Apple Racks Up the Gaming Patents
An anonymous reader writes "Evidence has been growing that Apple is developing a new gaming console. Now, there are some possible details about how a combined media/game console might work, based on patent applications filed by Apple in late 2007 and early 2008. Here is some of what we can look for: having your personal music integrated into a title, a 'natural' gesture multitouch interface, and a single online store that sells games, media, and video."
Apple's other attempt to enter the gaming market.
As much as I dislike their products, if Apple goes after the Wii with stong iTunes and iPhone/Pod integration, as a gaming and convergence device, they could hurt Nintendo. The saturated market isn't an issue when you can lower the standard of definition and quadruple the market space (e.g. the "smartphone" market).
They will probably have to kill Apple TV, though.
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...in the Xbox 360. It's white, has a circular interface on the front panel, and as Apple considers the iPods, the RROD makes it disposable.
Sounds like something the 360 does right now.
Maybe the patent covers a system whereby you're forced to pay the console maker for the music you want to integrate.
They will probably have to kill Apple TV, though.
To me it seems pretty clear what they want is to dominate casual gaming the way they are starting to in the handheld space (yes I know they are still a long ways behind Nintendo, but there are a LOT of games targeting the iPhone/Touch now).
In order to do that all that is needed is to add some light gaming abilities and controls to the AppleTV. Perhaps it would not look much like what they have today, but I see AppleTV being the core from which they extend into gaming.
I never did think they would do a console before as I thought it made no sense, but seeing as how almost all the games I purchase on consoles now are online smaller games I can see it working. With other consoles still focusing on larger games as a focus Apple could really sweep up the smaller game category. Heck, all they'd have to do is court all of the indie game competition winners going back a few years and they'd have a hell of a system.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
All of the stuff mentioned there could apply equally well to the iPhone and iPod Touch, which Apple have been positioning as proper gaming devices anyway.
No kidding!!! What do you say at this point?
Something seems incredibly interesting about the prospect of a game console with an iPhone like app/game store. I could definitely see myself buying one if they do come out, especially if I could easily program my own games for it.
Given that the app store for the iPod Touch uses almost the same business model as the "Community Games" store for the Xbox 360, I'd recommend that you buy an Xbox 360. Like the iPod Touch, the Xbox 360 needs a specific host operating system (Windows) to run the developer tools, and running your code on the console requires a $100/year developer certificate.
I think convergence is what's is prompting this. Imagine making the iPhone/iPod Touch a portable gaming console. Remember when we used to carry a cell phone, iPod and DS? Millions of you already have Apple's gaming device in your hand. I can't see any sense in Apple coming out with a dedicated gaming device.
Also, I was browsing the AppStore last night and noticed a couple of games that were previously only on the Nintendo DS (Cooking Mama being one). The graphics/gameplay were identical if not better.
It's not that simple. The view is pretty complex in games. The controller has to include networking, file i/o, actually controller input and mapping to a unique internal method.
Nice if true, but it's not. Different chipsets (x64, x86 and PowerPC) all require tweaks to the underlying math libraries to optimize performance. Sometimes those tweaks propogate up.
Without knowing exactly the dividing line, I can say that those components are pretty complicated. So why should we have to use Objective-C at all? Why should I have to have some other language anywhere in my build?
XNA is optional. Objective-C is manditory.
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I was about to dismiss it as unsubstantiated speculation, but I just saw an article claiming that Apple may want to acquire EA. That would fit in VERY nicely with designing their own game console, which I imagine would replace AppleTV.
Wow. Apple buying Twitter would be silly, but Apple buying EA could totally change the landscape.
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It is original because now Apple is doing it.
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You should definitely read this then. The rumor on the street is that Apple might buy EA. Now, I know better than to listen to these types of rumors, but if that did happen, they would suddenly have a lot of games being written for them. Who knows if this is true or not, but it is makes a hell of a lot more sense than Apple buying Twitter of all things.
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You guys are about to learn what I learned 10 years ago: Discrete devices work best.
That is true, and that is what geeks prefer. I preferred that myself once.
But you are soon to learn a more powerful truth. That the general populace prefers convergence when it works. "Normal" people (and I use that term neutrally, not implying anything wrong with being abnormal!) do not want to have two or three devices to charge if possible. These people will happily sacrifice a few things to carry less and not become The Batman.
The cycle is that you have a dedicated device until the general devices get powerful enough to absorb the specific.
This is true of course primarily in the mobile space, for fixed location devices I think people will generally either prefer or have neutral preferences on quality devices that do one thing well (like using a receiver vs. having an all-in-one entertainment system). But when carrying stuff space and weight are all premiums that people will sacrifice a lot to improve - not just true in electronics ether, just look at hiking gear...
"There is more worth loving than we have strength to love." - Brian Jay Stanley