Spurned Chinese Publisher May Create WoW Knockoff
Earlier this year, Chinese game publisher The9 lost the rights to operate World of Warcraft in China. Now, it appears they are trying to solve their financial troubles by making World of Fight, which bears a suspicious resemblance to World of Warcraft. Others have noted similarities between World of Fight and Warhammer Online. Quoting Eurogamer: "According to the China Journal report, Chinese industry observers 'wonder whether The9 is launching a "shanzhai," or knock-off, World of Warcraft in hopes of keeping WOW players,' with iResearch analyst Zhao Xufeng noting that 'with the topic staying in the centre of attention, The9 can easily attract attention by doing this.'"
Oh, come on. We all know the fact that that most MMORPGs are practically clones of each other anyway...
Haven't played in a while, but I didn't know about this. Now, hopefully the inflation hell that is gold farming will settle down prices and make it worth the time to farm.
I swear to God...I swear to God! That is NOT how you treat your human!
A lot of people have made the observation that it's basically impossible to raise the capital and perform the beta testing required to dethrone WoW. But all these factors aren't valid in China. Especially with their copyright laws. And the source code of WoW's servers...
This is about the worst idea a Chinese firm could have. It's one thing to knock off a physical good where you have access to the factory that makes the goods, and the manufacturing process is well understood. See knockoff chinese cars, watches, etc.
But, World of Warcraft is a gigantic software application. It probably has as many or more lines of code as any computer game ever created. It's been through years of testing and refinement, and has god knows how many hours invested into the artwork and graphics.
Recreating all that from scratch, even if you have a working example to clone, is a huge financial blunder and a waste of resources.
Note : I don't play WoW. My statements about it's internal complexity are based upon the fact that an MMORPG project is the biggest game project there is, with 5+ million lines of code. And WoW has a stupendously large budget, given the fact that the game charges customers over a billion dollars in subscription fees per year.
That's more money than any Hollywood movie has ever taken in.
One wonders what Blizzard does with it's cut of the revenue : in theory, they could use that money to create a WoW sequel that would be the most technically complex game ever made, with the best graphics and most sophisticated AI ever put in a computer game.
You know, when you translate phrases from other languages you're allowed to make them grammatically sound. World of Fighting would have, presumably, the same meaning but actually not sound quite as ridiculous in English.
... 'cause given the current state of copyright law in China, I'm pretty sure the Chinese government/legal system ain't gonna give a damn.
We know World of Warcraft is a knock-off of other MMOs! And Warcraft itself is a Warhammer knockoff!
Yet Warhammer Online is a WOW knockoff.
And Warhammer fantasy is what, a D&D knockoff?
But wait, isn't D&D online a knockoff?
Ack! I'm confused by all the inbreeding!
If Blizzard pulls out of china we can finally get pandaren in the game, sounds good to me.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
and those kids won't play a fake WoW.
Sometimes, you can, you go to hell for the rest of your life! That's a true thing.
WOF? World of Fail - "were u cum 2 farm teh gLOLdz"
* The World of Fight currency
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
> Blizzard ... could use that money to create a WoW sequel that would be the most technically complex game ever made, with the best graphics and most sophisticated AI ever put in a computer game.
As Joel Spolsky points out, the worst mistake a software company can make is to rewrite software from scratch. There used to be argument that new code was better code because the programmers were building on what they learned from their first version. But in practice, old code is *tested* *working* code, far superior to new and untested. (Ever debugged? Argh!) Plus writing from scratch risks burning out your experienced developers aka "Boss, it's time for me to find a new challenge". A better idea is to incrementally enhance the code over time. In ten years you wouldn't recognize it anyway, and it'd be far better than any Wow 2 written from scratch could be.
http://www.joelonsoftware.com/articles/fog0000000069.html
This just in, yet another MMO mimicking WoW in the making. Film at 11.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
But will the
How is cloning software a violation of copyright? or should OO.o developers be sued for violating ms copyright on producing an office suite that works with ms docs?
At least under United States law, there's a difference. Functional software like OpenOffice.org appears to fall cleanly under Lotus v. Borland. For entertainment works, on the other hand, U.S. precedents are mixed: KC Munchkin for Odyssey 2 (clone of Namco's Pac-Man) was ruled infringing, but Data East's Fighter's History (clone of Capcom's Street Fighter II) wasn't. And I expect U.S. law to come into play once The9 tries to attract U.S. customers.
Who will farm their gold?
How much will it cost per month?
Since QuakeLive is for free and fun I don't see myself paying much money for online games anymore...
And will non-chinese also be able to play it?
What about KungFu moves? :D
Good luck with that. It's worked so well in the past for everyone whose games I've seen land in the discount clearance bin shortly before the servers shut down for good.
Come on, Slashdot!
The first rule of World of Fight is that nobody talks about World of Fight.
Since they went so hard after Glider in the US. I'm pretty sure they realize that going into a joint venture with a Chinese company leaves them open to be totally screwed if they decide to leave them. It's happened many times with other companies. The Chinese don't recognize US intellectual property, and government officals are easily bribed to look the other way.
All these MMOs are clones of J.R. Tolkien's world, who used to be racist, then recanted. Just thought I'd add in the racist part.
Still others have noticed the huge similarity between EQ/WoW/DAoC/AC/CoH/CoV/D&DO/FFXI/GW/LotRO/SWG/WAR ad nauseum. Many have proposed categorizing these "games" in some sort of genre.
https://www.eff.org/https-everywhere