Duke Nukem For Never
PLSQL Guy writes "Duke Nukem Forever developer 3D Realms is shutting down, according to Shacknews. They cite 'a reliable source close to the company,' who said the developer is finished and employees have already been let go. It looks like all of the Duke Nukem Forever jokes are turning into reality; DNF might turn out to be the ultimate vaporware after all."
3D Realms' webmaster, Joe Siegler, confirmed the closing, saying that he didn't know about it even a day beforehand. Apogee and Deep Silver, who are working on a different set of Duke Nukem games (referred to as the Duke Nukem Trilogy) say they are not affected by the problems at 3D Realms.
There've been calls to open-source the game. Take-Two still owns the publishing rights on the title, and apparently never had an agreement to support development with funds--DNF was essentially privately funded.
DNF is now the gold-standard for vapor-ware. How much money did they spend, I wonder, producing nothing?
"I Don't Have Enough Faith to be an Atheist"
Sounds like they are all outta gum
I've been kind of expecting/hoping for this for some time. Ever since the economy got so bad, I figured we might come to this. I'm actually amazed this didn't have before. You can't go that long with such incompetent management of a project and expect to be allowed to keep going, especially when you can't even be bothered to produce an actual time estimate for completion anymore except "When it's done".
Will they be shutting down the coming next 10 years?
SCNR...it is bad for the devs at 3d, but still...it opens a whole new series of jokes.
scheuri
I hope the project lead burns the building down in a desperate effort to destroy what of the project is done. The bastardisation of Duke Nukem Forever, in my opinion, would be an unforgivable offence, and we know Take-Two's ripe to do it too.
I wish we all would have hurd that a long time ago, as to not get our hopes up.
Old answer: "When it's done."
New answer: "No, we are done."
"Die endgueltige Teilung Deutschlands - das ist unser Auftrag." - Chlodwig Poth
This is like the vatican coming out and saying "Shows over people, no second coming. Sorry, pack it up and go home."
What ridiculous mythical everpresent promise are we going to look forward to now?
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Damn... 13 years of development down the drain.
hail to the king baby
...
...I would kill to have an ex-employee give a tell all interview about what the hell was going on for the last ten years or so. If any game media people are out there, I will gladly click through thirty pages of crappy advertising to read this one.
Rampant egos? Ineptness? Fraud? There has to be some juicy tidbits that will come put of the tale...
HA! I just wasted some of your bandwidth with a frivolous sig!
I guess the Hurd has a chance to beat Duke Nukem Forever to 1.0, after all! Who woulda thunk it?
Since Take-Two has the publishing rights they're going to keep the DNF assets and current playable game and never release it or they're going to hand it over to another team that won't put forth the Duke style that one would expect. I really wish they would at least release a beta demo of the playable assets.
According to GameSpot, Take-Two only owns the publishing rights. The intellectual property still belongs to the developers, so don't hold your breath waiting for a Rockstar Studio to finish the job. http://www.gamespot.com/news/6209271.html
I always thought Guns 'n' Roses was DNF's main competition in the Vaporware Wars Of 1994-2009. :)
I honestly never thought Axl would ship his album first for the win, but, here we are.
Guinness World Records reports that the long-standing record for constant masturbation previously held by Gooey, a chimpanzee at the Buffalo Zoo, in what was thought to be an unbreakable grip, was "overcome in one magnificent stroke" by the DNF team at 3D Realms.
The sheer magnificence of the accomplishment has moved a Guinness spokesman to suggest that DNF has actually outgrown the term "vapourware", and become something else entirely. He suggests a new definition, "spankerware", be coined to cummemorate this astounding, 12-year feat of dong-flogging. "If this were an anniversary, the appropriate gift would be linen...and lots of it", the spokesman said.
I've calculated my velocity with such exquisite precision that I have no idea where I am.
I'm here to kick ass and fund development!
And I'm all out of funds.
...that Wired names their annual vaporware awards in honor of Duke.
~Philly
Hello, I am Fox News. I want to hire you to write some more funny news titles for me. When would you like to start?
The Sticky Issue - My TF2 Blog
I think now would be as good a time as any to repost the Duke Nukem Forever List for those who haven't already read it, or remember it fondly and looking for a encore laugh.
Just as the DNF team would occasionally tease us over the years with trailers, the list has been updated to include humanity's latest accomplishments (and failures.)
Interestingly, a conversation regarding the late great duke came up at work just today...
Loved Duke 3D back in the day, but I was 15 when I last played it and 16 when Duke Nukem Forever was announced. My computer back then was a Pentium 166 with 16 megs of RAM and a 3dfx Voodoo Banshee card. And now, I'm 28, typing this on a multi-gigaherz, multi-core, multi-gigabyte, multi-monitor setup. My, how times have changed.
For a couple years I eagerly awaited DN4, but after that, enough is enough. I gave up the ghost, earned a college degree, started a career, and next thing I know, I'm almost 30. I literally have not thought once about DN4 in years until I saw this headline.
What a shocker. Not.
Does 3DRealms still deserve headline space? They haven't done anything innovative in years. Their management is curt, snarky, and drunk with hubris. If anyone dares to post something anti-3DR on their forums, the thread gets locked, Siegler and/or Broussard gets the last word, and the user gets banned. But that's cool. It's their forums, they can do whatever they want, and apparently they only allow sycophants.
"When it's done," they say. "The game will revolutionize interactivity," they say. "We don't need any money, we're 100% self-funded, and can afford it indefinitely because we are rock star developers and can sell ice to eskimos," they say. Oops.
How many engine changes did DN4 go through? How much work was wasted in redesigning all the levels over and over again? And most importantly, how much money could DN4 have made if they simply instilled a little more discipline than "when it's done" into their culture? Management has to be stunningly demented to squander such a valuable franchise, and instead be content with trickling out old Duke Nukem ports and re-makes. If I were a developer at 3DR, I would be seriously pissed at having busted my ass all these years without ever seeing a dime of royalty that could've been seven figures, and instead am now laid off and have to look for another job in this craptacular economy.
Memo to 3DRealms: thanks for the good times back in the day, but good riddance to your arrogance, your lack of respect towards the industry, and your vaporware promises. You will not be missed.
This is the strangest read I've had in a while:
http://gamingisstupid.com/2009/05/06/the-chair-story-revival/
I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to "hold the lie" (the similarity to "hold the line" isn't on accident), so I held firm and said I really wanted to, but needed to have it reviewed...
oh fuck...
Faster than I can even remember (literally... I don't remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he's so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn't aware how *real* business is done and that if I didn't want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn't ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)... I had better reconsider my answer.
I do remember the next part very very well though... I will never forget it and I have to admit that I have dreams about it pretty frequently.
Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didn't have decent AC so it was already hot as hell in there)... and if they had let go of me I would not have been able to stand on my own.
George looked me in the eyes and asked me one more time what I was going to do... so at that point I did what anyone would do...
I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?
I loved Duke Nukem 3D, I played it until 2003 or so (when the last DN3D league was closed). I still have it on my HDD and play against the sob-bot every now and then. I even helped working on the High-Resolution-Pack for some time and I wrote the win32 launcher for the sob-bot...
:-(
I was patiently waiting for DNF since 1997 and I never lost hope that some day it would be done
to me, this is as if a relative had died
The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
Why now? Why not 10 years ago? Did they run out of money?
You were dedicating neurons to this? You need to get out more.
No sig today...
to write code and chew bubble gum; and I'm all out of gum...
"Deep Silver and Apogee Software are not affected by the situation at 3D Realms. Development on the Duke Nukem Trilogy is continuing as planned."
There's a plan to this project?
Wouldn't it be hilarious if the turned round in a month and said "Fooled you here it is!!!".
-1 disagree is not a modifier for a reason. -1 troll, flamebait, redundant, overrated are NOT acceptable substitutes.
They'll botch up this too, if asked about when they are shutting down they'll say 'When it does'
After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
Gotta love the site that lists all the things that have happened in the time DNF was "supposed" to be being made.
For instance, it took less time to implement and complete the entire Moon landing program.
The Beatles were formed, released every song, and split up in less time than it's been since DNF's initial announcement.
Wars came and went quicker.
The *entire* GTA series of games was released since the announcement.
58 Mario games were made since the announcement.
It always was a farce, always will be a farce. Even if the source was released tomorrow, complete and playable in every detail, DNF would *still* be the biggest development farce in gaming. It should have had its tail cut long ago, rather than constant "reinvention". All we can hope is that the developers and producers involved learn a lesson and start getting things out of the door in their new jobs. It sounds like it was technically good at most points but reinventing the wheel and constant, inept, managerial interruptions turned it into a circus (so, what else is new?).
Surely anyone with a brain would have left 3DRealms *long* ago anyway, if this is how it was working?
What, I thought DNF was "Digital Noise Filter". Which is what you need when reading rumors about the impending release of DNF :)
Wikipedia says it's
"Did not finish" in racing parlance
(Non-native English speakers might not be familiar with this particular acronym expansion.)
FTFY: The duke is dead... hail to the duke baby
My first program:
Hell Segmentation fault
That's for the Duke Nukem [bold] TRILOGY [/bold] Duke Nukem Forever (FOUR EVER) is not a part of the trilogy. DNF.... if all this is really the truth, is finished.
Eat sleep die
I take it the developers have plenty of gum.
I thought it was "Do Not Fold" - which is normally stamped on packages containing CDs or other fragile media, and indeed, it seems that DNF are folding :)
"Did not Finish" makes much more sense though.
It pays to be obvious, especially if you have a reputation for being subtle.
>> "Did not finish" in racing parlance
>
> (Non-native English speakers might not be familiar with this particular acronym expansion.)
It's internationally used atleast in sailing along with the DNS, DNC etc...
1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
I can't tell if this is satire or real: http://gamingisstupid.com/2009/05/06/the-chair-story-revival/ "Scott quickly got to the point. Max Payne was going to do gangbusters⦠and 3DR had some other stuff up their sleeves that would be generating so much revenue for 3DR that they could continue on indefinitely⦠or at least another 5-10 years⦠without making a dime on internal development. Scott being the marketing buff he is (and Mark Rein being pretty much the same for Epic), they got this idea for how to generate the biggest story in the history of gaming. DNF being a monster hit is fine, but it wouldnâ(TM)t make âoeforeverâ history. As you can tell from the name and what Iâ(TM)m about to describe, Scott and George apparently had this idea from the very start but werenâ(TM)t sure they were going to act on it, but there wasnâ(TM)t any harm in using a name that would play into it. So in order to make âoeForeverâ history there was only one way to do that, and that is to turn it into something completely unprecedented in the industry. Turn it into the sort of thing that will be talked about 100 years from now." "The plan was actually pretty simple⦠create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no shit), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going."
God tried Linux, but couldn't find the drivers for his wireless. He keeps trying, but I don't think he has a prayer.
rewriting history since 2109
I didn't have the Nintendos all the other kids my age had, but I honestly think I had more fun with the Apogee/3D Realms games I played so much.
I grew up playing those games, like the Commander Keen series, Crystal Caves, Raptor: Call of the Shadows, Hocus Pocus, and Secret Agent... good times... (and that's not even counting Wolf 3D, Rise of the Triad, Terminal Velocity... a lot of great games). I was happy playing the shareware episodes over and over, so I wasn't a very good customer as a kid :)
I did buy the full version of Secret Agent several years ago from their site, though, and had a lot of fun checking out the other episodes that I never played originally. Quite satisfied for the $10 or so I paid. I bought Crystal Caves a couple years later as well, and my brother got Raptor: Call of the Shadows which was always one of his favorites. My dad had all the Wolfenstein 3D episodes when they were originally out; I'm not sure he actually paid for them though.
It would, indeed, be a shame if the only way to play these old games was by finding a torrent. The site isn't working for me right now either, but they do have all the shareware versions of their catalog titles available for download in addition to the full (paid) versions.
Anyway... it's refreshing to stir up some nostalgia that's relevant to me; as I mentioned, usually people my age just talk about their Super Nintendos :)
Pass the Cheetos, you unwashed tub of duck shit.
I read "This is a story I wrote on..." to mean it was fiction. Do you honestly believe that if these people really behaved as described, that Charlie would post the entire story with his and everyone else's names intact?
Besides Bloussard in his blog mentioned that the check list of undone/buggy stuff for DNF has/had only 24 objectives left.
23. ?????
24. PROFIT!
DNF is comon to athletics also
If this were really happening, what would you think?
I have to admit, that's the most hilarious insult I've heard all month. Bravo sir.
I have another proposal.
When 3d realms was in its heyday, game development was a much much much smaller endeavor than today. Interactivity consisted of playing a sound file when you cross a certain line.
At the time, anyone could make a game with the BUILD engine, and there were lots of non-commerical full-length TCs of very good quality. Even a bunch of kids could put together something of fairly good quality. Today, game development is a much more involved process. Creating a single level is a massive achievement of art, programming, design.
I bet the people at 3d Realms simply were overwhelmed by the challenge of managing a project of that size. The quirky rapid-fire development cycle and snap decision-making that's kept DNF from being released also resulted in some of the most incredible 3d games of the 3drealms era.
It's been a long time.
I mean, this guy actually did work at 3DRealms and this is his blog, but seriously, CliffyB and Marc Rein threatening developers with broken chairs? Tim Sweeny tackling people and holding them down for gang beatings?
Pshaw! Thats nothing compared to what EA does to their employees.
Do you think its easy to code with broken thumbs?
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Rockstar is part of take-two. If any development house could handle this project, not destroy the theme and put out a polished, good game it would be rockstar...
Honestly, it probably did grow "larger than life" over the years, with so many people fondly remembering it (but not having really considered how far the 3D shooter genre has come since then either).
I'd agree that it was "no Quake", but it wasn't supposed to be. Part of what made the game really good, IMHO, was the humor and lightheartedness to it - while still keeping the player focused on having "serious" missions and goals.
A lot of action arcade games are "silly" or "cute", and that has an audience and a purpose. Others try to be as serious and realistic as possible, and that's got merit too. But it's relatively rare you get a game like Duke Nukem, where the character's random comments and gestures keep you laughing, while creating a fondness for the character himself. Yet at the same time, the game still appeals to the typical male's "violent side". You still get to blow things up and kill all sorts of aliens, and especially on multi-player mode, you had real strategies to employ. (I think it was the first of its type to make use of explosives you could drop and trigger remotely afterwards.)
At the end of the day though, how much do we "fondly remember" the main character in Quake, or even the space marine in Doom, compared to "The Duke"?
Next time they might want to consider putting two developers on the project.
Wanted: witty unique signature. Must be willing to relocate.
You don't get graded on obscure abbreviations in English classes.
DNF Did Not Finish (racing) .NET Framework (Microsoft)
DNF Digital National Framework (UK)
DNF Did Not Find
DNF Do Not Forget
DNF
DNF Does Not Follow (mathematical proofs)
DNF Do Not Forward
DNF Deschutes National Forest (Oregon)
DNF Do Not Freeze (USAP)
DNF Does Not Function
DNF Domain Name Forum
DNF Do Not Fax
DNF Data Not Found
DNF Do Not Fix (software bug)
DNF Defense Nuclear Facilities
DNF Deep Neck Flexor
DNF Disjunctive/Disjoint Normal Form
DNF Down 'n Floundering (racing)
DNF Second Disjunctive Normal Form
DNF Duke Nukem Fornever
"I Don't Have Enough Faith to be an Atheist"