Marvel Vs. Capcom 2 Confirmed For the PS3, 360
RyuuzakiTetsuya writes "According to Kotaku, Marvel vs. Capcom 2 is making its way to the PS3 and the Xbox 360. It's based on the Dreamcast code, and it includes Online play and widescreen support. A demo will be available Thursday on the Playstation Network, and the full game will retail for $15 on each of the respective online services. A gameplay trailer is available as well."
Mostly due to all the different key combination to do all sorts of moves. Which is fine for hard core gamers. But for casual gamers it is just frustrating.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Please tell me the soundtrack will be left alone! New Marvel V Capcom 2 players need to be "taken for a ride" and encouraged to "don't give up".
Georgia Tech, the leader in Chia(tm) technology.
Have you considered the fact that you suck at these games?
Have you considered that Capcom may have made it too hard not to suck at the elementary stages of Street Fighter series, so that too many players never get a chance to explore the deeper parts of the play system? Nintendo's fighting games prove that you don't need six buttons; you just need three (Attack, Special, Guard). In Smash Bros. series, jab, strong, and fierce are Attack, hold stick forward+Attack, and start pressing stick forward+Attack. Special moves in particular are easier to pull off consistently: Special, forward+Special, up+Special, down+Special.
I'd love to see Capcom vs SNK2 into PSN/Live for that matter. An agreement with SNK and them bring SNK vs Capcom Chaos too. Aw fuck it, bring me Guilty Gear XX (the last one whatever name it is now...)
http://stoploudness.org/
Too bad they aren't making it for the Wii. If they were, I'd buy it. My kids and I loved it on the Dreamcast. If they made it four player using a similar control scheme to SSBB it'd be even better.
It'd be great if other companies who put out awesome games on the DC spend the time to port their games to the new generation of consoles for sale in the online stores. Nintendo has done a good job with making their back catalog available and while a lot of those games are nice for nostalgia, there's some games I really really want to play because I either didn't finish it or because it was just that good.
The games I can think of that come to mind immediately are:
* Crazy Taxi (pure goofy fun that would be fun with friends)
* Jet Set Radio (awesome soundtrack, cel shading graphics done right, just all around fun game that Tony Hawk and any snowboarding game hasn't been able to recapture)
* Shenmue (still looking for sailors after all these years...)
* SSX Tricky (I know, this is a PS2 game, but it'd be sweet to upgrade it for a PS3...it's the only SSX game that was simple and fun...I tried the wii version and it was just lacking that certain something from Tricky)
It's sad that I can get the original 2600 version of Adventure for an iPhone but can't play JSR unless I know someone who has both the game and a DC.
I remember the heady days of 2002, when rumors were floating over the internets of the epic third chapter of MvC. There was even a screenshot photoshopped up of the new game.
It's a damn shame that some asshole company stepped in and bought the exclusive rights to Marvel video games, and then hasn't done shit good with it. It's quite obvious that a third installment of this game would be popular, if people are STILL playing the Dreamcast version, which has been ported to FOUR systems now.
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Because there's no way someone like Iron Man or Wolverine would stand a snowball's chance in hell against Magneto.
Marvel vs Capcom 2....I might be buying my first game from the Live service.
http://www.youtube.com/watch?v=gVmc5ZepdVs
Year of the fighter!
I think you might be in the wrong place.
There is a war going on for your mind.
Is it balanced? Pretty easy to botch balance, especially when you've got tons of amateurs contributing material independently.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The only reason I had a Dreamcast was because Electronic Boutique was selling them for $19.99 at one point. I bought as many as I could and hit the Newsgroups for cracked games.
After a while I discovered a fantasic NES emulator, called NesterDC which increased my love for that system.
I'm not entirely sure how easy it is to port code from the Dreamcast to the current consoles and even if it was automatic companies would still have to worry about testing and certification from both MS/Sony and the ESRB. That said, look for this popular form of shovelware to continue as long as it's profitable. Not that I really mind as getting classics to the masses is a good thing. :)
It's worth noting that MvC2 will be the fourth game ported from the Dreamcast to X360 with Rez, Soulcalibur, and Ikaruga being the others. It's also worth noting that Sega could be open to the idea as they have just released Outrun Online Arcade (Outrun 2) and are set to release Virtual-On soon; both not Dreamcast games but they do show that Sega sees a market here.
By the way, your want list is possible but I should make a few notes.
* Crazy Taxi would be awesome and would fit the DL game concept perfectly. If this happens, it will probably be very similar to Crazy Taxi: Fare Wars (Crazy Taxi 1 and 2) for the PSP where all the licensed music and store names are gone but online play has been added. Crazy Taxi 3 for the Xbox is still not compatible with the 360 and will probably remain an orphan.
* Jet Set Radio (by which you probably mean Jet Grind Radio) is a possibility but would probably have a few soundtrack changes due to licensing. The Xbox sequel Jet Set Radio Future is mostly compatible with the 360 and is available for dirt cheap through used retailers which would make a DL release unlikely.
* Shenmue probably wouldn't be worth Sega's effort for a DL release at this time. I'm pretty sure the series is dead and a DL release wouldn't likely sell enough to justify it. The sequel runs under BC... just not well.
* SSX Tricky is the only game on your list not from Sega. Electronic Arts seems to have forgotten about the series with the last news about SSX 4 was over four years ago. I do know that porting from PS2 code would definitely not be as easy as using Dreamcast code.
My additions would be:
* Power Stone 1 and 2 - Power Stone 2 in particular was a great party game and would fit the idea of DL games perfectly. This is probably the likeliest DC game that Capcom would port after MvC2.
* Tech Romancer - Its unknown so that makes it unlikely but come on Capcom, this should be an easy port.
* Pocket Fighter (aka Super Gem Fighter Mini Mix) - OK, this is not a DC game but since we got Puzzle Fighter it would seem logical.
Oh and the biggest one would not be from Capcom but back to Sega:
*Chu Chu Rocket - This should be released ASAP. To be honest, I can't think of a reason not to have this as a DL game unless they are planning a Wii release sometime soon.
To me that is like saying "who needs cartoons when we have film." They are two different mediums use to produce two different kinds of products. I would much rather have a sprite representing a cartoony character than a 3d model with shading effects try and represent a cartoony character. It just looks better.
Sprites and 2d games are not dead technologies. There are things that look better in sprites then in 3d. When dealing with things that are supposed to look like a cartoon or be very stylized, sprites have an incredible edge over 3d. If you want something to look realistic, then 3d has an edge.
Of course I am only of those crazy people who think street fighter 3 is better then street fighter 4 in just about every way. including graphics.
I guess it shows how out of touch I am with fighting games that I thought Marvel vs. Capcom was a lawsuit :P
Towards the Singularity.
this is one of my favorite games of all time. i had the version for (original) xbox, which may or may not be based on the same code base. i was extremely disappointed--the graphics are just terrible. the soundtrack is one crappy song.
a friend who had a modded xbox ripped it and the whole game was like 250MB. not a whole lot of media files there. hopefully this version will be more polished. at $15 and with online play, who is really going to complain?
... for $125 last year, after I had opened and played it extensively.
Not that anyone cares, but I turned around and bought a Tabernacle of Pendrall Vale with it (a Legends card from M:tG) to complete my Legends set. Then I sold that set on ebay for $1k in November last year. Let's break down the math:
~$75 ebay & paypal fees
~$100 owed to parents
~$200 owed to brother
~$300 xmas 08 gifts
~$300 lended to friend
left me with about thirty or forty bucks. granted, I didn't have to spend that much on christmas, and three hundred of that is being paid back now by my friend, with a hundred in interest (it was his offer for the interest, it was kind of an emergency loan and all of my money), so I'm seeing some of that money.
Not that this is off-topic or that anyone is going to read past the first sentence, but whatever...
Right, because a fighting game featuring Nintendo mascots that you make "deep" through the discovery and exploitation of glitches, is comparable to a fighting game specifically designed to be extremely deep and technical.
Sometimes depth is more emergent than intelligently designed. For instance, in Street Fighter II RTM, interrupting an attack animation with a special move (early form of combo) was originally a glitch. Instead of taking it out, Capcom expanded on it in the "Champion Edition" and "Hyper Fighting" service packs.
In fact, the creator of Smash Bros. specifically put it tripping without an option to turn it off in the latest Smash Bros, completely screwing over "hardcore" play since it introduced a completely uncontrollable random element.
There are chance elements in Street Fighter series, some of them involving the input system's failure to recognize special moves when performed a certain multiple of frames after (IIRC) the start of a round. And in Brawl, tripping is controllable: you can keep from tripping by not moving the Control Stick around like you're playing the original Mario Party.
it has the ability to create/edit your own characters, you can make whatever you like.
Yeah but I'd rather have a game designed by people who know what they're doing.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Virtual On: Oratorio Tangram is being released tomorrow on XBLA, complete with network multiplayer, and based on the last arcade version(5.66).
Unfortunately, there's been no official word on a 360 Twin Stick controller outside of some hints on the Japanese dev blogs(the feeling is that they're trying to make them cost-effective).
Not that it's stopping us.
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Of course I am only of those crazy people who think street fighter 3 is better then street fighter 4 in just about every way. including graphics.
You are crazy. Street Fighter IV is almost exactly like Street Fighter II, which is why it's a hit. Most people weren't too crazy about the convoluted Street Fighter III fight system.
(-1, Raw and Uncut is the only way to read)
Correlation != Causation
Street fighter 3 never had a chance in America. Arcades were already dead in America when it released. The only console it was released when it was semi fresh was the dream cast after the dream cast was decided upon to be a failure. It was later rereleased on the ps2 but that was after the game was years old already. Most never even knew it existed.
Street fighter 4 sells due to nostalgia. Street fighter 4 is popular because it is the first street fighter game that many people have played since the release of Street fighter 2. They never played street fighter 3 (or the alpha series for a large part) to be able to judge it.
All of the series is very good. I still need to buy me a copy of IV but I've played since all the madness that was II up to III Third Stike and then the Zero series - which btw is very interesting from a story perspective until Zero 3 - and I still find that the Zero series is better. Though the SFIIHDREMIXOMGBBQ is VERY nice :)
http://stoploudness.org/
no doubt...i was just saying that "balance" doesn't really come into play since you download whatever characters you want in the first place. if you think a character is too powerful, kick them out :)