Soccerbots Learn How To Fall Gracefully
wjousts writes "Up until now, most work with humanoid robotics has focused on keeping them upright and balanced, but in the real world, falling down is inevitable. So now researcher in Chile are looking at teaching their Soccerbots how to fall down gracefully to minimize damage and allow for a quick recovery.
According to a New Scientist article, 'They found that one of the main ways to minimise damage is for the robot to fold its legs underneath it. Among other things, that means the robot is much less likely to hit its head on the ground. Another good strategy is to use a fall sequence consisting of several movements, so the falling body has several points of contact with the ground, spreading the energy of the impact over a large number of joints, rather than taking it all in one disastrous crunch.'"
You've obviously never seen soccer.
The bot will tap into the bot with the ball, then proceed to spin at full speed until it lets some smoke out of the IC. Look around to see if anyone saw it and continue playing.
They can take a dive, just like real soccer players!
Every soccer player knows that the most important skill is knowing when and how to fall.
http://michaelsmith.id.au
As a Judo practitioner, I can tell you that learning how to fall correctly is the key to not getting hurt. The article describes exactly what a breakfall is. In Judo, you collapse your legs and roll. It would make sense that they program a robot to do the same thing.
South americans teaching their bots how to dive - whatever next? :)
Spectatorbots will learn how to riot peacefully without burning down the stadium, trampling each other, and/or throwing garbage at everyone else.
Soccerbot3000: I've fallen and I can't get up!
I'm sorry. I couldn't resist.
Sig this!
Argentinian soccerbots with hands.
This grudge is now 23 years old. Hopefully it will be moving out on its own once it's done with grad school.
--
E_NOSIG
Hooligan bots automatically turn batteries down at the end of a match to emulate incoherence and inebriation..
Get your head out of your fourth point of contact and send 'em to Airborne School. All the way, Airborne!
-Peter
Welcome the downfall of our graceful robotic overlords.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
Everyone knows drunks can fall over and not hurt themselves far better than sober people.
Actually the American game isn't really football
As a Dad, it would seem to me that robots learning how to fall is a prerequisite for learning how to walk. Children around 12 months old spend a lot of time learning how to fall gracefully, so that they have the confidence to actually take steps and walk without fear of damaging themselves.
I recall a video some years back of a number of Japanese engineers racing towards a walking robot that was about to fall, for fear of it breaking. Somewhere in the back of my head I wondered if they ever took the time to observe humans learning to walk.
Many sports - skiing for example - are best enjoyed in a 'relaxed' state. When I started to ski, I used to hurt myself in the inevitable, regular falls. A sympathetic fellow-novice provided support in the form of regular shots of decent whisky from the largest hip-flask I'd ever seen.
Pretty soon I was collapsing gracefully into the snow with no difficulty or pain / damage.
Put some 200-proof in the 'bots hydraulics and it'll be fine...
...people often hit against the floor with their arms and legs in the very moment of ground impact.
The reasoning behind this is "momentum conservation". Basically, the momentum of the whole body is split in the momentum of the torso+head (i.e. most vital parts) and the momentum of the extremities. While during the fall all parts of the body move downwards with approximately the same speed, in the moment of impact the falling person hits his arms/legs against the ground, this way giving them extra momentum downwards. By the laws of physics (specifically momentum conservation), this momentum has to come from somewhere. And that "somewhere" is torso+head, i.e. vital parts of the body get slower -- the slower, the harder one hits his arms/legs against the ground.
This basically saves from internal organ injuries at the expense of the outer extremities, which, in general, are more robust and less critical to survival.
There are three problems that should be solved with robots, if something similar is to be tried:
1) The extremities. Robots need outer extremities, and they should be rather massive -- the more massive, the more momentum they can generate.
2) The joints. Joints to outer extremities should unlock immediately in the moment of inpact in order not to transfer the vibrations of impact from the extremites through the joints to the rest.
3) Useful energy dissipation mechanisms in the extremities. The whole idea is not only that the robot "survives", but that it actually can continue playing after falling. Therefore the extremity is to be built in such a way, that it has some kind of soft, massive buffer, that can get deformed repeatedly on impact without braking (think of "sand sack", for example).
The more I think about it: why not anchor 3-4 sand weights to the robot's outer shell, and "shoot" them against the ground during the impact? Also make them automatically retractable at some point (maybe version 2.0? :-) by having strings attached to them, so that the robot can reuse them minutes later...
I've worked with NAO robots, and while they are very sophisticated, they are also very fragile. Especially the fingers will break at the slightest provocation.
When working with these robots you constantly have to hold them to prevent them from falling. As the robots are rather heavy and have quite powerfull engines you arms tend to get tired from working with them. Fortunately there is a decent simulator.
We've considered to buy some inflatable swimming armbands and put them on our robots to protect them from falling.