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Apple Racks Up the Gaming Patents

An anonymous reader writes "Evidence has been growing that Apple is developing a new gaming console. Now, there are some possible details about how a combined media/game console might work, based on patent applications filed by Apple in late 2007 and early 2008. Here is some of what we can look for: having your personal music integrated into a title, a 'natural' gesture multitouch interface, and a single online store that sells games, media, and video."

40 of 245 comments (clear)

  1. Cause someone will bring this up: by denttford · · Score: 5, Insightful

    Apple's other attempt to enter the gaming market.

    As much as I dislike their products, if Apple goes after the Wii with stong iTunes and iPhone/Pod integration, as a gaming and convergence device, they could hurt Nintendo. The saturated market isn't an issue when you can lower the standard of definition and quadruple the market space (e.g. the "smartphone" market).
    They will probably have to kill Apple TV, though.

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    1. Re:Cause someone will bring this up: by denttford · · Score: 5, Insightful

      No, it does better than expected as a niche product. Still, I suspect a PVR+iTunes frontend+Gaming platform with strong iPod tie ins and in HD would sell very well. It would be a major initiative, and I doubt Apple would let a "hobby project" dilute that market.

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    2. Re:Cause someone will bring this up: by Anonymous Coward · · Score: 5, Insightful

      The problem with Apple entering that market: price. One of Nintendo's biggest selling points is their price. If Apple continues with their buy-in-club pricing mentality (and we have no reason to believe that they won't), then I highly doubt Nintendo has much to worry about.

    3. Re:Cause someone will bring this up: by NatasRevol · · Score: 3, Interesting

      Well, since iPhone sales(4M) are running at about 1/3 of DS sales(12M), I'd say they have a lot to worry about.

      http://vgsales.wikia.com/wiki/Nintendo_DS

      iPod Touch sales add a bit more - the other 2/3 of DS sales

      ~40M iGamingPlatforms.

      http://www.macnn.com/articles/09/04/22/apple.ipod.sales/

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    4. Re:Cause someone will bring this up: by michael021689 · · Score: 2, Insightful

      Everyone who buys a DS is playing a game.

      Very few people who buy iphones and the like do so for games.

      They don't have shit to worry about.

    5. Re:Cause someone will bring this up: by Moryath · · Score: 4, Interesting

      One of the most underutilized - but most fun - options on the original Xbox was the ability of certain games (especially the Tony Hawk series) to replace the default "in-game" music with music ripped from CD's. Make a custom CD with your own chosen playlist, drop it on the box, and boom, you had a completely different experience. I couldn't stand half of the crap-rap they put in, for instance, but I could tell it "never play" those songs, and add in, say, a bunch of Frank Sinatra to the list, or pretty much anything else I decided to put in.

      I wish more games had that option. It's one thing if you have a cutscene with dedicated music or something, but something else for sports games or games that wind up trying to have a "top 40s" playlist stuck in as an afterthought. I know I, personally, get bored with games quicker if I don't like the music that's being blared.

    6. Re:Cause someone will bring this up: by Sj0 · · Score: 3, Insightful

      You guys are about to learn what I learned 10 years ago: Discrete devices work best. A dedicated gaming platform will have better performance, better form factor, and better battery life than a device that's a million things and also a gaming platform. A dedicated music device will have better form factor and better battery life than a device that's a million things and also a music device. A dedicated phone will have better form factor and better battery life than something that's a million things and a phone.

      And you know what? When my DS is dead, I'll still be able to call a taxi, and I'll still have 11 hours of music left on my iPod.

      --
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    7. Re:Cause someone will bring this up: by jolson74 · · Score: 5, Interesting

      Actually... one thing really cool about the Xbox 360 is that if you are playing your own music (either from the hard disk, from a PC via Media Center, or from an MP3 player connected via USB) it will override the soundtrack of whatever game you are playing. But you still get all of the other game sounds (voices, sound effects, etc.).

      Without that feature, I think 'Burnout: Paradise' would have driven me insane.

    8. Re:Cause someone will bring this up: by Cillian · · Score: 4, Funny

      Playing gears of war 2 with a friend while listening to abba and other cheesy music was rather amazing and one of the most fun experiences I've had gaming.

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  2. Thought we already had an Apple console... by Bieeanda · · Score: 5, Funny

    ...in the Xbox 360. It's white, has a circular interface on the front panel, and as Apple considers the iPods, the RROD makes it disposable.

    1. Re:Thought we already had an Apple console... by Tarlus · · Score: 4, Funny

      Woah... you did NOT just call Apple and Microsoft the same thing... on Slashdot of all places! ;)

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    2. Re:Thought we already had an Apple console... by ActusReus · · Score: 5, Insightful

      Sigh... in the not-so-distant past, when the Slashdot community was oriented around open vs. proprietary discussions, Microsoft and Apple very much WAS considered to occupy the same basic space.

      These days Slashdot is all about piracy, fads and rumors in social networking sites, and discussions about marketing. The occasional GPL vs. BSD/MIT/Apache flamewar still sprouts up, but mostly it's just fanboys praising or bad-mouthing various shiny objects on the basis of how "sexy" they are.

      Apple sells "better" stuff, Microsoft sells "more" stuff. Other than that, yeah... they are pretty much the same thing.

    3. Re:Thought we already had an Apple console... by SailorSpork · · Score: 3, Insightful

      Actually, you can also play your own music in games on your Xbox, and Xbox Live has an online store for games and videos. Other than a multi-touch interface (Nintendo DS's turf), what is Apple doing new besides combining these and putting their logo on it?

    4. Re:Thought we already had an Apple console... by baKanale · · Score: 2, Insightful

      putting their logo on it?

      For some people that's all they need to do...

  3. Xbox 361 by steelclash84 · · Score: 2, Interesting

    Sounds like an a shiny opengl xbox that will most likely cost more...that will cost money every time they update the firmware. They can't get a very good game support on their PCs, and they intend to get support from developers on this? Highly unlikely...

    1. Re:Xbox 361 by Anonymous Coward · · Score: 2, Informative

      Obviously, you haven't coded for the iPhone...

      You can use C++! The user-interface must be programmed with Objective C.

      Assuming that you just want an OpenGL view where you can throw in your game graphics, you just need to set up an App delegate, a view controller and a view. One of the standard templates gives you everything you need on the objective C side.

      So if you want to do OpenGL and C++ on the iPhone just start!

    2. Re:Xbox 361 by northstarlarry · · Score: 2, Informative

      "Template" in this case may be a poorly-chosen word. It doesn't mean C++ style template, it's more like "Pick from this list the category of app you want to write. Okay, now here's a whole bunch of boilerplate code with 98% of the framework calls you'd have to write already made for you." Then you essentially, yes, just write your OpenGL code (plain C is legal Obj-C), change some arguments in those framework calls, and compile!

      Obj-C, btw, isn't too hard to pick up. It only adds one major syntactical feature to C, for calling methods on objects. Lack of automatic garbage collection can be annoying, but learning Apple's frameworks is really the hardest part. Seems to be a good way to make some money on the side these days.

  4. Integrating your personal music into the game? by b96miata · · Score: 4, Insightful

    Sounds like something the 360 does right now.

    Maybe the patent covers a system whereby you're forced to pay the console maker for the music you want to integrate.

    1. Re:Integrating your personal music into the game? by Spatial · · Score: 2, Insightful

      And the PS3 and some PSP games. But like all Slashdot summaries about patents, it probably left out some specific to make it sound more stupid than it actually is.

  5. On the contrary, AppleTV would be core by SuperKendall · · Score: 3, Interesting

    They will probably have to kill Apple TV, though.

    To me it seems pretty clear what they want is to dominate casual gaming the way they are starting to in the handheld space (yes I know they are still a long ways behind Nintendo, but there are a LOT of games targeting the iPhone/Touch now).

    In order to do that all that is needed is to add some light gaming abilities and controls to the AppleTV. Perhaps it would not look much like what they have today, but I see AppleTV being the core from which they extend into gaming.

    I never did think they would do a console before as I thought it made no sense, but seeing as how almost all the games I purchase on consoles now are online smaller games I can see it working. With other consoles still focusing on larger games as a focus Apple could really sweep up the smaller game category. Heck, all they'd have to do is court all of the indie game competition winners going back a few years and they'd have a hell of a system.

    --
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    1. Re:On the contrary, AppleTV would be core by Gilmoure · · Score: 3, Interesting

      Only thing I'd add to this wish list is the ability to put a DVD in an Apple TV and have it ripped to iTunes automatically.

      I spent all last summer ripping 300+ DVD's for use on my Apple TV. I have it tethered to a first gen MacMini with an external 1TB drive for all this.

      If I was to start on this project today, I'd bypass the Apple TV and just get a MacMini. Would be easy enough to script Handbrake and iTunes to do this.

      Maybe they'll come up with a MacMiniAVG for all this?

      --
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  6. Does it even need new hardware? by Sockatume · · Score: 5, Insightful

    All of the stuff mentioned there could apply equally well to the iPhone and iPod Touch, which Apple have been positioning as proper gaming devices anyway.

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  7. Without buttons its worthless by grapeape · · Score: 2

    While things work fine for the casual market, for deeper and more complex games that the hardcore crowd will actually want they are going to have to add some buttons. Though its great not having a stylus to loose, the type of screen the current iPhone and Touch use is simply not accurate enough for heavy gaming. The gyros are nice but games that use them are mostly a one trick pony so far. I know Apple is all about slick and elegant but practical would do them alot of good. I'd love to see the iPhone/Touch as a viable gaming platfom, its specs are better than any handheld on the market but its interface cripples it.

    1. Re:Without buttons its worthless by whisper_jeff · · Score: 2, Insightful

      Lots of people claimed that the Wii would fail because it's graphics weren't adequate for what hardcore gamers wanted. Nintendo proved them wrong.

      I'm just sayin'.

  8. The Laptop Wheel is a Reality by Audiophyle · · Score: 2, Funny

    The controller has already been released!

  9. Community Games on Xbox 360 by tepples · · Score: 4, Informative

    Something seems incredibly interesting about the prospect of a game console with an iPhone like app/game store. I could definitely see myself buying one if they do come out, especially if I could easily program my own games for it.

    Given that the app store for the iPod Touch uses almost the same business model as the "Community Games" store for the Xbox 360, I'd recommend that you buy an Xbox 360. Like the iPod Touch, the Xbox 360 needs a specific host operating system (Windows) to run the developer tools, and running your code on the console requires a $100/year developer certificate.

  10. Games != Windows :-D by starglider29a · · Score: 2, Interesting

    Many people [citation needed] use Windows solely because it's how they play their games. With the excuse of "I can't play cool games on a Mac" gone, those "slaves to the game" Windows users will have no excuse, and will switch to Mac.

    1. Re:Games != Windows :-D by amicusNYCL · · Score: 2, Informative

      Being able to play a game on an iPhone or Apple game console isn't exactly the same thing as sitting down in front of my computer and playing the games I want to play.

      It doesn't matter if I can play specific games on Apple hardware, what matters is if I can play the games I want to play. Right now I'm into things like Team Fortress 2 and Far Cry 2, and hopefully Empire: Total War once they get the bugs out. If I can't play TF2 or whatever else I specifically want to play, then it doesn't matter what other games they have available.

      Macs have always had games available, they just haven't been the games I want to play. I'm not looking for the next Marathon or Oregon Trail sequel, I'm looking for the games I know I want to play.

      Also, for the record, my "excuse" for using Windows instead of anything with an Apple logo on it is because I actually *prefer* Windows to Mac, and frankly, within the past year or two I actually have gotten a better opinion of Microsoft over Apple (or, more specifically, my opinion of Apple as a company has shot way, way down). It's not like a Mac is some obviously superior piece of equipment, where the only reason I would possibly use anything else is because the Mac doesn't support what I'm looking for. The reason I don't use Macs is because I prefer Windows XP, bottom line, XP has done everything I need an OS to do for the past 8 years, and at this point it's extremely stable. I've also built all of my own computers for the past 10 years, if I can't build my own Mac then I can stop looking right there. I know what hardware I want, I don't need Apple to tell me. The same goes for Linux machines I build myself, I just happen to prefer XP over most distros I've seen also.

      --
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  11. Handhelds only by jigoman · · Score: 3, Interesting

    I think convergence is what's is prompting this. Imagine making the iPhone/iPod Touch a portable gaming console. Remember when we used to carry a cell phone, iPod and DS? Millions of you already have Apple's gaming device in your hand. I can't see any sense in Apple coming out with a dedicated gaming device.

    Also, I was browsing the AppStore last night and noticed a couple of games that were previously only on the Nintendo DS (Cooking Mama being one). The graphics/gameplay were identical if not better.

  12. Model, view, and controller by tepples · · Score: 2, Informative

    And they want all games ported to Objective-C. For fuck's sake Apple, let us use C++ on the iPhone like a good computer company.

    First, separate your game into model, view, and controller components. Physics, AI, and map decoding go in the model so that they're identical across platforms, and anything specific to the iPod Touch goes in the view or controller. There exist bindings between Objective-C and C++, and as an AC pointed out, only part of the view and controller need to be written in Objective-C.

    XNA on Xbox 360, on the other hand, needs games to be ported to the CLR. At first glance, this would be a deeper rewrite, as I've read that a lot of C++ code doesn't map cleanly onto verifiably type-safe C++/CLI constructs.

    1. Re:Model, view, and controller by Actually,+I+do+RTFA · · Score: 4, Insightful

      First, separate your game into model, view, and controller components

      It's not that simple. The view is pretty complex in games. The controller has to include networking, file i/o, actually controller input and mapping to a unique internal method.

      Physics, AI, and map decoding go in the model so that they're identical across platforms

      Nice if true, but it's not. Different chipsets (x64, x86 and PowerPC) all require tweaks to the underlying math libraries to optimize performance. Sometimes those tweaks propogate up.

      only part of the view and controller need to be written in Objective-C.

      Without knowing exactly the dividing line, I can say that those components are pretty complicated. So why should we have to use Objective-C at all? Why should I have to have some other language anywhere in my build?

      XNA on Xbox 360, on the other hand, needs games to be ported to the CLR.

      XNA is optional. Objective-C is manditory.

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  13. You'd be wrong by SuperKendall · · Score: 2, Interesting

    As the other poster noted, the sales are actually better than you'd expect for a niche product.

    But the thing you are not considering is that many people use mac minis as home theater systems. They are not technically counted as "AppleTV" units but it has the same effect - people buy a lot of media from iTunes, and many use the same FrontRow software (though many others use things like Boxee).

    --
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    1. Re:You'd be wrong by SuperKendall · · Score: 2, Informative

      I was wanting to use a mac mini, as a front end to my MythTV system, but, from what I understand, they aren't powerful enough to play full HD content?

      I can play 1080p content on my original Intel Mac mini - using a faster external HD is the key (as is using VLC for playback).

      The newer mac minis are more than fast enough, even just using Quicktime (and I think the internal drive is faster now, but still just a laptop drive so an external FW800 drive would make a good addition)..

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    2. Re:You'd be wrong by the_crowbar · · Score: 2, Informative

      Check out the newest MacMinis. If they have an Nvidia 9xxx integrated video they would make great MythTV systems. I currently run Mythbuntu with the avenard.org repo. Jean-Yves has backported the VDPAU acceleration into the stable Myth series. Using a supported Nvidia card and VDPAU lets you offload video decode to the video card. It takes almost no CPU to decode Blu-Ray rips with this setup. High bitrate 1080p barely touches the CPU. On the MythTv users list there has been discussion of upcoming Nvidia ION platforms (Nvidia 9xxx integrated GPU with Intel Atom CPU). They should compare favorably to the Mac Mini in form and be better priced. The Mini has Core2Duo CPUs so it has better CPU, but with VDPAU you don't need the extra CPU power. Cheers, the_crowbar

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  14. No Pippin 2.0 by Millennium · · Score: 2, Insightful

    After the disaster that was Pippin, I very much doubt that Apple will be going into that business again. Steve Jobs' animosity toward computer gaming is well-documented, and it is unlikely that he would about-face on something like this, as he would have to have done back when this project started.

    More likely, this is an extension of the Apple TV into a more full-fledged set-top PC. Jobs hates games, but he's learned the hard way that games sell computers, so of course he's going to have Apple put some thought into the interface. But this will not be marketed as a game console, and ultimately it will not compete with game consoles.

    On the other hand, it's good to see that they're leaning towards Wiimote-like gesture-based control as opposed to 1:1 motion mapping. It's the best of both worlds: the abstraction of buttons alongside the immersion of motion.

  15. Apple looking at EA? by Phroggy · · Score: 4, Interesting

    I was about to dismiss it as unsubstantiated speculation, but I just saw an article claiming that Apple may want to acquire EA. That would fit in VERY nicely with designing their own game console, which I imagine would replace AppleTV.

    Wow. Apple buying Twitter would be silly, but Apple buying EA could totally change the landscape.

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  16. Re:Online store...that's original. by KermodeBear · · Score: 3, Funny

    It is original because now Apple is doing it.

    --
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  17. one way to get more games written... by je+ne+sais+quoi · · Score: 4, Interesting

    The only trick would be convincing game developers to write anything for a platform with fewer users.

    You should definitely read this then. The rumor on the street is that Apple might buy EA. Now, I know better than to listen to these types of rumors, but if that did happen, they would suddenly have a lot of games being written for them. Who knows if this is true or not, but it is makes a hell of a lot more sense than Apple buying Twitter of all things.

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  18. You are about to learn a more valuable lesson by SuperKendall · · Score: 3, Insightful

    You guys are about to learn what I learned 10 years ago: Discrete devices work best.

    That is true, and that is what geeks prefer. I preferred that myself once.

    But you are soon to learn a more powerful truth. That the general populace prefers convergence when it works. "Normal" people (and I use that term neutrally, not implying anything wrong with being abnormal!) do not want to have two or three devices to charge if possible. These people will happily sacrifice a few things to carry less and not become The Batman.

    The cycle is that you have a dedicated device until the general devices get powerful enough to absorb the specific.

    This is true of course primarily in the mobile space, for fixed location devices I think people will generally either prefer or have neutral preferences on quality devices that do one thing well (like using a receiver vs. having an all-in-one entertainment system). But when carrying stuff space and weight are all premiums that people will sacrifice a lot to improve - not just true in electronics ether, just look at hiking gear...

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  19. Re:Apple does not say it is good, say it is mandat by DinDaddy · · Score: 2, Informative

    "When asked during the EMI conference call about the potential of lifting DRM from video, Jobs said: "Video is pretty different from music right now because the video industry does not distribute 90 percent of their content DRM free. Never has. So I think they are in a pretty different situation and I wouldn't hold it to a parallel at all."

    http://pcworld.about.com/od/copyright/Jobs-unlikely-to-push-for-lift.htm

    So he did not say it is"good" for movies, but this quote is almost certainly what the GP is thinking of.