Marvel Vs. Capcom 2 Confirmed For the PS3, 360
RyuuzakiTetsuya writes "According to Kotaku, Marvel vs. Capcom 2 is making its way to the PS3 and the Xbox 360. It's based on the Dreamcast code, and it includes Online play and widescreen support. A demo will be available Thursday on the Playstation Network, and the full game will retail for $15 on each of the respective online services. A gameplay trailer is available as well."
I'm sure that this will be a really fun game and a decent port, however, if you are into old school fighting games:
The M.U.G.E.N. Project
When it's not buggy, it's quite possibly the best mash-up 2d fighting game on the planet.
I am no fan of fighting games, but MvC2 was the reason I had/have a Dreamcast. Sure, it's somewhat shallow compared to say Virtua Fighter, the art is great, it's easy to pick up (and thus makes a good, geeky party game) and it's a blast to see Capcom and Marvel's characters (much, much cooler than MK vs. DC for example). I hope they keep the voices (the Marvel characters were voiced by their cartoon counterparts, right?) but do something about that jackass announcer.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Mostly due to all the different key combination to do all sorts of moves. Which is fine for hard core gamers. But for casual gamers it is just frustrating.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Please tell me the soundtrack will be left alone! New Marvel V Capcom 2 players need to be "taken for a ride" and encouraged to "don't give up".
Georgia Tech, the leader in Chia(tm) technology.
I played the Marvel game that came with my 360 like crazy at first. These types of games are just good clean fun. I'll at least give the demo a shot.
Have you considered the fact that you suck at these games?
Have you considered that Capcom may have made it too hard not to suck at the elementary stages of Street Fighter series, so that too many players never get a chance to explore the deeper parts of the play system? Nintendo's fighting games prove that you don't need six buttons; you just need three (Attack, Special, Guard). In Smash Bros. series, jab, strong, and fierce are Attack, hold stick forward+Attack, and start pressing stick forward+Attack. Special moves in particular are easier to pull off consistently: Special, forward+Special, up+Special, down+Special.
I'd love to see Capcom vs SNK2 into PSN/Live for that matter. An agreement with SNK and them bring SNK vs Capcom Chaos too. Aw fuck it, bring me Guilty Gear XX (the last one whatever name it is now...)
http://stoploudness.org/
Too bad they aren't making it for the Wii. If they were, I'd buy it. My kids and I loved it on the Dreamcast. If they made it four player using a similar control scheme to SSBB it'd be even better.
Why the hell is there no Wii version? Don't tell me the Wii is weaker than the Dreamcast because it's not true.
Also don't tell me it's beause of the Wiimote because the Wii also have a Classic Controller.
So, what gives?
Bad, screw them anyway. I'm just gonna go play the Neo-Geo version of Samurai Shodown on my Wii.
It'd be great if other companies who put out awesome games on the DC spend the time to port their games to the new generation of consoles for sale in the online stores. Nintendo has done a good job with making their back catalog available and while a lot of those games are nice for nostalgia, there's some games I really really want to play because I either didn't finish it or because it was just that good.
The games I can think of that come to mind immediately are:
* Crazy Taxi (pure goofy fun that would be fun with friends)
* Jet Set Radio (awesome soundtrack, cel shading graphics done right, just all around fun game that Tony Hawk and any snowboarding game hasn't been able to recapture)
* Shenmue (still looking for sailors after all these years...)
* SSX Tricky (I know, this is a PS2 game, but it'd be sweet to upgrade it for a PS3...it's the only SSX game that was simple and fun...I tried the wii version and it was just lacking that certain something from Tricky)
It's sad that I can get the original 2600 version of Adventure for an iPhone but can't play JSR unless I know someone who has both the game and a DC.
If it's just a port of the Dreamcast version, they could simply make it controllable using the Wii's Classic Controller (or better yet, work with Nintendo to bundle this with a CC, a la Wii Play). Even after you take into account that not everyone has a CC, they're still ignoring a huge portion of the console market, which just isn't healthy. And that's not to mention it wouldn't take them much effort to whip up a Wii port, if the architecture is based on the well known GameCube's. Basically, there is absolutely no good technical reason that this game couldn't be done on the Wii.
Seriously, I think devs these days are trying to commit financial suicide by ignoring the market leader in the middle of a recession, based on assumptions about its audience which were made without first making any real effort to test them. The NPD already reports the Wii is selling more third party software than the XBox 360, so what more does Nintendo have to do to earn the support of third parties?
I remember the heady days of 2002, when rumors were floating over the internets of the epic third chapter of MvC. There was even a screenshot photoshopped up of the new game.
It's a damn shame that some asshole company stepped in and bought the exclusive rights to Marvel video games, and then hasn't done shit good with it. It's quite obvious that a third installment of this game would be popular, if people are STILL playing the Dreamcast version, which has been ported to FOUR systems now.
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(^.^) INFECTED
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Because there's no way someone like Iron Man or Wolverine would stand a snowball's chance in hell against Magneto.
Marvel vs Capcom 2....I might be buying my first game from the Live service.
http://www.youtube.com/watch?v=gVmc5ZepdVs
Year of the fighter!
Because it's a real game, not a collection of remote-waggling minigames for grandma?
I think you might be in the wrong place.
There is a war going on for your mind.
I do! Finally a Killer game for next gen Consoles. I'm seriously considering picking up a xbox/ 360 for this. Games are meant to be pixilated & life was meant to be awesome.
I'm not entirely sure how easy it is to port code from the Dreamcast to the current consoles and even if it was automatic companies would still have to worry about testing and certification from both MS/Sony and the ESRB. That said, look for this popular form of shovelware to continue as long as it's profitable. Not that I really mind as getting classics to the masses is a good thing. :)
It's worth noting that MvC2 will be the fourth game ported from the Dreamcast to X360 with Rez, Soulcalibur, and Ikaruga being the others. It's also worth noting that Sega could be open to the idea as they have just released Outrun Online Arcade (Outrun 2) and are set to release Virtual-On soon; both not Dreamcast games but they do show that Sega sees a market here.
By the way, your want list is possible but I should make a few notes.
* Crazy Taxi would be awesome and would fit the DL game concept perfectly. If this happens, it will probably be very similar to Crazy Taxi: Fare Wars (Crazy Taxi 1 and 2) for the PSP where all the licensed music and store names are gone but online play has been added. Crazy Taxi 3 for the Xbox is still not compatible with the 360 and will probably remain an orphan.
* Jet Set Radio (by which you probably mean Jet Grind Radio) is a possibility but would probably have a few soundtrack changes due to licensing. The Xbox sequel Jet Set Radio Future is mostly compatible with the 360 and is available for dirt cheap through used retailers which would make a DL release unlikely.
* Shenmue probably wouldn't be worth Sega's effort for a DL release at this time. I'm pretty sure the series is dead and a DL release wouldn't likely sell enough to justify it. The sequel runs under BC... just not well.
* SSX Tricky is the only game on your list not from Sega. Electronic Arts seems to have forgotten about the series with the last news about SSX 4 was over four years ago. I do know that porting from PS2 code would definitely not be as easy as using Dreamcast code.
My additions would be:
* Power Stone 1 and 2 - Power Stone 2 in particular was a great party game and would fit the idea of DL games perfectly. This is probably the likeliest DC game that Capcom would port after MvC2.
* Tech Romancer - Its unknown so that makes it unlikely but come on Capcom, this should be an easy port.
* Pocket Fighter (aka Super Gem Fighter Mini Mix) - OK, this is not a DC game but since we got Puzzle Fighter it would seem logical.
Oh and the biggest one would not be from Capcom but back to Sega:
*Chu Chu Rocket - This should be released ASAP. To be honest, I can't think of a reason not to have this as a DL game unless they are planning a Wii release sometime soon.
To me that is like saying "who needs cartoons when we have film." They are two different mediums use to produce two different kinds of products. I would much rather have a sprite representing a cartoony character than a 3d model with shading effects try and represent a cartoony character. It just looks better.
Sprites and 2d games are not dead technologies. There are things that look better in sprites then in 3d. When dealing with things that are supposed to look like a cartoon or be very stylized, sprites have an incredible edge over 3d. If you want something to look realistic, then 3d has an edge.
Of course I am only of those crazy people who think street fighter 3 is better then street fighter 4 in just about every way. including graphics.
I guess it shows how out of touch I am with fighting games that I thought Marvel vs. Capcom was a lawsuit :P
Towards the Singularity.
this is one of my favorite games of all time. i had the version for (original) xbox, which may or may not be based on the same code base. i was extremely disappointed--the graphics are just terrible. the soundtrack is one crappy song.
a friend who had a modded xbox ripped it and the whole game was like 250MB. not a whole lot of media files there. hopefully this version will be more polished. at $15 and with online play, who is really going to complain?
... for $125 last year, after I had opened and played it extensively.
Not that anyone cares, but I turned around and bought a Tabernacle of Pendrall Vale with it (a Legends card from M:tG) to complete my Legends set. Then I sold that set on ebay for $1k in November last year. Let's break down the math:
~$75 ebay & paypal fees
~$100 owed to parents
~$200 owed to brother
~$300 xmas 08 gifts
~$300 lended to friend
left me with about thirty or forty bucks. granted, I didn't have to spend that much on christmas, and three hundred of that is being paid back now by my friend, with a hundred in interest (it was his offer for the interest, it was kind of an emergency loan and all of my money), so I'm seeing some of that money.
Not that this is off-topic or that anyone is going to read past the first sentence, but whatever...
Right, because a fighting game featuring Nintendo mascots that you make "deep" through the discovery and exploitation of glitches, is comparable to a fighting game specifically designed to be extremely deep and technical.
Sometimes depth is more emergent than intelligently designed. For instance, in Street Fighter II RTM, interrupting an attack animation with a special move (early form of combo) was originally a glitch. Instead of taking it out, Capcom expanded on it in the "Champion Edition" and "Hyper Fighting" service packs.
In fact, the creator of Smash Bros. specifically put it tripping without an option to turn it off in the latest Smash Bros, completely screwing over "hardcore" play since it introduced a completely uncontrollable random element.
There are chance elements in Street Fighter series, some of them involving the input system's failure to recognize special moves when performed a certain multiple of frames after (IIRC) the start of a round. And in Brawl, tripping is controllable: you can keep from tripping by not moving the Control Stick around like you're playing the original Mario Party.
Virtual On: Oratorio Tangram is being released tomorrow on XBLA, complete with network multiplayer, and based on the last arcade version(5.66).
Unfortunately, there's been no official word on a 360 Twin Stick controller outside of some hints on the Japanese dev blogs(the feeling is that they're trying to make them cost-effective).
Not that it's stopping us.
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Of course I am only of those crazy people who think street fighter 3 is better then street fighter 4 in just about every way. including graphics.
You are crazy. Street Fighter IV is almost exactly like Street Fighter II, which is why it's a hit. Most people weren't too crazy about the convoluted Street Fighter III fight system.
(-1, Raw and Uncut is the only way to read)
Correlation != Causation
Street fighter 3 never had a chance in America. Arcades were already dead in America when it released. The only console it was released when it was semi fresh was the dream cast after the dream cast was decided upon to be a failure. It was later rereleased on the ps2 but that was after the game was years old already. Most never even knew it existed.
Street fighter 4 sells due to nostalgia. Street fighter 4 is popular because it is the first street fighter game that many people have played since the release of Street fighter 2. They never played street fighter 3 (or the alpha series for a large part) to be able to judge it.
All of the series is very good. I still need to buy me a copy of IV but I've played since all the madness that was II up to III Third Stike and then the Zero series - which btw is very interesting from a story perspective until Zero 3 - and I still find that the Zero series is better. Though the SFIIHDREMIXOMGBBQ is VERY nice :)
http://stoploudness.org/
Because this is not what Capcom's American B-team partners consider a straight port, no matter how much it really is. And to that end, they think they need to jazz it up for the "next-gen" of consoles, something that Capcom is too stupid to realize includes the Wii.
Yes, I'm calling Capcom out on this. They toss their fighting game licenses around like used whores to new johns who aren't sick of them yet. Super Turbo Udon remix? MvC2 remix? Last-gasp, who-cares non-events. They could do 100% accurate ports, but won't. And those ports could run on Wii, but won't. And the sales of straight ports for three consoles would outnumber the sales for "OMGHD" ports for two consoles, but Capcom likes to let these nobodies shoot their rocks off instead of doing the job themselves. This is post-arcade Capcom, a dead games company if there ever was one.
-Former competitive SFA player.