted with certain situations.

    1. Re:The problem is not realistic war games by Anonymous Coward · · Score: 2, Interesting

      "If a war game is realistic, they will push people to avoid war if possible."

      For a lot of young people it wil ascociate feelings of fun and laughter with graphic imagery of death and decay
      (not a good way to raise a child)

      I am not against (war)games and played them a lot but ever since I got back from war myself I never played them much, it gives me mixed feelings

      I do believe in the future these 'games' will play a part in 'education' or 'historic' preservation.....but for now I think it is mostly propaganda

    2. Re:The problem is not realistic war games by lixee · · Score: 1

      And the same goes for systems that encourage doing nothing at all very strongly, not showing the consequences of refusing to go to war when confronted with certain situations.

      Are you implying that bombing and invading Iraq was justified?

      --
      Res publica non dominetur
    3. Re:The problem is not realistic war games by mdarksbane · · Score: 2, Insightful

      War games are no different from any previous work of art depicting war.

      Stories that gloss over the ugly parts and glorify heroes will inspire people to try to become them.

      Stories that talk of the horrors of war will make young men feel that they need this horror to have real feeling.

      Before every major war there were poems about the glory of battle. After every one there were songs of how terrible it was. Neither of them has ever stopped a war. Only the memories of those who lived it have done that, and only as long as they were young enough to fear going back again.

    4. Re:The problem is not realistic war games by Anonymous Coward · · Score: 0

      And the same goes for systems that encourage doing nothing at all very strongly, not showing the consequences of refusing to go to war when confronted with certain situations.

      Are you implying that bombing and invading Iraq was justified?

      No, we're implying that "peace at all cost" is an unrealistic, damaging, and childish proposition.

    5. Re:The problem is not realistic war games by Scrameustache · · Score: 1

      If a war game is realistic, they will push people to avoid war if possible.

      What?!??

      That's not how things work in this reality. I don't know what fantasy land you're living in, but here the people in power push for war with every conceivable excuse they can come up with, and the population is driven to a "freedom fries" frenzy of hatred over those who don't buy the excuses.

      It's all about playing a game of Risk with flesh and blood peons. They want to grab territories to get the resources they produce, and they try not to lose too many units per turn because they want to move those units to the next conflict in their planned itinerary.

      --

      You can't take the sky from me...

    6. Re:The problem is not realistic war games by grumbel · · Score: 1

      For a lot of young people it wil ascociate feelings of fun and laughter with graphic imagery of death and decay

      Depends, the trouble with most games is that they don't give you any breathing room, they drive you from mission to mission without ever giving you time to think or even understand what you have done. They are also extremely low on background story and consequences, while being insanely high on the kill count. Those things however are not things that all games must do, most can be easily avoided. We have to see how it ends up in the end, but according to first reports this game is placed in the survival horror genre, which is a good first step.

    7. Re:The problem is not realistic war games by adz21c · · Score: 1

      I disagree, I think both realistic and unrealistic are as good and bad as each other. No matter how realistic or unrealistic a game is there's lots of ways games could be taken.

      Realistic war games could be an accurate representation that will hopefully provoke thought in a player about war and the effects it has on life, is it really worth it, what situations are acceptable and others not? If any? On the other hand the fact that this ultra realistic game is a game (fun and trivial entertainment in the same way you'd go out and play football) makes war and its effects seem like something to not worry about, after all why would people get entertainment out of misery?

      Unrealistic games could be considered to trivialise what war is like or give people the wrong impression about what really happens (so the decision to go to or not to go to war seems silly). On the other hand it's an unrealistic representation and just a game, so no one in their right mind would consider it as a good source of information to form an opinion with.

      Games and movies about war live in a grey area of entertainment where you are very dependant on the viewer/gamer to take it as just entertainment (enjoying how technically stunning something is, as in its impressive how realistic it looks) and not necessarily an opinion on how war should be considered. Movies and books can be created in a tasteful way so the entertainment isn't the fact that your watching people dieing but its the point its getting across ("needless death is silly", "one man's general is another man's terrorist", "fight for freedom is a fight worth fighting" etc...) and the discussion it provokes afterwards. Games however live in the darker shade of grey, since even if they do the same things as a movie or book they still make you actively take part in the killing as part of the entertainment (and so potentially making killing seem like its not such a bad thing). This means you are further dependant on your target audience not being nut jobs that might think the army have a magic re-spawning machine.

      That being said games can provoke thought, for me I always remember the first mission in the Russian campaign of Call Of Duty where they are all running up the side of a hill getting cut down by Germans and thinking "... wow this is mental, I can't believe this kind of thing really happened." One mission out of a fair few and out of many games isn't a good average though is it? :-)

    8. Re:The problem is not realistic war games by Jah-Wren+Ryel · · Score: 1

      Stories that talk of the horrors of war will make young men feel that they need this horror to have real feeling.

      Stupid young men that is, and you can never reason with people like that.
      I read All Quiet on the Western Front in 7th grade and I quickly figured out that I did not want any part of that shit.

      "Ours is not to reason why. Ours is but to do and die"
      --Tennyson

      --
      When information is power, privacy is freedom.
    9. Re:The problem is not realistic war games by Haeleth · · Score: 1

      Yes -- in 1990.

      And that's the point -- both absolute pacifists and absolute militarists are wrong most of the time.

    10. Re:The problem is not realistic war games by OeLeWaPpErKe · · Score: 1

      You know I once had an argument with a "pacifist". After a while exposing the gigantic logical inconsistencies and historical "details" in their beliefs, to no avail. The guy goes on "gandhi this, gandhi that", even after he acknowledged that gandhi is responsible for massacres that killed over 10 million people, and tried to get more Jews into Hitler's gas chambers. Is gandhi a man of peace ? Apparently ordering Jews into gas chambers and causing massacres is peaceful to these idiots. And "Che", dear God, what a horrendous ugly monster that guy is.

      So I decided to test the truth. I simply took off my glasses and punched him in the face.

      Guess what : he wasn't a pacifist. This did nothing to shake the belief of the rest of the idiotic assholes about his pacifist credentials, in fact 2 joined in the fight. I backed off, assuming anyone pushin the "violence is always wrong" idiocy would not attack someone who's backing off.

      Guess what. I was wrong. I broke one of their arms. And the three ended up in the hospital. Some people really should learn that there are reasons for backing off other than weakness. Backing off, when properly used, allows you to take on many opponents one-at-a-time, something I'm not sorry to say they will be painfully remembering for a long time.

      If you want to argue that pacifism is the best course of action to me, you best be willing to prove your "faith", and let me hit you to death, after which your opinion doesn't matter to anyone. If you can't do that, or call the police to do violence on your behalf, obviously you're not a pacifist.

      I've never met any pacifist. Pompous buffoons, spouting lies and sweet-talking themselves, yes, I've met heaps of those. But never even a single pacifist.

      "Pacifism" is nothing but a self-aggrandizing masturbation party for narcissistic drug addicts.

    11. Re:The problem is not realistic war games by GrumblyStuff · · Score: 1

      You know... depending how they do this (read: totally not going to happen this way), it could be a powerful medium to show what it was like and how traumatizing it is for every one on all sides.

      Rather than respawns and taking the place of a soldier, it's done in the fashion of, say, Eternal Darkness. Your "character" is the son or daughter or other relative who came into possesion of the soldier's diary. Levels are broken up between catnaps and sleeping. No ingame pausing (probably a sales killer right there but maybe allow pausing if there hasn't been 30 seconds of open shooting.

      No Doom AI. Enemies don't run straight at you firing. Your squad takes potshots from roofs and open windows and the only way to make it stop is to fire back anywhere, even if you're surrounded by civillians. If anyone on your squad gets shot, you have to help bandage them and get them to the green zone, all the while hearing them scream and moan in agony or not and learn they died along the way.

      There could be multiple endings, depending where and how you died. Close to a bomb? Deaf and useless as a soldier and sent home. Too close? Game over as well.

    12. Re:The problem is not realistic war games by ksheff · · Score: 1

      Pacifism can act more effectively against democracy than for it. -- George Orwell, 1941

      --
      the good ground has been paved over by suicidal maniacs
  6. Simply not true by Anonymous Coward · · Score: 0

    "If in most cultures killing is not ethically accepted, should not everything celebrating wars be truly immoral?"

    There exists no such culture. Every culture has stories of heroes winning battles. I have yet to go to a country where soldiers are not immortalized for great deeds. There is no magic land where people say "Oh dear, yes there was that war, but it was unfortunate, and we certainly don't revel in our victory". Do you think society doesn't realize the cost of war? On the contrary, that's why soldiers are an important part of a society's folklore.

  7. Lot's assumptions by Anonymous Coward · · Score: 2, Interesting

    People are making a whole lot of assumptions about a game that hasn't even been released yet. Assuming for a moment that the game does not in fact glorify the war, but instead brings to the front the realities of it, why is this a bad thing? If anything, I'd say the American public needs to see what war really does, people need to know that there is a reason that "War is Hell", maybe if we saw what really happens we would be less likely to so carelessly throw people that volunteer their lives for their country into such a horrible situation. War should be the very last recourse in a diplomatic situation after all other alternatives are exhausted, war should be questioned hard and fought hard before it is declared. There should be no question at all whether it is a good or bad idea, such questions should be fully resolved before people are sent to kill and die. I know this position is probably ridiculously idealistic(ironically my CAPTCHA was "Delirium"), but I think that if this happened, the world would hopefully be a better place.

    1. Re:Lot's assumptions by AngelofDeath-02 · · Score: 4, Insightful

      Well, there are always people like a friend of mine:
      Who volunteered for deployment AGAIN, and is now disappointed that he isn't shooting people.
      Who was part of the initial invasion force.

      Who was probably changed by his experiences and now feels civilian life is boring and dull.

      Oh well, I wonder if he'll still not regret it if he loses a limb or something ..

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
    2. Re:Lot's assumptions by Anonymous Coward · · Score: 0

      Don't be surprised when he becomes unhinged after he gets back (notice I said 'when', not 'if'). Chances are he wasn't a very stable person to begin with. And these are the ones we're supposed to look up to. Fuck that!

    3. Re:Lot's assumptions by Idiomatick · · Score: 1

      No offense but your friend sounds like a sicko and an idiot. If the fight was about saving the Iraqis then he would want to be wherever he was needed. But no, he wants to be where he gets to kill people. This is NOT an admirable trait. It is disgusting.

    4. Re:Lot's assumptions by drinkypoo · · Score: 1

      More and more of the people who aren't like that want no part of any bullshit war, so they're not signing up. Consequently the military has had to tap groups they wouldn't normally recruit from, and accept people who normally wouldn't pass a psych eval. Contrary to popular belief the military does not want crazy inductees. They want to take sane men and make them very specifically crazy, e.g. willing to follow orders even when they are insane.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Lot's assumptions by Weedhopper · · Score: 2, Interesting

      I am making an effort not to be judgmental about your friend.

      A long time ago, I was an infantry officer in the Army during peacetime. As a soldier in the combat arms who has never seen combat, you PRAY for war. You want to experience for yourself all of those things that you've heard about, read about, watched on screen. Everything.

      After you experience all or some of those things, the rational person should pray that it doesn't happen again.

      There's a lot of reasons men "volunteer" for redeployment. I have a relative in the Marines who manipulated circumstances to go to Afghanistan, just months after returning from Iraq. I chose not to call him out on it but he likes to allow people to believe that he saw more action than he really did, which I believe was not much at all. Like a lot of young men in his position, he feels he missed out. His buddies think he's the real deal but I know better. He hasn't had his fill and he won't until reality slaps him in the face.

      Is your friend REALLY like that or is it what you're ascribing to him because he can't really express how he feels or what he's done?

      Or is maybe that he lets you believe these things because he thinks that's how he should come across?

      Maybe he allows you to think these things because the guy's embarrassed to admit that he hasn't done all of these things you think he's done.

      There are very few people who have a pathological need for combat. These are the guys who need to be very closely supervised and if the chain of command has a clue, they'll be aware of it. But most of the time, as much as a someone could come across this way, they're usually volunteering for another reason, be it guilt, ignorance, or otherwise.

    6. Re:Lot's assumptions by AngelofDeath-02 · · Score: 1

      I would certainly be open to that idea ...
      I assume that when he watches movies about assassination, leading assaults, war, his talk of "That's the best job in the world, I wish I could do that" is bullshit.

      He was part of the initial invasion force of the Marines, so I have to assume that if anyone saw action - it would have been him. While he was out there he claimed the whole experience sucked, one of his squad members decided to taste brain, etc.

      A few years later he wants to go again. His job sucks, but it pays good.
      He is well on his way to a degree (Wants to get in law enforcement) and has a girlfriend and they are serious.
      He joins the national guard.
      Yet he volunteers (several times) to go back out there.

      I can't tell you his motivation other than what he tells me, but for someone who thought going out to Iraq in the invasion force sucked.

      Even if I assume most of this is bullshit, and he's really never seen action, he's already gotten all the positive benefits of serving - what sane person would want to do it again knowing he risks his life or quality there of?

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
  8. this is premature by Bobtree · · Score: 2, Insightful

    Just because it's a video game doesn't mean anyone should assume it can't be a serious, respectful work of art.

    The only thing that's been announced is the game's setting.

  9. ...families of dead soldiers... by haggus71 · · Score: 5, Insightful

    I always noticed how they seem to know what the soldier would feel if he were alive. Families of soldiers still with us, who have lived through this experience, don't say anything, because the soldiers would tell them to shut the hell up.

    I just remember how people used to treat Vietnam Vets before First Blood came out. My uncle credited that with a change in viewpoint that allowed him to feel human again. Considering it is the largest money maker in entertainment, maybe this game will allow people to get an idea what happens in combat, and what decisions you have to go through, split-second, every day.

    For those "offended" by this, the game play is based on first-hand accounts by VETERANS. I think they have more of a right than any civilian to speak for themselves. If you are offended, fine. Everyone is allowed to have an opinion. It's in the constitution I swore an oath to protect and defend. Don't go dragging out the names of the dead, however, to support your own sensibilities.

    I just hope they don't allow you to "save game". You don't get that option in war.

    1. Re:...families of dead soldiers... by pizzach · · Score: 1

      I think a lot of this will come down to execution. This game will have larger hurdles than a war movie because because it's a game about war. A game. Something made to have fun with. I'm sure there are probably people worrying that a game will trivialize the war because it is a game. Not even edutainment (gasp).o

      --
      Once you start despising the jerks, you become one.
    2. Re:...families of dead soldiers... by Zumbs · · Score: 2, Insightful

      How about the civilians of Falluja? After all, it was their homes that were blown up, their families that were murdered.

      --
      The truth may be out there, but lies are inside your head
    3. Re:...families of dead soldiers... by Anonymous Coward · · Score: 0

      I think they have more of a right than any civilian to speak for themselves.

      You mean, civilians in the U.S.? Not Fallujah.
      I'm sure it was not in your mind.

    4. Re:...families of dead soldiers... by Anonymous Coward · · Score: 0

      I just hope they don't allow you to "save game". You don't get that option in war.

      I eagerly await the day when someone puts out a realistic FPS with a lifelike damage system (a shot to the leg cripples you and you have to hope someone can help you out of the line of fire in time; a shot to the head kills you instantly; etc.) and, above all, a roguelike death system.

    5. Re:...families of dead soldiers... by Anonymous Coward · · Score: 0

      If you are offended, fine. Everyone is allowed to have an opinion. It's in the constitution I swore an oath to protect and defend.

      Thanks I'm allowed to have an opinion that I would prefer having no right constitution to my kids being killed.

    6. Re:...families of dead soldiers... by K.+S.+Kyosuke · · Score: 1

      Wasn't Operation Flashpoint quite similar to what you suggest? At least I recall crawling to the medic several times, shaking of hands and bad aim after being injured and the like. Oh, and you have only one savepoint per mission. Quite funny when you have to sneak through half of the map undetected to reach you destination. This was when I realized how terribly vulnerable a single soldier is in a war.

      --
      Ezekiel 23:20
    7. Re:...families of dead soldiers... by Phyvo · · Score: 1

      I've heard of at least one game which did this until they realized that it wasn't fun to run around crippled.

      That's why it was a game, I guess.

    8. Re:...families of dead soldiers... by BlueStrat · · Score: 2, Informative

      How about the civilians of Falluja? After all, it was their homes that were blown up, their families that were murdered.

      Wasn't that the reason the US troops went in?

      To stop the killing and terrorizing of Fallujahs' civilians by the insurgents, many if not most of which were not Iraqis but jihadists from Syria, Saudi Arabia, Jordan, etc? Isn't that what basically turned the war around for the Coalition, that the civilians were tired of being bullied, held as hostages/human shields, and killed by all the foreign insurgents and decided to stand with the Coalition forces and defy the insurgents?

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    9. Re:...families of dead soldiers... by Zumbs · · Score: 3, Interesting

      The "insurgents" controlling Fallujah were overwhelmingly local Iraqis, some of which were islamists. Fallujah had for a long time been a center for the resistance to the US occupation, and some of the first larger confrontations between the occupation and the Iraqis happened in Fallujah. You may remember that the citizens of Fallujah demonstrated to get the occupation forces to leave a school, but were fired upon.

      This led to widespread anger in Iraq and particularly Fallujah. As the strength and resolve of the resistance grew, it were able to force the occupation out of Fallujah, and for a time Fallujah were controlled and rebuild by Iraqis. When the US decided to crush the rebellion, the local leaders wrote an appeal to Kofi Annan.

      After the assault and massacre at Fallujah, the Iraqi resistance drew one important lesson: Taking control of an area were too dangerous for their families, because of the US onslaught. Thus, they shifted their strategy from large scale uprisings to hit and run tactics.

      --
      The truth may be out there, but lies are inside your head
    10. Re:...families of dead soldiers... by gknoy · · Score: 1

      Rainbow Six did this. The effect was, if you got shot, you re-started and tried again. It could be very frustrating when you are clearing the final room of terrorists, and get shot ... or worse, kill the terrorists but a hostage panics and runs in the line of fire. (That's still one of my most memorable "Nooooo!" moments from a game.)

    11. Re:...families of dead soldiers... by BlueStrat · · Score: 1, Troll

      The "insurgents" controlling Fallujah were overwhelmingly local Iraqis, some of which were islamists. Fallujah had for a long time been a center for the resistance to the US occupation, and some of the first larger confrontations between the occupation and the Iraqis happened in Fallujah. You may remember that the citizens of Fallujah demonstrated to get the occupation forces to leave a school, but were fired upon.

      This led to widespread anger in Iraq and particularly Fallujah. As the strength and resolve of the resistance grew, it were able to force the occupation out of Fallujah, and for a time Fallujah were controlled and rebuild by Iraqis. When the US decided to crush the rebellion, the local leaders wrote an appeal to Kofi Annan.

      After the assault and massacre at Fallujah, the Iraqi resistance drew one important lesson: Taking control of an area were too dangerous for their families, because of the US onslaught. Thus, they shifted their strategy from large scale uprisings to hit and run tactics.

      [citation needed]

      Hint: Anti-war, liberal/Democrat, pro-jihadi, United Nations, and war-protest websites and sources with obvious anti-West, anti-US, anti-Bush, and anti-war agendas don't count as citation.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    12. Re:...families of dead soldiers... by turbidostato · · Score: 1

      "Hint: Anti-war, liberal/Democrat, pro-jihadi, United Nations, and war-protest websites and sources with obvious anti-West, anti-US, anti-Bush, and anti-war agendas don't count as citation."

      On that days, even CNN made clear rebels in Fallujah were mostly (if not all) Iraquis themselves. I still remember US army telling they were going to go into by such and such date so everybody that didn't want to be killed should flee away.

      I am not going to go into the ethics or if the US army was right or not in this particular case. But then think a bit about it as objectively as you can: an occupation army goes to your neighborhood and tells you that because some compatriots are considered rebels they are going to wreak havoc on the whole lot and that if you don't want to be slained you better go off your home, all while in the middle of a desert so you know that just by stablishing a control net fifteen miles around the town an occupying army would block all danger from the possible rebels without murders or destruction. Please pay attention: a foreign army, a compatriot and your home.

      Going to foreign land to offer someone freedom by bombing him is a harsh proposition no matter how well intentioned your are.

    13. Re:...families of dead soldiers... by Anonymous Coward · · Score: 1, Insightful

      IOW, any website you don't like doesn't count?

      I don't think the phrase [citation needed] means what you think it means.

    14. Re:...families of dead soldiers... by Zumbs · · Score: 1

      In case you did not notice: The first link were a Reuters article ;-)

      --
      The truth may be out there, but lies are inside your head
    15. Re:...families of dead soldiers... by Anonymous Coward · · Score: 0

      For those "offended" by this, the game play is based on first-hand accounts by VETERANS

      Oh? Veterans of which side, then? Oh, that's right, veterans of ONE side, and ONLY one side.

      I myself don't necessarily think that games based on recent wars etc. are automatically a bad idea, although I'm far from convinced that they're a good idea, either; but I WILL say that I have no illusions about this game being anything more than... well, not a propaganda tool, since that would imply intent, but an entirely one-sided portrayal of what went on. Who knows, maybe there'll be some fig leafs to address this criticism, but let's make no mistake: only ONE side will be heard.

      Specifically, only YOUR side will be heard, and given that, it's easy to see why you wouldn't disagree with the game and why you instead disagree with those that do.

    16. Re:...families of dead soldiers... by Uberbah · · Score: 1

      or worse, kill the terrorists but a hostage panics and runs in the line of fire. (That's still one of my most memorable "Nooooo!" moments from a game.)

      Should try the Star Trek: Elite Force AI. Dumb as a sack of hammers. You could try and coax your squad mates to get on a lift with you to descend, but they would just wander around like headless chickens. Then when you got off half a mile below, they'd try and follow you...by jumping off the ledge.

      So they were made to be near-indestructible. Which was good for them when they'd walk in front of you while you were trying to fire your personal proton torpedo launcher at some Borg. Not so good for you.

    17. Re:...families of dead soldiers... by Anonymous Coward · · Score: 0

      The "insurgents" controlling Fallujah were overwhelmingly local Iraqis, some of which were islamists. Fallujah had for a long time been a center for the resistance to the US occupation, and some of the first larger confrontations between the occupation and the Iraqis happened in Fallujah. You may remember that the citizens of Fallujah demonstrated to get the occupation forces to leave a school, but were fired upon.

      That link itself indicates that the troops were fired on first:
      "A U.S. military spokeswoman said at war headquarters in Qatar that soldiers in Falluja opened fire on gunmen who shot at them with assault rifles. "Members of the 1st Battalion of the 325th Airborne Infantry Regiment of the 82nd Airborne Division came upon a group of Iraqis armed with AK-47s last night," the spokeswoman said. "The Iraqis fired on them. The troops returned fire."

      Of course, the cleric and residents deny anyone shot at the troops. Of course they do. Same way they denied troops were even in Iraq at first.
      [sarcasm]Because our military always has a habit of just firing into unarmed crowds. [/sarcasm]

    18. Re:...families of dead soldiers... by BlueStrat · · Score: 1

      In case you did not notice: The first link were a Reuters article ;-)

      The article that was linked stated that members of the 1st Battalion, 325th Airborne Infantry Regiment were fired upon by "protesters" armed with AK-47s. The Airborne are not exactly known for being undisciplined or prone to panic. The statements that they fired unprovoked and that the "protesters" were unarmed came from Iraqi "bystanders" with unknown allegiances and possibly with an interest in spreading propaganda and in seeing the US humiliated, and possibly even motivated by hopes of monetary compensation.

      Taking the unsubstantiated word of these "bystanders" with possible motive to fabricate facts over the word of one of the worlds' most highly regarded and most professional military units ever to exist seems like desperate reaching and searching for reasons to denigrate those troops and the U.S. mission by those opposed to the war and to the U.S. in general.

      Again; [citation needed] for the article linked.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
  10. it only matters when it hits home by Anonymous Coward · · Score: 0

    Like most things in life, people only take offense when the subject matter hits home. They don't try to view the world objectively - it's always subjective with them. Most of these families would cry foul if this were a WW2 game that people were objecting to. They'd make comments about "growing up" and about how "it's just a game". But, of course, as soon as it's something that they themselves are familiar with, it's suddenly "offensive" and "trivializes war". Where is their outrage over something like America's Army? Or is that OK because it's promoted by the very same organization that they revere? Isn't the stance that the right (aka, most military families) always takes that the market should decide whether a product should be sold? How about seeing how well the games sells. If it's a hit and "trivializes" their kid's deaths, then so be it. The market will have spoken.

  11. If they really want to cause offence.. by CdBee · · Score: 1

    Freedom Fight: Fallujah. Defend your city from the Ferenghi (foreigners). All methods acceptable.

    --
    I have been a user for about 10 years. This ends Feb 2014. The site's been ruined. I'm off. Dice, FU
    1. Re:If they really want to cause offence.. by ben0207 · · Score: 3, Funny

      I really don't think the Ferengi would get involved in a stand-up fight! They'd just buy the opposition, surely!

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    2. Re:If they really want to cause offence.. by anonymousmeatbag · · Score: 2, Insightful

      Well, "all methods acceptable" is the true definition of war.

  12. NO different than Black Hawk Down by PrescriptionWarning · · Score: 4, Insightful

    and as I recall Black Hawk Down was an entertaining movie first, and then a video game. How exactly is this different? I think the excuse "because we're still in Iraq" is exactly why this game needs to push on to release date.

    1. Re:NO different than Black Hawk Down by Anonymous Coward · · Score: 0

      Films, unlike games, have a history of being able to tell stories about people in a sympathetic and insightful way.

      The BHD game was not based on the real events depicted in the film, it was a separate story. It was still a little tasteless.

    2. Re:NO different than Black Hawk Down by Idiomatick · · Score: 1

      And a total lie. Much of the original plot involving questioning US ethics were removed. The story about their true mission was cut out. And much of the brutalization of somalis was cut out. Even the actors spoke out against it (not that they quit). Also the movie made the Americans look like gods and the somalis ignorant evil monsters. And in the end, a part left out by the movie. The main hero irl became a sicko and is currently rotting in jail for raping his 6year old daughter. Talk about failing to show the realities of war.

    3. Re:NO different than Black Hawk Down by Anonymous Coward · · Score: 0

      It was a book first, then neutered into a movie, missions were made of it for damn near every game ever, then an actual titled game came out.

  13. There should be a game where you stay dead by Anonymous Coward · · Score: 0

    When you get wounded, your team mates have to transport you to a hospital or you die. When you have been mortally wounded, you die anyway. When you're dead, all your $49.95 software shows from then on is a cross on a military graveyard. You have to buy another copy to join the game again. If you don't fight, you can go to concerts and strip shows and hang out with your friends. I wonder how much fighting would be going on in that game.

    1. Re:There should be a game where you stay dead by meringuoid · · Score: 1
      When you get wounded, your team mates have to transport you to a hospital or you die. When you have been mortally wounded, you die anyway. When you're dead, all your $49.95 software shows from then on is a cross on a military graveyard. You have to buy another copy to join the game again. If you don't fight, you can go to concerts and strip shows and hang out with your friends. I wonder how much fighting would be going on in that game.

      Funnily enough, quite a lot. Dulce et decorum est and all that. People just will keep buying the Old Lie every single time it gets told.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:There should be a game where you stay dead by Animats · · Score: 1

      When you're dead, all your $49.95 software shows from then on is a cross on a military graveyard. You have to buy another copy to join the game again.

      A few MMORPG games do have permanent death. There's something to be said for that. Few of them are A titles, though.

    3. Re:There should be a game where you stay dead by shentino · · Score: 1

      Except that in the case of XBL they call that getting banned by MS.

      More to the point, you shouldn't give a player the same type of consequence that he would get if he were caught hacking a server or using a cheaterbox to play with.

      Being effectively punished as a cheater just because you died is unfair.

      Particularly if the death surprises you by being permanent, and it will be a very ugly surprise indeed if it's not disclosed adequately BEFORE you plunk down a non-refundable wad of cash to buy the game. Players may even decide NOT to play a permadeath game that requires a new copy to play again.

      "When you get a game over you lose, no replays no...restaaarts..." -- Spy Kids 3

  14. Outrage leads to bloody revolt. by osir · · Score: 2, Insightful

    People who 'outrage' at the realism and graphic nature of art, in a hope that such a reaction does anything but reenforce the purpose of its exhibition, obviously have no idea what the point of art is. So... maybe someone should tell them. The point of art, is to evoke emotion. The more you 'outrage' at art, the more effective said art is. You cannot really argue with art by outraging at its exposition. All you do is affirm its effectiveness and the reason we have a need for such art to exist.

    If gore and realism are repulsive... then how is depicting it 'glorification' of some situation in which it takes place? People play the games because it gets them close to something they normally would never get the chance to experience. I am more offended by the war movies of the 50's and 60's that took most of the gore and realism out of war. If you want to talk about glorification, THAT is a more fitting example.

    If you want people to understand the ramifications of violent behavior, then censorship is very counter-productive. You protect noone by throwing a rug over the bloodstain. You simply doom people to repeat the same mistakes by taking from them the wisdom of experience, however detached such experience may be.

    I think what offends the majority more than anything, is the fact that other people revel in violence. Unfortunately for them, humans have, and always will, find entertainment value in the suffering of others, most of all those that 'outrage' at things they do not have the depth to comprehend. Concepts like justice, which very few people have ever had much of any issue with at all, hinge on the administration of human suffering. Be thankful that we live in an era when there are more avenues available to satisfy our inate bloodlust than ACTUAL acts of cruelty.

  15. the fish was THAT BIG, I swear by Scrameustache · · Score: 2, Insightful

    For those "offended" by this, the game play is based on first-hand accounts by VETERANS.

    And no one ever paints themselves in a better light than what really transpired?

    I'm not offended by a videogame, but those guys obviously have a biased view of the events, so I'm a tad offended by your inappropriate use of quotation marks and by your flawed belief that a first-hand account is equivalent to an objective view of events.

    --

    You can't take the sky from me...

  16. Oblig Penny Arcade ref. by adamofgreyskull · · Score: 5, Interesting
    Not the usual funny stuff, and I don't necessarily agree, but it is an opinion of a WWII veteran, and pertinent to this discussion...so...
    Interview with 'Grandpa' on 12/6/07 about WWII and Gaming:

    Q. What do you think about gamers playing video games based on World War II?
    A. I haven't really paid enough attention to the games themselves to be able to tell you truthfully, but I would think, if it's just people shooting one another, I don't think it's a proper thing for young people to do. I think it sets a bad example for them, because they get into the mood of doing that, and that begins their lifestyle. And that's not the lifestyle you want.


    Q. When groups of gamers are playing these games together it is common for some of them to play as the enemy. They might play as Germans defending the beach at Normandy for example. What's your opinion of that?
    A. Well, it ties back in to what I already said. I don't think it's an appropriate game. I think they can make games that will interest kids, that don't have to include war. We don't need to be killing each other in games. There's other ways of strategizing and using the kind of skills that make those games popular.

    1. Re:Oblig Penny Arcade ref. by Weedhopper · · Score: 2, Insightful

      Horse puckey.

      Little boys have been shooting each other with imaginary guns since guns have been around.

      Before then, they used to play with sticks and pretended they were sword.

      But, no, let's not be killing each other in games. Let's [b]strategize[/b] instead. Go play some chess where the killing is abstracted and the point is to assassinate the king instead.

      Let's not pretend that playing games that allow us to kill and defeat the enemy hasn't been with us since time immemorial and isn't a part of the human condition.

      And that last quote about the "enemy." WTF? You don't think those guys were humans with families, either?

    2. Re:Oblig Penny Arcade ref. by Anonymous Coward · · Score: 0

      The old assume the young don't understand. Seriously.

      I remember a local news reporter did a study on his kids. He decided to let them watch power rangers for the first time with all the karate-like violence and see what happened. Afterwards, they were acting out all the combat scenes.

      However, they knew not to kick each other and no one got hurt. Kids "get" the difference between fantasy and reality and won't grow into psychopaths as long as they get that. If they don't get that, well, no amount of censorship is going to save them anyways.

    3. Re:Oblig Penny Arcade ref. by Anonymous Coward · · Score: 0

      "Little boys have been shooting each other with imaginary guns since guns have been around."

      Yeah, lets break that cycle....

    4. Re:Oblig Penny Arcade ref. by socrplayr813 · · Score: 1

      I agree with him that it CAN be a bad influence, but it's up to the parents to help put things in proper perspective, preferably before kids are desensitized to the violence. It's unfortunate that games can be so realistic now, but kids have been playing shooting and fighting games since the beginning of consciousness. Is it ideal? No, but conflict is what shapes the human race and we haven't yet outgrown violent conflict.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
  17. Well said. by alcmaeon · · Score: 0, Redundant

    Damn. I can't add anything meaningful to that. You said it all and said it very well.

  18. My Personal Opinion... by cagrin · · Score: 0, Flamebait

    The purpose of this (and other) video games is to desensitize people to violence and make them believe war is necessary and ok. Why do you think mainstream media loves to report on violence and other more trivial things, rather than keeping us up to date on what the Congress and/or Senate has been doing(such as the Patriot Act)...it is to keep us as dumbed down sheep while those at the top continue their agenda for greater power and control over the people and the world itself. How many people have actually read the US Constitution? According to the recently leaked MIAC report, the Feds are trying to convince local police that having a pocket Constitution and/or a Ron Paul bumper sticker is a sign of domestic terrorism, and that the original founders of the US were actually the very first terrorists! I suggest those who play these types of games spend more time in reality, look around, and make our leaders responsible for what they have done. I'd suggest starting with the illegality of the PRIVATE Federal Reserve and the IRS. Those at the top think of the general populace as nothing more than a somewhat useful commodity and nothing more, see: Interview with George Green, and open your eyes!

    --
    ~ awaiting spiritual enlightenment ~
    1. Re:My Personal Opinion... by cagrin · · Score: 2, Insightful

      Ignorance and apathy are the two most dangerous diseases of our time, and very difficult to cure. Take the Red Pill.

      --
      ~ awaiting spiritual enlightenment ~
    2. Re:My Personal Opinion... by turbidostato · · Score: 1

      "The purpose of this (and other) video games is to desensitize people to violence and make them believe war is necessary and ok. Why do you think mainstream media loves to report on violence and other more trivial things,"

      Because it sells?

      " rather than keeping us up to date on what the Congress and/or Senate has been doing"

      Because it sells less?

      Seriously: do you really think there's some kind of conspiration so mainstream media publish blood and misery in order to desensitize population while convinced they could get more revenue telling what Congress/Senate is doing in all their glory details?

    3. Re:My Personal Opinion... by cagrin · · Score: 1

      Taken from a website on the history of the Rockefeller family...there is much more out there if you care to look:

      The Trilateral Commission was founded in 1973 by David Rockefeller with Zbigniew Brzezinski as executive director, after Brzezinski published Between Two Ages, which became the blueprint for the TC. David read and appreciated his ideas, which included,

      "Such a society would be dominated by an elite whose claim to political power would rest on allegedly superior scientific know-how. Unhindered by the restraints of traditional liberal values, this elite would not hesitate to achieve its political ends by the latest modern techniques for influencing public behavior and keeping society under close surveillance and control."

      --
      ~ awaiting spiritual enlightenment ~
  19. There's no such thing by Anonymous Coward · · Score: 0

    as an objective view of events. Anywhere. Ever.

  20. Where are my mod points? by Anonymous Coward · · Score: 0

    +1 informative, from where I'm standing...

    Allah was gay, and Mohammed was his playtoy.

  21. Re:What do you get when you stick a knife in a dea by Anonymous Coward · · Score: 0

    He may be a troll, but I laughed my dick off at that...

  22. It's the Daily Mail. by jrothwell97 · · Score: 1

    What do you expect?

    --
    Those using pirated Tinysoft signatures(TM) are a real threat to society and should all be thrown in jail.
  23. Damn you Blizzard by Riddler+Sensei · · Score: 1

    They already created a game with all the heartbreak and sense of permanent loss of a hellish war - Diablo II hardcore mode.

  24. "Many people have now had a chance to react" by Haeleth · · Score: 1

    So, of the people who are currently going frothy at the lips with outrage at this game, exactly how many of them have actually seen it, let alone played it?

    Something tells me this is the usual rent-a-rage that the conservative press wheels out whenever they get tired of being outraged at immigration and welfare.

  25. Parallel to 1940's war films? by RevWaldo · · Score: 1

    I always wondered if there were any such ethical qualms within Hollywood when they made films about WWII while the war was actually going on. "Does this strike to close to home?" "Should we be 100% accurate?" "Should we humanize the enemy?" "Is it OK to make a profit doing this?"

    If they did have such qualms it didn't prevent them from making dozens upon dozens of such films. Is this just a case of "new era, new medium" or are games fundamentally different from film?

    1. Re:Parallel to 1940's war films? by turbidostato · · Score: 1

      "If they did have such qualms it didn't prevent them from making dozens upon dozens of such films."

      They did such dozens upon dozens of films *because* such ethical qualms. So you know why bombs explode so far away from the camera point of view and why soldiers die with so little mud, so little suffering and so little blood? Do you know why on such films Germans are so bad guys beyond retaliation and US gals so heroic beyond sanctity? Do you know what "war effort" means?

  26. Anonymous Coward by Anonymous Coward · · Score: 0

    Here's an idea for all the people bitching about there loved ones being over in a war still. Tell your government to stop this bullshit "war" that was only a real war for 48hrs.

  27. How anyone can trivialize a war? by Anonymous Coward · · Score: 0

    The person responsible for starting the Iraq war considered the whole thing to represent nothing more than "a comma in a history book". This must be one hell of a game if it can manage to trivialize the war any more than that.

  28. A Combat Vets Thoughts... by carp3_noct3m · · Score: 1

    As a combat vet in the (USMC), instead of just lurking like usual I feel I should input my thoughts on the subject. I was in the mideast when Operation Phantom Fury started, and volunteered to go replace guys the were wounded like a good Marine, but didn't get to. So while I don't have Fallujah experience directly, I have lots of buddies who did. One thing you have to understand is the difference between the first and second battles, the former of which was basically a complete failure, and then that damned Mr. Conway fucking GIVES the fallujah brigade (read: insurgents pretending to be US allied) a supply of US weapons, hoping they would control the city, but then of course they just run away with US supplied weapons ready to kill US soldiers. This is what spurred the Second battle. The school incident just created more insurgents, and on top of that Al-Zarqawi was suspected to be there too. So we started warning the city, basically get the fuck out if your a civilian, and if your an insurgent go ahead and stay but were coming for your ass with extreme prejudice. Supposedly about 80+/-% of the civilians actually left, and then we started. I was fucking intense and fast, and more or less everything that moved got shot for the most part. We kicked ass and took names, but, and its much more complex than this, your have to distinguish the difference between nonlocal and local insurgents, and what we called martyrs and guerrillas. What happened was that with our warning, most of the non-local guerrillas left the city as civilians, and we were left with mostly local martyrs and guerrillas. This is what destabilized the anbar province afterwards because they figured out that if they just left what ever new area of operations we set up, they could continue their work. So ramadi, haditha, hit, ect turned into new insurgent holdouts. Okay, I could keep going on, but in regards to the game, its just a fucking game. I am an avid gamer, and have played counter-strike since beta 1.2. It's a game that helps me relieve stress and have fun with buddies online, usually trash talking in ventrilo. Its for fun. That being said, I think what people are missing the most is that this game is mostly being put together with the help of veterans that want to tell THEIR STORY. Stories you hear from vets are guaranteed to be more interesting and singular than you ever hear on the news. Many of the vets doing so are very similar to the ones who gave the ultimate sacrifice, and I willing to bet they would approve just as much. The question is, is the main purpose to be fun, tell a story, or be realistic. Whatever it is, they need to do a good job of it. Now, all that being said, war is not pretty and I don't think it should be portrayed as such. How about a game where you start in boot camp being all patriotic and kill kill kill, and progressively learn that the real world doesn't work like that, that you do things that will haunt you for the rest of your life for some faceless politician who doesn't even respect the same constitution you swore to uphold, you realize war is just a racket (and one you were a part of) for rich men to get richer while poor men get "deader" and that your country is going down the drain faster than if someone just cleaned it with drain o, and now you, a true patriot, are even ashamed sometimes to call yourself American and even are considering moving to another country because of how helpless you feel to do anything about anything because you think that anything short of a real revolution and we are doomed... Well, for lots of young veterans, that's not a game, its called life.

    --
    "It's ok, I'm completely secure as long as my iron is off"
  29. Re:KONAMI TAKING BLOOD MONEY by Anonymous Coward · · Score: 0

    While I understand your point and agree that the entire iraq war is illegal. You have multiple facts wrong. 1) The response to the killing of the 4 contractors was the First battle for falluja, which barely did anything to the city but was a catalyst for the second battle. 2) ALL civilians were allowed to leave during the warning period, and only military age males were not allowed to leave DURING the battle. 3) Truly many people died, but they were shooting at us too (the argument that they had every right to defend they're country is out of the scope of my response, but if I were an Iraqi in Fallujah I probably would have done the same thing.) So again, I see the frustration, but it seems to me your facts are wrong and you are not being objective.

  30. anti-war video game by rusl · · Score: 1

    this reminds me of an article printed in Harpers some years back discussing the then current war movie Jarhead and the idea if it was ever possible to create a truly anti-war film that didn't in the end glorify war. The main argument being that the film Apocalypse Now - probably the most famous "Anti-"War film is referenced in the film Jarhead - and apparently this is a true story - the Death from Above Scene where they play Wagner and destroy the unarmed village from helicopter is used psyche up the soldier and get them ready for combat in Iraq War 1991.

    I know a lot of computer geeks like to take the free speech line of reasoning that says we can't blame the messenger and that censorship is evil. However, (and I am not arguing in favour of censorship) it really is a shame that we have such a black and white morality where you either have horrible censorship or you have media which promotes barbarism. The stories we tell are what define us and are what we refer to when we imagine solutions to how we need to act in the real world. There is a definate relationship between violent individualistic storytelling and the type of morally abhorrent behaviors (normalisation of government torture etc) that we now live with.

    What I would prefer to outright censorship would by a populist system of moral values where violence was considered uncool (or some other way of being socially unacceptable but not banned)... However, usually social systems like that are religious or otherwise have major flaws.

    --
    Stupidity is its own reward.
  31. Wisdom Of Joining To Fight In Iraq by Anonymous Coward · · Score: 0

    A group of families of soldiers who lost their lives in the war questioned "how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day."

    Not only is it easy, but they should expect it. The war was trivial and based on lies told by a handful of neocon scumbags that anyone not wearing Republican-colored glasses could see right through.

    Anyone who joined up after we went into Iraq had best just keep it to themselves, because they and their one remaining appendage aren't likely to be met with respect for their intelligence and sacrifice.

  32. If I were holding a gun in real life... by fozzmeister · · Score: 1

    If I were holding a gun in real life, I'd want something better than mixed reactions, I want reactions of a 12yr old FPS player!

  33. All before anyone actually plays the game. by w0mprat · · Score: 1

    I for one, welcome the use of games to give us some "virtual reality" experience to current affairs. There's a lot of insight from the kind of immersing experience first person shooters give. To families who find it insensitive, this is not trivializing the experience. They should be thankful the stories of what really happens on the ground can be experienced through such a compelling medium. A lot depends on the tone and accuracy of end result of course, there are many games based on historic battles, but they do deviate from actual events in the name of interactivity. But so many FPS games today are very plot-linear and cinematic that it is easy to use real-world battlefield stories in place of fictional ones, and very disappointing that this isn't done more.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  34. We need current, visceral games by gknoy · · Score: 2, Interesting

    We want games to get better recognition as an art form, as a narrative form, or something of other social value. Covering contemporary issues (not just Vietnam or Antietam or WWII) is, in my opinion, a GOOD thing. We already have games like Call of Duty ("modern warfare": a very current theme to the game) which have good narratives, which seem like they could be pulled from either a Tom Clancy novel or from the news. (And yes, there's the R6 series which *is* from Clancy.)

    The soldiers' perspective, whether told in the form of unsanctioned Youtube postings, blogs, memoirs, embedded reporters, or a video game, is important. We all say "OMG the horror!" when talking about war, but few of us know the horror. We need things that portray the brutality of war, in a way which is unsettling for the viewer. Saving Private Ryan's incredibly graphic opening was almost un-watchable, for me, and yet I consider that movie one of the best war films I've seen, for that very reason (among many others).

    We need video games that transcend the "Yay let's kill some nazis/terrorists/aliens!" theme, and portray also the sense of loss, uncertainty, or hard moral choices that can come with war. So, you might spend one "mission" being ambushed in the streets, or calling for a mortar strike on the roof of the building teeming with terrorists. The next, you would need to go clear the mosque or apartment building that they were at, and deal with the civilian casualties.

    The hard part is making a game which tells a story well, and conveys the emotions or messages that these soldiers want, while also making it Not Suck -- otherwise few will play it.

    1. Re:We need current, visceral games by ksheff · · Score: 0, Redundant

      What was wrong with the opening scene to Saving Private Ryan?

      --
      the good ground has been paved over by suicidal maniacs
    2. Re:We need current, visceral games by gknoy · · Score: 1

      What was wrong with the opening scene to Saving Private Ryan?

      For any who haven't seen the movie, a Spoiler Warning.

      By "opening scene" I am referring to the beach assault scene. Multiple people got absolutely obliterated, and it was immediately clear that this was not going to be a film where they would cut away at the last second and only have implied gore. The combat scene went on for what seemed like 20 minutes (though it may have been closer to 10). It was too much for me to watch. I am pretty squeamish. I don't enjoy seeing people get shot with large caliber rounds, watching heads, arms, and legs splatter all over. I pretty much shaded my eyes and glimpsed up when I hoped I would not be seeing more exploding heads.

      Now, this wasn't bad. It was something I didn't enjoy, but having a semi-accurate depiction of what horrors those soldiers faced did (I think) more justice to it than many other movies or accounts have. We who weren't there or haven't seen combat have no clue how gruesome it can be. Another exceedingly memorable scene was when they had patched the one guy up with morphine, while watching blood just pulsate out of the hole in his chest, knowing that he would never make it, but trying to ease his passing. What a horrible prospect.

      The movie was excellent -- it just had parts that I disliked watching. Intellectually, they were excellent, necessary, and central (IMO) to the themes of the movie. However, emotionally, they made me want to curl up in a tiny ball and pray and pray and pray that I would never be in combat.

  35. Blame game. by Anonymous Coward · · Score: 0

    The families who claim this trivializes the war don't seem to realize that this war trivializes the lives of their own children.

  36. What about the "educational" benefit? by GodfatherofSoul · · Score: 1

    I used to be a big flight simulator fan. I remember the difficulties of trying to ID friendlies on night bombing runs. When there was a big stink a while back about pilots killing civilians on a night run, my immediate thought was how difficult it is to ID targets at night, miles up in the air, and traveling at 100s of yards a second. While not being anything close to a pilot, I had an elementary understanding of what pilots are going through (especially when you throw in the stress and emotions of doing it under fire).

    I think the average civilian see Hollywood closeups when they think of war.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  37. Re:What do you get when you stick a knife in a dea by Anonymous Coward · · Score: 0

    I can't find a mod category for sick bastard. They need one. Badly.

  38. I play COD4 by Anonymous Coward · · Score: 0

    and I'm a master, no bullshit. My kill rate is 2.3 right now. I smash on everyone, calling in helicopters multiple times during a match.

    But you know what? I used to want to be an Air Force Officer, but playing these games, really makes me respect and fear war.

    There are times in the game where there simply is no time to react, no matter how good you are. And you can be killed for looking the wrong way.

  39. send in the clowns... by Anonymous Coward · · Score: 0

    "how anyone can trivialize a war...?" ... well, when you're talking about a pointless war in the first place it's not hard... I have no interest in this game at all but I hope Konami doesn't cave to the demands of these fools and their misdirected grief...

  40. Yeah! by maillemaker · · Score: 1

    >I want to see a game where when you shoot the 'bad' guys, one of the others screams
    >out "Billy! Oh god, noo!" I want to see games where the enemies are people and not just
    >targets, and where civilians cry over the fallen.

    Yeah! I agree, that would make the video games even COOLER!

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    1. Re:Yeah! by Kell+Bengal · · Score: 1

      Some of us want games that are moving, gripping and challenging - not just a random shootfest. If you didn't feel bad about burning your companion cube, this sort of game isn't for you.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    2. Re:Yeah! by maillemaker · · Score: 1

      I had to google to know what a "companion cube" was.

      With the exception of Silent Hunter III that I play on rare ocassion, I have not played any other video games other than the Call of Duty series since it came out in 2003.

      Some of us just want a random shootfest. With spurting blood and intestines, please.

      --
      A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    3. Re:Yeah! by Kell+Bengal · · Score: 1

      Then, evidently, this sort of game isn't for you.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
  41. It's a Game, Fool! by Toad-san · · Score: 2, Insightful

    I'm a Vietnam vet, retired with 23 years of active Army service (mostly SF). I love games, and I've played a fair number of military related games (some Vietnam era, and many others).

    Bottom line: games are for gamers. They aren't to teach history (although it would be nice, and many gamers prefer an accurate game). They aren't to teach ethics or sociology or psychology or international law. They aren't to benefit the victims or the survivors or the participants or the viewers. They're games.

    Don't like the game? Don't play it.

    Doh.

  42. Cognitive Behavioral Therapy? by Chrontius · · Score: 1

    Isn't a major treatment for PTSD re-enacting traumatic events in controlled, virtual environments in order to re-experience it without the actual trauma? This lays down 'layers' over the old memory that don't have the memory tag for "Priority interrupt: Panic!" and has phenomenal success rates in the treatment of PTSD.

    With the right mod tools and server software, this is going to be the best tool of its type available.

  43. Quotes round the word Massacre by dugeen · · Score: 1

    I wonder what made the OP enquote the word massacre in the story. No doubt he or she thinks that the inhabitants of Fallujah all died as a result of tragic accidents which coincidentally occurred during the US attack on the city (and which all strangely mimicked the effects of being shot, burnt to death or tortured).

  44. Realism by Anonymous Coward · · Score: 0

    I hope they make it so that you can play as the resistance and get points for every invader you stop from getting in.

    Playing the underdog while defending something you hold dear from an oppressor are the best games.

  45. Just wondering... by N4p4lm · · Score: 1

    How is this any different than making a game based in WWII or Vietnam?

  46. Super Columbine Massacre RPG by HTH+NE1 · · Score: 1

    Here's hoping it's at least half as good as Super Columbine Massacre RPG!

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  47. Video Games are legitimate media by TrickyMe · · Score: 1

    Why does everybody always get up in arms about content in video games that is on par with content in more accepted forms of media? There have been war movies made which are more realistic and outline the horrors of war, just like there have been some war games that I've played that paint war as a gritty and painful experience... There have also been war movies made glorifying war and violence that don't receive the same outcry as when a game is released. My point is that video games need to be treated like all other media; I don't want to play the game that offends no one, just like no one wants to watch the movie that doesn't. If you don't like it then don't play it; realize that video games can be as serious or tongue in cheek as the creators want and if you're a gamer you know that a good game is a work of art just like a great film or tv show. It's time for the gp to realize this, even if it's not their media of choice.